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authorSamuel Barney <samjbarney@gmail.com>2015-07-29 17:04:03 +0200
committerSamuel Barney <samjbarney@gmail.com>2015-07-29 17:49:30 +0200
commit804805d35a87c2acc9425d1762ad26b1ba2ec9ac (patch)
tree13b603c8bbf8177da92ce87f5413fb646d204f3f /src/WorldStorage/WSSAnvil.cpp
parentMerge pull request #2376 from mjhanninen/fix-freebsd-build (diff)
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Diffstat (limited to '')
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 54071b9df..a4c9f4fbf 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -78,7 +78,7 @@ Since only the header is actually in the memory, this number can be high, but st
"Please add the reported file and this message to the issue report.", \
__FUNCTION__, __LINE__, CHX, CHZ, RegionX, RegionZ \
); \
- *((volatile int *)0) = 0; /* Crash intentionally */ \
+ *(reinterpret_cast<volatile int *>(0)) = 0; /* Crash intentionally */ \
}
@@ -107,13 +107,13 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
Writer.AddByte("MapFeatures", 1);
Writer.AddByte("raining", a_World->IsWeatherRain() ? 1 : 0);
Writer.AddByte("thundering", a_World->IsWeatherStorm() ? 1 : 0);
- Writer.AddInt("GameType", (int)a_World->GetGameMode());
+ Writer.AddInt("GameType", static_cast<int>(a_World->GetGameMode()));
Writer.AddInt("generatorVersion", 1);
- Writer.AddInt("SpawnX", (int)a_World->GetSpawnX());
- Writer.AddInt("SpawnY", (int)a_World->GetSpawnY());
- Writer.AddInt("SpawnZ", (int)a_World->GetSpawnZ());
+ Writer.AddInt("SpawnX", static_cast<int>(a_World->GetSpawnX()));
+ Writer.AddInt("SpawnY", static_cast<int>(a_World->GetSpawnY()));
+ Writer.AddInt("SpawnZ", static_cast<int>(a_World->GetSpawnZ()));
Writer.AddInt("version", 19133);
- Writer.AddLong("DayTime", (Int64)a_World->GetTimeOfDay());
+ Writer.AddLong("DayTime", static_cast<Int64>(a_World->GetTimeOfDay()));
Writer.AddLong("Time", a_World->GetWorldAge());
Writer.AddLong("SizeOnDisk", 0);
Writer.AddString("generatorName", "default");
@@ -366,10 +366,10 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
{
continue;
}
- CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
- CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "Blocks", reinterpret_cast<char *>(&(BlockTypes[y * 4096])), 4096);
+ CopyNBTData(a_NBT, Child, "Data", reinterpret_cast<char *>(&(MetaData[y * 2048])), 2048);
+ CopyNBTData(a_NBT, Child, "SkyLight", reinterpret_cast<char *>(&(SkyLight[y * 2048])), 2048);
+ CopyNBTData(a_NBT, Child, "BlockLight", reinterpret_cast<char *>(&(BlockLight[y * 2048])), 2048);
} // for itr - LevelSections[]
// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
@@ -471,32 +471,32 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
// Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
if (Serializer.m_BiomesAreValid)
{
- a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
- a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
+ a_Writer.AddByteArray("Biomes", reinterpret_cast<const char *>(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes));
+ a_Writer.AddIntArray ("MCSBiomes", reinterpret_cast<const int *>(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes));
}
// Save heightmap (Vanilla require this):
- a_Writer.AddIntArray("HeightMap", (const int *)Serializer.m_VanillaHeightMap, ARRAYCOUNT(Serializer.m_VanillaHeightMap));
+ a_Writer.AddIntArray("HeightMap", reinterpret_cast<const int *>(Serializer.m_VanillaHeightMap), ARRAYCOUNT(Serializer.m_VanillaHeightMap));
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
size_t SliceSizeNibble = SliceSizeBlock / 2;
- const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
- const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
+ const char * BlockTypes = reinterpret_cast<const char *>(Serializer.m_BlockTypes);
+ const char * BlockMetas = reinterpret_cast<const char *>(Serializer.m_BlockMetas);
#ifdef DEBUG_SKYLIGHT
- const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight);
+ const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
#else
- const char * BlockLight = (const char *)(Serializer.m_BlockLight);
+ const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockLight);
#endif
- const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
