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authorMattes D <github@xoft.cz>2014-01-22 15:05:17 +0100
committerMattes D <github@xoft.cz>2014-01-22 15:05:17 +0100
commit26586fdb92c7924e47debf6946fbdbe06775ae19 (patch)
tree093a0fa1ad5de0cc2e7dd90f49a3a3ab6429ac5b /src
parentInfoDump: Can dump a single plugin without LFS. (diff)
parentcWorld now saves/loads the scoreboard (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp33
-rw-r--r--src/ClientHandle.h4
-rw-r--r--src/Entities/Player.cpp77
-rw-r--r--src/Entities/Player.h14
-rw-r--r--src/Protocol/Protocol.h4
-rw-r--r--src/Protocol/Protocol125.h7
-rw-r--r--src/Protocol/Protocol15x.cpp54
-rw-r--r--src/Protocol/Protocol15x.h3
-rw-r--r--src/Protocol/Protocol17x.cpp40
-rw-r--r--src/Protocol/Protocol17x.h3
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp32
-rw-r--r--src/Protocol/ProtocolRecognizer.h3
-rw-r--r--src/Scoreboard.cpp510
-rw-r--r--src/Scoreboard.h276
-rw-r--r--src/Server.cpp2
-rw-r--r--src/World.cpp66
-rw-r--r--src/World.h9
-rw-r--r--src/WorldStorage/ScoreboardSerializer.cpp389
-rw-r--r--src/WorldStorage/ScoreboardSerializer.h52
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
20 files changed, 1571 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 74d192129..0a2d3c1be 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -263,6 +263,12 @@ void cClientHandle::Authenticate(void)
m_Player->Initialize(World);
m_State = csAuthenticated;
+ // Query player team
+ m_Player->UpdateTeam();
+
+ // Send scoreboard data
+ World->GetScoreBoard().SendTo(*this);
+
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -2111,6 +2117,33 @@ void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cClientHandle::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+}
+
+
+
+
+
+void cClientHandle::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+}
+
+
+
+
+
+void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ m_Protocol->SendDisplayObjective(a_Objective, a_Display);
+}
+
+
+
+
+
void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 4add022a6..e1f326543 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -16,6 +16,7 @@
#include "OSSupport/SocketThreads.h"
#include "ChunkDef.h"
#include "ByteBuffer.h"
+#include "Scoreboard.h"
@@ -125,6 +126,9 @@ public:
void SendRespawn (void);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
+ void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c1f2456eb..c6b24a465 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -74,6 +74,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_FloaterID(-1)
+ , m_Team(NULL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -790,6 +791,20 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
return;
}
}
+
+ if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
+ {
+ cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+
+ if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
+ {
+ if (!m_Team->AllowsFriendlyFire())
+ {
+ // Friendly fire is disabled
+ return;
+ }
+ }
+ }
super::DoTakeDamage(a_TDI);
@@ -836,6 +851,24 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChat(Printf("%s[DEATH] %s%s was killed by a %s", cChatColor::Red.c_str(), cChatColor::White.c_str(), GetName().c_str(), KillerClass.c_str()));
}
+
+ class cIncrementCounterCB
+ : public cObjectiveCallback
+ {
+ AString m_Name;
+ public:
+ cIncrementCounterCB(const AString & a_Name) : m_Name(a_Name) {}
+
+ virtual bool Item(cObjective * a_Objective) override
+ {
+ a_Objective->AddScore(m_Name, 1);
+ }
+ } IncrementCounter (GetName());
+
+ cScoreboard & Scoreboard = m_World->GetScoreBoard();
+
+ // Update scoreboard objectives
+ Scoreboard.ForEachObjectiveWith(cObjective::E_TYPE_DEATH_COUNT, IncrementCounter);
}
@@ -916,6 +949,50 @@ bool cPlayer::IsGameModeAdventure(void) const
+void cPlayer::SetTeam(cTeam * a_Team)
+{
+ if (m_Team == a_Team)
+ {
+ return;
+ }
+
+ if (m_Team)
+ {
+ m_Team->RemovePlayer(GetName());
+ }
+
+ m_Team = a_Team;
+
+ if (m_Team)
+ {
+ m_Team->AddPlayer(GetName());
+ }
+}
+
+
+
+
+
+cTeam * cPlayer::UpdateTeam(void)
+{
+ if (m_World == NULL)
+ {
+ SetTeam(NULL);
+ }
+ else
+ {
+ cScoreboard & Scoreboard = m_World->GetScoreBoard();
+
+ SetTeam(Scoreboard.QueryPlayerTeam(GetName()));
+ }
+
+ return m_Team;
+}
+
+
+
+
+
