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authorSimon Pribylski <66266021+Persson-dev@users.noreply.github.com>2022-01-24 21:24:55 +0100
committerGitHub <noreply@github.com>2022-01-24 21:24:55 +0100
commitf4c04299961a96e153bf50e2e1fb92c8f9db77f5 (patch)
treedf60ba3390281971920c1a1a2baf3a2f91ab55e9 /src
parentAdd aarch64 to easyinstall. Fixes #5386 (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp17
-rw-r--r--src/ClientHandle.h1
-rw-r--r--src/Defines.h5
-rw-r--r--src/Entities/Player.cpp81
-rw-r--r--src/Entities/Player.h10
-rw-r--r--src/Protocol/Protocol.h1
-rw-r--r--src/Protocol/Protocol_1_8.cpp9
-rw-r--r--src/Protocol/Protocol_1_8.h1
-rw-r--r--src/Protocol/Protocol_1_9.cpp36
-rw-r--r--src/Protocol/Protocol_1_9.h47
10 files changed, 140 insertions, 68 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index c2135777b..cd7de10dc 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -459,6 +459,10 @@ void cClientHandle::FinishAuthenticate()
// Return a server login packet:
m_Protocol->SendLogin(*m_Player, *World);
+ // Send the player's permission level.
+ // The key effect is to allow 1.9+ clients to open the command block UI.
+ SendPlayerPermissionLevel();
+
if (m_Player->GetKnownRecipes().empty())
{
SendInitRecipes(0);
@@ -1042,7 +1046,7 @@ void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, in
return;
}
- if ((m_Player == nullptr) || !m_Player->HasPermission("comandblock.set"))
+ if ((m_Player == nullptr) || !m_Player->HasPermission("cuberite.commandblock.set"))
{
SendChat("You cannot edit command blocks on this server", mtFailure);
return;
@@ -1589,7 +1593,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
Msg.AddTextPart(m_Player->GetName(), Color);
Msg.ParseText(m_Player->GetSuffix());
Msg.AddTextPart("> ");
- if (m_Player->HasPermission("chat.format"))
+ if (m_Player->HasPermission("cuberite.chat.format"))
{
Msg.ParseText(Message);
}
@@ -2880,6 +2884,15 @@ void cClientHandle::SendPlayerMoveLook(void)
+void cClientHandle::SendPlayerPermissionLevel()
+{
+ m_Protocol->SendPlayerPermissionLevel();
+}
+
+
+
+
+
void cClientHandle::SendPlayerPosition(void)
{
m_Protocol->SendPlayerPosition();
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index cd07f502d..612883e46 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -205,6 +205,7 @@ public: // tolua_export
void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
void SendPlayerListUpdatePing ();
void SendPlayerMoveLook (void);
+ void SendPlayerPermissionLevel (void);
void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, std::string_view a_Message); // Exported in ManualBindings.cpp
diff --git a/src/Defines.h b/src/Defines.h
index 899bc8c2d..82b85e3c4 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -503,11 +503,6 @@ enum class EntityAnimation
PlayerMainHandSwings,
// PlayerReducedDebugScreenDisables,
// PlayerReducedDebugScreenEnables,
- // PlayerSetsOperatorLevelFour,
- // PlayerSetsOperatorLevelOne,
- // PlayerSetsOperatorLevelThree,
- // PlayerSetsOperatorLevelTwo,
- // PlayerSetsOperatorLevelZero,
PlayerOffHandSwings,
RabbitJumps,
RavagerAttacks,
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index de4acc806..30650a6d0 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1567,7 +1567,7 @@ void cPlayer::PermuteEnchantmentSeed()
-bool cPlayer::HasPermission(const AString & a_Permission)
+bool cPlayer::HasPermission(const AString & a_Permission) const
{
if (a_Permission.empty())
{
@@ -1786,7 +1786,7 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::LoadFromDisk()
{
- LoadRank();
+ RefreshRank();
Json::Value Root;
const auto & UUID = GetUUID();
@@ -2295,39 +2295,11 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
void cPlayer::LoadRank(void)
{
- const auto & UUID = GetUUID();
