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author | Alexander Harkness <me@bearbin.net> | 2015-12-10 22:04:45 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2015-12-10 22:04:45 +0100 |
commit | 4b10146b2ee7c6f8f1040d39dbb19194cbebdc69 (patch) | |
tree | a34ab94fc73c193ec62a41b4af5070d230b0f2b4 /src/WorldStorage | |
parent | Merge pull request #2720 from cuberite/OreNestsFix (diff) | |
parent | Test for correct coordinates when fishing (diff) | |
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 855fcea09..b0451e427 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -922,6 +922,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etItemFrame: AddItemFrameEntity (reinterpret_cast<cItemFrame *> (a_Entity)); break; case cEntity::etPainting: AddPaintingEntity (reinterpret_cast<cPainting *> (a_Entity)); break; case cEntity::etPlayer: return; // Players aren't saved into the world + case cEntity::etFloater: return; // Floaters aren't saved either default: { ASSERT(!"Unhandled entity type is being saved"); |