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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-13 13:11:01 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-13 13:11:01 +0100
commit4b20a615192baeb5ef0a04a10161a03428cda8cd (patch)
treec6f25102267b0cc4a444f6e746679405948142b0 /src/World.h
parentFixed compilation? (diff)
parentMerge pull request #1660 from Seadragon91/master (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h33
1 files changed, 26 insertions, 7 deletions
diff --git a/src/World.h b/src/World.h
index e54ba263d..4f24280a4 100644
--- a/src/World.h
+++ b/src/World.h
@@ -10,7 +10,6 @@
#define MAX_PLAYERS 65535
#include "Simulator/SimulatorManager.h"
-#include "MersenneTwister.h"
#include "ChunkMap.h"
#include "WorldStorage/WorldStorage.h"
#include "Generating/ChunkGenerator.h"
@@ -26,6 +25,8 @@
#include "MapManager.h"
#include "Blocks/WorldInterface.h"
#include "Blocks/BroadcastInterface.h"
+#include "FastRandom.h"
+#include "ClientHandle.h"
@@ -313,7 +314,8 @@ public:
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
- /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
+ /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found.
+ Callback return value is ignored. If there are multiple players of the same name, only (random) one is processed by the callback. */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */
@@ -322,6 +324,9 @@ public:
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
+ /** Finds the player over his uuid and calls the callback */
+ bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
/** Adds the entity into its appropriate chunk; takes ownership of the entity ptr.
@@ -369,15 +374,18 @@ public:
/** Touches the chunk, causing it to be loaded or generated */
void TouchChunk(int a_ChunkX, int a_ChunkZ);
+
+ /** Queues the chunk for preparing - making sure that it's generated and lit.
+ The specified chunk is queued to be loaded or generated, and lit if needed.
+ The specified callback is called after the chunk has been prepared. If there's no preparation to do, only the callback is called.
+ It is legal to call with no callback. */
+ void PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallAfter = nullptr);
/** Marks the chunk as failed-to-load: */
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
- /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. Same as UpdateSign() */
+ /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. */
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); // Exported in ManualBindings.cpp
-
- /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. Same as SetSignLines() */
- bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); // Exported in ManualBindings.cpp
/** Sets the command block command. Returns true if command changed. */
bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
@@ -645,6 +653,12 @@ public:
eShrapnelLevel GetTNTShrapnelLevel(void) const { return m_TNTShrapnelLevel; }
void SetTNTShrapnelLevel(eShrapnelLevel a_Flag) { m_TNTShrapnelLevel = a_Flag; }
+ int GetMaxViewDistance(void) const { return m_MaxViewDistance; }
+ void SetMaxViewDistance(int a_MaxViewDistance)
+ {
+ m_MaxViewDistance = Clamp(a_MaxViewDistance, cClientHandle::MIN_VIEW_DISTANCE, cClientHandle::MAX_VIEW_DISTANCE);
+ }
+
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
@@ -688,6 +702,8 @@ public:
inline size_t GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
+ cLightingThread & GetLightingThread(void) { return m_Lighting; }
+
void InitializeSpawn(void);
/** Starts threads that belong to this world */
@@ -797,7 +813,7 @@ public:
This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
-
+
private:
friend class cRoot;
@@ -960,6 +976,9 @@ private:
*/
eShrapnelLevel m_TNTShrapnelLevel;
+ /** The maximum view distance that a player can have in this world. */
+ int m_MaxViewDistance;
+
/** Name of the nether world */
AString m_NetherWorldName;