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authorAlexander Harkness <me@bearbin.net>2016-01-30 17:01:19 +0100
committerAlexander Harkness <me@bearbin.net>2016-01-30 17:01:19 +0100
commitb5437c9a778b9f332954a13e70b5eb85f1ac18c8 (patch)
treea2d273770c91afd4f91e9addebd9be3d5705d6dd /src
parentMerge pull request #2910 from LogicParrot/posix (diff)
parentMCServer to Cuberite (diff)
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Diffstat (limited to '')
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 3d325d354..385a3a3ca 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -982,7 +982,7 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
// Check if the data has a proper type:
// TODO: Does vanilla use "TrappedChest" or not? MCWiki says no, but previous code says yes
// Ref.: http://minecraft.gamepedia.com/Trapped_Chest
- // https://github.com/mc-server/MCServer/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
+ // https://github.com/cuberite/cuberite/blob/d0551e2e0a98a28f31a88d489d17b408e4a7d38d/src/WorldStorage/WSSAnvil.cpp#L637
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "Chest") && !CheckBlockEntityType(a_NBT, a_TagIdx, "TrappedChest"))
{
return nullptr;