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authorHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
commitf5fe3682201e2f1356e3a5c408eb8296b542e072 (patch)
tree208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src
parentRemove old import (diff)
parentFixed wires powering wires diagonally below them (diff)
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Diffstat (limited to '')
-rw-r--r--src/Authenticator.cpp267
-rw-r--r--src/Bindings/LuaChunkStay.cpp2
-rw-r--r--src/Bindings/LuaFunctions.h4
-rw-r--r--src/Bindings/ManualBindings.cpp45
-rw-r--r--src/Bindings/Plugin.h2
-rw-r--r--src/Bindings/PluginLua.cpp6
-rw-r--r--src/Bindings/PluginLua.h2
-rw-r--r--src/Bindings/PluginManager.cpp4
-rw-r--r--src/Bindings/PluginManager.h2
-rw-r--r--src/Bindings/tolua++.exebin200192 -> 200704 bytes
-rw-r--r--src/BiomeDef.cpp180
-rw-r--r--src/BiomeDef.h7
-rw-r--r--src/BlockArea.cpp393
-rw-r--r--src/BlockArea.h5
-rw-r--r--src/BlockEntities/BeaconEntity.cpp116
-rw-r--r--src/BlockEntities/BeaconEntity.h44
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/CMakeLists.txt1
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp3
-rw-r--r--src/BlockEntities/DispenserEntity.cpp9
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp7
-rw-r--r--src/BlockEntities/HopperEntity.cpp11
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp2
-rw-r--r--src/BlockID.cpp7
-rw-r--r--src/BlockID.h4
-rw-r--r--src/BlockInfo.cpp1
-rw-r--r--src/Blocks/BlockAnvil.h7
-rw-r--r--src/Blocks/BlockChest.h1
-rw-r--r--src/Blocks/BlockEnchantmentTable.h37
-rw-r--r--src/Blocks/BlockFire.h19
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockLeaves.h1
-rw-r--r--src/Blocks/BlockRail.h2
-rw-r--r--src/Blocks/CMakeLists.txt1
-rw-r--r--src/BoundingBox.cpp2
-rw-r--r--src/ByteBuffer.cpp39
-rw-r--r--src/ByteBuffer.h6
-rw-r--r--src/CMakeLists.txt13
-rw-r--r--src/Chunk.cpp158
-rw-r--r--src/Chunk.h27
-rw-r--r--src/ChunkDef.h91
-rw-r--r--src/ChunkMap.cpp77
-rw-r--r--src/ChunkStay.cpp8
-rw-r--r--src/ChunkStay.h4
-rw-r--r--src/ClientHandle.cpp274
-rw-r--r--src/ClientHandle.h32
-rw-r--r--src/CraftingRecipes.cpp16
-rw-r--r--src/Crypto.cpp509
-rw-r--r--src/Crypto.h198
-rw-r--r--src/DeadlockDetect.cpp15
-rw-r--r--src/Defines.h10
-rw-r--r--src/Enchantments.cpp827
-rw-r--r--src/Enchantments.h81
-rw-r--r--src/Entities/ArrowEntity.cpp193
-rw-r--r--src/Entities/ArrowEntity.h96
-rw-r--r--src/Entities/Boat.cpp8
-rw-r--r--src/Entities/Boat.h2
-rw-r--r--src/Entities/CMakeLists.txt1
-rw-r--r--src/Entities/Entity.cpp416
-rw-r--r--src/Entities/Entity.h132
-rw-r--r--src/Entities/ExpBottleEntity.cpp27
-rw-r--r--src/Entities/ExpBottleEntity.h33
-rw-r--r--src/Entities/ExpOrb.cpp2
-rw-r--r--src/Entities/FallingBlock.cpp3
-rw-r--r--src/Entities/FireChargeEntity.cpp50
-rw-r--r--src/Entities/FireChargeEntity.h36
-rw-r--r--src/Entities/FireworkEntity.cpp73
-rw-r--r--src/Entities/FireworkEntity.h40
-rw-r--r--src/Entities/GhastFireballEntity.cpp44
-rw-r--r--src/Entities/GhastFireballEntity.h38
-rw-r--r--src/Entities/Minecart.cpp52
-rw-r--r--src/Entities/Minecart.h2
-rw-r--r--src/Entities/Pickup.cpp63
-rw-r--r--src/Entities/Pickup.h3
-rw-r--r--src/Entities/Player.cpp96
-rw-r--r--src/Entities/Player.h7
-rw-r--r--src/Entities/ProjectileEntity.cpp503
-rw-r--r--src/Entities/ProjectileEntity.h298
-rw-r--r--src/Entities/TNTEntity.cpp2
-rw-r--r--src/Entities/ThrownEggEntity.cpp59
-rw-r--r--src/Entities/ThrownEggEntity.h37
-rw-r--r--src/Entities/ThrownEnderPearlEntity.cpp54
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h37
-rw-r--r--src/Entities/ThrownSnowballEntity.cpp48
-rw-r--r--src/Entities/ThrownSnowballEntity.h34
-rw-r--r--src/FastRandom.cpp13
-rw-r--r--src/FastRandom.h3
-rw-r--r--src/FurnaceRecipe.cpp1
-rw-r--r--src/Generating/CMakeLists.txt1
-rw-r--r--src/Generating/Caves.cpp36
-rw-r--r--src/Generating/NetherFortGen.cpp53
-rw-r--r--src/Generating/NetherFortGen.h2
-rw-r--r--src/Generating/PieceGenerator.cpp61
-rw-r--r--src/Generating/PieceGenerator.h23
-rw-r--r--src/Generating/Prefab.cpp145
-rw-r--r--src/Generating/Prefab.h74
-rw-r--r--src/Generating/Prefabs/CMakeLists.txt1
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp6571
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.h10
-rw-r--r--src/Generating/Ravines.cpp15
-rw-r--r--src/Globals.h18
-rw-r--r--src/Group.cpp4
-rw-r--r--src/Group.h8
-rw-r--r--src/HTTPServer/CMakeLists.txt1
-rw-r--r--src/HTTPServer/HTTPConnection.cpp2
-rw-r--r--src/Item.cpp156
-rw-r--r--src/Item.h15
-rw-r--r--src/Items/CMakeLists.txt7
-rw-r--r--src/Items/ItemArmor.h110
-rw-r--r--src/Items/ItemBow.h2
-rw-r--r--src/Items/ItemHandler.cpp46
-rw-r--r--src/Items/ItemHandler.h40
-rw-r--r--src/Items/ItemLilypad.h14
-rw-r--r--src/Items/ItemPickaxe.h13
-rw-r--r--src/Items/ItemShovel.h14
-rw-r--r--src/Items/ItemSpawnEgg.h40
-rw-r--r--src/Items/ItemSword.h13
-rw-r--r--src/Items/ItemThrowable.h17
-rw-r--r--src/LightingThread.cpp1
-rw-r--r--src/LineBlockTracer.cpp1
-rw-r--r--src/MCLogger.cpp14
-rw-r--r--src/MCLogger.h1
-rw-r--r--src/MobProximityCounter.cpp4
-rw-r--r--src/MobSpawner.cpp4
-rw-r--r--src/Mobs/AggressiveMonster.cpp16
-rw-r--r--src/Mobs/AggressiveMonster.h4
-rw-r--r--src/Mobs/Blaze.cpp1
-rw-r--r--src/Mobs/CMakeLists.txt1
-rw-r--r--src/Mobs/CaveSpider.cpp (renamed from src/Mobs/Cavespider.cpp)11
-rw-r--r--src/Mobs/CaveSpider.h (renamed from src/Mobs/Cavespider.h)5
-rw-r--r--src/Mobs/Creeper.cpp8
-rw-r--r--src/Mobs/Creeper.h2
-rw-r--r--src/Mobs/Ghast.cpp1
-rw-r--r--src/Mobs/IncludeAllMonsters.h6
-rw-r--r--src/Mobs/MagmaCube.cpp (renamed from src/Mobs/Magmacube.cpp)3
-rw-r--r--src/Mobs/MagmaCube.h (renamed from src/Mobs/Magmacube.h)1
-rw-r--r--src/Mobs/Monster.cpp82
-rw-r--r--src/Mobs/Monster.h9
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp8
-rw-r--r--src/Mobs/PassiveAggressiveMonster.h2
-rw-r--r--src/Mobs/PassiveMonster.cpp8
-rw-r--r--src/Mobs/PassiveMonster.h2
-rw-r--r--src/Mobs/Sheep.cpp9
-rw-r--r--src/Mobs/Skeleton.cpp1
-rw-r--r--src/Mobs/Villager.cpp11
-rw-r--r--src/Mobs/Villager.h2
-rw-r--r--src/Mobs/Wither.cpp20
-rw-r--r--src/Mobs/Wither.h8
-rw-r--r--src/Mobs/Wolf.cpp13
-rw-r--r--src/Mobs/Wolf.h4
-rw-r--r--src/Mobs/ZombiePigman.cpp (renamed from src/Mobs/Zombiepigman.cpp)3
-rw-r--r--src/Mobs/ZombiePigman.h (renamed from src/Mobs/Zombiepigman.h)1
-rw-r--r--src/MonsterConfig.cpp3
-rw-r--r--src/Noise.cpp26
-rw-r--r--src/Noise.h2
-rw-r--r--src/OSSupport/BlockingTCPLink.cpp142
-rw-r--r--src/OSSupport/BlockingTCPLink.h28
-rw-r--r--src/OSSupport/CMakeLists.txt1
-rw-r--r--src/OSSupport/File.cpp18
-rw-r--r--src/OSSupport/File.h4
-rw-r--r--src/OSSupport/GZipFile.cpp2
-rw-r--r--src/OSSupport/IsThread.cpp31
-rw-r--r--src/OSSupport/IsThread.h2
-rw-r--r--src/OSSupport/Socket.cpp10
-rw-r--r--src/OSSupport/Thread.cpp23
-rw-r--r--src/PolarSSL++/AesCfb128Decryptor.cpp67
-rw-r--r--src/PolarSSL++/AesCfb128Decryptor.h52
-rw-r--r--src/PolarSSL++/AesCfb128Encryptor.cpp68
-rw-r--r--src/PolarSSL++/AesCfb128Encryptor.h50
-rw-r--r--src/PolarSSL++/BlockingSslClientSocket.cpp195
-rw-r--r--src/PolarSSL++/BlockingSslClientSocket.h80
-rw-r--r--src/PolarSSL++/BufferedSslContext.cpp62
-rw-r--r--src/PolarSSL++/BufferedSslContext.h52
-rw-r--r--src/PolarSSL++/CMakeLists.txt41
-rw-r--r--src/PolarSSL++/CallbackSslContext.cpp59
-rw-r--r--src/PolarSSL++/CallbackSslContext.h64
-rw-r--r--src/PolarSSL++/CtrDrbgContext.cpp49
-rw-r--r--src/PolarSSL++/CtrDrbgContext.h63
-rw-r--r--src/PolarSSL++/EntropyContext.cpp29
-rw-r--r--src/PolarSSL++/EntropyContext.h31
-rw-r--r--src/PolarSSL++/PublicKey.cpp73
-rw-r--r--src/PolarSSL++/PublicKey.h48
-rw-r--r--src/PolarSSL++/RsaPrivateKey.cpp176
-rw-r--r--src/PolarSSL++/RsaPrivateKey.h59
-rw-r--r--src/PolarSSL++/Sha1Checksum.cpp138
-rw-r--r--src/PolarSSL++/Sha1Checksum.h52
-rw-r--r--src/PolarSSL++/SslContext.cpp243
-rw-r--r--src/PolarSSL++/SslContext.h137
-rw-r--r--src/PolarSSL++/X509Cert.cpp38
-rw-r--r--src/PolarSSL++/X509Cert.h41
-rw-r--r--src/Protocol/Authenticator.cpp309
-rw-r--r--src/Protocol/Authenticator.h (renamed from src/Authenticator.h)36
-rw-r--r--src/Protocol/CMakeLists.txt1
-rw-r--r--src/Protocol/Protocol.h5
-rw-r--r--src/Protocol/Protocol125.cpp96
-rw-r--r--src/Protocol/Protocol125.h23
-rw-r--r--src/Protocol/Protocol132.cpp38
-rw-r--r--src/Protocol/Protocol132.h7
-rw-r--r--src/Protocol/Protocol14x.cpp12
-rw-r--r--src/Protocol/Protocol16x.cpp49
-rw-r--r--src/Protocol/Protocol16x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp354
-rw-r--r--src/Protocol/Protocol17x.h32
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp38
-rw-r--r--src/Protocol/ProtocolRecognizer.h8
-rw-r--r--src/Root.cpp4
-rw-r--r--src/Root.h4
-rw-r--r--src/Server.cpp8
-rw-r--r--src/Server.h12
-rw-r--r--src/Simulator/CMakeLists.txt1
-rw-r--r--src/Simulator/FireSimulator.cpp2
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp4
-rw-r--r--src/Simulator/FloodyFluidSimulator.h13
-rw-r--r--src/Simulator/FluidSimulator.cpp2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp1250
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h91
-rw-r--r--src/Simulator/SandSimulator.cpp4
-rw-r--r--src/Simulator/VanillaFluidSimulator.cpp10
-rw-r--r--src/Simulator/VanillaFluidSimulator.h2
-rw-r--r--src/StackWalker.cpp3
-rw-r--r--src/Statistics.cpp139
-rw-r--r--src/Statistics.h116
-rw-r--r--src/Tracer.cpp6
-rw-r--r--src/UI/CMakeLists.txt1
-rw-r--r--src/UI/SlotArea.cpp791
-rw-r--r--src/UI/SlotArea.h77
-rw-r--r--src/UI/Window.cpp105
-rw-r--r--src/UI/Window.h61
-rw-r--r--src/Vector3.h50
-rw-r--r--src/WebAdmin.cpp12
-rw-r--r--src/World.cpp104
-rw-r--r--src/World.h29
-rw-r--r--src/WorldStorage/CMakeLists.txt1
-rw-r--r--src/WorldStorage/FastNBT.cpp4
-rw-r--r--src/WorldStorage/FastNBT.h4
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp2
-rw-r--r--src/WorldStorage/FireworksSerializer.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp14
-rw-r--r--src/WorldStorage/WSSAnvil.cpp17
-rw-r--r--src/WorldStorage/WSSCompact.cpp13
-rw-r--r--src/WorldStorage/WSSCompact.h2
-rw-r--r--src/WorldStorage/WorldStorage.cpp2
242 files changed, 14161 insertions, 5938 deletions
diff --git a/src/Authenticator.cpp b/src/Authenticator.cpp
deleted file mode 100644
index bd6db1c11..000000000
--- a/src/Authenticator.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Authenticator.h"
-#include "OSSupport/BlockingTCPLink.h"
-#include "Root.h"
-#include "Server.h"
-
-#include "inifile/iniFile.h"
-
-#include <sstream>
-
-
-
-
-
-#define DEFAULT_AUTH_SERVER "session.minecraft.net"
-#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
-#define MAX_REDIRECTS 10
-
-
-
-
-
-cAuthenticator::cAuthenticator(void) :
- super("cAuthenticator"),
- m_Server(DEFAULT_AUTH_SERVER),
- m_Address(DEFAULT_AUTH_ADDRESS),
- m_ShouldAuthenticate(true)
-{
-}
-
-
-
-
-
-cAuthenticator::~cAuthenticator()
-{
- Stop();
-}
-
-
-
-
-
-void cAuthenticator::ReadINI(cIniFile & IniFile)
-{
- m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
- m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
- m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
-}
-
-
-
-
-
-void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
-{
- if (!m_ShouldAuthenticate)
- {
- cRoot::Get()->AuthenticateUser(a_ClientID);
- return;
- }
-
- cCSLock Lock(m_CS);
- m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
- m_QueueNonempty.Set();
-}
-
-
-
-
-
-void cAuthenticator::Start(cIniFile & IniFile)
-{
- ReadINI(IniFile);
- m_ShouldTerminate = false;
- super::Start();
-}
-
-
-
-
-
-void cAuthenticator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_QueueNonempty.Set();
- Wait();
-}
-
-
-
-
-
-void cAuthenticator::Execute(void)
-{
- for (;;)
- {
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (m_Queue.size() == 0))
- {
- cCSUnlock Unlock(Lock);
- m_QueueNonempty.Wait();
- }
- if (m_ShouldTerminate)
- {
- return;
- }
- ASSERT(!m_Queue.empty());
-
- int ClientID = m_Queue.front().m_ClientID;
- AString UserName = m_Queue.front().m_Name;
- AString ActualAddress = m_Address;
- ReplaceString(ActualAddress, "%USERNAME%", UserName);
- ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
- m_Queue.pop_front();
- Lock.Unlock();
-
- if (!AuthFromAddress(m_Server, ActualAddress, UserName))
- {
- cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
- }
- else
- {
- cRoot::Get()->AuthenticateUser(ClientID);
- }
- } // for (-ever)
-}
-
-
-
-
-
-bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
-{
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
-
- cBlockingTCPLink Link;
- if (!Link.Connect(a_Server.c_str(), 80))
- {
- LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"",
- __FUNCTION__, a_Server.c_str(), a_UserName.c_str()
- );
- return false;
- }
-
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
- Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
- Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
- //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
- Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
- Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
- Link.SendMessage( AString( "\r\n" ).c_str());
- AString DataRecvd;
- Link.ReceiveData(DataRecvd);
- Link.CloseSocket();
-
- std::stringstream ss(DataRecvd);
-
- // Parse the data received:
- std::string temp;
- ss >> temp;
- bool bRedirect = false;
- bool bOK = false;
- if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
- {
- int code;
- ss >> code;
- if (code == 302)
- {
- // redirect blabla
- LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level);
- if (a_Level > MAX_REDIRECTS)
- {
- LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
- bRedirect = true;
- }
- else if (code == 200)
- {
- LOGD("cAuthenticator: Received status 200 OK! :D");
- bOK = true;
- }
- }
- else
- {
- LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- if( bRedirect )
- {
- AString Location;
- // Search for "Location:"
- bool bFoundLocation = false;
- while( !bFoundLocation && ss.good() )
- {
- char c = 0;
- while( c != '\n' )
- {
- ss.get( c );
- }
- AString Name;
- ss >> Name;
- if (Name.compare("Location:") == 0)
- {
- bFoundLocation = true;
- ss >> Location;
- }
- }
- if (!bFoundLocation)
- {
- LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
- std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos);
- return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
- }
-
- if (!bOK)
- {
- LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- // Header says OK, so receive the rest.
- // Go past header, double \n means end of headers
- char c = 0;
- while (ss.good())
- {
- while (c != '\n')
- {
- ss.get(c);
- }
- ss.get(c);
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
- }
- if (!ss.good())
- {
- LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- std::string Result;
- ss >> Result;
- LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
-
- if (Result.compare("YES") == 0) //Works well
- {
- LOGINFO("Authentication result \"YES\", player authentication success!");
- return true;
- }
-
-
- LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
- return false;
-}
-
-
-
-
diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp
index db865cfa4..985a18a95 100644
--- a/src/Bindings/LuaChunkStay.cpp
+++ b/src/Bindings/LuaChunkStay.cpp
@@ -42,7 +42,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos)
// Add each set of coords:
int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos);
- m_Chunks.reserve(NumChunks);
+ m_Chunks.reserve((size_t)NumChunks);
for (int idx = 1; idx <= NumChunks; idx++)
{
// Push the idx-th element of the array onto stack top, check that it's a table:
diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h
index 4f9eab86d..629e2d77d 100644
--- a/src/Bindings/LuaFunctions.h
+++ b/src/Bindings/LuaFunctions.h
@@ -4,12 +4,12 @@
#include <time.h>
// tolua_begin
-unsigned int GetTime()
+inline unsigned int GetTime()
{
return (unsigned int)time(0);
}
-std::string GetChar( std::string & a_Str, unsigned int a_Idx )
+inline std::string GetChar( std::string & a_Str, unsigned int a_Idx )
{
return std::string(1, a_Str[ a_Idx ]);
}
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 92b410481..10e560ac0 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -37,7 +37,7 @@
/****************************
* Better error reporting for Lua
**/
-int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
+static int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError)
{
// Retrieve current function name
lua_Debug entry;
@@ -57,7 +57,7 @@ int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaErro
-int lua_do_error(lua_State* L, const char * a_pFormat, ...)
+static int lua_do_error(lua_State* L, const char * a_pFormat, ...)
{
// Retrieve current function name
lua_Debug entry;
@@ -235,7 +235,7 @@ static int tolua_Base64Decode(lua_State * tolua_S)
-cPluginLua * GetLuaPlugin(lua_State * L)
+static cPluginLua * GetLuaPlugin(lua_State * L)
{
// Get the plugin identification out of LuaState:
lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME);
@@ -1750,7 +1750,6 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
{
return 0;
}
- cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
// Read the params:
cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
@@ -1760,8 +1759,12 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
L.LogStackTrace();
return 0;
}
+
+ cLuaChunkStay * ChunkStay = new cLuaChunkStay(*Plugin);
+
if (!ChunkStay->AddChunks(2))
{
+ delete ChunkStay;
return 0;
}
@@ -1773,20 +1776,20 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
-static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
+static int tolua_cPlayer_GetGroups(lua_State * tolua_S)
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
const cPlayer::GroupList & AllGroups = self->GetGroups();
- lua_createtable(tolua_S, AllGroups.size(), 0);
+ lua_createtable(tolua_S, (int)AllGroups.size(), 0);
int newTable = lua_gettop(tolua_S);
int index = 1;
cPlayer::GroupList::const_iterator iter = AllGroups.begin();
- while(iter != AllGroups.end())
+ while (iter != AllGroups.end())
{
- const cGroup* Group = *iter;
- tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" );
+ const cGroup * Group = *iter;
+ tolua_pushusertype(tolua_S, (void *)Group, "const cGroup");
lua_rawseti(tolua_S, newTable, index);
++iter;
++index;
@@ -1798,20 +1801,20 @@ static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
-static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
+static int tolua_cPlayer_GetResolvedPermissions(lua_State * tolua_S)
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
+ cPlayer * self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
- lua_createtable(tolua_S, AllPermissions.size(), 0);
+ lua_createtable(tolua_S, (int)AllPermissions.size(), 0);
int newTable = lua_gettop(tolua_S);
int index = 1;
cPlayer::StringList::iterator iter = AllPermissions.begin();
- while(iter != AllPermissions.end())
+ while (iter != AllPermissions.end())
{
- std::string& Permission = *iter;
- tolua_pushstring( tolua_S, Permission.c_str() );
+ std::string & Permission = *iter;
+ lua_pushlstring(tolua_S, Permission.c_str(), Permission.length());
lua_rawseti(tolua_S, newTable, index);
++iter;
++index;
@@ -2073,18 +2076,18 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
{
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S, 1, NULL);
+ cWebAdmin * self = (cWebAdmin *)tolua_tousertype(tolua_S, 1, NULL);
const cWebAdmin::PluginList & AllPlugins = self->GetPlugins();
- lua_createtable(tolua_S, AllPlugins.size(), 0);
+ lua_createtable(tolua_S, (int)AllPlugins.size(), 0);
int newTable = lua_gettop(tolua_S);
int index = 1;
cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin();
- while(iter != AllPlugins.end())
+ while (iter != AllPlugins.end())
{
- const cWebPlugin* Plugin = *iter;
- tolua_pushusertype( tolua_S, (void*)Plugin, "const cWebPlugin" );
+ const cWebPlugin * Plugin = *iter;
+ tolua_pushusertype(tolua_S, (void *)Plugin, "const cWebPlugin");
lua_rawseti(tolua_S, newTable, index);
++iter;
++index;
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index df0bd4dcc..0bd9270c4 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -56,7 +56,7 @@ public:
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
+ virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index dcc816839..59708bf59 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -400,14 +400,14 @@ bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGri
-bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
+bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Client, a_Reason, cLuaState::Return, res);
if (res)
{
return true;
@@ -1042,7 +1042,7 @@ bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Cha
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message);
+ m_LuaState.Call((int)(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res);
if (res)
{
return true;
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 59542d23a..3357dd87b 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -79,7 +79,7 @@ public:
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
+ virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 6a5356c0b..aaccc606d 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -442,7 +442,7 @@ bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cC
-bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason)
+bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT);
if (Plugins == m_Hooks.end())
@@ -451,7 +451,7 @@ bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Re
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnDisconnect(a_Player, a_Reason))
+ if ((*itr)->OnDisconnect(a_Client, a_Reason))
{
return true;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 512bc1351..58c1cebb4 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -172,7 +172,7 @@ public: // tolua_export
bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
diff --git a/src/Bindings/tolua++.exe b/src/Bindings/tolua++.exe
index 1e3cc7789..ba3a6b0c7 100644
--- a/src/Bindings/tolua++.exe
+++ b/src/Bindings/tolua++.exe
Binary files differ
diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp
index 3fba93e8a..9852b3dd9 100644
--- a/src/BiomeDef.cpp
+++ b/src/BiomeDef.cpp
@@ -7,6 +7,88 @@
#include "BiomeDef.h"
+
+
+// The "map" used for biome <-> string conversions:
+static struct {
+ EMCSBiome m_Biome;
+ const char * m_String;
+} g_BiomeMap[] =
+{
+ {biOcean, "Ocean"} ,
+ {biPlains, "Plains"},
+ {biDesert, "Desert"},
+ {biExtremeHills, "ExtremeHills"},
+ {biForest, "Forest"},
+ {biTaiga, "Taiga"},
+ {biSwampland, "Swampland"},
+ {biRiver, "River"},
+ {biNether, "Hell"},
+ {biNether, "Nether"},
+ {biEnd, "Sky"},
+ {biEnd, "End"},
+ {biFrozenOcean, "FrozenOcean"},
+ {biFrozenRiver, "FrozenRiver"},
+ {biIcePlains, "IcePlains"},
+ {biIcePlains, "Tundra"},
+ {biIceMountains, "IceMountains"},
+ {biMushroomIsland, "MushroomIsland"},
+ {biMushroomShore, "MushroomShore"},
+ {biBeach, "Beach"},
+ {biDesertHills, "DesertHills"},
+ {biForestHills, "ForestHills"},
+ {biTaigaHills, "TaigaHills"},
+ {biExtremeHillsEdge, "ExtremeHillsEdge"},
+ {biJungle, "Jungle"},
+ {biJungleHills, "JungleHills"},
+
+ // Release 1.7 biomes:
+ {biJungleEdge, "JungleEdge"},
+ {biDeepOcean, "DeepOcean"},
+ {biStoneBeach, "StoneBeach"},
+ {biColdBeach, "ColdBeach"},
+ {biBirchForest, "BirchForest"},
+ {biBirchForestHills, "BirchForestHills"},
+ {biRoofedForest, "RoofedForest"},
+ {biColdTaiga, "ColdTaiga"},
+ {biColdTaigaHills, "ColdTaigaHills"},
+ {biMegaTaiga, "MegaTaiga"},
+ {biMegaTaigaHills, "MegaTaigaHills"},
+ {biExtremeHillsPlus, "ExtremeHillsPlus"},
+ {biSavanna, "Savanna"},
+ {biSavannaPlateau, "SavannaPlateau"},
+ {biMesa, "Mesa"},
+ {biMesaPlateauF, "MesaPlateauF"},
+ {biMesaPlateau, "MesaPlateau"},
+
+ // Release 1.7 variants:
+ {biSunflowerPlains, "SunflowerPlains"},
+ {biDesertM, "DesertM"},
+ {biExtremeHillsM, "ExtremeHillsM"},
+ {biFlowerForest, "FlowerForest"},
+ {biTaigaM, "TaigaM"},
+ {biSwamplandM, "SwamplandM"},
+ {biIcePlainsSpikes, "IcePlainsSpikes"},
+ {biJungleM, "JungleM"},
+ {biJungleEdgeM, "JungleEdgeM"},
+ {biBirchForestM, "BirchForestM"},
+ {biBirchForestHillsM, "BirchForestHillsM"},
+ {biRoofedForestM, "RoofedForestM"},
+ {biColdTaigaM, "ColdTaigaM"},
+ {biMegaSpruceTaiga, "MegaSpruceTaiga"},
+ {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
+ {biExtremeHillsPlusM, "ExtremeHillsPlusM"},
+ {biSavannaM, "SavannaM"},
+ {biSavannaPlateauM, "SavannaPlateauM"},
+ {biMesaBryce, "MesaBryce"},
+ {biMesaPlateauFM, "MesaPlateauFM"},
+ {biMesaPlateauM, "MesaPlateauM"},
+} ;
+
+
+
+
+
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
@@ -25,87 +107,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
return biInvalidBiome;
}
- // Convert using the built-in map:
- static struct {
- EMCSBiome m_Biome;
- const char * m_String;
- } BiomeMap[] =
- {
- {biOcean, "Ocean"} ,
- {biPlains, "Plains"},
- {biDesert, "Desert"},
- {biExtremeHills, "ExtremeHills"},
- {biForest, "Forest"},
- {biTaiga, "Taiga"},
- {biSwampland, "Swampland"},
- {biRiver, "River"},
- {biNether, "Hell"},
- {biNether, "Nether"},
- {biEnd, "Sky"},
- {biEnd, "End"},
- {biFrozenOcean, "FrozenOcean"},
- {biFrozenRiver, "FrozenRiver"},
- {biIcePlains, "IcePlains"},
- {biIcePlains, "Tundra"},
- {biIceMountains, "IceMountains"},
- {biMushroomIsland, "MushroomIsland"},
- {biMushroomShore, "MushroomShore"},
- {biBeach, "Beach"},
- {biDesertHills, "DesertHills"},
- {biForestHills, "ForestHills"},
- {biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge"},
- {biJungle, "Jungle"},
- {biJungleHills, "JungleHills"},
-
- // Release 1.7 biomes:
- {biJungleEdge, "JungleEdge"},
- {biDeepOcean, "DeepOcean"},
- {biStoneBeach, "StoneBeach"},
- {biColdBeach, "ColdBeach"},
- {biBirchForest, "BirchForest"},
- {biBirchForestHills, "BirchForestHills"},
- {biRoofedForest, "RoofedForest"},
- {biColdTaiga, "ColdTaiga"},
- {biColdTaigaHills, "ColdTaigaHills"},
- {biMegaTaiga, "MegaTaiga"},
- {biMegaTaigaHills, "MegaTaigaHills"},
- {biExtremeHillsPlus, "ExtremeHillsPlus"},
- {biSavanna, "Savanna"},
- {biSavannaPlateau, "SavannaPlateau"},
- {biMesa, "Mesa"},
- {biMesaPlateauF, "MesaPlateauF"},
- {biMesaPlateau, "MesaPlateau"},
-
- // Release 1.7 variants:
- {biSunflowerPlains, "SunflowerPlains"},
- {biDesertM, "DesertM"},
- {biExtremeHillsM, "ExtremeHillsM"},
- {biFlowerForest, "FlowerForest"},
- {biTaigaM, "TaigaM"},
- {biSwamplandM, "SwamplandM"},
- {biIcePlainsSpikes, "IcePlainsSpikes"},
- {biJungleM, "JungleM"},
- {biJungleEdgeM, "JungleEdgeM"},
- {biBirchForestM, "BirchForestM"},
- {biBirchForestHillsM, "BirchForestHillsM"},
- {biRoofedForestM, "RoofedForestM"},
- {biColdTaigaM, "ColdTaigaM"},
- {biMegaSpruceTaiga, "MegaSpruceTaiga"},
- {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
- {biExtremeHillsPlusM, "ExtremeHillsPlusM"},
- {biSavannaM, "SavannaM"},
- {biSavannaPlateauM, "SavannaPlateauM"},
- {biMesaBryce, "MesaBryce"},
- {biMesaPlateauFM, "MesaPlateauFM"},
- {biMesaPlateauM, "MesaPlateauM"},
- } ;
-
- for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
+ for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
- if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
+ if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
{
- return BiomeMap[i].m_Biome;
+ return g_BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return biInvalidBiome;
@@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
+AString BiomeToString(int a_Biome)
+{
+ for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
+ {
+ if (g_BiomeMap[i].m_Biome == a_Biome)
+ {
+ return g_BiomeMap[i].m_String;
+ }
+ }
+ return AString();
+}
+
+
+
+
+
bool IsBiomeNoDownfall(EMCSBiome a_Biome)
{
switch (a_Biome)
diff --git a/src/BiomeDef.h b/src/BiomeDef.h
index 474d4df76..67916890d 100644
--- a/src/BiomeDef.h
+++ b/src/BiomeDef.h
@@ -104,10 +104,13 @@ enum EMCSBiome
biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value
} ;
-/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure.
+/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */
extern EMCSBiome StringToBiome(const AString & a_BiomeString);
-/// Returns true if the biome has no downfall - deserts and savannas
+/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */
+extern AString BiomeToString(int a_Biome);
+
+/** Returns true if the biome has no downfall - deserts and savannas */
extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 40cca8882..897af27c4 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -14,17 +14,29 @@
+// Disable MSVC warnings: "conditional expression is constant"
+#ifdef _MSC_VER
+ #pragma warning(push)
+ #pragma warning(disable:4127)
+#endif
+
+
+
+
+
+typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta);
+
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
-template<typename Combinator> void InternalMergeBlocks(
+template<bool MetasValid, CombinatorFunc Combinator>
+void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ,
- int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ,
- Combinator a_Combinator
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ
)
{
UNUSED(a_SrcSizeY);
@@ -41,7 +53,15 @@ template<typename Combinator> void InternalMergeBlocks(
int DstIdx = DstBaseZ + a_DstOffX;
for (int x = 0; x < a_SizeX; x++)
{
- a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
+ if (MetasValid)
+ {
+ Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]);
+ }
+ else
+ {
+ BLOCKTYPE FakeDestMeta = 0;
+ Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0);
+ }
++DstIdx;
++SrcIdx;
} // for x
@@ -54,10 +74,14 @@ template<typename Combinator> void InternalMergeBlocks(
/// Combinator used for cBlockArea::msOverwrite merging
-static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
@@ -65,12 +89,16 @@ static inline void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_S
/// Combinator used for cBlockArea::msFillAir merging
-static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_DstType == E_BLOCK_AIR)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
// "else" is the default, already in place
}
@@ -80,12 +108,16 @@ static inline void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msImprint merging
-static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
if (a_SrcType != E_BLOCK_AIR)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
// "else" is the default, already in place
}
@@ -95,7 +127,8 @@ static inline void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_Src
/// Combinator used for cBlockArea::msLake merging
-static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge is the NOP block
if (a_SrcType == E_BLOCK_SPONGE)
@@ -107,7 +140,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
return;
}
@@ -132,7 +168,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_STATIONARY_LAVA:
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
return;
}
}
@@ -146,7 +185,10 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
case E_BLOCK_MYCELIUM:
{
a_DstType = E_BLOCK_STONE;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
return;
}
}
@@ -159,13 +201,17 @@ static inline void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcTyp
/** Combinator used for cBlockArea::msSpongePrint merging */
-static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// Sponge overwrites nothing, everything else overwrites anything
if (a_SrcType != E_BLOCK_SPONGE)
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
}
@@ -174,17 +220,24 @@ static inline void MergeCombinatorSpongePrint(BLOCKTYPE & a_DstType, BLOCKTYPE a
/** Combinator used for cBlockArea::msDifference merging */
-static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
- if ((a_DstType == a_SrcType) && (a_DstMeta == a_SrcMeta))
+ if ((a_DstType == a_SrcType) && (!MetaValid || (a_DstMeta == a_SrcMeta)))
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
}
else
{
a_DstType = a_SrcType;
- a_DstMeta = a_SrcMeta;
+ if (MetaValid)
+ {
+ a_DstMeta = a_SrcMeta;
+ }
}
}
@@ -193,16 +246,25 @@ static inline void MergeCombinatorDifference(BLOCKTYPE & a_DstType, BLOCKTYPE a_
/** Combinator used for cBlockArea::msMask merging */
-static inline void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
+template<bool MetaValid>
+void MergeCombinatorMask(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta)
{
// If the blocks are the same, keep the dest; otherwise replace with air
- if ((a_SrcType != a_DstType) || (a_SrcMeta != a_DstMeta))
+ if ((a_SrcType != a_DstType) || !MetaValid || (a_SrcMeta != a_DstMeta))
{
a_DstType = E_BLOCK_AIR;
- a_DstMeta = 0;
+ if (MetaValid)
+ {
+ a_DstMeta = 0;
+ }
}
}
+// Re-enable previously disabled MSVC warnings
+#ifdef _MSC_VER
+ #pragma warning(pop)
+#endif
+
@@ -484,7 +546,7 @@ void cBlockArea::CopyTo(cBlockArea & a_Into) const
a_Into.Clear();
a_Into.SetSize(m_Size.x, m_Size.y, m_Size.z, GetDataTypes());
a_Into.m_Origin = m_Origin;
- int BlockCount = GetBlockCount();
+ size_t BlockCount = GetBlockCount();
if (HasBlockTypes())
{
memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE));
@@ -532,7 +594,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName)
f.Write(&SizeZ, 4);
unsigned char DataTypes = (unsigned char)GetDataTypes();
f.Write(&DataTypes, 1);
- int NumBlocks = GetBlockCount();
+ size_t NumBlocks = GetBlockCount();
if (HasBlockTypes())
{
f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE));
@@ -637,155 +699,19 @@ void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMa
void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy)
{
- // Block types are compulsory, block metas are voluntary
- if (!HasBlockTypes() || !a_Src.HasBlockTypes())
- {
- LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
- return;
- }
-
- // Dst is *this, Src is a_Src
- int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
- int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
- int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
-
- int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
- int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
- int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
-
- int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
- int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
- int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas();
NIBBLETYPE * DstMetas = m_BlockMetas;
+
bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL));
if (IsDummyMetas)
{
- SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()];
- DstMetas = new NIBBLETYPE[GetBlockCount()];
+ MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
-
- switch (a_Strategy)
- {
- case msOverwrite:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorOverwrite
- );
- break;
- } // case msOverwrite
-
- case msFillAir:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorFillAir
- );
- break;
- } // case msFillAir
-
- case msImprint:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorImprint
- );
- break;
- } // case msImprint
-
- case msLake:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorLake
- );
- break;
- } // case msLake
-
- case msSpongePrint:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorSpongePrint
- );
- break;
- } // case msSpongePrint
-
- case msDifference:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorDifference
- );
- break;
- } // case msDifference
-
- case msMask:
- {
- InternalMergeBlocks(
- m_BlockTypes, a_Src.GetBlockTypes(),
- DstMetas, SrcMetas,
- SizeX, SizeY, SizeZ,
- SrcOffX, SrcOffY, SrcOffZ,
- DstOffX, DstOffY, DstOffZ,
- a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
- m_Size.x, m_Size.y, m_Size.z,
- MergeCombinatorMask
- );
- break;
- } // case msMask
-
- default:
- {
- LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
- ASSERT(!"Unknown block area merge strategy");
- break;
- }
- } // switch (a_Strategy)
-
- if (IsDummyMetas)
+ else
{
- delete[] SrcMetas;
- delete[] DstMetas;
+ MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
}
@@ -2079,7 +2005,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
- int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ);
BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount];
memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE));
int OldIndex = 0;
@@ -2109,7 +2035,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa
int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX;
int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY;
int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ;
- int BlockCount = NewSizeX * NewSizeY * NewSizeZ;
+ size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ);
NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount];
memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE));
int OldIndex = 0;
@@ -2161,4 +2087,137 @@ void cBlockArea::RelSetData(
+template<bool MetasValid>
+void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas)
+{
+ // Block types are compulsory, block metas are voluntary
+ if (!HasBlockTypes() || !a_Src.HasBlockTypes())
+ {
+ LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__);
+ return;
+ }
+
+ // Dst is *this, Src is a_Src
+ int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading
+ int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing
+ int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy
+
+ int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading
+ int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing
+ int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy
+
+ int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading
+ int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing
+ int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy
+
+ switch (a_Strategy)
+ {
+ case cBlockArea::msOverwrite:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorOverwrite<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msOverwrite
+
+ case cBlockArea::msFillAir:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorFillAir<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msFillAir
+
+ case cBlockArea::msImprint:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorImprint<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msImprint
+
+ case cBlockArea::msLake:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorLake<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msLake
+
+ case cBlockArea::msSpongePrint:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorSpongePrint<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msSpongePrint
+
+ case cBlockArea::msDifference:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorDifference<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msDifference
+
+ case cBlockArea::msMask:
+ {
+ InternalMergeBlocks<MetasValid, MergeCombinatorMask<MetasValid> >(
+ m_BlockTypes, a_Src.GetBlockTypes(),
+ DstMetas, SrcMetas,
+ SizeX, SizeY, SizeZ,
+ SrcOffX, SrcOffY, SrcOffZ,
+ DstOffX, DstOffY, DstOffZ,
+ a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(),
+ m_Size.x, m_Size.y, m_Size.z
+ );
+ break;
+ } // case msMask
+
+ default:
+ {
+ LOGWARNING("Unknown block area merge strategy: %d", a_Strategy);
+ ASSERT(!"Unknown block area merge strategy");
+ break;
+ }
+ } // switch (a_Strategy)
+}
+
+
diff --git a/src/BlockArea.h b/src/BlockArea.h
index c48175b8c..6dba0f12e 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -294,7 +294,7 @@ public:
NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
- int GetBlockCount(void) const { return m_Size.x * m_Size.y * m_Size.z; }
+ size_t GetBlockCount(void) const { return (size_t)(m_Size.x * m_Size.y * m_Size.z); }
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
protected:
@@ -363,6 +363,9 @@ protected:
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
+
+ template<bool MetasValid>
+ void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
// tolua_begin
} ;
// tolua_end
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
new file mode 100644
index 000000000..0914353eb
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -0,0 +1,116 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BeaconEntity.h"
+#include "../BlockArea.h"
+
+
+
+
+
+cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+}
+
+
+
+
+
+int cBeaconEntity::GetPyramidLevel(void)
+{
+ cBlockArea Area;
+ int MinY = GetPosY() - 4;
+ if (MinY < 0)
+ {
+ MinY = 0;
+ }
+ int MaxY = GetPosY() - 1;
+ if (MaxY < 0)
+ {
+ MaxY = 0;
+ }
+
+ Area.Read(
+ m_World,
+ GetPosX() - 4, GetPosX() + 4,
+ MinY, MaxY,
+ GetPosZ() - 4, GetPosZ() + 4,
+ cBlockArea::baTypes
+ );
+
+ int Layer = 1;
+ int MiddleXZ = 4;
+
+ for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
+ {
+ for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
+ {
+ for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
+ {
+ if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
+ {
+ return Layer - 1;
+ }
+ }
+ }
+ Layer++;
+ }
+
+ return Layer - 1;
+}
+
+
+
+
+
+bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
+{
+ switch(a_BlockType)
+ {
+ case E_BLOCK_DIAMOND_BLOCK:
+ case E_BLOCK_GOLD_BLOCK:
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_EMERALD_BLOCK:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ return false;
+}
+
+
+
+
+
+void cBeaconEntity::SaveToJson(Json::Value& a_Value)
+{
+}
+
+
+
+
+void cBeaconEntity::SendTo(cClientHandle & a_Client)
+{
+}
+
+
+
+
+
+void cBeaconEntity::UsedBy(cPlayer * a_Player)
+{
+}
+
+
+
+
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
new file mode 100644
index 000000000..b1df68bc4
--- /dev/null
+++ b/src/BlockEntities/BeaconEntity.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cBeaconEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ /** The initial constructor */
+ cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ /** Returns the amount of layers the pyramid below the beacon has. */
+ int GetPyramidLevel(void);
+
+ /** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
+ static bool IsMineralBlock(BLOCKTYPE a_BlockType);
+
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
+} ;
+
+
+
+
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index b42318c2f..430f04551 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -4,6 +4,7 @@
// Implements the cBlockEntity class that is the common ancestor for all block entities
#include "Globals.h"
+#include "BeaconEntity.h"
#include "BlockEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
@@ -26,6 +27,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
{
switch (a_BlockType)
{
+ case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index 920767f5c..3e3d17f86 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(BlockEntities ${SOURCE})
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index 96ca0ac37..146ad915b 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -21,7 +21,8 @@
cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
m_ShouldExecute(false),
- m_IsPowered(false)
+ m_IsPowered(false),
+ m_Result(0)
{}
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index e03bf776d..2a32f69d9 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -128,10 +128,11 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
{
DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
- // If the durability has run out destroy the item.
- if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
- {
+
+ bool ItemBroke = m_Contents.DamageItem(a_SlotNum, 1);
+
+ if (ItemBroke)
+ {
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
}
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index 7d6d1f89e..1b1741713 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -413,19 +413,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
return false;
}
- if (m_Contents.GetSlot(fsOutput).IsEmpty())
+ const cItem & Slot = m_Contents.GetSlot(fsOutput);
+ if (Slot.IsEmpty())
{
// The output is empty, can cook
return true;
}
- if (!m_Contents.GetSlot(fsOutput).IsEqual(*m_CurrentRecipe->Out))
+ if (!Slot.IsEqual(*m_CurrentRecipe->Out))
{
// The output slot is blocked with something that cannot be stacked with the recipe's output
return false;
}
- if (m_Contents.GetSlot(fsOutput).IsFullStack())
+ if (Slot.IsFullStack())
{
// Cannot add any more items to the output slot
return false;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 41fb9f811..7f001c739 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -234,24 +234,27 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
bool TrySuckPickupIn(cPickup * a_Pickup)
{
+ cItem & Item = a_Pickup->GetItem();
+
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
m_bFoundPickupsAbove = true;
- m_Contents.SetSlot(i, a_Pickup->GetItem());
+ m_Contents.SetSlot(i, Item);
a_Pickup->Destroy(); // Kill pickup
return true;
}
- else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
+ else if (m_Contents.GetSlot(i).IsEqual(Item) && !m_Contents.GetSlot(i).IsFullStack())
{
m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
- a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
- if (a_Pickup->GetItem().IsEmpty())
+ Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
+
+ if (Item.IsEmpty())
{
a_Pickup->Destroy(); // Kill pickup if all items were added
}
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
index c0a1781f6..dc9c18d58 100644
--- a/src/BlockEntities/MobHeadEntity.cpp
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -14,6 +14,8 @@
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Type(SKULL_TYPE_SKELETON),
+ m_Rotation(SKULL_ROTATION_NORTH),
m_Owner("")
{
}
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 79e122032..bfe826f40 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -102,7 +102,7 @@ public:
return true;
}
- a_Item.m_ItemDamage = atoi(Split[1].c_str());
+ a_Item.m_ItemDamage = (short)atoi(Split[1].c_str());
if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0"))
{
// Parsing the number failed
@@ -324,7 +324,7 @@ eDimension StringToDimension(const AString & a_DimensionString)
{ dimOverworld, "Normal"},
{ dimOverworld, "World"},
{ dimNether, "Nether"},
- { dimNether, "Hell"}, // Alternate name for End
+ { dimNether, "Hell"}, // Alternate name for Nether
{ dimEnd, "End"},
{ dimEnd, "Sky"}, // Old name for End
} ;
@@ -337,7 +337,8 @@ eDimension StringToDimension(const AString & a_DimensionString)
} // for i - DimensionMap[]
// Not found
- return (eDimension)-1000;
+ LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", a_DimensionString.c_str());
+ return dimOverworld;
}
diff --git a/src/BlockID.h b/src/BlockID.h
index 2fec512e2..a227245aa 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -503,6 +503,10 @@ enum
E_META_PLANKS_CONIFER = 1,
E_META_PLANKS_BIRCH = 2,
E_META_PLANKS_JUNGLE = 3,
+
+ // E_BLOCK_(XXX_WEIGHTED)_PRESSURE_PLATE metas:
+ E_META_PRESSURE_PLATE_RAISED = 0,
+ E_META_PRESSURE_PLATE_DEPRESSED = 1,
// E_BLOCK_QUARTZ_BLOCK metas:
E_META_QUARTZ_NORMAL = 0,
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index 64fce20bf..e8d9a7ec4 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -133,6 +133,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
+ ms_Info[E_BLOCK_LADDER ].m_Transparent = true;
ms_Info[E_BLOCK_LAVA ].m_Transparent = true;
ms_Info[E_BLOCK_LEAVES ].m_Transparent = true;
ms_Info[E_BLOCK_LEVER ].m_Transparent = true;
diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h
index 93a796ef7..35a356678 100644
--- a/src/Blocks/BlockAnvil.h
+++ b/src/Blocks/BlockAnvil.h
@@ -23,6 +23,13 @@ public:
{
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta >> 2));
}
+
+
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->OpenWindow(Window);
+ }
virtual bool GetPlacementBlockTypeMeta(
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index a1ded4c26..c9a769c75 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -56,6 +56,7 @@ public:
(Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST)
)
{
+ // FIXME: This is unreachable, as the condition is the same as the above one
a_BlockMeta = (yaw < 0) ? 4 : 5;
return true;
}
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
new file mode 100644
index 000000000..81d2cb9a0
--- /dev/null
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -0,0 +1,37 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../UI/Window.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockEnchantmentTableHandler :
+ public cBlockHandler
+{
+public:
+ cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ {
+ cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ);
+ a_Player->OpenWindow(Window);
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+};
+
+
+
+
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index c8f158e7e..f9f32eb50 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -68,7 +68,6 @@ public:
{
return 0;
}
-
for (int newY = Y + 1; newY < cChunkDef::Height; newY++)
{
@@ -84,7 +83,7 @@ public:
// This is because the frame is a solid obsidian pillar
if ((MaxY != 0) && (newY == Y + 1))
{
- return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface);
+ return EvaluatePortalBorder(X, newY, Z, MaxY, a_ChunkInterface) ? -1 /* -1 = found a frame */ : 0;
}
else
{
@@ -99,18 +98,18 @@ public:
}
/// Evaluates if coords have a valid border on top, based on MaxY
- int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
+ bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
{
if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN)
{
// Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal
- return 0;
+ return false;
}
}
// Everything was obsidian, found a border!
- return -1; // Return -1 for a frame border
+ return true;
}
/// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
@@ -169,7 +168,7 @@ public:
{
return false; // Not valid slice, no portal can be formed
}
- } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
+ } XZP = X1 - 1; // Set boundary of frame interior
for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
@@ -199,13 +198,13 @@ public:
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZP = true;
- continue;
+ break;
}
else if ((Value != MaxY) && (ValueTwo != MaxY))
{
return false;
}
- } XZP = Z1 - 2;
+ } XZP = Z1 - 1;
for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{
int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY);
@@ -213,13 +212,13 @@ public:
if ((Value == -1) || (ValueTwo == -1))
{
FoundFrameZM = true;
- continue;
+ break;
}
else if ((Value != MaxY) && (ValueTwo != MaxY))
{
return false;
}
- } XZM = Z2 + 2;
+ } XZM = Z2 + 1;
return (FoundFrameZP && FoundFrameZM);
}
};
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 344f056a1..850bae6b9 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -25,6 +25,7 @@
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
+#include "BlockEnchantmentTable.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
@@ -119,6 +120,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
+ case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( );
case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index 8af14686e..d21227b07 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -16,6 +16,7 @@
{ \
case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_LOG: return true; \
+ case E_BLOCK_NEW_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
case E_BLOCK_NEW_LOG: return true; \
}
diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h
index ad78d290a..358b5ca11 100644
--- a/src/Blocks/BlockRail.h
+++ b/src/Blocks/BlockRail.h
@@ -141,7 +141,7 @@ public:
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
- memset(Neighbors, false, sizeof(Neighbors));
+ memset(Neighbors, 0, sizeof(Neighbors));
Neighbors[0] = (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
Neighbors[1] = (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
Neighbors[2] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index 082ff41ac..4b8c745ad 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Blocks ${SOURCE})
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp
index 482f9923f..ce831c200 100644
--- a/src/BoundingBox.cpp
+++ b/src/BoundingBox.cpp
@@ -288,7 +288,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
Coeff = c;
}
c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y);
- if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
+ if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c))
{
Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM;
Coeff = c;
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index 1893d89a8..4de89f7c1 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -143,7 +143,7 @@ protected:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cByteBuffer:
-cByteBuffer::cByteBuffer(int a_BufferSize) :
+cByteBuffer::cByteBuffer(size_t a_BufferSize) :
m_Buffer(new char[a_BufferSize + 1]),
m_BufferSize(a_BufferSize + 1),
#ifdef _DEBUG
@@ -171,7 +171,7 @@ cByteBuffer::~cByteBuffer()
-bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
+bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
{
CHECK_THREAD;
CheckValid();
@@ -187,13 +187,14 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
}
ASSERT(m_BufferSize >= m_WritePos);
size_t TillEnd = m_BufferSize - m_WritePos;
+ const char * Bytes = (const char *)a_Bytes;
if (TillEnd <= a_Count)
{
// Need to wrap around the ringbuffer end
if (TillEnd > 0)
{
- memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd);
- a_Bytes += TillEnd;
+ memcpy(m_Buffer + m_WritePos, Bytes, TillEnd);
+ Bytes += TillEnd;
a_Count -= TillEnd;
WrittenBytes = TillEnd;
}
@@ -203,7 +204,7 @@ bool cByteBuffer::Write(const char * a_Bytes, size_t a_Count)
// We're guaranteed that we'll fit in a single write op
if (a_Count > 0)
{
- memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count);
+ memcpy(m_Buffer + m_WritePos, Bytes, a_Count);
m_WritePos += a_Count;
WrittenBytes += a_Count;
}
@@ -326,7 +327,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value)
CheckValid();
NEEDBYTES(2);
ReadBuf(&a_Value, 2);
- a_Value = ntohs(a_Value);
+ a_Value = (short)ntohs((u_short)a_Value);
return true;
}
@@ -340,7 +341,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value)
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
- a_Value = ntohl(a_Value);
+ a_Value = (int)ntohl((u_long)a_Value);
return true;
}
@@ -419,7 +420,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
ASSERT(!"Negative string length? Are you sure?");
return true;
}
- return ReadUTF16String(a_Value, Length);
+ return ReadUTF16String(a_Value, (size_t)Length);
}
@@ -437,7 +438,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
{
NEEDBYTES(1);
ReadBuf(&b, 1);
- Value = Value | (((Int64)(b & 0x7f)) << Shift);
+ Value = Value | (((UInt32)(b & 0x7f)) << Shift);
Shift += 7;
} while ((b & 0x80) != 0);
a_Value = Value;
@@ -461,7 +462,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
{
LOGWARNING("%s: String too large: %u (%u KiB)", __FUNCTION__, Size, Size / 1024);
}
- return ReadString(a_Value, (int)Size);
+ return ReadString(a_Value, (size_t)Size);
}
@@ -516,7 +517,7 @@ bool cByteBuffer::WriteBEShort(short a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(2);
- short Converted = htons(a_Value);
+ u_short Converted = htons((u_short)a_Value);
return WriteBuf(&Converted, 2);
}
@@ -529,7 +530,7 @@ bool cByteBuffer::WriteBEInt(int a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(4);
- int Converted = HostToNetwork4(&a_Value);
+ UInt32 Converted = HostToNetwork4(&a_Value);
return WriteBuf(&Converted, 4);
}
@@ -542,7 +543,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(8);
- Int64 Converted = HostToNetwork8(&a_Value);
+ UInt64 Converted = HostToNetwork8(&a_Value);
return WriteBuf(&Converted, 8);
}
@@ -555,7 +556,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(4);
- int Converted = HostToNetwork4(&a_Value);
+ UInt32 Converted = HostToNetwork4(&a_Value);
return WriteBuf(&Converted, 4);
}
@@ -568,7 +569,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(8);
- Int64 Converted = HostToNetwork8(&a_Value);
+ UInt64 Converted = HostToNetwork8(&a_Value);
return WriteBuf(&Converted, 8);
}
@@ -612,7 +613,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value)
// A 32-bit integer can be encoded by at most 5 bytes:
unsigned char b[5];
- int idx = 0;
+ size_t idx = 0;
do
{
b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
@@ -631,7 +632,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
CHECK_THREAD;
CheckValid();
PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
- bool res = WriteVarInt(a_Value.size());
+ bool res = WriteVarInt((UInt32)(a_Value.size()));
if (!res)
{
return false;
@@ -756,7 +757,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
-bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars)
+bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
{
// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
CHECK_THREAD;
@@ -887,9 +888,7 @@ void cByteBuffer::AdvanceReadPos(size_t a_Count)
void cByteBuffer::CheckValid(void) const
{
- ASSERT(m_ReadPos >= 0);
ASSERT(m_ReadPos < m_BufferSize);
- ASSERT(m_WritePos >= 0);
ASSERT(m_WritePos < m_BufferSize);
}
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
index 1915467f3..929c93167 100644
--- a/src/ByteBuffer.h
+++ b/src/ByteBuffer.h
@@ -27,11 +27,11 @@ their own synchronization.
class cByteBuffer
{
public:
- cByteBuffer(int a_BufferSize);
+ cByteBuffer(size_t a_BufferSize);
~cByteBuffer();
/// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not
- bool Write(const char * a_Bytes, size_t a_Count);
+ bool Write(const void * a_Bytes, size_t a_Count);
/// Returns the number of bytes that can be successfully written to the ringbuffer
size_t GetFreeSpace(void) const;
@@ -101,7 +101,7 @@ public:
bool ReadString(AString & a_String, size_t a_Count);
/// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String
- bool ReadUTF16String(AString & a_String, int a_NumChars);
+ bool ReadUTF16String(AString & a_String, size_t a_NumChars);
/// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer
bool SkipRead(size_t a_Count);
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 30e9dbfd4..900577526 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -5,7 +5,7 @@ include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include")
-set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating)
+set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs)
@@ -57,6 +57,14 @@ if (NOT MSVC)
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
+ Entities/ArrowEntity.h
+ Entities/ThrownEggEntity.h
+ Entities/ThrownEnderPearlEntity.h
+ Entities/ExpBottleEntity.h
+ Entities/ThrownSnowballEntity.h
+ Entities/FireChargeEntity.h
+ Entities/FireworkEntity.h
+ Entities/GhastFireballEntity.h
Entities/TNTEntity.h
Entities/ExpOrb.h
Entities/HangingEntity.h
@@ -123,6 +131,7 @@ if (NOT MSVC)
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
@@ -233,7 +242,7 @@ endif ()
if (NOT MSVC)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage)
- target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
+ target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities PolarSSL++)
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 22b33c595..ca536e89a 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -240,11 +240,24 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
+
+ COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
+ Blocks.resize(NumBlocks);
+ a_Callback.BlockTypes (&Blocks[0]);
+
+ COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
+ Metas.resize(NumBlocks / 2);
+ a_Callback.BlockMeta (&Metas[0]);
+
a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
+
+ COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
+ BlockLights.resize(NumBlocks / 2);
+ a_Callback.BlockLight (&BlockLights[0]);
+
+ COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
+ BlockSkyLights.resize(NumBlocks / 2, 0xff);
+ a_Callback.BlockSkyLight(&BlockSkyLights[0]);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
@@ -262,7 +275,7 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
@@ -272,29 +285,61 @@ void cChunk::SetAllData(
)
{
memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
+
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
+
+ if (a_HeightMap == NULL)
+ {
+ CalculateHeightmap(a_BlockTypes);
+ }
+
+ int IdxWhereNonEmptyStarts = 0;
+ { // Blocktype compression
+ unsigned char Highest = 0;
+ int X = 0, Z = 0;
+ m_BlockTypes.clear();
+
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ unsigned char Height = m_HeightMap[x + z * Width];
+ if (Height > Highest)
+ {
+ Highest = Height;
+ X = x; Z = z;
+ }
+ }
+ }
+
+ IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
+
+ m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
+ }
+
+ { // Blockmeta compression
+ m_BlockMeta.clear();
+ m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
+ }
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
if (a_BlockLight != NULL)
{
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
}
+
if (a_BlockSkyLight != NULL)
{
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
}
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@@ -332,8 +377,17 @@ void cChunk::SetLight(
{
// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
// Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+
+ { // Compress blocklight
+ m_BlockLight.clear();
+ m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]);
+ }
+
+ { // Compress skylight
+ m_BlockSkyLight.clear();
+ m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]);
+ }
+
m_IsLightValid = true;
}
@@ -343,7 +397,8 @@ void cChunk::SetLight(
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+ std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
+ std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
}
@@ -452,7 +507,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
cMonster& Monster = (cMonster&)(**itr);
currentPosition = Monster.GetPosition();
- for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++)
+ for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
{
toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength());
}
@@ -600,7 +655,7 @@ void cChunk::Tick(float a_Dt)
delete ToDelete;
continue;
}
- itr++;
+ ++itr;
} // for itr - m_Entitites[]
// If any entity moved out of the chunk, move it to the neighbor:
@@ -630,7 +685,7 @@ void cChunk::Tick(float a_Dt)
void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
{
unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
@@ -694,7 +749,7 @@ void cChunk::ProcessQueuedSetBlocks(void)
{
if (itr->m_Tick <= CurrTick)
{
- if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to -1 if not specified
+ if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
{
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
{
@@ -751,7 +806,7 @@ void cChunk::BroadcastPendingBlockChanges(void)
void cChunk::CheckBlocks()
{
- if (m_ToTickBlocks.size() == 0)
+ if (m_ToTickBlocks.empty())
{
return;
}
@@ -811,7 +866,7 @@ void cChunk::TickBlocks(void)
}
unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]);
+ cBlockHandler * Handler = BlockHandler(GetBlock(Index));
ASSERT(Handler != NULL); // Happenned on server restart, FS #243
Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
} // for i - tickblocks
@@ -1296,9 +1351,10 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
- BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE BlockType = GetBlock(x, y, z);
switch (BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1348,7 +1404,7 @@ void cChunk::WakeUpSimulators(void)
int BlockZ = z + BaseZ;
for (int y = GetHeight(x, z); y >= 0; y--)
{
- BLOCKTYPE Block = cChunkDef::GetBlock(m_BlockTypes, x, y, z);
+ BLOCKTYPE Block = GetBlock(x, y, z);
// The redstone sim takes multiple blocks, use the inbuilt checker
if (RedstoneSimulator->IsAllowedBlock(Block))
@@ -1383,7 +1439,7 @@ void cChunk::WakeUpSimulators(void)
-void cChunk::CalculateHeightmap()
+void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
{
for (int x = 0; x < Width; x++)
{
@@ -1392,7 +1448,7 @@ void cChunk::CalculateHeightmap()
for (int y = Height - 1; y > -1; y--)
{
int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
+ if (a_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
break;
@@ -1429,6 +1485,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
// If the new block is a block entity, create the entity object:
switch (a_BlockType)
{
+ case E_BLOCK_BEACON:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1515,7 +1572,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
ASSERT(IsValid());
const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index);
+ const BLOCKTYPE OldBlockType = GetBlock(index);
const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
{
@@ -1523,7 +1580,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
}
MarkDirty();
-
+
+ if ((size_t)index >= m_BlockTypes.size())
+ {
+ m_BlockTypes.resize(index + 1);
+ }
m_BlockTypes[index] = a_BlockType;
// The client doesn't need to distinguish between stationary and nonstationary fluids:
@@ -1563,7 +1624,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
{
for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR)
+ if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
{
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
break;
@@ -1577,6 +1638,24 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
+void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta)
+{
+ if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta)
+ {
+ return;
+ }
+
+ MarkDirty();
+ SetNibble(m_BlockMeta, a_BlockIdx, a_Meta);
+ Vector3i Coords(IndexToCoordinate(a_BlockIdx));
+
+ m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta));
+}
+
+
+
+
+
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
{
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
@@ -2450,7 +2529,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
return 0; // Clip
}
- return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)];
+ return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
}
@@ -2464,8 +2543,13 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
ASSERT(!"GetBlock(idx) out of bounds!");
return 0;
}
-
- return m_BlockTypes[ a_BlockIdx ];
+
+ if ((size_t)a_BlockIdx >= m_BlockTypes.size())
+ {
+ return E_BLOCK_AIR;
+ }
+
+ return m_BlockTypes[a_BlockIdx];
}
@@ -2475,7 +2559,7 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
}
@@ -2486,7 +2570,7 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx);
+ a_BlockType = GetBlock(Idx);
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
@@ -2511,7 +2595,7 @@ cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ)
cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
// If the relative coords are too far away, use the parent's chunk lookup instead:
- if ((a_RelX < 128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
+ if ((a_RelX < -128) || (a_RelX > 128) || (a_RelZ < -128) || (a_RelZ > 128))
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
diff --git a/src/Chunk.h b/src/Chunk.h
index b3fa563cc..84ec35496 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -267,7 +267,7 @@ public:
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
void CalculateLighting(); // Recalculate right now
- void CalculateHeightmap();
+ void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
@@ -320,15 +320,15 @@ public:
m_BlockTickZ = a_RelZ;
}
- inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
- inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
- inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); }
+ inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetMeta(int a_BlockIdx) const { return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { SetMeta(MakeIndex(a_RelX, a_RelY, a_RelZ), a_Meta); }
+ void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta);
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ, true); }
inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); }
- inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); }
+ inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx, true); }
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
@@ -382,14 +382,14 @@ private:
struct sSetBlockQueueItem
{
+ Int64 m_Tick;
int m_RelX, m_RelY, m_RelZ;
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
- Int64 m_Tick;
BLOCKTYPE m_PreviousType;
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
- m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType)
+ m_Tick(a_Tick), m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_PreviousType(a_PreviousBlockType)
{
}
} ;
@@ -420,11 +420,10 @@ private:
cWorld * m_World;
cChunkMap * m_ChunkMap;
- // TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
- NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+ COMPRESSED_BLOCKTYPE m_BlockTypes;
+ COMPRESSED_NIBBLETYPE m_BlockMeta;
+ COMPRESSED_NIBBLETYPE m_BlockLight;
+ COMPRESSED_NIBBLETYPE m_BlockSkyLight;
cChunkDef::HeightMap m_HeightMap;
cChunkDef::BiomeMap m_BiomeMap;
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 9c7753820..83f3c8f5f 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -77,13 +77,19 @@ public:
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
typedef EMCSBiome BiomeMap[Width * Width];
-
+
/// The type used for block type operations and storage, AXIS_ORDER ordering
typedef BLOCKTYPE BlockTypes[NumBlocks];
-
+
/// The type used for block data in nibble format, AXIS_ORDER ordering
typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
+ /** The storage wrapper used for compressed blockdata residing in RAMz */
+ typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
+
+ /** The storage wrapper used for compressed nibbledata residing in RAMz */
+ typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
+
/// Converts absolute block coords into relative (chunk + block) coords:
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
@@ -219,46 +225,67 @@ public:
ASSERT((a_Z >= 0) && (a_Z <= Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
-
-
- static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
+
+
+ static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{
- return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
+ if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
+ {
+ return (a_IsSkyLightNibble ? 0xff : 0);
+ }
+ return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0;
}
-
-
+
+
+ static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
+ {
+ if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
+ {
+ size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
+ if ((Index / 2) >= a_Buffer.size())
+ {
+ return (a_IsSkyLightNibble ? 0xff : 0);
+ }
+ return ExpandNibble(a_Buffer, Index);
+ }
+ ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
+ return 0;
+ }
+
+
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
- return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
- static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
+ static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
- a_Buffer[a_BlockIdx / 2] = static_cast<NIBBLETYPE>(
- (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
- );
+ if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
+ {
+ a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
+ }
+ a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, (size_t)a_BlockIdx, a_Nibble);
}
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
+
+
+ static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if (
(x >= Width) || (x < 0) ||
@@ -270,25 +297,33 @@ public:
return;
}
- int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = static_cast<NIBBLETYPE>(
- (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
- );
+ size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
+ if ((Index / 2) >= a_Buffer.size())
+ {
+ a_Buffer.resize(((Index / 2) + 1));
+ }
+ a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
}
- inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+private:
+
+
+ inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble)
{
- return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ return static_cast<NIBBLETYPE>(
+ (a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
+ );
}
-
-
- inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
+
+
+ inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index)
{
- SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
+ return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
}
+
} ;
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e695f0ab2..d7164a6a5 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -346,9 +346,8 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity *
void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
- int x, y, z, ChunkX, ChunkZ;
+ int x, z, ChunkX, ChunkZ;
x = a_BlockX;
- y = a_BlockY;
z = a_BlockZ;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
@@ -916,19 +915,21 @@ void cChunkMap::SetChunkData(
}
// Notify relevant ChunkStays:
- for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); )
+ cChunkStays ToBeDisabled;
+ for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
{
- cChunkStays::iterator cur = itr;
- ++itr;
- m_ChunkStays.erase(cur);
- }
- else
- {
- ++itr;
+ // The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
+ ToBeDisabled.push_back(*itr);
}
} // for itr - m_ChunkStays[]
+
+ // Disable (and possibly remove) the chunkstays that chose to get disabled:
+ for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
+ {
+ (*itr)->Disable();
+ }
}
// Notify plugins of the chunk becoming available
@@ -1144,9 +1145,8 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
// First check if it isn't queued in the m_FastSetBlockQueue:
{
int X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- int ChunkX, ChunkY, ChunkZ;
+ int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
- ChunkY = 0;
cCSLock Lock(m_CSFastSetBlock);
for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
{
@@ -1248,8 +1248,6 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
if ((Chunk != NULL) && Chunk->IsValid())
{
Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
- Chunk->MarkDirty();
- Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL);
}
}
@@ -1654,7 +1652,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if (
+ (Chunk == NULL) || // Chunk not present at all
+ (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953)
+ )
{
LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.",
a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID()
@@ -1689,7 +1690,7 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
@@ -1721,7 +1722,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1971,7 +1972,7 @@ bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEnti
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -1986,7 +1987,7 @@ bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback &
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2001,7 +2002,7 @@ bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCa
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2016,7 +2017,7 @@ bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2031,7 +2032,7 @@ bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpens
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2046,7 +2047,7 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2064,7 +2065,7 @@ bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cB
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2082,7 +2083,7 @@ bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCa
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2100,7 +2101,7 @@ bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDis
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2118,7 +2119,7 @@ bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropp
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2136,7 +2137,7 @@ bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cD
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2154,7 +2155,7 @@ bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurna
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2171,7 +2172,7 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2188,7 +2189,7 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2206,7 +2207,7 @@ bool cChunkMap::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHe
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2224,7 +2225,7 @@ bool cChunkMap::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlo
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2242,7 +2243,7 @@ bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
+ if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
}
@@ -2974,7 +2975,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
Chunk->Stay(true);
if (Chunk->IsValid())
{
- a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
+ if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
+ {
+ // The chunkstay wants to be deactivated, disable it and bail out:
+ a_ChunkStay.Disable();
+ return;
+ }
}
} // for itr - WantedChunks[]
}
@@ -3017,6 +3023,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
}
Chunk->Stay(false);
} // for itr - Chunks[]
+ a_ChunkStay.OnDisabled();
}
diff --git a/src/ChunkStay.cpp b/src/ChunkStay.cpp
index 6b1d5ee34..b5002a63d 100644
--- a/src/ChunkStay.cpp
+++ b/src/ChunkStay.cpp
@@ -31,10 +31,7 @@ cChunkStay::~cChunkStay()
void cChunkStay::Clear(void)
{
- if (m_ChunkMap != NULL)
- {
- Disable();
- }
+ ASSERT(m_ChunkMap == NULL);
m_Chunks.clear();
}
@@ -97,8 +94,9 @@ void cChunkStay::Disable(void)
{
ASSERT(m_ChunkMap != NULL);
- m_ChunkMap->DelChunkStay(*this);
+ cChunkMap * ChunkMap = m_ChunkMap;
m_ChunkMap = NULL;
+ ChunkMap->DelChunkStay(*this);
}
diff --git a/src/ChunkStay.h b/src/ChunkStay.h
index 2510cb490..29893befc 100644
--- a/src/ChunkStay.h
+++ b/src/ChunkStay.h
@@ -36,8 +36,12 @@ class cChunkStay
{
public:
cChunkStay(void);
+
+ /** Deletes the object. Note that this calls Clear(), which means that the ChunkStay needs to be disabled. */
virtual ~cChunkStay();
+ /** Clears all the chunks that have been added.