void cPlayer::OpenWindow(cWindow * a_Window)
{
if (a_Window != m_CurrentWindow)
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index bf3ca08e8..52ba2065c 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -13,6 +13,7 @@
class cGroup;
class cWindow;
class cClientHandle;
+class cTeam;
@@ -153,6 +154,15 @@ public:
AString GetIP(void) const { return m_IP; } // tolua_export
+ /// Returns the associated team, NULL if none
+ cTeam * GetTeam(void) { return m_Team; } // tolua_export
+
+ /// Sets the player team, NULL if none
+ void SetTeam(cTeam * a_Team);
+
+ /// Forces the player to query the scoreboard for his team
+ cTeam * UpdateTeam(void);
+
// tolua_end
void SetIP(const AString & a_IP);
@@ -456,6 +466,8 @@ protected:
int m_FloaterID;
+ cTeam* m_Team;
+
void ResolvePermissions(void);
@@ -463,7 +475,7 @@ protected:
virtual void Destroyed(void);
- /// Filters out damage for creative mode
+ /// Filters out damage for creative mode/friendly fire
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
/// Called in each tick to handle food-related processing
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 1bc5d528e..791082537 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -12,6 +12,7 @@
#include "../Defines.h"
#include "../Endianness.h"
+#include "../Scoreboard.h"
@@ -92,6 +93,9 @@ public:
virtual void SendRespawn (void) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 310f9dd78..cd15ab518 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -68,6 +68,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
@@ -83,8 +86,8 @@ public:
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
diff --git a/src/Protocol/Protocol15x.cpp b/src/Protocol/Protocol15x.cpp
index 0f1e59f10..c33aec7d5 100644
--- a/src/Protocol/Protocol15x.cpp
+++ b/src/Protocol/Protocol15x.cpp
@@ -35,8 +35,11 @@ Implements the 1.5.x protocol classes:
enum
{
- PACKET_WINDOW_OPEN = 0x64,
- PACKET_PARTICLE_EFFECT = 0x3F,
+ PACKET_WINDOW_OPEN = 0x64,
+ PACKET_PARTICLE_EFFECT = 0x3F,
+ PACKET_SCOREBOARD_OBJECTIVE = 0x3B,
+ PACKET_SCORE_UPDATE = 0x3C,
+ PACKET_DISPLAY_OBJECTIVE = 0x3D
} ;
@@ -97,6 +100,53 @@ void cProtocol150::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol150::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SCOREBOARD_OBJECTIVE);
+ WriteString(a_Name);
+ WriteString(a_DisplayName);
+ WriteByte(a_Mode);
+ Flush();
+}
+
+
+
+
+
+void cProtocol150::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_SCORE_UPDATE);
+ WriteString(a_Player);
+ WriteByte(a_Mode);
+
+ if (a_Mode != 1)
+ {
+ WriteString(a_Objective);
+ WriteInt((int) a_Score);
+ }
+
+ Flush();
+}
+
+
+
+
+
+void cProtocol150::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_DISPLAY_OBJECTIVE);
+ WriteByte((int) a_Display);
+ WriteString(a_Objective);
+ Flush();
+}
+
+
+
+
+
int cProtocol150::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
diff --git a/src/Protocol/Protocol15x.h b/src/Protocol/Protocol15x.h
index 0074b3a83..0d171a67c 100644
--- a/src/Protocol/Protocol15x.h
+++ b/src/Protocol/Protocol15x.h
@@ -30,6 +30,9 @@ public:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual int ParseWindowClick(void);
} ;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index fefcb9396..9506332dc 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -706,6 +706,46 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cPacketizer Pkt(*this, 0x3B);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteByte(a_Mode);
+}
+
+
+
+
+
+void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cPacketizer Pkt(*this, 0x3C);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteByte(a_Mode);
+
+ if (a_Mode != 1)
+ {
+ Pkt.WriteString(a_Objective);
+ Pkt.WriteInt((int) a_Score);
+ }
+}
+
+
+
+
+
+void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cPacketizer Pkt(*this, 0x3D);
+ Pkt.WriteByte((int) a_Display);
+ Pkt.WriteString(a_Objective);
+}
+
+
+
+
+
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 3ae774c18..3f440f313 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -92,6 +92,9 @@ public:
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 5524af136..de5dd3fb9 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -526,6 +526,36 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendDisplayObjective(a_Objective, a_Display);
