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author | tumultenrx <tumultenrx@gmail.com> | 2015-03-14 20:45:16 +0100 |
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committer | tumultenrx <tumultenrx@gmail.com> | 2015-03-14 20:45:16 +0100 |
commit | 5c45c8897cdd9d80d70551c99020a0bab7a38d7d (patch) | |
tree | 6e4c166a8d4826c6de0712c79c2698e459e9c882 /src | |
parent | Monsters will now attack. Additional checks have been added when generating spawn. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp index d4910ea2d..5fd55a492 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -731,7 +731,7 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ) { BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x); - if (cBlockInfo::IsSolid(BlockType) && IsBlockLiquid(BlockType)) + if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType)) { return false; } |