+ To be used only while the ChunkStay object is not enabled. */
void Clear(void);
/** Adds a chunk to be locked from unloading.
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 5876e55c7..94f031ed6 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -24,13 +24,15 @@
#include "Root.h"
-#include "Authenticator.h"
+#include "Protocol/Authenticator.h"
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
+#include "md5/md5.h"
+
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
@@ -175,6 +177,84 @@ void cClientHandle::Destroy(void)
+void cClientHandle::GenerateOfflineUUID(void)
+{
+ m_UUID = GenerateOfflineUUID(m_Username);
+}
+
+
+
+
+
+AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
+{
+ if (ShouldAppendChatPrefixes)
+ return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str());
+ else
+ return Printf("%s", m_Color1.c_str());
+}
+
+
+
+
+
+AString cClientHandle::FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString &a_AdditionalData)
+{
+ switch (a_ChatPrefix)
+ {
+ case mtCustom: return "";
+ case mtFailure: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Rose, cChatColor::White);
+ case mtInformation: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Yellow, cChatColor::White);
+ case mtSuccess: return FormatChatPrefix(ShouldAppendChatPrefixes, "INFO", cChatColor::Green, cChatColor::White);
+ case mtWarning: return FormatChatPrefix(ShouldAppendChatPrefixes, "WARN", cChatColor::Rose, cChatColor::White);
+ case mtFatal: return FormatChatPrefix(ShouldAppendChatPrefixes, "FATAL", cChatColor::Red, cChatColor::White);
+ case mtDeath: return FormatChatPrefix(ShouldAppendChatPrefixes, "DEATH", cChatColor::Gray, cChatColor::White);
+ case mtJoin: return FormatChatPrefix(ShouldAppendChatPrefixes, "JOIN", cChatColor::Yellow, cChatColor::White);
+ case mtLeave: return FormatChatPrefix(ShouldAppendChatPrefixes, "LEAVE", cChatColor::Yellow, cChatColor::White);
+ case mtPrivateMessage:
+ {
+ if (ShouldAppendChatPrefixes)
+ {
+ return Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
+ }
+ else
+ {
+ return Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
+ }
+ }
+ }
+ ASSERT(!"Unhandled chat prefix type!");
+ return "";
+}
+
+
+
+
+
+AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
+{
+ // Proper format for a version 3 UUID is:
+ // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
+
+ // Generate an md5 checksum, and use it as base for the ID:
+ MD5 Checksum(a_Username);
+ AString UUID = Checksum.hexdigest();
+ UUID[12] = '3'; // Version 3 UUID
+ UUID[16] = '8'; // Variant 1 UUID
+
+ // Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
+ UUID.insert(8, "-");
+ UUID.insert(13, "-");
+ UUID.insert(18, "-");
+ UUID.insert(23, "-");
+
+ return UUID;
+}
+
+
+
+
+
void cClientHandle::Kick(const AString & a_Reason)
{
if (m_State >= csAuthenticating) // Don't log pings
@@ -188,7 +268,7 @@ void cClientHandle::Kick(const AString & a_Reason)
-void cClientHandle::Authenticate(void)
+void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
{
if (m_State != csAuthenticating)
{
@@ -197,6 +277,12 @@ void cClientHandle::Authenticate(void)
ASSERT( m_Player == NULL );
+ m_Username = a_Name;
+ m_UUID = a_UUID;
+
+ // Send login success (if the protocol supports it):
+ m_Protocol->SendLoginSuccess();
+
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer(this, GetUsername());
@@ -250,6 +336,11 @@ void cClientHandle::Authenticate(void)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
+
+ // Delay the first ping until the client "settles down"
+ // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
+ cTimer t1;
+ m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -412,14 +503,16 @@ void cClientHandle::HandlePing(void)
{
// Somebody tries to retrieve information about the server
AString Reply;
+ const cServer & Server = *cRoot::Get()->GetServer();
+
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
+ Server.GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
+ Server.GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
+ Server.GetMaxPlayers()
);
- Kick(Reply.c_str());
+ Kick(Reply);
}
@@ -540,6 +633,10 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
// Client <-> Server branding exchange
SendPluginMessage("MC|Brand", "MCServer");
}
+ else if (a_Channel == "MC|ItemName")
+ {
+ HandleAnvilItemName(a_Message.c_str(), a_Message.size());
+ }
else if (a_Channel == "REGISTER")
{
if (HasPluginChannel(a_Channel))
@@ -623,7 +720,7 @@ void cClientHandle::UnregisterPluginChannels(const AStringVector & a_ChannelList
-void cClientHandle::HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length)
+void cClientHandle::HandleCommandBlockMessage(const char * a_Data, size_t a_Length)
{
if (a_Length < 14)
{
@@ -681,6 +778,29 @@ void cClientHandle::HandleCommandBlockMessage(const char * a_Data, unsigned int
+void cClientHandle::HandleAnvilItemName(const char * a_Data, size_t a_Length)
+{
+ if (a_Length < 1)
+ {
+ return;
+ }
+
+ if ((m_Player->GetWindow() == NULL) || (m_Player->GetWindow()->GetWindowType() != cWindow::wtAnvil))
+ {
+ return;
+ }
+
+ AString Name(a_Data, a_Length);
+ if (Name.length() <= 30)
+ {
+ ((cAnvilWindow *)m_Player->GetWindow())->SetRepairedItemName(Name, m_Player);
+ }
+}
+
+
+
+
+
void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status)
{
LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i",
@@ -994,7 +1114,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
}
- else if (ItemHandler->IsFood())
+ else if (ItemHandler->IsFood() && !m_Player->IsGameModeCreative())
{
if (m_Player->IsSatiated())
{
@@ -1175,8 +1295,8 @@ void cClientHandle::HandleChat(const AString & a_Message)
Color = AString("@") + Color[2];
}
else
- {
- Color.empty();
+ {
+ Color.clear();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
Msg.ParseText(a_Message);
@@ -1417,7 +1537,7 @@ void cClientHandle::HandleDisconnect(const AString & a_Reason)
{
LOGD("Received d/c packet from %s with reason \"%s\"", m_Username.c_str(), a_Reason.c_str());
- cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason);
+ cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, a_Reason);
m_HasSentDC = true;
Destroy();
@@ -1565,7 +1685,7 @@ void cClientHandle::SendData(const char * a_Data, size_t a_Size)
{
// There is a queued overflow. Append to it, then send as much from its front as possible
m_OutgoingDataOverflow.append(a_Data, a_Size);
- int CanFit = m_OutgoingData.GetFreeSpace();
+ size_t CanFit = m_OutgoingData.GetFreeSpace();
if (CanFit > 128)
{
// No point in moving the data over if it's not large enough - too much effort for too little an effect
@@ -1677,13 +1797,16 @@ void cClientHandle::Tick(float a_Dt)
}
// Send a ping packet:
- cTimer t1;
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ if (m_State == csPlaying)
{
- m_PingID++;
- m_PingStartTime = t1.GetNowTime();
- m_Protocol->SendKeepAlive(m_PingID);
- m_LastPingTime = m_PingStartTime;
+ cTimer t1;
+ if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ {
+ m_PingID++;
+ m_PingStartTime = t1.GetNowTime();
+ m_Protocol->SendKeepAlive(m_PingID);
+ m_LastPingTime = m_PingStartTime;
+ }
}
// Handle block break animation:
@@ -1803,7 +1926,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
-
+
if (GetPlayer()->GetWorld() == NULL)
{
cWorld * World = cRoot::Get()->GetWorld(GetPlayer()->GetLoadedWorldName());
@@ -1822,89 +1945,9 @@ void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefi
ShouldAppendChatPrefixes = false;
}
- AString Message;
+ AString Message = FormatMessageType(ShouldAppendChatPrefixes, a_ChatPrefix, a_AdditionalData);
- switch (a_ChatPrefix)
- {
- case mtCustom: break;
- case mtFailure:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Rose.c_str());
- break;
- }
- case mtInformation:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- case mtSuccess:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[INFO] %s", cChatColor::Green.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Green.c_str());
- break;
- }
- case mtWarning:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[WARN] %s", cChatColor::Rose.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Rose.c_str());
- break;
- }
- case mtFatal:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[FATAL] %s", cChatColor::Red.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Red.c_str());
- break;
- }
- case mtDeath:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[DEATH] %s", cChatColor::Gray.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Gray.c_str());
- break;
- }
- case mtPrivateMessage:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[MSG: %s] %s%s", cChatColor::LightBlue.c_str(), a_AdditionalData.c_str(), cChatColor::White.c_str(), cChatColor::Italic.c_str());
- else
- Message = Printf("%s: %s", a_AdditionalData.c_str(), cChatColor::LightBlue.c_str());
- break;
- }
- case mtJoin:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[JOIN] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- case mtLeave:
- {
- if (ShouldAppendChatPrefixes)
- Message = Printf("%s[LEAVE] %s", cChatColor::Yellow.c_str(), cChatColor::White.c_str());
- else
- Message = Printf("%s", cChatColor::Yellow.c_str());
- break;
- }
- default: ASSERT(!"Unhandled chat prefix type!"); return;
- }
-
- Message.append(a_Message);
-
- m_Protocol->SendChat(Message);
+ m_Protocol->SendChat(Message.append(a_Message));
}
@@ -2101,7 +2144,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
}
// Update the statistics:
- m_NumExplosionsThisTick += 1;
+ m_NumExplosionsThisTick++;
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
}
@@ -2673,9 +2716,9 @@ void cClientHandle::SocketClosed(void)
LOGD("Player %s @ %s disconnected", m_Username.c_str(), m_IPString.c_str());
- if (m_Username != "") // Ignore client pings
+ if (!m_Username.empty()) // Ignore client pings
{
- cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, "Player disconnected");
+ cRoot::Get()->GetPluginManager()->CallHookDisconnect(*this, "Player disconnected");
}
Destroy();
@@ -2685,4 +2728,27 @@ void cClientHandle::SocketClosed(void)
+void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+{
+ cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
+ int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+
+ if (Item.EnchantByXPLevels(BaseEnchantmentLevel))
+ {
+ if (m_Player->IsGameModeCreative() || m_Player->DeltaExperience(-m_Player->XpForLevel(BaseEnchantmentLevel)) >= 0)
+ {
+ Window->m_SlotArea->SetSlot(0, *m_Player, Item);
+ Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
+ Window->BroadcastWholeWindow();
+
+ Window->SetProperty(0, 0, *m_Player);
+ Window->SetProperty(1, 0, *m_Player);
+ Window->SetProperty(2, 0, *m_Player);
+ }
+ }
+}
+
+
+
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 0c367ec7d..4dc6ab074 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -18,6 +18,8 @@
#include "ByteBuffer.h"
#include "Scoreboard.h"
#include "Map.h"
+#include "Enchantments.h"
+#include "UI/SlotArea.h"
@@ -62,8 +64,27 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
+ Internally calls the GenerateOfflineUUID static function. */
+ void GenerateOfflineUUID(void);
+
+ /** Generates an UUID based on the player name provided.
+ This is used for the offline (non-auth) mode, when there's no UUID source.
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
+ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+
+ /** Formats the type of message with the proper color and prefix for sending to the client. **/
+ AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);
+
+ AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
+
void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(void); // Called by cAuthenticator when the user passes authentication
+ void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@@ -230,6 +251,9 @@ public:
/** Called when the player moves into a different world; queues sreaming the new chunks */
void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket);
+ /** Called when the player will enchant a Item */
+ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment);
+
private:
/** Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) */
@@ -326,6 +350,7 @@ private:
static int s_ClientCount;
int m_UniqueID;
+ AString m_UUID;
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
bool m_HasSentPlayerChunk;
@@ -359,7 +384,10 @@ private:
void UnregisterPluginChannels(const AStringVector & a_ChannelList);
/** Handles the "MC|AdvCdm" plugin message */
- void HandleCommandBlockMessage(const char * a_Data, unsigned int a_Length);
+ void HandleCommandBlockMessage(const char * a_Data, size_t a_Length);
+
+ /** Handles the "MC|ItemName" plugin message */
+ void HandleAnvilItemName(const char * a_Data, size_t a_Length);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 30e7a8733..53a638ee5 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -661,14 +661,16 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
ASSERT(itrS->x + a_OffsetX < a_GridWidth);
ASSERT(itrS->y + a_OffsetY < a_GridHeight);
int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
+
+ const cItem & Item = itrS->m_Item;
if (
(itrS->x >= a_GridWidth) ||
(itrS->y >= a_GridHeight) ||
- (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
- (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
+ (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
+ (Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
(
- (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values?
- (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
+ (Item.m_ItemDamage > 0) && // should compare damage values?
+ (Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
)
)
{
@@ -800,7 +802,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
break;
}
case E_ITEM_PAPER: break;
- default: LOG("Unexpected item in firework rocket a_Recipe, was the crafting file fireworks section changed?"); break;
+ default: LOG("Unexpected item in firework rocket recipe, was the crafting file's fireworks section changed?"); break;
}
}
}
@@ -824,7 +826,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_DYE:
{
int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY);
- DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(a_CraftingGrid[GridID].m_ItemDamage));
+ DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f)));
break;
}
case E_ITEM_GUNPOWDER: break;
@@ -835,7 +837,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break;
case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break;
case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break;
- default: LOG("Unexpected item in firework star a_Recipe, was the crafting file fireworks section changed?"); break; // ermahgerd BARD ardmins
+ default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins
}
}
diff --git a/src/Crypto.cpp b/src/Crypto.cpp
deleted file mode 100644
index 26500f263..000000000
--- a/src/Crypto.cpp
+++ /dev/null
@@ -1,509 +0,0 @@
-
-// Crypto.cpp
-
-// Implements classes that wrap the cryptographic code library
-
-#include "Globals.h"
-#include "Crypto.h"
-
-#include "polarssl/pk.h"
-
-
-
-
-
-/*
-// Self-test the hash formatting for known values:
-// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
-// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
-// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
-
-class Test
-{
-public:
- Test(void)
- {
- AString DigestNotch, DigestJeb, DigestSimon;
- Byte Digest[20];
- cSHA1Checksum Checksum;
- Checksum.Update((const Byte *)"Notch", 5);
- Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, DigestNotch);
- Checksum.Restart();
- Checksum.Update((const Byte *)"jeb_", 4);
- Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, DigestJeb);
- Checksum.Restart();
- Checksum.Update((const Byte *)"simon", 5);
- Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, DigestSimon);
- printf("Notch: \"%s\"\n", DigestNotch.c_str());
- printf("jeb_: \"%s\"\n", DigestJeb.c_str());
- printf("simon: \"%s\"\n", DigestSimon.c_str());
- assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48");
- assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1");
- assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6");
- }
-} test;
-*/
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cRSAPrivateKey:
-
-cRSAPrivateKey::cRSAPrivateKey(void)
-{
- rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
- InitRnd();
-}
-
-
-
-
-
-cRSAPrivateKey::cRSAPrivateKey(const cRSAPrivateKey & a_Other)
-{
- rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
- rsa_copy(&m_Rsa, &a_Other.m_Rsa);
- InitRnd();
-}
-
-
-
-
-
-cRSAPrivateKey::~cRSAPrivateKey()
-{
- entropy_free(&m_Entropy);
- rsa_free(&m_Rsa);
-}
-
-
-
-
-
-void cRSAPrivateKey::InitRnd(void)
-{
- entropy_init(&m_Entropy);
- const unsigned char pers[] = "rsa_genkey";
- ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
-}
-
-
-
-
-
-bool cRSAPrivateKey::Generate(unsigned a_KeySizeBits)
-{
- if (rsa_gen_key(&m_Rsa, ctr_drbg_random, &m_Ctr_drbg, a_KeySizeBits, 65537) != 0)
- {
- // Key generation failed
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-AString cRSAPrivateKey::GetPubKeyDER(void)
-{
- class cPubKey
- {
- public:
- cPubKey(rsa_context * a_Rsa) :
- m_IsValid(false)
- {
- pk_init(&m_Key);
- if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0)
- {
- ASSERT(!"Cannot init PrivKey context");
- return;
- }
- if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0)
- {
- ASSERT(!"Cannot copy PrivKey to PK context");
- return;
- }
- m_IsValid = true;
- }
-
- ~cPubKey()
- {
- if (m_IsValid)
- {
- pk_free(&m_Key);
- }
- }
-
- operator pk_context * (void) { return &m_Key; }
-
- protected:
- bool m_IsValid;
- pk_context m_Key;
- } PkCtx(&m_Rsa);
-
- unsigned char buf[3000];
- int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf));
- if (res < 0)
- {
- return AString();
- }
- return AString((const char *)(buf + sizeof(buf) - res), (size_t)res);
-}
-
-
-
-
-
-int cRSAPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
-{
- if (a_EncryptedLength < m_Rsa.len)
- {
- LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u",
- __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
- );
- ASSERT(!"Invalid a_DecryptedMaxLength!");
- return -1;
- }
- if (a_DecryptedMaxLength < m_Rsa.len)
- {
- LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u",
- __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
- );
- ASSERT(!"Invalid a_DecryptedMaxLength!");
- return -1;
- }
- size_t DecryptedLength;
- int res = rsa_pkcs1_decrypt(
- &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE, &DecryptedLength,
- a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength
- );
- if (res != 0)
- {
- return -1;
- }
- return (int)DecryptedLength;
-}
-
-
-
-
-
-int cRSAPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
-{
- if (a_EncryptedMaxLength < m_Rsa.len)
- {
- LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u",
- __FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len)
- );
- ASSERT(!"Invalid a_DecryptedMaxLength!");
- return -1;
- }
- if (a_EncryptedMaxLength < m_Rsa.len)
- {
- LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u",
- __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len)
- );
- ASSERT(!"Invalid a_PlainLength!");
- return -1;
- }
- int res = rsa_pkcs1_encrypt(
- &m_Rsa, ctr_drbg_random, &m_Ctr_drbg, RSA_PRIVATE,
- a_PlainLength, a_PlainData, a_EncryptedData
- );
- if (res != 0)
- {
- return -1;
- }
- return (int)m_Rsa.len;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPublicKey:
-
-cPublicKey::cPublicKey(const AString & a_PublicKeyDER)
-{
- pk_init(&m_Pk);
- if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0)
- {
- ASSERT(!"Cannot parse PubKey");
- return;
- }
- InitRnd();
-}
-
-
-
-
-
-cPublicKey::~cPublicKey()
-{
- pk_free(&m_Pk);
-}
-
-
-
-
-
-int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
-{
- size_t DecryptedLen = a_DecryptedMaxLength;
- int res = pk_decrypt(&m_Pk,
- a_EncryptedData, a_EncryptedLength,
- a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength,
- ctr_drbg_random, &m_Ctr_drbg
- );
- if (res != 0)
- {
- return res;
- }
- return (int)DecryptedLen;
-}
-
-
-
-
-
-int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
-{
- size_t EncryptedLength = a_EncryptedMaxLength;
- int res = pk_encrypt(&m_Pk,
- a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength,
- ctr_drbg_random, &m_Ctr_drbg
- );
- if (res != 0)
- {
- return res;
- }
- return (int)EncryptedLength;
-}
-
-
-
-
-
-void cPublicKey::InitRnd(void)
-{
- entropy_init(&m_Entropy);
- const unsigned char pers[] = "rsa_genkey";
- ctr_drbg_init(&m_Ctr_drbg, entropy_func, &m_Entropy, pers, sizeof(pers) - 1);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cAESCFBDecryptor:
-
-cAESCFBDecryptor::cAESCFBDecryptor(void) :
- m_IVOffset(0),
- m_IsValid(false)
-{
-}
-
-
-
-
-
-cAESCFBDecryptor::~cAESCFBDecryptor()
-{
- // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
- memset(&m_Aes, 0, sizeof(m_Aes));
-}
-
-
-
-
-
-void cAESCFBDecryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
-{
- ASSERT(!IsValid()); // Cannot Init twice
-
- memcpy(m_IV, a_IV, 16);
- aes_setkey_enc(&m_Aes, a_Key, 128);
- m_IsValid = true;
-}
-
-
-
-
-
-void cAESCFBDecryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length)
-{
- ASSERT(IsValid()); // Must Init() first
-
- // PolarSSL doesn't support AES-CFB8, need to implement it manually:
- for (size_t i = 0; i < a_Length; i++)
- {
- Byte Buffer[sizeof(m_IV)];
- aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
- for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
- {
- m_IV[idx] = m_IV[idx + 1];
- }
- m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i];
- a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0];
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cAESCFBEncryptor:
-
-cAESCFBEncryptor::cAESCFBEncryptor(void) :
- m_IVOffset(0),
- m_IsValid(false)
-{
-}
-
-
-
-
-
-cAESCFBEncryptor::~cAESCFBEncryptor()
-{
- // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
- memset(&m_Aes, 0, sizeof(m_Aes));
-}
-
-
-
-
-
-void cAESCFBEncryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
-{
- ASSERT(!IsValid()); // Cannot Init twice
- ASSERT(m_IVOffset == 0);
-
- memcpy(m_IV, a_IV, 16);
- aes_setkey_enc(&m_Aes, a_Key, 128);
- m_IsValid = true;
-}
-
-
-
-
-
-void cAESCFBEncryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length)
-{
- ASSERT(IsValid()); // Must Init() first
-
- // PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves:
- for (size_t i = 0; i < a_Length; i++)
- {
- Byte Buffer[sizeof(m_IV)];
- aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
- for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
- {
- m_IV[idx] = m_IV[idx + 1];
- }
- a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0];
- m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i];
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSHA1Checksum:
-
-cSHA1Checksum::cSHA1Checksum(void) :
- m_DoesAcceptInput(true)
-{
- sha1_starts(&m_Sha1);
-}
-
-
-
-
-
-void cSHA1Checksum::Update(const Byte * a_Data, size_t a_Length)
-{
- ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
-
- sha1_update(&m_Sha1, a_Data, a_Length);
-}
-
-
-
-
-
-void cSHA1Checksum::Finalize(cSHA1Checksum::Checksum & a_Output)
-{
- ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
-
- sha1_finish(&m_Sha1, a_Output);
- m_DoesAcceptInput = false;
-}
-
-
-
-
-
-void cSHA1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out)
-{
- Checksum Digest;
- memcpy(Digest, a_Digest, sizeof(Digest));
-
- bool IsNegative = (Digest[0] >= 0x80);
- if (IsNegative)
- {
- // Two's complement:
- bool carry = true; // Add one to the whole number
- for (int i = 19; i >= 0; i--)
- {
- Digest[i] = ~Digest[i];
- if (carry)
- {
- carry = (Digest[i] == 0xff);
- Digest[i]++;
- }
- }
- }
- a_Out.clear();
- a_Out.reserve(40);
- for (int i = 0; i < 20; i++)
- {
- AppendPrintf(a_Out, "%02x", Digest[i]);
- }
- while ((a_Out.length() > 0) && (a_Out[0] == '0'))
- {
- a_Out.erase(0, 1);
- }
- if (IsNegative)
- {
- a_Out.insert(0, "-");
- }
-}
-
-
-
-
-
-
-void cSHA1Checksum::Restart(void)
-{
- sha1_starts(&m_Sha1);
- m_DoesAcceptInput = true;
-}
-
-
-
-
diff --git a/src/Crypto.h b/src/Crypto.h
deleted file mode 100644
index a9ec2c6d4..000000000
--- a/src/Crypto.h
+++ /dev/null
@@ -1,198 +0,0 @@
-
-// Crypto.h
-
-// Declares classes that wrap the cryptographic code library
-
-
-
-
-
-#pragma once
-
-#include "polarssl/rsa.h"
-#include "polarssl/aes.h"
-#include "polarssl/entropy.h"
-#include "polarssl/ctr_drbg.h"
-#include "polarssl/sha1.h"
-#include "polarssl/pk.h"
-
-
-
-
-
-/** Encapsulates an RSA private key used in PKI cryptography */
-class cRSAPrivateKey
-{
-public:
- /** Creates a new empty object, the key is not assigned */
- cRSAPrivateKey(void);
-
- /** Deep-copies the key from a_Other */
- cRSAPrivateKey(const cRSAPrivateKey & a_Other);
-
- ~cRSAPrivateKey();
-
- /** Generates a new key within this object, with the specified size in bits.
- Returns true on success, false on failure. */
- bool Generate(unsigned a_KeySizeBits = 1024);
-
- /** Returns the public key part encoded in ASN1 DER encoding */
- AString GetPubKeyDER(void);
-
- /** Decrypts the data using RSAES-PKCS#1 algorithm.
- Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
- Returns the number of bytes decrypted, or negative number for error. */
- int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
-
- /** Encrypts the data using RSAES-PKCS#1 algorithm.
- Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
- Returns the number of bytes decrypted, or negative number for error. */
- int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
-
-protected:
- rsa_context m_Rsa;
- entropy_context m_Entropy;
- ctr_drbg_context m_Ctr_drbg;
-
- /** Initializes the m_Entropy and m_Ctr_drbg contexts
- Common part of this object's construction, called from all constructors. */
- void InitRnd(void);
-} ;
-
-
-
-
-
-class cPublicKey
-{
-public:
- cPublicKey(const AString & a_PublicKeyDER);
- ~cPublicKey();
-
- /** Decrypts the data using the stored public key
- Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
- Returns the number of bytes decrypted, or negative number for error. */
- int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
-
- /** Encrypts the data using the stored public key
- Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
- Returns the number of bytes decrypted, or negative number for error. */
- int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
-
-protected:
- pk_context m_Pk;
- entropy_context m_Entropy;
- ctr_drbg_context m_Ctr_drbg;
-
- /** Initializes the m_Entropy and m_Ctr_drbg contexts
- Common part of this object's construction, called from all constructors. */
- void InitRnd(void);
-} ;
-
-
-
-
-
-/** Decrypts data using the AES / CFB (128) algorithm */
-class cAESCFBDecryptor
-{
-public:
- Byte test;
-
- cAESCFBDecryptor(void);
- ~cAESCFBDecryptor();
-
- /** Initializes the decryptor with the specified Key / IV */
- void Init(const Byte a_Key[16], const Byte a_IV[16]);
-
- /** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */
- void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length);
-
- /** Returns true if the object has been initialized with the Key / IV */
- bool IsValid(void) const { return m_IsValid; }
-
-protected:
- aes_context m_Aes;
-
- /** The InitialVector, used by the CFB mode decryption */
- Byte m_IV[16];
-
- /** Current offset in the m_IV, used by the CFB mode decryption */
- size_t m_IVOffset;
-
- /** Indicates whether the object has been initialized with the Key / IV */
- bool m_IsValid;
-} ;
-
-
-
-
-
-/** Encrypts data using the AES / CFB (128) algorithm */
-class cAESCFBEncryptor
-{
-public:
- cAESCFBEncryptor(void);
- ~cAESCFBEncryptor();
-
- /** Initializes the decryptor with the specified Key / IV */
- void Init(const Byte a_Key[16], const Byte a_IV[16]);
-
- /** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */
- void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length);
-
- /** Returns true if the object has been initialized with the Key / IV */
- bool IsValid(void) const { return m_IsValid; }
-
-protected:
- aes_context m_Aes;
-
- /** The InitialVector, used by the CFB mode encryption */
- Byte m_IV[16];
-
- /** Current offset in the m_IV, used by the CFB mode encryption */
- size_t m_IVOffset;
-
- /** Indicates whether the object has been initialized with the Key / IV */
- bool m_IsValid;
-} ;
-
-
-
-
-
-/** Calculates a SHA1 checksum for data stream */
-class cSHA1Checksum
-{
-public:
- typedef Byte Checksum[20]; // The type used for storing the checksum
-
- cSHA1Checksum(void);
-
- /** Adds the specified data to the checksum */
- void Update(const Byte * a_Data, size_t a_Length);
-
- /** Calculates and returns the final checksum */
- void Finalize(Checksum & a_Output);
-
- /** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
- bool DoesAcceptInput(void) const { return m_DoesAcceptInput; }
-
- /** Converts a raw 160-bit SHA1 digest into a Java Hex representation
- According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
- */
- static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut);
-
- /** Clears the current context and start a new checksum calculation */
- void Restart(void);
-
-protected:
- /** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
- bool m_DoesAcceptInput;
-
- sha1_context m_Sha1;
-} ;
-
-
-
-
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
index 322084dc4..f73a45555 100644
--- a/src/DeadlockDetect.cpp
+++ b/src/DeadlockDetect.cpp
@@ -109,21 +109,24 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
WorldAges::iterator itr = m_WorldAges.find(a_WorldName);
if (itr == m_WorldAges.end())
{
- ASSERT(!"Unknown world in cDeadlockDetect");
+ SetWorldAge(a_WorldName, a_Age);
return;
}
- if (itr->second.m_Age == a_Age)
+
+ cDeadlockDetect::sWorldAge & WorldAge = itr->second;
+
+ if (WorldAge.m_Age == a_Age)
{
- itr->second.m_NumCyclesSame += 1;
- if (itr->second.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
+ WorldAge.m_NumCyclesSame += 1;
+ if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
{
DeadlockDetected();
}
}
else
{
- itr->second.m_Age = a_Age;
- itr->second.m_NumCyclesSame = 0;
+ WorldAge.m_Age = a_Age;
+ WorldAge.m_NumCyclesSame = 0;
}
}
diff --git a/src/Defines.h b/src/Defines.h
index 1a8b3fa4a..9fa3b3a8e 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -493,15 +493,17 @@ inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a
inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
{
- if (fabs(a_X) < std::numeric_limits<double>::epsilon())
+ double r = sqrt((a_X * a_X) + (a_Z * a_Z));
+ if (r < std::numeric_limits<double>::epsilon())
{
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ a_Pan = 0;
}
else
{
- a_Pan = 0;
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
}
- a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+
+ a_Pitch = atan2(a_Y, r) * 180 / PI;
}
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 1d8188e96..264878c22 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -5,6 +5,7 @@
#include "Globals.h"
#include "Enchantments.h"
#include "WorldStorage/FastNBT.h"
+#include "FastRandom.h"
@@ -28,6 +29,18 @@ cEnchantments::cEnchantments(const AString & a_StringSpec)
+void cEnchantments::Add(const cEnchantments & a_Other)
+{
+ for (cEnchantments::cMap::const_iterator itr = a_Other.m_Enchantments.begin(), end = a_Other.m_Enchantments.end(); itr != end; ++itr)
+ {
+ SetLevel(itr->first, itr->second);
+ } // for itr - a_Other.m_Enchantments[]
+}
+
+
+
+
+
void cEnchantments::AddFromString(const AString & a_StringSpec)
{
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
@@ -49,21 +62,17 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
continue;
}
- int id = atoi(Split[0].c_str());
- if ((id == 0) && (Split[0] != "0"))
+ int id = StringToEnchantmentID(Split[0]);
+ if (id < 0)
{
- id = StringToEnchantmentID(Split[0]);
+ LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str());
+ continue;
}
int lvl = atoi(Split[1].c_str());
- if (
- ((id <= 0) && (Split[0] != "0")) ||
- ((lvl == 0) && (Split[1] != "0"))
- )
- {
- // Numbers failed to parse
- LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
- __FUNCTION__, Split[0].c_str(), Split[1].c_str()
- );
+ if ((lvl == 0) && (Split[1] != "0"))
+ {
+ // Level failed to parse
+ LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str());
continue;
}
SetLevel(id, lvl);
@@ -74,6 +83,15 @@ void cEnchantments::AddFromString(const AString & a_StringSpec)
+size_t cEnchantments::Count(void)
+{
+ return m_Enchantments.size();
+}
+
+
+
+
+
AString cEnchantments::ToString(void) const
{
// Serialize all the enchantments into a string
@@ -150,7 +168,7 @@ bool cEnchantments::IsEmpty(void) const
int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{
- struct
+ static const struct
{
int m_Value;
const char * m_Name;
@@ -181,6 +199,15 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{ enchLuckOfTheSea, "LuckOfTheSea"},
{ enchLure, "Lure"},
} ;
+
+ // First try to parse as a number:
+ int id = atoi(a_EnchantmentName.c_str());
+ if ((id != 0) || (a_EnchantmentName == "0"))
+ {
+ return id;
+ }
+
+ // It wasn't a number, do a lookup:
for (size_t i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{
if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
@@ -213,7 +240,781 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
+void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel)
+{
+ if (ItemCategory::IsSword(a_ItemType))
+ {
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+ }
+
+ else if (ItemCategory::IsTool(a_ItemType))
+ {
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+ }
+
+ else if (ItemCategory::IsArmor(a_ItemType))
+ {
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+
+ if (ItemCategory::IsHelmet(a_ItemType))
+ {
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+ }
+
+ else if (ItemCategory::IsBoots(a_ItemType))
+ {
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOW)
+ {
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_FISHING_ROD)
+ {
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ else if (a_ItemType == E_ITEM_BOOK)
+ {
+ // All Enchantments
+
+ // Sharpness
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchSharpness, 1);
+ }
+
+ // Smite
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchSmite, 1);
+ }
+
+ // Bane of Arthropods
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 49))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchBaneOfArthropods, 1);
+ }
+
+ // Knockback
+ if ((a_EnchantmentLevel >= 25) && (a_EnchantmentLevel <= 75))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchKnockback, 1);
+ }
+
+ // Fire Aspect
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFireAspect, 1);
+ }
+
+ // Looting
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchLooting, 1);
+ }
+
+ // Efficiency
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 81))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 61))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 51))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchEfficiency, 1);
+ }
+
+ // Silk Touch
+ if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchSilkTouch, 1);
+ }
+
+ // Fortune
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFortune, 1);
+ }
+
+ // Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 54))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 43))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 32))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchProtection, 1);
+ }
+
+ // Fire Protection
+ if ((a_EnchantmentLevel >= 34) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 26) && (a_EnchantmentLevel <= 38))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 18) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 22))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFireProtection, 1);
+ }
+
+ // Blast Protection
+ if ((a_EnchantmentLevel >= 29) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 25))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 17))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchBlastProtection, 1);
+ }
+
+ // Projectile Protection
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 4);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 30))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 3);
+ }
+ else if ((a_EnchantmentLevel >= 9) && (a_EnchantmentLevel <= 24))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 2);
+ }
+ else if ((a_EnchantmentLevel >= 3) && (a_EnchantmentLevel <= 18))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchProjectileProtection, 1);
+ }
+
+ // Thorns
+ if ((a_EnchantmentLevel >= 50) && (a_EnchantmentLevel <= 100))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 3);
+ }
+ else if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 80))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchThorns, 1);
+ }
+
+ // Respiration
+ if ((a_EnchantmentLevel >= 30) && (a_EnchantmentLevel <= 60))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 3);
+ }
+ else if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 2);
+ }
+ else if ((a_EnchantmentLevel >= 10) && (a_EnchantmentLevel <= 40))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchRespiration, 1);
+ }
+
+ // Aqua Affinity
+ if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 41))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchAquaAffinity, 1);
+ }
+
+ // Feather Fall
+ if ((a_EnchantmentLevel >= 23) && (a_EnchantmentLevel <= 33))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 4);
+ }
+ else if ((a_EnchantmentLevel >= 17) && (a_EnchantmentLevel <= 27))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 21))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 15))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchFeatherFalling, 1);
+ }
+
+ // Power
+ if ((a_EnchantmentLevel >= 31) && (a_EnchantmentLevel <= 46))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 4);
+ }
+ else if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 36))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 3);
+ }
+ else if ((a_EnchantmentLevel >= 11) && (a_EnchantmentLevel <= 26))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 2);
+ }
+ else if ((a_EnchantmentLevel >= 1) && (a_EnchantmentLevel <= 16))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 10, enchPower, 1);
+ }
+
+ // Punch
+ if ((a_EnchantmentLevel >= 32) && (a_EnchantmentLevel <= 57))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 2);
+ }
+ else if ((a_EnchantmentLevel >= 12) && (a_EnchantmentLevel <= 37))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchPunch, 1);
+ }
+
+ // Flame and Infinity
+ if ((a_EnchantmentLevel >= 20) && (a_EnchantmentLevel <= 50))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 2, enchFlame, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchInfinity, 1);
+ }
+
+ // Luck of the Sea and Lure
+ if ((a_EnchantmentLevel >= 33) && (a_EnchantmentLevel <= 83))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 3);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 3);
+ }
+ else if ((a_EnchantmentLevel >= 24) && (a_EnchantmentLevel <= 74))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 2);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 2);
+ }
+ else if ((a_EnchantmentLevel >= 15) && (a_EnchantmentLevel <= 65))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLuckOfTheSea, 1);
+ AddEnchantmentWeightToVector(a_Enchantments, 1, enchLure, 1);
+ }
+ }
+
+ // Unbreaking
+ if ((a_EnchantmentLevel >= 21) && (a_EnchantmentLevel <= 71))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 3);
+ }
+ else if ((a_EnchantmentLevel >= 13) && (a_EnchantmentLevel <= 63))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 2);
+ }
+ else if ((a_EnchantmentLevel >= 5) && (a_EnchantmentLevel <= 55))
+ {
+ AddEnchantmentWeightToVector(a_Enchantments, 5, enchUnbreaking, 1);
+ }
+}
+
+
+
+
+
+void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel)
+{
+ cWeightedEnchantment weightedenchantment;
+ weightedenchantment.m_Weight = a_Weight;
+ cEnchantments enchantment;
+ enchantment.SetLevel(a_EnchantmentID, a_EnchantmentLevel);
+ weightedenchantment.m_Enchantments = enchantment;
+ a_Enchantments.push_back(weightedenchantment);
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments.GetLevel(a_EnchantmentID) > 0)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment)
+{
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ if ((*it).m_Enchantments == a_Enchantment)
+ {
+ a_Enchantments.erase(it);
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cEnchantments::CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ if (a_FirstEnchantment.GetLevel(cEnchantments::enchProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFireProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ }
+
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSharpness) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSmite) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchBaneOfArthropods) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSmite);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchSilkTouch) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchFortune);
+ }
+ else if (a_FirstEnchantment.GetLevel(cEnchantments::enchFortune) > 0)
+ {
+ RemoveEnchantmentWeightFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ }
+}
+
+
+
+
+
+cEnchantments cEnchantments::GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments)
+{
+ cFastRandom Random;
+
+ int AllWeights = 0;
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ AllWeights += (*it).m_Weight;
+ }
+ int RandomNumber = Random.GenerateRandomInteger(0, AllWeights - 1);
+ for (cWeightedEnchantments::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ RandomNumber -= (*it).m_Weight;
+ if (RandomNumber < 0)
+ {
+ return (*it).m_Enchantments;
+ }
+ }
+
+ return cEnchantments();
+}
diff --git a/src/Enchantments.h b/src/Enchantments.h
index f77b535d8..85a316414 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -8,6 +8,7 @@
#pragma once
+#include "Defines.h"
#include "WorldStorage/EnchantmentSerializer.h"
@@ -18,6 +19,11 @@ class cFastNBTWriter;
class cParsedNBT;
+// fwd:
+struct cWeightedEnchantment;
+
+typedef std::vector<cWeightedEnchantment> cWeightedEnchantments;
+
@@ -28,11 +34,14 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
+
+
// tolua_begin
class cEnchantments
{
public:
- /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+ */
enum
{
@@ -61,56 +70,90 @@ public:
enchLuckOfTheSea = 61,
enchLure = 62,
} ;
-
- /// Creates an empty enchantments container
+
+ /** Creates an empty enchantments container */
cEnchantments(void);
- /// Creates an enchantments container filled with enchantments parsed from stringspec
+ /** Creates an enchantments container filled with enchantments parsed from stringspec */
cEnchantments(const AString & a_StringSpec);
- /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it
+ /** Adds the enchantments contained in a_Other into this object.
+ Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */
+ void Add(const cEnchantments & a_Other);
+
+ /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */
void AddFromString(const AString & a_StringSpec);
- /// Serializes all the enchantments into a string
+ /** Get the count of enchantments */
+ size_t Count(void);
+
+ /** Serializes all the enchantments into a string */
AString ToString(void) const;
- /// Returns the level for the specified enchantment; 0 if not stored
+ /** Returns the level for the specified enchantment; 0 if not stored */
int GetLevel(int a_EnchantmentID) const;
- /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
+ /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */
void SetLevel(int a_EnchantmentID, int a_Level);
- /// Removes all enchantments
+ /** Removes all enchantments */
void Clear(void);
- /// Returns true if there are no enchantments
+ /** Returns true if there are no enchantments */
bool IsEmpty(void) const;
- /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
+ /** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */
static int StringToEnchantmentID(const AString & a_EnchantmentName);
- /// Returns true if a_Other contains exactly the same enchantments and levels
+ /** Returns true if a_Other contains exactly the same enchantments and levels */
bool operator ==(const cEnchantments & a_Other) const;
-
+
// tolua_end
+
+ /** Add enchantment weights from item to the vector */
+ static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel);
+
+ /** Add a enchantment with weight to the vector */
+ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel);
+
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID);
- /// Returns true if a_Other doesn't contain exactly the same enchantments and levels
+ /** Remove the entire enchantment (with weight) from the vector */
+ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment);
+
+ /** Check enchantment conflicts from enchantments from the vector */
+ static void CheckEnchantmentConflictsFromVector(cWeightedEnchantments & a_Enchantments, cEnchantments a_FirstEnchantment);
+
+ /** Gets random enchantment from Vector and returns it */
+ static cEnchantments GetRandomEnchantmentFromVector(cWeightedEnchantments & a_Enchantments);
+
+ /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */
bool operator !=(const cEnchantments & a_Other) const;
- /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */
friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
- /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */
friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
-
+
protected:
- /// Maps enchantment ID -> enchantment level
+ /** Maps enchantment ID -> enchantment level */
typedef std::map<int, int> cMap;
- /// Currently stored enchantments
+ /** Currently stored enchantments */
cMap m_Enchantments;
} ; // tolua_export
+// Define the cWeightedEnchantment struct for the Enchanting System to store the EnchantmentWeights:
+struct cWeightedEnchantment
+{
+ int m_Weight;
+ cEnchantments m_Enchantments;
+};
+
+
+
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
new file mode 100644
index 000000000..847b39bbc
--- /dev/null
+++ b/src/Entities/ArrowEntity.cpp
@@ -0,0 +1,193 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Player.h"
+#include "ArrowEntity.h"
+#include "../Chunk.h"
+
+
+
+
+
+cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
+ m_PickupState(psNoPickup),
+ m_DamageCoeff(2),
+ m_IsCritical(false),
+ m_Timer(0),
+ m_HitGroundTimer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(Vector3i(0, 0, 0))
+{
+ SetSpeed(a_Speed);
+ SetMass(0.1);
+ SetYawFromSpeed();
+ SetPitchFromSpeed();
+ LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetYaw(), GetPitch()
+ );
+}
+
+
+
+
+
+cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
+ super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
+ m_PickupState(psInSurvivalOrCreative),
+ m_DamageCoeff(2),
+ m_IsCritical((a_Force >= 1)),
+ m_Timer(0),
+ m_HitGroundTimer(0),
+ m_HasTeleported(false),
+ m_bIsCollected(false),
+ m_HitBlockPos(0, 0, 0)
+{
+}
+
+
+
+
+
+bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
+{
+ switch (m_PickupState)
+ {
+ case psNoPickup: return false;
+ case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
+ case psInCreative: return a_Player.IsGameModeCreative();
+ }
+ ASSERT(!"Unhandled pickup state");
+ return false;
+}
+
+
+
+
+
+void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ if (a_HitFace == BLOCK_FACE_NONE) { return; }
+
+ super::OnHitSolidBlock(a_HitPos, a_HitFace);
+ int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
+
+ switch (a_HitFace)
+ {
+ case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
+ case BLOCK_FACE_YM:
+ {
+ break;
+ }
+ default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
+ }
+
+ m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+}
+
+
+
+
+
+void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
+ {
+ // Not an entity that interacts with an arrow
+ return;
+ }
+
+ int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
+ if (m_IsCritical)
+ {
+ Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
+ }
+ a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+
+ // Broadcast successful hit sound
+ m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy();
+}
+
+
+
+
+
+void cArrowEntity::CollectedBy(cPlayer * a_Dest)
+{
+ if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ {
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded > 0) // Only play effects if there was space in inventory
+ {
+ m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
+ }
+ }
+}
+
+
+
+
+
+void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ m_Timer += a_Dt;
+
+ if (m_bIsCollected)
+ {
+ if (m_Timer > 500.f) // 0.5 seconds
+ {
+ Destroy();
+ return;
+ }
+ }
+ else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if (m_IsInGround)
+ {
+ // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
+ // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
+ // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
+ // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
+
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
+ {
+ if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
+ {
+ m_World->BroadcastTeleportEntity(*this);
+ m_HasTeleported = true;
+ }
+ else
+ {
+ m_HitGroundTimer += a_Dt;
+ }
+ }
+
+ int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, abort
+ return;
+ }
+
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ {
+ m_IsInGround = false; // Yes, begin simulating physics again
+ }
+ }
+}
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
new file mode 100644
index 000000000..1fe3032ee
--- /dev/null
+++ b/src/Entities/ArrowEntity.h
@@ -0,0 +1,96 @@
+//
+// ArrowEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cArrowEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+ /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
+ enum ePickupState
+ {
+ psNoPickup = 0,
+ psInSurvivalOrCreative = 1,
+ psInCreative = 2,
+ } ;
+
+ // tolua_end
+
+ CLASS_PROTODEF(cArrowEntity);
+
+ /// Creates a new arrow with psNoPickup state and default damage modifier coeff
+ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+ /// Creates a new arrow as shot by a player, initializes it from the player object
+ cArrowEntity(cPlayer & a_Player, double a_Force);
+
+ // tolua_begin
+
+ /// Returns whether the arrow can be picked up by players
+ ePickupState GetPickupState(void) const { return m_PickupState; }
+
+ /// Sets a new pickup state
+ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
+
+ /// Returns the damage modifier coeff.
+ double GetDamageCoeff(void) const { return m_DamageCoeff; }
+
+ /// Sets the damage modifier coeff
+ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
+
+ /// Returns true if the specified player can pick the arrow up
+ bool CanPickup(const cPlayer & a_Player) const;
+
+ /// Returns true if the arrow is set as critical
+ bool IsCritical(void) const { return m_IsCritical; }
+
+ /// Sets the IsCritical flag
+ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
+
+ // tolua_end
+
+protected:
+
+ /// Determines when the arrow can be picked up by players
+ ePickupState m_PickupState;
+
+ /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
+ double m_DamageCoeff;
+
+ /// If true, the arrow deals more damage
+ bool m_IsCritical;
+
+ /// Timer for pickup collection animation or five minute timeout
+ float m_Timer;
+
+ /// Timer for client arrow position confirmation via TeleportEntity
+ float m_HitGroundTimer;
+
+ // Whether the arrow has already been teleported into the proper position in the ground.
+ bool m_HasTeleported;
+
+ /// If true, the arrow is in the process of being collected - don't go to anyone else
+ bool m_bIsCollected;
+
+ /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
+ Vector3i m_HitBlockPos;
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+}; // tolua_export
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 921252253..31bfe3dc3 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -33,9 +33,12 @@ void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
-void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
+bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
if (GetHealth() == 0)
{
@@ -50,6 +53,7 @@ void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
}
Destroy(true);
}
+ return true;
}
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
index c4c9afe7a..0fcfbd602 100644
--- a/src/Entities/Boat.h
+++ b/src/Entities/Boat.h
@@ -26,7 +26,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt
index 85cc45494..c9ca44d38 100644
--- a/src/Entities/CMakeLists.txt
+++ b/src/Entities/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Entities ${SOURCE})
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 8ef45f1a5..4cf10a219 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Entity.h"
@@ -10,7 +11,6 @@
#include "../Simulator/FluidSimulator.h"
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
-#include "Minecart.h"
#include "Player.h"
@@ -32,19 +32,14 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Attachee(NULL)
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
- , m_bDirtyPosition(true)
- , m_bDirtySpeed(true)
- , m_bOnGround( false )
- , m_Gravity( -9.81f )
- , m_LastPosX( 0.0 )
- , m_LastPosY( 0.0 )
- , m_LastPosZ( 0.0 )
- , m_TimeLastTeleportPacket(0)
- , m_TimeLastMoveReltPacket(0)
- , m_TimeLastSpeedPacket(0)
+ , m_bHasSentNoSpeed(true)
+ , m_bOnGround(false)
+ , m_Gravity(-9.81f)
+ , m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
, m_EntityType(a_EntityType)
, m_World(NULL)
+ , m_IsFireproof(false)
, m_TicksSinceLastBurnDamage(0)
, m_TicksSinceLastLavaDamage(0)
, m_TicksSinceLastFireDamage(0)
@@ -52,13 +47,16 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_TicksSinceLastVoidDamage(0)
, m_IsSwimming(false)
, m_IsSubmerged(false)
- , m_HeadYaw( 0.0 )
+ , m_AirLevel(0)
+ , m_AirTickTimer(0)
+ , m_HeadYaw(0.0)
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
, m_WaterSpeed(0, 0, 0)
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_InvulnerableTicks(0)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -293,17 +291,23 @@ void cEntity::SetPitchFromSpeed(void)
-void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
{
- return;
+ return false;
}
if (m_Health <= 0)
{
// Can't take damage if already dead
- return;
+ return false;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ // Entity is invulnerable
+ return false;
}
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
@@ -325,17 +329,49 @@ void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
m_Health = 0;
}
- if (IsMob() || IsPlayer()) // Knockback for only players and mobs
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
{
- AddSpeed(a_TDI.Knockback * 2);
+ int KnockbackLevel = 0;
+ if (a_TDI.Attacker->GetEquippedWeapon().m_ItemType == E_ITEM_BOW)
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ }
+ else
+ {
+ KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback);
+ }
+
+ Vector3d additionalSpeed(0, 0, 0);
+ switch (KnockbackLevel)
+ {
+ case 1:
+ {
+ additionalSpeed.Set(5, .3, 5);
+ break;
+ }
+ case 2:
+ {
+ additionalSpeed.Set(8, .3, 8);
+ break;
+ }
+ default:
+ {
+ additionalSpeed.Set(2, .3, 2);
+ break;
+ }
+ }
+ AddSpeed(a_TDI.Knockback * additionalSpeed);
}
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
+ m_World->BroadcastEntityStatus(*this, esGenericHurt);
+
+ m_InvulnerableTicks = 10;
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
}
+ return true;
}
@@ -380,11 +416,8 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver)
-int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
{
- // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
-
- // Filter out damage types that are not protected by armor:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20
switch (a_DamageType)
{
@@ -399,9 +432,34 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
case dtLightning:
case dtPlugin:
{
- return 0;
+ return false;
+ }
+
+ case dtAttack:
+ case dtArrowAttack:
+ case dtCactusContact:
+ case dtLavaContact:
+ case dtFireContact:
+ case dtEnderPearl:
+ case dtExplosion:
+ {
+ return true;
}
}
+ ASSERT(!"Invalid damage type!");
+ return false;
+}
+
+
+
+
+
+int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
+{
+ // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
+
+ // Filter out damage types that are not protected by armor:
+ if (!ArmorCoversAgainst(a_DamageType)) return 0;
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@@ -479,7 +537,7 @@ void cEntity::KilledBy(cEntity * a_Killer)
GetDrops(Drops, a_Killer);
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
+ m_World->BroadcastEntityStatus(*this, esGenericDead);
}
@@ -510,6 +568,11 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ if (m_InvulnerableTicks > 0)
+ {
+ m_InvulnerableTicks--;
+ }
+
if (m_AttachedTo != NULL)
{
if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
@@ -519,37 +582,36 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
- if (a_Chunk.IsValid())
+ if (!a_Chunk.IsValid())
{
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT);
+ return;
+ }
- if ((NextChunk == NULL) || !NextChunk->IsValid())
- {
- return;
- }
+ // Position changed -> super::Tick() called
+ GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT)
- TickBurning(*NextChunk);
+ TickBurning(*NextChunk);
- if (GetPosY() < VOID_BOUNDARY)
- {
- TickInVoid(*NextChunk);
- }
- else
- {
- m_TicksSinceLastVoidDamage = 0;
- }
-
- if (IsMob() || IsPlayer())
- {
- // Set swimming state
- SetSwimState(*NextChunk);
+ if (GetPosY() < VOID_BOUNDARY)
+ {
+ TickInVoid(*NextChunk);
+ }
+ else
+ {
+ m_TicksSinceLastVoidDamage = 0;
+ }
- // Handle drowning
- HandleAir();
- }
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(*NextChunk);
- HandlePhysics(a_Dt, *NextChunk);
+ // Handle drowning
+ HandleAir();
}
+
+ // None of the above functions change position, we remain in the chunk of NextChunk
+ HandlePhysics(a_Dt, *NextChunk);
}
}
@@ -559,34 +621,30 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
+ int BlockX = POSX_TOINT;
+ int BlockY = POSY_TOINT;
+ int BlockZ = POSZ_TOINT;
+
+ // Position changed -> super::HandlePhysics() called
+ GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ)
+
// TODO Add collision detection with entities.
a_Dt /= 1000; // Convert from msec to sec
- Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ());
- Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ());
- int BlockX = (int) floor(NextPos.x);
- int BlockY = (int) floor(NextPos.y);
- int BlockZ = (int) floor(NextPos.z);
+ Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
+ Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
- // Outside of the world
-
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
- {
- SetSpeed(NextSpeed);
- NextPos += (NextSpeed * a_Dt);
- SetPosition(NextPos);
- }
-
+ // Outside of the world
+ AddSpeedY(m_Gravity * a_Dt);
+ AddPosition(GetSpeed() * a_Dt);
return;
}
- int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width);
- BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ );
- BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
+ BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block
{
if (m_bOnGround) // check if it's still on the ground
@@ -616,7 +674,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
bool IsNoAirSurrounding = true;
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
{
- if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
+ if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock))
{
// The pickup is too close to an unloaded chunk, bail out of any physics handling
return;
@@ -730,30 +788,43 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextSpeed += m_WaterSpeed;
- if( NextSpeed.SqrLength() > 0.f )
+ if (NextSpeed.SqrLength() > 0.f)
{
- cTracer Tracer( GetWorld() );
- bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 );
- if (HasHit) // Oh noez! we hit something
+ cTracer Tracer(GetWorld());
+ // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse
+ int DistanceToTrace = (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2);
+ bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace);
+
+ if (HasHit)
{
- // Set to hit position
+ // Oh noez! We hit something: verify that the (hit position - current) was smaller or equal to the (position that we should travel without obstacles - current)
+ // This is because previously, we traced with a length that was rounded up (due to integer limitations), and in the case that something was hit, we don't want to overshoot our projected movement
if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength())
{
+ // Block hit was within our projected path
+ // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
+ // For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP
if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y > 0) // means on ground
+ if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
- NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
- NextPos.x += Tracer.HitNormal.x * 0.3f;
- NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot
- NextPos.z += Tracer.HitNormal.z * 0.3f;
+
+ // Now, set our position to the hit block (i.e. move part way along our intended trajectory)
+ NextPos.Set(Tracer.RealHit.x, Tracer.RealHit.y, Tracer.RealHit.z);
+ NextPos.x += Tracer.HitNormal.x * 0.1;
+ NextPos.y += Tracer.HitNormal.y * 0.05;
+ NextPos.z += Tracer.HitNormal.z * 0.1;
}
else
{
+ // We have hit a block but overshot our intended trajectory, move normally, safe in the warm cocoon of knowledge that we won't appear to teleport forwards on clients,
+ // and that this piece of software will come to be hailed as the epitome of performance and functionality in C++, never before seen, and of such a like that will never
+ // be henceforth seen again in the time of programmers and man alike
+ // </&sensationalist>
NextPos += (NextSpeed * a_Dt);
}
}
@@ -764,20 +835,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
}
- BlockX = (int) floor(NextPos.x);
- BlockZ = (int) floor(NextPos.z);
-
- cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- // See if we can commit our changes. If not, we will discard them.
- if (NextChunk != NULL)
- {
- if (NextPos.x != GetPosX()) SetPosX(NextPos.x);
- if (NextPos.y != GetPosY()) SetPosY(NextPos.y);
- if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z);
- if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x);
- if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y);
- if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z);
- }
+ SetPosition(NextPos);
+ SetSpeed(NextSpeed);
}
@@ -788,6 +847,14 @@ void cEntity::TickBurning(cChunk & a_Chunk)
{
// Remember the current burning state:
bool HasBeenBurning = (m_TicksLeftBurning > 0);
+
+ if (m_World->IsWeatherWet())
+ {
+ if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT))
+ {
+ m_TicksLeftBurning = 0;
+ }
+ }
// Do the burning damage:
if (m_TicksLeftBurning > 0)
@@ -795,7 +862,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastBurnDamage++;
if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE)
{
- TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0);
+ }
m_TicksSinceLastBurnDamage = 0;
}
m_TicksLeftBurning--;
@@ -806,7 +876,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width;
- int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY())));
+ int MinY = std::max(0, std::min(cChunkDef::Height - 1, POSY_TOINT));
int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height)));
bool HasWater = false;
bool HasLava = false;
@@ -863,7 +933,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastLavaDamage++;
if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
{
- TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0);
+ }
m_TicksSinceLastLavaDamage = 0;
}
}
@@ -881,7 +954,10 @@ void cEntity::TickBurning(cChunk & a_Chunk)
m_TicksSinceLastFireDamage++;
if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
{
- TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ if (!m_IsFireproof)
+ {
+ TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0);
+ }
m_TicksSinceLastFireDamage = 0;
}
}
@@ -941,9 +1017,9 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
{
// This sometimes happens on Linux machines
// Ref.: http://forum.mc-server.org/showthread.php?tid=1244
- LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
- RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
- );
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}",
+ RelX, RelY, GetPosX(), GetPosZ()
+ );
m_IsSwimming = false;
m_IsSubmerged = false;
return;
@@ -981,13 +1057,13 @@ void cEntity::HandleAir(void)
}
else
{
- m_AirTickTimer -= 1;
+ m_AirTickTimer--;
}
}
else
{
// Reduce air supply
- m_AirLevel -= 1;
+ m_AirLevel--;
}
}
else
@@ -1040,6 +1116,16 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
+/// Sets whether the entity is fireproof
+void cEntity::SetIsFireproof(bool a_IsFireproof)
+{
+ m_IsFireproof = a_IsFireproof;
+}
+
+
+
+
+
/// Puts the entity on fire for the specified amount of ticks
void cEntity::StartBurning(int a_TicksLeftBurning)
{
@@ -1099,72 +1185,70 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
- //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks
- if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2))
+ // Process packet sending every two ticks
+ if (GetWorld()->GetWorldAge() % 2 == 0)
{
- m_World->BroadcastEntityVelocity(*this,a_Exclude);
- m_bDirtySpeed = false;
- m_TimeLastSpeedPacket = m_World->GetWorldAge();
- }
-
- //Have to process position related packets this every two ticks
- if (m_World->GetWorldAge() % 2 == 0)
- {
- int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0));
- int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0));
- int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0));
- Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket;
- // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds
- if (DiffTeleportPacket >= 400 ||
- ((DiffX > 127) || (DiffX < -128) ||
- (DiffY > 127) || (DiffY < -128) ||
- (DiffZ > 127) || (DiffZ < -128)))
+ double SpeedSqr = GetSpeed().SqrLength();
+ if (SpeedSqr == 0.0)
{
- //
- m_World->BroadcastTeleportEntity(*this,a_Exclude);
- m_TimeLastTeleportPacket = m_World->GetWorldAge();
- m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize.