+ const char * BlockSkyLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
for (int Y = 0; Y < 16; Y++)
{
a_Writer.BeginCompound("");
- a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
- a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("Blocks", BlockTypes + static_cast<unsigned int>(Y) * SliceSizeBlock, SliceSizeBlock);
+ a_Writer.AddByteArray("Data", BlockMetas + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("SkyLight", BlockSkyLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("BlockLight", BlockLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
a_Writer.AddByte("Y", static_cast<unsigned char>(Y));
a_Writer.EndCompound();
}
@@ -534,7 +534,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
// The biomes stored don't match in size
return nullptr;
}
- const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx));
+ const unsigned char * VanillaBiomeData = reinterpret_cast<const unsigned char *>(a_NBT.GetData(a_TagIdx));
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
{
if ((VanillaBiomeData)[i] == 0xff)
@@ -542,7 +542,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap
// Unassigned biomes
return nullptr;
}
- (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]);
+ (*a_BiomeMap)[i] = static_cast<EMCSBiome>(VanillaBiomeData[i]);
}
return a_BiomeMap;
}
@@ -565,7 +565,7 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
const char * BiomeData = (a_NBT.GetData(a_TagIdx));
for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
{
- (*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4]));
+ (*a_BiomeMap)[i] = static_cast<EMCSBiome>(GetBEInt(&BiomeData[i * 4]));
if ((*a_BiomeMap)[i] == 0xff)
{
// Unassigned biomes
@@ -682,7 +682,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
AString TypeName("<unknown>");
if (TagID >= 0)
{
- TypeName.assign(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID));
+ TypeName.assign(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID)));
}
LOGINFO("WorldLoader(%s): Block entity mismatch: block type %s (%d), type \"%s\", at {%d, %d, %d}; the entity will be lost.",
m_World->GetName().c_str(),
@@ -736,7 +736,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte))
{
- a_Item.m_ItemCount = a_NBT.GetByte(Count);
+ a_Item.m_ItemCount = static_cast<char>(a_NBT.GetByte(Count));
}
// Find the "tag" tag, used for enchantments and other extra data
@@ -782,7 +782,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion"));
if (EnchTag > 0)
{
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, (ENUM_ITEM_ID)a_Item.m_ItemType);
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
}
return true;
@@ -802,7 +802,7 @@ void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a
{
continue;
}
- int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
+ int SlotNum = static_cast<int>(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
if ((SlotNum < 0) || (SlotNum >= NumSlots))
{
// SlotNum outside of the range
@@ -836,13 +836,13 @@ bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, con
}
// Compare the value:
- if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, (size_t)a_NBT.GetDataLength(TagID)) == 0)
+ if (strncmp(a_NBT.GetData(TagID), a_ExpectedType, static_cast<size_t>(a_NBT.GetDataLength(TagID))) == 0)
{
return true;
}
LOGWARNING("Block entity type mismatch: exp \"%s\", got \"%s\".",
a_ExpectedType,
- AString(a_NBT.GetData(TagID), (size_t)a_NBT.GetDataLength(TagID)).c_str()
+ AString(a_NBT.GetData(TagID), static_cast<size_t>(a_NBT.GetDataLength(TagID))).c_str()
);
return false;
}
@@ -864,19 +864,19 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
if (CurrentLine >= 0)
{
- Beacon->SetBeaconLevel((char)a_NBT.GetInt(CurrentLine));
+ Beacon->SetBeaconLevel(static_cast<char>(a_NBT.GetInt(CurrentLine)));
}
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
if (CurrentLine >= 0)
{
- Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ Beacon->SetPrimaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine)));
}
CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
if (CurrentLine >= 0)
{
- Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
+ Beacon->SetSecondaryEffect(static_cast<cEntityEffect::eType>(a_NBT.GetInt(CurrentLine)));
}
// We are better than mojang, we load / save the beacon inventory!
