diff options
author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2020-08-12 10:54:36 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-19 21:45:27 +0200 |
commit | 7d0813ce8c1be14bc1b9b706644bd4aa797244ee (patch) | |
tree | 6d026a11be6db2da3d60b94b4f4a442460253e1d /src/WorldStorage | |
parent | Add enhanced Gold generation in Mesa-Type Biomes (#4821) (diff) | |
download | cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar.gz cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar.bz2 cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar.lz cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar.xz cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.tar.zst cuberite-7d0813ce8c1be14bc1b9b706644bd4aa797244ee.zip |
Diffstat (limited to 'src/WorldStorage')
-rw-r--r-- | src/WorldStorage/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/WorldStorage/NamespaceSerializer.cpp | 281 | ||||
-rw-r--r-- | src/WorldStorage/NamespaceSerializer.h | 21 | ||||
-rw-r--r-- | src/WorldStorage/StatSerializer.cpp | 112 | ||||
-rw-r--r-- | src/WorldStorage/StatSerializer.h | 31 |
5 files changed, 350 insertions, 97 deletions
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 68fdd31bc..af363c97f 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -5,6 +5,7 @@ target_sources( FastNBT.cpp FireworksSerializer.cpp MapSerializer.cpp + NamespaceSerializer.cpp NBTChunkSerializer.cpp SchematicFileSerializer.cpp ScoreboardSerializer.cpp @@ -16,6 +17,7 @@ target_sources( FastNBT.h FireworksSerializer.h MapSerializer.h + NamespaceSerializer.h NBTChunkSerializer.h SchematicFileSerializer.h ScoreboardSerializer.h diff --git a/src/WorldStorage/NamespaceSerializer.cpp b/src/WorldStorage/NamespaceSerializer.cpp new file mode 100644 index 000000000..ee2f07dfd --- /dev/null +++ b/src/WorldStorage/NamespaceSerializer.cpp @@ -0,0 +1,281 @@ +#include "Globals.h" + +#include "NamespaceSerializer.h" + +namespace NamespaceSerializer +{ + unsigned DataVersion() + { + return 2566; + } + + const char * From(const Statistic ID) + { + switch (ID) + { + case Statistic::AnimalsBred: return "animals_bred"; + case Statistic::AviateOneCm: return "aviate_one_cm"; + case Statistic::BellRing: return "bell_ring"; + case Statistic::BoatOneCm: return "boat_one_cm"; + case Statistic::CleanArmor: return "clean_armor"; + case Statistic::CleanBanner: return "clean_banner"; + case Statistic::CleanShulkerBox: return "clean_shulker_box"; + case Statistic::ClimbOneCm: return "climb_one_cm"; + case Statistic::CrouchOneCm: return "crouch_one_cm"; + case Statistic::DamageAbsorbed: return "damage_absorbed"; + case Statistic::DamageBlockedByShield: return "damage_blocked_by_shield"; + case Statistic::DamageDealt: return "damage_dealt"; + case Statistic::DamageDealtAbsorbed: return "damage_dealt_absorbed"; + case Statistic::DamageDealtResisted: return "damage_dealt_resisted"; + case Statistic::DamageResisted: return "damage_resisted"; + case Statistic::DamageTaken: return "damage_taken"; + case Statistic::Deaths: return "deaths"; + case Statistic::Drop: return "drop"; + case Statistic::EatCakeSlice: return "eat_cake_slice"; + case Statistic::EnchantItem: return "enchant_item"; + case Statistic::FallOneCm: return "fall_one_cm"; + case Statistic::FillCauldron: return "fill_cauldron"; + case Statistic::FishCaught: return "fish_caught"; + case Statistic::FlyOneCm: return "fly_one_cm"; + case Statistic::HorseOneCm: return "horse_one_cm"; + case Statistic::InspectDispenser: return "inspect_dispenser"; + case Statistic::InspectDropper: return "inspect_dropper"; + case Statistic::InspectHopper: return "inspect_hopper"; + case Statistic::InteractWithAnvil: return "interact_with_anvil"; + case Statistic::InteractWithBeacon: return "interact_with_beacon"; + case Statistic::InteractWithBlastFurnace: return "interact_with_blast_furnace"; + case Statistic::InteractWithBrewingstand: return "interact_with_brewingstand"; + case Statistic::InteractWithCampfire: return "interact_with_campfire"; + case Statistic::InteractWithCartographyTable: return "interact_with_cartography_table"; + case Statistic::InteractWithCraftingTable: return "interact_with_crafting_table"; + case Statistic::InteractWithFurnace: return "interact_with_furnace"; + case Statistic::InteractWithGrindstone: return "interact_with_grindstone"; + case Statistic::InteractWithLectern: return "interact_with_lectern"; + case Statistic::InteractWithLoom: return "interact_with_loom"; + case Statistic::InteractWithSmithingTable: return "interact_with_smithing_table"; + case Statistic::InteractWithSmoker: return "interact_with_smoker"; + case Statistic::InteractWithStonecutter: return "interact_with_stonecutter"; + case Statistic::Jump: return "jump"; + case Statistic::LeaveGame: return "leave_game"; + case Statistic::MinecartOneCm: return "minecart_one_cm"; + case Statistic::MobKills: return "mob_kills"; + case Statistic::OpenBarrel: return "open_barrel"; + case Statistic::OpenChest: return "open_chest"; + case Statistic::OpenEnderchest: return "open_enderchest"; + case Statistic::OpenShulkerBox: return "open_shulker_box"; + case Statistic::PigOneCm: return "pig_one_cm"; + case Statistic::PlayNoteblock: return "play_noteblock"; + case Statistic::PlayOneMinute: return "play_one_minute"; + case Statistic::PlayRecord: return "play_record"; + case Statistic::PlayerKills: return "player_kills"; + case Statistic::PotFlower: return "pot_flower"; + case Statistic::RaidTrigger: return "raid_trigger"; + case Statistic::RaidWin: return "raid_win"; + case Statistic::SleepInBed: return "sleep_in_bed"; + case Statistic::SneakTime: return "sneak_time"; + case Statistic::SprintOneCm: return "sprint_one_cm"; + case Statistic::StriderOneCm: return "strider_one_cm"; + case Statistic::SwimOneCm: return "swim_one_cm"; + case Statistic::TalkedToVillager: return "talked_to_villager"; + case Statistic::TargetHit: return "target_hit"; + case Statistic::TimeSinceDeath: return "time_since_death"; + case Statistic::TimeSinceRest: return "time_since_rest"; + case Statistic::TradedWithVillager: return "traded_with_villager"; + case Statistic::TriggerTrappedChest: return "trigger_trapped_chest"; + case Statistic::TuneNoteblock: return "tune_noteblock"; + case Statistic::UseCauldron: return "use_cauldron"; + case Statistic::WalkOnWaterOneCm: return "walk_on_water_one_cm"; + case Statistic::WalkOneCm: return "walk_one_cm"; + case Statistic::WalkUnderWaterOneCm: return "walk_under_water_one_cm"; + + // Old ones just for compatibility + case Statistic::JunkFished: return "junk_fished"; + case Statistic::TreasureFished: return "treasure_fished"; + + // The old advancements + case Statistic::AchOpenInventory: return "cuberite:achievement.openInventory"; + case Statistic::AchMineWood: return "cuberite:achievement.mineWood"; + case Statistic::AchBuildWorkBench: return "cuberite:achievement.buildWorkBench"; + case Statistic::AchBuildPickaxe: return "cuberite:achievement.buildPickaxe"; + case Statistic::AchBuildFurnace: return "cuberite:achievement.buildFurnace"; + case Statistic::AchAcquireIron: return "cuberite:achievement.acquireIron"; + case Statistic::AchBuildHoe: return "cuberite:achievement.buildHoe"; + case Statistic::AchMakeBread: return "cuberite:achievement.makeBread"; + case Statistic::AchBakeCake: return "cuberite:achievement.bakeCake"; + case