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author12xx12 <44411062+12xx12@users.noreply.github.com>2020-09-27 19:02:16 +0200
committerGitHub <noreply@github.com>2020-09-27 19:02:16 +0200
commit410d6c00453f2207ddb7a184590251b62b4769fa (patch)
treef204973b0481e4579f79077f2b5cd73dd94f6959 /src/WorldStorage
parentRemove unused Temporary namespace (diff)
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Diffstat (limited to 'src/WorldStorage')
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp25
2 files changed, 6 insertions, 20 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c78b04c66..70f07557f 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -546,7 +546,6 @@ public:
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_MobSpawner, "MobSpawner");
- mWriter.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
mWriter.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
mWriter.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
mWriter.EndCompound();
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index b01bb7fd5..03decbea3 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1338,27 +1338,14 @@ OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int
auto MobSpawner = std::make_unique<cMobSpawnerEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
- // Load entity (Cuberite worlds):
- int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
- if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short))
+ // Load entity type
+ int Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
+ if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
{
- short MonsterType = a_NBT.GetShort(Type);
- if ((MonsterType >= 50) && (MonsterType <= 120))
+ eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
+ if (MonsterType != eMonsterType::mtInvalidType)
{
- MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType));
- }
- }
- else
- {
- // Load entity (vanilla worlds):
- Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
- if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
- {
- eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
- if (MonsterType != eMonsterType::mtInvalidType)
- {
- MobSpawner->SetEntity(MonsterType);
- }
+ MobSpawner->SetEntity(MonsterType);
}
}