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authorMattes D <github@xoft.cz>2014-12-11 11:17:54 +0100
committerMattes D <github@xoft.cz>2014-12-11 11:17:54 +0100
commit1b1f971752049fba6a00e0aff3e9776327e577d5 (patch)
treea6e78218d586955e2db05d423d8b6c407288c9f8 /src/WorldStorage/WSSAnvil.h
parentFixed DungeonRooms edges not generating sometimes. (diff)
parentCheck to see if header write out is required (diff)
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-rwxr-xr-x[-rw-r--r--]src/WorldStorage/WSSAnvil.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 7a98a9a04..974ba932e 100644..100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -80,7 +80,8 @@ protected:
// First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
unsigned m_Header[MCA_MAX_CHUNKS];
- // Chunk timestamps, following the chunk headers, are unused by MCS
+ // Chunk timestamps, following the chunk headers
+ unsigned m_TimeStamps[MCA_MAX_CHUNKS];
/// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);