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authorAlexander Harkness <me@bearbin.net>2020-03-28 19:27:38 +0100
committerAlexander Harkness <me@bearbin.net>2020-03-28 19:27:38 +0100
commitaa9a16b0c6f1838a6c1e61ce6ab83fa8e4ea35bf (patch)
treed58a1f351a72e194345319ed6a085311f5c08516 /src
parentInventory changes (#4561) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol_1_8.cpp8
-rw-r--r--src/Protocol/Protocol_1_9.cpp8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 023fd640d..4d70eadfa 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1630,7 +1630,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowItems);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
@@ -1649,7 +1649,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowClose);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
}
@@ -1667,7 +1667,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
}
cPacketizer Pkt(*this, pktWindowOpen);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@@ -1703,7 +1703,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowProperty);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
}
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index c9d460c9e..9eb47fa26 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -1686,7 +1686,7 @@ void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowItems);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
@@ -1705,7 +1705,7 @@ void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowClose);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
}
@@ -1723,7 +1723,7 @@ void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window)
}
cPacketizer Pkt(*this, pktWindowOpen);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@@ -1759,7 +1759,7 @@ void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktWindowProperty);
- Pkt.WriteBEUInt8(a_Window.GetWindowID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
}