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_bDirtyOrientation = false;
+ // Speed is zero, send this to clients once only as well as an absolute position
+ if (!m_bHasSentNoSpeed)
+ {
+ m_World->BroadcastEntityVelocity(*this, a_Exclude);
+ m_World->BroadcastTeleportEntity(*this, a_Exclude);
+ m_bHasSentNoSpeed = true;
+ }
}
else
{
- Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket;
- //if the change is big enough.
- if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition)
+ // Movin'
+ m_World->BroadcastEntityVelocity(*this, a_Exclude);
+ m_bHasSentNoSpeed = false;
+ }
+
+ // TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
+ int DiffX = (int)(floor(GetPosX() * 32.0) - floor(m_LastPos.x * 32.0));
+ int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0));
+ int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0));
+
+ if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
+ {
+ if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
{
+ // Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
{
- m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
m_bDirtyOrientation = false;
}
else
{
- m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
}
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_TimeLastMoveReltPacket = m_World->GetWorldAge();
+ // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet
+ // The latter is only changed with a relmove/teleport, and m_LastPos stores this position
+ m_LastPos = GetPosition();
}
else
{
- if (m_bDirtyOrientation)
- {
- m_World->BroadcastEntityLook(*this,a_Exclude);
- m_bDirtyOrientation = false;
- }
- }
+ // Too big a movement, do a teleport
+ m_World->BroadcastTeleportEntity(*this, a_Exclude);
+ m_LastPos = GetPosition(); // See above
+ m_bDirtyOrientation = false;
+ }
}
+
if (m_bDirtyHead)
{
- m_World->BroadcastEntityHeadLook(*this,a_Exclude);
+ m_World->BroadcastEntityHeadLook(*this, a_Exclude);
m_bDirtyHead = false;
}
+ if (m_bDirtyOrientation)
+ {
+ // Send individual update in case above (sending with rel-move packet) wasn't done
+ GetWorld()->BroadcastEntityLook(*this, a_Exclude);
+ m_bDirtyOrientation = false;
+ }
}
}
@@ -1304,7 +1388,7 @@ void cEntity::SetRoll(double a_Roll)
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1314,7 +1398,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
void cEntity::SetSpeedX(double a_SpeedX)
{
m_Speed.x = a_SpeedX;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1324,7 +1408,7 @@ void cEntity::SetSpeedX(double a_SpeedX)
void cEntity::SetSpeedY(double a_SpeedY)
{
m_Speed.y = a_SpeedY;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1334,7 +1418,7 @@ void cEntity::SetSpeedY(double a_SpeedY)
void cEntity::SetSpeedZ(double a_SpeedZ)
{
m_Speed.z = a_SpeedZ;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1354,7 +1438,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
m_Pos.x += a_AddPosX;
- m_bDirtyPosition = true;
+
}
@@ -1363,7 +1447,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
m_Pos.y += a_AddPosY;
- m_bDirtyPosition = true;
+
}
@@ -1372,7 +1456,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
+
}
@@ -1383,7 +1467,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
+
}
@@ -1393,8 +1477,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1404,8 +1487,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
- m_bDirtySpeed = true;
+ m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@@ -1415,8 +1497,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
- m_bDirtySpeed = true;
+ m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@@ -1426,8 +1507,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1482,8 +1562,7 @@ Vector3d cEntity::GetLookVector(void) const
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
- m_bDirtyPosition = true;
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@@ -1492,8 +1571,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
- m_Pos.x = a_PosX;
- m_bDirtyPosition = true;
+ m_Pos.x = a_PosX;
}
@@ -1502,8 +1580,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
- m_Pos.y = a_PosY;
- m_bDirtyPosition = true;
+ m_Pos.y = a_PosY;
}
@@ -1513,7 +1590,6 @@ void cEntity::SetPosY(double a_PosY)
void cEntity::SetPosZ(double a_PosZ)
{
m_Pos.z = a_PosZ;
- m_bDirtyPosition = true;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 6e3f8292b..df03d635b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -32,6 +32,8 @@
#define POSZ_TOINT (int)floor(GetPosZ())
#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+#define GET_AND_VERIFY_CURRENT_CHUNK(ChunkVarName, X, Z) cChunk * ChunkVarName = a_Chunk.GetNeighborChunk(X, Z); if ((ChunkVarName == NULL) || !ChunkVarName->IsValid()) { return; }
+
@@ -88,23 +90,42 @@ public:
} ;
// tolua_end
-
- enum
+
+ enum eEntityStatus
{
- ENTITY_STATUS_HURT = 2,
- ENTITY_STATUS_DEAD = 3,
- ENTITY_STATUS_WOLF_TAMING = 6,
- ENTITY_STATUS_WOLF_TAMED = 7,
- ENTITY_STATUS_WOLF_SHAKING = 8,
- ENTITY_STATUS_EATING_ACCEPTED = 9,
- ENTITY_STATUS_SHEEP_EATING = 10,
- ENTITY_STATUS_GOLEM_ROSING = 11,
- ENTITY_STATUS_VILLAGER_HEARTS = 12,
- ENTITY_STATUS_VILLAGER_ANGRY = 13,
- ENTITY_STATUS_VILLAGER_HAPPY = 14,
- ENTITY_STATUS_WITCH_MAGICKING = 15,
+ // TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain
+
+ // Entity becomes coloured red
+ esGenericHurt = 2,
+ // Entity plays death animation (entity falls to ground)
+ esGenericDead = 3,
+ // Iron Golem plays attack animation (arms lift and fall)
+ esIronGolemAttacking = 4,
+ // Wolf taming particles spawn (smoke)
+ esWolfTaming = 6,
+ // Wolf tamed particles spawn (hearts)
+ esWolfTamed = 7,
+ // Wolf plays water removal animation (shaking and water particles)
+ esWolfDryingWater = 8,
+ // Informs client that eating was accepted
+ esPlayerEatingAccepted = 9,
+ // Sheep plays eating animation (head lowers to ground)
+ esSheepEating = 10,
+ // Iron Golem holds gift to villager children
+ esIronGolemGivingPlant = 11,
+ // Villager spawns heart particles
+ esVillagerBreeding = 12,
+ // Villager spawns thunderclound particles
+ esVillagerAngry = 13,
+ // Villager spawns green crosses
+ esVillagerHappy = 14,
+ // Witch spawns magic particle (TODO: investigation into what this is)
+ esWitchMagicking = 15,
+
// It seems 16 (zombie conversion) is now done with metadata
- ENTITY_STATUS_FIREWORK_EXPLODE= 17,
+
+ // Informs client to explode a firework based on its metadata
+ esFireworkExploding = 17,
} ;
enum
@@ -118,7 +139,8 @@ public:
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
- VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage
+ VOID_BOUNDARY = -46, ///< At what position Y to begin applying void damage
+ FALL_DAMAGE_HEIGHT = 4 ///< At what position Y fall damage is applied
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
@@ -240,14 +262,19 @@ public:
// tolua_end
- /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+ /** Makes this entity take damage specified in the a_TDI.
+ The TDI is sent through plugins first, then applied.
+ If it returns false, the entity hasn't receive any damage. */
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
// tolua_begin
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
+ /** Returns whether armor will protect against the passed damage type **/
+ virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
+
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
@@ -307,6 +334,11 @@ public:
int GetMaxHealth(void) const { return m_MaxHealth; }
+ /// Sets whether the entity is fireproof
+ void SetIsFireproof(bool a_IsFireproof);
+
+ bool IsFireproof(void) const { return m_IsFireproof; }
+
/// Puts the entity on fire for the specified amount of ticks
void StartBurning(int a_TicksLeftBurning);
@@ -364,6 +396,12 @@ public:
virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+
+ /** Gets the invulnerable ticks from the entity */
+ int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+
+ /** Set the invulnerable ticks from the entity */
+ void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
// tolua_end
@@ -392,27 +430,37 @@ protected:
/// The entity which is attached to this entity (rider), NULL if none
cEntity * m_Attachee;
- // Flags that signal that we haven't updated the clients with the latest.
- bool m_bDirtyHead;
- bool m_bDirtyOrientation;
- bool m_bDirtyPosition;
- bool m_bDirtySpeed;
-
- bool m_bOnGround;
- float m_Gravity;
+ /** Stores whether head yaw has been set manually */
+ bool m_bDirtyHead;
- // Last Position.
- double m_LastPosX, m_LastPosY, m_LastPosZ;
+ /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
+ bool m_bDirtyOrientation;
+
+ /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
+ Ensures that said packet is sent only once */
+ bool m_bHasSentNoSpeed;
- // This variables keep track of the last time a packet was sent
- Int64 m_TimeLastTeleportPacket, m_TimeLastMoveReltPacket, m_TimeLastSpeedPacket; // In ticks
+ /** Stores if the entity is on the ground */
+ bool m_bOnGround;
+
+ /** Stores gravity that is applied to an entity every tick
+ For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */
+ float m_Gravity;
+
+ /** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
+ Only updated if cEntity::BroadcastMovementUpdate() is called! */
+ Vector3d m_LastPos;
- bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() )
+ /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
+ bool m_IsInitialized;
eEntityType m_EntityType;
cWorld * m_World;
+ /// Whether the entity is capable of taking fire or lava damage.
+ bool m_IsFireproof;
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;
@@ -428,12 +476,14 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
+
virtual void Destroyed(void) {} // Called after the entity has been destroyed
void SetWorld(cWorld * a_World) { m_World = a_World; }
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir();
+
/** Called once per tick to set IsSwimming and IsSubmerged */
virtual void SetSwimState(cChunk & a_Chunk);
@@ -445,29 +495,33 @@ protected:
int m_AirTickTimer;
private:
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
double m_HeadYaw;
- // Measured in meter/second (m/s)
+ /** Measured in meter/second (m/s) */
Vector3d m_Speed;
- // Measured in degrees, [-180, +180)
+ /** Measured in degrees, [-180, +180) */
Vector3d m_Rot;
- /// Position of the entity's XZ center and Y bottom
+ /** Position of the entity's XZ center and Y bottom */
Vector3d m_Pos;
- // Measured in meter / second
+ /** Measured in meter / second */
Vector3d m_WaterSpeed;
- // Measured in Kilograms (Kg)
+ /** Measured in Kilograms (Kg) */
double m_Mass;
- /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter.
+ /** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
double m_Width;
- /// Height of the entity (Y axis)
+ /** Height of the entity (Y axis) */
double m_Height;
+
+ /** If a player hit a entity, the entity receive a invulnerable of 10 ticks.
+ While this ticks, a player can't hit this entity. */
+ int m_InvulnerableTicks;
} ; // tolua_export
typedef std::list<cEntity *> cEntityList;
diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp
new file mode 100644
index 000000000..202dde942
--- /dev/null
+++ b/src/Entities/ExpBottleEntity.cpp
@@ -0,0 +1,27 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ExpBottleEntity.h"
+#include "../World.h"
+
+
+
+
+
+cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // Spawn an experience orb with a reward between 3 and 11.
+ m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
+ m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
+
+ Destroy();
+}
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
new file mode 100644
index 000000000..b2043d8f1
--- /dev/null
+++ b/src/Entities/ExpBottleEntity.h
@@ -0,0 +1,33 @@
+//
+// ExpBottleEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cExpBottleEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cExpBottleEntity);
+
+ cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+
+}; // tolua_export
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 3623c869a..10f79aedc 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -34,8 +34,6 @@ cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
void cExpOrb::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendExperienceOrb(*this);
- m_bDirtyPosition = false;
- m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp
index a66c7e4ae..beb58f207 100644
--- a/src/Entities/FallingBlock.cpp
+++ b/src/Entities/FallingBlock.cpp
@@ -87,7 +87,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);
- if ((GetSpeedX() != 0) || (GetSpeedZ() != 0))
+ // If not static (one billionth precision) broadcast movement
+ if ((fabs(GetSpeedX()) > std::numeric_limits<double>::epsilon()) || (fabs(GetSpeedZ()) > std::numeric_limits<double>::epsilon()))
{
BroadcastMovementUpdate();
}
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
new file mode 100644
index 000000000..aba32602f
--- /dev/null
+++ b/src/Entities/FireChargeEntity.cpp
@@ -0,0 +1,50 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireChargeEntity.h"
+#include "../World.h"
+
+
+
+
+
+cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
+ }
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+
+ // TODO: Some entities are immune to hits
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+}
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
new file mode 100644
index 000000000..3924c337c
--- /dev/null
+++ b/src/Entities/FireChargeEntity.h
@@ -0,0 +1,36 @@
+//
+// FireChargeEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cFireChargeEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireChargeEntity);
+
+ cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+} ; // tolua_export
diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp
new file mode 100644
index 000000000..403a53c84
--- /dev/null
+++ b/src/Entities/FireworkEntity.cpp
@@ -0,0 +1,73 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireworkEntity.h"
+#include "../World.h"
+#include "../Chunk.h"
+
+
+
+
+
+cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
+ super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
+ m_ExplodeTimer(0),
+ m_FireworkItem(a_Item)
+{
+}
+
+
+
+
+
+void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int PosY = POSY_TOINT;
+
+ if ((PosY < 0) || (PosY >= cChunkDef::Height))
+ {
+ goto setspeed;
+ }
+
+ if (m_IsInGround)
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
+ {
+ m_IsInGround = false;
+ }
+ else
+ {
+ return;
+ }
+ }
+ else
+ {
+ if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
+ {
+ OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
+ return;
+ }
+ }
+
+setspeed:
+ AddSpeedY(1);
+ AddPosition(GetSpeed() * (a_Dt / 1000));
+}
+
+
+
+
+
+void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
+ {
+ m_World->BroadcastEntityStatus(*this, esFireworkExploding);
+ Destroy();
+ }
+
+ m_ExplodeTimer++;
+}
diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h
new file mode 100644
index 000000000..c62ca9402
--- /dev/null
+++ b/src/Entities/FireworkEntity.h
@@ -0,0 +1,40 @@
+//
+// FireworkEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cFireworkEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cFireworkEntity);
+
+ cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
+ const cItem & GetItem(void) const { return m_FireworkItem; }
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+
+ int m_ExplodeTimer;
+ cItem m_FireworkItem;
+
+}; // tolua_export
diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp
new file mode 100644
index 000000000..9e4cb387e
--- /dev/null
+++ b/src/Entities/GhastFireballEntity.cpp
@@ -0,0 +1,44 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "GhastFireballEntity.h"
+#include "../World.h"
+
+
+
+
+
+cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
new file mode 100644
index 000000000..9e4572c78
--- /dev/null
+++ b/src/Entities/GhastFireballEntity.h
@@ -0,0 +1,38 @@
+//
+// GhastFireballEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cGhastFireballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cGhastFireballEntity);
+
+ cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // TODO: Deflecting the fireballs by arrow- or sword- hits
+
+} ; // tolua_export
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 7f38aa35a..7bd440d6d 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -132,7 +132,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int PosY = (int)floor(GetPosY());
+ int PosY = POSY_TOINT;
if ((PosY <= 0) || (PosY >= cChunkDef::Height))
{
// Outside the world, just process normal falling physics
@@ -141,8 +141,8 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
return;
}
- int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ int RelPosX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
if (Chunk == NULL)
{
@@ -195,7 +195,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
super::HandlePhysics(a_Dt, *Chunk);
}
- if (m_bIsOnDetectorRail && !Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())).Equals(m_DetectorRailPosition))
+ if (m_bIsOnDetectorRail && !Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT).Equals(m_DetectorRailPosition))
{
m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
m_bIsOnDetectorRail = false;
@@ -203,7 +203,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
else if (WasDetectorRail)
{
m_bIsOnDetectorRail = true;
- m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ m_DetectorRailPosition = Vector3i(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
}
// Broadcast positioning changes to client
@@ -719,11 +719,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedZ() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ()));
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -736,10 +736,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedZ() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -756,10 +756,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
{
if (GetSpeedX() > 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -772,10 +772,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
}
else if (GetSpeedX() < 0)
{
- BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block))
{
- cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
+ cBoundingBox bbBlock(Vector3d(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT), 0.5, 1);
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
if (bbBlock.DoesIntersect(bbMinecart))
@@ -793,10 +793,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
case E_META_RAIL_CURVED_ZP_XM:
case E_META_RAIL_CURVED_ZP_XP:
{
- BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
- BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
- BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
+ BLOCKTYPE BlockXM = m_World->GetBlock(POSX_TOINT - 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockXP = m_World->GetBlock(POSX_TOINT + 1, POSY_TOINT, POSZ_TOINT);
+ BLOCKTYPE BlockZM = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT - 1);
+ BLOCKTYPE BlockZP = m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT + 1);
if (
(!IsBlockRail(BlockXM) && cBlockInfo::IsSolid(BlockXM)) ||
(!IsBlockRail(BlockXP) && cBlockInfo::IsSolid(BlockXP)) ||
@@ -805,7 +805,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
)
{
SetSpeed(0, 0, 0);
- SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
+ SetPosition(POSX_TOINT + 0.5, GetPosY(), POSZ_TOINT + 0.5);
return true;
}
break;
@@ -822,7 +822,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
{
cMinecartCollisionCallback MinecartCollisionCallback(GetPosition(), GetHeight(), GetWidth(), GetUniqueID(), ((m_Attachee == NULL) ? -1 : m_Attachee->GetUniqueID()));
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk((int)floor(GetPosX()), (int)floor(GetPosZ()), ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ);
m_World->ForEachEntityInChunk(ChunkX, ChunkZ, MinecartCollisionCallback);
if (!MinecartCollisionCallback.FoundIntersection())
@@ -902,18 +902,21 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
-void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
+bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
{
if ((TDI.Attacker != NULL) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
{
Destroy();
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
- super::DoTakeDamage(TDI);
- return; // No drops for creative
+ SetInvulnerableTicks(0);
+ return super::DoTakeDamage(TDI); // No drops for creative
}
m_LastDamage = TDI.FinalDamage;
- super::DoTakeDamage(TDI);
+ if (!super::DoTakeDamage(TDI))
+ {
+ return false;
+ }
m_World->BroadcastEntityMetadata(*this);
@@ -952,12 +955,13 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
default:
{
ASSERT(!"Unhandled minecart type when spawning pickup!");
- return;
+ return true;
}
}
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
}
+ return true;
}
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index ebdb576e0..1e60f091c 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -36,7 +36,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
int LastDamage(void) const { return m_LastDamage; }
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 7fc89b62b..497b41683 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -98,45 +98,44 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
if (!m_bCollected)
{
- int BlockY = (int) floor(GetPosY());
+ int BlockY = POSY_TOINT;
+ int BlockX = POSX_TOINT;
+ int BlockZ = POSZ_TOINT;
+
if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
{
- int BlockX = (int) floor(GetPosX());
- int BlockZ = (int) floor(GetPosZ());
// Position might have changed due to physics. So we have to make sure we have the correct chunk.
- cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
- if (CurrentChunk != NULL) // Make sure the chunk is loaded
- {
- int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
- int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
+ GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ)
+
+ int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
+ int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
- // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
- BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
- BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
-
- if (
- IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
- IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
- )
+ // If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
+ BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
+ BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
+
+ if (
+ IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
+ )
+ {
+ m_bCollected = true;
+ m_Timer = 0; // We have to reset the timer.
+ m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
+ if (m_Timer > 500.f)
{
- m_bCollected = true;
- m_Timer = 0; // We have to reset the timer.
- m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
- if (m_Timer > 500.f)
- {
- Destroy(true);
- return;
- }
+ Destroy(true);
+ return;
}
+ }
- if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ {
+ cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ if (PickupCombiningCallback.FoundMatchingPickup())
{
- cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
- m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
- if (PickupCombiningCallback.FoundMatchingPickup())
- {
- m_World->BroadcastEntityMetadata(*this);
- }
+ m_World->BroadcastEntityMetadata(*this);
}
}
}
@@ -156,7 +155,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
- if (GetPosY() < -8) // Out of this world and no more visible!
+ if (GetPosY() < VOID_BOUNDARY) // Out of this world and no more visible!
{
Destroy(true);
return;
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index 74b917bce..2dcbecaaf 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -49,9 +49,6 @@ public:
bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
- Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3d m_WaterSpeed;
/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
float m_Timer;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 7f2e5b4c2..6ac11c270 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -76,18 +76,16 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = 0;
m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
if (!LoadFromDisk())
{
m_Inventory.Clear();
- SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX());
- SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY());
- SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ());
+ cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld();
+ SetPosX(DefaultWorld->GetSpawnX());
+ SetPosY(DefaultWorld->GetSpawnY());
+ SetPosZ(DefaultWorld->GetSpawnZ());
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@@ -208,25 +206,22 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_BowCharge += 1;
}
- //handle updating experience
+ // Handle updating experience
if (m_bDirtyExperience)
{
SendExperience();
}
- if (m_bDirtyPosition)
+ if (GetPosition() != m_LastPos) // Change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
- BroadcastMovementUpdate(m_ClientHandle);
m_ClientHandle->StreamChunks();
}
- else
- {
- BroadcastMovementUpdate(m_ClientHandle);
- }
+
+ BroadcastMovementUpdate(m_ClientHandle);
if (m_Health > 0) // make sure player is alive
{
@@ -437,7 +432,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
+ BLOCKTYPE BlockType = World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT);
if (BlockType != E_BLOCK_AIR)
{
m_bTouchGround = true;
@@ -466,7 +461,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
TakeDamage(dtFalling, NULL, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = (float)GetPosY();
@@ -590,7 +585,7 @@ void cPlayer::FinishEating(void)
m_EatingFinishTick = -1;
// Send the packets:
- m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
+ m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
m_World->BroadcastEntityAnimation(*this, 0);
m_World->BroadcastEntityMetadata(*this);
@@ -807,14 +802,14 @@ void cPlayer::SetFlying(bool a_IsFlying)
-void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
{
// No damage / health in creative mode if not void or plugin damage
- return;
+ return false;
}
}
@@ -827,17 +822,19 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_Team->AllowsFriendlyFire())
{
// Friendly fire is disabled
- return;
+ return false;
}
}
}
- super::DoTakeDamage(a_TDI);
-
- // Any kind of damage adds food exhaustion
- AddFoodExhaustion(0.3f);
-
- SendHealth();
+ if (super::DoTakeDamage(a_TDI))
+ {
+ // Any kind of damage adds food exhaustion
+ AddFoodExhaustion(0.3f);
+ SendHealth();
+ return true;
+ }
+ return false;
}
@@ -896,6 +893,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
+ SetInvulnerableTicks(20);
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
@@ -1165,9 +1163,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
-void cPlayer::ForceSetSpeed(Vector3d a_Direction)
+void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
{
- SetSpeed(a_Direction);
+ SetSpeed(a_Speed);
m_ClientHandle->SendEntityVelocity(*this);
}
@@ -1519,22 +1517,16 @@ void cPlayer::LoadPermissionsFromDisk()
cIniFile IniFile;
if (IniFile.ReadFile("users.ini"))
{
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if (!Groups.empty())
+ AString Groups = IniFile.GetValueSet(m_PlayerName, "Groups", "Default");
+ AStringVector Split = StringSplitAndTrim(Groups, ",");
+
+ for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
{
- AStringVector Split = StringSplitAndTrim(Groups, ",");
- for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
+ if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
{
- if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
- {
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
- }
- AddToGroup(*itr);
+ LOGWARNING("The group %s for player %s was not found!", itr->c_str(), m_PlayerName.c_str());
}
- }
- else
- {
- AddToGroup("Default");
+ AddToGroup(*itr);
}
AString Color = IniFile.GetValue(m_PlayerName, "Color", "-");
@@ -1546,8 +1538,10 @@ void cPlayer::LoadPermissionsFromDisk()
else
{
cGroupManager::GenerateDefaultUsersIni(IniFile);
+ IniFile.AddValue("Groups", m_PlayerName, "Default");
AddToGroup("Default");
}
+ IniFile.WriteFile("users.ini");
ResolvePermissions();
}
@@ -1596,10 +1590,7 @@ bool cPlayer::LoadFromDisk()
SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_LastFoodPos = GetPosition();
+ m_LastPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
@@ -1860,17 +1851,16 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
-
- // Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastFoodPos);
- Movement.y = 0; // Only take XZ movement into account
- m_LastFoodPos = GetPosition();
-
+
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
{
return;
}
+
+ // Calculate the distance travelled, update the last pos:
+ Vector3d Movement(GetPosition() - m_LastPos);
+ Movement.y = 0; // Only take XZ movement into account
// Apply the exhaustion based on distance travelled:
double BaseExhaustion = Movement.Length();
@@ -1899,9 +1889,9 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
void cPlayer::Detach()
{
super::Detach();
- int PosX = (int)floor(GetPosX());
- int PosY = (int)floor(GetPosY());
- int PosZ = (int)floor(GetPosZ());
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
// Search for a position within an area to teleport player after detachment
// Position must be solid land, and occupied by a nonsolid block
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 05377a117..6fc7e2875 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -181,7 +181,7 @@ public:
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
- void ForceSetSpeed(Vector3d a_Direction); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export
@@ -423,9 +423,6 @@ protected:
/** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */
int m_FoodPoisonedTicksRemaining;
- /** Last position that has been recorded for food-related processing: */
- Vector3d m_LastFoodPos;
-
float m_LastJumpHeight;
float m_LastGroundHeight;
bool m_bTouchGround;
@@ -498,7 +495,7 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
- virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
virtual void TickBurning(cChunk & a_Chunk) override;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index e86bb48bd..3e48d310c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -4,15 +4,24 @@
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
+
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
-#include "Player.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
+#include "ArrowEntity.h"
+#include "ThrownEggEntity.h"
+#include "ThrownEnderPearlEntity.h"
+#include "ExpBottleEntity.h"
+#include "ThrownSnowballEntity.h"
+#include "FireChargeEntity.h"
+#include "FireworkEntity.h"
+#include "GhastFireballEntity.h"
+
@@ -401,495 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
// Overriden in arrow
UNUSED(a_Dest);
}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cArrowEntity:
-
-cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
- m_PickupState(psNoPickup),
- m_DamageCoeff(2),
- m_IsCritical(false),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_bIsCollected(false),
- m_HitBlockPos(Vector3i(0, 0, 0))
-{
- SetSpeed(a_Speed);
- SetMass(0.1);
- SetYawFromSpeed();
- SetPitchFromSpeed();
- LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
-}
-
-
-
-
-
-cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
- super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
- m_PickupState(psInSurvivalOrCreative),
- m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1)),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_bIsCollected(false),
- m_HitBlockPos(0, 0, 0)
-{
-}
-
-
-
-
-
-bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
-{
- switch (m_PickupState)
- {
- case psNoPickup: return false;
- case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
- case psInCreative: return a_Player.IsGameModeCreative();
- }
- ASSERT(!"Unhandled pickup state");
- return false;
-}
-
-
-
-
-
-void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (a_HitFace == BLOCK_FACE_NONE) { return; }
-
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
- int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- switch (a_HitFace)
- {
- case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
- case BLOCK_FACE_YM:
- {
- break;
- }
- default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
- }
-
- m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
-
- // Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-}
-
-
-
-
-
-void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
- int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
- if (m_IsCritical)
- {
- Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
-
- // Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-
- Destroy();
-}
-
-
-
-
-
-void cArrowEntity::CollectedBy(cPlayer * a_Dest)
-{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
- {
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
- {
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
- }
- }
-}
-
-
-
-
-
-void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- m_Timer += a_Dt;
-
- if (m_bIsCollected)
- {
- if (m_Timer > 500.f) // 0.5 seconds
- {
- Destroy();
- return;
- }
- }
- else if (m_Timer > 1000 * 60 * 5) // 5 minutes
- {
- Destroy();
- return;
- }
-
- if (m_IsInGround)
- {
- // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
- // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
- // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
- // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
-
- if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
- {
- if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
- {
- m_World->BroadcastTeleportEntity(*this);
- m_HitGroundTimer = -1;
- }
- else
- {
- m_HitGroundTimer += a_Dt;
- }
- }
-
- int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
-
- if (Chunk == NULL)
- {
- // Inside an unloaded chunk, abort
- return;
- }
-
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
- {
- m_IsInGround = false; // Yes, begin simulating physics again
- }
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEggEntity:
-
-cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (m_World->GetTickRandomNumber(7) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
- else if (m_World->GetTickRandomNumber(32) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEnderPearlEntity :
-
-cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
- {
- // TODO: The coords might need some tweaking based on the block face
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
- }
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownSnowballEntity :
-
-cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- int TotalDamage = 0;
- if (a_EntityHit.IsMob())
- {
- cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
- if (MobType == cMonster::mtBlaze)
- {
- TotalDamage = 3;
- }
- else if (MobType == cMonster::mtEnderDragon)
- {
- TotalDamage = 1;
- }
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
-
- Destroy(true);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBottleOEnchantingEntity :
-
-cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
-super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // Spawn an experience orb with a reward between 3 and 11.
- m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
- m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireworkEntity :
-
-cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
-super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
- m_ExplodeTimer(0),
- m_FireworkItem(a_Item)
-{
-}
-
-
-
-
-
-void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
- int PosY = POSY_TOINT;
-
- if ((PosY < 0) || (PosY >= cChunkDef::Height))
- {
- goto setspeed;
- }
-
- if (m_IsInGround)
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
- {
- m_IsInGround = false;
- }
- else
- {
- return;
- }
- }
- else
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
- {
- OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
- return;
- }
- }
-
-setspeed:
- AddSpeedY(1);
- AddPosition(GetSpeed() * (a_Dt / 1000));
-}
-
-
-
-
-
-void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
- {
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE);
- Destroy();
- }
-
- m_ExplodeTimer++;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cGhastFireballEntity :
-
-cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireChargeEntity :
-
-cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
- }
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
-}
-
-
-
-
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index efb7ae783..ae06b072f 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -94,300 +94,4 @@ protected:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
- // tolua_begin
-} ;
-
-
-
-
-
-class cArrowEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
- /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field
- enum ePickupState
- {
- psNoPickup = 0,
- psInSurvivalOrCreative = 1,
- psInCreative = 2,
- } ;
-
- // tolua_end
-
- CLASS_PROTODEF(cArrowEntity);
-
- /// Creates a new arrow with psNoPickup state and default damage modifier coeff
- cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
- /// Creates a new arrow as shot by a player, initializes it from the player object
- cArrowEntity(cPlayer & a_Player, double a_Force);
-
- // tolua_begin
-
- /// Returns whether the arrow can be picked up by players
- ePickupState GetPickupState(void) const { return m_PickupState; }
-
- /// Sets a new pickup state
- void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; }
-
- /// Returns the damage modifier coeff.
- double GetDamageCoeff(void) const { return m_DamageCoeff; }
-
- /// Sets the damage modifier coeff
- void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
-
- /// Returns true if the specified player can pick the arrow up
- bool CanPickup(const cPlayer & a_Player) const;
-
- /// Returns true if the arrow is set as critical
- bool IsCritical(void) const { return m_IsCritical; }
-
- /// Sets the IsCritical flag
- void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; }
-
- // tolua_end
-
-protected:
-
- /// Determines when the arrow can be picked up by players
- ePickupState m_PickupState;
-
- /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow
- double m_DamageCoeff;
-
- /// If true, the arrow deals more damage
- bool m_IsCritical;
-
- /// Timer for pickup collection animation or five minute timeout
- float m_Timer;
-
- /// Timer for client arrow position confirmation via TeleportEntity
- float m_HitGroundTimer;
-
- /// If true, the arrow is in the process of being collected - don't go to anyone else
- bool m_bIsCollected;
-
- /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
- Vector3i m_HitBlockPos;
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void CollectedBy(cPlayer * a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- // tolua_begin
-} ;
-
-
-
-
-
-class cThrownEggEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEggEntity);
-
- cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownEnderPearlEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownEnderPearlEntity);
-
- cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // tolua_end
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cThrownSnowballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cThrownSnowballEntity);
-
- cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cExpBottleEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cExpBottleEntity);
-
- cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
-
- // tolua_begin
-
-};
-
-
-
-
-
-class cFireworkEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireworkEntity);
-
- cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item);
- const cItem & GetItem(void) const { return m_FireworkItem; }
-
-protected:
-
- // cProjectileEntity overrides:
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
-private:
-
- int m_ExplodeTimer;
- cItem m_FireworkItem;
-
- // tolua_begin
-
-};
-
-
-
-
-
-class cGhastFireballEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cGhastFireballEntity);
-
- cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // TODO: Deflecting the fireballs by arrow- or sword- hits
-
- // tolua_begin
-
-} ;
-
-
-
-
-
-class cFireChargeEntity :
- public cProjectileEntity
-{
- typedef cProjectileEntity super;
-
-public:
-
- // tolua_end
-
- CLASS_PROTODEF(cFireChargeEntity);
-
- cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
-
-protected:
-
- void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
-
- // tolua_begin
-
-} ;
-
-
-
-
-// tolua_end
-
-
-
+} ; // tolua_export
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
index 02f31f5bb..fd9a4e7ac 100644
--- a/src/Entities/TNTEntity.cpp
+++ b/src/Entities/TNTEntity.cpp
@@ -30,8 +30,6 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
- m_bDirtyPosition = false;
- m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp
new file mode 100644
index 000000000..224019091
--- /dev/null
+++ b/src/Entities/ThrownEggEntity.cpp
@@ -0,0 +1,59 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownEggEntity.h"
+#include "../World.h"
+
+
+
+
+
+cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ TrySpawnChicken(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TrySpawnChicken(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
+{
+ if (m_World->GetTickRandomNumber(7) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+ else if (m_World->GetTickRandomNumber(32) == 1)
+ {
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
+ }
+}
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
new file mode 100644
index 000000000..5ba8f051b
--- /dev/null
+++ b/src/Entities/ThrownEggEntity.h
@@ -0,0 +1,37 @@
+//
+// ThrownEggEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownEggEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEggEntity);
+
+ cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Randomly decides whether to spawn a chicken where the egg lands.
+ void TrySpawnChicken(const Vector3d & a_HitPos);
+
+} ; // tolua_export
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
new file mode 100644
index 000000000..c37161145
--- /dev/null
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -0,0 +1,54 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownEnderPearlEntity.h"
+
+
+
+
+
+cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ // TODO: Tweak a_HitPos based on block face.
+ TeleportCreator(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TeleportCreator(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
+{
+ // Teleport the creator here, make them take 5 damage:
+ if (m_Creator != NULL)
+ {
+ m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
+ m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
+ }
+}
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
new file mode 100644
index 000000000..ddee5babe
--- /dev/null
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -0,0 +1,37 @@
+//
+// ThrownEnderPearlEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownEnderPearlEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownEnderPearlEntity);
+
+ cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+ // Teleports the creator where the ender pearl lands.
+ void TeleportCreator(const Vector3d & a_HitPos);
+
+} ; // tolua_export
diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp
new file mode 100644
index 000000000..427f630f7
--- /dev/null
+++ b/src/Entities/ThrownSnowballEntity.cpp
@@ -0,0 +1,48 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ThrownSnowballEntity.h"
+#include "../World.h"
+
+
+
+
+
+cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+}
+
+
+
+
+
+void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ if (a_EntityHit.IsMob())
+ {
+ cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
+ if (MobType == cMonster::mtBlaze)
+ {
+ TotalDamage = 3;
+ }
+ else if (MobType == cMonster::mtEnderDragon)
+ {
+ TotalDamage = 1;
+ }
+ }
+ // TODO: If entity is Ender Crystal, destroy it
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
new file mode 100644
index 000000000..a09512e37
--- /dev/null
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -0,0 +1,34 @@
+//
+// ThrownSnowballEntity.h
+//
+
+#pragma once
+
+#include "ProjectileEntity.h"
+
+
+
+
+
+// tolua_begin
+
+class cThrownSnowballEntity :
+ public cProjectileEntity
+{
+ typedef cProjectileEntity super;
+
+public:
+
+ // tolua_end
+
+ CLASS_PROTODEF(cThrownSnowballEntity);
+
+ cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
+
+protected:
+
+ // cProjectileEntity overrides:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+
+} ; // tolua_export
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index e6634bb0d..42bf5f3f9 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -91,7 +91,8 @@ int cFastRandom::m_SeedCounter = 0;
cFastRandom::cFastRandom(void) :
- m_Seed(m_SeedCounter++)
+ m_Seed(m_SeedCounter++),
+ m_Counter(0)
{
}
@@ -172,3 +173,13 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt)
+
+int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
+{
+ cFastRandom Random;
+ return Random.NextInt(a_End - a_Begin + 1) + a_Begin;
+}
+
+
+
+
diff --git a/src/FastRandom.h b/src/FastRandom.h
index bf70822cf..567198a31 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -43,6 +43,9 @@ public:
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
float NextFloat(float a_Range, int a_Salt);
+
+ /** Returns a random int in the range [a_Begin .. a_End] */
+ int GenerateRandomInteger(int a_Begin, int a_End);
protected:
int m_Seed;
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index 1810d7c49..bd7fd8079 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -56,7 +56,6 @@ void cFurnaceRecipe::ReloadRecipes(void)
std::ifstream f;
char a_File[] = "furnace.txt";
f.open(a_File, std::ios::in);
- std::string input;
if (!f.good())
{
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 1147744c0..3dacb5066 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating ${SOURCE})
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 98b7c8681..5cad11d2a 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -200,13 +200,14 @@ void cCaveTunnel::Randomize(cNoise & a_Noise)
for (int i = 0; i < 4; i++)
{
// For each already present point, insert a point in between it and its predecessor, shifted randomly.
- int PrevX = m_Points.front().m_BlockX;
- int PrevY = m_Points.front().m_BlockY;
- int PrevZ = m_Points.front().m_BlockZ;
- int PrevR = m_Points.front().m_Radius;
+ cCaveDefPoint & Point = m_Points.front();
+ int PrevX = Point.m_BlockX;
+ int PrevY = Point.m_BlockY;
+ int PrevZ = Point.m_BlockZ;
+ int PrevR = Point.m_Radius;
cCaveDefPoints Pts;
Pts.reserve(m_Points.size() * 2 + 1);
- Pts.push_back(m_Points.front());
+ Pts.push_back(Point);
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
@@ -244,11 +245,12 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cCaveDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevY = a_Src.front().m_BlockY;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
+ const cCaveDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevY = Source.m_BlockY;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;
@@ -310,9 +312,10 @@ void cCaveTunnel::FinishLinear(void)
std::swap(Pts, m_Points);
m_Points.reserve(Pts.size() * 3);
- int PrevX = Pts.front().m_BlockX;
- int PrevY = Pts.front().m_BlockY;
- int PrevZ = Pts.front().m_BlockZ;
+ cCaveDefPoint & PrevPoint = Pts.front();
+ int PrevX = PrevPoint.m_BlockX;
+ int PrevY = PrevPoint.m_BlockY;
+ int PrevZ = PrevPoint.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
{
int x1 = itr->m_BlockX;
@@ -433,9 +436,10 @@ void cCaveTunnel::FinishLinear(void)
void cCaveTunnel::CalcBoundingBox(void)
{
- m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX;
- m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY;
- m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ;
+ cCaveDefPoint & Point = m_Points.front();
+ m_MinBlockX = m_MaxBlockX = Point.m_BlockX;
+ m_MinBlockY = m_MaxBlockY = Point.m_BlockY;
+ m_MinBlockZ = m_MaxBlockZ = Point.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius);
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index 02779a8a3..d90fdeb0a 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -71,6 +71,40 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Performance test of the NetherFort generator:
+
+/*
+#include "OSSupport/Timer.h"
+static class cNetherFortPerfTest
+{
+public:
+ cNetherFortPerfTest(void)
+ {
+ cTimer Timer;
+ long long StartTime = Timer.GetNowTime();
+
+ const int GridSize = 512;
+ const int MaxDepth = 12;
+ const int NumIterations = 100;
+ for (int i = 0; i < NumIterations; i++)
+ {
+ cNetherFortGen FortGen(i, GridSize, MaxDepth);
+ delete new cNetherFortGen::cNetherFort(FortGen, 0, 0, GridSize, MaxDepth, i);
+ }
+
+ long long EndTime = Timer.GetNowTime();
+ printf("%d forts took %lld msec (%f sec) to generate\n", NumIterations, EndTime - StartTime, ((double)(EndTime - StartTime)) / 1000);
+ exit(0);
+ }
+
+} g_PerfTest;
+//*/
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen:
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
@@ -80,9 +114,9 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
m_MaxDepth(a_MaxDepth)
{
// Initialize the prefabs:
- for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortPrefabsCount; i++)
{
- cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]);
+ cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs[i]);
m_AllPieces.push_back(Prefab);
if (Prefab->HasConnectorType(0))
{
@@ -95,15 +129,17 @@ cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
}
// Initialize the starting piece prefabs:
- for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++)
+ for (size_t i = 0; i < g_NetherFortStartingPrefabsCount; i++)
{
- m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i]));
+ m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs[i]));
}
+ /*
// DEBUG: Try one round of placement:
cPlacedPieces Pieces;
cBFSPieceGenerator pg(*this, a_Seed);
pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
+ */
}
@@ -256,6 +292,15 @@ cPieces cNetherFortGen::GetStartingPieces(void)
+int cNetherFortGen::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
+{
+ return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+}
+
+
+
+
+
void cNetherFortGen::PiecePlaced(const cPiece & a_Piece)
{
UNUSED(a_Piece);
diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h
index 10ba01396..d51596b9e 100644
--- a/src/Generating/NetherFortGen.h
+++ b/src/Generating/NetherFortGen.h
@@ -26,6 +26,7 @@ public:
virtual ~cNetherFortGen();
protected:
+ friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp
class cNetherFort; // fwd: NetherFortGen.cpp
typedef std::list<cNetherFort *> cNetherForts;
@@ -77,6 +78,7 @@ protected:
// cPiecePool overrides:
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
virtual cPieces GetStartingPieces(void) override;
+ virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
virtual void PiecePlaced(const cPiece & a_Piece) override;
virtual void Reset(void) override;
} ;
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index 8999a5ff7..db45cd08b 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -388,22 +388,26 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Get a list of available connections:
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
cConnections Connections;
- cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type);
+ int WantedConnectorType = -a_Connector.m_Type;
+ cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
Connections.reserve(AvailablePieces.size());
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
-
- /*
- // DEBUG:
- printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str());
- //*/
-
+ int WeightTotal = 0;
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
{
+ // Get the relative chance of this piece being generated in this path:
+ int Weight = m_PiecePool.GetPieceWeight(a_ParentPiece, a_Connector, **itrP);
+ if (Weight <= 0)
+ {
+ continue;
+ }
+
+ // Try fitting each of the piece's connector:
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
{
- if (itrC->m_Type != a_Connector.m_Type)
+ if (itrC->m_Type != WantedConnectorType)
{
continue;
}
@@ -419,7 +423,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Doesn't fit in this rotation
continue;
}
- Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations));
+ // Fits, add it to list of possibile connections:
+ Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations, Weight));
+ WeightTotal += Weight;
} // for itrC - Connectors[]
} // for itrP - AvailablePieces[]
if (Connections.empty())
@@ -427,21 +433,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// No available connections, bail out
return false;
}
+ ASSERT(WeightTotal > 0);
- // Choose a random connection from the list:
- int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7;
- cConnection & Conn = Connections[rnd % Connections.size()];
+ // Choose a random connection from the list, based on the weights:
+ int rnd = (m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7) % WeightTotal;
+ size_t ChosenIndex = 0;
+ for (cConnections::const_iterator itr = Connections.begin(), end = Connections.end(); itr != end; ++itr, ++ChosenIndex)
+ {
+ rnd -= itr->m_Weight;
+ if (rnd <= 0)
+ {
+ // This is the piece to choose
+ break;
+ }
+ }
+ cConnection & Conn = Connections[ChosenIndex];
// Place the piece:
- /*
- // DEBUG
- printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n",
- Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z,
- BlockFaceToString(Conn.m_Connector.m_Direction).c_str(),
- Conn.m_NumCCWRotations
- );
- //*/
-
Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations);
ConnPos -= NewPos;
cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations);
@@ -449,12 +457,6 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Add the new piece's connectors to the list of free connectors:
cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors();
-
- /*
- // DEBUG:
- printf("Adding %u connectors to the pool\n", Connectors.size() - 1);
- //*/
-
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
{
if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos))
@@ -524,10 +526,11 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPieceGenerator::cConnection:
-cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) :
+cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) :
m_Piece(&a_Piece),
m_Connector(a_Connector),
- m_NumCCWRotations(a_NumCCWRotations)
+ m_NumCCWRotations(a_NumCCWRotations),
+ m_Weight(a_Weight)
{
}
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index bef9d3463..16bec3bb4 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -38,7 +38,8 @@ public:
/** Position relative to the piece */
Vector3i m_Pos;
- /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */
+ /** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite
+ (negative) types. */
int m_Type;
/** Direction in which the connector is facing.
@@ -85,6 +86,13 @@ typedef std::vector<cPiece *> cPieces;
+// fwd:
+class cPlacedPiece;
+
+
+
+
+
/** This class is an interface that provides pieces for the generator. It can keep track of what pieces were
placed and adjust the returned piece vectors. */
class cPiecePool
@@ -101,6 +109,16 @@ public:
Multiple starting points are supported, one of the returned piece will be chosen. */
virtual cPieces GetStartingPieces(void) = 0;
+ /** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector.
+ This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used.
+ The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen.
+ */
+ virtual int GetPieceWeight(
+ const cPlacedPiece & a_PlacedPiece,
+ const cPiece::cConnector & a_ExistingConnector,
+ const cPiece & a_NewPiece
+ ) { return 1; }
+
/** Called after a piece is placed, to notify the pool that it has been used.
The pool may adjust the pieces it will return the next time. */
virtual void PiecePlaced(const cPiece & a_Piece) = 0;
@@ -157,8 +175,9 @@ protected:
cPiece * m_Piece; // The piece being connected
cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords)
int m_NumCCWRotations; // Number of rotations necessary to match the two connectors
+ int m_Weight; // Relative chance that this connection will be chosen
- cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations);
+ cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight);
};
typedef std::vector<cConnection> cConnections;
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 131b6acb2..0f20603be 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -23,6 +23,10 @@ static const cPrefab::sDef g_TestPrefabDef =
// Size:
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* 0 */
"a:112: 0\n" /* netherbrick */
@@ -91,7 +95,19 @@ static const cPrefab::sDef g_TestPrefabDef =
7, /* 1, 2, 3 CCW rotations */
// Merge strategy:
- cBlockArea::msImprint
+ cBlockArea::msImprint,
+
+ // ShouldExtendFloor:
+ false,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 1000,
};
static cPrefab g_TestPrefab(g_TestPrefabDef);
@@ -103,15 +119,22 @@ static cPrefab g_TestPrefab(g_TestPrefabDef);
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
- m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
+ m_HitBox(
+ a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ,
+ a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ
+ ),
m_AllowedRotations(a_Def.m_AllowedRotations),
- m_MergeStrategy(a_Def.m_MergeStrategy)
+ m_MergeStrategy(a_Def.m_MergeStrategy),
+ m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
+ m_DefaultWeight(a_Def.m_DefaultWeight),
+ m_AddWeightIfSame(a_Def.m_AddWeightIfSame)
{
m_BlockArea[0].Create(m_Size);
CharMap cm;
ParseCharMap(cm, a_Def.m_CharMap);
ParseBlockImage(cm, a_Def.m_Image);
ParseConnectors(a_Def.m_Connectors);
+ ParseDepthWeight(a_Def.m_DepthWeight);
// 1 CCW rotation:
if ((m_AllowedRotations & 0x01) != 0)
@@ -142,12 +165,56 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
{
+ // Draw the basic image:
Vector3i Placement = a_Placement->GetCoords();
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
- a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy);
+ const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()];
+ a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
+ // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
+ if (m_ShouldExtendFloor)
+ {
+ int MaxX = Image.GetSizeX();
+ int MaxZ = Image.GetSizeZ();
+ for (int z = 0; z < MaxZ; z++)
+ {
+ int RelZ = Placement.z + z;
+ if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
+ {
+ // Z coord outside the chunk
+ continue;
+ }
+ for (int x = 0; x < MaxX; x++)
+ {
+ int RelX = Placement.x + x;
+ if ((RelX < 0) || (RelX >= cChunkDef::Width))
+ {
+ // X coord outside the chunk
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
+ {
+ // Do not expand air nor sponge blocks
+ continue;
+ }
+ for (int y = Placement.y - 1; y >= 0; y--)
+ {
+ BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
+ if (ExistingBlock != E_BLOCK_AIR)
+ {
+ // End the expansion for this column, reached the end
+ break;
+ }
+ a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
+ } // for y
+ } // for x
+ } // for z
+ }
}
@@ -170,6 +237,26 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const
+int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const
+{
+ // Use the default or per-depth weight:
+ cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1);
+ int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second;
+
+ // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier:
+ const cPiece * ParentPiece = &a_PlacedPiece.GetPiece();
+ const cPiece * ThisPiece = this;
+ if (ThisPiece == ParentPiece)
+ {
+ res += m_AddWeightIfSame;
+ }
+ return res;
+}
+
+
+
+
+
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != NULL);
@@ -199,7 +286,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
if ((NumElements >= 3) && !CharDef[2].empty())
{
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
- ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
+ ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
} // for itr - Lines[]
@@ -277,6 +364,54 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
+void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef)
+{
+ // The member needn't be defined at all, if so, skip:
+ if (a_DepthWeightDef == NULL)
+ {
+ return;
+ }
+
+ // Split into individual records: "Record | Record | Record"
+ AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|");
+
+ // Add each record's contents:
+ for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr)
+ {
+ // Split into components: "Depth : Weight"
+ AStringVector Components = StringSplitAndTrim(*itr, ":");
+ if (Components.size() != 2)
+ {
+ LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str());
+ continue;
+ }
+
+ // Parse depth:
+ int Depth = atoi(Components[0].c_str());
+ if ((Depth == 0) && (Components[0] != "0"))
+ {
+ LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str());
+ continue;
+ }
+
+ // Parse weight:
+ int Weight = atoi(Components[1].c_str());
+ if ((Weight == 0) && (Components[1] != "0"))
+ {
+ LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str());
+ continue;
+ }
+
+ // Save to map:
+ ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate
+ m_DepthWeight[Depth] = Weight;
+ } // for itr - Defs[]
+}
+
+
+
+
+
cPiece::cConnectors cPrefab::GetConnectors(void) const
{
return m_Connectors;
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 04c4f09da..37db2ff16 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -37,11 +37,51 @@ public:
int m_SizeX;
int m_SizeY;
int m_SizeZ;
+
+ /** The hitbox used for collision-checking between prefabs. Relative to the bounds. */
+ int m_HitboxMinX, m_HitboxMinY, m_HitboxMinZ;
+ int m_HitboxMaxX, m_HitboxMaxY, m_HitboxMaxZ;
+
+ /** The mapping between characters in m_Image and the blocktype / blockmeta.
+ Format: "Char: BlockType: BlockMeta \n Char: BlockType : BlockMeta \n ..." */
const char * m_CharMap;
+
+ /** The actual image to be used for the prefab. Organized YZX (Y changes the least often).
+ Each character represents a single block, the type is mapped through m_CharMap. */
const char * m_Image;
+
+ /** List of connectors.
+ Format: "Type: X, Y, Z : Direction \n Type : X, Y, Z : Direction \n ...".
+ Type is an arbitrary number, Direction is the BlockFace constant value (0 .. 5). */
const char * m_Connectors;
+
+ /** Bitmask specifying the allowed rotations.
+ N rotations CCW are allowed if bit N is set. */
int m_AllowedRotations;
+
+ /** The merge strategy to use while drawing the prefab. */
cBlockArea::eMergeStrategy m_MergeStrategy;
+
+ /** If set to true, the prefab will extend its lowermost blocks until a solid block is found,
+ thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as
+ nether fortresses not to float. */
+ bool m_ShouldExtendFloor;
+
+ /** Chance of this piece being used, if no other modifier is active. */
+ int m_DefaultWeight;
+
+ /** Chances of this piece being used, per depth of the generated piece tree.
+ The starting piece has a depth of 0, the pieces connected to it are depth 1, etc.
+ The specified depth stands for the depth of the new piece (not the existing already-placed piece),
+ so valid depths start at 1.
+ Format: "Depth : Weight | Depth : Weight | Depth : Weight ..."
+ Depths that are not specified will use the m_DefaultWeight value. */
+ const char * m_DepthWeight;
+
+ /** The weight to add to this piece's base per-depth chance if the previous piece is the same.
+ Can be positive or negative.
+ This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
+ int m_AddWeightIfSame;
};
cPrefab(const sDef & a_Def);
@@ -51,6 +91,10 @@ public:
/** Returns true if the prefab has any connector of the specified type. */
bool HasConnectorType(int a_ConnectorType) const;
+
+ /** Returns the weight (chance) of this prefab generating as the next piece after the specified placed piece.
+ PiecePool implementations can use this for their GetPieceWeight() implementations. */
+ int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const;
protected:
/** Packs complete definition of a single block, for per-letter assignment. */
@@ -60,9 +104,12 @@ protected:
NIBBLETYPE m_BlockMeta;
};
- /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
+ /** Maps letters in the sDef::m_Image onto a sBlockTypeDef block type definition. */
typedef sBlockTypeDef CharMap[256];
+ /** Maps generator tree depth to weight. */
+ typedef std::map<int, int> cDepthWeight;
+
/** The cBlockArea that contains the block definitions for the prefab.
The index identifies the number of CCW rotations applied (0 = no rotation, 1 = 1 CCW rotation, ...). */
@@ -71,7 +118,7 @@ protected:
/** The size of the prefab */
Vector3i m_Size;
- /** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */
+ /** The hitbox used for collision-checking between prefabs. */
cCuboid m_HitBox;
/** The connectors through which the piece connects to other pieces */
@@ -82,6 +129,26 @@ protected:
/** The merge strategy to use when drawing the prefab into a block area */
cBlockArea::eMergeStrategy m_MergeStrategy;
+
+ /** If set to true, the prefab will extend its lowermost blocks until a solid block is found,
+ thus creating a foundation for the prefab. This is used for houses to be "on the ground", as well as
+ nether fortresses not to float. */
+ bool m_ShouldExtendFloor;
+
+ /** Chance of this piece being used, if no other modifier is active. */
+ int m_DefaultWeight;
+
+ /** Chances of this piece being used, per depth of the generated piece tree.
+ The starting piece has a depth of 0, the pieces connected to it are depth 1, etc.
+ The specified depth stands for the depth of the new piece (not the existing already-placed piece),
+ so valid depths start at 1.
+ Depths that are not specified will use the m_DefaultWeight value. */
+ cDepthWeight m_DepthWeight;
+
+ /** The weight to add to this piece's base per-depth chance if the previous piece is the same.
+ Can be positive or negative.
+ This is used e. g. to make nether bridges prefer spanning multiple segments or to penalize turrets next to each other. */
+ int m_AddWeightIfSame;
// cPiece overrides:
@@ -98,6 +165,9 @@ protected:
/** Parses the connectors definition text into m_Connectors member. */
void ParseConnectors(const char * a_ConnectorsDef);
+
+ /** Parses the per-depth weight into m_DepthWeight member. */
+ void ParseDepthWeight(const char * a_DepthWeightDef);
};
diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt
index 1e60447e7..a1f09112d 100644
--- a/src/Generating/Prefabs/CMakeLists.txt
+++ b/src/Generating/Prefabs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Generating_Prefabs ${SOURCE})
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index 5e8685e32..088340391 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -1,7 +1,10 @@
// NetherFortPrefabs.cpp
-// Defines all the prefabs for nether forts
+// Defines the prefabs in the group NetherFort
+
+// NOTE: This file has been generated automatically by GalExport!
+// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "NetherFortPrefabs.h"
@@ -10,347 +13,442 @@
-/*
-The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1.
-*/
-
-
-
-
-
-const cPrefab::sDef g_NetherFortPrefabs1[] =
+const cPrefab::sDef g_NetherFortPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyCorridor:
- // The data has been exported from gallery Nether, area index 37, ID 288
+ // The data has been exported from the gallery Nether, area index 37, ID 288, created by Aloe_vera
{
// Size:
13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b: 19: 0\n" /* sponge */
- "c:114: 4\n" /* netherbrickstairs */
- "d:114: 7\n" /* netherbrickstairs */
- "e:114: 5\n" /* netherbrickstairs */
- "f: 44: 6\n" /* step */
- "g:113: 0\n" /* netherbrickfence */
- "h:114: 2\n" /* netherbrickstairs */
- "i:114: 3\n" /* netherbrickstairs */
- "j:114: 0\n" /* netherbrickstairs */
- "k:114: 1\n" /* netherbrickstairs */
- ".: 0: 0\n" /* air */,
+ "b:114: 4\n" /* netherbrickstairs */
+ "c:114: 7\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44: 6\n" /* step */
+ "f:113: 0\n" /* netherbrickfence */
+ "g:114: 2\n" /* netherbrickstairs */
+ "h:114: 3\n" /* netherbrickstairs */
+ "i:114: 0\n" /* netherbrickstairs */
+ "j:114: 1\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "mmmmaaaaammmm"
+ /* 6 */ "mmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "bbbbaaaaabbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaa.aaa.aaaa"
+ /* 5 */ "mmbcaaaaacdmm"
+ /* 6 */ "mmmbcccccdmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm"
// Level 2
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaa.aaa.aaaa"
- "bbcdaaaaadebb"
- "bbbcdddddebbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "aaaa.eee.aaaa"
+ /* 5 */ "mmaaaaaaaaamm"
+ /* 6 */ "mmaaaaaaaaamm"
+ /* 7 */ "mmaaaaaaaaamm"
+ /* 8 */ "mmaaaaaaaaamm"
// Level 3
- "aaaaaaaaaaaaa"
- "............."
- "............."
- "............."
- "aaaa.fff.aaaa"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
- "bbaaaaaaaaabb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mmf.......fmm"
+ /* 7 */ "mmf.......fmm"
+ /* 8 */ "mmfffffffffmm"
// Level 4
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bbg.......gbb"
- "bbg.......gbb"
- "bbgggggggggbb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mm.........mm"
+ /* 7 */ "mm.........mm"
+ /* 8 */ "mm.........mm"
// Level 5
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bb.........bb"
- "bb.........bb"
- "bb.........bb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "afafafafafafa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "afaa.....aafa"
+ /* 5 */ "mmaaa...aaamm"
+ /* 6 */ "mm.........mm"
+ /* 7 */ "mm.........mm"
+ /* 8 */ "mm.........mm"
// Level 6
- "agagagagagaga"
- "............."
- "............."
- "............."
- "agaa.....aaga"
- "bbaaa...aaabb"
- "bb.........bb"
- "bb.........bb"
- "bb.........bb"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ggggggggggggg"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "hhiaaaaaaahhh"
+ /* 5 */ "mmihhhhhhhjmm"
+ /* 6 */ "mmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 12, 2, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 2, 2: 4\n" /* Type 1, direction X- */
+ "-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */,
- // Level 7
- "hhhhhhhhhhhhh"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "iijaaaaaaaiii"
- "bbjiiiiiiikbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb",
-
- // Connections:
- "1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // BalconyCorridor
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BalconyTee2:
- // The data has been exported from gallery Nether, area index 38, ID 289
+ // The data has been exported from the gallery Nether, area index 38, ID 289, created by Aloe_vera
{
// Size:
13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 6, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
- "a: 19: 0\n" /* sponge */
- "b:112: 0\n" /* netherbrick */
- "c:114: 4\n" /* netherbrickstairs */
- "d:114: 7\n" /* netherbrickstairs */
- "e:114: 5\n" /* netherbrickstairs */
- "f: 44: 6\n" /* step */
- "g:113: 0\n" /* netherbrickfence */
- "h:114: 0\n" /* netherbrickstairs */
- "i:114: 1\n" /* netherbrickstairs */
- "j:114: 2\n" /* netherbrickstairs */
- "k:114: 3\n" /* netherbrickstairs */
- ".: 0: 0\n" /* air */,
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 4\n" /* netherbrickstairs */
+ "c:114: 7\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44: 6\n" /* step */
+ "f:113: 0\n" /* netherbrickfence */
+ "g:114: 0\n" /* netherbrickstairs */
+ "h:114: 1\n" /* netherbrickstairs */
+ "i:114: 2\n" /* netherbrickstairs */
+ "j:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "mmmmaaaaammmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm"
+
// Level 1
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaa.aaa.aaaa"
+ /* 7 */ "mmbcaaaaacdmm"
+ /* 8 */ "mmmbcccccdmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm"
// Level 2
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbb.bbb.bbbb"
- "aacdbbbbbdeaa"
- "aaacdddddeaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "aaaaa...aaaaa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "aaaa.eee.aaaa"
+ /* 7 */ "mmaaaaaaaaamm"
+ /* 8 */ "mmaaaaaaaaamm"
+ /* 9 */ "mmaaaaaaaaamm"
+ /* 10 */ "mmaaaaaaaaamm"
// Level 3
- "aaaab...baaaa"
- "aaaab...baaaa"
- "bbbbb...bbbbb"
- "............."
- "............."
- "............."
- "bbbb.fff.bbbb"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mmf.......fmm"
+ /* 9 */ "mmf.......fmm"
+ /* 10 */ "mmfffffffffmm"
// Level 4
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aag.......gaa"
- "aag.......gaa"
- "aagggggggggaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mm.........mm"
+ /* 9 */ "mm.........mm"
+ /* 10 */ "mm.........mm"
// Level 5
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aa.........aa"
- "aa.........aa"
- "aa.........aa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmf...fmmmm"
+ /* 2 */ "afafa...afafa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "afaa.....aafa"
+ /* 7 */ "mmaaa...aaamm"
+ /* 8 */ "mm.........mm"
+ /* 9 */ "mm.........mm"
+ /* 10 */ "mm.........mm"
// Level 6
- "aaaab...baaaa"
- "aaaag...gaaaa"
- "bgbgb...bgbgb"
- "............."
- "............."
- "............."
- "bgbb.....bbgb"
- "aabbb...bbbaa"
- "aa.........aa"
- "aa.........aa"
- "aa.........aa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmgaaahmmmm"
+ /* 1 */ "mmmmgaaahmmmm"
+ /* 2 */ "iiiiiaaaiiiii"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "jjgaaaaaaajjj"
+ /* 7 */ "mmgjjjjjjjhmm"
+ /* 8 */ "mmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmm",
+
+ // Connectors:
+ "1: 12, 2, 4: 5\n" /* Type 1, direction X+ */
+ "1: 6, 2, 0: 2\n" /* Type 1, direction Z- */
+ "1: 0, 2, 4: 4\n" /* Type 1, direction X- */
+ "-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */
+ "-1: 0, 2, 4: 4\n" /* Type -1, direction X- */,
- // Level 7
- "aaaahbbbiaaaa"
- "aaaahbbbiaaaa"
- "jjjjjbbbjjjjj"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "bbbbbbbbbbbbb"
- "kkhbbbbbbbkkk"
- "aahkkkkkkkiaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // BalconyTee2
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BlazePlatform
- // The data has been exported from gallery Nether, area index 26, ID 276
+ // BlazePlatform:
+ // The data has been exported from the gallery Nether, area index 26, ID 276, created by tonibm1999
{
// Size:
10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 9, 6, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b: 52: 0\n" /* mobspawner */
- "c:113: 0\n" /* netherbrickfence */,
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmmmmmmm"
+
// Level 1
- ".........."
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- "aaaaaaaaaa"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "..aaaaaaaa"
+ /* 3 */ "..aaaaaaaa"
+ /* 4 */ "..aaaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmmmmmmm"
// Level 2
- ".........."
- "aaaaaaaaaa"
- "..aaaaaaaa"
- "..aaaaaaaa"
- "..aaaaaaaa"
- "aaaaaaaaaa"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmaaaaaa"
+ /* 1 */ "aaaaaaaaaa"
+ /* 2 */ "...aaaaaaa"
+ /* 3 */ "...aaaaaaa"
+ /* 4 */ "...aaaaaaa"
+ /* 5 */ "aaaaaaaaaa"
+ /* 6 */ "mmmmaaaaaa"
// Level 3
- "....aaaaaa"
- "aaaaaaaaaa"
- "...aaaaaaa"
- "...aaaaaaa"
- "...aaaaaaa"
- "aaaaaaaaaa"
- "....aaaaaa"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmaaaaaa"
+ /* 1 */ "mmaaa....a"
+ /* 2 */ ".........a"
+ /* 3 */ "......b..a"
+ /* 4 */ ".........a"
+ /* 5 */ "mmaaa....a"
+ /* 6 */ "mmmmaaaaaa"
// Level 4
- "....aaaaaa"
- "..aaa....a"
- ".........a"
- "......b..a"
- ".........a"
- "..aaa....a"
- "....aaaaaa"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmcccccc"
+ /* 1 */ "mmmcc....c"
+ /* 2 */ ".........c"
+ /* 3 */ ".........c"
+ /* 4 */ ".........c"
+ /* 5 */ "mmmcc....c"
+ /* 6 */ "mmmmcccccc"
// Level 5
- "....cccccc"
- "...cc....c"
- ".........c"
- ".........c"
- ".........c"
- "...cc....c"
- "....cccccc"
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "mmmmm....c"
+ /* 2 */ "m........c"
+ /* 3 */ "m........c"
+ /* 4 */ "m........c"
+ /* 5 */ "mmmmm....c"
+ /* 6 */ "mmmmmmmmmm"
// Level 6
- ".........."
