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authorSTRWarrior <niels.breuker@hotmail.nl>2014-01-28 15:40:13 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-01-28 15:40:13 +0100
commitb2bacf3a25001ed855319d6f2146a3d5e734f43c (patch)
tree6f349279f2d9166ba7865e8438d6550a791cba08 /src
parentVillager doesn't check the environment for crops if it doesn't need to. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Villager.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 4a3cce26e..021d4c672 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -146,11 +146,6 @@ void cVillager::HandleFarmerAttemptSpecialAction()
void cVillager::HandleFarmerAction()
{
- if (!m_World->VillagersShouldHarvestCrops())
- {
- return;
- }
-
// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2)
{
@@ -171,11 +166,6 @@ void cVillager::HandleFarmerAction()
void cVillager::HandleFarmerEndCountDown()
{
- if (!m_World->VillagersShouldHarvestCrops())
- {
- return;
- }
-
// Check if there is still farmland at the spot where the crops were.
if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND)
{