+}
+
+
+
+
+
void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
ASSERT(m_Protocol != NULL);
@@ -807,7 +837,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
}
switch (ch)
{
- case PROTO_VERSION_1_3_2:
+ case PROTO_VERSION_1_3_2:
{
m_Protocol = new cProtocol132(m_Client);
return true;
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 2dccace6e..daeed1845 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -103,6 +103,9 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
new file mode 100644
index 000000000..b2edd613b
--- /dev/null
+++ b/src/Scoreboard.cpp
@@ -0,0 +1,510 @@
+
+// Scoreboard.cpp
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+#include "Globals.h"
+
+#include "Scoreboard.h"
+#include "World.h"
+#include "ClientHandle.h"
+
+
+
+
+
+AString cObjective::TypeToString(eType a_Type)
+{
+ switch (a_Type)
+ {
+ case E_TYPE_DUMMY: return "dummy";
+ case E_TYPE_DEATH_COUNT: return "deathCount";
+ case E_TYPE_PLAYER_KILL_COUNT: return "playerKillCount";
+ case E_TYPE_TOTAL_KILL_COUNT: return "totalKillCount";
+ case E_TYPE_HEALTH: return "health";
+ case E_TYPE_ACHIEVEMENT: return "achievement";
+ case E_TYPE_STAT: return "stat";
+ case E_TYPE_STAT_ITEM_CRAFT: return "stat.craftItem";
+ case E_TYPE_STAT_ITEM_USE: return "stat.useItem";
+ case E_TYPE_STAT_ITEM_BREAK: return "stat.breakItem";
+ case E_TYPE_STAT_BLOCK_MINE: return "stat.mineBlock";
+ case E_TYPE_STAT_ENTITY_KILL: return "stat.killEntity";
+ case E_TYPE_STAT_ENTITY_KILLED_BY: return "stat.entityKilledBy";
+
+ default: return "";
+ }
+}
+
+
+
+
+
+cObjective::eType cObjective::StringToType(const AString & a_Name)
+{
+ static struct {
+ eType m_Type;
+ const char * m_String;
+ } TypeMap [] =
+ {
+ {E_TYPE_DUMMY, "dummy"},
+ {E_TYPE_DEATH_COUNT, "deathCount"},
+ {E_TYPE_PLAYER_KILL_COUNT, "playerKillCount"},
+ {E_TYPE_TOTAL_KILL_COUNT, "totalKillCount"},
+ {E_TYPE_HEALTH, "health"},
+ {E_TYPE_ACHIEVEMENT, "achievement"},
+ {E_TYPE_STAT, "stat"},
+ {E_TYPE_STAT_ITEM_CRAFT, "stat.craftItem"},
+ {E_TYPE_STAT_ITEM_USE, "stat.useItem"},
+ {E_TYPE_STAT_ITEM_BREAK, "stat.breakItem"},
+ {E_TYPE_STAT_BLOCK_MINE, "stat.mineBlock"},
+ {E_TYPE_STAT_ENTITY_KILL, "stat.killEntity"},
+ {E_TYPE_STAT_ENTITY_KILLED_BY, "stat.entityKilledBy"}
+ };
+ for (size_t i = 0; i < ARRAYCOUNT(TypeMap); i++)
+ {
+ if (NoCaseCompare(TypeMap[i].m_String, a_Name) == 0)
+ {
+ return TypeMap[i].m_Type;
+ }
+ } // for i - TypeMap[]
+ return E_TYPE_DUMMY;
+}
+
+
+
+
+
+cObjective::cObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type, cWorld * a_World)
+ : m_DisplayName(a_DisplayName)
+ , m_Name(a_Name)
+ , m_Type(a_Type)
+ , m_World(a_World)
+{
+}
+
+
+
+
+
+void cObjective::Reset(void)
+{
+ for (cScoreMap::iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ m_World->BroadcastScoreUpdate(m_Name, it->first, 0, 1);
+ }
+
+ m_Scores.clear();
+}
+
+
+
+
+
+cObjective::Score cObjective::GetScore(const AString & a_Name) const
+{
+ cScoreMap::const_iterator it = m_Scores.find(a_Name);
+
+ if (it == m_Scores.end())
+ {
+ return 0;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+
+
+
+
+void cObjective::SetScore(const AString & a_Name, cObjective::Score a_Score)
+{
+ m_Scores[a_Name] = a_Score;
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, a_Score, 0);
+}
+
+
+
+
+
+void cObjective::ResetScore(const AString & a_Name)
+{
+ m_Scores.erase(a_Name);
+
+ m_World->BroadcastScoreUpdate(m_Name, a_Name, 0, 1);
+}
+
+
+
+
+
+cObjective::Score cObjective::AddScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] + a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+cObjective::Score cObjective::SubScore(const AString & a_Name, cObjective::Score a_Delta)
+{
+ // TODO 2014-01-19 xdot: Potential optimization - Reuse iterator
+ Score NewScore = m_Scores[a_Name] - a_Delta;
+
+ SetScore(a_Name, NewScore);
+
+ return NewScore;
+}
+
+
+
+
+
+void cObjective::SetDisplayName(const AString & a_Name)
+{
+ m_DisplayName = a_Name;
+
+ m_World->BroadcastScoreboardObjective(m_Name, m_DisplayName, 2);
+}
+
+
+
+
+
+void cObjective::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendScoreboardObjective(m_Name, m_DisplayName, 0);
+
+ for (cScoreMap::const_iterator it = m_Scores.begin(); it != m_Scores.end(); ++it)