- ".........c"
- ".........c"
- ".........c"
- ".........c"
- ".........c"
- ".........."
+ /* z\x* */
+ /* * 0123456789 */
+ /* 0 */ "mmmmmmmmmm"
+ /* 1 */ "mmmmm....m"
+ /* 2 */ "mm.......c"
+ /* 3 */ "mm.......c"
+ /* 4 */ "mm.......c"
+ /* 5 */ "mmmmm....m"
+ /* 6 */ "mmmmmmmmmm",
+
+ // Connectors:
+ "0: 0, 1, 3: 4\n" /* Type 0, direction X- */,
- // Level 7
- ".........."
- ".........."
- ".........c"
- ".........c"
- ".........c"
- ".........."
- "..........",
-
- // Connections:
- "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BlazePlatform
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlazePlatformOverhang:
- // The data has been exported from gallery Nether, area index 20, ID 162
+ // The data has been exported from the gallery Nether, area index 20, ID 162, created by STR_Warrior
{
// Size:
- 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7
+ 14, 11, 7, // SizeX = 14, SizeY = 11, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 20, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -366,105 +464,362 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aammmmmmmmmmmm"
+ /* 3 */ "aammmmmmmmmmmm"
+ /* 4 */ "aammmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
+
// Level 1
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "aammmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aabcmmmmmmmmmm"
+ /* 3 */ "aabcmmmmmmmmmm"
+ /* 4 */ "aabcmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 2
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "aabcmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "mmmmmmmmmmmmmm"
+ /* 2 */ "aaaaabmmmmmmmm"
+ /* 3 */ "aaaaabmmmmmmmm"
+ /* 4 */ "aaaaabmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 3
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "aaaaabmmmmmmmm"
- "aaaaabmmmmmmmm"
- "aaaaabmmmmmmmm"
- "mmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "dddddddmmmmmmm"
+ /* 2 */ "aaaaaabmmmmmmm"
+ /* 3 */ "aaaaaabmmmmmmm"
+ /* 4 */ "aaaaaabmmmmmmm"
+ /* 5 */ "eeeeeeemmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 4
- "mmmmmmmmmmmmmm"
- "dddddddmmmmmmm"
- "aaaaaabmmmmmmm"
- "aaaaaabmmmmmmm"
- "aaaaaabmmmmmmm"
- "eeeeeeemmmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "aaaaaaadmmmmmm"
+ /* 2 */ "aaaaaaabmmmmmm"
+ /* 3 */ "aaaaaaabmmmmmm"
+ /* 4 */ "aaaaaaabmmmmmm"
+ /* 5 */ "aaaaaaaemmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 5
- "mmmmmmmmmmmmmm"
- "aaaaaaadmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaabmmmmmm"
- "aaaaaaaemmmmmm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmmmmmmm"
+ /* 1 */ "aaaaaaaabddddm"
+ /* 2 */ "......faaaaabm"
+ /* 3 */ "......faaaaabm"
+ /* 4 */ "......faaaaabm"
+ /* 5 */ "aaaaaaaaabeebm"
+ /* 6 */ "mmmmmmmmmmmmmm"
// Level 6
- "mmmmmmmmmmmmmm"
- "aaaaaaaabddddm"
- "......faaaaabm"
- "......faaaaabm"
- "......faaaaabm"
- "aaaaaaaaabeebm"
- "mmmmmmmmmmmmmm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmgdddbm"
+ /* 1 */ "mmmmmmaaaaaaad"
+ /* 2 */ ".......faaaaab"
+ /* 3 */ ".......faaaaab"
+ /* 4 */ ".......faaaaab"
+ /* 5 */ "mmmmmmaaaaaaae"
+ /* 6 */ "mmmmmmmmgeeebm"
// Level 7
- "mmmmmmmmgdddbm"
- "......aaaaaaad"
- ".......faaaaab"
- ".......faaaaab"
- ".......faaaaab"
- "......aaaaaaae"
- "mmmmmmmmgeeebm"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmaaaaam"
+ /* 1 */ "mmmmmmhaa...aa"
+ /* 2 */ ".............a"
+ /* 3 */ "..........i..a"
+ /* 4 */ ".............a"
+ /* 5 */ "mmmmmmhaa...aa"
+ /* 6 */ "mmmmmmmmaaaaam"
// Level 8
- "mmmmmmmmaaaaam"
- "......haa...aa"
- ".............a"
- "..........i..a"
- ".............a"
- "......haa...aa"
- "mmmmmmmmaaaaam"
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmmhhhhhm"
+ /* 1 */ "mmmmmmhhh...hh"
+ /* 2 */ "mm...........h"
+ /* 3 */ "mm...........h"
+ /* 4 */ "mm...........h"
+ /* 5 */ "mmmmmmhhh...hh"
+ /* 6 */ "mmmmmmmmhhhhhm"
// Level 9
- "mmmmmmmmhhhhhm"
- "......hhh...hh"
- ".............h"
- ".............h"
- ".............h"
- "......hhh...hh"
- "mmmmmmmmhhhhhm",
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmm.....m"
+ /* 1 */ "mmmmmm........"
+ /* 2 */ "mmmm.........."
+ /* 3 */ "mmmm.........."
+ /* 4 */ "mmmm.........."
+ /* 5 */ "mmmmmm........"
+ /* 6 */ "mmmmmmmm.....m"
- // Connections:
- "0: 0, 5, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // Level 10
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "mmmmmmmm.....m"
+ /* 1 */ "mmmmmm........"
+ /* 2 */ "mmmmmm........"
+ /* 3 */ "mmmmmm........"
+ /* 4 */ "mmmmmm........"
+ /* 5 */ "mmmmmm........"
+ /* 6 */ "mmmmmmmm.....m",
+
+ // Connectors:
+ "0: 0, 5, 3: 4\n" /* Type 0, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BlazePlatformOverhang
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeCircleCrossing:
+ // The data has been exported from the gallery Nether, area index 49, ID 308, created by Aloe_vera
+ {
+ // Size:
+ 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 7\n" /* netherbrickstairs */
+ "c:114: 5\n" /* netherbrickstairs */
+ "d:114: 4\n" /* netherbrickstairs */
+ "e:114: 6\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aammmmmmmmmmmaa"
+ /* 7 */ "aammmmmmmmmmmaa"
+ /* 8 */ "aammmmmmmmmmmaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmbbbmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aacmmmmmmmmmdaa"
+ /* 7 */ "aacmmmmmmmmmdaa"
+ /* 8 */ "aacmmmmmmmmmdaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmeeemmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmeaaammmmmm"
+ /* 2 */ "mmmmmdaaammmmmm"
+ /* 3 */ "mmmmmdbbbmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mdeemmmmmmmeecm"
+ /* 6 */ "aaacmmmmmmmdaaa"
+ /* 7 */ "aaacmmmmmmmdaaa"
+ /* 8 */ "aaacmmmmmmmdaaa"
+ /* 9 */ "mdbcmmmmmmmbbcm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmdeeecmmmmm"
+ /* 12 */ "mmmmmdaaacmmmmm"
+ /* 13 */ "mmmmmbaaabmmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "deeeedaaaceeeec"
+ /* 1 */ "daaaaaaaaaaaaac"
+ /* 2 */ "daaaaaaaaaaaaac"
+ /* 3 */ "daaaaaaaaaaaaac"
+ /* 4 */ "daaacbbaabdaaac"
+ /* 5 */ "eaaacmmmmmdaaae"
+ /* 6 */ "aaaacmmmmmdaaaa"
+ /* 7 */ "aaaacmmmmmdaaaa"
+ /* 8 */ "aaaacmmmmmdaaaa"
+ /* 9 */ "baaacmmmmmdaaab"
+ /* 10 */ "daaaceeeeedaaac"
+ /* 11 */ "daaaaaaaaaaaaac"
+ /* 12 */ "daaaaaaaaaaaaac"
+ /* 13 */ "daaaaaaaaaaaaac"
+ /* 14 */ "dbbbbdaaacbbbbb"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaammmmmaaaaa"
+ /* 6 */ "aaaaammmmmaaaaa"
+ /* 7 */ "aaaaammmmmaaaaa"
+ /* 8 */ "aaaaammmmmaaaaa"
+ /* 9 */ "aaaaammmmmaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaa...aaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a...aaaaaaa...a"
+ /* 5 */ "a...ammmmma...a"
+ /* 6 */ "....ammmmma...."
+ /* 7 */ "....ammmmma...."
+ /* 8 */ "....ammmmma...."
+ /* 9 */ "a...ammmmma...a"
+ /* 10 */ "a...aaaaaaa...a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaa...aaaaaa"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "m.............m"
+ /* 2 */ "m.............m"
+ /* 3 */ "m.............m"
+ /* 4 */ "m.............m"
+ /* 5 */ "m....mmmmm....m"
+ /* 6 */ ".....mmmmm....."
+ /* 7 */ ".....mmmmm....."
+ /* 8 */ ".....mmmmm....."
+ /* 9 */ "m....mmmmm....m"
+ /* 10 */ "m.............m"
+ /* 11 */ "m.............m"
+ /* 12 */ "m.............m"
+ /* 13 */ "m.............m"
+ /* 14 */ "mmmmmm...mmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "m.............m"
+ /* 2 */ "m.............m"
+ /* 3 */ "m.............m"
+ /* 4 */ "m.............m"
+ /* 5 */ "m....mmmmm....m"
+ /* 6 */ ".....mmmmm....."
+ /* 7 */ ".....mmmmm....."
+ /* 8 */ ".....mmmmm....."
+ /* 9 */ "m....mmmmm....m"
+ /* 10 */ "m.............m"
+ /* 11 */ "m.............m"
+ /* 12 */ "m.............m"
+ /* 13 */ "m.............m"
+ /* 14 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 7: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */
+ "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */
+ "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
+ }, // BridgeCircleCrossing
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrossing:
- // The data has been exported from gallery Nether, area index 17, ID 159
+ // The data has been exported from the gallery Nether, area index 17, ID 159, created by Aloe_vera
{
// Size:
15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -476,300 +831,808 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aammmmmmmmmmmaa"
+ /* 7 */ "aammmmmmmmmmmaa"
+ /* 8 */ "aammmmmmmmmmmaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmmmmmmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
+
// Level 1
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmbbbmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aacmmmmmmmmmdaa"
+ /* 7 */ "aacmmmmmmmmmdaa"
+ /* 8 */ "aacmmmmmmmmmdaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+ /* 12 */ "mmmmmmeeemmmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
// Level 2
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmbbbmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aacmmmmmmmmmdaa"
- "aacmmmmmmmmmdaa"
- "aacmmmmmmmmmdaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmaaammmmmm"
+ /* 1 */ "mmmmmmaaammmmmm"
+ /* 2 */ "mmmmmmaaammmmmm"
+ /* 3 */ "mmmmmmbbbmmmmmm"
+ /* 4 */ "mmmmmmfffmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "aaacfmmmmmfdaaa"
+ /* 7 */ "aaacfmmmmmfdaaa"
+ /* 8 */ "aaacfmmmmmfdaaa"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmfffmmmmmm"
+ /* 11 */ "mmmmmmeeemmmmmm"
+ /* 12 */ "mmmmmmaaammmmmm"
+ /* 13 */ "mmmmmmaaammmmmm"
+ /* 14 */ "mmmmmmaaammmmmm"
// Level 3
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmbbbmmmmmm"
- "mmmmmmfffmmmmmm"
- "mmmmmmmmmmmmmmm"
- "aaacfmmmmmfdaaa"
- "aaacfmmmmmfdaaa"
- "aaacfmmmmmfdaaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmfffmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmdaaacmmmmm"
+ /* 1 */ "mmmmmdaaacmmmmm"
+ /* 2 */ "mmmmmdaaacmmmmm"
+ /* 3 */ "mmmmmdaaacmmmmm"
+ /* 4 */ "mmmmmdaaacmmmmm"
+ /* 5 */ "eeeeeeaaaeeeeee"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "bbbbbdaaacbbbbb"
+ /* 10 */ "mmmmmdaaacmmmmm"
+ /* 11 */ "mmmmmdaaacmmmmm"
+ /* 12 */ "mmmmmdaaacmmmmm"
+ /* 13 */ "mmmmmdaaacmmmmm"
+ /* 14 */ "mmmmmdaaacmmmmm"
// Level 4
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "eeeeeeaaaeeeeee"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "bbbbbdaaacbbbbb"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
- "mmmmmdaaacmmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmaaaaammmmm"
+ /* 1 */ "mmmmmaaaaammmmm"
+ /* 2 */ "mmmmmaaaaammmmm"
+ /* 3 */ "mmmmmaaaaammmmm"
+ /* 4 */ "mmmmmaaaaammmmm"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "mmmmmaaaaammmmm"
+ /* 11 */ "mmmmmaaaaammmmm"
+ /* 12 */ "mmmmmaaaaammmmm"
+ /* 13 */ "mmmmmaaaaammmmm"
+ /* 14 */ "mmmmmaaaaammmmm"
// Level 5
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmma...ammmmm"
+ /* 1 */ "mmmmma...ammmmm"
+ /* 2 */ "mmmmma...ammmmm"
+ /* 3 */ "mmmmma...ammmmm"
+ /* 4 */ "mmmmma...ammmmm"
+ /* 5 */ "aaaaaa...aaaaaa"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "aaaaaa...aaaaaa"
+ /* 10 */ "mmmmma...ammmmm"
+ /* 11 */ "mmmmma...ammmmm"
+ /* 12 */ "mmmmma...ammmmm"
+ /* 13 */ "mmmmma...ammmmm"
+ /* 14 */ "mmmmma...ammmmm"
// Level 6
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "aaaaaa...aaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaa...aaaaaa"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "mmmmmm...mmmmmm"
+ /* 2 */ "mmmmmm...mmmmmm"
+ /* 3 */ "mmmmmm...mmmmmm"
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+ /* 12 */ "mmmmmm...mmmmmm"
+ /* 13 */ "mmmmmm...mmmmmm"
+ /* 14 */ "mmmmmm...mmmmmm"
// Level 7
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
-
- // Level 8
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm",
-
- // Connections:
- "0: 0, 5, 7: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 7, 5, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 14, 5, 7: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 7, 5, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmm...mmmmmm"
+ /* 1 */ "mmmmmm...mmmmmm"
+ /* 2 */ "mmmmmm...mmmmmm"
+ /* 3 */ "mmmmmm...mmmmmm"
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "..............."
+ /* 7 */ "..............."
+ /* 8 */ "..............."
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+ /* 12 */ "mmmmmm...mmmmmm"
+ /* 13 */ "mmmmmm...mmmmmm"
+ /* 14 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 7: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 0: 2\n" /* Type 0, direction Z- */
+ "0: 7, 5, 14: 3\n" /* Type 0, direction Z+ */
+ "0: 14, 5, 7: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "1:1000",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeCrossing
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeCrumble1:
- // The data has been exported from gallery Nether, area index 19, ID 161
+ // The data has been exported from the gallery Nether, area index 19, ID 161, created by Aloe_vera
{
// Size:
9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- ".: 19: 0\n" /* sponge */
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
- "e:114: 7\n" /* netherbrickstairs */,
+ "e:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aammmmmmm"
+ /* 2 */ "aammmmmmm"
+ /* 3 */ "aammmmmmm"
+ /* 4 */ "mmmmmmmmm"
+
// Level 1
- "........."
- "aa......."
- "aa......."
- "aa......."
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aabmmmmmm"
+ /* 2 */ "aabmmmmmm"
+ /* 3 */ "aabmmmmmm"
+ /* 4 */ "mmmmmmmmm"
// Level 2
- "........."
- "aab......"
- "aab......"
- "aab......"
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmmmm"
+ /* 1 */ "aaabcmmmm"
+ /* 2 */ "aaabcmmmm"
+ /* 3 */ "aaabcmmmm"
+ /* 4 */ "mmmmmmmmm"
// Level 3
- "........."
- "aaabc...."
- "aaabc...."
- "aaabc...."
- "........."
+ /* z\x* 012345678 */
+ /* 0 */ "dddddddmm"
+ /* 1 */ "aaaaaaaam"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaamm"
+ /* 4 */ "eeeeemmmm"
// Level 4
- "ddddddd.."
- "aaaaaaaa."
- "aaaaaaaaa"
- "aaaaaaa.."
- "eeeee...."
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaammmm"
+ /* 2 */ "aaaaaammm"
+ /* 3 */ "aaaaaammm"
+ /* 4 */ "aaaaaaaam"
// Level 5
- "aaaaaaaaa"
- "aaaaa...."
- "aaaaaa..."
- "aaaaaa..."
- "aaaaaaaa."
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaammm"
+ /* 1 */ "mmmmmmmmm"
+ /* 2 */ "mmmmmmmmm"
+ /* 3 */ "mmmmmmmmm"
+ /* 4 */ "aaaaaaamm",
- // Level 6
- "aaaaaa..."
- "........."
- "........."
- "........."
- "aaaaaaa..",
-
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // Connectors:
+ "1: 0, 5, 2: 4\n" /* Type 1, direction X- */
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeCrumble1
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BridgeCrumble2
- // The data has been exported from gallery Nether, area index 18, ID 160
+ // BridgeCrumble2:
+ // The data has been exported from the gallery Nether, area index 18, ID 160, created by Aloe_vera
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 15, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- ".: 19: 0\n" /* sponge */
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:114: 5\n" /* netherbrickstairs */
"c: 44:14\n" /* step */
"d:114: 6\n" /* netherbrickstairs */
- "e:114: 7\n" /* netherbrickstairs */,
+ "e:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmm"
+ /* 2 */ "aammmmmmmmmmm"
+ /* 3 */ "aammmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmm"
+ /* 2 */ "aabmmmmmmmmmm"
+ /* 3 */ "aabmmmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmmmmmmmmmm"
+ /* 1 */ "aaabcmmmmmmmm"
+ /* 2 */ "aaabcmmmmmmmm"
+ /* 3 */ "aaabcmmmmmmmm"
+ /* 4 */ "mmmmmmmmmmmmm"
+
+ // Level 3
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "dddddddddmmmm"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaammmm"
+ /* 3 */ "aaaaaaaaaaaam"
+ /* 4 */ "eeeeeeeeemmmm"
+
+ // Level 4
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaam"
+ /* 1 */ "aaaaaaaaaammm"
+ /* 2 */ "aaaaaaaaaaamm"
+ /* 3 */ "aaaaaaaaammmm"
+ /* 4 */ "aaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaammmm"
+ /* 1 */ "mmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmm"
+ /* 4 */ "aaaaaaaaaammm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "1: 0, 5, 2: 4\n" /* Type 1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|2:0|3:0|4:0|5:0",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeCrumble2
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeDoubleCrumble:
+ // The data has been exported from the gallery Nether, area index 46, ID 305, created by STR_Warrior
+ {
+ // Size:
+ 5, 7, 16, // SizeX = 5, SizeY = 7, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 16, 15, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 7\n" /* netherbrickstairs */
+ "c:114: 6\n" /* netherbrickstairs */
+ "d:114: 4\n" /* netherbrickstairs */
+ "e:114: 5\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "maaam"
+ /* 1 */ "maaam"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "maaam"
+ /* 15 */ "maaam"
+
// Level 1
- "............."
- "aa..........."
- "aa..........."
- "aa..........."
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "maaam"
+ /* 1 */ "maaam"
+ /* 2 */ "mbbbm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mcccm"
+ /* 14 */ "maaam"
+ /* 15 */ "maaam"
// Level 2
- "............."
- "aab.........."
- "aab.........."
- "aab.........."
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "daaae"
+ /* 1 */ "daaae"
+ /* 2 */ "daaae"
+ /* 3 */ "daaae"
+ /* 4 */ "daaae"
+ /* 5 */ "mamae"
+ /* 6 */ "mmmam"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmae"
+ /* 11 */ "dmaae"
+ /* 12 */ "daaae"
+ /* 13 */ "daaae"
+ /* 14 */ "daaae"
+ /* 15 */ "daaae"
// Level 3
- "............."
- "aaabc........"
- "aaabc........"
- "aaabc........"
- "............."
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaama"
+ /* 4 */ "mamaa"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmma"
+ /* 11 */ "mmmaa"
+ /* 12 */ "amaaa"
+ /* 13 */ "aaaaa"
+ /* 14 */ "aaaaa"
+ /* 15 */ "aaaaa"
// Level 4
- "ddddddddd...."
- "aaaaaaaaaaaaa"
- "aaaaaaaaa...."
- "aaaaaaaaaaaa."
- "eeeeeeeee...."
+ /* z\x* 01234 */
+ /* 0 */ "ammma"
+ /* 1 */ "ammma"
+ /* 2 */ "ammma"
+ /* 3 */ "mmmma"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmma"
+ /* 12 */ "mmmmm"
+ /* 13 */ "ammma"
+ /* 14 */ "ammma"
+ /* 15 */ "ammma"
// Level 5
- "aaaaaaaaaaaa."
- "aaaaaaaaaa..."
- "aaaaaaaaaaa.."
- "aaaaaaaaa...."
- "aaaaaaaaaaaaa"
+ /* z\x* 01234 */
+ /* 0 */ "mmmmm"
+ /* 1 */ "mmmmm"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "mmmmm"
+ /* 15 */ "mmmmm"
// Level 6
- "aaaaaaaaa...."
- "............."
- "............."
- "............."
- "aaaaaaaaaa...",
+ /* z\x* 01234 */
+ /* 0 */ "mmmmm"
+ /* 1 */ "mmmmm"
+ /* 2 */ "mmmmm"
+ /* 3 */ "mmmmm"
+ /* 4 */ "mmmmm"
+ /* 5 */ "mmmmm"
+ /* 6 */ "mmmmm"
+ /* 7 */ "mmmmm"
+ /* 8 */ "mmmmm"
+ /* 9 */ "mmmmm"
+ /* 10 */ "mmmmm"
+ /* 11 */ "mmmmm"
+ /* 12 */ "mmmmm"
+ /* 13 */ "mmmmm"
+ /* 14 */ "mmmmm"
+ /* 15 */ "mmmmm",
+
+ // Connectors:
+ "0: 2, 4, 0: 2\n" /* Type 0, direction Z- */
+ "0: 2, 4, 15: 3\n" /* Type 0, direction Z+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 1000,
+ }, // BridgeDoubleCrumble
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeFunnelDown:
+ // The data has been exported from the gallery Nether, area index 0, ID 2, created by Aloe_vera
+ {
+ // Size:
+ 15, 12, 12, // SizeX = 15, SizeY = 12, SizeZ = 12
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 21, 11, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 6\n" /* netherbrickstairs */
+ "c:114: 4\n" /* netherbrickstairs */
+ "d:114: 5\n" /* netherbrickstairs */
+ "e: 44:14\n" /* step */
+ "f:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+ /* 10 */ "mmmmmmaaammmmmm"
+ /* 11 */ "mmmmmmaaammmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmbbbmmmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+ /* 10 */ "mmmmmmaaammmmmm"
+ /* 11 */ "mmmmmmaaammmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmcbbbdmmmmm"
+ /* 8 */ "mmmmmcaaadmmmmm"
+ /* 9 */ "mmmmmcaaadmmmmm"
+ /* 10 */ "mmmmmcaaadmmmmm"
+ /* 11 */ "mmmmmcaaadmmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmaaaaammmmm"
+ /* 8 */ "mmmmmaaaaammmmm"
+ /* 9 */ "mmmmmaaaaammmmm"
+ /* 10 */ "mmmmmaaaaammmmm"
+ /* 11 */ "mmmmmaaaaammmmm"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmcbbbbbdmmmm"
+ /* 7 */ "mmmmaaaaaaammmm"
+ /* 8 */ "mmmma.....ammmm"
+ /* 9 */ "mmmmaa...aammmm"
+ /* 10 */ "mmmmma...ammmmm"
+ /* 11 */ "mmmmma...ammmmm"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aadmmmmmmmmmcaa"
+ /* 2 */ "aadmmmmmmmmmcaa"
+ /* 3 */ "aadmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmcbbbbbbbdmmm"
+ /* 6 */ "mmmaaaaaaaaaamm"
+ /* 7 */ "mmma.......ammm"
+ /* 8 */ "mmmaa.....aammm"
+ /* 9 */ "mmmmam...mammmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaademmmmmecaaa"
+ /* 2 */ "aaademmmmmecaaa"
+ /* 3 */ "aaademmmmmecaaa"
+ /* 4 */ "mmaaabbbbbaaaam"
+ /* 5 */ "mmaaaaaaaaaaaam"
+ /* 6 */ "mma.........amm"
+ /* 7 */ "mmaa.......aamm"
+ /* 8 */ "mmmam.....mammm"
+ /* 9 */ "mmmmmm...mmmmmm"
+ /* 10 */ "mmmmmm...mmmmmm"
+ /* 11 */ "mmmmmm...mmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "bbbbbbbbbbbbbbb"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "faaaaaaaaaaaaaa"
+ /* 5 */ "ma...........am"
+ /* 6 */ "maa.........aam"
+ /* 7 */ "mmam.......mamm"
+ /* 8 */ "mmmmm.....mmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 8
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "a.............a"
+ /* 5 */ "aa...........aa"
+ /* 6 */ "mam.........mam"
+ /* 7 */ "mmmm.......mmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 9
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "a.............a"
+ /* 5 */ "am............a"
+ /* 6 */ "mmm.........mmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 10
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "m.............m"
+ /* 5 */ "mm............m"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm"
+
+ // Level 11
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "m.............m"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "0: 7, 4, 11: 3\n" /* Type 0, direction Z+ */
+ "0: 0, 9, 2: 4\n" /* Type 0, direction X- */
+ "0: 14, 9, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- }, // BridgeCrumble2
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 5,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeFunnelDown
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BridgeSegment:
- // The data has been exported from gallery Nether, area index 16, ID 158
+ // BridgeLevelCrossing:
+ // The data has been exported from the gallery Nether, area index 61, ID 321, created by Aloe_vera
{
// Size:
- 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
+ 16, 14, 16, // SizeX = 16, SizeY = 14, SizeZ = 16
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 23, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -782,80 +1645,443 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
+
// Level 1
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 2
- "mmmmmmmmmmmmmmm"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmmmmm"
+ /* 1 */ "aaabdmmmmmmdcaaa"
+ /* 2 */ "aaabdmmmmmmdcaaa"
+ /* 3 */ "aaabdmmmmmmdcaaa"
+ /* 4 */ "mmmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 3
- "mmmmmmmmmmmmmmm"
- "aaabdmmmmmdcaaa"
- "aaabdmmmmmdcaaa"
- "aaabdmmmmmdcaaa"
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "eeeeeeeeeeeeeeee"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "ffffffffffffffff"
+ /* 5 */ "mmmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 4
- "eeeeeeeeeeeeeee"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "fffffffffffffff"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "faaabmmmmmmmmmmm"
+ /* 6 */ "caaabmmmmmmmmmmm"
+ /* 7 */ "caaabmmmmmmmmmmm"
+ /* 8 */ "mmmmmmmmmmmmmmmm"
+ /* 9 */ "mmmmmmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 5
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "a...aaaaaaaaaaaa"
+ /* 5 */ "a...ammmmmmmmmmm"
+ /* 6 */ "aaaaammmmmmmmmmm"
+ /* 7 */ "aaaaammmmmmmmmmm"
+ /* 8 */ "caaabmmmmmmmmmmm"
+ /* 9 */ "caaabmmmmmmmmmmm"
+ /* 10 */ "mmmmmmmmmmmmmmmm"
+ /* 11 */ "mmmmmmmmmmmmmmmm"
+ /* 12 */ "maaammmmmmmmmmmm"
+ /* 13 */ "maaammmmmmmmmmmm"
+ /* 14 */ "maaammmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 6
- "aaaaaaaaaaaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaaaaaaaaaaa"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "a...ammmmmmmmmmm"
+ /* 6 */ "a...ammmmmmmmmmm"
+ /* 7 */ "a...ammmmmmmmmmm"
+ /* 8 */ "aaaaammmmmmmmmmm"
+ /* 9 */ "aaaaammmmmmmmmmm"
+ /* 10 */ "caaabmmmmmmmmmmm"
+ /* 11 */ "caaabmmmmmmmmmmm"
+ /* 12 */ "maaabmmmmmmmmmmm"
+ /* 13 */ "maaabmmmmmmmmmmm"
+ /* 14 */ "maaafmmmmmmmaaam"
+ /* 15 */ "mmmmmmmmmmmmaaam"
// Level 7
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmmmmmmmmmmm"
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "................"
+ /* 2 */ "................"
+ /* 3 */ "................"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "a...ammmmmmmmmmm"
+ /* 8 */ "a...ammmmmmmmmmm"
+ /* 9 */ "a...ammmmmmmmmmm"
+ /* 10 */ "aaaaammmmmmmmmmm"
+ /* 11 */ "aaaaaeemmmmmmmmm"
+ /* 12 */ "caaaaaammmmmmmmm"
+ /* 13 */ "caaaaaammmmmmmmm"
+ /* 14 */ "caaaaaammmmmaaam"
+ /* 15 */ "fffffffmmmmmaaam"
// Level 8
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmmmmmmmmmmm",
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmmaaam"
+ /* 1 */ "mmmmmmmmmmmmmmmm"
+ /* 2 */ "mmmmmmmmmmmmmmmm"
+ /* 3 */ "mmmmmmmmmmmmmmmm"
+ /* 4 */ "m...mmmmmmmmaaam"
+ /* 5 */ "m...mmmmmmmmmmmm"
+ /* 6 */ "m...mmmmmmmmmmmm"
+ /* 7 */ "m...mmmmmmmmmmmm"
+ /* 8 */ "m...mmmmmmmmmmmm"
+ /* 9 */ "a...ammmmmmmmmmm"
+ /* 10 */ "a...ammmmmmmmmmm"
+ /* 11 */ "a...aaaeemmmmmmm"
+ /* 12 */ "a.....aaammmmmmm"
+ /* 13 */ "a.....aaammmmmmm"
+ /* 14 */ "a.....aaammmaaam"
+ /* 15 */ "aaaaaaaffmmmaaam"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmcaaab"
+ /* 1 */ "mmmmmmmmmmmcaaab"
+ /* 2 */ "mmmmmmmmmmmcaaab"
+ /* 3 */ "mmmmmmmmmmmcaaab"
+ /* 4 */ "mmmmmmmmmmmcaaab"
+ /* 5 */ "mmmmmmmmmmmcaaab"
+ /* 6 */ "m...mmmmmmmcaaab"
+ /* 7 */ "m...mmmmmmmcaaab"
+ /* 8 */ "m...mmmmmmmcaaab"
+ /* 9 */ "m...mmmmmmmcaaab"
+ /* 10 */ "m...mmmmmmmcaaab"
+ /* 11 */ "m...maaaaeecaaab"
+ /* 12 */ "m.......aaaaaaab"
+ /* 13 */ "m.......aaaaaaab"
+ /* 14 */ "m.......aaaaaaab"
+ /* 15 */ "mmmmmaaaafffaaab"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmaaaaa"
+ /* 1 */ "mmmmmmmmmmmaaaaa"
+ /* 2 */ "mmmmmmmmmmmaaaaa"
+ /* 3 */ "mmmmmmmmmmmaaaaa"
+ /* 4 */ "mmmmmmmmmmmaaaaa"
+ /* 5 */ "mmmmmmmmmmmaaaaa"
+ /* 6 */ "mmmmmmmmmmmaaaaa"
+ /* 7 */ "mmmmmmmmmmmaaaaa"
+ /* 8 */ "m...mmmmmmmaaaaa"
+ /* 9 */ "m...mmmmmmmaaaaa"
+ /* 10 */ "m...mmmmmmmaaaaa"
+ /* 11 */ "m...mmmaaaaaaaaa"
+ /* 12 */ "m.........aaaaaa"
+ /* 13 */ "m.........aaaaaa"
+ /* 14 */ "m.........aaaaaa"
+ /* 15 */ "mmmmmmmaaaaaaaaa"
+
+ // Level 11
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmma...a"
+ /* 1 */ "mmmmmmmmmmma...a"
+ /* 2 */ "mmmmmmmmmmma...a"
+ /* 3 */ "mmmmmmmmmmma...a"
+ /* 4 */ "mmmmmmmmmmma...a"
+ /* 5 */ "mmmmmmmmmmma...a"
+ /* 6 */ "mmmmmmmmmmma...a"
+ /* 7 */ "mmmmmmmmmmma...a"
+ /* 8 */ "mmmmmmmmmmma...a"
+ /* 9 */ "mmmmmmmmmmma...a"
+ /* 10 */ "mmmmmmmmmmma...a"
+ /* 11 */ "mmmmmmmmmaaa...a"
+ /* 12 */ "mmmm...........a"
+ /* 13 */ "mmmm...........a"
+ /* 14 */ "mmmm...........a"
+ /* 15 */ "mmmmmmmmmaaa...a"
+
+ // Level 12
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmm.........m"
+ /* 13 */ "mmmmmm.........m"
+ /* 14 */ "mmmmmm.........m"
+ /* 15 */ "mmmmmmmmmmmm...m"
+
+ // Level 13
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "mmmmmmmmmmmm...m"
+ /* 1 */ "mmmmmmmmmmmm...m"
+ /* 2 */ "mmmmmmmmmmmm...m"
+ /* 3 */ "mmmmmmmmmmmm...m"
+ /* 4 */ "mmmmmmmmmmmm...m"
+ /* 5 */ "mmmmmmmmmmmm...m"
+ /* 6 */ "mmmmmmmmmmmm...m"
+ /* 7 */ "mmmmmmmmmmmm...m"
+ /* 8 */ "mmmmmmmmmmmm...m"
+ /* 9 */ "mmmmmmmmmmmm...m"
+ /* 10 */ "mmmmmmmmmmmm...m"
+ /* 11 */ "mmmmmmmmmmmm...m"
+ /* 12 */ "mmmmmmmm.......m"
+ /* 13 */ "mmmmmmmm.......m"
+ /* 14 */ "mmmmmmmm.......m"
+ /* 15 */ "mmmmmmmmmmmm...m",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 15, 5, 2: 5\n" /* Type 0, direction X+ */
+ "0: 13, 11, 0: 2\n" /* Type 0, direction Z- */
+ "0: 13, 11, 15: 3\n" /* Type 0, direction Z+ */,
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */,
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 20,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // BridgeLevelCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // BridgeSegment:
+ // The data has been exported from the gallery Nether, area index 16, ID 158, created by Aloe_vera
+ {
+ // Size:
+ 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 5\n" /* netherbrickstairs */
+ "c:114: 4\n" /* netherbrickstairs */
+ "d: 44:14\n" /* step */
+ "e:114: 6\n" /* netherbrickstairs */
+ "f:114: 7\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 1
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 2
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaabdmmmmmdcaaa"
+ /* 2 */ "aaabdmmmmmdcaaa"
+ /* 3 */ "aaabdmmmmmdcaaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 3
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "eeeeeeeeeeeeeee"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "fffffffffffffff"
+
+ // Level 4
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+
+ // Level 5
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "aaaaaaaaaaaaaaa"
+
+ // Level 6
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmmmmmmmmmmm"
+
+ // Level 7
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmmmmmmmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "4:-3000|8:-3000|12:-3000|16:-3000|20:-3000",
+
+ // AddWeightIfSame:
+ 1000,
}, // BridgeSegment
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BridgeTee:
- // The data has been exported from gallery Nether, area index 39, ID 290
+ // The data has been exported from the gallery Nether, area index 39, ID 290, created by STR_Warrior
{
// Size:
15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 17, 9, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -867,258 +2093,452 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aammmmmmmmmmmaa"
+ /* 2 */ "aammmmmmmmmmmaa"
+ /* 3 */ "aammmmmmmmmmmaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmmmmmmmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
+
// Level 1
- "mmmmmmmmmmmmmmm"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "aammmmmmmmmmmaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aabmmmmmmmmmcaa"
+ /* 2 */ "aabmmmmmmmmmcaa"
+ /* 3 */ "aabmmmmmmmmmcaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmmmmmmmmmm"
+ /* 6 */ "mmmmmmmmmmmmmmm"
+ /* 7 */ "mmmmmmdddmmmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
// Level 2
- "mmmmmmmmmmmmmmm"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "aabmmmmmmmmmcaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmmmmmmmmmm"
- "mmmmmmdddmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "aaabemmmmmecaaa"
+ /* 2 */ "aaabemmmmmecaaa"
+ /* 3 */ "aaabemmmmmecaaa"
+ /* 4 */ "mmmmmmmmmmmmmmm"
+ /* 5 */ "mmmmmmeeemmmmmm"
+ /* 6 */ "mmmmmmdddmmmmmm"
+ /* 7 */ "mmmmmmaaammmmmm"
+ /* 8 */ "mmmmmmaaammmmmm"
+ /* 9 */ "mmmmmmaaammmmmm"
// Level 3
- "mmmmmmmmmmmmmmm"
- "aaabemmmmmecaaa"
- "aaabemmmmmecaaa"
- "aaabemmmmmecaaa"
- "mmmmmmmmmmmmmmm"
- "mmmmmmeeemmmmmm"
- "mmmmmmdddmmmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
- "mmmmmmaaammmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "ddddddddddddddd"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "fffffcaaabfffff"
+ /* 5 */ "mmmmmcaaabmmmmm"
+ /* 6 */ "mmmmmcaaabmmmmm"
+ /* 7 */ "mmmmmcaaabmmmmm"
+ /* 8 */ "mmmmmcaaabmmmmm"
+ /* 9 */ "mmmmmcaaabmmmmm"
// Level 4
- "ddddddddddddddd"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "fffffcaaabfffff"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
- "mmmmmcaaabmmmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "mmmmmaaaaammmmm"
+ /* 6 */ "mmmmmaaaaammmmm"
+ /* 7 */ "mmmmmaaaaammmmm"
+ /* 8 */ "mmmmmaaaaammmmm"
+ /* 9 */ "mmmmmaaaaammmmm"
// Level 5
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
- "mmmmmaaaaammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "aaaaaa...aaaaaa"
+ /* 5 */ "mmmmma...ammmmm"
+ /* 6 */ "mmmmma...ammmmm"
+ /* 7 */ "mmmmma...ammmmm"
+ /* 8 */ "mmmmma...ammmmm"
+ /* 9 */ "mmmmma...ammmmm"
// Level 6
- "aaaaaaaaaaaaaaa"
- "..............."
- "..............."
- "..............."
- "aaaaaa...aaaaaa"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
- "mmmmma...ammmmm"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "mmmmmm...mmmmmm"
+ /* 7 */ "mmmmmm...mmmmmm"
+ /* 8 */ "mmmmmm...mmmmmm"
+ /* 9 */ "mmmmmm...mmmmmm"
// Level 7
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
-
- // Level 8
- "mmmmmmmmmmmmmmm"
- "..............."
- "..............."
- "..............."
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm"
- "mmmmmm...mmmmmm",
-
- // Connections:
- "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 7, 5, 9: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "mmmmmmmmmmmmmmm"
+ /* 1 */ "..............."
+ /* 2 */ "..............."
+ /* 3 */ "..............."
+ /* 4 */ "mmmmmm...mmmmmm"
+ /* 5 */ "mmmmmm...mmmmmm"
+ /* 6 */ "mmmmmm...mmmmmm"
+ /* 7 */ "mmmmmm...mmmmmm"
+ /* 8 */ "mmmmmm...mmmmmm"
+ /* 9 */ "mmmmmm...mmmmmm",
+
+ // Connectors:
+ "0: 0, 5, 2: 4\n" /* Type 0, direction X- */
+ "0: 7, 5, 9: 3\n" /* Type 0, direction Z+ */
+ "0: 14, 5, 2: 5\n" /* Type 0, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "1:500",
+
+ // AddWeightIfSame:
+ 0,
}, // BridgeTee
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor11:
- // The data has been exported from gallery Nether, area index 36, ID 287
+ // The data has been exported from the gallery Nether, area index 36, ID 287, created by Aloe_vera
{
// Size:
11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:113: 0\n" /* netherbrickfence */
"c:114: 2\n" /* netherbrickstairs */
- "d:114: 3\n" /* netherbrickstairs */,
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "aaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaa"
- "..........."
- "..........."
- "..........."
- "aaaaaaaaaaa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 3
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 4
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "..........."
+ /* 2 */ "..........."
+ /* 3 */ "..........."
+ /* 4 */ "abababababa"
// Level 5
- "abababababa"
- "..........."
- "..........."
- "..........."
- "abababababa"
-
- // Level 6
- "ccccccccccc"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "ddddddddddd",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "ddddddddddd",
+
+ // Connectors:
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 300,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Corridor11
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Corridor13:
- // The data has been exported from gallery Nether, area index 35, ID 286
+ // The data has been exported from the gallery Nether, area index 35, ID 286, created by Aloe_vera
{
// Size:
13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
- "a:112: 0\n" /* netherbrick */
".: 0: 0\n" /* air */
- "c:113: 0\n" /* netherbrickfence */
- "d:114: 2\n" /* netherbrickstairs */
- "e:114: 3\n" /* netherbrickstairs */,
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "aaaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 3
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 4
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ababababababa"
+ /* 1 */ "............."
+ /* 2 */ "............."
+ /* 3 */ "............."
+ /* 4 */ "ababababababa"
// Level 5
- "acacacacacaca"
- "............."
- "............."
- "............."
- "acacacacacaca"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "ccccccccccccc"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "ddddddddddddd",
+
+ // Connectors:
+ "1: 12, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
- // Level 6
- "ddddddddddddd"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "eeeeeeeeeeeee",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 300,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Corridor13
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // Corridor5:
+ // The data has been exported from the gallery Nether, area index 65, ID 330, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "aaaaa"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "ababa"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ccccc"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "ddddd",
+
+ // Connectors:
+ "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 500,
+
+ // DepthWeight:
+ "6:0|12:0|18:0",
+
+ // AddWeightIfSame:
+ 500,
+ }, // Corridor5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorCorner5:
- // The data has been exported from gallery Nether, area index 10, ID 40
+ // The data has been exported from the gallery Nether, area index 10, ID 40, created by xoft
{
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1130,211 +2550,399 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaa......"
+ /* 6 */ "aaaaa......"
+ /* 7 */ "aaaaa......"
+ /* 8 */ "aaaaa......"
+ /* 9 */ "aaaaa......"
+ /* 10 */ "aaaaa......"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "a.........."
+ /* 2 */ "a.........."
+ /* 3 */ "a.........."
+ /* 4 */ "a...aaaaaaa"
+ /* 5 */ "a...a......"
+ /* 6 */ "a...a......"
+ /* 7 */ "a...a......"
+ /* 8 */ "a...a......"
+ /* 9 */ "a...a......"
+ /* 10 */ "a...a......"
// Level 2
- "aaaaaaaaaaa"
- "a.........."
- "a.........."
- "a.........."
- "a...aaaaaaa"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 3
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 4
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "abababababa"
+ /* 1 */ "b.........."
+ /* 2 */ "a.........."
+ /* 3 */ "b.........."
+ /* 4 */ "a...abababa"
+ /* 5 */ "b...b......"
+ /* 6 */ "a...a......"
+ /* 7 */ "b...b......"
+ /* 8 */ "a...a......"
+ /* 9 */ "b...b......"
+ /* 10 */ "a...a......"
// Level 5
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
-
- // Level 6
- "ccccccccccc"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaeeeeeee"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm",
-
- // Connections:
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */,
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "ccccccccccc"
+ /* 1 */ "daaaaaaaaaa"
+ /* 2 */ "daaaaaaaaaa"
+ /* 3 */ "daaaaaaaaaa"
+ /* 4 */ "daaaeeeeeee"
+ /* 5 */ "daaaf......"
+ /* 6 */ "daaaf......"
+ /* 7 */ "daaaf......"
+ /* 8 */ "daaaf......"
+ /* 9 */ "daaaf......"
+ /* 10 */ "daaaf......",
+
+ // Connectors:
+ "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // CorridorCorner5
- // CorridorCorner5:
- // The data has been exported from gallery Nether, area index 10, ID 40
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCornerChest5:
+ // The data has been exported from the gallery Nether, area index 42, ID 293, created by STR_Warrior
{
// Size:
11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 10, 5, 10, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b:113: 0\n" /* netherbrickfence */
- "c:114: 2\n" /* netherbrickstairs */
+ "b: 54: 5\n" /* chest */
+ "c:113: 0\n" /* netherbrickfence */
"d:114: 0\n" /* netherbrickstairs */
- "e:114: 3\n" /* netherbrickstairs */
+ "e:114: 2\n" /* netherbrickstairs */
"f:114: 1\n" /* netherbrickstairs */
- "g: 54: 5\n" /* chest */
+ "g:114: 3\n" /* netherbrickstairs */
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaa"
+ /* 5 */ "aaaaammmmmm"
+ /* 6 */ "aaaaammmmmm"
+ /* 7 */ "aaaaammmmmm"
+ /* 8 */ "aaaaammmmmm"
+ /* 9 */ "aaaaammmmmm"
+ /* 10 */ "aaaaammmmmm"
+
// Level 1
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaaaaaaaa"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
- "aaaaammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "aaaaaaaaaaa"
+ /* 1 */ "ab........."
+ /* 2 */ "a.........."
+ /* 3 */ "a.........."
+ /* 4 */ "a...aaaaaaa"
+ /* 5 */ "a...ammmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "a...ammmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "a...ammmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 2
- "aaaaaaaaaaa"
- "ag........."
- "a.........."
- "a.........."
- "a...aaaaaaa"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 3
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 4
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "acacacacaca"
+ /* 1 */ "c.........."
+ /* 2 */ "a.........."
+ /* 3 */ "c.........."
+ /* 4 */ "a...acacaca"
+ /* 5 */ "c...cmmmmmm"
+ /* 6 */ "a...ammmmmm"
+ /* 7 */ "c...cmmmmmm"
+ /* 8 */ "a...ammmmmm"
+ /* 9 */ "c...cmmmmmm"
+ /* 10 */ "a...ammmmmm"
// Level 5
- "abababababa"
- "b.........."
- "a.........."
- "b.........."
- "a...abababa"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
- "b...bmmmmmm"
- "a...ammmmmm"
+ /* z\x* 1 */
+ /* * 01234567890 */
+ /* 0 */ "deeeeeeeeee"
+ /* 1 */ "daaaaaaaaaa"
+ /* 2 */ "daaaaaaaaaa"
+ /* 3 */ "daaaaaaaaaa"
+ /* 4 */ "daaafgggggg"
+ /* 5 */ "daaafmmmmmm"
+ /* 6 */ "daaafmmmmmm"
+ /* 7 */ "daaafmmmmmm"
+ /* 8 */ "daaafmmmmmm"
+ /* 9 */ "daaafmmmmmm"
+ /* 10 */ "daaafmmmmmm",
+
+ // Connectors:
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
+ "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
- // Level 6
- "ccccccccccc"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaaaaaaaa"
- "daaaeeeeeee"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm"
- "daaafmmmmmm",
-
- // Connections:
- "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */,
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // CorridorCornerChest5
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // CorridorCrossing:
+ // The data has been exported from the gallery Nether, area index 63, ID 328, created by xoft
+ {
+ // Size:
+ 9, 6, 9, // SizeX = 9, SizeY = 6, SizeZ = 9
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 5, 8, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 0\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "e:114: 2\n" /* netherbrickstairs */
+ "f:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "mmaaaaamm"
+ /* 1 */ "mmaaaaamm"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+ /* 5 */ "aaaaaaaaa"
+ /* 6 */ "aaaaaaaaa"
+ /* 7 */ "mmaaaaamm"
+ /* 8 */ "mmaaaaamm"
+
+ // Level 1
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mma...amm"
+ /* 2 */ "aaa...aaa"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aaa...aaa"
+ /* 7 */ "mma...amm"
+ /* 8 */ "mma...amm"
+
+ // Level 2
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 3
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 4
+ /* z\x* 012345678 */
+ /* 0 */ "mma...amm"
+ /* 1 */ "mmb...bmm"
+ /* 2 */ "aba...aba"
+ /* 3 */ "........."
+ /* 4 */ "........."
+ /* 5 */ "........."
+ /* 6 */ "aba...aba"
+ /* 7 */ "mmb...bmm"
+ /* 8 */ "mma...amm"
+
+ // Level 5
+ /* z\x* 012345678 */
+ /* 0 */ "mmcaaadmm"
+ /* 1 */ "mmcaaadmm"
+ /* 2 */ "eeeaaaeee"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+ /* 5 */ "aaaaaaaaa"
+ /* 6 */ "ffcaaadff"
+ /* 7 */ "mmcaaadmm"
+ /* 8 */ "mmcaaadmm",
+
+ // Connectors:
+ "1: 8, 1, 4: 5\n" /* Type 1, direction X+ */
+ "1: 4, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 4: 4\n" /* Type 1, direction X- */
+ "-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- }, // CorridorCorner5Chest
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -50,
+ }, // CorridorCrossing
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CorridorStairs:
- // The data has been exported from gallery Nether, area index 12, ID 42
+ // The data has been exported from the gallery Nether, area index 12, ID 42, created by xoft
{
// Size:
9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 8, 12, 4, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1342,611 +2950,1118 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"c:113: 0\n" /* netherbrickfence */
"d:114: 2\n" /* netherbrickstairs */
"e:114: 3\n" /* netherbrickstairs */
- "f: 19: 0\n" /* sponge */,
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ "aaaaaaaaa"
+ /* 2 */ "aaaaaaaaa"
+ /* 3 */ "aaaaaaaaa"
+ /* 4 */ "aaaaaaaaa"
+
// Level 1
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
- "aaaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "aaaaaaaaa"
+ /* 1 */ ".baaaaaaa"
+ /* 2 */ ".baaaaaaa"
+ /* 3 */ ".baaaaaaa"
+ /* 4 */ "aaaaaaaaa"
// Level 2
- "aaaaaaaaa"
- ".baaaaaaa"
- ".baaaaaaa"
- ".baaaaaaa"
- "aaaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acaaaaaaa"
+ /* 1 */ "..baaaaaa"
+ /* 2 */ "..baaaaaa"
+ /* 3 */ "..baaaaaa"
+ /* 4 */ "acaaaaaaa"
// Level 3
- "acaaaaaaa"
- "..baaaaaa"
- "..baaaaaa"
- "..baaaaaa"
- "acaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acaaaaaaa"
+ /* 1 */ "...baaaaa"
+ /* 2 */ "...baaaaa"
+ /* 3 */ "...baaaaa"
+ /* 4 */ "acaaaaaaa"
// Level 4
- "acaaaaaaa"
- "...baaaaa"
- "...baaaaa"
- "...baaaaa"
- "acaaaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "acacaaaaa"
+ /* 1 */ "....baaaa"
+ /* 2 */ "....baaaa"
+ /* 3 */ "....baaaa"
+ /* 4 */ "acacaaaaa"
// Level 5
- "acacaaaaa"
- "....baaaa"
- "....baaaa"
- "....baaaa"
- "acacaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "aaacaaaaa"
+ /* 1 */ ".....baaa"
+ /* 2 */ ".....baaa"
+ /* 3 */ ".....baaa"
+ /* 4 */ "aaacaaaaa"
// Level 6
- "aaacaaaaa"
- ".....baaa"
- ".....baaa"
- ".....baaa"
- "aaacaaaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "daacacaaa"
+ /* 1 */ "a.....baa"
+ /* 2 */ "a.....baa"
+ /* 3 */ "a.....baa"
+ /* 4 */ "eaacacaaa"
// Level 7
- "daacacaaa"
- "a.....baa"
- "a.....baa"
- "a.....baa"
- "eaacacaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mdaaacaaa"
+ /* 1 */ "ma.....ba"
+ /* 2 */ "ma.....ba"
+ /* 3 */ "ma.....ba"
+ /* 4 */ "meaaacaaa"
// Level 8
- "fdaaacaaa"
- "fa.....ba"
- "fa.....ba"
- "fa.....ba"
- "feaaacaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mmdaacaca"
+ /* 1 */ "mma......"
+ /* 2 */ "mma......"
+ /* 3 */ "mma......"
+ /* 4 */ "mmeaacaca"
// Level 9
- "ffdaacaca"
- "ffa......"
- "ffa......"
- "ffa......"
- "ffeaacaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmdaaaca"
+ /* 1 */ "mmma....."
+ /* 2 */ "mmma....."
+ /* 3 */ "mmma....."
+ /* 4 */ "mmmeaaaca"
// Level 10
- "fffdaaaca"
- "fffa....."
- "fffa....."
- "fffa....."
- "fffeaaaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmdaaca"
+ /* 1 */ "mmmma...."
+ /* 2 */ "mmmma...."
+ /* 3 */ "mmmma...."
+ /* 4 */ "mmmmeaaca"
// Level 11
- "ffffdaaca"
- "ffffa...."
- "ffffa...."
- "ffffa...."
- "ffffeaaca"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmdaaa"
+ /* 1 */ "mmmmma..."
+ /* 2 */ "mmmmma..."
+ /* 3 */ "mmmmma..."
+ /* 4 */ "mmmmmeaaa"
// Level 12
- "fffffdaaa"
- "fffffa..."
- "fffffa..."
- "fffffa..."
- "fffffeaaa"
+ /* z\x* 012345678 */
+ /* 0 */ "mmmmmmddd"
+ /* 1 */ "mmmmmmaaa"
+ /* 2 */ "mmmmmmaaa"
+ /* 3 */ "mmmmmmaaa"
+ /* 4 */ "mmmmmmeee",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */,
- // Level 13
- "ffffffddd"
- "ffffffaaa"
- "ffffffaaa"
- "ffffffaaa"
- "ffffffeee",
-
- // Connections:
- "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 8, 8, 2: 5\n" /* Type 1, BLOCK_FACE_XP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 1000,
+
+ // DepthWeight:
+ "0:0|2:0|4:0|6:0|8:0|10:0|12:0|14:0|16:0|18:0",
+
+ // AddWeightIfSame:
+ 0,
}, // CorridorStairs
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // DarkCorridor:
+ // The data has been exported from the gallery Nether, area index 3, ID 30, created by STR_Warrior
+ {
+ // Size:
+ 14, 6, 5, // SizeX = 14, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 13, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 3\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aaaaaaaaaaaaaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aaaaaaaaaaaaaa"
+
+ // Level 2
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 3
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 4
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "aabaaaaaaaabaa"
+ /* 1 */ ".............."
+ /* 2 */ ".............."
+ /* 3 */ ".............."
+ /* 4 */ "aabaaaaaaaabaa"
+
+ // Level 5
+ /* z\x* 1111 */
+ /* * 01234567890123 */
+ /* 0 */ "cccccccccccccc"
+ /* 1 */ "aaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaa"
+ /* 4 */ "dddddddddddddd",
+
+ // Connectors:
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // DarkCorridor
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LavaStaircase:
- // The data has been exported from gallery Nether, area index 28, ID 278
+ // The data has been exported from the gallery Nether, area index 28, ID 278, created by Aloe_vera
{
// Size:
15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 14, 10, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b:113: 0\n" /* netherbrickfence */
- "c: 11: 0\n" /* lava */,
+ "c: 10: 0\n" /* lava */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "aaaaa.........a"
+ /* 2 */ "aaaaa.........a"
+ /* 3 */ "aaaaab........a"
+ /* 4 */ "accca...aaaa..a"
+ /* 5 */ "accca...acca..a"
+ /* 6 */ "acccaaaaacca..a"
+ /* 7 */ "acccccccccca..a"
+ /* 8 */ "acccaaaaacca..a"
+ /* 9 */ "accca...acca..a"
+ /* 10 */ "accca...aaaa..a"
+ /* 11 */ "aaaaab........a"
+ /* 12 */ "aaaaa.........a"
+ /* 13 */ "aaaaa.........a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 2
- "aaaaaaaa...aaaa"
- "aaaaa.........a"
- "aaaaa.........a"
- "aaaaab........a"
- "accca...aaaa..a"
- "accca...acca..a"
- "acccaaaaacca..a"
- "acccccccccca..a"
- "acccaaaaacca..a"
- "accca...acca..a"
- "accca...aaaa..a"
- "aaaaab........a"
- "aaaaa.........a"
- "aaaaa.........a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "aaaa..........a"
+ /* 2 */ "aaaa..........a"
+ /* 3 */ "aaaabb........a"
+ /* 4 */ "aaaa..........a"
+ /* 5 */ "a.............a"
+ /* 6 */ "a.............a"
+ /* 7 */ "a.............a"
+ /* 8 */ "a.............a"
+ /* 9 */ "a.............a"
+ /* 10 */ "aaaa..........a"
+ /* 11 */ "aaaabb........a"
+ /* 12 */ "aaaa..........a"
+ /* 13 */ "aaaa..........a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 3
- "aaaaaaaa...aaaa"
- "aaaa..........a"
- "aaaa..........a"
- "aaaabb........a"
- "aaaa..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaa..........a"
- "aaaabb........a"
- "aaaa..........a"
- "aaaa..........a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a..bb.........a"
+ /* 4 */ "aaaa..........a"
+ /* 5 */ "aaaa..........a"
+ /* 6 */ "a.............a"
+ /* 7 */ "a.............a"
+ /* 8 */ "a.............a"
+ /* 9 */ "aaaa..........a"
+ /* 10 */ "aaaa..........a"
+ /* 11 */ "a..bb.........a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 4
- "aaaaaaaa...aaaa"
- "a.............a"
- "a.............a"
- "a..bb.........a"
- "aaaa..........a"
- "aaaa..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaa..........a"
- "aaaa..........a"
- "a..bb.........a"
- "a.............a"
- "a.............a"
- "aaaaaaaa...aaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaa...aaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a..b..........a"
+ /* 4 */ "a..b..........a"
+ /* 5 */ "aaaa..........a"
+ /* 6 */ "aaaa..........a"
+ /* 7 */ "a.............a"
+ /* 8 */ "aaaa..........a"
+ /* 9 */ "aaaa..........a"
+ /* 10 */ "a..b..........a"
+ /* 11 */ "a..b..........a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaa...aaaa"
// Level 5
- "aaaaaaaabbbaaaa"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "a..b..........a"
- "aaaa..........a"
- "aaaa..........a"
- "a.............a"
- "aaaa..........a"
- "aaaa..........a"
- "a..b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "aaaaaaaabbbaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a..b..........a"
+ /* 5 */ "a..b..........a"
+ /* 6 */ "aaaa..........a"
+ /* 7 */ "aaaa..........a"
+ /* 8 */ "aaaa..........a"
+ /* 9 */ "a..b..........a"
+ /* 10 */ "a..b..........a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaaaaa"
- "a.............a"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "a..b..........a"
- "aaaa..........a"
- "aaaa..........a"
- "aaaa..........a"
- "a..b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "a.............a"
+ /* 3 */ "a.............a"
+ /* 4 */ "a.............a"
+ /* 5 */ "a..b..........a"
+ /* 6 */ "...b..........a"
+ /* 7 */ "...b..........a"
+ /* 8 */ "...b..........a"
+ /* 9 */ "a..b..........a"
+ /* 10 */ "a.............a"
+ /* 11 */ "a.............a"
+ /* 12 */ "a.............a"
+ /* 13 */ "a.............a"
+ /* 14 */ "aaaaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaaaa"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a..b..........a"
- "...b..........a"
- "...b..........a"
- "...b..........a"
- "a..b..........a"
- "a.............a"
- "a.............a"
- "a.............a"
- "a.............a"
- "aaaaaaaaaaaaaaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 8
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 9
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aababababababaa"
+ /* 1 */ "a.............a"
+ /* 2 */ "b.............b"
+ /* 3 */ "a.............a"
+ /* 4 */ "b.............b"
+ /* 5 */ "a.............a"
+ /* 6 */ "..............b"
+ /* 7 */ "..............a"
+ /* 8 */ "..............b"
+ /* 9 */ "a.............a"
+ /* 10 */ "b.............b"
+ /* 11 */ "a.............a"
+ /* 12 */ "b.............b"
+ /* 13 */ "a.............a"
+ /* 14 */ "aababababababaa"
// Level 10
- "aababababababaa"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "..............b"
- "..............a"
- "..............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "b.............b"
- "a.............a"
- "aababababababaa"
-
- // Level 11
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa"
- "aaaaaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 6, 7: 4\n" /* Type 1, BLOCK_FACE_XM */
- "0: 9, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 9, 1, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 11111 */
+ /* * 012345678901234 */
+ /* 0 */ "aaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaa",
+
+ // Connectors:
+ "1: 0, 6, 7: 4\n" /* Type 1, direction X- */
+ "1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */
+ "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */
+ "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */
+ "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // LavaStaircase
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LavaStaircaseBig:
- // The data has been exported from gallery Nether, area index 31, ID 282
+ // The data has been exported from the gallery Nether, area index 31, ID 282, created by STR_Warrior
{
// Size:
12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 11, 14, 14, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
"b: 10: 0\n" /* lava */
- "c:113: 0\n" /* netherbrickfence */,
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaaaaaa"
+ /* 5 */ "abbbbbbaaaaa"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbbaaaaa"
+ /* 10 */ "abbbbb.aaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaaaaaa"
- "abbbbbbaaaaa"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbbaaaaa"
- "abbbbb.aaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaaaaaa"
+ /* 5 */ "abbbbbba...a"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbba...a"
+ /* 10 */ "abbbbb.aaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 3
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaaaaaa"
- "abbbbbba...a"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...a"
- "abbbbb.aaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "abbbbbaa...a"
+ /* 5 */ "abbbbbba...a"
+ /* 6 */ "abbbbbba...."
+ /* 7 */ "abbbbbba...."
+ /* 8 */ "abbbbbba...."
+ /* 9 */ "abbbbbba...a"
+ /* 10 */ "abbbbbaa...a"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 4
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "abbbbbaa...a"
- "abbbbbba...a"
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...."
- "abbbbbba...a"
- "abbbbbaa...a"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaa......a"
+ /* 2 */ "aaaaa......a"
+ /* 3 */ "aaaaacc....a"
+ /* 4 */ "a.....cc...a"
+ /* 5 */ "a......c...a"
+ /* 6 */ "a......c...a"
+ /* 7 */ "a......c...a"
+ /* 8 */ "a......c...a"
+ /* 9 */ "a......c...a"
+ /* 10 */ "a.....cc...a"
+ /* 11 */ "aaaaacc....a"
+ /* 12 */ "aaaaa......a"
+ /* 13 */ "aaaaa......a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 5
- "aaaaaaaaaaaa"
- "aaaaa......a"
- "aaaaa......a"
- "aaaaacc....a"
- "a.....cc...a"
- "a......c...a"
- "a......c...."
- "a......c...."
- "a......c...."
- "a......c...a"
- "a.....cc...a"
- "aaaaacc....a"
- "aaaaa......a"
- "aaaaa......a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaa.......a"
+ /* 2 */ "aaaa.......a"
+ /* 3 */ "aaaacc.....a"
+ /* 4 */ "aaaa.......a"
+ /* 5 */ "a..........a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "aaaa.......a"
+ /* 11 */ "aaaacc.....a"
+ /* 12 */ "aaaa.......a"
+ /* 13 */ "aaaa.......a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaa"
- "aaaa.......a"
- "aaaa.......a"
- "aaaacc.....a"
- "aaaa.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaa.......a"
- "aaaacc.....a"
- "aaaa.......a"
- "aaaa.......a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..cc......a"
+ /* 4 */ "aaaa.......a"
+ /* 5 */ "aaaa.......a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "aaaa.......a"
+ /* 10 */ "aaaa.......a"
+ /* 11 */ "a..cc......a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..cc......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaa.......a"
- "aaaa.......a"
- "a..cc......a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..c.......a"
+ /* 4 */ "a..c.......a"
+ /* 5 */ "aaaa.......a"
+ /* 6 */ "aaaa.......a"
+ /* 7 */ "a..........a"
+ /* 8 */ "aaaa.......a"
+ /* 9 */ "aaaa.......a"
+ /* 10 */ "a..c.......a"
+ /* 11 */ "a..c.......a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 8
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "a..c.......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..........a"
- "aaaa.......a"
- "aaaa.......a"
- "a..c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..c.......a"
+ /* 5 */ "a..c.......a"
+ /* 6 */ "aaaa.......a"
+ /* 7 */ "aaaa.......a"
+ /* 8 */ "aaaa.......a"
+ /* 9 */ "a..c.......a"
+ /* 10 */ "a..c.......a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 9
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "a..c.......a"
- "aaaa.......a"
- "aaaa.......a"
- "aaaa.......a"
- "a..c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..c.......a"
+ /* 6 */ "...c.......a"
+ /* 7 */ "...c.......a"
+ /* 8 */ "...c.......a"
+ /* 9 */ "a..c.......a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 10
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..c.......a"
- "...c.......a"
- "...c.......a"
- "...c.......a"
- "a..c.......a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "...........a"
+ /* 7 */ "...........a"
+ /* 8 */ "...........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 11
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "...........a"
+ /* 7 */ "...........a"
+ /* 8 */ "...........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 12
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "a..........a"
+ /* 2 */ "a..........a"
+ /* 3 */ "a..........a"
+ /* 4 */ "a..........a"
+ /* 5 */ "a..........a"
+ /* 6 */ "a..........a"
+ /* 7 */ "a..........a"
+ /* 8 */ "a..........a"
+ /* 9 */ "a..........a"
+ /* 10 */ "a..........a"
+ /* 11 */ "a..........a"
+ /* 12 */ "a..........a"
+ /* 13 */ "a..........a"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 13
- "aaaaaaaaaaaa"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "...........a"
- "...........a"
- "...........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "a..........a"
- "aaaaaaaaaaaa"
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaa"
// Level 14
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
- "aaaaaaaaaaaa"
-
- // Level 15
- "aaaaaaaaaaaa"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "abbbbbbbbbba"
- "aaaaaaaaaaaa",
-
- // Connections:
- "1: 0, 9, 7: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 11, 1, 7: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 11 */
+ /* * 012345678901 */
+ /* 0 */ "aaaaaaaaaaaa"
+ /* 1 */ "abbbbbbbbbba"
+ /* 2 */ "abbbbbbbbbba"
+ /* 3 */ "abbbbbbbbbba"
+ /* 4 */ "abbbbbbbbbba"
+ /* 5 */ "abbbbbbbbbba"
+ /* 6 */ "abbbbbbbbbba"
+ /* 7 */ "abbbbbbbbbba"
+ /* 8 */ "abbbbbbbbbba"
+ /* 9 */ "abbbbbbbbbba"
+ /* 10 */ "abbbbbbbbbba"
+ /* 11 */ "abbbbbbbbbba"
+ /* 12 */ "abbbbbbbbbba"
+ /* 13 */ "abbbbbbbbbba"
+ /* 14 */ "aaaaaaaaaaaa",
+
+ // Connectors:
+ "1: 11, 1, 7: 5\n" /* Type 1, direction X+ */
+ "1: 0, 9, 7: 4\n" /* Type 1, direction X- */
+ "-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 9, 7: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
}, // LavaStaircaseBig
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // LavaStairsBridge:
+ // The data has been exported from the gallery Nether, area index 30, ID 281, created by STR_Warrior
+ {
+ // Size:
+ 16, 12, 15, // SizeX = 16, SizeY = 12, SizeZ = 15
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 15, 11, 14, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c: 10: 0\n" /* lava */
+ "d:114: 2\n" /* netherbrickstairs */
+ "e:114: 3\n" /* netherbrickstairs */
+ "f:114: 7\n" /* netherbrickstairs */
+ "g: 44:14\n" /* step */
+ "h:114: 6\n" /* netherbrickstairs */
+ "i: 44: 6\n" /* step */
+ "j:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 1
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "aaaaa..........a"
+ /* 2 */ "aaaaa..........a"
+ /* 3 */ "aaaaab.........a"
+ /* 4 */ "accca...ddd.aaaa"
+ /* 5 */ "accca...aaa.acca"
+ /* 6 */ "acccaaaaaaaaacca"
+ /* 7 */ "acccccccccccccca"
+ /* 8 */ "acccaaaaaaaaacca"
+ /* 9 */ "accca...aaa.acca"
+ /* 10 */ "accca...eee.aaaa"
+ /* 11 */ "aaaaab.........a"
+ /* 12 */ "aaaaa..........a"
+ /* 13 */ "aaaaa..........a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 2
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "aaaa...........a"
+ /* 2 */ "aaaa...........a"
+ /* 3 */ "aaaabb.........a"
+ /* 4 */ "aaaa........b..a"
+ /* 5 */ "a.......ddd....a"
+ /* 6 */ "a.......fff....a"
+ /* 7 */ "a.......ggg....a"
+ /* 8 */ "a.......hhh....a"
+ /* 9 */ "a.......eee....a"
+ /* 10 */ "aaaa........b..a"
+ /* 11 */ "aaaabb.........a"
+ /* 12 */ "aaaa...........a"
+ /* 13 */ "aaaa...........a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 3
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaa...aaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..bb..........a"
+ /* 4 */ "aaaa........b..a"
+ /* 5 */ "aaaa...........a"
+ /* 6 */ "a..............a"
+ /* 7 */ "a..............a"
+ /* 8 */ "a..............a"
+ /* 9 */ "aaaa...........a"
+ /* 10 */ "aaaa........b..a"
+ /* 11 */ "a..bb..........a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaa...aaaaa"
+
+ // Level 4
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaabbbaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..b...........a"
+ /* 4 */ "a..b........b..a"
+ /* 5 */ "aaaa...........a"
+ /* 6 */ "aaaa...........a"
+ /* 7 */ "a..............a"
+ /* 8 */ "aaaa...........a"
+ /* 9 */ "aaaa...........a"
+ /* 10 */ "a..b........b..a"
+ /* 11 */ "a..b...........a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaabbbaaaaa"
+
+ // Level 5
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a...........ggga"
+ /* 4 */ "a..b........iija"
+ /* 5 */ "a..b........iija"
+ /* 6 */ "aaaa........iija"
+ /* 7 */ "aaaa........iija"
+ /* 8 */ "aaaa........iija"
+ /* 9 */ "a..b........iija"
+ /* 10 */ "a..b........iija"
+ /* 11 */ "a...........ggga"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 6
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a.............ga"
+ /* 2 */ "a............iia"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..b...........a"
+ /* 6 */ "...b...........a"
+ /* 7 */ "...b...........a"
+ /* 8 */ "...b...........a"
+ /* 9 */ "a..b...........a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a............iia"
+ /* 13 */ "a.............ga"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 7
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "...............a"
+ /* 7 */ "...............a"
+ /* 8 */ "...............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 8
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "...............a"
+ /* 7 */ "...............a"
+ /* 8 */ "...............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 9
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "a..............a"
+ /* 2 */ "a..............a"
+ /* 3 */ "a..............a"
+ /* 4 */ "a..............a"
+ /* 5 */ "a..............a"
+ /* 6 */ "a..............a"
+ /* 7 */ "a..............a"
+ /* 8 */ "a..............a"
+ /* 9 */ "a..............a"
+ /* 10 */ "a..............a"
+ /* 11 */ "a..............a"
+ /* 12 */ "a..............a"
+ /* 13 */ "a..............a"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 10
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "aaaaaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaaaaa"
+ /* 13 */ "aaaaaaaaaaaaaaaa"
+ /* 14 */ "aaaaaaaaaaaaaaaa"
+
+ // Level 11
+ /* z\x* 111111 */
+ /* * 0123456789012345 */
+ /* 0 */ "abbaabbaabbaabba"
+ /* 1 */ "b..............b"
+ /* 2 */ "a..............a"
+ /* 3 */ "b..............b"
+ /* 4 */ "a..............a"
+ /* 5 */ "b..............b"
+ /* 6 */ "a..............a"
+ /* 7 */ "b..............b"
+ /* 8 */ "a..............a"
+ /* 9 */ "b..............b"
+ /* 10 */ "a..............a"
+ /* 11 */ "b..............b"
+ /* 12 */ "a..............a"
+ /* 13 */ "b..............b"
+ /* 14 */ "abbaabbaabbaabba",
+
+ // Connectors:
+ "",
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 10,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // LavaStairsBridge
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MidStaircase:
- // The data has been exported from gallery Nether, area index 23, ID 165
+ // The data has been exported from the gallery Nether, area index 23, ID 165, created by Aloe_vera
{
// Size:
13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 7, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -1957,148 +4072,184 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"f:114: 1\n" /* netherbrickstairs */
"g:114: 2\n" /* netherbrickstairs */
"h: 10: 0\n" /* lava */
- "i:113: 0\n" /* netherbrickfence */,
+ "i:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaabbbbbaaaa"
+ /* 4 */ "aaaabbbbbaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaabbbbbaaaa"
+ /* 9 */ "aaaabbbbbaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaabbbbbaaaa"
- "aaaabbbbbaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaacccccaaaa"
+ /* 4 */ "addecccccfdda"
+ /* 5 */ "...eaaaaad..."
+ /* 6 */ "...eaaaaa...."
+ /* 7 */ "...eaaaaag..."
+ /* 8 */ "agggcccccfgga"
+ /* 9 */ "aaaacccccaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 2
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaacccccaaaa"
- "addecccccfdda"
- "...eaaaaad..."
- "...eaaaaa...."
- "...eaaaaag..."
- "agggcccccfgga"
- "aaaacccccaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aha.......aha"
+ /* 2 */ "aaa.......aaa"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "....eaaaa...."
+ /* 6 */ "....eaaaa...."
+ /* 7 */ "....eaaaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "aaa.......aaa"
+ /* 11 */ "aha.......aha"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 3
- "aaaaaaaaaaaaa"
- "aha.......aha"
- "aaa.......aaa"
- "a...........a"
- "a...........a"
- "....eaaaa...."
- "....eaaaa...."
- "....eaaaa...."
- "a...........a"
- "a...........a"
- "aaa.......aaa"
- "aha.......aha"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaiiaaaiiaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ ".....eaaa...."
+ /* 6 */ ".....eaaa...."
+ /* 7 */ ".....eaaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaiiaaaiiaaa"
// Level 4
- "aaaiiaaaiiaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- ".....eaaa...."
- ".....eaaa...."
- ".....eaaa...."
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaiiaaaiiaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaiiaaaiiaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "......eaa...."
+ /* 6 */ "......eaa...."
+ /* 7 */ "......eaa...."
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaiiaaaiiaaa"
// Level 5
- "aaaiiaaaiiaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "......eaa...."
- "......eaa...."
- "......eaa...."
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaiiaaaiiaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "a...........a"
+ /* 2 */ "a...........a"
+ /* 3 */ "a...........a"
+ /* 4 */ "a...........a"
+ /* 5 */ "a......ea...a"
+ /* 6 */ "a......ea...a"
+ /* 7 */ "a......ea...a"
+ /* 8 */ "a...........a"
+ /* 9 */ "a...........a"
+ /* 10 */ "a...........a"
+ /* 11 */ "a...........a"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 6
- "aaaaaaaaaaaaa"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "a......ea...a"
- "a......ea...a"
- "a......ea...a"
- "a...........a"
- "a...........a"
- "a...........a"
- "a...........a"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaa....eaaaa"
+ /* 6 */ "aaaa....eaaaa"
+ /* 7 */ "aaaa....eaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaa....eaaaa"
- "aaaa....eaaaa"
- "aaaa....eaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
-
- // Level 8
- "iaiaiaiaiaiai"
- "a...........a"
- "i...........i"
- "a...........a"
- "i...........i"
- "a............"
- "i............"
- "a............"
- "i...........i"
- "a...........a"
- "i...........i"
- "a...........a"
- "iaiaiaiaiaiai",
-
- // Connections:
- "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 12, 7, 6: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "iaiaiaiaiaiai"
+ /* 1 */ "a...........a"
+ /* 2 */ "i...........i"
+ /* 3 */ "a...........a"
+ /* 4 */ "i...........i"
+ /* 5 */ "a...........a"
+ /* 6 */ "i...........i"
+ /* 7 */ "a...........a"
+ /* 8 */ "i...........i"
+ /* 9 */ "a...........a"
+ /* 10 */ "i...........i"
+ /* 11 */ "a...........a"
+ /* 12 */ "iaiaiaiaiaiai",
+
+ // Connectors:
+ "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
+ "1: 0, 1, 6: 4\n" /* Type 1, direction X- */
+ "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -1000,
}, // MidStaircase
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// StairsToOpen1:
- // The data has been exported from gallery Nether, area index 27, ID 277
+ // The data has been exported from the gallery Nether, area index 27, ID 277, created by Aloe_vera
{
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 19, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2106,114 +4257,142 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
// Level 2
- "aa...aa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.aaaaa"
+ /* 6 */ "aabaaba"
// Level 3
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a.aaaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a..aaaa"
+ /* 6 */ "aabaaba"
// Level 4
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a..aaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a...aaa"
+ /* 6 */ "aabaaba"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a...aaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a....aa"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a....aa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 7
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a......"
+ /* 3 */ "a......"
+ /* 4 */ "a......"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 8
- "aaaaaaa"
- "a.....a"
- "a......"
- "a......"
- "a......"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "m......"
+ /* 3 */ "m......"
+ /* 4 */ "m......"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm"
// Level 9
- "mmmmmmm"
- "m.....m"
- "m......"
- "m......"
- "m......"
- "m.....m"
- "mmmmmmm"
-
- // Level 10
- "mmmmmmm"
- "m.....m"
- "m......"
- "m......"
- "m......"
- "m.....m"
- "mmmmmmm",
-
- // Connections:
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 6, 7, 3: 5\n" /* Type 0, BLOCK_FACE_XP */,
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "m......"
+ /* 3 */ "m......"
+ /* 4 */ "m......"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm",
+
+ // Connectors:
+ "0: 6, 7, 3: 5\n" /* Type 0, direction X+ */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
+
+ // AddWeightIfSame:
+ 0,
}, // StairsToOpen1
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// StairsToOpen2:
- // The data has been exported from gallery Nether, area index 8, ID 35
+ // The data has been exported from the gallery Nether, area index 8, ID 35, created by xoft
{
// Size:
7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 19, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2221,114 +4400,142 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
// Level 2
- "aa...aa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.aaaaa"
+ /* 6 */ "aabaaba"
// Level 3
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a.aaaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a..aaaa"
+ /* 6 */ "aabaaba"
// Level 4
- "aa...aa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a..aaaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "a.....a"
+ /* 4 */ "b.....b"
+ /* 5 */ "a...aaa"
+ /* 6 */ "aabaaba"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "a.....a"
- "b.....b"
- "a...aaa"
- "aabaaba"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a....aa"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a....aa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 7
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......a"
+ /* 3 */ "......a"
+ /* 4 */ "......a"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 8
- "aaaaaaa"
- "a.....a"
- "......a"
- "......a"
- "......a"
- "a.....a"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "......m"
+ /* 3 */ "......m"
+ /* 4 */ "......m"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm"
// Level 9
- "mmmmmmm"
- "m.....m"
- "......m"
- "......m"
- "......m"
- "m.....m"
- "mmmmmmm"
-
- // Level 10
- "mmmmmmm"
- "m.....m"
- "......m"
- "......m"
- "......m"
- "m.....m"
- "mmmmmmm",
-
- // Connections:
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 0, 7, 3: 4\n" /* Type 0, BLOCK_FACE_XM */,
+ /* z\x* 0123456 */
+ /* 0 */ "mmmmmmm"
+ /* 1 */ "m.....m"
+ /* 2 */ "......m"
+ /* 3 */ "......m"
+ /* 4 */ "......m"
+ /* 5 */ "m.....m"
+ /* 6 */ "mmmmmmm",
+
+ // Connectors:
+ "0: 0, 7, 3: 4\n" /* Type 0, direction X- */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:0|3:0|5:0|7:0|9:0|11:0|13:0|15:0",
+
+ // AddWeightIfSame:
+ 0,
}, // StairsToOpen2
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tee2x4:
- // The data has been exported from gallery Nether, area index 40, ID 291
+ // The data has been exported from the gallery Nether, area index 40, ID 291, created by Aloe_vera
{
// Size:
13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 6, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2340,79 +4547,112 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+
// Level 1
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "aaaaa...aaaaa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "aaaaaaaaaaaaa"
// Level 2
- "mmmma...ammmm"
- "mmmma...ammmm"
- "aaaaa...aaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 3
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 4
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "ababa...ababa"
+ /* 3 */ "............."
+ /* 4 */ "............."
+ /* 5 */ "............."
+ /* 6 */ "ababababababa"
// Level 5
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
-
- // Level 6
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "eeeecaaadeeee"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "fffffffffffff",
-
- // Connections:
- "1: 0, 1, 4: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */
- "1: 12, 1, 4: 5\n" /* Type 1, BLOCK_FACE_XP */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmcaaadmmmm"
+ /* 1 */ "mmmmcaaadmmmm"
+ /* 2 */ "eeeecaaadeeee"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "fffffffffffff",
+
+ // Connectors:
+ "1: 0, 1, 4: 4\n" /* Type 1, direction X- */
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
+ "-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Tee2x4
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tee4x4:
- // The data has been exported from gallery Nether, area index 41, ID 292
+ // The data has been exported from the gallery Nether, area index 41, ID 292, created by Aloe_vera
{
// Size:
13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 5, 8, // MaxX, MaxY, MaxZ
+
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
@@ -2424,335 +4664,730 @@ const cPrefab::sDef g_NetherFortPrefabs1[] =
"m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmaaaaammmm"
+ /* 1 */ "mmmmaaaaammmm"
+ /* 2 */ "mmmmaaaaammmm"
+ /* 3 */ "mmmmaaaaammmm"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+
// Level 1
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "mmmmaaaaammmm"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmma...ammmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmma...ammmm"
+ /* 4 */ "aaaaa...aaaaa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "aaaaaaaaaaaaa"
// Level 2
- "mmmma...ammmm"
- "mmmma...ammmm"
- "mmmma...ammmm"
- "mmmma...ammmm"
- "aaaaa...aaaaa"
- "............."
- "............."
- "............."
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 3
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 4
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmma...ammmm"
+ /* 1 */ "mmmmb...bmmmm"
+ /* 2 */ "mmmma...ammmm"
+ /* 3 */ "mmmmb...bmmmm"
+ /* 4 */ "ababa...ababa"
+ /* 5 */ "............."
+ /* 6 */ "............."
+ /* 7 */ "............."
+ /* 8 */ "ababababababa"
// Level 5
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "mmmma...ammmm"
- "mmmmb...bmmmm"
- "ababa...ababa"
- "............."
- "............."
- "............."
- "ababababababa"
-
- // Level 6
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "mmmmcaaadmmmm"
- "eeeecaaadeeee"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "fffffffffffff",
-
- // Connections:
- "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */
- "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */
- "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */,
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "mmmmcaaadmmmm"
+ /* 1 */ "mmmmcaaadmmmm"
+ /* 2 */ "mmmmcaaadmmmm"
+ /* 3 */ "mmmmcaaadmmmm"
+ /* 4 */ "eeeecaaadeeee"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "fffffffffffff",
+
+ // Connectors:
+ "1: 0, 1, 6: 4\n" /* Type 1, direction X- */
+ "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
+ "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */
+ "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
}, // Tee4x4
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCorner:
+ // The data has been exported from the gallery Nether, area index 66, ID 331, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:113: 0\n" /* netherbrickfence */
+ "c:114: 2\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "e:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....a"
+ /* 2 */ "....a"
+ /* 3 */ "....a"
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "ababa"
+ /* 1 */ "....b"
+ /* 2 */ "....a"
+ /* 3 */ "....b"
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ccccc"
+ /* 1 */ "aaaad"
+ /* 2 */ "aaaad"
+ /* 3 */ "aaaad"
+ /* 4 */ "eaaad",
+
+ // Connectors:
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -50,
+ }, // TinyCorridorCorner
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCornerChest:
+ // The data has been exported from the gallery Nether, area index 67, ID 332, created by Aloe_vera
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b: 54: 4\n" /* chest */
+ "c:113: 0\n" /* netherbrickfence */
+ "d:114: 2\n" /* netherbrickstairs */
+ "e:114: 1\n" /* netherbrickstairs */
+ "f:114: 0\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "....a"
+ /* 2 */ "...ba"
+ /* 3 */ "....a"
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "acaca"
+ /* 1 */ "....c"
+ /* 2 */ "....a"
+ /* 3 */ "....c"
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "ddddd"
+ /* 1 */ "aaaae"
+ /* 2 */ "aaaae"
+ /* 3 */ "aaaae"
+ /* 4 */ "faaae",
+
+ // Connectors:
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // TinyCorridorCornerChest
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // TinyCorridorCrossing:
+ // The data has been exported from the gallery Nether, area index 64, ID 329, created by xoft
+ {
+ // Size:
+ 5, 6, 5, // SizeX = 5, SizeY = 6, SizeZ = 5
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 4, 5, 4, // MaxX, MaxY, MaxZ
+
+ // Block definitions:
+ ".: 0: 0\n" /* air */
+ "a:112: 0\n" /* netherbrick */
+ "b:114: 2\n" /* netherbrickstairs */
+ "c:114: 0\n" /* netherbrickstairs */
+ "d:114: 1\n" /* netherbrickstairs */
+ "m: 19: 0\n" /* sponge */,
+
+ // Block data:
+ // Level 0
+ /* z\x* 01234 */
+ /* 0 */ "aaaaa"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "aaaaa"
+
+ // Level 1
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 2
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 3
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 4
+ /* z\x* 01234 */
+ /* 0 */ "a...a"
+ /* 1 */ "....."
+ /* 2 */ "....."
+ /* 3 */ "....."
+ /* 4 */ "a...a"
+
+ // Level 5
+ /* z\x* 01234 */
+ /* 0 */ "baaab"
+ /* 1 */ "aaaaa"
+ /* 2 */ "aaaaa"
+ /* 3 */ "aaaaa"
+ /* 4 */ "caaad",
+
+ // Connectors:
+ "1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
+ "1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
+
+ // AllowedRotations:
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
+ // Merge strategy:
+ cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "1:200|2:400|3:0|4:500",
+
+ // AddWeightIfSame:
+ -50,
+ }, // TinyCorridorCrossing
+
+
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Turret:
- // The data has been exported from gallery Nether, area index 7, ID 34
+ // The data has been exported from the gallery Nether, area index 7, ID 34, created by xoft
{
// Size:
- 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
+ 7, 7, 7, // SizeX = 7, SizeY = 7, SizeZ = 7
+
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 6, 16, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b:113: 0\n" /* netherbrickfence */,
+ "b:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "aaaaaaa"
+ /* 2 */ "aaaaaaa"
+ /* 3 */ "aaaaaaa"
+ /* 4 */ "aaaaaaa"
+ /* 5 */ "aaaaaaa"
+ /* 6 */ "aaaaaaa"
+
// Level 1
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
- "aaaaaaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 2
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 3
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aa...aa"
+ /* 1 */ "a.....a"
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "a.....a"
+ /* 6 */ "aa...aa"
// Level 4
- "aa...aa"
- "a.....a"
- "......."
- "......."
- "......."
- "a.....a"
- "aa...aa"
+ /* z\x* 0123456 */
+ /* 0 */ "aabbbaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "b.....b"
+ /* 3 */ "b.....b"
+ /* 4 */ "b.....b"
+ /* 5 */ "a.....a"
+ /* 6 */ "aabbbaa"
// Level 5
- "aabbbaa"
- "a.....a"
- "b.....b"
- "b.....b"
- "b.....b"
- "a.....a"
- "aabbbaa"
+ /* z\x* 0123456 */
+ /* 0 */ "aaaaaaa"
+ /* 1 */ "a.....a"
+ /* 2 */ "a.....a"
+ /* 3 */ "a.....a"
+ /* 4 */ "a.....a"
+ /* 5 */ "a.....a"
+ /* 6 */ "aaaaaaa"
// Level 6
- "aaaaaaa"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "a.....a"
- "aaaaaaa",
-
- // Connections:
- "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */
- "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "0: 6, 1, 3: 5\n" /* Type 0, BLOCK_FACE_XP */
- "0: 3, 1, 6: 3\n" /* Type 0, BLOCK_FACE_ZP */,
+ /* z\x* 0123456 */
+ /* 0 */ "......."
+ /* 1 */ "......."
+ /* 2 */ "......."
+ /* 3 */ "......."
+ /* 4 */ "......."
+ /* 5 */ "......."
+ /* 6 */ ".......",
+
+ // Connectors:
+ "0: 0, 1, 3: 4\n" /* Type 0, direction X- */
+ "0: 3, 1, 0: 2\n" /* Type 0, direction Z- */
+ "0: 6, 1, 3: 5\n" /* Type 0, direction X+ */
+ "0: 3, 1, 6: 3\n" /* Type 0, direction Z+ */,
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
+
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ -99,
}, // Turret
+}; // g_NetherFortPrefabs
-} ; // g_NetherFortPrefabs1
-const cPrefab::sDef g_NetherFortStartingPrefabs1[] =
+const cPrefab::sDef g_NetherFortStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// CentralRoom:
- // The data has been exported from gallery Nether, area index 22, ID 164
+ // The data has been exported from the gallery Nether, area index 22, ID 164, created by Aloe_vera
{
// Size:
13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13
+ // Hitbox (relative to bounding box):
+ 0, 0, 0, // MinX, MinY, MinZ
+ 12, 8, 12, // MaxX, MaxY, MaxZ
+
// Block definitions:
+ ".: 0: 0\n" /* air */
"a:112: 0\n" /* netherbrick */
- "b: 0: 0\n" /* air */
- "c: 10: 0\n" /* lava */
- "d:113: 0\n" /* netherbrickfence */,
+ "b: 10: 0\n" /* lava */
+ "c:113: 0\n" /* netherbrickfence */
+ "m: 19: 0\n" /* sponge */,
// Block data:
+ // Level 0
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
+
// Level 1
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaaa...aaaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "aa.........aa"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "aa...aaa...aa"
+ /* 6 */ "aa...aba...aa"
+ /* 7 */ "aa...aaa...aa"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "aa.........aa"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaaa...aaaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 2
- "aaaaabbbaaaaa"
- "aaaaabbbaaaaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbaaabbbaa"
- "aabbbacabbbaa"
- "aabbbaaabbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aabbbbbbbbbaa"
- "aaaaabbbaaaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaca...acaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ac.........ca"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ac.........ca"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ac.........ca"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ac.........ca"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaca...acaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 3
- "aaaaabbbaaaaa"
- "aaadabbbadaaa"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "aaadabbbadaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaa...aaaaa"
+ /* 1 */ "aaaca...acaaa"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ac.........ca"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ac.........ca"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ac.........ca"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ac.........ca"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "aaaca...acaaa"
+ /* 12 */ "aaaaa...aaaaa"
// Level 4
- "aaaaabbbaaaaa"
- "aaadabbbadaaa"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "adbbbbbbbbbda"
- "aabbbbbbbbbaa"
- "aaadabbbadaaa"
- "aaaaabbbaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "acacacccacaca"
+ /* 1 */ "caaaa...aaaac"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ca.........ac"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ca.........ac"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ca.........ac"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ca.........ac"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "caaaa...aaaac"
+ /* 12 */ "acaca...acaca"
// Level 5
- "adadadddadada"
- "daaaabbbaaaad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "daaaabbbaaaad"
- "adadabbbadada"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "acacaaaaacaca"
+ /* 1 */ "caaaaaaaaaaac"
+ /* 2 */ "aa.........aa"
+ /* 3 */ "ca.........ac"
+ /* 4 */ "aa.........aa"
+ /* 5 */ "ca.........ac"
+ /* 6 */ "aa.........aa"
+ /* 7 */ "ca.........ac"
+ /* 8 */ "aa.........aa"
+ /* 9 */ "ca.........ac"
+ /* 10 */ "aa.........aa"
+ /* 11 */ "caaaaaaaaaaac"
+ /* 12 */ "acacaaaaacaca"
// Level 6
- "adadaaaaadada"
- "daaaaaaaaaaad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "dabbbbbbbbbad"
- "aabbbbbbbbbaa"
- "daaaaaaaaaaad"
- "adadaaaaadada"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 7
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "aaaaaaaaaaaaa"
+ /* 1 */ "aaaaaaaaaaaaa"
+ /* 2 */ "aaaaaaaaaaaaa"
+ /* 3 */ "aaaaaaaaaaaaa"
+ /* 4 */ "aaaaaaaaaaaaa"
+ /* 5 */ "aaaaaaaaaaaaa"
+ /* 6 */ "aaaaaaaaaaaaa"
+ /* 7 */ "aaaaaaaaaaaaa"
+ /* 8 */ "aaaaaaaaaaaaa"
+ /* 9 */ "aaaaaaaaaaaaa"
+ /* 10 */ "aaaaaaaaaaaaa"
+ /* 11 */ "aaaaaaaaaaaaa"
+ /* 12 */ "aaaaaaaaaaaaa"
// Level 8
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
- "aaaaaaaaaaaaa"
+ /* z\x* 111 */
+ /* * 0123456789012 */
+ /* 0 */ "cacacacacacac"
+ /* 1 */ "a...........a"
+ /* 2 */ "c...........c"
+ /* 3 */ "a...........a"
+ /* 4 */ "c...........c"
+ /* 5 */ "a...........a"
+ /* 6 */ "c...........c"
+ /* 7 */ "a...........a"
+ /* 8 */ "c...........c"
+ /* 9 */ "a...........a"
+ /* 10 */ "c...........c"
+ /* 11 */ "a...........a"
+ /* 12 */ "cacacacacacac",
+
+ // Connectors:
+ "0: 6, 1, 0: 2\n" /* Type 0, direction Z- */
+ "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */,
- // Level 9
- "dadadadadadad"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dbbbbbbbbbbbd"
- "abbbbbbbbbbba"
- "dadadadadadad",
-
- // Connections:
- "0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */
- "1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */,
-
// AllowedRotations:
- 7, /* 1, 2, 3 CCW rotations */
-
+ 7, /* 1, 2, 3 CCW rotation allowed */
+
// Merge strategy:
cBlockArea::msSpongePrint,
- },
-} ; // g_NetherFortStartingPrefabs1
-const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1);
-const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1);
+ // ShouldExtendFloor:
+ true,
+
+ // DefaultWeight:
+ 100,
+
+ // DepthWeight:
+ "",
+
+ // AddWeightIfSame:
+ 0,
+ }, // CentralRoom
+};
+
+
+
+
+// The prefab counts:
+const size_t g_NetherFortPrefabsCount = ARRAYCOUNT(g_NetherFortPrefabs);
+const size_t g_NetherFortStartingPrefabsCount = ARRAYCOUNT(g_NetherFortStartingPrefabs);
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.h b/src/Generating/Prefabs/NetherFortPrefabs.h
index 37a91689d..04edc2953 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.h
+++ b/src/Generating/Prefabs/NetherFortPrefabs.h
@@ -1,7 +1,7 @@
// NetherFortPrefabs.h
-// Declares the data used for nether fortress prefabs
+// Declares the prefabs in the group NetherFort
#include "../Prefab.h"
@@ -9,7 +9,7 @@
-extern const cPrefab::sDef g_NetherFortPrefabs1[];
-extern const cPrefab::sDef g_NetherFortStartingPrefabs1[];
-extern const size_t g_NetherFortPrefabs1Count;
-extern const size_t g_NetherFortStartingPrefabs1Count;
+extern const cPrefab::sDef g_NetherFortPrefabs[];
+extern const cPrefab::sDef g_NetherFortStartingPrefabs[];
+extern const size_t g_NetherFortPrefabsCount;
+extern const size_t g_NetherFortStartingPrefabsCount;
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index e64f55214..267dcbbf9 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -269,7 +269,7 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block
int CenterZ = a_BlockZ + OffsetZ;
// Get the base angle in which the ravine "axis" goes:
- float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653);
+ float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI);
float xc = sin(Angle);
float zc = cos(Angle);
@@ -311,12 +311,13 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cRavDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
- int PrevT = a_Src.front().m_Top;
- int PrevB = a_Src.front().m_Bottom;
+ const cRavDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
+ int PrevT = Source.m_Top;
+ int PrevB = Source.m_Bottom;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;
diff --git a/src/Globals.h b/src/Globals.h
index 26a0d87a9..71e9191e4 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -264,7 +264,21 @@ template class SizeChecker<UInt16, 2>;
// Same as assert but in all Self test builds
#ifdef SELF_TEST
-#define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
+ #define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0))
+#endif
+
+// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr:
+// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed.
+#if (defined(_MSC_VER) && (_MSC_VER < 1600))
+ // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in <memory> included earlier
+ #define SharedPtr std::tr1::shared_ptr
+#elif (defined(_MSC_VER) || (__cplusplus >= 201103L))
+ // C++11 has std::shared_ptr in <memory>, included earlier
+ #define SharedPtr std::shared_ptr
+#else
+ // C++03 has std::tr1::shared_ptr in <tr1/memory>
+ #include <tr1/memory>
+ #define SharedPtr std::tr1::shared_ptr
#endif
@@ -296,7 +310,7 @@ T Clamp(T a_Value, T a_Min, T a_Max)
#ifndef TOLUA_TEMPLATE_BIND
-#define TOLUA_TEMPLATE_BIND(x)
+ #define TOLUA_TEMPLATE_BIND(x)
#endif
diff --git a/src/Group.cpp b/src/Group.cpp
index 9c2467144..725740905 100644
--- a/src/Group.cpp
+++ b/src/Group.cpp
@@ -7,7 +7,7 @@
-void cGroup::AddCommand( AString a_Command )
+void cGroup::AddCommand( const AString & a_Command )
{
m_Commands[ a_Command ] = true;
}
@@ -16,7 +16,7 @@ void cGroup::AddCommand( AString a_Command )
-void cGroup::AddPermission( AString a_Permission )
+void cGroup::AddPermission( const AString & a_Permission )
{
m_Permissions[ a_Permission ] = true;
}
diff --git a/src/Group.h b/src/Group.h
index 8bee6f7ed..47088d50d 100644
--- a/src/Group.h
+++ b/src/Group.h
@@ -11,11 +11,11 @@ public: // tolua_export
cGroup() {}
~cGroup() {}
- void SetName( AString a_Name ) { m_Name = a_Name; } // tolua_export
+ void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export
const AString & GetName() const { return m_Name; } // tolua_export
- void SetColor( AString a_Color ) { m_Color = a_Color; } // tolua_export
- void AddCommand( AString a_Command ); // tolua_export
- void AddPermission( AString a_Permission ); // tolua_export
+ void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export
+ void AddCommand( const AString & a_Command ); // tolua_export
+ void AddPermission( const AString & a_Permission ); // tolua_export
void InheritFrom( cGroup* a_Group ); // tolua_export
typedef std::map< AString, bool > PermissionMap;
diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt
index 3badc669f..dc894368d 100644
--- a/src/HTTPServer/CMakeLists.txt
+++ b/src/HTTPServer/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(HTTPServer ${SOURCE})
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index 44a3d3f88..da4df0e34 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -70,7 +70,7 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response)
void cHTTPConnection::Send(const void * a_Data, size_t a_Size)
{
ASSERT(m_State == wcsSendingResp);
- AppendPrintf(m_OutgoingData, SIZE_T_FMT "\r\n", a_Size);
+ AppendPrintf(m_OutgoingData, SIZE_T_FMT_HEX "\r\n", a_Size);
m_OutgoingData.append((const char *)a_Data, a_Size);
m_OutgoingData.append("\r\n");
m_HTTPServer.NotifyConnectionWrite(*this);
diff --git a/src/Item.cpp b/src/Item.cpp
index 856b68be6..7e472f6d8 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -5,6 +5,8 @@
#include "json/json.h"
#include "Items/ItemHandler.h"
+#include "FastRandom.h"
+
@@ -196,9 +198,6 @@ bool cItem::IsEnchantable(short item)
return true;
if ((item >= 298) && (item <= 317))
return true;
- if ((item >= 290) && (item <= 294))
- return true;
-
if ((item == 346) || (item == 359) || (item == 261))
return true;
@@ -209,6 +208,157 @@ bool cItem::IsEnchantable(short item)
+int cItem::GetEnchantability()
+{
+ int Enchantability = 0;
+
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
+ case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
+ case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
+ case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
+
+ case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
+ case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
+ case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
+ case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
+
+ case E_ITEM_STONE_SWORD: Enchantability = 5; break;
+ case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
+ case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
+ case E_ITEM_STONE_AXE: Enchantability = 5; break;
+ case E_ITEM_STONE_HOE: Enchantability = 5; break;
+
+ case E_ITEM_IRON_HELMET: Enchantability = 9; break;
+ case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
+ case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
+ case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
+
+ case E_ITEM_IRON_SWORD: Enchantability = 14; break;
+ case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
+ case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
+ case E_ITEM_IRON_AXE: Enchantability = 14; break;
+ case E_ITEM_IRON_HOE: Enchantability = 14; break;
+
+ case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
+ case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
+ case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
+ case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
+
+ case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
+
+ case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
+ case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
+
+ case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
+ case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
+ case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
+ case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
+
+ case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
+ case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
+ case E_ITEM_GOLD_AXE: Enchantability = 22; break;
+ case E_ITEM_GOLD_HOE: Enchantability = 22; break;
+
+ case E_ITEM_FISHING_ROD: Enchantability = 1; break;
+ case E_ITEM_BOW: Enchantability = 1; break;
+ case E_ITEM_BOOK: Enchantability = 1; break;
+ }
+
+ return Enchantability;
+}
+
+
+
+
+
+bool cItem::EnchantByXPLevels(int a_NumXPLevels)
+{
+ if (!cItem::IsEnchantable(m_ItemType) && (m_ItemType != E_ITEM_BOOK))
+ {
+ return false;
+ }
+
+ int Enchantability = GetEnchantability();
+
+ cFastRandom Random;
+ int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
+ float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
+ int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
+
+ cWeightedEnchantments enchantments;
+ cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
+
+ if (m_ItemType == E_ITEM_BOOK)
+ {
+ m_ItemType = E_ITEM_ENCHANTED_BOOK;
+ }
+
+ cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment1.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment1);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
+
+ float NewEnchantmentLevel = (float)a_NumXPLevels;
+
+ // Next Enchantment (Second)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment2.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment2);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
+
+ // Next Enchantment (Third)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
+ {
+ return true;
+ }
+
+ cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment3.ToString());
+ cEnchantments::RemoveEnchantmentWeightFromVector(enchantments, Enchantment3);
+
+ // Checking for conflicting enchantments
+ cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
+
+ // Next Enchantment (Fourth)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
+ {
+ return true;
+ }
+ cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
+ m_Enchantments.AddFromString(Enchantment4.ToString());
+
+ return true;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems:
diff --git a/src/Item.h b/src/Item.h
index 910ecb382..8eb0a1f4e 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -64,7 +64,7 @@ public:
{
if (!IsValidItem(m_ItemType))
{
- if (m_ItemType != E_BLOCK_AIR)
+ if ((m_ItemType != E_BLOCK_AIR) && (m_ItemType != E_ITEM_EMPTY))
{
LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
}
@@ -73,6 +73,10 @@ public:
}
+ // The constructor is disabled in code, because the compiler generates it anyway,
+ // but it needs to stay because ToLua needs to generate the binding for it
+ #if 0
+
/** Creates an exact copy of the item */
cItem(const cItem & a_CopyFrom) :
m_ItemType (a_CopyFrom.m_ItemType),
@@ -85,6 +89,8 @@ public:
{
}
+ #endif
+
void Empty(void)
{
@@ -175,6 +181,13 @@ public:
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
static bool IsEnchantable(short a_ItemType); // tolua_export
+ /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
+ int GetEnchantability(); // tolua_export
+
+ /** Enchants the item using the specified number of XP levels.
+ Returns true if item enchanted, false if not. */
+ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
+
// tolua_begin
short m_ItemType;
diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt
index 44a9f594f..a6fe6ea70 100644
--- a/src/Items/CMakeLists.txt
+++ b/src/Items/CMakeLists.txt
@@ -4,4 +4,9 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
-add_library(Items ItemHandler)
+file(GLOB SOURCE
+ "*.cpp"
+ "*.h"
+)
+
+add_library(Items ${SOURCE})
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
new file mode 100644
index 000000000..2436df5bd
--- /dev/null
+++ b/src/Items/ItemArmor.h
@@ -0,0 +1,110 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemArmorHandler :
+ public cItemHandler
+{
+public:
+ cItemArmorHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+ /** Move the armor to the armor slot of the player's inventory */
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ int SlotNum;
+ if (ItemCategory::IsHelmet(a_Item.m_ItemType))
+ {
+ SlotNum = 0;
+ }
+ else if (ItemCategory::IsChestPlate(a_Item.m_ItemType))
+ {
+ SlotNum = 1;
+ }
+ else if (ItemCategory::IsLeggings(a_Item.m_ItemType))
+ {
+ SlotNum = 2;
+ }
+ else if (ItemCategory::IsBoots(a_Item.m_ItemType))
+ {
+ SlotNum = 3;
+ }
+ else
+ {
+ LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType);
+ return false;
+ }
+
+ if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty())
+ {
+ return false;
+ }
+
+ a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne());
+
+ cItem Item(a_Item);
+ Item.m_ItemCount--;
+ if (Item.m_ItemCount <= 0)
+ {
+ Item.Empty();
+ }
+ a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item);
+ return true;
+ }
+
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_CHAIN_BOOTS:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_CHAIN_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_IRON);
+ }
+ case E_ITEM_DIAMOND_BOOTS:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_DIAMOND);
+ }
+ case E_ITEM_IRON_BOOTS:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_IRON_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_IRON);
+ }
+ case E_ITEM_GOLD_BOOTS:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_GOLD_LEGGINGS:
+ {
+ return (a_ItemType == E_ITEM_GOLD);
+ }
+ case E_ITEM_LEATHER_BOOTS:
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_LEATHER_TUNIC:
+ {
+ return (a_ItemType == E_ITEM_LEATHER);
+ }
+ }
+ return false;
+ }
+
+} ;
+
+
+
+
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index 410c5f512..8c0b3a0a3 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -9,7 +9,7 @@
#pragma once
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 1e77717e3..5cc5b66a0 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
#include "../BlockInServerPluginInterface.h"
// Handlers:
+#include "ItemArmor.h"
#include "ItemBed.h"
#include "ItemBoat.h"
#include "ItemBow.h"
@@ -222,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
{
return new cItemFoodHandler(a_ItemType);
}
+
+ // Armor:
+ case E_ITEM_LEATHER_CAP:
+ case E_ITEM_GOLD_HELMET:
+ case E_ITEM_CHAIN_HELMET:
+ case E_ITEM_IRON_HELMET:
+ case E_ITEM_DIAMOND_HELMET:
+ case E_ITEM_LEATHER_TUNIC:
+ case E_ITEM_GOLD_CHESTPLATE:
+ case E_ITEM_CHAIN_CHESTPLATE:
+ case E_ITEM_IRON_CHESTPLATE:
+ case E_ITEM_DIAMOND_CHESTPLATE:
+ case E_ITEM_LEATHER_PANTS:
+ case E_ITEM_GOLD_LEGGINGS:
+ case E_ITEM_CHAIN_LEGGINGS:
+ case E_ITEM_IRON_LEGGINGS:
+ case E_ITEM_DIAMOND_LEGGINGS:
+ case E_ITEM_LEATHER_BOOTS:
+ case E_ITEM_GOLD_BOOTS:
+ case E_ITEM_CHAIN_BOOTS:
+ case E_ITEM_IRON_BOOTS:
+ case E_ITEM_DIAMOND_BOOTS:
+ {
+ return new cItemArmorHandler(a_ItemType);
+ }
}
}
@@ -431,7 +457,6 @@ bool cItemHandler::IsTool()
|| (m_ItemType >= 267 && m_ItemType <= 279)
|| (m_ItemType >= 283 && m_ItemType <= 286)
|| (m_ItemType >= 290 && m_ItemType <= 294)
- || (m_ItemType >= 256 && m_ItemType <= 259)
|| (m_ItemType == 325)
|| (m_ItemType == 346);
}
@@ -486,6 +511,25 @@ bool cItemHandler::IsPlaceable(void)
+
+bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
+{
+ return false;
+}
+
+
+
+
+
+int cItemHandler::GetRepairCost(void)
+{
+ return 0;
+}
+
+
+
+
+
bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 5b6c239cc..ca090eb29 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -21,13 +21,13 @@ class cItemHandler
public:
cItemHandler(int a_ItemType);
- // Force virtual destructor
+ /** Force virtual destructor */
virtual ~cItemHandler() {}
- /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False
+ /** Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False */
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
- /// Called when the client sends the SHOOT status in the lclk packet
+ /** Called when the client sends the SHOOT status in the lclk packet */
virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
@@ -36,7 +36,7 @@ public:
UNUSED(a_BlockFace);
}
- /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items
+ /** Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item)
{
UNUSED(a_World);
@@ -44,48 +44,54 @@ public:
UNUSED(a_Item);
}
- /// Called while the player diggs a block using this item
+ /** Called while the player diggs a block using this item */
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ /** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
- /// Called after the player has eaten this item.
+ /** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
- /// Returns the maximum stack size for a given item
+ /** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
struct FoodInfo
{
- int FoodLevel;
double Saturation;
+ int FoodLevel;
int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
- FoodLevel(a_FoodLevel),
Saturation(a_Saturation),
+ FoodLevel(a_FoodLevel),
PoisonChance(a_PoisonChance)
{
}
} ;
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ /** Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) */
virtual FoodInfo GetFoodInfo();
- /// Lets the player eat a selected item. Returns true if the player ate the item
+ /** Lets the player eat a selected item. Returns true if the player ate the item */
virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
- /// Indicates if this item is a tool
+ /** Indicates if this item is a tool */
virtual bool IsTool(void);
- /// Indicates if this item is food
+ /** Indicates if this item is food */
virtual bool IsFood(void);
- /// Blocks simply get placed
+ /** Blocks simply get placed */
virtual bool IsPlaceable(void);
- /** Called before a block is placed into a world.
+ /** Can the anvil repair this item, when a_Item is the second input? */
+ virtual bool CanRepairWithRawMaterial(short a_ItemType);
+
+ /** Get the repair cost from the item, or 0 if the item hasn't repair cost. */
+ virtual int GetRepairCost(void);
+
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
@@ -96,7 +102,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 8fc1d8543..bc650cdbd 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -47,9 +47,9 @@ public:
public cBlockTracer::cCallbacks
{
public:
- cCallbacks(cWorld * a_CBWorld) :
- m_HasHitFluid(false),
- m_World(a_CBWorld)
+
+ cCallbacks(void) :
+ m_HasHitFluid(false)
{
}
@@ -62,10 +62,9 @@ public:
return false;
}
AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
- BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
if (
- !IsBlockWater(Block) &&
- cBlockInfo::FullyOccupiesVoxel(Block)
+ !IsBlockWater(a_CBBlockType) &&
+ cBlockInfo::FullyOccupiesVoxel(a_CBBlockType)
)
{
// Can't place lilypad on air/in another block!
@@ -80,11 +79,10 @@ public:
Vector3i m_Pos;
bool m_HasHitFluid;
- cWorld * m_World;
};
- cCallbacks Callbacks(a_World);
+ cCallbacks Callbacks;
cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index 4f8ef4eb1..82bec52d4 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -86,6 +86,19 @@ public:
}
return false;
}
+
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_PICKAXE: return (a_ItemType == E_BLOCK_PLANKS);
+ case E_ITEM_STONE_PICKAXE: return (a_ItemType == E_BLOCK_COBBLESTONE);
+ case E_ITEM_IRON_PICKAXE: return (a_ItemType == E_ITEM_IRON);
+ case E_ITEM_GOLD_PICKAXE: return (a_ItemType == E_ITEM_GOLD);
+ case E_ITEM_DIAMOND_PICKAXE: return (a_ItemType == E_ITEM_DIAMOND);
+ }
+ return false;
+ }
} ;
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
index 873d5ae25..333ba46e8 100644
--- a/src/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
@@ -41,4 +41,18 @@ public:
{
return (a_BlockType == E_BLOCK_SNOW);
}
+
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_SHOVEL: return (a_ItemType == E_BLOCK_PLANKS);
+ case E_ITEM_STONE_SHOVEL: return (a_ItemType == E_BLOCK_COBBLESTONE);
+ case E_ITEM_IRON_SHOVEL: return (a_ItemType == E_ITEM_IRON);
+ case E_ITEM_GOLD_SHOVEL: return (a_ItemType == E_ITEM_GOLD);
+ case E_ITEM_DIAMOND_SHOVEL: return (a_ItemType == E_ITEM_DIAMOND);
+ }
+ return false;
+ }
+
};
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
index 0d6019398..bba97afa1 100644
--- a/src/Items/ItemSpawnEgg.h
+++ b/src/Items/ItemSpawnEgg.h
@@ -33,7 +33,10 @@ public:
a_BlockY--;
}
- if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
+ cMonster::eType MonsterType = ItemDamageToMonsterType(a_Item.m_ItemDamage);
+ if (
+ (MonsterType != cMonster::mtInvalidType) && // Valid monster type
+ (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType) >= 0)) // Spawning succeeded
{
if (!a_Player->IsGameModeCreative())
{
@@ -45,6 +48,41 @@ public:
return false;
}
+
+
+ /** Converts the Spawn egg item damage to the monster type to spawn.
+ Returns mtInvalidType for invalid damage values. */
+ static cMonster::eType ItemDamageToMonsterType(short a_ItemDamage)
+ {
+ switch (a_ItemDamage)
+ {
+ case E_META_SPAWN_EGG_BAT: return cMonster::mtBat;
+ case E_META_SPAWN_EGG_BLAZE: return cMonster::mtBlaze;
+ case E_META_SPAWN_EGG_CAVE_SPIDER: return cMonster::mtCaveSpider;
+ case E_META_SPAWN_EGG_CHICKEN: return cMonster::mtChicken;
+ case E_META_SPAWN_EGG_COW: return cMonster::mtCow;
+ case E_META_SPAWN_EGG_CREEPER: return cMonster::mtCreeper;
+ case E_META_SPAWN_EGG_ENDERMAN: return cMonster::mtEnderman;
+ case E_META_SPAWN_EGG_GHAST: return cMonster::mtGhast;
+ case E_META_SPAWN_EGG_HORSE: return cMonster::mtHorse;
+ case E_META_SPAWN_EGG_MAGMA_CUBE: return cMonster::mtMagmaCube;
+ case E_META_SPAWN_EGG_MOOSHROOM: return cMonster::mtMooshroom;
+ case E_META_SPAWN_EGG_OCELOT: return cMonster::mtOcelot;
+ case E_META_SPAWN_EGG_PIG: return cMonster::mtPig;
+ case E_META_SPAWN_EGG_SHEEP: return cMonster::mtSheep;
+ case E_META_SPAWN_EGG_SILVERFISH: return cMonster::mtSilverfish;
+ case E_META_SPAWN_EGG_SKELETON: return cMonster::mtSkeleton;
+ case E_META_SPAWN_EGG_SLIME: return cMonster::mtSlime;
+ case E_META_SPAWN_EGG_SPIDER: return cMonster::mtSpider;
+ case E_META_SPAWN_EGG_SQUID: return cMonster::mtSquid;
+ case E_META_SPAWN_EGG_VILLAGER: return cMonster::mtVillager;
+ case E_META_SPAWN_EGG_WITCH: return cMonster::mtWitch;
+ case E_META_SPAWN_EGG_WOLF: return cMonster::mtWolf;
+ case E_META_SPAWN_EGG_ZOMBIE: return cMonster::mtZombie;
+ case E_META_SPAWN_EGG_ZOMBIE_PIGMAN: return cMonster::mtZombiePigman;
+ }
+ return cMonster::mtInvalidType;
+ }
} ;
diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h
index a7c1d2432..44feb2d83 100644
--- a/src/Items/ItemSword.h
+++ b/src/Items/ItemSword.h
@@ -23,6 +23,19 @@ public:
{
return (a_BlockType == E_BLOCK_COBWEB);
}
+
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ {
+ switch (m_ItemType)
+ {
+ case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS);
+ case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE);
+ case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON);
+ case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD);
+ case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
+ }
+ return false;
+ }
} ;
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index c6a4e714e..35c2b8731 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -28,15 +28,19 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
+ Vector3d Pos = a_Player->GetThrowStartPos();
+ Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
+
+ if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
+ {
+ return false;
+ }
+
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- Vector3d Pos = a_Player->GetThrowStartPos();
- Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed);
-
return true;
}
@@ -127,7 +131,10 @@ public:
return false;
}
- a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem());
+ if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
+ {
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 302473d71..5ba2940d2 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -286,6 +286,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
{
a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
}
+ a_Item.Disable();
delete &a_Item;
}
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index f4f29e833..b03652bab 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -171,7 +171,6 @@ bool cLineBlockTracer::MoveToNextBlock(void)
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
if (CoeffZ < Coeff)
{
- Coeff = CoeffZ;
Direction = dirZ;
}
}
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
index 80fa7b173..583438d65 100644
--- a/src/MCLogger.cpp
+++ b/src/MCLogger.cpp
@@ -9,7 +9,6 @@
cMCLogger * cMCLogger::s_MCLogger = NULL;
-bool g_ShouldColorOutput = false;
#ifdef _WIN32
#include <io.h> // Needed for _isatty(), not available on Linux
@@ -33,7 +32,8 @@ cMCLogger * cMCLogger::GetInstance(void)
-cMCLogger::cMCLogger(void)
+cMCLogger::cMCLogger(void):
+ m_ShouldColorOutput(false)
{
AString FileName;
Printf(FileName, "LOG_%d.txt", (int)time(NULL));
@@ -76,15 +76,15 @@ void cMCLogger::InitLog(const AString & a_FileName)
#ifdef _WIN32
// See whether we are writing to a console the default console attrib:
- g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
- if (g_ShouldColorOutput)
+ m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
+ if (m_ShouldColorOutput)
{
CONSOLE_SCREEN_BUFFER_INFO sbi;
GetConsoleScreenBufferInfo(g_Console, &sbi);
g_DefaultConsoleAttrib = sbi.wAttributes;
}
#elif defined (__linux) && !defined(ANDROID_NDK)
- g_ShouldColorOutput = isatty(fileno(stdout));
+ m_ShouldColorOutput = isatty(fileno(stdout));
// TODO: Check if the terminal supports colors, somehow?
#endif
}
@@ -178,7 +178,7 @@ void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
void cMCLogger::SetColor(eColorScheme a_Scheme)
{
- if (!g_ShouldColorOutput)
+ if (!m_ShouldColorOutput)
{
return;
}
@@ -211,7 +211,7 @@ void cMCLogger::SetColor(eColorScheme a_Scheme)
void cMCLogger::ResetColor(void)
{
- if (!g_ShouldColorOutput)
+ if (!m_ShouldColorOutput)
{
return;
}
diff --git a/src/MCLogger.h b/src/MCLogger.h
index c0150c124..114210f63 100644
--- a/src/MCLogger.h
+++ b/src/MCLogger.h
@@ -52,6 +52,7 @@ private:
cCriticalSection m_CriticalSection;
cLog * m_Log;
static cMCLogger * s_MCLogger;
+ bool m_ShouldColorOutput;
/// Sets the specified color scheme in the terminal (TODO: if coloring available)
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index 6c44ea458..519757c2c 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -34,7 +34,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
void cMobProximityCounter::convertMaps()
{
- for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++)
+ for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
{
m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
}
@@ -55,7 +55,7 @@ cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDist
convertMaps();
}
- for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++)
+ for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); ++itr)
{
if (toReturn.m_Begin == m_DistanceToMonster.end())
{
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index 05da5d01c..ce8e06777 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -13,7 +13,7 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonst
m_NewPack(true),
m_MobType(cMonster::mtInvalidType)
{
- for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
+ for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr)
{
if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
{
@@ -112,7 +112,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
for(int i = 0; i < iRandom; i++)
{
- itr++;
+ ++itr;
}
return *itr;
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 0901f85a9..85b122034 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -37,7 +37,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
}
}
- if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ()))
+ if (!IsMovingToTargetPosition())
{
MoveToPosition(m_Target->GetPosition());
}
@@ -106,3 +106,17 @@ void cAggressiveMonster::Attack(float a_Dt)
+bool cAggressiveMonster::IsMovingToTargetPosition()
+{
+ // Difference between destination x and target x is negligible (to 10^-12 precision)
+ if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits<float>::epsilon())
+ {
+ return false;
+ }
+ // Difference between destination z and target z is negligible (to 10^-12 precision)
+ else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits<float>::epsilon())
+ {
+ return false;
+ }
+ return true;
+}
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 152260f95..d70ff04a3 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -22,6 +22,10 @@ public:
virtual void EventSeePlayer(cEntity *) override;
virtual void Attack(float a_Dt);
+protected:
+ /** Whether this mob's destination is the same as its target's position. */
+ bool IsMovingToTargetPosition();
+
} ;
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 84ff8929b..326b42f07 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -3,6 +3,7 @@
#include "Blaze.h"
#include "../World.h"
+#include "../Entities/FireChargeEntity.h"
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt
index 87fbfd2fc..53c265803 100644
--- a/src/Mobs/CMakeLists.txt
+++ b/src/Mobs/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Mobs ${SOURCE})
diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/CaveSpider.cpp
index 94e93283d..56ecd2d28 100644
--- a/src/Mobs/Cavespider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -1,15 +1,14 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "../World.h"
-cCavespider::cCavespider(void) :
- super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
+cCaveSpider::cCaveSpider(void) :
+ super("CaveSpider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5)
{
}
@@ -17,7 +16,7 @@ cCavespider::cCavespider(void) :
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
+void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@@ -29,7 +28,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
diff --git a/src/Mobs/Cavespider.h b/src/Mobs/CaveSpider.h
index 10ea03f7b..be9f174f9 100644
--- a/src/Mobs/Cavespider.h
+++ b/src/Mobs/CaveSpider.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
@@ -7,13 +6,13 @@
-class cCavespider :
+class cCaveSpider :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
- cCavespider(void);
+ cCaveSpider(void);
CLASS_PROTODEF(cCaveSpider);
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 3471b4cf1..9cf539427 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -75,9 +75,12 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if (a_TDI.DamageType == dtLightning)
{
@@ -85,6 +88,7 @@ void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
}
m_World->BroadcastEntityMetadata(*this);
+ return true;
}
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index 9abca369b..fc7db6716 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cCreeper);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Attack(float a_Dt) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index fe18f5e76..d8a7663f8 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -3,6 +3,7 @@
#include "Ghast.h"
#include "../World.h"
+#include "../Entities/GhastFireballEntity.h"
diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h
index 1b436a11f..3460db993 100644
--- a/src/Mobs/IncludeAllMonsters.h
+++ b/src/Mobs/IncludeAllMonsters.h
@@ -1,6 +1,6 @@
#include "Bat.h"
#include "Blaze.h"
-#include "Cavespider.h"
+#include "CaveSpider.h"
#include "Chicken.h"
#include "Cow.h"
#include "Creeper.h"
@@ -10,7 +10,7 @@
#include "Giant.h"
#include "Horse.h"
#include "IronGolem.h"
-#include "Magmacube.h"
+#include "MagmaCube.h"
#include "Mooshroom.h"
#include "Ocelot.h"
#include "Pig.h"
@@ -26,4 +26,4 @@
#include "Wither.h"
#include "Wolf.h"
#include "Zombie.h"
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
diff --git a/src/Mobs/Magmacube.cpp b/src/Mobs/MagmaCube.cpp
index 05405f082..3e9abc108 100644
--- a/src/Mobs/Magmacube.cpp
+++ b/src/Mobs/MagmaCube.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Magmacube.h"
+#include "MagmaCube.h"
diff --git a/src/Mobs/Magmacube.h b/src/Mobs/MagmaCube.h
index 130952970..43065cae5 100644
--- a/src/Mobs/Magmacube.h
+++ b/src/Mobs/MagmaCube.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "AggressiveMonster.h"
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index aa6071515..62670907f 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -111,9 +111,9 @@ void cMonster::SpawnOn(cClientHandle & a_Client)
void cMonster::TickPathFinding()
{
- const int PosX = (int)floor(GetPosX());
- const int PosY = (int)floor(GetPosY());
- const int PosZ = (int)floor(GetPosZ());
+ const int PosX = POSX_TOINT;
+ const int PosY = POSY_TOINT;
+ const int PosZ = POSZ_TOINT;
m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
@@ -148,13 +148,27 @@ void cMonster::TickPathFinding()
BLOCKTYPE BlockAtY = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 1, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
- BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
-
- if ((!cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ int LowestY = FindFirstNonAirBlockPosition(gCrossCoords[i].x + PosX, gCrossCoords[i].z + PosZ);
+ BLOCKTYPE BlockAtLowestY = m_World->GetBlock(gCrossCoords[i].x + PosX, LowestY, gCrossCoords[i].z + PosZ);
+
+ if (
+ (!cBlockInfo::IsSolid(BlockAtY)) &&
+ (!cBlockInfo::IsSolid(BlockAtYP)) &&
+ (!IsBlockLava(BlockAtLowestY)) &&
+ (BlockAtLowestY != E_BLOCK_CACTUS) &&
+ (PosY - LowestY < FALL_DAMAGE_HEIGHT)
+ )
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
}
- else if ((cBlockInfo::IsSolid(BlockAtY)) && (!cBlockInfo::IsSolid(BlockAtYP)) && (!cBlockInfo::IsSolid(BlockAtYPP)) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
+ else if (
+ (cBlockInfo::IsSolid(BlockAtY)) &&
+ (BlockAtY != E_BLOCK_CACTUS) &&
+ (!cBlockInfo::IsSolid(BlockAtYP)) &&
+ (!cBlockInfo::IsSolid(BlockAtYPP)) &&
+ (BlockAtY != E_BLOCK_FENCE) &&
+ (BlockAtY != E_BLOCK_FENCE_GATE)
+ )
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
}
@@ -402,7 +416,7 @@ void cMonster::HandleFalling()
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
- m_LastGroundHeight = (int)floor(GetPosY());
+ m_LastGroundHeight = POSY_TOINT;
}
}
@@ -411,7 +425,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
- int PosY = (int)floor(GetPosY());
+ int PosY = POSY_TOINT;
if (PosY < 0)
PosY = 0;
@@ -443,9 +457,12 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
-void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if((m_SoundHurt != "") && (m_Health > 0))
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
@@ -454,6 +471,7 @@ void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
m_Target = a_TDI.Attacker;
}
+ return true;
}
@@ -526,7 +544,10 @@ void cMonster::KilledBy(cEntity * a_Killer)
break;
}
}
- m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
+ if ((a_Killer != NULL) && (!IsBaby()))
+ {
+ m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward);
+ }
m_DestroyTimer = 0;
}
@@ -744,8 +765,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtChicken: return mfPassive;
case mtCow: return mfPassive;
case mtCreeper: return mfHostile;
+ case mtEnderDragon: return mfNoSpawn;
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
+ case mtGiant: return mfNoSpawn;
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;
@@ -756,17 +779,20 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSilverfish: return mfHostile;
case mtSkeleton: return mfHostile;
case mtSlime: return mfHostile;
+ case mtSnowGolem: return mfNoSpawn;
case mtSpider: return mfHostile;
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
- case mtWither: return mfHostile;
+ case mtWither: return mfNoSpawn;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
- } ;
+
+ case mtInvalidType: break;
+ }
ASSERT(!"Unhandled mob type");
- return mfMaxplusone;
+ return mfUnhandled;
}
@@ -777,10 +803,12 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
{
switch (a_MobFamily)
{
- case mfHostile: return 40;
- case mfPassive: return 40;
- case mfAmbient: return 40;
- case mfWater: return 400;
+ case mfHostile: return 40;
+ case mfPassive: return 40;
+ case mfAmbient: return 40;
+ case mfWater: return 400;
+ case mfNoSpawn: return -1;
+ case mfUnhandled: break;
}
ASSERT(!"Unhandled mob family");
return -1;
@@ -799,6 +827,10 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
switch (a_MobType)
{
case mtMagmaCube:
+ {
+ toReturn = new cMagmaCube(Random.NextInt(2) + 1);
+ break;
+ }
case mtSlime:
{
toReturn = new cSlime(Random.NextInt(2) + 1);
@@ -842,13 +874,14 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtCaveSpider: toReturn = new cCaveSpider(); break;
case mtChicken: toReturn = new cChicken(); break;
case mtCow: toReturn = new cCow(); break;
case mtCreeper: toReturn = new cCreeper(); break;
case mtEnderDragon: toReturn = new cEnderDragon(); break;
case mtEnderman: toReturn = new cEnderman(); break;
case mtGhast: toReturn = new cGhast(); break;
+ case mtGiant: toReturn = new cGiant(); break;
case mtIronGolem: toReturn = new cIronGolem(); break;
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;
@@ -966,15 +999,15 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
return;
}
- int RelY = (int)floor(GetPosY());
+ int RelY = POSY_TOINT;
if ((RelY < 0) || (RelY >= cChunkDef::Height))
{
// Outside the world
return;
}
- int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width;
- int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width;
+ int RelX = POSX_TOINT - GetChunkX() * cChunkDef::Width;
+ int RelZ = POSZ_TOINT - GetChunkZ() * cChunkDef::Width;
if (!a_Chunk.IsLightValid())
{
@@ -986,7 +1019,8 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
+ !IsOnFire() && // Not already burning
+ (GetWorld()->GetWeather() != eWeather_Rain) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 776426a0d..7d7e90eb2 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -66,7 +66,8 @@ public:
mfAmbient = 2, // Bats
mfWater = 3, // Squid
- mfMaxplusone, // Nothing. Be sure this is the last and the others are in order
+ mfNoSpawn,
+ mfUnhandled, // Nothing. Be sure this is the last and the others are in order
} ;
// tolua_end
@@ -87,7 +88,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void KilledBy(cEntity * a_Killer) override;
@@ -185,14 +186,14 @@ protected:
inline bool IsNextYPosReachable(int a_PosY)
{
return (
- (a_PosY <= (int)floor(GetPosY())) ||
+ (a_PosY <= POSY_TOINT) ||
DoesPosYRequireJump(a_PosY)
);
}
/** Returns if a monster can reach a given height by jumping */
inline bool DoesPosYRequireJump(int a_PosY)
{
- return ((a_PosY > (int)floor(GetPosY())) && (a_PosY == (int)floor(GetPosY()) + 1));
+ return ((a_PosY > POSY_TOINT) && (a_PosY == POSY_TOINT + 1));
}
/** A semi-temporary list to store the traversed coordinates during active pathfinding so we don't visit them again */
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index 4b45f9a2a..24501b1ba 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
-void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if ((m_Target != NULL) && (m_Target->IsPlayer()))
{
@@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
m_EMState = CHASING;
}
}
+ return true;
}
diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h
index 2c5ef30b1..a0da50e8e 100644
--- a/src/Mobs/PassiveAggressiveMonster.h
+++ b/src/Mobs/PassiveAggressiveMonster.h
@@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index 904cd63cc..2861d7314 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -18,13 +18,17 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType,
-void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
{
m_EMState = ESCAPING;
}
+ return true;
}
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 0b3c155da..70574585a 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -18,7 +18,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
/** Returns the item that the animal of this class follows when a player holds it in hand
Return an empty item not to follow (default). */
virtual const cItem GetFollowedItem(void) const { return cItem(); }
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index c64360153..5a6b760af 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -36,7 +36,8 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
@@ -51,9 +52,9 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
- if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
+ else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
{
- m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ m_WoolColor = 15 - EquippedItem.m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@@ -101,7 +102,7 @@ void cSheep::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_SHEEP_EATING);
+ m_World->BroadcastEntityStatus(*this, esSheepEating);
m_TimeToStopEating = 40;
}
}
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 1685f40c5..1e62d7987 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -3,6 +3,7 @@
#include "Skeleton.h"
#include "../World.h"
+#include "../Entities/ArrowEntity.h"
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index bbd8d6aaa..41283acf4 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -23,16 +23,21 @@ cVillager::cVillager(eVillagerType VillagerType) :
-void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (!super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
+ m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
+ return true;
}
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 5bba4d4ba..abde48407 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -30,7 +30,7 @@ public:
CLASS_PROTODEF(cVillager);
// cEntity overrides
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index 8f5d28b68..5b6e895e1 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -10,7 +10,7 @@
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
- m_InvulnerableTicks(220)
+ m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
@@ -40,24 +40,24 @@ bool cWither::Initialize(cWorld * a_World)
-void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
- return;
+ return false;
}
- if (m_InvulnerableTicks > 0)
+ if (m_WitherInvulnerableTicks > 0)
{
- return;
+ return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
- return;
+ return false;
}
- super::DoTakeDamage(a_TDI);
+ return super::DoTakeDamage(a_TDI);
}
@@ -68,16 +68,16 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (m_InvulnerableTicks > 0)
+ if (m_WitherInvulnerableTicks > 0)
{
- unsigned int NewTicks = m_InvulnerableTicks - 1;
+ unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
- m_InvulnerableTicks = NewTicks;
+ m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index bc78bfaad..08b460009 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -17,9 +17,9 @@ public:
CLASS_PROTODEF(cWither);
- unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+ unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
- void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
+ void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
/** Returns whether the wither is invulnerable to arrows. */
bool IsArmored(void) const;
@@ -27,13 +27,13 @@ public:
// cEntity overrides
virtual bool Initialize(cWorld * a_World) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
private:
/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
- unsigned int m_InvulnerableTicks;
+ unsigned int m_WitherInvulnerableTicks;
} ;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 0d3619166..e6268abc7 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -25,14 +25,19 @@ cWolf::cWolf(void) :
-void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
+bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- super::DoTakeDamage(a_TDI);
+ if (super::DoTakeDamage(a_TDI))
+ {
+ return false;
+ }
+
if (!m_IsTame)
{
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
+ return true;
}
@@ -75,12 +80,12 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName());
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
+ m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
else
{
- m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
+ m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", (float) GetPosX(), (float) GetPosY(), (float) GetPosZ(), 0, 0, 0, 0, 5);
}
}
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 9e5ad03c7..fb8a7c995 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -18,7 +18,7 @@ public:
CLASS_PROTODEF(cWolf);
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
@@ -37,7 +37,7 @@ public:
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
- void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
+ void SetOwner (const AString & a_NewOwner) { m_OwnerName = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
protected:
diff --git a/src/Mobs/Zombiepigman.cpp b/src/Mobs/ZombiePigman.cpp
index a0142b566..c9d94face 100644
--- a/src/Mobs/Zombiepigman.cpp
+++ b/src/Mobs/ZombiePigman.cpp
@@ -1,7 +1,6 @@
-
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "Zombiepigman.h"
+#include "ZombiePigman.h"
#include "../World.h"
diff --git a/src/Mobs/Zombiepigman.h b/src/Mobs/ZombiePigman.h
index 67991d56a..ab3cebf6d 100644
--- a/src/Mobs/Zombiepigman.h
+++ b/src/Mobs/ZombiePigman.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "PassiveAggressiveMonster.h"
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index c06bd6b6f..72a3a3245 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -17,6 +17,7 @@ struct cMonsterConfig::sAttributesStruct
int m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
+ bool m_IsFireproof;
};
@@ -72,6 +73,7 @@ void cMonsterConfig::Initialize()
Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
+ Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
m_pState->AttributesList.push_front(Attributes);
} // for i - SplitList[]
}
@@ -92,6 +94,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
a_Monster->SetSightDistance(itr->m_SightDistance);
a_Monster->SetAttackRate ((float)itr->m_AttackRate);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ a_Monster->SetIsFireproof (itr->m_IsFireproof);
return;
}
} // for itr - m_pState->AttributesList[]
diff --git a/src/Noise.cpp b/src/Noise.cpp
index 32922c8f3..13a194938 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -608,6 +608,8 @@ void cCubicNoise::Generate2D(
NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction
) const
{
+ ASSERT(a_SizeX > 0);
+ ASSERT(a_SizeY > 0);
ASSERT(a_SizeX < MAX_SIZE);
ASSERT(a_SizeY < MAX_SIZE);
ASSERT(a_StartX < a_EndX);
@@ -744,6 +746,8 @@ void cCubicNoise::CalcFloorFrac(
int * a_Same, int & a_NumSame
) const
{
+ ASSERT(a_Size > 0);
+
NOISE_DATATYPE val = a_Start;
NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1);
for (int i = 0; i < a_Size; i++)
@@ -840,12 +844,14 @@ void cPerlinNoise::Generate2D(
}
// Generate the first octave directly into array:
- m_Octaves.front().m_Noise.Generate2D(
+ const cOctave & FirstOctave = m_Octaves.front();
+
+ FirstOctave.m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
- a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
- a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency
+ a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
+ a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
);
- NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] *= Amplitude;
@@ -902,13 +908,15 @@ void cPerlinNoise::Generate3D(
}
// Generate the first octave directly into array:
- m_Octaves.front().m_Noise.Generate3D(
+ const cOctave & FirstOctave = m_Octaves.front();
+
+ FirstOctave.m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
- a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency,
- a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency,
- a_StartZ * m_Octaves.front().m_Frequency, a_EndZ * m_Octaves.front().m_Frequency
+ a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
+ a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
+ a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
);
- NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude;
+ NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
diff --git a/src/Noise.h b/src/Noise.h
index 62004503f..e605051b5 100644
--- a/src/Noise.h
+++ b/src/Noise.h
@@ -280,7 +280,7 @@ NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B,
NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct)
{
const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927;
- const NOISE_DATATYPE f = (1 - cos(ft)) * (NOISE_DATATYPE)0.5;
+ const NOISE_DATATYPE f = (NOISE_DATATYPE)((NOISE_DATATYPE)(1 - cos(ft)) * (NOISE_DATATYPE)0.5);
return a_A * (1 - f) + a_B * f;
}
diff --git a/src/OSSupport/BlockingTCPLink.cpp b/src/OSSupport/BlockingTCPLink.cpp
deleted file mode 100644
index 07f48b955..000000000
--- a/src/OSSupport/BlockingTCPLink.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "BlockingTCPLink.h"
-#include "Errors.h"
-
-
-
-
-cBlockingTCPLink::cBlockingTCPLink(void)
-{
-}
-
-
-
-
-
-cBlockingTCPLink::~cBlockingTCPLink()
-{
- CloseSocket();
-}
-
-
-
-
-
-void cBlockingTCPLink::CloseSocket()
-{
- if (!m_Socket.IsValid())
- {
- m_Socket.CloseSocket();
- }
-}
-
-
-
-
-
-bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
-{
- ASSERT(!m_Socket.IsValid());
- if (m_Socket.IsValid())
- {
- LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
- m_Socket.CloseSocket();
- }
-
- struct hostent *hp;
- unsigned int addr;
- struct sockaddr_in server;
-
- m_Socket = socket(AF_INET, SOCK_STREAM, 0);
- if (!m_Socket.IsValid())
- {
- LOGERROR("cTCPLink: Cannot create a socket");
- return false;
- }
-
- addr = inet_addr(iAddress);
- hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
- if (hp == NULL)
- {
- //LOGWARN("cTCPLink: gethostbyaddr returned NULL");
- hp = gethostbyname(iAddress);
- if (hp == NULL)
- {
- LOGWARN("cTCPLink: Could not resolve %s", iAddress);
- CloseSocket();
- return false;
- }
- }
-
- memcpy(&server.sin_addr.s_addr,hp->h_addr, hp->h_length);
- server.sin_family = AF_INET;
- server.sin_port = htons( (unsigned short)iPort);
- if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
- {
- LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort,GetOSErrorString( cSocket::GetLastError() ).c_str() );
- CloseSocket();
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
-{
- UNUSED(a_Flags);
-
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Data, a_Size);
-}
-
-
-
-
-
-int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
-{
- UNUSED(a_Flags);
-
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Message, strlen(a_Message));
-}
-
-
-
-
-
-void cBlockingTCPLink::ReceiveData(AString & oData)
-{
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- return;
- }
-
- int Received = 0;
- char Buffer[256];
- while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
- {
- oData.append(Buffer, Received);
- }
-}
-
-
-
-
diff --git a/src/OSSupport/BlockingTCPLink.h b/src/OSSupport/BlockingTCPLink.h
deleted file mode 100644
index cb5f9e3f4..000000000
--- a/src/OSSupport/BlockingTCPLink.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "Socket.h"
-
-
-
-
-
-class cBlockingTCPLink // tolua_export
-{ // tolua_export
-public: // tolua_export
- cBlockingTCPLink(void); // tolua_export
- ~cBlockingTCPLink(); // tolua_export
-
- bool Connect( const char* a_Address, unsigned int a_Port ); // tolua_export
- int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); // tolua_export
- int SendMessage( const char* a_Message, int a_Flags = 0 ); // tolua_export
- void CloseSocket(); // tolua_export
- void ReceiveData(AString & oData); // tolua_export
-protected:
-
- cSocket m_Socket;
-}; // tolua_export
-
-
-
-
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 497cd0ba3..dee60b450 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -5,6 +5,7 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(OSSupport ${SOURCE})
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index 7f0f0ad2f..8c24fa541 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -67,15 +67,15 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
- default:
- {
- ASSERT(!"Unhandled file mode");
- return false;
- }
+ }
+ if (Mode == NULL)
+ {
+ ASSERT(!"Unhandled file mode");
+ return false;
}
#ifdef _WIN32
- fopen_s(&m_File, (FILE_IO_PREFIX + iFileName).c_str(), Mode);
+ m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), Mode, _SH_DENYWR);
#else
m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), Mode);
#endif // _WIN32
@@ -88,7 +88,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
// Simply re-open for read-writing, erasing existing contents:
#ifdef _WIN32
- fopen_s(&m_File, (FILE_IO_PREFIX + iFileName).c_str(), "wb+");
+ m_File = _fsopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+", _SH_DENYWR);
#else
m_File = fopen((FILE_IO_PREFIX + iFileName).c_str(), "wb+");
#endif // _WIN32
@@ -143,7 +143,7 @@ bool cFile::IsEOF(void) const
-int cFile::Read (void * iBuffer, int iNumBytes)
+int cFile::Read (void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
@@ -159,7 +159,7 @@ int cFile::Read (void * iBuffer, int iNumBytes)
-int cFile::Write(const void * iBuffer, int iNumBytes)
+int cFile::Write(const void * iBuffer, size_t iNumBytes)
{
ASSERT(IsOpen());
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index b394c5cb9..2a7ecf0ed 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -80,10 +80,10 @@ public:
bool IsEOF(void) const;
/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
- int Read (void * iBuffer, int iNumBytes);
+ int Read (void * iBuffer, size_t iNumBytes);
/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
- int Write(const void * iBuffer, int iNumBytes);
+ int Write(const void * iBuffer, size_t iNumBytes);
/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
int Seek (int iPosition);
diff --git a/src/OSSupport/GZipFile.cpp b/src/OSSupport/GZipFile.cpp
index 7a8433f4f..22d887783 100644
--- a/src/OSSupport/GZipFile.cpp
+++ b/src/OSSupport/GZipFile.cpp
@@ -11,7 +11,7 @@
cGZipFile::cGZipFile(void) :
- m_File(NULL)
+ m_File(NULL), m_Mode(fmRead)
{
}
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 36205bcf1..04fc818e4 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -18,26 +18,33 @@
// Usage: SetThreadName (-1, "MainThread");
//
-static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+
+const DWORD MS_VC_EXCEPTION = 0x406D1388;
+
+#pragma pack(push, 8)
+typedef struct tagTHREADNAME_INFO
{
- struct
- {
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
- } info;
-
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+} THREADNAME_INFO;
+#pragma pack(pop)
+
+static void SetThreadName(DWORD dwThreadID, const char * threadName)
+{
+ THREADNAME_INFO info;
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
- RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
- __except(EXCEPTION_CONTINUE_EXECUTION)
+ __except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index 42b8bfdda..57651a490 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -62,7 +62,7 @@ protected:
HANDLE m_Handle;
- static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
+ static DWORD __stdcall thrExecute(LPVOID a_Param)
{
// Create a window so that the thread can be identified by 3rd party tools:
HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp
index c29e495c3..98f694a79 100644
--- a/src/OSSupport/Socket.cpp
+++ b/src/OSSupport/Socket.cpp
@@ -295,7 +295,7 @@ bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
- // First try IP Address string to hostent conversion, because it's faster
+ // First try IP Address string to hostent conversion, because it's faster and local:
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
if (addr == INADDR_NONE)
{
@@ -307,10 +307,16 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por
CloseSocket();
return false;
}
- // Should be optimised to a single word copy
memcpy(&addr, hp->h_addr, hp->h_length);
}
+ // If the socket is not created yet, create one:
+ if (!IsValid())
+ {
+ m_Socket = socket((int)IPv4, SOCK_STREAM, 0);
+ }
+
+ // Connect the socket:
sockaddr_in server;
server.sin_addr.s_addr = addr;
server.sin_family = AF_INET;
diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
index 3df75f0e7..7a10ef8d2 100644
--- a/src/OSSupport/Thread.cpp
+++ b/src/OSSupport/Thread.cpp
@@ -10,27 +10,34 @@
//
// Usage: SetThreadName (-1, "MainThread");
//
+
+// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+
+const DWORD MS_VC_EXCEPTION = 0x406D1388;
+
+#pragma pack(push, 8)
typedef struct tagTHREADNAME_INFO
{
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
+#pragma pack(pop)
-void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+static void SetThreadName(DWORD dwThreadID, const char * threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = threadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try
{
- RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
- __except(EXCEPTION_CONTINUE_EXECUTION)
+ __except (EXCEPTION_EXECUTE_HANDLER)
{
}
}
diff --git a/src/PolarSSL++/AesCfb128Decryptor.cpp b/src/PolarSSL++/AesCfb128Decryptor.cpp
new file mode 100644
index 000000000..af0d5106e
--- /dev/null
+++ b/src/PolarSSL++/AesCfb128Decryptor.cpp
@@ -0,0 +1,67 @@
+
+// AesCfb128Decryptor.cpp
+
+// Implements the cAesCfb128Decryptor class decrypting data using AES CFB-128
+
+#include "Globals.h"
+#include "AesCfb128Decryptor.h"
+
+
+
+
+
+cAesCfb128Decryptor::cAesCfb128Decryptor(void) :
+ m_IVOffset(0),
+ m_IsValid(false)
+{
+}
+
+
+
+
+
+cAesCfb128Decryptor::~cAesCfb128Decryptor()
+{
+ // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
+ memset(&m_Aes, 0, sizeof(m_Aes));
+}
+
+
+
+
+
+void cAesCfb128Decryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
+{
+ ASSERT(!IsValid()); // Cannot Init twice
+
+ memcpy(m_IV, a_IV, 16);
+ aes_setkey_enc(&m_Aes, a_Key, 128);
+ m_IsValid = true;
+}
+
+
+
+
+
+void cAesCfb128Decryptor::ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length)
+{
+ ASSERT(IsValid()); // Must Init() first
+
+ // PolarSSL doesn't support AES-CFB8, need to implement it manually:
+ for (size_t i = 0; i < a_Length; i++)
+ {
+ Byte Buffer[sizeof(m_IV)];
+ aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
+ for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
+ {
+ m_IV[idx] = m_IV[idx + 1];
+ }
+ m_IV[sizeof(m_IV) - 1] = a_EncryptedIn[i];
+ a_DecryptedOut[i] = a_EncryptedIn[i] ^ Buffer[0];
+ }
+}
+
+
+
+
+
diff --git a/src/PolarSSL++/AesCfb128Decryptor.h b/src/PolarSSL++/AesCfb128Decryptor.h
new file mode 100644
index 000000000..68c203d70
--- /dev/null
+++ b/src/PolarSSL++/AesCfb128Decryptor.h
@@ -0,0 +1,52 @@
+
+// AesCfb128Decryptor.h
+
+// Declares the cAesCfb128Decryptor class decrypting data using AES CFB-128
+
+
+
+
+
+#pragma once
+
+#include "polarssl/aes.h"
+
+
+
+
+
+/** Decrypts data using the AES / CFB 128 algorithm */
+class cAesCfb128Decryptor
+{
+public:
+ Byte test;
+
+ cAesCfb128Decryptor(void);
+ ~cAesCfb128Decryptor();
+
+ /** Initializes the decryptor with the specified Key / IV */
+ void Init(const Byte a_Key[16], const Byte a_IV[16]);
+
+ /** Decrypts a_Length bytes of the encrypted data; produces a_Length output bytes */
+ void ProcessData(Byte * a_DecryptedOut, const Byte * a_EncryptedIn, size_t a_Length);
+
+ /** Returns true if the object has been initialized with the Key / IV */
+ bool IsValid(void) const { return m_IsValid; }
+
+protected:
+ aes_context m_Aes;
+
+ /** The InitialVector, used by the CFB mode decryption */
+ Byte m_IV[16];
+
+ /** Current offset in the m_IV, used by the CFB mode decryption */
+ size_t m_IVOffset;
+
+ /** Indicates whether the object has been initialized with the Key / IV */
+ bool m_IsValid;
+} ;
+
+
+
+
+
diff --git a/src/PolarSSL++/AesCfb128Encryptor.cpp b/src/PolarSSL++/AesCfb128Encryptor.cpp
new file mode 100644
index 000000000..a641ad48e
--- /dev/null
+++ b/src/PolarSSL++/AesCfb128Encryptor.cpp
@@ -0,0 +1,68 @@
+
+// AesCfb128Encryptor.cpp
+
+// Implements the cAesCfb128Encryptor class encrypting data using AES CFB-128
+
+#include "Globals.h"
+#include "AesCfb128Encryptor.h"
+
+
+
+
+
+cAesCfb128Encryptor::cAesCfb128Encryptor(void) :
+ m_IVOffset(0),
+ m_IsValid(false)
+{
+}
+
+
+
+
+
+cAesCfb128Encryptor::~cAesCfb128Encryptor()
+{
+ // Clear the leftover in-memory data, so that they can't be accessed by a backdoor
+ memset(&m_Aes, 0, sizeof(m_Aes));
+}
+
+
+
+
+
+void cAesCfb128Encryptor::Init(const Byte a_Key[16], const Byte a_IV[16])
+{
+ ASSERT(!IsValid()); // Cannot Init twice
+ ASSERT(m_IVOffset == 0);
+
+ memcpy(m_IV, a_IV, 16);
+ aes_setkey_enc(&m_Aes, a_Key, 128);
+ m_IsValid = true;
+}
+
+
+
+
+
+void cAesCfb128Encryptor::ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length)
+{
+ ASSERT(IsValid()); // Must Init() first
+
+ // PolarSSL doesn't do AES-CFB8, so we need to implement it ourselves:
+ for (size_t i = 0; i < a_Length; i++)
+ {
+ Byte Buffer[sizeof(m_IV)];
+ aes_crypt_ecb(&m_Aes, AES_ENCRYPT, m_IV, Buffer);
+ for (size_t idx = 0; idx < sizeof(m_IV) - 1; idx++)
+ {
+ m_IV[idx] = m_IV[idx + 1];
+ }
+ a_EncryptedOut[i] = a_PlainIn[i] ^ Buffer[0];
+ m_IV[sizeof(m_IV) - 1] = a_EncryptedOut[i];
+ }
+}
+
+
+
+
+
diff --git a/src/PolarSSL++/AesCfb128Encryptor.h b/src/PolarSSL++/AesCfb128Encryptor.h
new file mode 100644
index 000000000..9dbb5d2c3
--- /dev/null
+++ b/src/PolarSSL++/AesCfb128Encryptor.h
@@ -0,0 +1,50 @@
+
+// AesCfb128Encryptor.h
+
+// Declares the cAesCfb128Encryptor class encrypting data using AES CFB-128
+
+
+
+
+
+#pragma once
+
+#include "polarssl/aes.h"
+
+
+
+
+
+/** Encrypts data using the AES / CFB (128) algorithm */
+class cAesCfb128Encryptor
+{
+public:
+ cAesCfb128Encryptor(void);
+ ~cAesCfb128Encryptor();
+
+ /** Initializes the decryptor with the specified Key / IV */
+ void Init(const Byte a_Key[16], const Byte a_IV[16]);
+
+ /** Encrypts a_Length bytes of the plain data; produces a_Length output bytes */
+ void ProcessData(Byte * a_EncryptedOut, const Byte * a_PlainIn, size_t a_Length);
+
+ /** Returns true if the object has been initialized with the Key / IV */
+ bool IsValid(void) const { return m_IsValid; }
+
+protected:
+ aes_context m_Aes;
+
+ /** The InitialVector, used by the CFB mode encryption */
+ Byte m_IV[16];
+
+ /** Current offset in the m_IV, used by the CFB mode encryption */
+ size_t m_IVOffset;
+
+ /** Indicates whether the object has been initialized with the Key / IV */
+ bool m_IsValid;
+} ;
+
+
+
+
+
diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp
new file mode 100644
index 000000000..699bc57ee
--- /dev/null
+++ b/src/PolarSSL++/BlockingSslClientSocket.cpp
@@ -0,0 +1,195 @@
+
+// BlockingSslClientSocket.cpp
+
+// Implements the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
+
+#include "Globals.h"
+#include "BlockingSslClientSocket.h"
+
+
+
+
+
+cBlockingSslClientSocket::cBlockingSslClientSocket(void) :
+ m_Ssl(*this),
+ m_IsConnected(false)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+bool cBlockingSslClientSocket::Connect(const AString & a_ServerName, UInt16 a_Port)
+{
+ // If already connected, report an error:
+ if (m_IsConnected)
+ {
+ // TODO: Handle this better - if connected to the same server and port, and the socket is alive, return success
+ m_LastErrorText = "Already connected";
+ return false;
+ }
+
+ // Connect the underlying socket:
+ m_Socket.CreateSocket(cSocket::IPv4);
+ if (!m_Socket.ConnectIPv4(a_ServerName.c_str(), a_Port))
+ {
+ Printf(m_LastErrorText, "Socket connect failed: %s", m_Socket.GetLastErrorString().c_str());
+ return false;
+ }
+
+ // Initialize the SSL:
+ int ret = m_Ssl.Initialize(true);
+ if (ret != 0)
+ {
+ Printf(m_LastErrorText, "SSL initialization failed: -0x%x", -ret);
+ return false;
+ }
+
+ // If we have been assigned a trusted CA root cert store, push it into the SSL context:
+ if (m_CACerts.get() != NULL)
+ {
+ m_Ssl.SetCACerts(m_CACerts, m_ExpectedPeerName);
+ }
+
+ ret = m_Ssl.Handshake();
+ if (ret != 0)
+ {
+ Printf(m_LastErrorText, "SSL handshake failed: -0x%x", -ret);
+ return false;
+ }
+
+ m_IsConnected = true;
+ return true;
+}
+
+
+
+
+
+
+bool cBlockingSslClientSocket::SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName)
+{
+ // Warn if used multiple times, but don't signal an error:
+ if (m_CACerts.get() != NULL)
+ {
+ LOGWARNING(
+ "SSL: Trying to set multiple trusted CA root cert stores, only the last one will be used. Name: %s",
+ a_ExpectedPeerName.c_str()
+ );
+ }
+
+ // Parse the cert:
+ m_CACerts.reset(new cX509Cert);
+ int ret = m_CACerts->Parse(a_CACerts.data(), a_CACerts.size());
+ if (ret < 0)
+ {
+ Printf(m_LastErrorText, "CA cert parsing failed: -0x%x", -ret);
+ return false;
+ }
+ m_ExpectedPeerName = a_ExpectedPeerName;
+
+ return true;
+}
+
+
+
+
+
+bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes)
+{
+ ASSERT(m_IsConnected);
+
+ // Keep sending the data until all of it is sent:
+ const char * Data = (const char *)a_Data;
+ size_t NumBytes = a_NumBytes;
+ for (;;)
+ {
+ int res = m_Ssl.WritePlain(a_Data, a_NumBytes);
+ if (res < 0)
+ {
+ ASSERT(res != POLARSSL_ERR_NET_WANT_READ); // This should never happen with callback-based SSL
+ ASSERT(res != POLARSSL_ERR_NET_WANT_WRITE); // This should never happen with callback-based SSL
+ Printf(m_LastErrorText, "Data cannot be written to SSL context: -0x%x", -res);
+ return false;
+ }
+ else
+ {
+ Data += res;
+ NumBytes -= res;
+ if (NumBytes == 0)
+ {
+ return true;
+ }
+ }
+ }
+}
+
+
+
+
+
+
+int cBlockingSslClientSocket::Receive(void * a_Data, size_t a_MaxBytes)
+{
+ ASSERT(m_IsConnected);
+
+ int res = m_Ssl.ReadPlain(a_Data, a_MaxBytes);
+ if (res < 0)
+ {
+ Printf(m_LastErrorText, "Data cannot be read form SSL context: -0x%x", -res);
+ }
+ return res;
+}
+
+
+
+
+
+void cBlockingSslClientSocket::Disconnect(void)
+{
+ // Ignore if not connected
+ if (!m_IsConnected)
+ {
+ return;
+ }
+
+ m_Ssl.NotifyClose();
+ m_Socket.CloseSocket();
+ m_IsConnected = false;
+}
+
+
+
+
+
+int cBlockingSslClientSocket::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ int res = m_Socket.Receive((char *)a_Buffer, a_NumBytes, 0);
+ if (res < 0)
+ {
+ // PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
+ return POLARSSL_ERR_NET_RECV_FAILED;
+ }
+ return res;
+}
+
+
+
+
+
+int cBlockingSslClientSocket::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ int res = m_Socket.Send((const char *)a_Buffer, a_NumBytes);
+ if (res < 0)
+ {
+ // PolarSSL's net routines distinguish between connection reset and general failure, we don't need to
+ return POLARSSL_ERR_NET_SEND_FAILED;
+ }
+ return res;
+}
+
+
+
+
diff --git a/src/PolarSSL++/BlockingSslClientSocket.h b/src/PolarSSL++/BlockingSslClientSocket.h
new file mode 100644
index 000000000..7af897582
--- /dev/null
+++ b/src/PolarSSL++/BlockingSslClientSocket.h
@@ -0,0 +1,80 @@
+
+// BlockingSslClientSocket.h
+
+// Declares the cBlockingSslClientSocket class representing a blocking TCP socket with client SSL encryption over it
+
+
+
+
+
+#pragma once
+
+#include "CallbackSslContext.h"
+#include "../OSSupport/Socket.h"
+
+
+
+
+
+class cBlockingSslClientSocket :
+ protected cCallbackSslContext::cDataCallbacks
+{
+public:
+ cBlockingSslClientSocket(void);
+
+ /** Connects to the specified server and performs SSL handshake.
+ Returns true if successful, false on failure. Sets internal error text on failure. */
+ bool Connect(const AString & a_ServerName, UInt16 a_Port);
+
+ /** Sends the specified data over the connection.
+ Returns true if successful, false on failure. Sets the internal error text on failure. */
+ bool Send(const void * a_Data, size_t a_NumBytes);
+
+ /** Receives data from the connection.
+ Blocks until there is any data available, then returns as much as possible.
+ Returns the number of bytes actually received, negative number on failure.
+ Sets the internal error text on failure. */
+ int Receive(void * a_Data, size_t a_MaxBytes);
+
+ /** Disconnects the connection gracefully, if possible.
+ Note that this also frees the internal SSL context, so all the certificates etc. are lost. */
+ void Disconnect(void);
+
+ /** Sets the root certificates that are to be trusted. Forces the connection to use strict cert
+ verification. Needs to be used before calling Connect().
+ a_ExpectedPeerName is the name that we expect to receive in the SSL peer's cert; verification will fail if
+ the presented name is different (possible MITM).
+ Returns true on success, false on failure. Sets internal error text on failure. */
+ bool SetTrustedRootCertsFromString(const AString & a_CACerts, const AString & a_ExpectedPeerName);
+
+ /** Returns the text of the last error that has occurred in this instance. */
+ const AString & GetLastErrorText(void) const { return m_LastErrorText; }
+
+protected:
+ /** The SSL context used for the socket */
+ cCallbackSslContext m_Ssl;
+
+ /** The underlying socket to the SSL server */
+ cSocket m_Socket;
+
+ /** The trusted CA root cert store, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
+ cX509CertPtr m_CACerts;
+
+ /** The expected SSL peer's name, if we are to verify the cert strictly. Set by SetTrustedRootCertsFromString(). */
+ AString m_ExpectedPeerName;
+
+ /** Text of the last error that has occurred. */
+ AString m_LastErrorText;
+
+ /** Set to true if the connection established successfully. */
+ bool m_IsConnected;
+
+
+ // cCallbackSslContext::cDataCallbacks overrides:
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/BufferedSslContext.cpp b/src/PolarSSL++/BufferedSslContext.cpp
new file mode 100644
index 000000000..885b30c68
--- /dev/null
+++ b/src/PolarSSL++/BufferedSslContext.cpp
@@ -0,0 +1,62 @@
+
+// BufferedSslContext.cpp
+
+// Implements the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
+
+#include "Globals.h"
+#include "BufferedSslContext.h"
+
+
+
+
+
+cBufferedSslContext::cBufferedSslContext(size_t a_BufferSize):
+ m_OutgoingData(a_BufferSize),
+ m_IncomingData(a_BufferSize)
+{
+}
+
+
+
+
+
+int cBufferedSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ // Called when PolarSSL wants to read encrypted data from the SSL peer
+ // Read the data from the buffer inside this object, where the owner has stored them using WriteIncoming():
+ size_t NumBytes = std::min(a_NumBytes, m_IncomingData.GetReadableSpace());
+ if (NumBytes == 0)
+ {
+ return POLARSSL_ERR_NET_WANT_READ;
+ }
+ if (!m_IncomingData.ReadBuf(a_Buffer, NumBytes))
+ {
+ m_IncomingData.ResetRead();
+ return POLARSSL_ERR_NET_RECV_FAILED;
+ }
+ m_IncomingData.CommitRead();
+ return (int)NumBytes;
+}
+
+
+
+
+
+int cBufferedSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ // Called when PolarSSL wants to write encrypted data to the SSL peer
+ // Write the data into the buffer inside this object, where the owner can later read them using ReadOutgoing():
+ if (!m_OutgoingData.CanWriteBytes(a_NumBytes))
+ {
+ return POLARSSL_ERR_NET_WANT_WRITE;
+ }
+ if (!m_OutgoingData.Write((const char *)a_Buffer, a_NumBytes))
+ {
+ return POLARSSL_ERR_NET_SEND_FAILED;
+ }
+ return (int)a_NumBytes;
+}
+
+
+
+
diff --git a/src/PolarSSL++/BufferedSslContext.h b/src/PolarSSL++/BufferedSslContext.h
new file mode 100644
index 000000000..1b7e1af46
--- /dev/null
+++ b/src/PolarSSL++/BufferedSslContext.h
@@ -0,0 +1,52 @@
+
+// BufferedSslContext.h
+
+// Declares the cBufferedSslContext class representing a SSL context with the SSL peer data backed by a cByteBuffer
+
+
+
+
+
+#pragma once
+
+#include "SslContext.h"
+
+
+
+
+
+class cBufferedSslContext :
+ public cSslContext
+{
+ typedef cSslContext super;
+
+public:
+ /** Creates a new context with the buffers of specified size for the encrypted / decrypted data. */
+ cBufferedSslContext(size_t a_BufferSize = 64000);
+
+ /** Stores the specified data in the "incoming" buffer, to be process by the SSL decryptor.
+ This is the data received from the SSL peer.
+ Returns the number of bytes actually stored. If 0 is returned, owner should check the error state. */
+ size_t WriteIncoming(const void * a_Data, size_t a_NumBytes);
+
+ /** Retrieves data from the "outgoing" buffer, after being processed by the SSL encryptor.
+ This is the data to be sent to the SSL peer.
+ Returns the number of bytes actually retrieved. */
+ size_t ReadOutgoing(void * a_Data, size_t a_DataMaxSize);
+
+protected:
+ /** Buffer for the data that has been encrypted into the SSL stream and should be sent out. */
+ cByteBuffer m_OutgoingData;
+
+ /** Buffer for the data that has come in and needs to be decrypted from the SSL stream. */
+ cByteBuffer m_IncomingData;
+
+
+ // cSslContext overrides:
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt
new file mode 100644
index 000000000..b0a592760
--- /dev/null
+++ b/src/PolarSSL++/CMakeLists.txt
@@ -0,0 +1,41 @@
+
+cmake_minimum_required (VERSION 2.6)
+project (MCServer)
+
+include_directories ("${PROJECT_SOURCE_DIR}/../")
+
+set(SOURCES
+ AesCfb128Decryptor.cpp
+ AesCfb128Encryptor.cpp
+ BlockingSslClientSocket.cpp
+ BufferedSslContext.cpp
+ CallbackSslContext.cpp
+ CtrDrbgContext.cpp
+ EntropyContext.cpp
+ PublicKey.cpp
+ RsaPrivateKey.cpp
+ Sha1Checksum.cpp
+ SslContext.cpp
+ X509Cert.cpp
+)
+
+set(HEADERS
+ AesCfb128Decryptor.h
+ AesCfb128Encryptor.h
+ BlockingSslClientSocket.h
+ BufferedSslContext.h
+ CallbackSslContext.h
+ CtrDrbgContext.h
+ EntropyContext.h
+ PublicKey.h
+ RsaPrivateKey.h
+ SslContext.h
+ Sha1Checksum.h
+ X509Cert.h
+)
+
+add_library(PolarSSL++ ${SOURCES} ${HEADERS})
+
+if (UNIX)
+ target_link_libraries(PolarSSL++ polarssl)
+endif()
diff --git a/src/PolarSSL++/CallbackSslContext.cpp b/src/PolarSSL++/CallbackSslContext.cpp
new file mode 100644
index 000000000..0cc88a14a
--- /dev/null
+++ b/src/PolarSSL++/CallbackSslContext.cpp
@@ -0,0 +1,59 @@
+
+// CallbackSslContext.cpp
+
+// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
+
+#include "Globals.h"
+#include "CallbackSslContext.h"
+
+
+
+
+
+
+cCallbackSslContext::cCallbackSslContext(void)
+{
+ // Nothing needed, but the constructor needs to exist so
+}
+
+
+
+
+
+cCallbackSslContext::cCallbackSslContext(cCallbackSslContext::cDataCallbacks & a_Callbacks) :
+ m_Callbacks(&a_Callbacks)
+{
+}
+
+
+
+
+
+int cCallbackSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ if (m_Callbacks == NULL)
+ {
+ LOGWARNING("SSL: Trying to receive data with no callbacks, aborting.");
+ return POLARSSL_ERR_NET_RECV_FAILED;
+ }
+ return m_Callbacks->ReceiveEncrypted(a_Buffer, a_NumBytes);
+}
+
+
+
+
+
+int cCallbackSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes)
+{
+ if (m_Callbacks == NULL)
+ {
+ LOGWARNING("SSL: Trying to send data with no callbacks, aborting.");
+ return POLARSSL_ERR_NET_SEND_FAILED;
+ }
+ return m_Callbacks->SendEncrypted(a_Buffer, a_NumBytes);
+}
+
+
+
+
+
diff --git a/src/PolarSSL++/CallbackSslContext.h b/src/PolarSSL++/CallbackSslContext.h
new file mode 100644
index 000000000..3e6edc5f4
--- /dev/null
+++ b/src/PolarSSL++/CallbackSslContext.h
@@ -0,0 +1,64 @@
+
+// CallbackSslContext.h
+
+// Declares the cCallbackSslContext class representing a SSL context wrapper that uses callbacks to read and write SSL peer data
+
+
+
+
+
+#pragma once
+
+#include "SslContext.h"
+
+
+
+
+
+class cCallbackSslContext :
+ public cSslContext
+{
+public:
+ /** Interface used as a data sink for the SSL peer data. */
+ class cDataCallbacks
+ {
+ public:
+ // Force a virtual destructor in descendants:
+ virtual ~cDataCallbacks() {}
+
+ /** Called when PolarSSL wants to read encrypted data from the SSL peer.
+ The returned value is the number of bytes received, or a PolarSSL error on failure.
+ The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate
+ that there's currently no more data and that there might be more data in the future. In such cases the
+ SSL operation that invoked this call will terminate with the same return value, so that the owner is
+ notified of this condition and can potentially restart the operation later on. */
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) = 0;
+
+ /** Called when PolarSSL wants to write encrypted data to the SSL peer.
+ The returned value is the number of bytes sent, or a PolarSSL error on failure.
+ The implementation can return POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE to indicate
+ that there's currently no more data and that there might be more data in the future. In such cases the
+ SSL operation that invoked this call will terminate with the same return value, so that the owner is
+ notified of this condition and can potentially restart the operation later on. */
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) = 0;
+ } ;
+
+
+ /** Creates a new SSL context with no callbacks assigned */
+ cCallbackSslContext(void);
+
+ /** Creates a new SSL context with the specified callbacks */
+ cCallbackSslContext(cDataCallbacks & a_Callbacks);
+
+protected:
+ /** The callbacks to use to send and receive SSL peer data */
+ cDataCallbacks * m_Callbacks;
+
+ // cSslContext overrides:
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) override;
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) override;
+};
+
+
+
+
diff --git a/src/PolarSSL++/CtrDrbgContext.cpp b/src/PolarSSL++/CtrDrbgContext.cpp
new file mode 100644
index 000000000..86e6d1ca5
--- /dev/null
+++ b/src/PolarSSL++/CtrDrbgContext.cpp
@@ -0,0 +1,49 @@
+
+// CtrDrbgContext.cpp
+
+// Implements the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in PolarSSL
+
+#include "Globals.h"
+#include "CtrDrbgContext.h"
+#include "EntropyContext.h"
+
+
+
+
+
+cCtrDrbgContext::cCtrDrbgContext(void) :
+ m_EntropyContext(new cEntropyContext),
+ m_IsValid(false)
+{
+}
+
+
+
+
+
+cCtrDrbgContext::cCtrDrbgContext(const SharedPtr<cEntropyContext> & a_EntropyContext) :
+ m_EntropyContext(a_EntropyContext),
+ m_IsValid(false)
+{
+}
+
+
+
+
+
+int cCtrDrbgContext::Initialize(const void * a_Custom, size_t a_CustomSize)
+{
+ if (m_IsValid)
+ {
+ // Already initialized
+ return 0;
+ }
+
+ int res = ctr_drbg_init(&m_CtrDrbg, entropy_func, &(m_EntropyContext->m_Entropy), (const unsigned char *)a_Custom, a_CustomSize);
+ m_IsValid = (res == 0);
+ return res;
+}
+
+
+
+
diff --git a/src/PolarSSL++/CtrDrbgContext.h b/src/PolarSSL++/CtrDrbgContext.h
new file mode 100644
index 000000000..65e9a2374
--- /dev/null
+++ b/src/PolarSSL++/CtrDrbgContext.h
@@ -0,0 +1,63 @@
+
+// CtrDrbgContext.h
+
+// Declares the cCtrDrbgContext class representing a wrapper over CTR-DRBG implementation in PolarSSL
+
+
+
+
+
+#pragma once
+
+#include "polarssl/ctr_drbg.h"
+
+
+
+
+
+// fwd: EntropyContext.h
+class cEntropyContext;
+
+
+
+
+
+class cCtrDrbgContext
+{
+ friend class cSslContext;
+ friend class cRsaPrivateKey;
+ friend class cPublicKey;
+
+public:
+ /** Constructs the context with a new entropy context. */
+ cCtrDrbgContext(void);
+
+ /** Constructs the context with the specified entropy context. */
+ cCtrDrbgContext(const SharedPtr<cEntropyContext> & a_EntropyContext);
+
+ /** Initializes the context.
+ a_Custom is optional additional data to use for entropy, nullptr is accepted.
+ Returns 0 if successful, PolarSSL error code on failure. */
+ int Initialize(const void * a_Custom, size_t a_CustomSize);
+
+ /** Returns true if the object is valid (has been initialized properly) */
+ bool IsValid(void) const { return m_IsValid; }
+
+protected:
+ /** The entropy source used for generating the random */
+ SharedPtr<cEntropyContext> m_EntropyContext;
+
+ /** The random generator context */
+ ctr_drbg_context m_CtrDrbg;
+
+ /** Set to true if the object is valid (has been initialized properly) */
+ bool m_IsValid;
+
+
+ /** Returns the internal context ptr. Only use in PolarSSL API calls. */
+ ctr_drbg_context * GetInternal(void) { return &m_CtrDrbg; }
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/EntropyContext.cpp b/src/PolarSSL++/EntropyContext.cpp
new file mode 100644
index 000000000..9c59b3f11
--- /dev/null
+++ b/src/PolarSSL++/EntropyContext.cpp
@@ -0,0 +1,29 @@
+
+// EntropyContext.cpp
+
+// Implements the cEntropyContext class representing a wrapper over entropy contexts in PolarSSL
+
+#include "Globals.h"
+#include "EntropyContext.h"
+
+
+
+
+
+cEntropyContext::cEntropyContext(void)
+{
+ entropy_init(&m_Entropy);
+}
+
+
+
+
+
+cEntropyContext::~cEntropyContext()
+{
+ entropy_free(&m_Entropy);
+}
+
+
+
+
diff --git a/src/PolarSSL++/EntropyContext.h b/src/PolarSSL++/EntropyContext.h
new file mode 100644
index 000000000..bc7fff066
--- /dev/null
+++ b/src/PolarSSL++/EntropyContext.h
@@ -0,0 +1,31 @@
+
+// EntropyContext.h
+
+// Declares the cEntropyContext class representing a wrapper over entropy contexts in PolarSSL
+
+
+
+
+
+#pragma once
+
+#include "polarssl/entropy.h"
+
+
+
+
+
+class cEntropyContext
+{
+ friend class cCtrDrbgContext;
+public:
+ cEntropyContext(void);
+ ~cEntropyContext();
+
+protected:
+ entropy_context m_Entropy;
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/PublicKey.cpp b/src/PolarSSL++/PublicKey.cpp
new file mode 100644
index 000000000..49794a0c8
--- /dev/null
+++ b/src/PolarSSL++/PublicKey.cpp
@@ -0,0 +1,73 @@
+
+// PublicKey.cpp
+
+// Implements the cPublicKey class representing a RSA public key in PolarSSL
+
+#include "Globals.h"
+#include "PublicKey.h"
+
+
+
+
+
+cPublicKey::cPublicKey(const AString & a_PublicKeyDER)
+{
+ pk_init(&m_Pk);
+ if (pk_parse_public_key(&m_Pk, (const Byte *)a_PublicKeyDER.data(), a_PublicKeyDER.size()) != 0)
+ {
+ ASSERT(!"Cannot parse PubKey");
+ return;
+ }
+ m_CtrDrbg.Initialize("rsa_pubkey", 10);
+}
+
+
+
+
+
+cPublicKey::~cPublicKey()
+{
+ pk_free(&m_Pk);
+}
+
+
+
+
+
+int cPublicKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
+{
+ size_t DecryptedLen = a_DecryptedMaxLength;
+ int res = pk_decrypt(&m_Pk,
+ a_EncryptedData, a_EncryptedLength,
+ a_DecryptedData, &DecryptedLen, a_DecryptedMaxLength,
+ ctr_drbg_random, m_CtrDrbg.GetInternal()
+ );
+ if (res != 0)
+ {
+ return res;
+ }
+ return (int)DecryptedLen;
+}
+
+
+
+
+
+int cPublicKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
+{
+ size_t EncryptedLength = a_EncryptedMaxLength;
+ int res = pk_encrypt(&m_Pk,
+ a_PlainData, a_PlainLength, a_EncryptedData, &EncryptedLength, a_EncryptedMaxLength,
+ ctr_drbg_random, m_CtrDrbg.GetInternal()
+ );
+ if (res != 0)
+ {
+ return res;
+ }
+ return (int)EncryptedLength;
+}
+
+
+
+
+
diff --git a/src/PolarSSL++/PublicKey.h b/src/PolarSSL++/PublicKey.h
new file mode 100644
index 000000000..5a0a57147
--- /dev/null
+++ b/src/PolarSSL++/PublicKey.h
@@ -0,0 +1,48 @@
+
+// PublicKey.h
+
+// Declares the cPublicKey class representing a RSA public key in PolarSSL
+
+
+
+
+
+#pragma once
+
+#include "CtrDrbgContext.h"
+#include "polarssl/pk.h"
+
+
+
+
+
+class cPublicKey
+{
+public:
+ /** Constructs the public key out of the DER-encoded pubkey data */
+ cPublicKey(const AString & a_PublicKeyDER);
+
+ ~cPublicKey();
+
+ /** Decrypts the data using the stored public key
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
+
+ /** Encrypts the data using the stored public key
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
+
+protected:
+ /** The public key PolarSSL representation */
+ pk_context m_Pk;
+
+ /** The random generator used in encryption and decryption */
+ cCtrDrbgContext m_CtrDrbg;
+} ;
+
+
+
+
+
diff --git a/src/PolarSSL++/RsaPrivateKey.cpp b/src/PolarSSL++/RsaPrivateKey.cpp
new file mode 100644
index 000000000..2d5a2a4b1
--- /dev/null
+++ b/src/PolarSSL++/RsaPrivateKey.cpp
@@ -0,0 +1,176 @@
+
+// RsaPrivateKey.cpp
+
+#include "Globals.h"
+#include "RsaPrivateKey.h"
+#include "CtrDrbgContext.h"
+#include "polarssl/pk.h"
+
+
+
+
+
+
+cRsaPrivateKey::cRsaPrivateKey(void)
+{
+ rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
+ m_CtrDrbg.Initialize("RSA", 3);
+}
+
+
+
+
+
+cRsaPrivateKey::cRsaPrivateKey(const cRsaPrivateKey & a_Other)
+{
+ rsa_init(&m_Rsa, RSA_PKCS_V15, 0);
+ rsa_copy(&m_Rsa, &a_Other.m_Rsa);
+ m_CtrDrbg.Initialize("RSA", 3);
+}
+
+
+
+
+
+cRsaPrivateKey::~cRsaPrivateKey()
+{
+ rsa_free(&m_Rsa);
+}
+
+
+
+
+
+bool cRsaPrivateKey::Generate(unsigned a_KeySizeBits)
+{
+ int res = rsa_gen_key(&m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), a_KeySizeBits, 65537);
+ if (res != 0)
+ {
+ LOG("RSA key generation failed: -0x%x", -res);
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+AString cRsaPrivateKey::GetPubKeyDER(void)
+{
+ class cPubKey
+ {
+ public:
+ cPubKey(rsa_context * a_Rsa) :
+ m_IsValid(false)
+ {
+ pk_init(&m_Key);
+ if (pk_init_ctx(&m_Key, pk_info_from_type(POLARSSL_PK_RSA)) != 0)
+ {
+ ASSERT(!"Cannot init PrivKey context");
+ return;
+ }
+ if (rsa_copy(pk_rsa(m_Key), a_Rsa) != 0)
+ {
+ ASSERT(!"Cannot copy PrivKey to PK context");
+ return;
+ }
+ m_IsValid = true;
+ }
+
+ ~cPubKey()
+ {
+ if (m_IsValid)
+ {
+ pk_free(&m_Key);
+ }
+ }
+
+ operator pk_context * (void) { return &m_Key; }
+
+ protected:
+ bool m_IsValid;
+ pk_context m_Key;
+ } PkCtx(&m_Rsa);
+
+ unsigned char buf[3000];
+ int res = pk_write_pubkey_der(PkCtx, buf, sizeof(buf));
+ if (res < 0)
+ {
+ return AString();
+ }
+ return AString((const char *)(buf + sizeof(buf) - res), (size_t)res);
+}
+
+
+
+
+
+int cRsaPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength)
+{
+ if (a_EncryptedLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_EncryptedLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ if (a_DecryptedMaxLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_DecryptedMaxLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ size_t DecryptedLength;
+ int res = rsa_pkcs1_decrypt(
+ &m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), RSA_PRIVATE, &DecryptedLength,
+ a_EncryptedData, a_DecryptedData, a_DecryptedMaxLength
+ );
+ if (res != 0)
+ {
+ return -1;
+ }
+ return (int)DecryptedLength;
+}
+
+
+
+
+
+int cRsaPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength)
+{
+ if (a_EncryptedMaxLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_EncryptedMaxLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_EncryptedMaxLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_DecryptedMaxLength!");
+ return -1;
+ }
+ if (a_PlainLength < m_Rsa.len)
+ {
+ LOGD("%s: Invalid a_PlainLength: got %u, exp at least %u",
+ __FUNCTION__, (unsigned)a_PlainLength, (unsigned)(m_Rsa.len)
+ );
+ ASSERT(!"Invalid a_PlainLength!");
+ return -1;
+ }
+ int res = rsa_pkcs1_encrypt(
+ &m_Rsa, ctr_drbg_random, m_CtrDrbg.GetInternal(), RSA_PRIVATE,
+ a_PlainLength, a_PlainData, a_EncryptedData
+ );
+ if (res != 0)
+ {
+ return -1;
+ }
+ return (int)m_Rsa.len;
+}
+
+
+
+
+
diff --git a/src/PolarSSL++/RsaPrivateKey.h b/src/PolarSSL++/RsaPrivateKey.h
new file mode 100644
index 000000000..ffacde11b
--- /dev/null
+++ b/src/PolarSSL++/RsaPrivateKey.h
@@ -0,0 +1,59 @@
+
+// RsaPrivateKey.h
+
+// Declares the cRsaPrivateKey class representing a private key for RSA operations.
+
+
+
+
+
+#pragma once
+
+#include "CtrDrbgContext.h"
+#include "polarssl/rsa.h"
+
+
+
+
+
+/** Encapsulates an RSA private key used in PKI cryptography */
+class cRsaPrivateKey
+{
+public:
+ /** Creates a new empty object, the key is not assigned */
+ cRsaPrivateKey(void);
+
+ /** Deep-copies the key from a_Other */
+ cRsaPrivateKey(const cRsaPrivateKey & a_Other);
+
+ ~cRsaPrivateKey();
+
+ /** Generates a new key within this object, with the specified size in bits.
+ Returns true on success, false on failure. */
+ bool Generate(unsigned a_KeySizeBits = 1024);
+
+ /** Returns the public key part encoded in ASN1 DER encoding */
+ AString GetPubKeyDER(void);
+
+ /** Decrypts the data using RSAES-PKCS#1 algorithm.
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, Byte * a_DecryptedData, size_t a_DecryptedMaxLength);
+
+ /** Encrypts the data using RSAES-PKCS#1 algorithm.
+ Both a_EncryptedData and a_DecryptedData must be at least <KeySizeBytes> bytes large.
+ Returns the number of bytes decrypted, or negative number for error. */
+ int Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a_EncryptedData, size_t a_EncryptedMaxLength);
+
+protected:
+ /** The PolarSSL key context */
+ rsa_context m_Rsa;
+
+ /** The random generator used for generating the key and encryption / decryption */
+ cCtrDrbgContext m_CtrDrbg;
+} ;
+
+
+
+
+
diff --git a/src/PolarSSL++/Sha1Checksum.cpp b/src/PolarSSL++/Sha1Checksum.cpp
new file mode 100644
index 000000000..a1ee9d7b9
--- /dev/null
+++ b/src/PolarSSL++/Sha1Checksum.cpp
@@ -0,0 +1,138 @@
+
+// Sha1Checksum.cpp
+
+// Declares the cSha1Checksum class representing the SHA-1 checksum calculator
+
+#include "Globals.h"
+#include "Sha1Checksum.h"
+
+
+
+
+
+/*
+// Self-test the hash formatting for known values:
+// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48
+// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1
+// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6
+
+static class Test
+{
+public:
+ Test(void)
+ {
+ AString DigestNotch, DigestJeb, DigestSimon;
+ Byte Digest[20];
+ cSha1Checksum Checksum;
+ Checksum.Update((const Byte *)"Notch", 5);
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, DigestNotch);
+ Checksum.Restart();
+ Checksum.Update((const Byte *)"jeb_", 4);
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, DigestJeb);
+ Checksum.Restart();
+ Checksum.Update((const Byte *)"simon", 5);
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, DigestSimon);
+ printf("Notch: \"%s\"\n", DigestNotch.c_str());
+ printf("jeb_: \"%s\"\n", DigestJeb.c_str());
+ printf("simon: \"%s\"\n", DigestSimon.c_str());
+ assert(DigestNotch == "4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48");
+ assert(DigestJeb == "-7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1");
+ assert(DigestSimon == "88e16a1019277b15d58faf0541e11910eb756f6");
+ }
+} test;
+*/
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSha1Checksum:
+
+cSha1Checksum::cSha1Checksum(void) :
+ m_DoesAcceptInput(true)
+{
+ sha1_starts(&m_Sha1);
+}
+
+
+
+
+
+void cSha1Checksum::Update(const Byte * a_Data, size_t a_Length)
+{
+ ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
+
+ sha1_update(&m_Sha1, a_Data, a_Length);
+}
+
+
+
+
+
+void cSha1Checksum::Finalize(cSha1Checksum::Checksum & a_Output)
+{
+ ASSERT(m_DoesAcceptInput); // Not Finalize()-d yet, or Restart()-ed
+
+ sha1_finish(&m_Sha1, a_Output);
+ m_DoesAcceptInput = false;
+}
+
+
+
+
+
+void cSha1Checksum::DigestToJava(const Checksum & a_Digest, AString & a_Out)
+{
+ Checksum Digest;
+ memcpy(Digest, a_Digest, sizeof(Digest));
+
+ bool IsNegative = (Digest[0] >= 0x80);
+ if (IsNegative)
+ {
+ // Two's complement:
+ bool carry = true; // Add one to the whole number
+ for (int i = 19; i >= 0; i--)
+ {
+ Digest[i] = ~Digest[i];
+ if (carry)
+ {
+ carry = (Digest[i] == 0xff);
+ Digest[i]++;
+ }
+ }
+ }
+ a_Out.clear();
+ a_Out.reserve(40);
+ for (int i = 0; i < 20; i++)
+ {
+ AppendPrintf(a_Out, "%02x", Digest[i]);
+ }
+ while ((a_Out.length() > 0) && (a_Out[0] == '0'))
+ {
+ a_Out.erase(0, 1);
+ }
+ if (IsNegative)
+ {
+ a_Out.insert(0, "-");
+ }
+}
+
+
+
+
+
+
+void cSha1Checksum::Restart(void)
+{
+ sha1_starts(&m_Sha1);
+ m_DoesAcceptInput = true;
+}
+
+
+
+
diff --git a/src/PolarSSL++/Sha1Checksum.h b/src/PolarSSL++/Sha1Checksum.h
new file mode 100644
index 000000000..68fdbcf1b
--- /dev/null
+++ b/src/PolarSSL++/Sha1Checksum.h
@@ -0,0 +1,52 @@
+
+// Sha1Checksum.h
+
+// Declares the cSha1Checksum class representing the SHA-1 checksum calculator
+
+
+
+
+
+#pragma once
+
+#include "polarssl/sha1.h"
+
+
+
+
+
+/** Calculates a SHA1 checksum for data stream */
+class cSha1Checksum
+{
+public:
+ typedef Byte Checksum[20]; // The type used for storing the checksum
+
+ cSha1Checksum(void);
+
+ /** Adds the specified data to the checksum */
+ void Update(const Byte * a_Data, size_t a_Length);
+
+ /** Calculates and returns the final checksum */
+ void Finalize(Checksum & a_Output);
+
+ /** Returns true if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
+ bool DoesAcceptInput(void) const { return m_DoesAcceptInput; }
+
+ /** Converts a raw 160-bit SHA1 digest into a Java Hex representation
+ According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802
+ */
+ static void DigestToJava(const Checksum & a_Digest, AString & a_JavaOut);
+
+ /** Clears the current context and start a new checksum calculation */
+ void Restart(void);
+
+protected:
+ /** True if the object is accepts more input data, false if Finalize()-d (need to Restart()) */
+ bool m_DoesAcceptInput;
+
+ sha1_context m_Sha1;
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp
new file mode 100644
index 000000000..1994cf844
--- /dev/null
+++ b/src/PolarSSL++/SslContext.cpp
@@ -0,0 +1,243 @@
+
+// SslContext.cpp
+
+// Implements the cSslContext class that holds everything a single SSL context needs to function
+
+#include "Globals.h"
+#include "SslContext.h"
+#include "EntropyContext.h"
+#include "CtrDrbgContext.h"
+
+
+
+
+
+cSslContext::cSslContext(void) :
+ m_IsValid(false),
+ m_HasHandshaken(false)
+{
+}
+
+
+
+
+
+cSslContext::~cSslContext()
+{
+ if (m_IsValid)
+ {
+ ssl_free(&m_Ssl);
+ }
+}
+
+
+
+
+
+int cSslContext::Initialize(bool a_IsClient, const SharedPtr<cCtrDrbgContext> & a_CtrDrbg)
+{
+ // Check double-initialization:
+ if (m_IsValid)
+ {
+ LOGWARNING("SSL: Double initialization is not supported.");
+ return POLARSSL_ERR_SSL_MALLOC_FAILED; // There is no return value well-suited for this, reuse this one.
+ }
+
+ // Set the CtrDrbg context, create a new one if needed:
+ m_CtrDrbg = a_CtrDrbg;
+ if (m_CtrDrbg.get() == NULL)
+ {
+ m_CtrDrbg.reset(new cCtrDrbgContext);
+ m_CtrDrbg->Initialize("MCServer", 8);
+ }
+
+ // Initialize PolarSSL's structures:
+ memset(&m_Ssl, 0, sizeof(m_Ssl));
+ int res = ssl_init(&m_Ssl);
+ if (res != 0)
+ {
+ return res;
+ }
+ ssl_set_endpoint(&m_Ssl, a_IsClient ? SSL_IS_CLIENT : SSL_IS_SERVER);
+ ssl_set_authmode(&m_Ssl, SSL_VERIFY_OPTIONAL);
+ ssl_set_rng(&m_Ssl, ctr_drbg_random, &m_CtrDrbg->m_CtrDrbg);
+ ssl_set_bio(&m_Ssl, ReceiveEncrypted, this, SendEncrypted, this);
+
+ #ifdef _DEBUG
+ /*
+ // These functions allow us to debug SSL and certificate problems, but produce way too much output,
+ // so they're disabled until someone needs them
+ ssl_set_dbg(&m_Ssl, &SSLDebugMessage, this);
+ ssl_set_verify(&m_Ssl, &SSLVerifyCert, this);
+ */
+ #endif
+
+ m_IsValid = true;
+ return 0;
+}
+
+
+
+
+
+void cSslContext::SetCACerts(const cX509CertPtr & a_CACert, const AString & a_ExpectedPeerName)
+{
+ // Store the data in our internal buffers, to avoid losing the pointers later on
+ // PolarSSL will need these after this call returns, and the caller may move / delete the data before that:
+ m_ExpectedPeerName = a_ExpectedPeerName;
+ m_CACerts = a_CACert;
+
+ // Set the trusted CA root cert store:
+ ssl_set_authmode(&m_Ssl, SSL_VERIFY_REQUIRED);
+ ssl_set_ca_chain(&m_Ssl, m_CACerts->GetInternal(), NULL, m_ExpectedPeerName.empty() ? NULL : m_ExpectedPeerName.c_str());
+}
+
+
+
+
+
+int cSslContext::WritePlain(const void * a_Data, size_t a_NumBytes)
+{
+ ASSERT(m_IsValid); // Need to call Initialize() first
+ if (!m_HasHandshaken)
+ {
+ int res = Handshake();
+ if (res != 0)
+ {
+ return res;
+ }
+ }
+
+ return ssl_write(&m_Ssl, (const unsigned char *)a_Data, a_NumBytes);
+}
+
+
+
+
+
+int cSslContext::ReadPlain(void * a_Data, size_t a_MaxBytes)
+{
+ ASSERT(m_IsValid); // Need to call Initialize() first
+ if (!m_HasHandshaken)
+ {
+ int res = Handshake();
+ if (res != 0)
+ {
+ return res;
+ }
+ }
+
+ return ssl_read(&m_Ssl, (unsigned char *)a_Data, a_MaxBytes);
+}
+
+
+
+
+
+int cSslContext::Handshake(void)
+{
+ ASSERT(m_IsValid); // Need to call Initialize() first
+ ASSERT(!m_HasHandshaken); // Must not call twice
+
+ int res = ssl_handshake(&m_Ssl);
+ if (res == 0)
+ {
+ m_HasHandshaken = true;
+ }
+ return res;
+}
+
+
+
+
+
+int cSslContext::NotifyClose(void)
+{
+ return ssl_close_notify(&m_Ssl);
+}
+
+
+
+
+
+#ifdef _DEBUG
+ void cSslContext::SSLDebugMessage(void * a_UserParam, int a_Level, const char * a_Text)
+ {
+ if (a_Level > 3)
+ {
+ // Don't want the trace messages
+ return;
+ }
+
+ // Remove the terminating LF:
+ size_t len = strlen(a_Text) - 1;
+ while ((len > 0) && (a_Text[len] <= 32))
+ {
+ len--;
+ }
+ AString Text(a_Text, len + 1);
+
+ LOGD("SSL (%d): %s", a_Level, Text.c_str());
+ }
+
+
+
+
+
+ int cSslContext::SSLVerifyCert(void * a_This, x509_crt * a_Crt, int a_Depth, int * a_Flags)
+ {
+ char buf[1024];
+ UNUSED(a_This);
+
+ LOG("Verify requested for (Depth %d):", a_Depth);
+ x509_crt_info(buf, sizeof(buf) - 1, "", a_Crt);
+ LOG("%s", buf);
+
+ int Flags = *a_Flags;
+ if ((Flags & BADCERT_EXPIRED) != 0)
+ {
+ LOG(" ! server certificate has expired");
+ }
+
+ if ((Flags & BADCERT_REVOKED) != 0)
+ {
+ LOG(" ! server certificate has been revoked");
+ }
+
+ if ((Flags & BADCERT_CN_MISMATCH) != 0)
+ {
+ LOG(" ! CN mismatch");
+ }
+
+ if ((Flags & BADCERT_NOT_TRUSTED) != 0)
+ {
+ LOG(" ! self-signed or not signed by a trusted CA");
+ }
+
+ if ((Flags & BADCRL_NOT_TRUSTED) != 0)
+ {
+ LOG(" ! CRL not trusted");
+ }
+
+ if ((Flags & BADCRL_EXPIRED) != 0)
+ {
+ LOG(" ! CRL expired");
+ }
+
+ if ((Flags & BADCERT_OTHER) != 0)
+ {
+ LOG(" ! other (unknown) flag");
+ }
+
+ if (Flags == 0)
+ {
+ LOG(" This certificate has no flags");
+ }
+
+ return 0;
+ }
+#endif // _DEBUG
+
+
+
+
diff --git a/src/PolarSSL++/SslContext.h b/src/PolarSSL++/SslContext.h
new file mode 100644
index 000000000..85add5f8b
--- /dev/null
+++ b/src/PolarSSL++/SslContext.h
@@ -0,0 +1,137 @@
+
+// SslContext.h
+
+// Declares the cSslContext class that holds everything a single SSL context needs to function
+
+
+
+
+
+#pragma once
+
+#include "polarssl/ssl.h"
+#include "../ByteBuffer.h"
+#include "X509Cert.h"
+
+
+
+
+
+// fwd:
+class cCtrDrbgContext;
+
+
+
+
+
+/**
+Acts as a generic SSL encryptor / decryptor between the two endpoints. The "owner" of this class is expected
+to create it, initialize it and then provide the means of reading and writing data through the SSL link.
+This is an abstract base class, there are descendants that handle the specific aspects of how the SSL peer
+data comes into the system:
+ - cBufferedSslContext uses a cByteBuffer to read and write the data
+ - cCallbackSslContext uses callbacks to provide the data
+*/
+class cSslContext abstract
+{
+public:
+ /** Creates a new uninitialized context */
+ cSslContext(void);
+
+ ~cSslContext();
+
+ /** Initializes the context for use as a server or client.
+ Returns 0 on success, PolarSSL error on failure. */
+ int Initialize(bool a_IsClient, const SharedPtr<cCtrDrbgContext> & a_CtrDrbg = SharedPtr<cCtrDrbgContext>());
+
+ /** Returns true if the object has been initialized properly. */
+ bool IsValid(void) const { return m_IsValid; }
+
+ /** Sets a cert chain as the trusted cert store for this context.
+ Calling this will switch the context into strict cert verification mode.
+ a_ExpectedPeerName is the CommonName that we expect the SSL peer to have in its cert,
+ if it is different, the verification will fail. An empty string will disable the CN check. */
+ void SetCACerts(const cX509CertPtr & a_CACert, const AString & a_ExpectedPeerName);
+
+ /** Writes data to be encrypted and sent to the SSL peer. Will perform SSL handshake, if needed.
+ Returns the number of bytes actually written, or PolarSSL error code.
+ If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any
+ cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call
+ this function again with the same parameters. Note that this may repeat a few times before the data is
+ actually written, mainly due to initial handshake. */
+ int WritePlain(const void * a_Data, size_t a_NumBytes);
+
+ /** Reads data decrypted from the SSL stream. Will perform SSL handshake, if needed.
+ Returns the number of bytes actually read, or PolarSSL error code.
+ If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any
+ cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call
+ this function again with the same parameters. Note that this may repeat a few times before the data is
+ actually read, mainly due to initial handshake. */
+ int ReadPlain(void * a_Data, size_t a_MaxBytes);
+
+ /** Performs the SSL handshake.
+ Returns zero on success, PoladSSL error code on failure.
+ If the return value is POLARSSL_ERR_NET_WANT_READ or POLARSSL_ERR_NET_WANT_WRITE, the owner should send any
+ cached outgoing data to the SSL peer and write any incoming data received from the SSL peer and then call
+ this function again. Note that this may repeat a few times before the handshake is completed. */
+ int Handshake(void);
+
+ /** Returns true if the SSL handshake has been completed. */
+ bool HasHandshaken(void) const { return m_HasHandshaken; }
+
+ /** Notifies the SSL peer that the connection is being closed.
+ Returns 0 on success, PolarSSL error code on failure. */
+ int NotifyClose(void);
+
+protected:
+ /** True if the object has been initialized properly. */
+ bool m_IsValid;
+
+ /** The random generator to use */
+ SharedPtr<cCtrDrbgContext> m_CtrDrbg;
+
+ /** The SSL context that PolarSSL uses. */
+ ssl_context m_Ssl;
+
+ /** True if the SSL handshake has been completed. */
+ bool m_HasHandshaken;
+
+ /** A copy of the trusted CA root cert store that is passed to us in SetCACerts(), so that the pointer
+ stays valid even after the call, when PolarSSL finally uses it. */
+ cX509CertPtr m_CACerts;
+
+ /** Buffer for the expected peer name. We need to buffer it because the caller may free the string they
+ give us before PolarSSL consumes the raw pointer it gets to the CN. */
+ AString m_ExpectedPeerName;
+
+
+ /** The callback used by PolarSSL when it wants to read encrypted data. */
+ static int ReceiveEncrypted(void * a_This, unsigned char * a_Buffer, size_t a_NumBytes)
+ {
+ return ((cSslContext *)a_This)->ReceiveEncrypted(a_Buffer, a_NumBytes);
+ }
+
+ /** The callback used by PolarSSL when it wants to write encrypted data. */
+ static int SendEncrypted(void * a_This, const unsigned char * a_Buffer, size_t a_NumBytes)
+ {
+ return ((cSslContext *)a_This)->SendEncrypted(a_Buffer, a_NumBytes);
+ }
+
+ #ifdef _DEBUG
+ /** The callback used by PolarSSL to output debug messages */
+ static void SSLDebugMessage(void * a_UserParam, int a_Level, const char * a_Text);
+
+ /** The callback used by PolarSSL to log information on the cert chain */
+ static int SSLVerifyCert(void * a_This, x509_crt * a_Crt, int a_Depth, int * a_Flags);
+ #endif // _DEBUG
+
+ /** Called when PolarSSL wants to read encrypted data. */
+ virtual int ReceiveEncrypted(unsigned char * a_Buffer, size_t a_NumBytes) = 0;
+
+ /** Called when PolarSSL wants to write encrypted data. */
+ virtual int SendEncrypted(const unsigned char * a_Buffer, size_t a_NumBytes) = 0;
+} ;
+
+
+
+
diff --git a/src/PolarSSL++/X509Cert.cpp b/src/PolarSSL++/X509Cert.cpp
new file mode 100644
index 000000000..ecf664855
--- /dev/null
+++ b/src/PolarSSL++/X509Cert.cpp
@@ -0,0 +1,38 @@
+
+// X509Cert.cpp
+
+// Implements the cX509Cert class representing a wrapper over X509 certs in PolarSSL
+
+#include "Globals.h"
+#include "X509Cert.h"
+
+
+
+
+
+cX509Cert::cX509Cert(void)
+{
+ x509_crt_init(&m_Cert);
+}
+
+
+
+
+
+cX509Cert::~cX509Cert()
+{
+ x509_crt_free(&m_Cert);
+}
+
+
+
+
+
+int cX509Cert::Parse(const void * a_CertContents, size_t a_Size)
+{
+ return x509_crt_parse(&m_Cert, (const unsigned char *)a_CertContents, a_Size);
+}
+
+
+
+
diff --git a/src/PolarSSL++/X509Cert.h b/src/PolarSSL++/X509Cert.h
new file mode 100644
index 000000000..991617d24
--- /dev/null
+++ b/src/PolarSSL++/X509Cert.h
@@ -0,0 +1,41 @@
+
+// X509Cert.h
+
+// Declares the cX509Cert class representing a wrapper over X509 certs in PolarSSL
+
+
+
+
+
+#pragma once
+
+#include "polarssl/x509_crt.h"
+
+
+
+
+
+class cX509Cert
+{
+ friend class cSslContext;
+
+public:
+ cX509Cert(void);
+ ~cX509Cert(void);
+
+ /** Parses the certificate chain data into the context.
+ Returns 0 on succes, or PolarSSL error code on failure. */
+ int Parse(const void * a_CertContents, size_t a_Size);
+
+protected:
+ x509_crt m_Cert;
+
+ /** Returns the internal cert ptr. Only use in PolarSSL API calls. */
+ x509_crt * GetInternal(void) { return &m_Cert; }
+} ;
+
+typedef SharedPtr<cX509Cert> cX509CertPtr;
+
+
+
+
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
new file mode 100644
index 000000000..2050393c2
--- /dev/null
+++ b/src/Protocol/Authenticator.cpp
@@ -0,0 +1,309 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Authenticator.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+
+#include "inifile/iniFile.h"
+#include "json/json.h"
+
+#include "PolarSSL++/BlockingSslClientSocket.h"
+
+#include <sstream>
+#include <iomanip>
+
+
+
+
+
+#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
+#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
+
+
+
+
+
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ m_Server(DEFAULT_AUTH_SERVER),
+ m_Address(DEFAULT_AUTH_ADDRESS),
+ m_ShouldAuthenticate(true)
+{
+}
+
+
+
+
+
+cAuthenticator::~cAuthenticator()
+{
+ Stop();
+}
+
+
+
+
+
+void cAuthenticator::ReadINI(cIniFile & IniFile)
+{
+ m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
+}
+
+
+
+
+
+void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
+{
+ if (!m_ShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
+ return;
+ }
+
+ cCSLock LOCK(m_CS);
+ m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
+ m_QueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Start(cIniFile & IniFile)
+{
+ ReadINI(IniFile);
+ m_ShouldTerminate = false;
+ super::Start();
+}
+
+
+
+
+
+void cAuthenticator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_QueueNonempty.Set();
+ Wait();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ for (;;)
+ {
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (m_Queue.size() == 0))
+ {
+ cCSUnlock Unlock(Lock);
+ m_QueueNonempty.Wait();
+ }
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ ASSERT(!m_Queue.empty());
+
+ cAuthenticator::cUser & User = m_Queue.front();
+ int ClientID = User.m_ClientID;
+ AString UserName = User.m_Name;
+ AString ServerID = User.m_ServerID;
+ m_Queue.pop_front();
+ Lock.Unlock();
+
+ AString NewUserName = UserName;
+ AString UUID;
+ if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
+ {
+ LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str());
+ cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID);
+ }
+ else
+ {
+ cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
+ }
+ } // for (-ever)
+}
+
+
+
+
+
+bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID)
+{
+ LOGD("Trying to auth user %s", a_UserName.c_str());
+
+ int ret;
+ unsigned char buf[1024];
+
+ /* Initialize certificates */
+ // This is the data of the root certs for Starfield Technologies, the CA that signed sessionserver.mojang.com's cert:
+ // Downloaded from http://certs.starfieldtech.com/repository/
+ static const AString StarfieldCACert(
+ // G2 cert
+ "-----BEGIN CERTIFICATE-----\n"
+ "MIID3TCCAsWgAwIBAgIBADANBgkqhkiG9w0BAQsFADCBjzELMAkGA1UEBhMCVVMx\n"
+ "EDAOBgNVBAgTB0FyaXpvbmExEzARBgNVBAcTClNjb3R0c2RhbGUxJTAjBgNVBAoT\n"
+ "HFN0YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAMTKVN0YXJmaWVs\n"
+ "ZCBSb290IENlcnRpZmljYXRlIEF1dGhvcml0eSAtIEcyMB4XDTA5MDkwMTAwMDAw\n"
+ "MFoXDTM3MTIzMTIzNTk1OVowgY8xCzAJBgNVBAYTAlVTMRAwDgYDVQQIEwdBcml6\n"
+ "b25hMRMwEQYDVQQHEwpTY290dHNkYWxlMSUwIwYDVQQKExxTdGFyZmllbGQgVGVj\n"
+ "aG5vbG9naWVzLCBJbmMuMTIwMAYDVQQDEylTdGFyZmllbGQgUm9vdCBDZXJ0aWZp\n"
+ "Y2F0ZSBBdXRob3JpdHkgLSBHMjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoC\n"
+ "ggEBAL3twQP89o/8ArFvW59I2Z154qK3A2FWGMNHttfKPTUuiUP3oWmb3ooa/RMg\n"
+ "nLRJdzIpVv257IzdIvpy3Cdhl+72WoTsbhm5iSzchFvVdPtrX8WJpRBSiUZV9Lh1\n"
+ "HOZ/5FSuS/hVclcCGfgXcVnrHigHdMWdSL5stPSksPNkN3mSwOxGXn/hbVNMYq/N\n"
+ "Hwtjuzqd+/x5AJhhdM8mgkBj87JyahkNmcrUDnXMN/uLicFZ8WJ/X7NfZTD4p7dN\n"
+ "dloedl40wOiWVpmKs/B/pM293DIxfJHP4F8R+GuqSVzRmZTRouNjWwl2tVZi4Ut0\n"
+ "HZbUJtQIBFnQmA4O5t78w+wfkPECAwEAAaNCMEAwDwYDVR0TAQH/BAUwAwEB/zAO\n"
+ "BgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFHwMMh+n2TB/xH1oo2Kooc6rB1snMA0G\n"
+ "CSqGSIb3DQEBCwUAA4IBAQARWfolTwNvlJk7mh+ChTnUdgWUXuEok21iXQnCoKjU\n"
+ "sHU48TRqneSfioYmUeYs0cYtbpUgSpIB7LiKZ3sx4mcujJUDJi5DnUox9g61DLu3\n"
+ "4jd/IroAow57UvtruzvE03lRTs2Q9GcHGcg8RnoNAX3FWOdt5oUwF5okxBDgBPfg\n"
+ "8n/Uqgr/Qh037ZTlZFkSIHc40zI+OIF1lnP6aI+xy84fxez6nH7PfrHxBy22/L/K\n"
+ "pL/QlwVKvOoYKAKQvVR4CSFx09F9HdkWsKlhPdAKACL8x3vLCWRFCztAgfd9fDL1\n"
+ "mMpYjn0q7pBZc2T5NnReJaH1ZgUufzkVqSr7UIuOhWn0\n"
+ "-----END CERTIFICATE-----\n\n"
+ // Original (G1) cert:
+ "-----BEGIN CERTIFICATE-----\n"
+ "MIIEDzCCAvegAwIBAgIBADANBgkqhkiG9w0BAQUFADBoMQswCQYDVQQGEwJVUzEl\n"
+ "MCMGA1UEChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMp\n"
+ "U3RhcmZpZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMDQw\n"
+ "NjI5MTczOTE2WhcNMzQwNjI5MTczOTE2WjBoMQswCQYDVQQGEwJVUzElMCMGA1UE\n"
+ "ChMcU3RhcmZpZWxkIFRlY2hub2xvZ2llcywgSW5jLjEyMDAGA1UECxMpU3RhcmZp\n"
+ "ZWxkIENsYXNzIDIgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwggEgMA0GCSqGSIb3\n"
+ "DQEBAQUAA4IBDQAwggEIAoIBAQC3Msj+6XGmBIWtDBFk385N78gDGIc/oav7PKaf\n"
+ "8MOh2tTYbitTkPskpD6E8J7oX+zlJ0T1KKY/e97gKvDIr1MvnsoFAZMej2YcOadN\n"
+ "+lq2cwQlZut3f+dZxkqZJRRU6ybH838Z1TBwj6+wRir/resp7defqgSHo9T5iaU0\n"
+ "X9tDkYI22WY8sbi5gv2cOj4QyDvvBmVmepsZGD3/cVE8MC5fvj13c7JdBmzDI1aa\n"
+ "K4UmkhynArPkPw2vCHmCuDY96pzTNbO8acr1zJ3o/WSNF4Azbl5KXZnJHoe0nRrA\n"
+ "1W4TNSNe35tfPe/W93bC6j67eA0cQmdrBNj41tpvi/JEoAGrAgEDo4HFMIHCMB0G\n"
+ "A1UdDgQWBBS/X7fRzt0fhvRbVazc1xDCDqmI5zCBkgYDVR0jBIGKMIGHgBS/X7fR\n"
+ "zt0fhvRbVazc1xDCDqmI56FspGowaDELMAkGA1UEBhMCVVMxJTAjBgNVBAoTHFN0\n"
+ "YXJmaWVsZCBUZWNobm9sb2dpZXMsIEluYy4xMjAwBgNVBAsTKVN0YXJmaWVsZCBD\n"
+ "bGFzcyAyIENlcnRpZmljYXRpb24gQXV0aG9yaXR5ggEAMAwGA1UdEwQFMAMBAf8w\n"
+ "DQYJKoZIhvcNAQEFBQADggEBAAWdP4id0ckaVaGsafPzWdqbAYcaT1epoXkJKtv3\n"
+ "L7IezMdeatiDh6GX70k1PncGQVhiv45YuApnP+yz3SFmH8lU+nLMPUxA2IGvd56D\n"
+ "eruix/U0F47ZEUD0/CwqTRV/p2JdLiXTAAsgGh1o+Re49L2L7ShZ3U0WixeDyLJl\n"
+ "xy16paq8U4Zt3VekyvggQQto8PT7dL5WXXp59fkdheMtlb71cZBDzI0fmgAKhynp\n"
+ "VSJYACPq4xJDKVtHCN2MQWplBqjlIapBtJUhlbl90TSrE9atvNziPTnNvT51cKEY\n"
+ "WQPJIrSPnNVeKtelttQKbfi3QBFGmh95DmK/D5fs4C8fF5Q=\n"
+ "-----END CERTIFICATE-----\n"
+ );
+
+ // Connect the socket:
+ cBlockingSslClientSocket Socket;
+ Socket.SetTrustedRootCertsFromString(StarfieldCACert, m_Server);
+ if (!Socket.Connect(m_Server, 443))
+ {
+ LOGWARNING("cAuthenticator: Can't connect to %s: %s", m_Server.c_str(), Socket.GetLastErrorText().c_str());
+ return false;
+ }
+
+ // Create the GET request:
+ AString ActualAddress = m_Address;
+ ReplaceString(ActualAddress, "%USERNAME%", a_UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", a_ServerId);
+
+ AString Request;
+ Request += "GET " + ActualAddress + " HTTP/1.0\r\n";
+ Request += "Host: " + m_Server + "\r\n";
+ Request += "User-Agent: MCServer\r\n";
+ Request += "Connection: close\r\n";
+ Request += "\r\n";
+
+ if (!Socket.Send(Request.c_str(), Request.size()))
+ {
+ LOGWARNING("cAuthenticator: Writing SSL data failed: %s", Socket.GetLastErrorText().c_str());
+ return false;
+ }
+
+ // Read the HTTP response:
+ std::string Response;
+ for (;;)
+ {
+ ret = Socket.Receive(buf, sizeof(buf));
+
+ if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE))
+ {
+ // This value should never be returned, it is handled internally by cBlockingSslClientSocket
+ LOGWARNING("cAuthenticator: SSL reading failed internally.");
+ return false;
+ }
+ if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY)
+ {
+ break;
+ }
+ if (ret < 0)
+ {
+ LOGWARNING("cAuthenticator: SSL reading failed: -0x%x", -ret);
+ return false;
+ }
+ if (ret == 0)
+ {
+ break;
+ }
+
+ Response.append((const char *)buf, (size_t)ret);
+ }
+
+ Socket.Disconnect();
+
+ // Check the HTTP status line:
+ AString prefix("HTTP/1.1 200 OK");
+ AString HexDump;
+ if (Response.compare(0, prefix.size(), prefix))
+ {
+ LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+
+ // Erase the HTTP headers from the response:
+ size_t idxHeadersEnd = Response.find("\r\n\r\n");
+ if (idxHeadersEnd == AString::npos)
+ {
+ LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+ Response.erase(0, idxHeadersEnd + 4);
+
+ // Parse the Json response:
+ if (Response.empty())
+ {
+ return false;
+ }
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(Response, root, false))
+ {
+ LOGWARNING("cAuthenticator: Cannot parse Received Data to json!");
+ return false;
+ }
+ a_UserName = root.get("name", "Unknown").asString();
+ a_UUID = root.get("id", "").asString();
+
+ // If the UUID doesn't contain the hashes, insert them at the proper places:
+ if (a_UUID.size() == 32)
+ {
+ a_UUID.insert(8, "-");
+ a_UUID.insert(13, "-");
+ a_UUID.insert(18, "-");
+ a_UUID.insert(23, "-");
+ }
+ return true;
+}
+
+
+
+
+
diff --git a/src/Authenticator.h b/src/Protocol/Authenticator.h
index 02cd6f4c5..211f51394 100644
--- a/src/Authenticator.h
+++ b/src/Protocol/Authenticator.h
@@ -14,7 +14,7 @@
#ifndef CAUTHENTICATOR_H_INCLUDED
#define CAUTHENTICATOR_H_INCLUDED
-#include "OSSupport/IsThread.h"
+#include "../OSSupport/IsThread.h"
@@ -31,23 +31,23 @@ class cAuthenticator :
public cIsThread
{
typedef cIsThread super;
-
+
public:
cAuthenticator(void);
~cAuthenticator();
- /// (Re-)read server and address from INI:
+ /** (Re-)read server and address from INI: */
void ReadINI(cIniFile & IniFile);
- /// Queues a request for authenticating a user. If the auth fails, the user is kicked
+ /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
- /// Starts the authenticator thread. The thread may be started and stopped repeatedly
+ /** Starts the authenticator thread. The thread may be started and stopped repeatedly */
void Start(cIniFile & IniFile);
-
- /// Stops the authenticator thread. The thread may be started and stopped repeatedly
+
+ /** Stops the authenticator thread. The thread may be started and stopped repeatedly */
void Stop(void);
-
+
private:
class cUser
@@ -56,30 +56,30 @@ private:
int m_ClientID;
AString m_Name;
AString m_ServerID;
-
+
cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
m_ClientID(a_ClientID),
m_Name(a_Name),
m_ServerID(a_ServerID)
{
}
- } ;
-
+ };
+
typedef std::deque<cUser> cUserList;
-
+
cCriticalSection m_CS;
cUserList m_Queue;
cEvent m_QueueNonempty;
-
+
AString m_Server;
AString m_Address;
bool m_ShouldAuthenticate;
-
- // cIsThread override:
+
+ /** cIsThread override: */
virtual void Execute(void) override;
-
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
- bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
+
+ /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
+ bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
};
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 107b79627..849ec27ca 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Protocol ${SOURCE})
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index ae06f2f9e..8f152ad37 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -83,6 +83,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
@@ -122,7 +123,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;
@@ -177,7 +178,7 @@ protected:
void WriteInt64 (Int64 a_Value)
{
UInt64 Value = HostToNetwork8(&a_Value);
- SendData((const char *)Value, 8);
+ SendData((const char *)&Value, 8);
}
void WriteFloat (float a_Value)
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index bf946ef19..e7873cf7a 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -26,7 +26,7 @@ Documentation:
#include "../Root.h"
#include "../Server.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@@ -96,6 +96,7 @@ enum
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_WINDOW_PROPERTY = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
PACKET_PLAYER_LIST_ITEM = 0xC9,
@@ -537,9 +538,10 @@ void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteShort((short)m_Client->GetPlayer()->GetHealth());
- WriteShort((short)m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteShort((short)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -594,6 +596,15 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol125::SendLoginSuccess(void)
+{
+ // Not supported in this protocol version
+}
+
+
+
+
+
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
cCSLock Lock(m_CSPacket);
@@ -642,18 +653,30 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
+void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale)
+{
+ // This protocol doesn't support such message
+ UNUSED(a_ID);
+ UNUSED(a_Scale);
+}
+
+
+
+
+
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
- WriteShort (a_Pickup.GetItem().m_ItemType);
- WriteChar (a_Pickup.GetItem().m_ItemCount);
- WriteShort (a_Pickup.GetItem().m_ItemDamage);
+ const cItem & Item = a_Pickup.GetItem();
+ WriteShort (Item.m_ItemType);
+ WriteChar (Item.m_ItemCount);
+ WriteShort (Item.m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedX() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedY() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -683,6 +706,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Painting);
+}
+
+
+
+
+
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
@@ -800,10 +833,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
+ WriteInt ((int)(Player->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
- WriteChar ((char)m_Client->GetPlayer()->GetGameMode());
+ WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
}
@@ -815,10 +849,11 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendExperience(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_EXPERIENCE);
- WriteFloat (m_Client->GetPlayer()->GetXpPercentage());
- WriteShort (m_Client->GetPlayer()->GetXpLevel());
- WriteShort (m_Client->GetPlayer()->GetCurrentXp());
+ WriteFloat (Player->GetXpPercentage());
+ WriteShort (Player->GetXpLevel());
+ WriteShort (Player->GetCurrentXp());
Flush();
}
@@ -842,6 +877,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ // This protocol version doesn't support such message
+ UNUSED(a_Name);
+ UNUSED(a_DisplayName);
+ UNUSED(a_Mode);
+}
+
+
+
+
+
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
// Not needed in this protocol version
@@ -1128,7 +1175,7 @@ void cProtocol125::SendWindowOpen(const cWindow & a_Window)
-void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocol125::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_PROPERTY);
@@ -1236,6 +1283,7 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_ENCHANT_ITEM: return ParseEnchantItem();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
@@ -1597,6 +1645,20 @@ int cProtocol125::ParseUseEntity(void)
+int cProtocol125::ParseEnchantItem(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, WindowID);
+ HANDLE_PACKET_READ(ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
@@ -1951,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 08d3ebbe9..423e58d67 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -56,19 +56,12 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override
- {
- // This protocol doesn't support such message
- UNUSED(a_ID);
- UNUSED(a_Scale);
- }
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override
- {
- UNUSED(a_Painting);
- };
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
@@ -82,12 +75,7 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override
- {
- UNUSED(a_Name);
- UNUSED(a_DisplayName);
- UNUSED(a_Mode);
- } // This protocol doesn't support such message
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
@@ -108,7 +96,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
@@ -155,6 +143,7 @@ protected:
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
+ virtual int ParseEnchantItem (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index ce5942a5c..f4717f592 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -18,19 +18,7 @@
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
-
-#ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable:4127)
- #pragma warning(disable:4244)
- #pragma warning(disable:4231)
- #pragma warning(disable:4189)
- #pragma warning(disable:4702)
-#endif
-
-#ifdef _MSC_VER
- #pragma warning(pop)
-#endif
+#include "PolarSSL++/Sha1Checksum.h"
@@ -408,7 +396,8 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
super::SendWholeInventory(a_Window);
// Send the player inventory and hotbar:
- const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ cPlayer * Player = m_Client->GetPlayer();
+ const cInventory & Inventory = Player->GetInventory();
int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
for (short i = 0; i < cInventory::invInventoryCount; i++)
@@ -422,7 +411,7 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
} // for i - Hotbar[]
// Send even the item being dragged:
- SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
+ SendInventorySlot(-1, -1, Player->GetDraggingItem());
}
@@ -800,10 +789,12 @@ void cProtocol132::SendCompass(const cWorld & a_World)
void cProtocol132::SendEncryptionKeyRequest(void)
{
cCSLock Lock(m_CSPacket);
+ cServer * Server = cRoot::Get()->GetServer();
WriteByte(0xfd);
- WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
- SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ WriteString(Server->GetServerID());
+ const AString & PublicKeyDER = Server->GetPublicKeyDER();
+ WriteShort((short)(PublicKeyDER.size()));
+ SendData(PublicKeyDER.data(), PublicKeyDER.size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
@@ -816,7 +807,7 @@ void cProtocol132::SendEncryptionKeyRequest(void)
void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce)
{
// Decrypt EncNonce using privkey
- cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
int res = rsaDecryptor.Decrypt((const Byte *)a_EncNonce.data(), a_EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
@@ -873,14 +864,15 @@ void cProtocol132::StartEncryption(const Byte * a_Key)
m_IsEncrypted = true;
// Prepare the m_AuthServerID:
- cSHA1Checksum Checksum;
- AString ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
index b280c8a41..32bc7d581 100644
--- a/src/Protocol/Protocol132.h
+++ b/src/Protocol/Protocol132.h
@@ -24,7 +24,8 @@
#pragma warning(pop)
#endif
-#include "../Crypto.h"
+#include "PolarSSL++/AesCfb128Decryptor.h"
+#include "PolarSSL++/AesCfb128Encryptor.h"
@@ -79,8 +80,8 @@ public:
protected:
bool m_IsEncrypted;
- cAESCFBDecryptor m_Decryptor;
- cAESCFBEncryptor m_Encryptor;
+ cAesCfb128Decryptor m_Decryptor;
+ cAesCfb128Encryptor m_Encryptor;
AString m_DataToSend;
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index f694af1eb..f60e756fd 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteChar ((char)(a_Pickup.GetSpeed().x * 8));
- WriteChar ((char)(a_Pickup.GetSpeed().y * 8));
- WriteChar ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteChar((char)(a_Pickup.GetSpeedX() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedY() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -170,9 +170,9 @@ void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
- WriteShort((short)(a_Pickup.GetSpeed().x * 32));
- WriteShort((short)(a_Pickup.GetSpeed().y * 32));
- WriteShort((short)(a_Pickup.GetSpeed().z * 32));
+ WriteShort((short)(a_Pickup.GetSpeedX() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedY() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedZ() * 32));
WriteByte(0);
WriteByte(0);
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index bf7d9a0b1..714bf5e46 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes:
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
+#include "../CompositeChat.h"
@@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message)
+void cProtocol161::SendChat(const cCompositeChat & a_Message)
+{
+ // This protocol version doesn't support composite messages to the full
+ // Just extract each part's text and use it:
+
+ super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str()));
+}
+
+
+
+
+
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
@@ -118,9 +131,10 @@ void cProtocol161::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- WriteShort((short)m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteFloat((float)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -131,11 +145,12 @@ void cProtocol161::SendHealth(void)
void cProtocol161::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
Flush();
}
@@ -201,6 +216,25 @@ int cProtocol161::ParseEntityAction(void)
+int cProtocol161::ParseLogin(void)
+{
+ // The login packet is sent by Forge clients only
+ // Only parse the packet, do no extra processing
+ // Note that the types and the names have been only guessed and are not verified at all!
+ HANDLE_PACKET_READ(ReadBEInt, int, Int1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1);
+ HANDLE_PACKET_READ(ReadChar, char, Char1);
+ HANDLE_PACKET_READ(ReadChar, char, Char2);
+ HANDLE_PACKET_READ(ReadChar, char, Char3);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte1);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte2);
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
@@ -263,11 +297,12 @@ cProtocol162::cProtocol162(cClientHandle * a_Client) :
void cProtocol162::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
WriteShort(0);
Flush();
}
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index 325e41c5a..8eedce8d5 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -37,6 +37,7 @@ protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -45,6 +46,7 @@ protected:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
+ virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index a4319df37..bc9aff0c0 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -31,6 +31,9 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../CompositeChat.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
+#include "PolarSSL++/Sha1Checksum.h"
@@ -88,8 +91,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{
+ static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -124,6 +128,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
@@ -136,6 +142,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x24); // Block Action packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort(a_BlockY);
@@ -151,6 +159,8 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
Pkt.WriteVarInt(a_EntityID);
Pkt.WriteInt(a_BlockX);
@@ -165,6 +175,8 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY
void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x23); // Block Change packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteByte(a_BlockY);
@@ -179,6 +191,8 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -198,6 +212,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol172::SendChat(const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x02); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
}
@@ -208,6 +224,8 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Compose the complete Json string to send:
Json::Value msg;
msg["text"] = ""; // The client crashes without this
@@ -280,6 +298,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
@@ -296,6 +316,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
Pkt.WriteInt(a_Pickup.GetUniqueID());
Pkt.WriteInt(a_Player.GetUniqueID());
@@ -307,6 +329,8 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
Pkt.WriteByte(1);
Pkt.WriteInt(a_Entity.GetUniqueID());
@@ -343,6 +367,8 @@ void cProtocol172::SendDisconnect(const AString & a_Reason)
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteInt(a_BlockY);
@@ -355,6 +381,8 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
@@ -368,6 +396,8 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteShort(a_SlotNum);
@@ -380,6 +410,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
@@ -391,6 +423,8 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x16); // Entity Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
@@ -403,6 +437,8 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity)
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityMetadata(a_Entity);
@@ -415,6 +451,8 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityProperties(a_Entity);
@@ -426,6 +464,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -439,6 +479,8 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -454,6 +496,8 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Status);
@@ -465,6 +509,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
@@ -479,6 +525,8 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x27); // Explosion packet
Pkt.WriteFloat((float)a_BlockX);
Pkt.WriteFloat((float)a_BlockY);
@@ -502,6 +550,8 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte(3); // Reason: Change game mode
Pkt.WriteFloat((float)a_GameMode);
@@ -513,10 +563,13 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode)
void cProtocol172::SendHealth(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x06); // Update Health packet
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat((float)Player->GetHealth());
+ Pkt.WriteShort(Player->GetFoodLevel());
+ Pkt.WriteFloat((float)Player->GetFoodSaturationLevel());
}
@@ -525,6 +578,8 @@ void cProtocol172::SendHealth(void)
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
Pkt.WriteChar(a_WindowID);
Pkt.WriteShort(a_SlotNum);
@@ -537,6 +592,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
void cProtocol172::SendKeepAlive(int a_PingID)
{
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
+
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteInt(a_PingID);
}
@@ -549,12 +611,13 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
+ cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, 0x01); // Join Game packet
Pkt.WriteInt(a_Player.GetUniqueID());
- Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
+ Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
@@ -573,8 +636,27 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol172::SendLoginSuccess(void)
+{
+ ASSERT(m_State == 2); // State: login?
+
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(m_Client->GetUUID());
+ Pkt.WriteString(m_Client->GetUsername());
+ }
+
+ m_State = 3; // State = Game
+}
+
+
+
+
+
void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
@@ -590,6 +672,8 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (3 + a_Length);
@@ -610,6 +694,8 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (1 + (3 * a_Decorators.size()));
@@ -630,6 +716,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (2);
@@ -645,6 +733,8 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_Pickup.GetUniqueID());
@@ -671,24 +761,27 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol172::SendPlayerAbilities(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
Byte Flags = 0;
- if (m_Client->GetPlayer()->IsGameModeCreative())
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
{
Flags |= 0x01;
Flags |= 0x08; // Godmode, used for creative
}
- if (m_Client->GetPlayer()->IsFlying())
+ if (Player->IsFlying())
{
Flags |= 0x02;
}
- if (m_Client->GetPlayer()->CanFly())
+ if (Player->CanFly())
{
Flags |= 0x04;
}
Pkt.WriteByte(Flags);
- Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed()));
- Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed()));
+ Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteFloat((float)(0.1 * Player->GetMaxSpeed()));
}
@@ -697,6 +790,8 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Animation);
@@ -708,6 +803,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2A);
Pkt.WriteString(a_ParticleName);
Pkt.WriteFloat(a_SrcX);
@@ -726,6 +823,8 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
@@ -738,18 +837,21 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol172::SendPlayerMaxSpeed(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties
- Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetUniqueID());
Pkt.WriteInt(1); // Count
Pkt.WriteString("generic.movementSpeed");
// The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed());
- if (m_Client->GetPlayer()->IsSprinting())
+ Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
{
Pkt.WriteShort(1); // Modifier count
Pkt.WriteInt64(0x662a6b8dda3e4c1c);
Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed());
+ Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
Pkt.WriteByte(2);
}
else
@@ -764,17 +866,20 @@ void cProtocol172::SendPlayerMaxSpeed(void)
void cProtocol172::SendPlayerMoveLook(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteDouble(Player->GetPosX());
// Protocol docs say this is PosY, but #323 says this is eye-pos
// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteDouble(m_Client->GetPlayer()->GetStance() + 0.001);
+ Pkt.WriteDouble(Player->GetStance() + 0.001);
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
- Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround());
+ Pkt.WriteDouble(Player->GetPosZ());
+ Pkt.WriteFloat((float)Player->GetYaw());
+ Pkt.WriteFloat((float)Player->GetPitch());
+ Pkt.WriteBool(Player->IsOnGround());
}
@@ -793,10 +898,12 @@ void cProtocol172::SendPlayerPosition(void)
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
- Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
@@ -816,6 +923,8 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
Pkt.WriteShort((short)a_Message.size());
@@ -828,7 +937,9 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString &
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- cPacketizer Pkt(*this, 0x1E);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1e);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
}
@@ -840,9 +951,10 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(void)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
- Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetWorld()->GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode());
+ Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
}
@@ -852,10 +964,13 @@ void cProtocol172::SendRespawn(void)
void cProtocol172::SendExperience (void)
{
- cPacketizer Pkt(*this, 0x1F); //Experience Packet
- Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage());
- Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel());
- Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp());
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat(Player->GetXpPercentage());
+ Pkt.WriteShort(Player->GetXpLevel());
+ Pkt.WriteShort(Player->GetCurrentXp());
}
@@ -864,6 +979,8 @@ void cProtocol172::SendExperience (void)
void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x11);
Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
Pkt.WriteInt((int) a_ExpOrb.GetPosX());
@@ -878,7 +995,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3B);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3b);
Pkt.WriteString(a_Name);
Pkt.WriteString(a_DisplayName);
Pkt.WriteByte(a_Mode);
@@ -890,7 +1009,9 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString
void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3C);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3c);
Pkt.WriteString(a_Player);
Pkt.WriteByte(a_Mode);
@@ -907,7 +1028,9 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString &
void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- cPacketizer Pkt(*this, 0x3D);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3d);
Pkt.WriteByte((int) a_Display);
Pkt.WriteString(a_Objective);
}
@@ -918,6 +1041,8 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
Pkt.WriteString(a_SoundName);
Pkt.WriteInt(a_SrcX);
@@ -933,6 +1058,8 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
Pkt.WriteInt(a_SrcX);
@@ -948,6 +1075,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
Pkt.WriteByte(70); // Falling block
@@ -968,6 +1097,8 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
Pkt.WriteVarInt(a_Mob.GetUniqueID());
Pkt.WriteByte((Byte)a_Mob.GetMobType());
@@ -990,6 +1121,8 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_ObjectType);
@@ -1013,6 +1146,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
Pkt.WriteByte(a_VehicleType);
@@ -1036,6 +1171,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
Pkt.WriteVarInt(a_Results.size());
@@ -1051,6 +1188,8 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x18);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
@@ -1066,6 +1205,8 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
Pkt.WriteVarInt(0); // EntityID = 0, always
Pkt.WriteByte(1); // Type = Thunderbolt
@@ -1080,6 +1221,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x03);
Pkt.WriteInt64(a_WorldAge);
Pkt.WriteInt64(a_TimeOfDay);
@@ -1091,6 +1234,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -1105,6 +1250,8 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
Pkt.WriteInt(a_BlockEntity.GetPosX());
Pkt.WriteShort(a_BlockEntity.GetPosY());
@@ -1130,6 +1277,8 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x33);
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort((short)a_BlockY);
@@ -1147,6 +1296,8 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0a);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt(a_BlockX);
@@ -1160,6 +1311,8 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
@@ -1175,6 +1328,8 @@ void cProtocol172::SendWeather(eWeather a_Weather)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x30); // Window Items packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Window.GetNumSlots());
@@ -1192,6 +1347,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2e);
Pkt.WriteChar(a_Window.GetWindowID());
}
@@ -1202,6 +1359,8 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
if (a_Window.GetWindowType() < 0)
{
// Do not send this packet for player inventory windows
@@ -1224,8 +1383,10 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
-void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x31); // Window Property packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Property);
@@ -1431,6 +1592,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
@@ -1485,15 +1647,16 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
+ cServer * Server = cRoot::Get()->GetServer();
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
- cRoot::Get()->GetServer()->GetMaxPlayers(),
- cRoot::Get()->GetServer()->GetNumPlayers()
+ Server->GetMaxPlayers(),
+ Server->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
- cRoot::Get()->GetServer()->GetDescription().c_str()
+ Server->GetDescription().c_str()
);
AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
- cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ Server->GetFaviconData().c_str()
);
Response.append("}");
@@ -1528,7 +1691,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
}
// Decrypt EncNonce using privkey
- cRSAPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
Int32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
int res = rsaDecryptor.Decrypt((const Byte *)EncNonce.data(), EncNonce.size(), (Byte *)DecryptedNonce, sizeof(DecryptedNonce));
if (res != 4)
@@ -1555,15 +1718,6 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
}
StartEncryption(DecryptedKey);
-
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(m_Client->GetUsername());
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, m_Client->GetUsername());
}
@@ -1582,12 +1736,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
+ cServer * Server = cRoot::Get()->GetServer();
// If auth is required, then send the encryption request:
- if (cRoot::Get()->GetServer()->ShouldAuthenticate())
+ if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(cRoot::Get()->GetServer()->GetServerID());
- const AString & PubKeyDer = cRoot::Get()->GetServer()->GetPublicKeyDER();
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteShort(PubKeyDer.size());
Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
Pkt.WriteShort(4);
@@ -1596,14 +1751,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(Username);
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, Username);
}
@@ -1912,6 +2059,18 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+}
+
+
+
+
+
void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
@@ -2135,14 +2294,15 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
m_IsEncrypted = true;
// Prepare the m_AuthServerID:
- cSHA1Checksum Checksum;
- const AString & ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
- cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}
@@ -2481,11 +2641,12 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone)
{
cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity);
- if (!RideableMinecart.GetContent().IsEmpty())
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
{
WriteByte(0x54);
- int Content = RideableMinecart.GetContent().m_ItemType;
- Content |= RideableMinecart.GetContent().m_ItemDamage << 8;
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
WriteInt(Content);
WriteByte(0x55);
WriteInt(RideableMinecart.GetBlockHeight());
@@ -2664,7 +2825,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
@@ -2755,3 +2916,64 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol176:
+
+cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteVarInt(0); // We have no data to send here
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteShort(ItemType);
+ Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteFloat((float)a_Player.GetHealth());
+ Pkt.WriteByte(0x7f); // Metadata: end
+}
+
+
+
+
+
+void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ // Send the response:
+ AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{";
+ AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
+ cRoot::Get()->GetServer()->GetMaxPlayers(),
+ cRoot::Get()->GetServer()->GetNumPlayers()
+ );
+ AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
+ cRoot::Get()->GetServer()->GetDescription().c_str()
+ );
+ AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
+ cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ );
+ Response.append("}");
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 91186b270..dc111e737 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -30,7 +30,8 @@ Declares the 1.7.x protocol classes:
#pragma warning(pop)
#endif
-#include "../Crypto.h"
+#include "PolarSSL++/AesCfb128Decryptor.h"
+#include "PolarSSL++/AesCfb128Encryptor.h"
@@ -87,6 +88,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -126,7 +128,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
@@ -235,8 +237,8 @@ protected:
bool m_IsEncrypted;
- cAESCFBDecryptor m_Decryptor;
- cAESCFBEncryptor m_Encryptor;
+ cAesCfb128Decryptor m_Decryptor;
+ cAesCfb128Encryptor m_Encryptor;
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
cFile m_CommLogFile;
@@ -252,7 +254,7 @@ protected:
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
- void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
@@ -279,6 +281,7 @@ protected:
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
@@ -306,3 +309,22 @@ protected:
+
+/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
+class cProtocol176 :
+ public cProtocol172
+{
+ typedef cProtocol172 super;
+
+public:
+ cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ // cProtocol172 overrides:
+ virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
+
+} ;
+
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 3f7d7b254..22dfe7c88 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_6_3: return "1.6.3";
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
+ case PROTO_VERSION_1_7_6: return "1.7.6";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -356,7 +357,7 @@ void cProtocolRecognizer::SendHealth(void)
-void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
@@ -396,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
+void cProtocolRecognizer::SendLoginSuccess(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendLoginSuccess();
+}
+
+
+
+
+
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
ASSERT(m_Protocol != NULL);
@@ -965,6 +976,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
+ case PROTO_VERSION_1_7_6:
+ {
+ AString ServerAddress;
+ short ServerPort;
+ UInt32 NextState;
+ m_Buffer.ReadVarUTF8String(ServerAddress);
+ m_Buffer.ReadBEShort(ServerPort);
+ m_Buffer.ReadVarInt(NextState);
+ m_Buffer.CommitRead();
+ m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
+ return true;
+ }
}
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
m_Client->GetIPString().c_str(), ProtocolVersion
@@ -980,6 +1003,7 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
void cProtocolRecognizer::SendLengthlessServerPing(void)
{
AString Reply;
+ cServer * Server = cRoot::Get()->GetServer();
switch (cRoot::Get()->GetPrimaryServerVersion())
{
case PROTO_VERSION_1_2_5:
@@ -987,11 +1011,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
{
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
+ Server->GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
+ Server->GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
+ Server->GetMaxPlayers()
);
break;
}
@@ -1021,9 +1045,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
// http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
AString NumPlayers;
- Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
+ Printf(NumPlayers, "%d", Server->GetNumPlayers());
AString MaxPlayers;
- Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
+ Printf(MaxPlayers, "%d", Server->GetMaxPlayers());
AString ProtocolVersionNum;
Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
@@ -1037,7 +1061,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
Reply.push_back(0);
Reply.append(ProtocolVersionTxt);
Reply.push_back(0);
- Reply.append(cRoot::Get()->GetServer()->GetDescription());
+ Reply.append(Server->GetDescription());
Reply.push_back(0);
Reply.append(NumPlayers);
Reply.push_back(0);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 072d7c2d2..37f47379d 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4"
-#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
+#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
@@ -50,6 +50,7 @@ public:
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
+ PROTO_VERSION_1_7_6 = 5,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@@ -90,6 +91,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -129,7 +131,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index ba4398b35..5d32bdd87 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -499,9 +499,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-void cRoot::AuthenticateUser(int a_ClientID)
+void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
{
- m_Server->AuthenticateUser(a_ClientID);
+ m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID);
}
diff --git a/src/Root.h b/src/Root.h
index 4bbd7586f..d2a4d1eed 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -1,7 +1,7 @@
#pragma once
-#include "Authenticator.h"
+#include "Protocol/Authenticator.h"
#include "HTTPServer/HTTPServer.h"
#include "Defines.h"
@@ -89,7 +89,7 @@ public:
void KickUser(int a_ClientID, const AString & a_Reason);
/// Called by cAuthenticator to auth the specified user
- void AuthenticateUser(int a_ClientID);
+ void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID);
/// Executes commands queued in the command queue
void TickCommands(void);
diff --git a/src/Server.cpp b/src/Server.cpp
index d1e53bfff..bfb1b1cbb 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -190,7 +190,7 @@ void cServer::PlayerDestroying(const cPlayer * a_Player)
bool cServer::InitServer(cIniFile & a_SettingsIni)
{
- m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str();
+ m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
m_PlayerCount = 0;
@@ -275,7 +275,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
-int cServer::GetNumPlayers(void)
+int cServer::GetNumPlayers(void) const
{
cCSLock Lock(m_CSPlayerCount);
return m_PlayerCount;
@@ -615,14 +615,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-void cServer::AuthenticateUser(int a_ClientID)
+void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
- (*itr)->Authenticate();
+ (*itr)->Authenticate(a_Name, a_UUID);
return;
}
} // for itr - m_Clients[]
diff --git a/src/Server.h b/src/Server.h
index b5280c59d..3d76c8ccf 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -23,7 +23,7 @@
#pragma warning(disable:4702)
#endif
-#include "Crypto.h"
+#include "PolarSSL++/RsaPrivateKey.h"
#ifdef _MSC_VER
#pragma warning(pop)
@@ -59,7 +59,7 @@ public: // tolua_export
// Player counts:
int GetMaxPlayers(void) const {return m_MaxPlayers; }
- int GetNumPlayers(void);
+ int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
// Hardcore mode or not:
@@ -83,7 +83,7 @@ public: // tolua_export
void Shutdown(void);
void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+ void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
@@ -109,7 +109,7 @@ public: // tolua_export
/** Returns base64 encoded favicon data (obtained from favicon.png) */
const AString & GetFaviconData(void) const { return m_FaviconData; }
- cRSAPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
+ cRsaPrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
@@ -168,7 +168,7 @@ private:
cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
- cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
+ mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
int m_PlayerCount; ///< Number of players currently playing in the server
cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread
@@ -182,7 +182,7 @@ private:
bool m_bRestarting;
/** The private key used for the assymetric encryption start in the protocols */
- cRSAPrivateKey m_PrivateKey;
+ cRsaPrivateKey m_PrivateKey;
/** Public key for m_PrivateKey, ASN1-DER-encoded */
AString m_PublicKeyDER;
diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt
index 4f3f1ad0e..b2a29d45c 100644
--- a/src/Simulator/CMakeLists.txt
+++ b/src/Simulator/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Simulator ${SOURCE})
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 470dfc791..4fbfffd43 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
{
continue;
}
- BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
+ BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z);
if (!IsFuel(BlockType))
{
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 03e94e791..e95af3a1c 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -119,7 +119,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
if (SpreadFurther && (NewMeta < 8))
{
// Spread to the neighbors:
- Spread(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
+ SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta);
}
// Mark as processed:
@@ -130,7 +130,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
-void cFloodyFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
+void cFloodyFluidSimulator::SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
{
SpreadToNeighbor(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, a_NewMeta);
SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta);
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 632de3bb2..8e1be5e6b 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -48,16 +48,13 @@ protected:
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
/** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
- *
- * Returns whether the block was changed or not.
- */
+ Returns whether the block was changed or not. */
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
- /** Spread water to neighbors.
- *
- * May be overridden to provide more sophisticated algorithms.
- */
- virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
+ /** Spread fluid to XZ neighbors.
+ The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block.
+ Descendants may overridde to provide more sophisticated algorithms. */
+ virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
} ;
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 7779573d7..4a84084d2 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
- for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it)
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 92659fab7..074063add 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -9,11 +9,13 @@
#include "../Entities/Pickup.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
+#include "../Blocks/BlockButton.h"
+#include "../Blocks/BlockLever.h"
#include "../Piston.h"
-
+
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World)
: super(a_World)
@@ -69,18 +71,19 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
// Checking only when a block is changed, as opposed to every tick, also improves performance
PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
- for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr)
+ for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end();)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
+ ++itr;
continue;
}
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- PoweredBlocks->erase(itr);
- break;
+ itr = PoweredBlocks->erase(itr);
+ continue;
}
else if (
// Changeable sources
@@ -93,29 +96,10 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- PoweredBlocks->erase(itr);
- break;
- }
- else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
- {
- if (!a_Chunk->IsLightValid())
- {
- m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
- break;
- }
- else
- {
- NIBBLETYPE SkyLight;
- a_Chunk->UnboundedRelGetBlockSkyLight(RelX, itr->a_SourcePos.y + 1, RelZ, SkyLight);
-
- if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
- {
- LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- PoweredBlocks->erase(itr);
- break;
- }
- }
+ itr = PoweredBlocks->erase(itr);
+ continue;
}
+ ++itr;
}
LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
@@ -134,7 +118,9 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
// Things that can send power through a block but which depends on meta
((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
- (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta)))
+ (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
+ (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
+ (((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
@@ -157,14 +143,14 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
SimulatedPlayerToggleableList * SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList();
for (SimulatedPlayerToggleableList::iterator itr = SimulatedPlayerToggleableBlocks->begin(); itr != SimulatedPlayerToggleableBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_RelBlockPos.Equals(Vector3i(RelX, a_BlockY, RelZ)))
{
continue;
}
if (!IsAllowedBlock(Block))
{
- LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z);
SimulatedPlayerToggleableBlocks->erase(itr);
break;
}
@@ -173,7 +159,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
RepeatersDelayList * RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList();
for (RepeatersDelayList::iterator itr = RepeatersDelayList->begin(); itr != RepeatersDelayList->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_RelBlockPos.Equals(Vector3i(RelX, a_BlockY, RelZ)))
{
continue;
}
@@ -239,9 +225,6 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
m_LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
m_Chunk = a_Chunk;
- int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
- int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
-
for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();)
{
if (dataitr->DataTwo)
@@ -250,67 +233,65 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
continue;
}
- int a_X = BaseX + dataitr->x;
- int a_Z = BaseZ + dataitr->z;
switch (dataitr->Data)
{
- case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_FENCE_GATE: HandleFenceGate(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break;
- case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_LEVER: HandleRedstoneLever(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break;
+ case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
- HandleRedstoneTorch(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandleRedstoneTorch(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
{
- HandleRedstoneButton(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandleRedstoneButton(dataitr->x, dataitr->y, dataitr->z);
break;
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
- HandleRedstoneRepeater(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
- HandlePiston(a_X, dataitr->y, a_Z);
+ HandlePiston(dataitr->x, dataitr->y, dataitr->z);
break;
}
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
{
- HandleRedstoneLamp(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandleRedstoneLamp(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
{
- HandleDropSpenser(a_X, dataitr->y, a_Z);
+ HandleDropSpenser(dataitr->x, dataitr->y, dataitr->z);
break;
}
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_IRON_DOOR:
{
- HandleDoor(a_X, dataitr->y, a_Z);
+ HandleDoor(dataitr->x, dataitr->y, dataitr->z);
break;
}
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
- HandleRail(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandleRail(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
@@ -318,7 +299,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
{
- HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
+ HandlePressurePlate(dataitr->x, dataitr->y, dataitr->z, dataitr->Data);
break;
}
default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break;
@@ -360,7 +341,7 @@ void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_Blo
-void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
+void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState)
{
static const struct // Define which directions the torch can power
{
@@ -377,54 +358,58 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc
if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON)
{
// Check if the block the torch is on is powered
- int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ;
- AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
+ int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
+ AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
if (AreCoordsDirectlyPowered(X, Y, Z))
{
// There was a match, torch goes off
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
return;
}
// Torch still on, make all 4(X, Z) + 1(Y) sides powered
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
{
- BLOCKTYPE Type = m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z);
+ BLOCKTYPE Type = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, Type))
+ {
+ continue;
+ }
if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last)
{
if (
((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) && // Is it a mechanism or wire? Not block/other torch etc.
- (!Vector3i(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on
+ (!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on
)
{
- SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON);
+ SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}
}
else
{
// Top side, power whatever is there, including blocks
- SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON);
+ SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
// Power all blocks surrounding block above torch
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_TORCH_ON);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YP);
}
}
- if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath
+ if (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) != 0x5) // Is torch standing on ground? If NOT (i.e. on wall), power block beneath
{
- BLOCKTYPE Type = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ BLOCKTYPE Type = m_Chunk->GetBlock(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ);
if ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) // Still can't make a normal block powered though!
{
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}
}
}
else
{
// Check if the block the torch is on is powered
- int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ;
- AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on
+ int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
+ AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
// See if off state torch can be turned on again
if (AreCoordsDirectlyPowered(X, Y, Z))
@@ -433,7 +418,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc
}
// Block torch on not powered, can be turned on again!
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
}
}
@@ -441,28 +426,47 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_Bloc
-void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE);
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); // Set self as powered
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); // Set self as powered
}
-void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- if (IsLeverOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
+ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ if (IsLeverOn(Meta))
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_LEVER);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_LEVER);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_LEVER);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_LEVER);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_LEVER);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_LEVER);
+ NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
+ switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
+ {
+ case BLOCK_FACE_YP:
+ case BLOCK_FACE_XP:
+ case BLOCK_FACE_ZP:
+ {
+ Dir--;
+ break;
+ }
+ case BLOCK_FACE_XM:
+ case BLOCK_FACE_ZM:
+ case BLOCK_FACE_YM:
+ {
+ Dir++;
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled lever metadata!");
+ return;
+ }
+ }
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}
@@ -470,27 +474,29 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_Bloc
-void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
cChunkInterface ChunkInterface(m_World.GetChunkMap());
- NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4);
- m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
else
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData & 0xFFFFFFFB);
- m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & 0xFFFFFFFB);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}
}
@@ -499,18 +505,35 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY,
-void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
+void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
+ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ if (IsButtonOn(Meta))
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockType);
-
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, a_BlockType);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, a_BlockType);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_BlockType);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, a_BlockType);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, a_BlockType);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, a_BlockType);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+
+ NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta);
+ switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
+ {
+ case BLOCK_FACE_XP:
+ case BLOCK_FACE_ZP:
+ {
+ Dir--;
+ break;
+ }
+ case BLOCK_FACE_XM:
+ case BLOCK_FACE_ZM:
+ {
+ Dir++;
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled button metadata!");
+ return;
+ }
+ }
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}
@@ -518,7 +541,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_Blo
-void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
static const struct // Define which directions the wire can receive power from
{
@@ -552,128 +575,122 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
};
// Check to see if directly beside a power source
- if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ))
+ unsigned char MyPower;
+ if (!IsWirePowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower))
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0);
+ m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
+ return;
}
- else
+
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+
+ if (MyPower < 1)
{
- NIBBLETYPE MetaToSet = 0;
- NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- int TimesMetaSmaller = 0, TimesFoundAWire = 0;
+ return;
+ }
- for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power
+ MyPower--;
+
+ for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power
+ {
+ if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
{
- if ((i >= 4) && (i <= 7)) // If we are currently checking for wire surrounding ourself one block above...
+ BLOCKTYPE Type = 0;
+ if (a_RelBlockY + 1 >= cChunkDef::Height)
{
- if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) // If there is something solid above us (wire cut off)...
- {
- continue; // We don't receive power from that wire
- }
+ continue;
}
- else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, Type))
{
- if (cBlockInfo::IsSolid(m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y + 1, a_BlockZ + gCrossCoords[i].z)))
- {
- continue;
- }
+ continue;
}
-
- BLOCKTYPE SurroundType;
- NIBBLETYPE SurroundMeta;
- m_World.GetBlockTypeMeta(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, SurroundType, SurroundMeta);
-
- if (SurroundType == E_BLOCK_REDSTONE_WIRE)
+ if (cBlockInfo::IsSolid(Type)) // If there is something solid above us (wire cut off)...
{
- TimesFoundAWire++;
-
- if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking
- {
- // Does surrounding wire have a higher power level than self?
- // >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list
- if (SurroundMeta >= MyMeta)
- {
- MetaToSet = SurroundMeta - 1; // To improve performance
- }
- }
-
- if (SurroundMeta < MyMeta) // Go through all surroundings to see if self power is larger than everyone else's
- {
- TimesMetaSmaller++;
- }
- }
+ continue; // We don't receive power from that wire
+ }
+ }
+ else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
+ {
+ BLOCKTYPE Type = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY, a_RelBlockZ + gCrossCoords[i].z, Type))
+ {
+ continue;
+ }
+ if (cBlockInfo::IsSolid(Type))
+ {
+ continue;
+ }
}
- if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0))
+ BLOCKTYPE Type = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, Type))
{
- // All surrounding metas were smaller - self must have been a wire that was
- // transferring power to other wires around.
- // However, self not directly powered anymore, so source must have been removed,
- // therefore, self must be set to meta zero
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
- return; // No need to process block power sets because self not powered
+ continue;
}
- else if (MyMeta != MetaToSet)
+ if (Type == E_BLOCK_REDSTONE_WIRE)
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
+ SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
}
}
- if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire
+ for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
{
- for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them
+ BLOCKTYPE Type = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gSideCoords[i].x, a_RelBlockY + gSideCoords[i].y, a_RelBlockZ + gSideCoords[i].z, Type))
{
- if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF)
- {
- SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- }
+ continue;
+ }
+ if (Type == E_BLOCK_REDSTONE_REPEATER_OFF)
+ {
+ SetBlockPowered(a_RelBlockX + gSideCoords[i].x, a_RelBlockY + gSideCoords[i].y, a_RelBlockZ + gSideCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
}
+ }
- // Wire still powered, power blocks beneath
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
+ // Wire still powered, power blocks beneath
+ SetBlockPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, MyPower);
- switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ))
+ switch (GetWireDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
+ {
+ case REDSTONE_NONE:
{
- case REDSTONE_NONE:
- {
- SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_X_POS:
- {
- SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_X_NEG:
- {
- SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_Z_POS:
- {
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
- break;
- }
- case REDSTONE_Z_NEG:
- {
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
- break;
- }
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP, MyPower);
+ break;
+ }
+ case REDSTONE_X_POS:
+ {
+ SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP, MyPower);
+ break;
+ }
+ case REDSTONE_X_NEG:
+ {
+ SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM, MyPower);
+ break;
+ }
+ case REDSTONE_Z_POS:
+ {
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP, MyPower);
+ break;
+ }
+ case REDSTONE_Z_NEG:
+ {
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MyPower);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM, MyPower);
+ break;
}
}
}
@@ -682,25 +699,49 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
-void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
+void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState)
{
- NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ /* Repeater Orientation Mini Guide:
+ ===================================
- bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on
- bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is pwoered
+ |
+ | Z Axis
+ V
- if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on
- {
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
- }
- else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on
+ X Axis ---->
+
+ Repeater directions, values from a cWorld::GetBlockMeta(a_RelBlockX , a_RelBlockY, a_RelBlockZ) lookup:
+
+ East (Right) (X+): 0x1
+ West (Left) (X-): 0x3
+ North (Up) (Z-): 0x2
+ South (Down) (Z+): 0x0
+ // TODO: Add E_META_XXX enum entries for all meta values and update project with them
+
+ Sun rises from East (X+)
+
+ */
+
+ // Create a variable holding my meta to avoid multiple lookups.
+ NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
+
+ if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
+ bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta);
+ if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
+ {
+ QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true);
+ }
+ else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked.
+ {
+ QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false);
+ }
}
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
{
continue;
}
@@ -711,33 +752,33 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
{
if (!IsOn)
{
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance
}
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
{
case 0x0:
{
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_REPEATER_ON);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM);
break;
}
case 0x1:
{
- SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_REPEATER_ON);
+ SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP);
break;
}
case 0x2:
{
- SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_REPEATER_ON);
+ SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP);
break;
}
case 0x3:
{
- SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_REPEATER_ON);
+ SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM);
break;
}
}
@@ -750,7 +791,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
{
if (IsOn)
{
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
}
m_RepeatersDelayList->erase(itr); // We can remove off repeaters which don't need further updating
return;
@@ -761,7 +802,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
- LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
+ LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
itr->a_ElapsedTicks++;
}
}
@@ -771,16 +812,19 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
-void cIncrementalRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
cPiston Piston(&m_World);
- if (IsPistonPowered(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
+ if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
{
- Piston.ExtendPiston(a_BlockX, a_BlockY, a_BlockZ);
+ Piston.ExtendPiston(BlockX, a_RelBlockY, BlockZ);
}
else
{
- Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ);
+ Piston.RetractPiston(BlockX, a_RelBlockY, BlockZ);
}
}
@@ -788,7 +832,7 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int
-void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
class cSetPowerToDropSpenser :
public cDropSpenserCallback
@@ -802,29 +846,31 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY
a_DropSpenser->SetRedstonePower(m_IsPowered);
return false;
}
- } DrSpSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ));
+ } DrSpSP (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
- m_World.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, DrSpSP);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ m_Chunk->DoWithDropSpenserAt(BlockX, a_RelBlockY, BlockZ, DrSpSP);
}
-void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
+void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState)
{
if (a_MyState == E_BLOCK_REDSTONE_LAMP_OFF)
{
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
}
}
else
{
- if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (!AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
}
}
}
@@ -833,13 +879,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_Block
-void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
- m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom
+ m_Chunk->BroadcastSoundEffect("game.tnt.primed", BlockX * 8, a_RelBlockY * 8, BlockZ * 8, 0.5f, 0.6f);
+ m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_AIR, 0);
+ m_World.SpawnPrimedTNT(BlockX + 0.5, a_RelBlockY + 0.5, BlockZ + 0.5); // 80 ticks to boom
}
}
@@ -847,26 +896,29 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_
-void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
- cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
else
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
- cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}
}
@@ -875,7 +927,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a
-void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
class cSetPowerToCommandBlock :
public cCommandBlockCallback
@@ -889,37 +941,39 @@ void cIncrementalRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_Block
a_CommandBlock->SetRedstonePower(m_IsPowered);
return false;
}
- } CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ));
+ } CmdBlockSP (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
- m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ m_Chunk->DoWithCommandBlockAt(BlockX, a_RelBlockY, BlockZ, CmdBlockSP);
}
-void cIncrementalRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
+void cIncrementalRedstoneSimulator::HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType)
{
switch (a_MyType)
{
case E_BLOCK_DETECTOR_RAIL:
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08)
+ if ((m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x08) == 0x08)
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_MyType);
}
break;
}
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0x08);
}
else
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x07);
}
break;
}
@@ -931,22 +985,25 @@ void cIncrementalRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a
-void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
+ if (AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ))
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
- m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, true);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, true);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
else
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
- m_World.SetTrapdoorOpen(a_BlockX, a_BlockY, a_BlockZ, false);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ m_World.SetTrapdoorOpen(BlockX, a_RelBlockY, BlockZ, false);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}
}
@@ -955,13 +1012,13 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
-void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- bool m_bAreCoordsPowered = AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ);
+ bool m_bAreCoordsPowered = AreCoordsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (m_bAreCoordsPowered)
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
class cSetPowerToNoteBlock :
public cNoteBlockCallback
@@ -980,15 +1037,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY,
}
} NoteBlockSP(m_bAreCoordsPowered);
- m_World.DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, NoteBlockSP);
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ m_Chunk->DoWithNoteBlockAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}
else
{
- if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{
- SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
}
}
@@ -997,10 +1056,10 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY,
-void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int a_ChunkX, a_ChunkZ;
- cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ);
+ cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ);
if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
{
@@ -1008,10 +1067,12 @@ void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_Blo
}
else
{
- NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness();
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ));
if (SkyLight > 8)
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}
}
}
@@ -1020,38 +1081,175 @@ void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_Blo
-void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType)
+void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType)
{
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
switch (a_MyType)
{
case E_BLOCK_STONE_PRESSURE_PLATE:
{
// MCS feature - stone pressure plates can only be triggered by players :D
- cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false);
+ cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false);
if (a_Player != NULL)
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STONE_PRESSURE_PLATE);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, a_MyType);
}
else
{
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
- m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
+ m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
}
break;
}
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ {
+ class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min(m_NumberOfEntities, MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, a_MyType);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ {
+ class cPressurePlateCallback :
+ public cEntityCallback
+ {
+ public:
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_NumberOfEntities(0),
+ m_X(a_BlockX),
+ m_Y(a_BlockY),
+ m_Z(a_BlockZ)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
+ double Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance <= 0.7)
+ {
+ m_NumberOfEntities++;
+ }
+ return false;
+ }
+
+ bool GetPowerLevel(unsigned char & a_PowerLevel) const
+ {
+ a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
+ return (a_PowerLevel > 0);
+ }
+
+ protected:
+ int m_NumberOfEntities;
+
+ int m_X;
+ int m_Y;
+ int m_Z;
+ };
+
+ cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
+ m_World.ForEachEntity(PressurePlateCallback);
+
+ unsigned char Power;
+ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ if (PressurePlateCallback.GetPowerLevel(Power))
+ {
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
+ {
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ }
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Power);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, a_MyType);
+ }
+ else
+ {
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
+ {
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ }
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
+ }
+
+ break;
+ }
case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
class cPressurePlateCallback :
public cEntityCallback
{
public:
- cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- m_Entity(NULL),
- m_World(a_World),
+ cPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ m_FoundEntity(false),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ)
@@ -1066,7 +1264,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
if (Distance <= 0.7)
{
- m_Entity = a_Entity;
+ m_FoundEntity = true;
return true; // Break out, we only need to know for plates that at least one entity is on top
}
return false;
@@ -1074,45 +1272,47 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
bool FoundEntity(void) const
{
- return m_Entity != NULL;
+ return m_FoundEntity;
}
protected:
- cEntity * m_Entity;
- cWorld * m_World;
+ bool m_FoundEntity;
int m_X;
int m_Y;
int m_Z;
} ;
- cPressurePlateCallback PressurePlateCallback(a_BlockX, a_BlockY, a_BlockZ, &m_World);
+ cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
- NIBBLETYPE Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (PressurePlateCallback.FoundEntity())
{
- if (Meta == 0x0)
+ if (Meta == E_META_PRESSURE_PLATE_RAISED)
{
- m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.5F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x1);
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, a_MyType);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_DEPRESSED);
+ SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
+ SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM, a_MyType);
}
else
{
- if (Meta == 0x1)
+ if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
{
- m_World.BroadcastSoundEffect("random.click", (int) ((a_BlockX + 0.5) * 8.0), (int) ((a_BlockY + 0.1) * 8.0), (int) ((a_BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
+ m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
- m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0x0);
- m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
+ m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
+ m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
}
break;
}
default:
+ {
LOGD("Unimplemented pressure plate type %s in cRedstoneSimulator", ItemToFullString(a_MyType).c_str());
break;
+ }
}
}
@@ -1120,11 +1320,15 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
-bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
+ PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); // Torches want to access neighbour's data when on a wall
+ for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
{
- if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
@@ -1136,11 +1340,14 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a
-bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
{
- if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
@@ -1151,36 +1358,39 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B
-
-bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
+// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater.