Statistic::AchBuildBetterPickaxe: return "cuberite:achievement.buildBetterPickaxe"; + case Statistic::AchCookFish: return "cuberite:achievement.cookFish"; + case Statistic::AchOnARail: return "cuberite:achievement.onARail"; + case Statistic::AchBuildSword: return "cuberite:achievement.buildSword"; + case Statistic::AchKillEnemy: return "cuberite:achievement.killEnemy"; + case Statistic::AchKillCow: return "cuberite:achievement.killCow"; + case Statistic::AchFlyPig: return "cuberite:achievement.flyPig"; + case Statistic::AchSnipeSkeleton: return "cuberite:achievement.snipeSkeleton"; + case Statistic::AchDiamonds: return "cuberite:achievement.diamonds"; + case Statistic::AchPortal: return "cuberite:achievement.portal"; + case Statistic::AchGhast: return "cuberite:achievement.ghast"; + case Statistic::AchBlazeRod: return "cuberite:achievement.blazeRod"; + case Statistic::AchPotion: return "cuberite:achievement.potion"; + case Statistic::AchTheEnd: return "cuberite:achievement.theEnd"; + case Statistic::AchTheEnd2: return "cuberite:achievement.theEnd2"; + case Statistic::AchEnchantments: return "cuberite:achievement.enchantments"; + case Statistic::AchOverkill: return "cuberite:achievement.overkill"; + case Statistic::AchBookcase: return "cuberite:achievement.bookcase"; + case Statistic::AchExploreAllBiomes: return "cuberite:achievement.exploreAllBiomes"; + case Statistic::AchSpawnWither: return "cuberite:achievement.spawnWither"; + case Statistic::AchKillWither: return "cuberite:achievement.killWither"; + case Statistic::AchFullBeacon: return "cuberite:achievement.fullBeacon"; + case Statistic::AchBreedCow: return "cuberite:achievement.breedCow"; + case Statistic::AchDiamondsToYou: return "cuberite:achievement.diamondsToYou"; + } + + UNREACHABLE("Tried to save unhandled statistic"); + } + + static const std::unordered_map<std::string_view, Statistic> CustomStatistics + { + { "animals_bred", Statistic::AnimalsBred }, + { "aviate_one_cm", Statistic::AviateOneCm }, + { "bell_ring", Statistic::BellRing }, + { "boat_one_cm", Statistic::BoatOneCm }, + { "clean_armor", Statistic::CleanArmor }, + { "clean_banner", Statistic::CleanBanner }, + { "clean_shulker_box", Statistic::CleanShulkerBox }, + { "climb_one_cm", Statistic::ClimbOneCm }, + { "crouch_one_cm", Statistic::CrouchOneCm }, + { "damage_absorbed", Statistic::DamageAbsorbed }, + { "damage_blocked_by_shield", Statistic::DamageBlockedByShield }, + { "damage_dealt", Statistic::DamageDealt }, + { "damage_dealt_absorbed", Statistic::DamageDealtAbsorbed }, + { "damage_dealt_resisted", Statistic::DamageDealtResisted }, + { "damage_resisted", Statistic::DamageResisted }, + { "damage_taken", Statistic::DamageTaken }, + { "deaths", Statistic::Deaths }, + { "drop", Statistic::Drop }, + { "eat_cake_slice", Statistic::EatCakeSlice }, + { "enchant_item", Statistic::EnchantItem }, + { "fall_one_cm", Statistic::FallOneCm }, + { "fill_cauldron", Statistic::FillCauldron }, + { "fish_caught", Statistic::FishCaught }, + { "fly_one_cm", Statistic::FlyOneCm }, + { "horse_one_cm", Statistic::HorseOneCm }, + { "inspect_dispenser", Statistic::InspectDispenser }, + { "inspect_dropper", Statistic::InspectDropper }, + { "inspect_hopper", Statistic::InspectHopper }, + { "interact_with_anvil", Statistic::InteractWithAnvil }, + { "interact_with_beacon", Statistic::InteractWithBeacon }, + { "interact_with_blast_furnace", Statistic::InteractWithBlastFurnace }, + { "interact_with_brewingstand", Statistic::InteractWithBrewingstand }, + { "interact_with_campfire", Statistic::InteractWithCampfire }, + { "interact_with_cartography_table", Statistic::InteractWithCartographyTable }, + { "interact_with_crafting_table", Statistic::InteractWithCraftingTable }, + { "interact_with_furnace", Statistic::InteractWithFurnace }, + { "interact_with_grindstone", Statistic::InteractWithGrindstone }, + { "interact_with_lectern", Statistic::InteractWithLectern }, + { "interact_with_loom", Statistic::InteractWithLoom }, + { "interact_with_smithing_table", Statistic::InteractWithSmithingTable }, + { "interact_with_smoker", Statistic::InteractWithSmoker }, + { "interact_with_stonecutter", Statistic::InteractWithStonecutter }, + { "jump", Statistic::Jump }, + { "leave_game", Statistic::LeaveGame }, + { "minecart_one_cm", Statistic::MinecartOneCm }, + { "mob_kills", Statistic::MobKills }, + { "open_barrel", Statistic::OpenBarrel }, + { "open_chest", Statistic::OpenChest }, + { "open_enderchest", Statistic::OpenEnderchest }, + { "open_shulker_box", Statistic::OpenShulkerBox }, + { "pig_one_cm", Statistic::PigOneCm }, + { "play_noteblock", Statistic::PlayNoteblock }, + { "play_one_minute", Statistic::PlayOneMinute }, + { "play_record", Statistic::PlayRecord }, + { "player_kills", Statistic::PlayerKills }, + { "pot_flower", Statistic::PotFlower }, + { "raid_trigger", Statistic::RaidTrigger }, + { "raid_win", Statistic::RaidWin }, + { "sleep_in_bed", Statistic::SleepInBed }, + { "sneak_time", Statistic::SneakTime }, + { "sprint_one_cm", Statistic::SprintOneCm }, + { "strider_one_cm", Statistic::StriderOneCm }, + { "swim_one_cm", Statistic::SwimOneCm }, + { "talked_to_villager", Statistic::TalkedToVillager }, + { "target_hit", Statistic::TargetHit }, + { "time_since_death", Statistic::TimeSinceDeath }, + { "time_since_rest", Statistic::TimeSinceRest }, + { "traded_with_villager", Statistic::TradedWithVillager }, + { "trigger_trapped_chest", Statistic::TriggerTrappedChest }, + { "tune_noteblock", Statistic::TuneNoteblock }, + { "use_cauldron", Statistic::UseCauldron }, + { "walk_on_water_one_cm", Statistic::WalkOnWaterOneCm }, + { "walk_one_cm", Statistic::WalkOneCm }, + { "walk_under_water_one_cm", Statistic::WalkUnderWaterOneCm }, + + // Old ones just for compatibility + { "junk_fished", Statistic::JunkFished }, + { "treasure_fished", Statistic::TreasureFished }, + + // The old advancements + { "cuberite:achievement.openInventory", Statistic::AchOpenInventory }, + { "cuberite:achievement.mineWood", Statistic::AchMineWood }, + { "cuberite:achievement.buildWorkBench", Statistic::AchBuildWorkBench }, + { "cuberite:achievement.buildPickaxe", Statistic::AchBuildPickaxe }, + { "cuberite:achievement.buildFurnace", Statistic::AchBuildFurnace }, + { "cuberite:achievement.acquireIron", Statistic::AchAcquireIron }, + { "cuberite:achievement.buildHoe", Statistic::AchBuildHoe }, + { "cuberite:achievement.makeBread", Statistic::AchMakeBread }, + { "cuberite:achievement.bakeCake", Statistic::AchBakeCake }, + { "cuberite:achievement.buildBetterPickaxe", Statistic::AchBuildBetterPickaxe }, + { "cuberite:achievement.cookFish", Statistic::AchCookFish }, + { "cuberite:achievement.onARail", Statistic::AchOnARail }, + { "cuberite:achievement.buildSword", Statistic::AchBuildSword }, + { "cuberite:achievement.killEnemy", Statistic::AchKillEnemy }, + { "cuberite:achievement.killCow", Statistic::AchKillCow }, + { "cuberite:achievement.flyPig", Statistic::AchFlyPig }, + { "cuberite:achievement.snipeSkeleton", Statistic::AchSnipeSkeleton }, + { "cuberite:achievement.diamonds", Statistic::AchDiamonds }, + { "cuberite:achievement.portal", Statistic::AchPortal }, + { "cuberite:achievement.ghast", Statistic::AchGhast }, + { "cuberite:achievement.blazeRod", Statistic::AchBlazeRod }, + { "cuberite:achievement.potion", Statistic::AchPotion }, + { "cuberite:achievement.theEnd", Statistic::AchTheEnd }, + { "cuberite:achievement.theEnd2", Statistic::AchTheEnd2 }, + { "cuberite:achievement.enchantments", Statistic::AchEnchantments }, + { "cuberite:achievement.overkill", Statistic::AchOverkill }, + { "cuberite:achievement.bookcase", Statistic::AchBookcase }, + { "cuberite:achievement.exploreAllBiomes", Statistic::AchExploreAllBiomes }, + { "cuberite:achievement.spawnWither", Statistic::AchSpawnWither }, + { "cuberite:achievement.killWither", Statistic::AchKillWither }, + { "cuberite:achievement.fullBeacon", Statistic::AchFullBeacon }, + { "cuberite:achievement.breedCow", Statistic::AchBreedCow }, + { "cuberite:achievement.diamondsToYou", Statistic::AchDiamondsToYou} + }; + + Statistic ToCustomStatistic(const std::string_view ID) + { + return CustomStatistics.at(ID); + } + + std::pair<Namespace, std::string_view> SplitNamespacedID(const std::string_view ID) + { + const auto NamespaceIndex = ID.find(':'); + if (NamespaceIndex == std::string_view::npos) + { + // No explicit namespace default to the Minecraft namespace: + return { Namespace::Minecraft, ID }; + } + + const auto Namespace = ID.substr(0, NamespaceIndex); + if (Namespace == "minecraft") + { + // An unprefixed ID in the vanilla Minecraft namespace + const auto Value = ID.substr(NamespaceIndex + 1); + + return { Namespace::Minecraft, Value }; + } + + if (Namespace == "cuberite") + { + return { Namespace::Cuberite, ID }; + } + + return { Namespace::Unknown, ID }; + } +} diff --git a/src/WorldStorage/NamespaceSerializer.h b/src/WorldStorage/NamespaceSerializer.h new file mode 100644 index 000000000..d7902409f --- /dev/null +++ b/src/WorldStorage/NamespaceSerializer.h @@ -0,0 +1,21 @@ +#pragma once + +#include "../Registries/Statistics.h" + +namespace NamespaceSerializer +{ + enum class Namespace + { + Minecraft, + Cuberite, + Unknown + }; + + unsigned DataVersion(); + + const char * From(Statistic ID); + + Statistic ToCustomStatistic(std::string_view ID); + + std::pair<Namespace, std::string_view> SplitNamespacedID(std::string_view ID); +} diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index b9f188c11..de8a1d277 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -4,15 +4,17 @@ #include "Globals.h" #include "StatSerializer.h" - #include "../Statistics.h" -#include "../JsonUtils.h" +#include "NamespaceSerializer.h" + +#include <fstream> +#include <json/json.h> -cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager) +cStatSerializer::cStatSerializer(cStatManager & a_Manager, const AString & a_WorldName, const AString & a_FileName) : m_Manager(a_Manager) { // Even though stats are shared between worlds, they are (usually) saved @@ -21,8 +23,7 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_ AString StatsPath; Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator()); - m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json"; - m_Path = StatsPath + "/" + a_FileName + ".json"; + m_Path = StatsPath + cFile::PathSeparator() + a_FileName + ".json"; // Ensure that the directory exists. cFile::CreateFolder(StatsPath); @@ -32,49 +33,26 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_ -bool cStatSerializer::Load(void) +void cStatSerializer::Load(void) { - AString Data = cFile::ReadWholeFile(m_Path); - if (Data.empty()) - { - Data = cFile::ReadWholeFile(m_LegacyPath); - if (Data.empty()) - { - return false; - } - } - Json::Value Root; + std::ifstream(m_Path) >> Root; - if (JsonUtils::ParseString(Data, Root)) - { - return LoadStatFromJSON(Root); - } - - return false; + LoadCustomStatFromJSON(Root["stats"]["custom"]); } -bool cStatSerializer::Save(void) +void cStatSerializer::Save(void) { Json::Value Root; - SaveStatToJSON(Root); - - cFile