+ {
+ a_Client.SendScoreUpdate(m_Name, it->first, it->second, 0);
+ }
+}
+
+
+
+
+
+cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix)
+ : m_AllowsFriendlyFire(true)
+ , m_CanSeeFriendlyInvisible(false)
+ , m_Name(a_Name)
+ , m_DisplayName(a_DisplayName)
+ , m_Prefix(a_Prefix)
+ , m_Suffix(a_Suffix)
+{}
+
+
+
+
+
+bool cTeam::AddPlayer(const AString & a_Name)
+{
+ return m_Players.insert(a_Name).second;
+}
+
+
+
+
+
+bool cTeam::RemovePlayer(const AString & a_Name)
+{
+ return m_Players.erase(a_Name) > 0;
+}
+
+
+
+
+
+bool cTeam::HasPlayer(const AString & a_Name) const
+{
+ cPlayerNameSet::const_iterator it = m_Players.find(a_Name);
+
+ return it != m_Players.end();
+}
+
+
+
+
+
+void cTeam::Reset(void)
+{
+ // TODO 2014-01-22 xdot: Inform online players
+
+ m_Players.clear();
+}
+
+
+
+
+unsigned int cTeam::GetNumPlayers(void) const
+{
+ return m_Players.size();
+}
+
+
+
+
+
+cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World)
+{
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ m_Display[i] = NULL;
+ }
+}
+
+
+
+
+
+cObjective* cScoreboard::RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type)
+{
+ cObjective Objective(a_Name, a_DisplayName, a_Type, m_World);
+
+ std::pair<cObjectiveMap::iterator, bool> Status = m_Objectives.insert(cNamedObjective(a_Name, Objective));
+
+ if (Status.second)
+ {
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(a_Name, a_DisplayName, 0);
+
+ return &Status.first->second;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+
+
+
+
+bool cScoreboard::RemoveObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return false;
+ }
+
+ m_Objectives.erase(it);
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1);
+
+ return true;
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjective(const AString & a_Name)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ cObjectiveMap::iterator it = m_Objectives.find(a_Name);
+
+ if (it == m_Objectives.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::RegisterTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+)
+{
+ cTeam Team(a_Name, a_DisplayName, a_Prefix, a_Suffix);
+
+ std::pair<cTeamMap::iterator, bool> Status = m_Teams.insert(cNamedTeam(a_Name, Team));
+
+ return Status.second ? &Status.first->second : NULL;
+}
+
+
+
+
+
+bool cScoreboard::RemoveTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return false;
+ }
+
+ m_Teams.erase(it);
+
+ return true;
+}
+
+
+
+
+
+cTeam * cScoreboard::GetTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ cTeamMap::iterator it = m_Teams.find(a_Name);
+
+ if (it == m_Teams.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return &it->second;
+ }
+}
+
+
+
+
+
+cTeam * cScoreboard::QueryPlayerTeam(const AString & a_Name)
+{
+ cCSLock Lock(m_CSTeams);
+
+ for (cTeamMap::iterator it = m_Teams.begin(); it != m_Teams.end(); ++it)
+ {
+ if (it->second.HasPlayer(a_Name))
+ {
+ return &it->second;
+ }
+ }
+
+ return NULL;
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ cObjective * Objective = GetObjective(a_Objective);
+
+ SetDisplay(Objective, a_Slot);
+}
+
+
+
+
+
+void cScoreboard::SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot)
+{
+ m_Display[a_Slot] = a_Objective;
+
+ ASSERT(m_World != NULL);
+ m_World->BroadcastDisplayObjective(a_Objective ? a_Objective->GetName() : "", a_Slot);
+}
+
+
+
+
+
+cObjective * cScoreboard::GetObjectiveIn(eDisplaySlot a_Slot)
+{
+ ASSERT(a_Slot < E_DISPLAY_SLOT_COUNT);
+
+ return m_Display[a_Slot];
+}
+
+
+
+
+
+void cScoreboard::ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ if (it->second.GetType() == a_Type)
+ {
+ // Call callback
+ if (a_Callback.Item(&it->second))
+ {
+ return;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cScoreboard::SendTo(cClientHandle & a_Client)
+{
+ cCSLock Lock(m_CSObjectives);
+
+ for (cObjectiveMap::iterator it = m_Objectives.begin(); it != m_Objectives.end(); ++it)
+ {
+ it->second.SendTo(a_Client);
+ }
+
+ for (int i = 0; i < (int) E_DISPLAY_SLOT_COUNT; ++i)
+ {
+ // Avoid race conditions
+ cObjective * Objective = m_Display[i];
+
+ if (Objective)
+ {
+ a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i);
+ }
+ }
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumObjectives(void) const