+// It takes the coordinates of the repeater the the meta value.
+bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta)
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
// Flip the coords to check the back of the repeater
- if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (itr->a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(BlockX - 1, a_RelBlockY, BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (itr->a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_SourcePos.Equals(Vector3i(BlockX + 1, a_RelBlockY, BlockZ))) { return true; }
break;
}
}
@@ -1188,28 +1398,28 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- switch (a_Meta)
+ switch (a_Meta & 0x3)
{
case 0x0:
{
- if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ + 1))) { return true; }
break;
}
case 0x1:
{
- if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(BlockX - 1, a_RelBlockY, BlockZ))) { return true; }
break;
}
case 0x2:
{
- if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ - 1))) { return true; }
break;
}
case 0x3:
{
- if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
+ if (itr->a_MiddlePos.Equals(Vector3i(BlockX + 1, a_RelBlockY, BlockZ))) { return true; }
break;
}
}
@@ -1220,43 +1430,101 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
-bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
+
+bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta)
+{
+ switch (a_Meta & 0x3) // We only want the 'direction' part of our metadata
+ {
+ // If the repeater is looking up or down (If parallel to the Z axis)
+ case 0x0:
+ case 0x2:
+ {
+ // Check if eastern(right) neighbor is a powered on repeater who is facing us.
+ BLOCKTYPE Block = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater?
+ {
+ NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x3) { return true; } // If so, I am latched/locked.
+ }
+
+ // Check if western(left) neighbor is a powered on repeater who is facing us.
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX -1, a_RelBlockY, a_RelBlockZ) & 0x3;
+ if (OtherRepeaterDir == 0x1) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+
+ // If the repeater is looking left or right (If parallel to the x axis)
+ case 0x1:
+ case 0x3:
+ {
+ // Check if southern(down) neighbor is a powered on repeater who is facing us.
+ BLOCKTYPE Block = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1) & 0x3;
+ if (OtherRepeaterDir == 0x0) { return true; } // If so, am latched/locked.
+ }
+
+ // Check if northern(up) neighbor is a powered on repeater who is facing us.
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block) && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ NIBBLETYPE OtherRepeaterDir = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1) & 0x3;
+ if (OtherRepeaterDir == 0x2) { return true; } // If so, I am latched/locked.
+ }
+
+ break;
+ }
+ }
+
+ return false; // None of the checks succeeded, I am not a locked repeater.
+}
+
+
+
+
+bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta)
{
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
- int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
+ int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ;
eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
+ AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
- if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
- a_BlockX = OldX;
- a_BlockY = OldY;
- a_BlockZ = OldZ;
+ a_RelBlockX = OldX;
+ a_RelBlockY = OldY;
+ a_RelBlockZ = OldZ;
}
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
+ AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
- if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
return true;
}
- a_BlockX = OldX;
- a_BlockY = OldY;
- a_BlockZ = OldZ;
+ a_RelBlockX = OldX;
+ a_RelBlockY = OldY;
+ a_RelBlockZ = OldZ;
}
return false; // Source was in front of the piston's front face
}
@@ -1264,39 +1532,42 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
-bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+bool cIncrementalRedstoneSimulator::IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
- {
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+ a_PowerLevel = 0;
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
- if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
- return true;
+ continue;
}
+ a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
-
- if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
{
- return true;
+ continue;
}
+ a_PowerLevel = std::max(a_PowerLevel, itr->a_PowerLevel);
}
- return false; // Source was in front of the piston's front face
+
+ return (a_PowerLevel != 0); // Source was in front of the piston's front face
}
-bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
+bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered)
{
for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
- if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
{
if (itr->WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
{
@@ -1315,79 +1586,98 @@ bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_Block
-void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType)
+void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel)
{
+ BLOCKTYPE MiddleBlock = 0;
switch (a_Direction)
{
case BLOCK_FACE_XM:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX - 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
case BLOCK_FACE_XP:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX + 2, a_RelBlockY, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
case BLOCK_FACE_YM:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
case BLOCK_FACE_YP:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 2, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
case BLOCK_FACE_ZM:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
case BLOCK_FACE_ZP:
{
- BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, MiddleBlock))
+ {
+ return;
+ }
- SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
- SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 2, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY + 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
+ SetBlockLinkedPowered(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ, MiddleBlock, a_PowerLevel);
break;
}
@@ -1403,7 +1693,7 @@ void cIncrementalRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int
-void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock)
+void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel)
{
static const struct
{
@@ -1411,16 +1701,16 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc
} gCrossCoords[] =
{
{ 1, 0, 0 },
- {-1, 0, 0 },
+ { -1, 0, 0 },
{ 0, 0, 1 },
- { 0, 0,-1 },
+ { 0, 0, -1 },
{ 0, 1, 0 },
- { 0,-1, 0 }
+ { 0, -1, 0 }
};
for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions
{
- SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
+ SetBlockPowered(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z, a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_PowerLevel);
}
}
@@ -1428,32 +1718,55 @@ void cIncrementalRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_Bloc
-void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock)
+void cIncrementalRedstoneSimulator::SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel)
{
- BLOCKTYPE Block = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX;
+ int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ;
+
+ BLOCKTYPE Block = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Block))
+ {
+ return;
+ }
if (Block == E_BLOCK_AIR)
{
// Don't set air, fixes some bugs (wires powering themselves)
return;
}
- PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
+ PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
+ for (PoweredBlocksList::iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
+ {
+ if (
+ itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ))
+ )
+ {
+ // Check for duplicates, update power level, don't add a new listing
+ itr->a_PowerLevel = a_PowerLevel;
+ return;
+ }
+ }
- for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
+ PoweredBlocksList * OtherPowered = m_Chunk->GetNeighborChunk(SourceX, SourceZ)->GetRedstoneSimulatorPoweredBlocksList();
+ for (PoweredBlocksList::const_iterator itr = OtherPowered->begin(); itr != OtherPowered->end(); ++itr) // Check powered list
{
if (
- itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
+ itr->a_BlockPos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))
)
{
- // Check for duplicates
+ // Powered wires try to power their source - don't let them!
return;
}
}
sPoweredBlocks RC;
- RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
- RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
+ RC.a_BlockPos = Vector3i(BlockX, a_RelBlockY, BlockZ);
+ RC.a_SourcePos = Vector3i(SourceX, a_RelSourceY, SourceZ);
+ RC.a_PowerLevel = a_PowerLevel;
Powered->push_back(RC);
}
@@ -1462,42 +1775,58 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- int a_MiddleX, int a_MiddleY, int a_MiddleZ,
- int a_SourceX, int a_SourceY, int a_SourceZ,
- BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock
-)
+ int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ,
+ int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ,
+ int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ,
+ BLOCKTYPE a_MiddleBlock, unsigned char a_PowerLevel
+ )
{
- BLOCKTYPE DestBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
+ int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
+ int MiddleX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelMiddleX;
+ int MiddleZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelMiddleZ;
+ int SourceX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelSourceX;
+ int SourceZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelSourceZ;
+
+ BLOCKTYPE DestBlock = 0;
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ, DestBlock))
+ {
+ return;
+ }
if (DestBlock == E_BLOCK_AIR)
{
// Don't set air, fixes some bugs (wires powering themselves)
return;
}
+ if ((DestBlock == E_BLOCK_REDSTONE_WIRE) && (m_Chunk->GetBlock(a_RelSourceX, a_RelSourceY, a_RelSourceZ) == E_BLOCK_REDSTONE_WIRE))
+ {
+ return;
+ }
if (!IsViableMiddleBlock(a_MiddleBlock))
{
return;
}
- LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
-
- for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
+ LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(BlockX, BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
+ for (LinkedBlocksList::iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
{
if (
- itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
- itr->a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
- itr->a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
- )
+ itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)) &&
+ itr->a_MiddlePos.Equals(Vector3i(MiddleX, a_RelMiddleY, MiddleZ)) &&
+ itr->a_SourcePos.Equals(Vector3i(SourceX, a_RelSourceY, SourceZ))
+ )
{
- // Check for duplicates
+ // Check for duplicates, update power level, don't add a new listing
+ itr->a_PowerLevel = a_PowerLevel;
return;
}
}
sLinkedPoweredBlocks RC;
- RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
- RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
- RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
+ RC.a_BlockPos = Vector3i(BlockX, a_RelBlockY, BlockZ);
+ RC.a_MiddlePos = Vector3i(MiddleX, a_RelMiddleY, MiddleZ);
+ RC.a_SourcePos = Vector3i(SourceX, a_RelSourceY, SourceZ);
+ RC.a_PowerLevel = a_PowerLevel;
Linked->push_back(RC);
}
@@ -1505,11 +1834,11 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
-void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered)
+void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool WasLastStatePowered)
{
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
- if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (!itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
{
continue;
}
@@ -1529,7 +1858,7 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl
// We have arrive here; no block must be in list - add one
sSimulatedPlayerToggleableList RC;
- RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
+ RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
RC.WasLastStatePowered = WasLastStatePowered;
m_SimulatedPlayerToggleableBlocks->push_back(RC);
}
@@ -1538,11 +1867,11 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl
-void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn)
+void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn)
{
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
- if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
+ if (itr->a_RelBlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)))
{
if (ShouldPowerOn == itr->ShouldPowerOn) // We are queued already for the same thing, don't replace entry
{
@@ -1559,10 +1888,10 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
// Self not in list, add self to list
sRepeatersDelayList RC;
- RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
+ RC.a_RelBlockPos = Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
- // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
+ // * 2 because in MCS, 1 redstone tick = 1 world tick, but in Vanilla, 1 redstone tick = 2 world ticks, and we need to maintain compatibility
RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
RC.a_ElapsedTicks = 0;
@@ -1575,52 +1904,64 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
-cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ)
+cIncrementalRedstoneSimulator::eRedstoneDirection cIncrementalRedstoneSimulator::GetWireDirection(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int Dir = REDSTONE_NONE;
- BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
- if (IsPotentialSource(NegX))
+ BLOCKTYPE NegX = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, NegX))
{
- Dir |= (REDSTONE_X_POS);
+ if (IsPotentialSource(NegX))
+ {
+ Dir |= (REDSTONE_X_POS);
+ }
}
- BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
- if (IsPotentialSource(PosX))
+ BLOCKTYPE PosX = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, PosX))
{
- Dir |= (REDSTONE_X_NEG);
+ if (IsPotentialSource(PosX))
+ {
+ Dir |= (REDSTONE_X_NEG);
+ }
}
- BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
- if (IsPotentialSource(NegZ))
+ BLOCKTYPE NegZ = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, NegZ))
{
- if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
- {
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ if (IsPotentialSource(NegZ))
{
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_POS;
}
- Dir |= REDSTONE_Z_POS;
}
- BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
- if (IsPotentialSource(PosZ))
+ BLOCKTYPE PosZ = 0;
+ if (m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, PosZ))
{
- if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
+ if (IsPotentialSource(PosZ))
{
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
- {
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_NEG;
}
- Dir |= REDSTONE_Z_NEG;
}
return (eRedstoneDirection)Dir;
}
@@ -1638,12 +1979,3 @@ bool cIncrementalRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
-
-bool cIncrementalRedstoneSimulator::IsButtonOn(NIBBLETYPE a_BlockMeta)
-{
- return IsLeverOn(a_BlockMeta);
-}
-
-
-
-
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 8b7363366..233a3d408 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -36,31 +36,35 @@ public:
private:
+ #define MAX_POWER_LEVEL 15
+
struct sPoweredBlocks // Define structure of the directly powered blocks list
{
Vector3i a_BlockPos; // Position of powered block
Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos
+ unsigned char a_PowerLevel;
};
struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side)
{
Vector3i a_BlockPos;
- Vector3i a_MiddlePos;
+ Vector3i a_MiddlePos; // Position of block that is betwixt a source and the destination
Vector3i a_SourcePos;
+ unsigned char a_PowerLevel;
};
- struct sSimulatedPlayerToggleableList
+ struct sSimulatedPlayerToggleableList // Define structure of the list containing simulate-on-update blocks (such as trapdoors that respond once to a block update, and can be toggled by a player)
{
- Vector3i a_BlockPos;
- bool WasLastStatePowered;
+ Vector3i a_RelBlockPos;
+ bool WasLastStatePowered; // Was the last state powered or not? Determines whether a source update has happened and if I should resimulate
};
- struct sRepeatersDelayList
+ struct sRepeatersDelayList // Define structure of list containing repeaters' delay states
{
- Vector3i a_BlockPos;
- unsigned char a_DelayTicks;
- unsigned char a_ElapsedTicks;
- bool ShouldPowerOn;
+ Vector3i a_RelBlockPos;
+ unsigned char a_DelayTicks; // For how many ticks should the repeater delay
+ unsigned char a_ElapsedTicks; // How much of the previous has been elapsed?
+ bool ShouldPowerOn; // What happens when the delay time is fulfilled?
};
public:
@@ -87,85 +91,86 @@ private:
/* ====== SOURCES ====== */
/** Handles the redstone torch */
- void HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
+ void HandleRedstoneTorch(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState);
/** Handles the redstone block */
- void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleRedstoneBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles levers */
- void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleRedstoneLever(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles buttons */
- void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
+ void HandleRedstoneButton(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles daylight sensors */
- void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles pressure plates */
- void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
+ void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType);
/* ==================== */
/* ====== CARRIERS ====== */
/** Handles redstone wire */
- void HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles repeaters */
- void HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
+ void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState);
/* ====================== */
/* ====== DEVICES ====== */
/** Handles pistons */
- void HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles dispensers and droppers */
- void HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles TNT (exploding) */
- void HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleTNT(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles redstone lamps */
- void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState);
+ void HandleRedstoneLamp(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState);
/** Handles doords */
- void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleDoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles command blocks */
- void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleCommandBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles activator, detector, and powered rails */
- void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
+ void HandleRail(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType);
/** Handles trapdoors */
- void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleTrapdoor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles fence gates */
- void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles noteblocks */
- void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
+ void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/* ===================== */
/* ====== Helper functions ====== */
/** Marks a block as powered */
- void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock);
+ void SetBlockPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as being powered through another block */
- void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock);
+ void SetBlockLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, BLOCKTYPE a_MiddeBlock, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back */
- void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered);
+ void SetPlayerToggleableBlockAsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool WasLastStatePowered);
/** Marks the second block in a direction as linked powered */
- void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock);
+ void SetDirectionLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, char a_Direction, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Marks all blocks immediately surrounding a coordinate as powered */
- void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
+ void SetAllDirsAsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char a_PowerLevel = MAX_POWER_LEVEL);
/** Queues a repeater to be powered or unpowered */
- void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);
+ void QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);
/** Returns if a coordinate is powered or linked powered */
- bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
+ bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); }
/** Returns if a coordinate is in the directly powered blocks list */
- bool AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ bool AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Returns if a coordinate is in the indirectly powered blocks list */
- bool AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */
- bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
+ bool AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered);
/** Returns if a repeater is powered */
- bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
+ bool IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
+ /** Returns if a repeater is locked */
+ bool IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
/** Returns if a piston is powered */
- bool IsPistonPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
+ bool IsPistonPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
/** Returns if a wire is powered
- The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire
- */
- bool IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ The only diffence between this and a normal AreCoordsPowered is that this function checks for a wire powering another wire */
+ bool IsWirePowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, unsigned char & a_PowerLevel);
/** Returns if lever metadata marks it as emitting power */
bool IsLeverOn(NIBBLETYPE a_BlockMeta);
/** Returns if button metadata marks it as emitting power */
- bool IsButtonOn(NIBBLETYPE a_BlockMeta);
+ bool IsButtonOn(NIBBLETYPE a_BlockMeta) { return IsLeverOn(a_BlockMeta); }
/* ============================== */
/* ====== Misc Functions ====== */
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index f305ba61a..c4f57c86a 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -254,6 +254,10 @@ void cSandSimulator::FinishFalling(
{
// Rematerialize the material here:
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
+ if (a_FallingBlockType == E_BLOCK_ANVIL)
+ {
+ a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
+ }
return;
}
diff --git a/src/Simulator/VanillaFluidSimulator.cpp b/src/Simulator/VanillaFluidSimulator.cpp
index 78aff9d68..18d9b07e1 100644
--- a/src/Simulator/VanillaFluidSimulator.cpp
+++ b/src/Simulator/VanillaFluidSimulator.cpp
@@ -35,14 +35,16 @@ cVanillaFluidSimulator::cVanillaFluidSimulator(
-void cVanillaFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
+void cVanillaFluidSimulator::SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta)
{
+ // Calculate the distance to the nearest "hole" in each direction:
int Cost[4];
Cost[0] = CalculateFlowCost(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, X_PLUS);
Cost[1] = CalculateFlowCost(a_Chunk, a_RelX - 1, a_RelY, a_RelZ, X_MINUS);
Cost[2] = CalculateFlowCost(a_Chunk, a_RelX, a_RelY, a_RelZ + 1, Z_PLUS);
Cost[3] = CalculateFlowCost(a_Chunk, a_RelX, a_RelY, a_RelZ - 1, Z_MINUS);
+ // Find the minimum distance:
int MinCost = InfiniteCost;
for (unsigned int i = 0; i < ARRAYCOUNT(Cost); ++i)
{
@@ -52,6 +54,7 @@ void cVanillaFluidSimulator::Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, in
}
}
+ // Spread in all directions where the distance matches the minimum:
if (Cost[0] == MinCost)
{
SpreadToNeighbor(a_Chunk, a_RelX + 1, a_RelY, a_RelZ, a_NewMeta);
@@ -86,7 +89,10 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int
{
return Cost;
}
- if (!IsPassableForFluid(BlockType) && !IsBlockLiquid(BlockType))
+ if (
+ !IsPassableForFluid(BlockType) || // The block cannot be passed by the liquid ...
+ (IsAllowedBlock(BlockType) && (BlockMeta == 0)) // ... or if it is liquid, it is a source block
+ )
{
return Cost;
}
diff --git a/src/Simulator/VanillaFluidSimulator.h b/src/Simulator/VanillaFluidSimulator.h
index a9ea98b5a..89a56ca14 100644
--- a/src/Simulator/VanillaFluidSimulator.h
+++ b/src/Simulator/VanillaFluidSimulator.h
@@ -30,7 +30,7 @@ public:
protected:
// cFloodyFluidSimulator overrides:
- virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
+ virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta) override;
/** Recursively calculates the minimum number of blocks needed to descend a level. */
int CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, Direction a_Dir, unsigned a_Iteration = 0);
diff --git a/src/StackWalker.cpp b/src/StackWalker.cpp
index b4f8ed8c7..b608d69e6 100644
--- a/src/StackWalker.cpp
+++ b/src/StackWalker.cpp
@@ -935,7 +935,8 @@ BOOL StackWalker::LoadModules()
break;
}
} // for (search for path separator...)
- if (strlen(szTemp) > 0)
+
+ if (szTemp[0] != '\0') // If szTemp is not empty (Note: This is more efficient than using strlen)
{
strcat_s(szSymPath, nSymPathLen, szTemp);
strcat_s(szSymPath, nSymPathLen, ";");
diff --git a/src/Statistics.cpp b/src/Statistics.cpp
new file mode 100644
index 000000000..2c980d98e
--- /dev/null
+++ b/src/Statistics.cpp
@@ -0,0 +1,139 @@
+
+// Statistics.cpp
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Statistics.h"
+
+
+
+cStatInfo cStatInfo::ms_Info[statCount] = {
+ // The order must match the order of enum eStatistic
+
+ // http://minecraft.gamepedia.com/Achievements
+
+ /* Type | Name | Prerequisite */
+ cStatInfo(achOpenInv, "openInventory"),
+ cStatInfo(achMineWood, "mineWood", achOpenInv),
+ cStatInfo(achCraftWorkbench, "buildWorkBench", achMineWood),
+ cStatInfo(achCraftPickaxe, "buildPickaxe", achCraftWorkbench),
+ cStatInfo(achCraftFurnace, "buildFurnace", achCraftPickaxe),
+ cStatInfo(achAcquireIron, "acquireIron", achCraftFurnace),
+ cStatInfo(achCraftHoe, "buildHoe", achCraftWorkbench),
+ cStatInfo(achMakeBread, "makeBread", achCraftHoe),
+ cStatInfo(achBakeCake, "bakeCake", achCraftHoe),
+ cStatInfo(achCraftBetterPick, "buildBetterPickaxe", achCraftPickaxe),
+ cStatInfo(achCookFish, "cookFish", achAcquireIron),
+ cStatInfo(achOnARail, "onARail", achAcquireIron),
+ cStatInfo(achCraftSword, "buildSword", achCraftWorkbench),
+ cStatInfo(achKillMonster, "killEnemy", achCraftSword),
+ cStatInfo(achKillCow, "killCow", achCraftSword),
+ cStatInfo(achFlyPig, "flyPig", achKillCow),
+ cStatInfo(achSnipeSkeleton, "snipeSkeleton", achKillMonster),
+ cStatInfo(achDiamonds, "diamonds", achAcquireIron),
+ cStatInfo(achEnterPortal, "portal", achDiamonds),
+ cStatInfo(achReturnToSender, "ghast", achEnterPortal),
+ cStatInfo(achBlazeRod, "blazeRod", achEnterPortal),
+ cStatInfo(achBrewPotion, "potion", achBlazeRod),
+ cStatInfo(achEnterTheEnd, "theEnd", achBlazeRod),
+ cStatInfo(achDefeatDragon, "theEnd2", achEnterTheEnd),
+ cStatInfo(achCraftEnchantTable, "enchantments", achDiamonds),
+ cStatInfo(achOverkill, "overkill", achCraftEnchantTable),
+ cStatInfo(achBookshelf, "bookcase", achCraftEnchantTable),
+ cStatInfo(achExploreAllBiomes, "exploreAllBiomes", achEnterTheEnd),
+ cStatInfo(achSpawnWither, "spawnWither", achDefeatDragon),
+ cStatInfo(achKillWither, "killWither", achSpawnWither),
+ cStatInfo(achFullBeacon, "fullBeacon", achKillWither),
+ cStatInfo(achBreedCow, "breedCow", achKillCow),
+ cStatInfo(achThrowDiamonds, "diamondsToYou", achDiamonds),
+
+ // http://minecraft.gamepedia.com/Statistics
+
+ /* Type | Name */
+ cStatInfo(statGamesQuit, "stat.leaveGame"),
+ cStatInfo(statMinutesPlayed, "stat.playOneMinute"),
+ cStatInfo(statDistWalked, "stat.walkOnCm"),
+ cStatInfo(statDistSwum, "stat.swimOneCm"),
+ cStatInfo(statDistFallen, "stat.fallOneCm"),
+ cStatInfo(statDistClimbed, "stat.climbOneCm"),
+ cStatInfo(statDistFlown, "stat.flyOneCm"),
+ cStatInfo(statDistMinecart, "stat.minecartOneCm"),
+ cStatInfo(statDistBoat, "stat.boatOneCm"),
+ cStatInfo(statDistPig, "stat.pigOneCm"),
+ cStatInfo(statDistHorse, "stat.horseOneCm"),
+ cStatInfo(statJumps, "stat.jump"),
+ cStatInfo(statItemsDropped, "stat.drop"),
+ cStatInfo(statDamageDealt, "stat.damageDealth"),
+ cStatInfo(statDamageTaken, "stat.damageTaken"),
+ cStatInfo(statDeaths, "stat.deaths"),
+ cStatInfo(statMobKills, "stat.mobKills"),
+ cStatInfo(statAnimalsBred, "stat.animalsBred"),
+ cStatInfo(statPlayerKills, "stat.playerKills"),
+ cStatInfo(statFishCaught, "stat.fishCaught"),
+ cStatInfo(statJunkFished, "stat.junkFished"),
+ cStatInfo(statTreasureFished, "stat.treasureFished")
+};
+
+
+
+
+
+
+cStatInfo::cStatInfo()
+ : m_Type(statInvalid)
+ , m_Depends(statInvalid)
+{}
+
+
+
+
+
+cStatInfo::cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends)
+ : m_Type(a_Type)
+ , m_Name(a_Name)
+ , m_Depends(a_Depends)
+{}
+
+
+
+
+
+const AString & cStatInfo::GetName(const eStatistic a_Type)
+{
+ ASSERT((a_Type > statInvalid) && (a_Type < statCount));
+
+ return ms_Info[a_Type].m_Name;
+}
+
+
+
+
+
+eStatistic cStatInfo::GetType(const AString & a_Name)
+{
+ for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i)
+ {
+ if (NoCaseCompare(ms_Info[i].m_Name, a_Name))
+ {
+ return ms_Info[i].m_Type;
+ }
+ }
+
+ return statInvalid;
+}
+
+
+
+
+
+eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type)
+{
+ ASSERT((a_Type > statInvalid) && (a_Type < statCount));
+
+ return ms_Info[a_Type].m_Depends;
+}
+
+
+
+
+
diff --git a/src/Statistics.h b/src/Statistics.h
new file mode 100644
index 000000000..540df38cc
--- /dev/null
+++ b/src/Statistics.h
@@ -0,0 +1,116 @@
+
+// Statistics.h
+
+
+
+
+#pragma once
+
+
+
+
+enum eStatistic
+{
+ // The order must match the order of cStatInfo::ms_Info
+
+ statInvalid = -1,
+
+ /* Achievements */
+ achOpenInv, /* Taking Inventory */
+ achMineWood, /* Getting Wood */
+ achCraftWorkbench, /* Benchmarking */
+ achCraftPickaxe, /* Time to Mine! */
+ achCraftFurnace, /* Hot Topic */
+ achAcquireIron, /* Acquire Hardware */
+ achCraftHoe, /* Time to Farm! */
+ achMakeBread, /* Bake Bread */
+ achBakeCake, /* The Lie */
+ achCraftBetterPick, /* Getting an Upgrade */
+ achCookFish, /* Delicious Fish */
+ achOnARail, /* On A Rail */
+ achCraftSword, /* Time to Strike! */
+ achKillMonster, /* Monster Hunter */
+ achKillCow, /* Cow Tipper */
+ achFlyPig, /* When Pigs Fly */
+ achSnipeSkeleton, /* Sniper Duel */
+ achDiamonds, /* DIAMONDS! */
+ achEnterPortal, /* We Need to Go Deeper */
+ achReturnToSender, /* Return to Sender */
+ achBlazeRod, /* Into Fire */
+ achBrewPotion, /* Local Brewery */
+ achEnterTheEnd, /* The End? */
+ achDefeatDragon, /* The End. */
+ achCraftEnchantTable, /* Enchanter */
+ achOverkill, /* Overkill */
+ achBookshelf, /* Librarian */
+ achExploreAllBiomes, /* Adventuring Time */
+ achSpawnWither, /* The Beginning? */
+ achKillWither, /* The Beginning. */
+ achFullBeacon, /* Beaconator */
+ achBreedCow, /* Repopulation */
+ achThrowDiamonds, /* Diamonds to you! */
+
+ /* Statistics */
+ statGamesQuit,
+ statMinutesPlayed,
+ statDistWalked,
+ statDistSwum,
+ statDistFallen,
+ statDistClimbed,
+ statDistFlown,
+ statDistDove,
+ statDistMinecart,
+ statDistBoat,
+ statDistPig,
+ statDistHorse,
+ statJumps,
+ statItemsDropped,
+ statDamageDealt,
+ statDamageTaken,
+ statDeaths,
+ statMobKills,
+ statAnimalsBred,
+ statPlayerKills,
+ statFishCaught,
+ statJunkFished,
+ statTreasureFished,
+
+ statCount
+};
+
+
+
+
+
+
+/** Class used to store and query statistic-related information. */
+class cStatInfo
+{
+public:
+
+ cStatInfo();
+
+ cStatInfo(const eStatistic a_Type, const AString & a_Name, const eStatistic a_Depends = statInvalid);
+
+ /** Type -> Name */
+ static const AString & GetName(const eStatistic a_Type);
+
+ /** Name -> Type */
+ static eStatistic GetType(const AString & a_Name);
+
+ /** Returns stat prerequisite. (Used for achievements) */
+ static eStatistic GetPrerequisite(const eStatistic a_Type);
+
+private:
+
+ eStatistic m_Type;
+
+ AString m_Name;
+
+ eStatistic m_Depends;
+
+ static cStatInfo ms_Info[statCount];
+};
+
+
+
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index 6da6b2ad7..be42430a5 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -219,6 +219,10 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
return false;
}
+ if ((pos.y < 0) || (pos.y >= cChunkDef::Height))
+ {
+ return false;
+ }
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
// Block is counted as a collision if we are not doing a line of sight and it is solid,
// or if the block is not air and not water. That way mobs can still see underwater.
@@ -226,7 +230,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
{
BlockHitPosition = pos;
int Normal = GetHitNormal(a_Start, End, pos );
- if(Normal > 0)
+ if (Normal > 0)
{
HitNormal = m_NormalTable[Normal-1];
}
diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt
index cef2a9f35..5b5b8cc18 100644
--- a/src/UI/CMakeLists.txt
+++ b/src/UI/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(UI ${SOURCE})
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 88977e005..fcf5f6f6b 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -13,6 +13,8 @@
#include "Window.h"
#include "../CraftingRecipes.h"
#include "../Root.h"
+#include "../FastRandom.h"
+#include "../BlockArea.h"
@@ -145,6 +147,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
FreeSlots = 0;
}
int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+
Slot.m_ItemCount += (char)Filling;
DraggingItem.m_ItemCount -= (char)Filling;
if (DraggingItem.m_ItemCount <= 0)
@@ -167,7 +170,6 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
m_ParentWindow.BroadcastWholeWindow();
}
-
}
@@ -242,7 +244,7 @@ void cSlotArea::OnPlayerRemoved(cPlayer & a_Player)
-void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
{
@@ -262,7 +264,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
{
NumFit = a_ItemStack.m_ItemCount;
}
- if (a_Apply)
+ if (a_ShouldApply)
{
cItem NewSlot(a_ItemStack);
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
@@ -483,6 +485,7 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
// Get the current recipe:
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+ const cItem & Result = Recipe.GetResult();
cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
@@ -490,16 +493,16 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
// If possible, craft:
if (DraggingItem.IsEmpty())
{
- DraggingItem = Recipe.GetResult();
+ DraggingItem = Result;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
}
- else if (DraggingItem.IsEqual(Recipe.GetResult()))
+ else if (DraggingItem.IsEqual(Result))
{
- cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemType);
- if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize())
+ cItemHandler * Handler = ItemHandler(Result.m_ItemType);
+ if (DraggingItem.m_ItemCount + Result.m_ItemCount <= Handler->GetMaxStackSize())
{
- DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount;
+ DraggingItem.m_ItemCount += Result.m_ItemCount;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
}
@@ -593,6 +596,704 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaAnvil:
+
+cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) :
+ cSlotAreaTemporary(3, a_ParentWindow),
+ m_MaximumCost(0)
+{
+}
+
+
+
+
+
+void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+ if (a_SlotNum != 2)
+ {
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+ UpdateResult(a_Player);
+ return;
+ }
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+
+ if (Slot.IsEmpty())
+ {
+ return;
+ }
+ if (!DraggingItem.IsEmpty())
+ {
+ if (!(DraggingItem.IsEqual(Slot) && ((DraggingItem.m_ItemCount + Slot.m_ItemCount) <= cItemHandler::GetItemHandler(Slot)->GetMaxStackSize())))
+ {
+ return;
+ }
+ }
+
+ if (!CanTakeResultItem(a_Player))
+ {
+ return;
+ }
+
+ cItem NewItem = cItem(Slot);
+ NewItem.m_ItemCount += DraggingItem.m_ItemCount;
+
+ Slot.Empty();
+ DraggingItem.Empty();
+ SetSlot(a_SlotNum, a_Player, Slot);
+
+ DraggingItem = NewItem;
+ OnTakeResult(a_Player);
+
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+void cSlotAreaAnvil::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem)
+{
+ if (a_SlotNum != 2)
+ {
+ super::ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ UpdateResult(a_Player);
+ return;
+ }
+
+ // Make a copy of the slot, distribute it among the other areas, then update the slot to contain the leftover:
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+
+ if (Slot.IsEmpty() || !CanTakeResultItem(a_Player))
+ {
+ return;
+ }
+
+ m_ParentWindow.DistributeStack(Slot, a_Player, this, true);
+ if (Slot.IsEmpty())
+ {
+ Slot.Empty();
+ OnTakeResult(a_Player);
+ }
+ SetSlot(a_SlotNum, a_Player, Slot);
+
+ // Some clients try to guess our actions and not always right (armor slots in 1.2.5), so we fix them:
+ m_ParentWindow.BroadcastWholeWindow();
+}
+
+
+
+
+
+void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
+{
+ for (int i = 0; i < 2; i++)
+ {
+ const cItem * Slot = GetSlot(i, a_Player);
+ if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ {
+ // Different items
+ continue;
+ }
+ int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
+ if (NumFit <= 0)
+ {
+ // Full stack already
+ continue;
+ }
+ if (NumFit > a_ItemStack.m_ItemCount)
+ {
+ NumFit = a_ItemStack.m_ItemCount;
+ }
+ if (a_ShouldApply)
+ {
+ cItem NewSlot(a_ItemStack);
+ NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
+ SetSlot(i, a_Player, NewSlot);
+ }
+ a_ItemStack.m_ItemCount -= NumFit;
+ if (a_ItemStack.IsEmpty())
+ {
+ UpdateResult(a_Player);
+ return;
+ }
+ } // for i - Slots
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
+{
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.DeltaExperience(cPlayer::XpForLevel(m_MaximumCost));
+ }
+ SetSlot(0, a_Player, cItem());
+
+ if (m_StackSizeToBeUsedInRepair > 0)
+ {
+ const cItem * Item = GetSlot(1, a_Player);
+ if (!Item->IsEmpty() && (Item->m_ItemCount > m_StackSizeToBeUsedInRepair))
+ {
+ cItem NewSecondItem(*Item);
+ NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
+ SetSlot(1, a_Player, NewSecondItem);
+ }
+ else
+ {
+ SetSlot(1, a_Player, cItem());
+ }
+ }
+ else
+ {
+ SetSlot(1, a_Player, cItem());
+ }
+ m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
+
+ m_MaximumCost = 0;
+ ((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL);
+
+ int PosX, PosY, PosZ;
+ ((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+
+ BLOCKTYPE Block;
+ NIBBLETYPE BlockMeta;
+ a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
+
+ cFastRandom Random;
+ if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
+ {
+ NIBBLETYPE Orientation = BlockMeta & 0x3;
+ NIBBLETYPE AnvilDamage = BlockMeta >> 2;
+ ++AnvilDamage;
+
+ if (AnvilDamage > 2)
+ {
+ // Anvil will break
+ a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
+ a_Player.CloseWindow(false);
+ }
+ else
+ {
+ a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2));
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ }
+ }
+ else
+ {
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ }
+}
+
+
+
+
+
+bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player)
+{
+ return (
+ (
+ a_Player.IsGameModeCreative() || // Is the player in gamemode?
+ (a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp?
+ ) &&
+ (!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot?
+ (m_MaximumCost > 0) // When no maximum cost is set, the item isn't set from the UpdateResult() method and can't be a valid enchanting result.
+ );
+}
+
+
+
+
+
+void cSlotAreaAnvil::OnPlayerRemoved(cPlayer & a_Player)
+{
+ TossItems(a_Player, 0, 2);
+ super::OnPlayerRemoved(a_Player);
+}
+
+
+
+
+
+void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
+{
+ cItem Input(*GetSlot(0, a_Player));
+ cItem SecondInput(*GetSlot(1, a_Player));
+ cItem Output(*GetSlot(2, a_Player));
+
+ if (Input.IsEmpty() && !Output.IsEmpty())
+ {
+ Output.Empty();
+ SetSlot(2, a_Player, Output);
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ return;
+ }
+
+ m_MaximumCost = 0;
+ m_StackSizeToBeUsedInRepair = 0;
+ int RepairCost = cItemHandler::GetItemHandler(Input)->GetRepairCost();
+ int NeedExp = 0;
+ if (!SecondInput.IsEmpty())
+ {
+ RepairCost += cItemHandler::GetItemHandler(SecondInput)->GetRepairCost();
+ if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))
+ {
+ // Tool and armor repair with special item (iron / gold / diamond / ...)
+ int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
+ if (DamageDiff < 0)
+ {
+ // No enchantment
+ Output.Empty();
+ SetSlot(2, a_Player, Output);
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ return;
+ }
+
+ int x = 0;
+ while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount))
+ {
+ Input.m_ItemDamage -= DamageDiff;
+ NeedExp += std::max(1, DamageDiff / 100) + Input.m_Enchantments.Count();
+ DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
+
+ ++x;
+ }
+ m_StackSizeToBeUsedInRepair = x;
+ }
+ else
+ {
+ // Tool and armor repair with two tools / armors
+ if (!Input.IsSameType(SecondInput) || !Input.IsDamageable())
+ {
+ // No enchantment
+ Output.Empty();
+ SetSlot(2, a_Player, Output);
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ return;
+ }
+
+ int FirstDamageDiff = Input.GetMaxDamage() - Input.m_ItemDamage;
+ int SecondDamageDiff = SecondInput.GetMaxDamage() - SecondInput.m_ItemDamage;
+ int Damage = SecondDamageDiff + Input.GetMaxDamage() * 12 / 100;
+
+ int NewItemDamage = Input.GetMaxDamage() - (FirstDamageDiff + Damage);
+ if (NewItemDamage > 0)
+ {
+ NewItemDamage = 0;
+ }
+
+ if (NewItemDamage < Input.m_ItemDamage)
+ {
+ Input.m_ItemDamage = NewItemDamage;
+ NeedExp += std::max(1, Damage / 100);
+ }
+
+ // TODO: Add enchantments.
+ }
+ }
+
+ int NameChangeExp = 0;
+ const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName();
+ if (RepairedItemName.empty())
+ {
+ // Remove custom name
+ if (!Input.m_CustomName.empty())
+ {
+ NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5);
+ NeedExp += NameChangeExp;
+ Input.m_CustomName = "";
+ }
+ }
+ else if (RepairedItemName != Input.m_CustomName)
+ {
+ // Change custom name
+ NameChangeExp = (Input.IsDamageable()) ? 4 : (Input.m_ItemCount * 5);
+ NeedExp += NameChangeExp;
+
+ if (!Input.m_CustomName.empty())
+ {
+ RepairCost += NameChangeExp / 2;
+ }
+
+ Input.m_CustomName = RepairedItemName;
+ }
+
+ // TODO: Add enchantment exp cost.
+
+ m_MaximumCost = RepairCost + NeedExp;
+
+ if (NeedExp < 0)
+ {
+ Input.Empty();
+ }
+
+ if (NameChangeExp == NeedExp && NameChangeExp > 0 && m_MaximumCost >= 40)
+ {
+ m_MaximumCost = 39;
+ }
+ if (m_MaximumCost >= 40 && !a_Player.IsGameModeCreative())
+ {
+ Input.Empty();
+ }
+
+ /* TODO: Add repair cost to cItem and not ItemHandler. This is required for this function!
+ if (!Input.IsEmpty())
+ {
+ RepairCost = max(cItemHandler::GetItemHandler(Input)->GetRepairCost(), cItemHandler::GetItemHandler(SecondInput)->GetRepairCost());
+ if (!Input.m_CustomName.empty())
+ {
+ RepairCost -= 9;
+ }
+ RepairCost = max(RepairCost, 0);
+ RepairCost += 2;
+ }*/
+
+ SetSlot(2, a_Player, Input);
+ m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnchanting:
+
+cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1, a_ParentWindow)
+{
+ a_ParentWindow.m_SlotArea = this;
+}
+
+
+
+
+
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ switch (a_ClickAction)
+ {
+ case caShiftLeftClick:
+ case caShiftRightClick:
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ switch (a_ClickAction)
+ {
+ case caRightClick:
+ {
+ // Right-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (Slot.IsEmpty())
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if ((!DraggingItem.IsEqual(Slot)) && (DraggingItem.m_ItemCount == 1))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ break;
+ }
+
+ case caLeftClick:
+ {
+ // Left-clicked
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Slot.CopyOne();
+ Slot.Empty();
+ break;
+ }
+
+ if (DraggingItem.IsEqual(Slot))
+ {
+ // Do nothing
+ break;
+ }
+
+ if (!Slot.IsEmpty())
+ {
+ if (DraggingItem.m_ItemCount == 1)
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ }
+ else
+ {
+ Slot = DraggingItem.CopyOne();
+ DraggingItem.m_ItemCount -= 1;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ break;
+ }
+ default:
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+ } // switch (a_ClickAction
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if ((!Dragging.IsEmpty()) || (a_SlotNum != 0))
+ {
+ return;
+ }
+
+ cItem Item = *GetSlot(0, a_Player);
+ if (!m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Item, *this, a_Player, true);
+ }
+}
+
+
+
+
+
+void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
+{
+ const cItem * Slot = GetSlot(0, a_Player);
+ if (!Slot->IsEmpty())
+ {
+ return;
+ }
+
+ if (a_Apply)
+ {
+ SetSlot(0, a_Player, a_ItemStack.CopyOne());
+ }
+ a_ItemStack.m_ItemCount -= 1;
+ if (a_ItemStack.m_ItemCount <= 0)
+ {
+ a_ItemStack.Empty();
+ }
+
+ UpdateResult(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 1);
+
+ super::OnPlayerRemoved(a_Player);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
+{
+ cItem Item = *GetSlot(0, a_Player);
+
+ if (Item.IsEmpty() || !Item.m_Enchantments.IsEmpty())
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+ else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
+ {
+ int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
+
+ cFastRandom Random;
+ int base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
+ int topSlot = std::max(base / 3, 1);
+ int middleSlot = (base * 2) / 3 + 1;
+ int bottomSlot = std::max(base, Bookshelves * 2);
+
+ m_ParentWindow.SetProperty(0, topSlot, a_Player);
+ m_ParentWindow.SetProperty(1, middleSlot, a_Player);
+ m_ParentWindow.SetProperty(2, bottomSlot, a_Player);
+ }
+ else
+ {
+ m_ParentWindow.SetProperty(0, 0, a_Player);
+ m_ParentWindow.SetProperty(1, 0, a_Player);
+ m_ParentWindow.SetProperty(2, 0, a_Player);
+ }
+}
+
+
+
+
+
+int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
+{
+ int PosX, PosY, PosZ;
+ ((cEnchantingWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
+
+ int Bookshelves = 0;
+ cBlockArea Area;
+ Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
+
+ static const struct
+ {
+ int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
+ int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won't be counted
+ } CheckCoords[] =
+ {
+ { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}
+ { 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1}
+ { 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2}
+ { 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3}
+ { 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3}
+ { 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3}
+ { 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3}
+ { 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3}
+ { 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2}
+ { 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1}
+ { 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1}
+ { 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1}
+ { 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1}
+ { 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1}
+
+ { 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1}
+ { 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1}
+ { 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2}
+ { 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3}
+ { 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3}
+ { 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3}
+ { 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3}
+ { 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3}
+ { 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2}
+ { 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1}
+ { 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1}
+ { 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1}
+ { 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1}
+ { 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1}
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++)
+ {
+ if (
+ (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
+ (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
+ )
+ {
+ Bookshelves++;
+ }
+ } // for i - CheckCoords
+
+ return Bookshelves;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
@@ -787,6 +1488,80 @@ void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bo
+void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
+ return;
+ }
+
+ // Armors haven't a dbl click
+ if (a_ClickAction == caDblClick)
+ {
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsSameType(a_ClickedItem))
+ {
+ LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
+ LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
+ LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if ((a_ClickAction != caRightClick) && (a_ClickAction != caLeftClick))
+ {
+ LOGWARNING("SlotArea: Unhandled click action: %d (%s)", a_ClickAction, ClickActionToString(a_ClickAction));
+ m_ParentWindow.BroadcastWholeWindow();
+ return;
+ }
+
+ if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+
+ SetSlot(a_SlotNum, a_Player, Slot);
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+}
+
+
+
+
+
+bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
+{
+ switch (a_SlotNum)
+ {
+ case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
+ case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
+ case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
+ case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
+ }
+ return false;
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaItemGrid:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 25b367cff..4da6a672f 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -9,6 +9,7 @@
#pragma once
#include "../Inventory.h"
+#include "Window.h"
@@ -19,6 +20,8 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cCraftingRecipe;
+class cEnchantingWindow;
+class cWorld;
@@ -66,7 +69,7 @@ public:
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
-
+
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -143,8 +146,13 @@ public:
{
}
- // Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.)
+ /** Distributing the stack is allowed only for compatible items (helmets into helmet slot etc.) */
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ /** Called when a player clicks in the window. Parameters taken from the click packet. */
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+
+ bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
} ;
@@ -252,6 +260,71 @@ protected:
+class cSlotAreaAnvil :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ cSlotAreaAnvil(cAnvilWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /** Can the player take the item from the slot? */
+ bool CanTakeResultItem(cPlayer & a_Player);
+
+ /** This function will call, when the player take the item from the slot. */
+ void OnTakeResult(cPlayer & a_Player);
+
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
+
+protected:
+ /** The maximum cost of repairing/renaming in the anvil. */
+ int m_MaximumCost;
+
+ /** The stack size of the second item where was used for repair */
+ char m_StackSizeToBeUsedInRepair;
+} ;
+
+
+
+
+
+class cSlotAreaEnchanting :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow);
+
+ // cSlotArea overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
+
+ // cSlotAreaTemporary overrides:
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ /* Get the count of bookshelves who stand in the near of the enchanting table */
+ int GetBookshelvesCount(cWorld * a_World);
+
+protected:
+ /** Handles a click in the item slot. */
+ void UpdateResult(cPlayer & a_Player);
+};
+
+
+
+
+
class cSlotAreaChest :
public cSlotArea
{
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index aae7b99a3..4991f0147 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -805,6 +805,111 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cAnvilWindow:
+
+cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtAnvil, "Repair"),
+ m_RepairedItemName(""),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_AnvilSlotArea = new cSlotAreaAnvil(*this);
+ m_SlotAreas.push_back(m_AnvilSlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
+{
+ m_RepairedItemName = a_Name;
+
+ if (a_Player != NULL)
+ {
+ m_AnvilSlotArea->UpdateResult(*a_Player);
+ }
+}
+
+
+
+
+
+void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEnchantingWindow:
+
+cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtEnchantment, "Enchant"),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+{
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(*this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value);
+}
+
+
+
+
+
+void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+{
+ m_PropertyValue[a_Property] = a_Value;
+
+ super::SetProperty(a_Property, a_Value, a_Player);
+}
+
+
+
+
+
+int cEnchantingWindow::GetPropertyValue(int a_Property)
+{
+ return m_PropertyValue[a_Property];
+}
+
+
+
+
+
+void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+{
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 030182888..542dccb88 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -24,6 +24,7 @@ class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
class cSlotArea;
+class cSlotAreaAnvil;
class cWorld;
typedef std::list<cPlayer *> cPlayerList;
@@ -136,11 +137,11 @@ public:
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
- void SetProperty(int a_Property, int a_Value);
+ virtual void SetProperty(int a_Property, int a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
- void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
-
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
// tolua_end
void OwnerDestroyed(void);
@@ -165,7 +166,7 @@ public:
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
-
+
protected:
cSlotAreas m_SlotAreas;
@@ -231,6 +232,58 @@ public:
+class cAnvilWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Gets the repaired item name. */
+ AString GetRepairedItemName(void) const { return m_RepairedItemName; }
+
+ /** Set the repaired item name. */
+ void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
+
+ /** Gets the Position from the Anvil */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+protected:
+ cSlotAreaAnvil * m_AnvilSlotArea;
+ AString m_RepairedItemName;
+ int m_BlockX, m_BlockY, m_BlockZ;
+} ;
+
+
+
+
+
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+ virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
+ virtual void SetProperty(int a_Property, int a_Value) override;
+
+ /** Return the Value of a Property */
+ int GetPropertyValue(int a_Property);
+
+ /** Get the Position from the Enchantment Table */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
+
+ cSlotArea * m_SlotArea;
+
+protected:
+ int m_PropertyValue[3];
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+
+
class cFurnaceWindow :
public cWindow
{
diff --git a/src/Vector3.h b/src/Vector3.h
index a00e14508..fed776018 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -40,7 +40,6 @@ public:
Vector3(const Vector3<_T> * a_Rhs) : x(a_Rhs->x), y(a_Rhs->y), z(a_Rhs->z) {}
// tolua_begin
-
inline void Set(T a_x, T a_y, T a_z)
{
x = a_x;
@@ -105,13 +104,18 @@ public:
inline bool Equals(const Vector3<T> & a_Rhs) const
{
- return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z;
+ // Perform a bitwise comparison of the contents - we want to know whether this object is exactly equal
+ // To perform EPS-based comparison, use the EqualsEps() function
+ return (
+ (memcmp(&x, &a_Rhs.x, sizeof(x)) == 0) &&
+ (memcmp(&y, &a_Rhs.y, sizeof(y)) == 0) &&
+ (memcmp(&z, &a_Rhs.z, sizeof(z)) == 0)
+ );
}
-
- inline bool operator < (const Vector3<T> & a_Rhs)
+
+ inline bool EqualsEps(const Vector3<T> & a_Rhs, T a_Eps) const
{
- // return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ?
- return (x < a_Rhs.x) || (x == a_Rhs.x && y < a_Rhs.y) || (x == a_Rhs.x && y == a_Rhs.y && z < a_Rhs.z);
+ return (Abs(x - a_Rhs.x) < a_Eps) && (Abs(y - a_Rhs.y) < a_Eps) && (Abs(z - a_Rhs.z) < a_Eps);
}
inline void Move(T a_X, T a_Y, T a_Z)
@@ -130,6 +134,16 @@ public:
// tolua_end
+ inline bool operator != (const Vector3<T> & a_Rhs) const
+ {
+ return !Equals(a_Rhs);
+ }
+
+ inline bool operator == (const Vector3<T> & a_Rhs) const
+ {
+ return Equals(a_Rhs);
+ }
+
inline void operator += (const Vector3<T> & a_Rhs)
{
x += a_Rhs.x;
@@ -158,8 +172,16 @@ public:
z *= a_v;
}
- // tolua_begin
+ inline Vector3<T> & operator = (const Vector3<T> & a_Rhs)
+ {
+ x = a_Rhs.x;
+ y = a_Rhs.y;
+ z = a_Rhs.z;
+ return *this;
+ }
+ // tolua_begin
+
inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const
{
return Vector3<T>(
@@ -212,7 +234,7 @@ public:
*/
inline double LineCoeffToXYPlane(const Vector3<T> & a_OtherEnd, T a_Z) const
{
- if (abs(z - a_OtherEnd.z) < EPS)
+ if (Abs(z - a_OtherEnd.z) < EPS)
{
return NO_INTERSECTION;
}
@@ -227,7 +249,7 @@ public:
*/
inline double LineCoeffToXZPlane(const Vector3<T> & a_OtherEnd, T a_Y) const
{
- if (abs(y - a_OtherEnd.y) < EPS)
+ if (Abs(y - a_OtherEnd.y) < EPS)
{
return NO_INTERSECTION;
}
@@ -242,7 +264,7 @@ public:
*/
inline double LineCoeffToYZPlane(const Vector3<T> & a_OtherEnd, T a_X) const
{
- if (abs(x - a_OtherEnd.x) < EPS)
+ if (Abs(x - a_OtherEnd.x) < EPS)
{
return NO_INTERSECTION;
}
@@ -255,7 +277,15 @@ public:
/** Return value of LineCoeffToPlane() if the line is parallel to the plane. */
static const double NO_INTERSECTION;
+
+protected:
+ /** Returns the absolute value of the given argument.
+ Templatized because the standard library differentiates between abs() and fabs(). */
+ static T Abs(T a_Value)
+ {
+ return (a_Value < 0) ? -a_Value : a_Value;
+ }
};
// tolua_end
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index cd141f7eb..08e164d78 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -89,6 +89,7 @@ bool cWebAdmin::Init(void)
m_IniFile.AddHeaderComment(" Password format: Password=*password*; for example:");
m_IniFile.AddHeaderComment(" [User:admin]");
m_IniFile.AddHeaderComment(" Password=admin");
+ m_IniFile.WriteFile("webadmin.ini");
}
if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true))
@@ -229,10 +230,11 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
} // for itr - Data->m_Form[]
// Parse the URL into individual params:
- size_t idxQM = a_Request.GetURL().find('?');
+ const AString & URL = a_Request.GetURL();
+ size_t idxQM = URL.find('?');
if (idxQM != AString::npos)
{
- cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, a_Request.GetURL().c_str() + idxQM + 1, a_Request.GetURL().length() - idxQM - 1, *Data);
+ cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, URL.c_str() + idxQM + 1, URL.length() - idxQM - 1, *Data);
URLParams.Finish();
for (cHTTPFormParser::const_iterator itr = URLParams.begin(), end = URLParams.end(); itr != end; ++itr)
{
@@ -284,11 +286,6 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
Content = GetDefaultPage();
}
- if (ShouldWrapInTemplate && (URL.size() > 1))
- {
- Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
- }
-
int MemUsageKiB = cRoot::GetPhysicalRAMUsage();
if (MemUsageKiB > 0)
{
@@ -388,7 +385,6 @@ AString cWebAdmin::GetDefaultPage(void)
{
continue;
}
- AString VersionNum;
AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
}
Content += "</ul>";
diff --git a/src/World.cpp b/src/World.cpp
index c188fd522..5ac8e0a6e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -316,12 +316,9 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
{
return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
}
- default:
- {
- LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather);
- return -1;
- }
- } // switch (Weather)
+ }
+ LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather);
+ return -1;
}
@@ -521,21 +518,6 @@ void cWorld::Start(void)
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld");
m_Dimension = StringToDimension(Dimension);
- switch (m_Dimension)
- {
- case dimNether:
- case dimOverworld:
- case dimEnd:
- {
- break;
- }
- default:
- {
- LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str());
- m_Dimension = dimOverworld;
- break;
- }
- } // switch (m_Dimension)
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@@ -574,7 +556,7 @@ void cWorld::Start(void)
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
- int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone);
+ int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll);
m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
@@ -592,12 +574,6 @@ void cWorld::Start(void)
case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break;
case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break;
case dimEnd: DefaultMonsters = "enderman"; break;
- default:
- {
- ASSERT(!"Unhandled world dimension");
- DefaultMonsters = "wither";
- break;
- }
}
m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true);
AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters);
@@ -687,6 +663,30 @@ void cWorld::GenerateRandomSpawn(void)
+eWeather cWorld::ChooseNewWeather()
+{
+ // Pick a new weather. Only reasonable transitions allowed:
+ switch (m_Weather)
+ {
+ case eWeather_Sunny:
+ case eWeather_ThunderStorm: return eWeather_Rain;
+
+ case eWeather_Rain:
+ {
+ // 1/8 chance of turning into a thunderstorm
+ return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
+ }
+ }
+
+ LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
+ ASSERT(!"Unknown weather");
+ return eWeather_Sunny;
+}
+
+
+
+
+
void cWorld::Stop(void)
{
// Delete the clients that have been in this world:
@@ -786,30 +786,8 @@ void cWorld::TickWeather(float a_Dt)
else
{
// Change weather:
-
- // Pick a new weather. Only reasonable transitions allowed:
- eWeather NewWeather = m_Weather;
- switch (m_Weather)
- {
- case eWeather_Sunny: NewWeather = eWeather_Rain; break;
- case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break;
- case eWeather_Rain:
- {
- // 1/8 chance of turning into a thunderstorm
- NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
- break;
- }
-
- default:
- {
- LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather);
- ASSERT(!"Unknown weather");
- NewWeather = eWeather_Sunny;
- }
- }
-
- SetWeather(NewWeather);
- } // else (m_WeatherInterval > 0)
+ SetWeather(ChooseNewWeather());
+ }
if (m_Weather == eWeather_ThunderStorm)
{
@@ -860,7 +838,7 @@ void cWorld::TickMobs(float a_Dt)
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
- for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
+ for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2)
{
SpawnMobFinalize(*itr2);
}
@@ -870,14 +848,14 @@ void cWorld::TickMobs(float a_Dt)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
{
itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk);
}
// remove too far mobs
cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
- for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++)
+ for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
{
itr->second.m_Monster.Destroy(true);
}
@@ -1632,7 +1610,6 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
{
- MTRand r1;
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
@@ -1642,9 +1619,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
continue;
}
- float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50));
- float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
+ float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
+ float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50));
+ float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
@@ -1692,6 +1669,11 @@ int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NI
int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
+ if (a_Reward < 1)
+ {
+ return -1;
+ }
+
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
ExpOrb->Initialize(this);
return ExpOrb->GetUniqueID();
@@ -2890,7 +2872,7 @@ void cWorld::TickQueuedBlocks(void)
m_BlockTickQueueCopy.clear();
m_BlockTickQueue.swap(m_BlockTickQueueCopy);
- for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
+ for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); ++itr)
{
BlockTickQueueItem * Block = (*itr);
Block->TicksToWait -= 1;
@@ -2981,7 +2963,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed)
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
diff --git a/src/World.h b/src/World.h
index b3ee94a27..86cbb3e7e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -126,15 +126,15 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
- virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua
- virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua
+ virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
+ virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
- virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua
+ virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
{
m_TimeOfDay = a_TimeOfDay;
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
@@ -351,7 +351,7 @@ public:
/** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */
bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- /** Set the state of a trapdoor. Returns true if the trapdoor was update, false if there was no trapdoor at those coords. */
+ /** Set the state of a trapdoor. Returns true if the trapdoor was updated, false if there was no trapdoor at those coords. */
bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export
/** Regenerate the given chunk: */
@@ -430,10 +430,10 @@ public:
// tolua_begin
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
@@ -457,7 +457,7 @@ public:
// tolua_begin
bool DigBlock (int a_X, int a_Y, int a_Z);
- virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua
+ virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
double GetSpawnX(void) const { return m_SpawnX; }
double GetSpawnY(void) const { return m_SpawnY; }
@@ -508,7 +508,7 @@ public:
| esWitherBirth | cMonster * |
| esPlugin | void * |
*/
- virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua
+ virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
@@ -707,11 +707,13 @@ public:
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
- virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua
+ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
- /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
- int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed = NULL); // tolua_export
+ /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
+ Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
+ */
+ int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
@@ -938,7 +940,10 @@ private:
/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
void GenerateRandomSpawn(void);
-
+
+ /** Chooses a reasonable transition from the current weather to a new weather **/
+ eWeather ChooseNewWeather(void);
+
/** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index 2c83c4662..2844f7fe5 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(WorldStorage ${SOURCE})
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index be25fd1a4..ac9a21205 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -345,7 +345,7 @@ cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) :
void cFastNBTWriter::BeginCompound(const AString & a_Name)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
@@ -376,7 +376,7 @@ void cFastNBTWriter::EndCompound(void)
void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 5e5af3ca3..bcf93228f 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -237,7 +237,7 @@ public:
{
ASSERT(m_Tags[(size_t)a_Tag].m_Type == TAG_String);
AString res;
- res.assign(m_Data + m_Tags[(size_t)a_Tag].m_DataStart, m_Tags[(size_t)a_Tag].m_DataLength);
+ res.assign(m_Data + m_Tags[(size_t)a_Tag].m_DataStart, (size_t)m_Tags[(size_t)a_Tag].m_DataLength);
return res;
}
@@ -245,7 +245,7 @@ public:
inline AString GetName(int a_Tag) const
{
AString res;
- res.assign(m_Data + m_Tags[(size_t)a_Tag].m_NameStart, m_Tags[(size_t)a_Tag].m_NameLength);
+ res.assign(m_Data + m_Tags[(size_t)a_Tag].m_NameStart, (size_t)m_Tags[(size_t)a_Tag].m_NameLength);
return res;
}
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index 744fc731f..e0cd69634 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -231,7 +231,7 @@ void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkIte
-int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta)
+int cFireworkItem::GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta)
{
/*
Colours are supposed to be calculated via: R << 16 + G << 8 + B
diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h
index cbc544a14..59f1b09b0 100644
--- a/src/WorldStorage/FireworksSerializer.h
+++ b/src/WorldStorage/FireworksSerializer.h
@@ -81,7 +81,7 @@ public:
static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Returns a colour code for fireworks used by the network code */
- static int GetVanillaColourCodeFromDye(short a_DyeMeta);
+ static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta);
bool m_HasFlicker;
bool m_HasTrail;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 415693ae2..fd356c7de 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -28,7 +28,7 @@
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
@@ -39,7 +39,7 @@
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
-#include "../Mobs/Magmacube.h"
+#include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
@@ -516,7 +516,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtWither:
{
- m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetNumInvulnerableTicks());
+ m_Writer.AddInt("Invul", ((const cWither *)a_Monster)->GetWitherInvulnerableTicks());
break;
}
case cMonster::mtWolf:
@@ -621,10 +621,10 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
m_Writer.AddInt("TileZ", a_Hanging->GetTileZ());
switch (a_Hanging->GetDirection())
{
- case 0: m_Writer.AddByte("Dir", (unsigned char)2); break;
- case 1: m_Writer.AddByte("Dir", (unsigned char)1); break;
- case 2: m_Writer.AddByte("Dir", (unsigned char)0); break;
- case 3: m_Writer.AddByte("Dir", (unsigned char)3); break;
+ case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break;
+ case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break;
+ case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break;
+ case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break;
}
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 48934d074..f33178173 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -27,7 +27,6 @@
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
-
#include "../Mobs/Monster.h"
#include "../Mobs/IncludeAllMonsters.h"
@@ -36,7 +35,12 @@
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
-#include "../Entities/ProjectileEntity.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/ThrownEggEntity.h"
+#include "../Entities/ThrownEnderPearlEntity.h"
+#include "../Entities/ThrownSnowballEntity.h"
+#include "../Entities/FireChargeEntity.h"
+#include "../Entities/GhastFireballEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
@@ -1757,7 +1761,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cCavespider> Monster(new cCavespider());
+ std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2272,7 +2276,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
int CurrLine = a_NBT.FindChildByName(a_TagIdx, "Invul");
if (CurrLine > 0)
{
- Monster->SetNumInvulnerableTicks(a_NBT.GetInt(CurrLine));
+ Monster->SetWitherInvulnerableTicks(a_NBT.GetInt(CurrLine));
}
a_Entities.push_back(Monster.release());
@@ -2668,6 +2672,11 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
return false;
}
+ // Add padding to 4K boundary:
+ size_t BytesWritten = a_Data.size() + MCA_CHUNK_HEADER_LENGTH;
+ static const char Padding[4095] = {0};
+ m_File.Write(Padding, 4096 - (BytesWritten % 4096));
+
// Store the header:
ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
ASSERT(ChunkSize < 256);
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index bb9d4b9e6..359bac4a8 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -468,7 +468,15 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
for (int i = 0; i < NumChunks; i++)
{
sChunkHeader * Header = new sChunkHeader;
- READ(*Header);
+
+ // Here we do not use the READ macro, as it does not free the resources
+ // allocated with new in case of error.
+ if (f.Read(Header, sizeof(*Header)) != sizeof(*Header))
+ {
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell());
+ delete Header;
+ return;
+ }
m_ChunkHeaders.push_back(Header);
} // for i - chunk headers
@@ -797,7 +805,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
++index2;
}
InChunkOffset += index2 / 2;
- index2 = 0;
AString Converted(ConvertedData, ExpectedSize);
@@ -839,7 +846,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World)
{
// Crude data integrity check:
if (a_UncompressedSize < cChunkDef::BlockDataSize)
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 4df146ec3..97e3b82f9 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -135,7 +135,7 @@ protected:
bool EraseChunkData(const cChunkCoords & a_Chunk);
/// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World);
void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 711c8612f..54eaaca5c 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -150,7 +150,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
- m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}