- cRankManager * RankMgr = cRoot::Get()->GetRankManager();
-
- // Load the values from cRankManager:
- m_Rank = RankMgr->GetPlayerRankName(UUID);
- if (m_Rank.empty())
- {
- m_Rank = RankMgr->GetDefaultRank();
- }
- else
- {
- // Update the name:
- RankMgr->UpdatePlayerName(UUID, GetName());
- }
- m_Permissions = RankMgr->GetPlayerPermissions(UUID);
- m_Restrictions = RankMgr->GetPlayerRestrictions(UUID);
- RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
+ // Update our permissions:
+ RefreshRank();
- // Break up the individual permissions on each dot, into m_SplitPermissions:
- m_SplitPermissions.clear();
- m_SplitPermissions.reserve(m_Permissions.size());
- for (auto & Permission: m_Permissions)
- {
- m_SplitPermissions.push_back(StringSplit(Permission, "."));
- } // for Permission - m_Permissions[]
-
- // Break up the individual restrictions on each dot, into m_SplitRestrictions:
- m_SplitRestrictions.clear();
- m_SplitRestrictions.reserve(m_Restrictions.size());
- for (auto & Restriction: m_Restrictions)
- {
- m_SplitRestrictions.push_back(StringSplit(Restriction, "."));
- } // for itr - m_Restrictions[]
+ // Send a permission level update:
+ m_ClientHandle->SendPlayerPermissionLevel();
}
@@ -2808,6 +2780,47 @@ void cPlayer::TickFreezeCode()
+void cPlayer::RefreshRank()
+{
+ const auto & UUID = GetUUID();
+ cRankManager * RankMgr = cRoot::Get()->GetRankManager();
+
+ // Load the values from cRankManager:
+ m_Rank = RankMgr->GetPlayerRankName(UUID);
+ if (m_Rank.empty())
+ {
+ m_Rank = RankMgr->GetDefaultRank();
+ }
+ else
+ {
+ // Update the name:
+ RankMgr->UpdatePlayerName(UUID, GetName());
+ }
+ m_Permissions = RankMgr->GetPlayerPermissions(UUID);
+ m_Restrictions = RankMgr->GetPlayerRestrictions(UUID);
+ RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
+
+ // Break up the individual permissions on each dot, into m_SplitPermissions:
+ m_SplitPermissions.clear();
+ m_SplitPermissions.reserve(m_Permissions.size());
+ for (auto & Permission : m_Permissions)
+ {
+ m_SplitPermissions.push_back(StringSplit(Permission, "."));
+ }
+
+ // Break up the individual restrictions on each dot, into m_SplitRestrictions:
+ m_SplitRestrictions.clear();
+ m_SplitRestrictions.reserve(m_Restrictions.size());
+ for (auto & Restriction : m_Restrictions)
+ {
+ m_SplitRestrictions.push_back(StringSplit(Restriction, "."));
+ }
+}
+
+
+
+
+
void cPlayer::ApplyArmorDamage(int a_DamageBlocked)
{
short ArmorDamage = static_cast<short>(std::max(a_DamageBlocked / 4, 1));
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 87eaad2fe..e0a88814d 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -301,7 +301,7 @@ public:
// tolua_end
- bool HasPermission(const AString & a_Permission); // tolua_export
+ bool HasPermission(const AString & a_Permission) const; // tolua_export
/** Returns true iff a_Permission matches the a_Template.
A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template.
@@ -545,8 +545,7 @@ public:
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_IsFlightCapable; }
- /** (Re)loads the rank and permissions from the cRankManager.
- Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */
+ /** (Re)loads the rank and permissions from the cRankManager and sends a permission level update to the client. */
void LoadRank(void);
/** Sends the block in the specified range around the specified coord to the client
@@ -626,7 +625,6 @@ private:
This is used mainly by the HasPermission() function to optimize the lookup. */
AStringVectorVector m_SplitRestrictions;
-
// Message visuals:
AString m_MsgPrefix, m_MsgSuffix;
AString m_MsgNameColorCode;
@@ -787,6 +785,10 @@ private:
void TickFreezeCode();
+ /** (Re)loads the rank and permissions from the cRankManager.
+ Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */
+ void RefreshRank();
+
// cEntity overrides:
virtual void ApplyArmorDamage(int DamageBlocked) override;
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr) override;
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index f306abc1c..4acc0546a 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -408,6 +408,7 @@ public:
virtual void SendPlayerListUpdatePing () = 0;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) = 0;
virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPermissionLevel (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message) = 0;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 1308f1826..69fe40b9b 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1184,6 +1184,15 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
+void cProtocol_1_8_0::SendPlayerPermissionLevel()
+{
+ // 1.8 has no concept of a permission level.
+}
+
+
+
+
+
void cProtocol_1_8_0::SendPlayerPosition(void)
{
// There is no dedicated packet for this, send the whole thing:
diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h
index 7365cd2db..6ee1fdcaf 100644
--- a/src/Protocol/Protocol_1_8.h
+++ b/src/Protocol/Protocol_1_8.h
@@ -94,6 +94,7 @@ public:
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing () override;
virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPermissionLevel (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message) override;
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 587b01f0d..ad304b4ac 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -501,6 +501,42 @@ void cProtocol_1_9_0::SendPlayerMoveLook(void)
+void cProtocol_1_9_0::SendPlayerPermissionLevel()
+{
+ const cPlayer & Player = *m_Client->GetPlayer();
+
+ cPacketizer Pkt(*this, pktEntityStatus);
+ Pkt.WriteBEUInt32(Player.GetUniqueID());
+ Pkt.WriteBEInt8([&Player]() -> signed char
+ {
+ if (Player.HasPermission("core.stop") || Player.HasPermission("core.reload") || Player.HasPermission("core.save-all"))
+ {
+ return 28;
+ }
+
+ if (Player.HasPermission("core.ban") || Player.HasPermission("core.deop") || Player.HasPermission("core.kick") || Player.HasPermission("core.op"))
+ {
+ return 27;
+ }
+
+ if (Player.HasPermission("cuberite.comandblock.set") || Player.HasPermission("core.clear") || Player.HasPermission("core.difficulty") || Player.HasPermission("core.effect") || Player.HasPermission("core.gamemode") || Player.HasPermission("core.tp") || Player.HasPermission("core.give"))
+ {
+ return 26;
+ }
+
+ if (Player.HasPermission("core.spawnprotect.bypass"))
+ {
+ return 25;
+ }
+
+ return 24;
+ }());
+}
+
+
+
+
+
void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h
index 9766646e0..6dfa51811 100644
--- a/src/Protocol/Protocol_1_9.h
+++ b/src/Protocol/Protocol_1_9.h
@@ -35,29 +35,30 @@ public:
cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, State a_State);
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
- virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
- virtual void SendBossBarRemove (UInt32 a_UniqueID) override;
- virtual void SendBossBarUpdateFlags (UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
- virtual void SendBossBarUpdateHealth(UInt32 a_UniqueID, float a_FractionFilled) override;
- virtual void SendBossBarUpdateStyle (UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) override;
- virtual void SendBossBarUpdateTitle (UInt32 a_UniqueID, const cCompositeChat & a_Title) override;
- virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityPosition (const cEntity & a_Entity) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendKeepAlive (UInt32 a_PingID) override;
- virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
- virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendUnleashEntity (const cEntity & a_Entity) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
+ virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
+ virtual void SendBossBarRemove (UInt32 a_UniqueID) override;
+ virtual void SendBossBarUpdateFlags (UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override;
+ virtual void SendBossBarUpdateHealth (UInt32 a_UniqueID, float a_FractionFilled) override;
+ virtual void SendBossBarUpdateStyle (UInt32 a_UniqueID, BossBarColor a_Color, BossBarDivisionType a_DivisionType) override;
+ virtual void SendBossBarUpdateTitle (UInt32 a_UniqueID, const cCompositeChat & a_Title) override;
+ virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityPosition (const cEntity & a_Entity) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendKeepAlive (UInt32 a_PingID) override;
+ virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
+ virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPermissionLevel() override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendUnleashEntity (const cEntity & a_Entity) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
protected: