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authorSTRWarrior <STRWarrior@users.noreply.github.com>2014-08-30 22:42:38 +0200
committerSTRWarrior <STRWarrior@users.noreply.github.com>2014-08-30 22:42:38 +0200
commit9f321e29cf50c5cdd828fa1bbce1de2f0cbbc58e (patch)
treea6ad2990fdaff104c3663a8655be26ad55dc1ccc /src/WorldStorage/NBTChunkSerializer.cpp
parentWSSAnvil: Removed leftover debugging code. (diff)
parentFixed style. (diff)
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Diffstat (limited to 'src/WorldStorage/NBTChunkSerializer.cpp')
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e435a1b1f..68e541eba 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -615,7 +615,6 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName());
- Vector3d Pos = a_Projectile->GetPosition();
m_Writer.AddByte("inGround", a_Projectile->IsInGround() ? 1 : 0);
switch (a_Projectile->GetProjectileKind())