File; - if (!File.Open(m_Path, cFile::fmWrite)) - { - return false; - } - AString JsonData = JsonUtils::WriteStyledString(Root); + SaveStatToJSON(Root["stats"]); + Root["DataVersion"] = NamespaceSerializer::DataVersion(); - File.Write(JsonData.data(), JsonData.size()); - File.Close(); - - return true; + std::ofstream(m_Path) << Root; } @@ -83,68 +61,50 @@ bool cStatSerializer::Save(void) void cStatSerializer::SaveStatToJSON(Json::Value & a_Out) { - for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) + m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store) { - StatValue Value = m_Manager->GetValue(static_cast<eStatistic>(i)); - - if (Value != 0) + if (Store.empty()) { - const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); - - a_Out[StatName] = Value; + // Avoid saving "custom": null to disk: + return; } - // TODO 2014-05-11 xdot: Save "progress" - } + auto & Custom = a_Out["custom"]; + for (const auto & Item : Store) + { + Custom[NamespaceSerializer::From(Item.first)] = Item.second; + } + }); } -bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In) +void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In) { - m_Manager->Reset(); - - for (Json::Value::const_iterator it = a_In.begin() ; it != a_In.end() ; ++it) + for (auto it = a_In.begin() ; it != a_In.end() ; ++it) { - AString StatName = it.key().asString(); - - eStatistic StatType = cStatInfo::GetType(StatName); - - if (StatType == statInvalid) + const auto & Key = it.key().asString(); + const auto StatInfo = NamespaceSerializer::SplitNamespacedID(Key); + if (StatInfo.first == NamespaceSerializer::Namespace::Unknown) { - LOGWARNING("Invalid statistic type \"%s\"", StatName.c_str()); + // Ignore non-Vanilla, non-Cuberite namespaces for now: continue; } - const Json::Value & Node = *it; - - if (Node.isInt()) + const auto & StatName = StatInfo.second; + try { - m_Manager->SetValue(StatType, Node.asInt()); + m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt()); } - else if (Node.isObject()) + catch (const std::out_of_range & Oops) { - StatValue Value = Node.get("value", 0).asInt(); - - // TODO 2014-05-11 xdot: Load "progress" - - m_Manager->SetValue(StatType, Value); + FLOGWARNING("Invalid statistic type \"{}\"", StatName); } - else + catch (const Json::LogicError & Oops) { - LOGWARNING("Invalid statistic value for type \"%s\"", StatName.c_str()); + FLOGWARNING("Invalid statistic value for type \"{}\"", StatName); } } - - return true; } - - - - - - - - diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h index 8e8e4ffdb..e6a5bd325 100644 --- a/src/WorldStorage/StatSerializer.h +++ b/src/WorldStorage/StatSerializer.h @@ -9,14 +9,14 @@ #pragma once -#include "json/json.h" - // fwd: class cStatManager; +namespace Json { class Value; } + @@ -25,32 +25,21 @@ class cStatSerializer { public: - cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager); + cStatSerializer(cStatManager & a_Manager, const AString & a_WorldName, const AString & a_FileName); - /* Try to load the player statistics. Returns whether the operation was successful or not. */ - bool Load(void); + /* Try to load the player statistics. */ + void Load(void); - /* Try to save the player statistics. Returns whether the operation was successful or not. */ - bool Save(void); + /* Try to save the player statistics. */ + void Save(void); - -protected: +private: void SaveStatToJSON(Json::Value & a_Out); - bool LoadStatFromJSON(const Json::Value & a_In); - - -private: + void LoadCustomStatFromJSON(const Json::Value & a_In); - cStatManager * m_Manager; + cStatManager & m_Manager; - AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load AString m_Path; - - } ; - - - - |