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authorMattes D <github@xoft.cz>2014-07-19 13:29:50 +0200
committerMattes D <github@xoft.cz>2014-07-19 13:29:50 +0200
commite9a9bbf02e563b9ea121aefe0f82ed5dd74d1686 (patch)
treeca52fbde3b744760e8dd9c1845d0ac7714a432ce /src/WorldStorage/WSSAnvil.cpp
parentRenamed AllToLua_lua script. (diff)
parentSplash potions: Renamed PotionParticleType to PotionColor for clarity (diff)
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index b4048b097..663d489bc 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType"));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier));
- SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
+ SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());