+{
+ return m_Objectives.size();
+}
+
+
+
+
+
+unsigned int cScoreboard::GetNumTeams(void) const
+{
+ return m_Teams.size();
+}
+
+
+
+
+
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
new file mode 100644
index 000000000..f64ba2bce
--- /dev/null
+++ b/src/Scoreboard.h
@@ -0,0 +1,276 @@
+
+// Scoreboard.h
+
+// Implementation of a scoreboard that keeps track of specified objectives
+
+
+
+
+
+#pragma once
+
+
+
+
+
+class cObjective;
+class cWorld;
+
+typedef cItemCallback<cObjective> cObjectiveCallback;
+
+
+
+
+
+// tolua_begin
+class cObjective
+{
+public:
+
+ typedef int Score;
+
+ enum eType
+ {
+ E_TYPE_DUMMY,
+
+ E_TYPE_DEATH_COUNT,
+ E_TYPE_PLAYER_KILL_COUNT,
+ E_TYPE_TOTAL_KILL_COUNT,
+ E_TYPE_HEALTH,
+
+ E_TYPE_ACHIEVEMENT,
+
+ E_TYPE_STAT,
+ E_TYPE_STAT_ITEM_CRAFT,
+ E_TYPE_STAT_ITEM_USE,
+ E_TYPE_STAT_ITEM_BREAK,
+
+ E_TYPE_STAT_BLOCK_MINE,
+ E_TYPE_STAT_ENTITY_KILL,
+ E_TYPE_STAT_ENTITY_KILLED_BY
+ };
+
+ // tolua_end
+
+ static AString TypeToString(eType a_Type);
+
+ static eType StringToType(const AString & a_Name);
+
+public:
+
+ cObjective(const AString & a_Name, const AString & a_DisplayName, eType a_Type, cWorld * a_World);
+
+ // tolua_begin
+
+ eType GetType(void) const { return m_Type; }
+
+ const AString & GetName(void) const { return m_Name; }
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+
+ /// Resets the objective
+ void Reset(void);
+
+ /// Returns the score of the specified player
+ Score GetScore(const AString & a_Name) const;
+
+ /// Sets the score of the specified player
+ void SetScore(const AString & a_Name, Score a_Score);
+
+ /// Resets the score of the specified player
+ void ResetScore(const AString & a_Name);
+
+ /// Adds a_Delta and returns the new score
+ Score AddScore(const AString & a_Name, Score a_Delta);
+
+ /// Subtracts a_Delta and returns the new score
+ Score SubScore(const AString & a_Name, Score a_Delta);
+
+ void SetDisplayName(const AString & a_Name);
+
+ // tolua_end
+
+ /// Send this objective to the specified client
+ void SendTo(cClientHandle & a_Client);
+
+private:
+
+ typedef std::pair<AString, Score> cTrackedPlayer;
+
+ typedef std::map<AString, Score> cScoreMap;
+
+ cScoreMap m_Scores;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ eType m_Type;
+
+ cWorld * m_World;
+
+ friend class cScoreboardSerializer;
+
+};
+
+
+
+
+
+// tolua_begin
+class cTeam
+{
+public:
+
+ // tolua_end
+
+ cTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+ );
+
+ /// Adds a new player to the team
+ bool AddPlayer(const AString & a_Name);
+
+ /// Removes a player from the team
+ bool RemovePlayer(const AString & a_Name);
+
+ /// Returns whether the specified player is in this team
+ bool HasPlayer(const AString & a_Name) const;
+
+ /// Removes all registered players
+ void Reset(void);
+
+ // tolua_begin
+
+ /// Returns the number of registered players
+ unsigned int GetNumPlayers(void) const;
+
+ bool AllowsFriendlyFire(void) const { return m_AllowsFriendlyFire; }
+ bool CanSeeFriendlyInvisible(void) const { return m_CanSeeFriendlyInvisible; }
+
+ const AString & GetDisplayName(void) const { return m_DisplayName; }
+ const AString & GetName(void) const { return m_DisplayName; }
+
+ const AString & GetPrefix(void) const { return m_Prefix; }
+ const AString & GetSuffix(void) const { return m_Suffix; }
+
+ void SetFriendlyFire(bool a_Flag) { m_AllowsFriendlyFire = a_Flag; }
+ void SetCanSeeFriendlyInvisible(bool a_Flag) { m_CanSeeFriendlyInvisible = a_Flag; }
+
+ void SetDisplayName(const AString & a_Name);
+
+ void SetPrefix(const AString & a_Prefix) { m_Prefix = a_Prefix; }
+ void SetSuffix(const AString & a_Suffix) { m_Suffix = a_Suffix; }
+
+ // tolua_end
+
+private:
+
+ typedef std::set<AString> cPlayerNameSet;
+
+ bool m_AllowsFriendlyFire;
+ bool m_CanSeeFriendlyInvisible;
+
+ AString m_DisplayName;
+ AString m_Name;
+
+ AString m_Prefix;
+ AString m_Suffix;
+
+ cPlayerNameSet m_Players;
+
+ friend class cScoreboardSerializer;
+
+};
+
+
+
+
+
+// tolua_begin
+class cScoreboard
+{
+public:
+
+ enum eDisplaySlot
+ {
+ E_DISPLAY_SLOT_LIST = 0,
+ E_DISPLAY_SLOT_SIDEBAR,
+ E_DISPLAY_SLOT_NAME,
+
+ E_DISPLAY_SLOT_COUNT
+ };
+
+ // tolua_end
+
+
+public:
+
+ cScoreboard(cWorld * a_World);
+
