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author | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
commit | 1eedccc56a1a80b42adbea8dbbe968d42c7fe712 (patch) | |
tree | a5fe3fb72a3c3918b2c4ba413c686f718f5d403c /src/World.h | |
parent | C++11 and function rename. (diff) | |
parent | Gamosocm support (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/src/World.h b/src/World.h index 4f24280a4..e7519dab8 100644 --- a/src/World.h +++ b/src/World.h @@ -157,8 +157,8 @@ public: BroadcastTimeUpdate(); } - virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } - virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; } + virtual Int64 GetWorldAge (void) const override { return std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); } + virtual int GetTimeOfDay(void) const override { return std::chrono::duration_cast<cTickTime>(m_TimeOfDay).count(); } void SetTicksUntilWeatherChange(int a_WeatherInterval) { @@ -167,8 +167,7 @@ public: virtual void SetTimeOfDay(int a_TimeOfDay) override { - m_TimeOfDay = a_TimeOfDay; - m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; + m_TimeOfDay = cTickTime(a_TimeOfDay); UpdateSkyDarkness(); BroadcastTimeUpdate(); } @@ -491,6 +490,11 @@ public: // tolua_end + /** Performs the specified single-block set operations simultaneously, as if SetBlock() was called for each item. + Is more efficient than calling SetBlock() multiple times. + If the chunk for any of the blocks is not loaded, the set operation is ignored silently. */ + void SetBlocks(const sSetBlockVector & a_Blocks); + /** Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType */ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); @@ -799,7 +803,7 @@ public: int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ - int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } + int GetTickRandomNumber(int a_Range) { return (int)(m_TickRand.randInt(a_Range)); } /** Appends all usernames starting with a_Text (case-insensitive) into Results */ void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); @@ -909,14 +913,13 @@ private: bool m_BroadcastAchievementMessages; bool m_IsDaylightCycleEnabled; - double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. - double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. - Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs - int m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs - Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. - Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred - Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - std::map<cMonster::eFamily, Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + // std::chrono::milliseconds is guaranteed to be good for 292 years by the standard. + std::chrono::milliseconds m_WorldAge; + std::chrono::milliseconds m_TimeOfDay; + cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent. + cTickTimeLong m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred + cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred + std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) NIBBLETYPE m_SkyDarkness; @@ -1046,13 +1049,13 @@ private: cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); virtual ~cWorld(); - void Tick(float a_Dt, int a_LastTickDurationMSec); + void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); /** Handles the weather in each tick */ void TickWeather(float a_Dt); /** Handles the mob spawning/moving/destroying each tick */ - void TickMobs(float a_Dt); + void TickMobs(std::chrono::milliseconds a_Dt); /** Executes all tasks queued onto the tick thread */ void TickQueuedTasks(void); |