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authormadmaxoft <github@xoft.cz>2014-07-04 11:50:50 +0200
committermadmaxoft <github@xoft.cz>2014-07-04 11:50:50 +0200
commit632e8680b181477ebf6713a593cc69d0193a425b (patch)
treee3fdb218e30b6f47c6b398b70d0c305265249844 /src/WorldStorage/WorldStorage.h
parentAPIDump: Updated OnWeatherChanging docs after latest code changes. (diff)
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-rw-r--r--src/WorldStorage/WorldStorage.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index bb189b6c9..1204b4310 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -67,9 +67,6 @@ public:
void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- /// Signals that a message should be output to the console when all the chunks have been saved
- void QueueSavedMessage(void);
-
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);