+ // tolua_begin
+
+ /// Registers a new scoreboard objective, returns the cObjective instance, NULL on name collision
+ cObjective * RegisterObjective(const AString & a_Name, const AString & a_DisplayName, cObjective::eType a_Type);
+
+ /// Removes a registered objective, returns true if operation was successful
+ bool RemoveObjective(const AString & a_Name);
+
+ /// Retrieves the objective with the specified name, NULL if not found
+ cObjective * GetObjective(const AString & a_Name);
+
+ /// Registers a new team, returns the cTeam instance, NULL on name collision
+ cTeam * RegisterTeam(const AString & a_Name, const AString & a_DisplayName, const AString & a_Prefix, const AString & a_Suffix);
+
+ /// Removes a registered team, returns true if operation was successful
+ bool RemoveTeam(const AString & a_Name);
+
+ /// Retrieves the team with the specified name, NULL if not found
+ cTeam * GetTeam(const AString & a_Name);
+
+ cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
+
+ void SetDisplay(const AString & a_Objective, eDisplaySlot a_Slot);
+
+ void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
+
+ cObjective * GetObjectiveIn(eDisplaySlot a_Slot);
+
+ /// Execute callback for each objective with the specified type
+ void ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
+
+ unsigned int GetNumObjectives(void) const;
+
+ unsigned int GetNumTeams(void) const;
+
+ // tolua_end
+
+ /// Send this scoreboard to the specified client
+ void SendTo(cClientHandle & a_Client);
+
+
+private:
+
+ typedef std::pair<AString, cObjective> cNamedObjective;
+ typedef std::pair<AString, cTeam> cNamedTeam;
+
+ typedef std::map<AString, cObjective> cObjectiveMap;
+ typedef std::map<AString, cTeam> cTeamMap;
+
+ // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type
+ cCriticalSection m_CSObjectives;
+ cObjectiveMap m_Objectives;
+
+ cCriticalSection m_CSTeams;
+ cTeamMap m_Teams;
+
+ cWorld * m_World;
+
+ cObjective* m_Display[E_DISPLAY_SLOT_COUNT];
+
+ friend class cScoreboardSerializer;
+
+} ;
+
+
+
+
diff --git a/src/Server.cpp b/src/Server.cpp
index 4d551e164..34ee066cb 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -492,7 +492,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
}
#endif
-
+
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
diff --git a/src/World.cpp b/src/World.cpp
index 5e9f4a38a..49d42f08e 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -12,6 +12,7 @@
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
+#include "WorldStorage/ScoreboardSerializer.h"
// Entities (except mobs):
#include "Entities/ExpOrb.h"
@@ -242,11 +243,16 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_GeneratorCallbacks(*this),
- m_TickThread(*this)
+ m_TickThread(*this),
+ m_Scoreboard(this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName);
+
+ // Load the scoreboard
+ cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
+ Serializer.Load();
}
@@ -266,6 +272,10 @@ cWorld::~cWorld()
m_Storage.WaitForFinish();
+ // Unload the scoreboard
+ cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard);
+ Serializer.Save();
+
delete m_ChunkMap;
}
@@ -1981,6 +1991,60 @@ void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
+void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendDisplayObjective(a_Objective, a_Display);
+ }
+}
+
+
+
+
+
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
diff --git a/src/World.h b/src/World.h
index 930d9d421..2d6baa99f 100644
--- a/src/World.h
+++ b/src/World.h
@@ -22,6 +22,7 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
+#include "Scoreboard.h"
@@ -169,6 +170,9 @@ public:
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
+ void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
+ void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
+ void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
@@ -504,6 +508,9 @@ public:
/** Returns the name of the world.ini file used by this world */
const AString & GetIniFileName(void) const {return m_IniFileName; }
+
+ /// Returns the associated scoreboard instance
+ cScoreboard & GetScoreBoard(void) { return m_Scoreboard; }
// tolua_end
@@ -772,6 +779,8 @@ private:
sSetBlockList m_FastSetBlockQueue;
cChunkGenerator m_Generator;
+
