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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-05 02:38:43 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 23:35:07 +0200
commit4cd49d7eca5f8fd53eb98577a1f218a5086704bb (patch)
tree09bf29a1d30a37445796ed70867f934435c4261f /src/WorldStorage/NBTChunkSerializer.cpp
parentFixed generator for the Mega Taiga biome (#5129) (diff)
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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 7ce85616c..e96acccef 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -1252,7 +1252,7 @@ void NBTChunkSerializer::Serialize(const cWorld & aWorld, cChunkCoords aCoords,
}
// Save the world age to the chunk data. Required by vanilla and mcedit.
- aWriter.AddLong("LastUpdate", aWorld.GetWorldAge());
+ aWriter.AddLong("LastUpdate", aWorld.GetWorldAge().count());
// Store the flag that the chunk has all the ores, trees, dungeons etc. Cuberite chunks are always complete.
aWriter.AddByte("TerrainPopulated", 1);