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authorLO1ZB <andreasdaamen@web.de>2014-08-28 11:36:35 +0200
committerLO1ZB <andreasdaamen@web.de>2014-08-28 11:36:35 +0200
commit3c1c073714e2b0542c9a79db962b6fc9e6ddd352 (patch)
treecf8c191b1642914745944fa376ba1f2f56a95ea6 /src/WorldStorage/WorldStorage.h
parentDungeonRooms: Fixed an off-by-one error. (diff)
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Diffstat (limited to 'src/WorldStorage/WorldStorage.h')
-rw-r--r--src/WorldStorage/WorldStorage.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index dd07ecb64..5f89ead53 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -64,13 +64,13 @@ public:
cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
- void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
/// Loads the chunk specified; returns true on success, false on failure
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ bool LoadChunk(int a_ChunkX, int a_ChunkZ);
- void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueLoad(int a_ChunkX, int a_ChunkZ);
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor); // Hide the cIsThread's Start() method, we need to provide args
@@ -87,17 +87,15 @@ protected:
struct sChunkLoad
{
int m_ChunkX;
- int m_ChunkY;
int m_ChunkZ;
bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
- sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+ sChunkLoad(int a_ChunkX, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
bool operator ==(const sChunkLoad other) const
{
return (
(this->m_ChunkX == other.m_ChunkX) &&
- (this->m_ChunkY == other.m_ChunkY) &&
(this->m_ChunkZ == other.m_ChunkZ)
);
}