@@ -937,7 +937,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int
currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount");
if (currentLine >= 0)
{
- CmdBlock->SetResult(a_NBT.GetInt(currentLine));
+ CmdBlock->SetResult(static_cast<NIBBLETYPE>(a_NBT.GetInt(currentLine)));
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput");
@@ -1019,14 +1019,14 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
}
else if (a_NBT.GetType(currentLine) == TAG_Int)
{
- Item.m_ItemType = (short) a_NBT.GetInt(currentLine);
+ Item.m_ItemType = static_cast<short>(a_NBT.GetInt(currentLine));
}
}
currentLine = a_NBT.FindChildByName(a_TagIdx, "Data");
if ((currentLine >= 0) && (a_NBT.GetType(currentLine) == TAG_Int))
{
- Item.m_ItemDamage = (short) a_NBT.GetInt(currentLine);
+ Item.m_ItemDamage = static_cast<short>(a_NBT.GetInt(currentLine));
}
FlowerPot->SetItem(Item);
@@ -1234,7 +1234,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T
int note = a_NBT.FindChildByName(a_TagIdx, "note");
if (note >= 0)
{
- NoteBlock->SetPitch(a_NBT.GetByte(note));
+ NoteBlock->SetPitch(static_cast<char>(a_NBT.GetByte(note)));
}
return NoteBlock.release();
}
@@ -1553,7 +1553,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
}
int Type = a_NBT.GetInt(TypeIdx);
- NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx);
+ NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_NBT.GetByte(MetaIdx));
std::unique_ptr<cFallingBlock> FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(0, 0, 0), Type, Meta);
if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx))
@@ -1710,7 +1710,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
if (FuseTicks > 0)
{
- TNT->SetFuseTicks((int) a_NBT.GetByte(FuseTicks));
+ TNT->SetFuseTicks(static_cast<int>(a_NBT.GetByte(FuseTicks)));
}
a_Entities.push_back(TNT.release());
@@ -1804,7 +1804,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
if (Rotation > 0)
{
- ItemFrame->SetItemRotation((Byte)a_NBT.GetByte(Rotation));
+ ItemFrame->SetItemRotation(static_cast<Byte>(a_NBT.GetByte(Rotation)));
}
a_Entities.push_back(ItemFrame.release());
@@ -1849,7 +1849,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
{
- Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
+ Arrow->SetPickupState(static_cast<cArrowEntity::ePickupState>(a_NBT.GetByte(PickupIdx)));
}
else
{
@@ -1888,7 +1888,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
case TAG_Short:
{
// Vanilla uses this
- Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
+ Arrow->SetBlockHit(Vector3i(static_cast<int>(a_NBT.GetShort(InBlockXIdx)), static_cast<int>(a_NBT.GetShort(InBlockYIdx)), static_cast<int>(a_NBT.GetShort(InBlockZIdx))));
break;
}
default:
@@ -1919,8 +1919,8 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity");
int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier");
- SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
- SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
+ SplashPotion->SetEntityEffectType(static_cast<cEntityEffect::eType>(a_NBT.FindChildByName(a_TagIdx, "EffectType")));
+ SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, static_cast<Int16>(EffectIntensity), EffectDistanceModifier));
SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
@@ -2261,7 +2261,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2357,7 +2357,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2384,7 +2384,7 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2422,7 +2422,7 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2438,7 +2438,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int Color = -1;
if (ColorIdx > 0)
{
- Color = (int)a_NBT.GetByte(ColorIdx);
+ Color = static_cast<int>(a_NBT.GetByte(ColorIdx));
}
std::unique_ptr<cSheep> Monster = cpp14::make_unique<cSheep>(Color);
@@ -2462,7 +2462,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2634,7 +2634,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
@@ -2681,7 +2681,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul");
if (CurrLine > 0)
{
- Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine));
+ Monster->SetWitherInvulnerableTicks(static_cast<unsigned int>(a_NBT.GetInt(CurrLine)));
}
a_Entities.push_back(Monster.release());
@@ -2742,7 +2742,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2777,7 +2777,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -2804,7 +2804,7 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
if (AgeableIdx > 0)
{
Byte Age = a_NBT.GetByte(AgeableIdx);
- Monster->SetAge(Age);
+ Monster->SetAge(static_cast<char>(Age));
}
a_Entities.push_back(Monster.release());
@@ -3138,7 +3138,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
return false;
}
- m_File.Seek((int)ChunkOffset * 4096);
+ m_File.Seek(static_cast<int>(ChunkOffset) * 4096);
int ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
@@ -3162,8 +3162,8 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
ChunkSize--;
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Data.assign(ChunkSize, '\0');
- if (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize)
+ a_Data.assign(static_cast<size_t>(ChunkSize), '\0');
+ if (static_cast<size_t>(m_File.Read(static_cast<void *>(const_cast<char*>(a_Data.data())), static_cast<size_t>(ChunkSize))) == static_cast<size_t>(ChunkSize))
{
return true;
}
@@ -3197,7 +3197,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
// Store the chunk data:
- m_File.Seek(ChunkSector * 4096);
+ m_File.Seek(static_cast<int>(ChunkSector * 4096));
u_long ChunkSize = htonl(static_cast<u_long>(a_Data.size()) + 1);
if (m_File.Write(&ChunkSize, 4) != 4)
{
@@ -3210,7 +3210,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
return false;
}
- if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
+ if (m_File.Write(a_Data.data(), a_Data.size()) != static_cast<int>(a_Data.size()))
{
LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
return false;