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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-19 14:55:22 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-19 14:55:22 +0100 |
commit | 82b2290b74519ab86d6abae463cbe0c1d8ac5868 (patch) | |
tree | 98855d56f18990731d88c283c6990d98b3d26245 /src/WorldStorage/WSSAnvil.cpp | |
parent | Minecart collision and general improvements (diff) | |
parent | Updated core (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 53 |
1 files changed, 48 insertions, 5 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 8605930b6..96a77152b 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -15,6 +15,7 @@ #include "../StringCompression.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" @@ -58,8 +59,9 @@ Since only the header is actually in the memory, this number can be high, but st /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cWSSAnvil: -cWSSAnvil::cWSSAnvil(cWorld * a_World) : - super(a_World) +cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) : + super(a_World), + m_CompressionFactor(a_CompressionFactor) { // Create a level.dat file for mapping tools, if it doesn't already exist: AString fnam; @@ -272,7 +274,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data) } Writer.Finish(); - CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data); + CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor); return true; } @@ -566,6 +568,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadChestFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "Control", a_NBT.GetDataLength(sID)) == 0) + { + LoadCommandBlockFromNBT(a_BlockEntities, a_NBT, Child); + } else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0) { LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); @@ -914,6 +920,43 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse +void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(x, y, z, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command"); + if (currentLine >= 0) + { + CmdBlock->SetCommand(a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "SuccessCount"); + if (currentLine >= 0) + { + CmdBlock->SetResult(a_NBT.GetInt(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "LastOutput"); + if (currentLine >= 0) + { + CmdBlock->SetLastOutput(a_NBT.GetString(currentLine)); + } + + // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it. + + a_BlockEntities.push_back(CmdBlock.release()); +} + + + + + void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength) { if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0) @@ -1150,7 +1193,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::auto_ptr<cEmptyMinecart> Minecart(new cEmptyMinecart(0, 0, 0)); + std::auto_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) { return; @@ -1891,7 +1934,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N { return false; } - a_Entity.SetRotation(Rotation[0]); + a_Entity.SetYaw(Rotation[0]); a_Entity.SetRoll (Rotation[1]); return true; |