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author | Howaner <franzi.moos@googlemail.com> | 2014-07-01 20:42:23 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-01 20:42:23 +0200 |
commit | 68007ab3e5aba33fb3a8e34c0301401aef594737 (patch) | |
tree | 6a417348f6ba22ebf66cb1ce301350e293855654 /src | |
parent | Moved the random code to a function (cSheep::GenerateNaturalRandomColor()) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Sheep.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 41de7924f..36d7df826 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -14,7 +14,9 @@ class cSheep : public: - /** Use -1 for random color. */ + /** The number is the color of the sheep. + 0-15 are the normal colors, if you type -1 the server + automatically chooses the right color for the sheep when spawned. */ cSheep(int a_Color = -1); CLASS_PROTODEF(cSheep); @@ -25,6 +27,7 @@ public: virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } + /** Generates a random color for the sheep, like Mojang it does. */ static NIBBLETYPE GenerateNaturalRandomColor(void); bool IsSheared(void) const { return m_IsSheared; } |