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authorandrew <xdotftw@gmail.com>2014-02-13 16:13:09 +0100
committerandrew <xdotftw@gmail.com>2014-02-13 16:13:09 +0100
commit92e85cc96030285bba74837759925866c1be7235 (patch)
treeaf478bb840eefb7164860cddee745acf5e598bd9 /src/WorldStorage/MapSerializer.h
parentUpdated COMPILING instructions for out-of-source build. (diff)
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-rw-r--r--src/WorldStorage/MapSerializer.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/WorldStorage/MapSerializer.h b/src/WorldStorage/MapSerializer.h
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+
+// MapSerializer.h
+
+// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cParsedNBT;
+class cMap;
+
+
+
+
+class cMapSerializer
+{
+public:
+
+ cMapSerializer(const AString& a_WorldName, cMap * a_Map);
+
+ /// Try to load the scoreboard
+ bool Load(void);
+
+ /// Try to save the scoreboard
+ bool Save(void);
+
+
+private:
+
+ void SaveMapToNBT(cFastNBTWriter & a_Writer);
+
+ bool LoadMapFromNBT(const cParsedNBT & a_NBT);
+
+ cMap * m_Map;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+