+ cScoreboard m_Scoreboard;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;
diff --git a/src/WorldStorage/ScoreboardSerializer.cpp b/src/WorldStorage/ScoreboardSerializer.cpp
new file mode 100644
index 000000000..dabc5e2e1
--- /dev/null
+++ b/src/WorldStorage/ScoreboardSerializer.cpp
@@ -0,0 +1,389 @@
+
+// ScoreboardSerializer.cpp
+
+
+#include "Globals.h"
+#include "ScoreboardSerializer.h"
+#include "../StringCompression.h"
+#include "zlib/zlib.h"
+#include "FastNBT.h"
+
+#include "../Scoreboard.h"
+
+
+
+
+#define SCOREBOARD_INFLATE_MAX 16 KiB
+
+
+
+
+
+cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
+ : m_ScoreBoard(a_ScoreBoard)
+{
+ AString DataPath;
+ Printf(DataPath, "%s/data", a_WorldName.c_str());
+
+ m_Path = DataPath + "/scoreboard.dat";
+
+ cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
+}
+
+
+
+
+
+bool cScoreboardSerializer::Load(void)
+{
+ cFile File;
+
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmReadWrite))
+ {
+ return false;
+ }
+
+ AString Data;
+
+ File.ReadRestOfFile(Data);
+
+ File.Close();
+
+ char Uncompressed[SCOREBOARD_INFLATE_MAX];
+ z_stream strm;
+ strm.zalloc = (alloc_func)NULL;
+ strm.zfree = (free_func)NULL;
+ strm.opaque = NULL;
+ inflateInit(&strm);
+ strm.next_out = (Bytef *)Uncompressed;
+ strm.avail_out = sizeof(Uncompressed);
+ strm.next_in = (Bytef *)Data.data();
+ strm.avail_in = Data.size();
+ int res = inflate(&strm, Z_FINISH);
+ inflateEnd(&strm);
+ if (res != Z_STREAM_END)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed, strm.total_out);
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ return LoadScoreboardFromNBT(NBT);
+}
+
+
+
+
+
+bool cScoreboardSerializer::Save(void)
+{
+ cFastNBTWriter Writer;
+
+ Writer.BeginCompound("");
+ m_ScoreBoard->RegisterObjective("test","test",cObjective::E_TYPE_DUMMY)->AddScore("dot", 2);
+ SaveScoreboardToNBT(Writer);
+
+ Writer.EndCompound();
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ gzFile gz = gzopen((FILE_IO_PREFIX + m_Path).c_str(), "wb");
+ if (gz != NULL)
+ {
+ gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
+ }
+ gzclose(gz);
+
+ return true;
+}
+
+
+
+
+
+void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("Data");
+ a_Writer.BeginList("Objectives", TAG_Compound);
+
+ for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
+ {
+ const cObjective & Objective = it->second;
+
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType()));
+
+ a_Writer.AddString("DisplayName", Objective.GetDisplayName());
+ a_Writer.AddString("Name", it->first);
+
+ a_Writer.EndCompound();
+ }
+
+ a_Writer.EndList();
+
+ a_Writer.BeginList("PlayerScores", TAG_Compound);
+
+ for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
+ {
+ const cObjective & Objective = it->second;
+
+ for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2)
+ {
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddInt("Score", it2->second);
+
+ a_Writer.AddString("Name", it2->first);
+ a_Writer.AddString("Objective", it->first);
+
+ a_Writer.EndCompound();
+ }
+ }
+
+ a_Writer.EndList();
+
+ a_Writer.BeginList("Teams", TAG_Compound);
+
+ for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it)
+ {
+ const cTeam & Team = it->second;
+
+ a_Writer.BeginCompound("");
+
+ a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0);
+ a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0);
+
+ a_Writer.AddString("DisplayName", Team.GetDisplayName());
+ a_Writer.AddString("Name", it->first);
+
+ a_Writer.AddString("Prefix", Team.GetPrefix());
+ a_Writer.AddString("Suffix", Team.GetSuffix());
+
+ a_Writer.BeginList("Players", TAG_String);
+
+ for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2)
+ {
+ a_Writer.AddString("", *it2);
+ }
+
+ a_Writer.EndList();
+
+ a_Writer.EndCompound();
+ }
+
+ a_Writer.EndList();
+ a_Writer.EndCompound();
+
+ a_Writer.BeginCompound("DisplaySlots");
+
+ cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST);
+ a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
+
+ Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
+ a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
+
+ Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME);
+ a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
+
+ a_Writer.EndCompound();
+}
+
+
+
+
+
+bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
+{
+ int Data = a_NBT.FindChildByName(0, "Data");
+ if (Data < 0)
+ {
+ return false;
+ }
+
+ int Objectives = a_NBT.FindChildByName(Data, "Objectives");
+ if (Objectives < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString CriteriaName, DisplayName, Name;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
+ if (CurrLine >= 0)
+ {
+ CriteriaName = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
+ if (CurrLine >= 0)
+ {
+ DisplayName = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetString(CurrLine);
+ }
+
+ cObjective::eType Type = cObjective::StringToType(CriteriaName);
+
+ m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
+ }
+
+ int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
+ if (PlayerScores < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString Name, ObjectiveName;
+
+ cObjective::Score Score;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "Score");
+ if (CurrLine >= 0)
+ {
+ Score = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetString(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Objective");
+ if (CurrLine >= 0)
+ {
+ ObjectiveName = a_NBT.GetString(CurrLine);
+ }
+
+ cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
+
+ if (Objective)
+ {
+ Objective->SetScore(Name, Score);
+ }
+ }
+
+ int Teams = a_NBT.FindChildByName(Data, "Teams");
+ if (Teams < 0)
+ {
+ return false;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ AString Name, DisplayName, Prefix, Suffix;
+
+ bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
+
+ int CurrLine = a_NBT.FindChildByName(Child, "Name");
+ if (CurrLine >= 0)
+ {
+ Name = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
+ if (CurrLine >= 0)
+ {
+ DisplayName = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Prefix");
+ if (CurrLine >= 0)
+ {
+ Prefix = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "Suffix");
+ if (CurrLine >= 0)
+ {
+ Suffix = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
+ if (CurrLine >= 0)
+ {
+ AllowsFriendlyFire = a_NBT.GetInt(CurrLine);
+ }
+
+ CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
+ if (CurrLine >= 0)
+ {
+ CanSeeFriendlyInvisible = a_NBT.GetInt(CurrLine);
+ }
+
+ cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
+
+ Team->SetFriendlyFire(AllowsFriendlyFire);
+ Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
+
+ int Players = a_NBT.FindChildByName(Child, "Players");
+ if (Players < 0)
+ {
+ continue;
+ }
+
+ for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
+ {
+ Team->AddPlayer(a_NBT.GetString(ChildB));
+ }
+ }
+
+ int DisplaySlots = a_NBT.FindChildByName(0, "DisplaySlots");
+ if (DisplaySlots < 0)
+ {
+ return false;
+ }
+
+ int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
+ }
+
+ CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
+ }
+
+ CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
+ if (CurrLine >= 0)
+ {
+ AString Name = a_NBT.GetString(CurrLine);
+
+ m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
+ }
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/ScoreboardSerializer.h b/src/WorldStorage/ScoreboardSerializer.h
new file mode 100644
index 000000000..048fa3ab4
--- /dev/null
+++ b/src/WorldStorage/ScoreboardSerializer.h
@@ -0,0 +1,52 @@
+
+// ScoreboardSerializer.h
+
+// Declares the cScoreboardSerializer class that is used for saving scoreboards into NBT format used by Anvil
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd:
+class cFastNBTWriter;
+class cParsedNBT;
+class cScoreboard;
+
+
+
+
+class cScoreboardSerializer
+{
+public:
+
+ cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard);
+
+ /// Try to load the scoreboard
+ bool Load(void);
+
+ /// Try to save the scoreboard
+ bool Save(void);
+
+
+private:
+
+ void SaveScoreboardToNBT(cFastNBTWriter & a_Writer);
+
+ bool LoadScoreboardFromNBT(const cParsedNBT & a_NBT);
+
+ cScoreboard* m_ScoreBoard;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 8983f25ba..8be6372e2 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1936,7 +1936,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
return false;
}
a_Entity.SetYaw(Rotation[0]);
- a_Entity.SetRoll (Rotation[1]);
+ a_Entity.SetRoll(Rotation[1]);
return true;
}