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authorKingCol13 <48412633+KingCol13@users.noreply.github.com>2021-07-10 22:05:00 +0200
committerGitHub <noreply@github.com>2021-07-10 22:05:00 +0200
commit1d1fa914012125126d1a3656edc428859696f54f (patch)
treed0190a09b6f519ce528e6d8e25d99141a3faa29f /src
parentSymmetry in MultiVersionProtocol to fix a crash (#5261) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp3
-rw-r--r--src/Entities/Pawn.cpp78
-rw-r--r--src/Entities/Pawn.h15
-rw-r--r--src/Items/CMakeLists.txt1
-rw-r--r--src/Items/ItemChorusFruit.h44
-rw-r--r--src/Items/ItemHandler.cpp3
6 files changed, 142 insertions, 2 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 9dc112011..e5f001116 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1756,7 +1756,8 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand)
if (
ItemHandler->IsFood() &&
(m_Player->IsSatiated() || m_Player->IsGameModeCreative()) && // Only non-creative or hungry players can eat
- (HeldItem.m_ItemType != E_ITEM_GOLDEN_APPLE) // Golden apple is a special case, it is used instead of eaten
+ (HeldItem.m_ItemType != E_ITEM_GOLDEN_APPLE) && // Golden apple is a special case, it is used instead of eaten
+ (HeldItem.m_ItemType != E_ITEM_CHORUS_FRUIT) // Chorus fruit is a special case, it is used instead of eaten
)
{
// The player is satiated or in creative, and trying to eat
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 5476db468..ed26a080b 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -547,3 +547,81 @@ bool cPawn::DeductTotem(const eDamageType a_DamageType)
}
return false;
}
+
+
+
+
+
+bool cPawn::FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const Vector3i a_MinBoxCorner, const Vector3i a_MaxBoxCorner)
+{
+ /*
+ Algorithm:
+ Choose random destination.
+ Seek downwards, regardless of distance until the block is made of movement-blocking material: https://minecraft.fandom.com/wiki/Materials
+ Succeeds if no liquid or solid blocks prevents from standing at destination.
+ */
+ auto & Random = GetRandomProvider();
+
+ for (unsigned int i = 0; i < a_NumTries; i++)
+ {
+ const int DestX = Random.RandInt(a_MinBoxCorner.x, a_MaxBoxCorner.x);
+ int DestY = Random.RandInt(a_MinBoxCorner.y, a_MaxBoxCorner.y);
+ const int DestZ = Random.RandInt(a_MinBoxCorner.z, a_MaxBoxCorner.z);
+
+ // Seek downwards from initial destination until we find a solid block or go into the void
+ BLOCKTYPE DestBlock = a_World.GetBlock({DestX, DestY, DestZ});
+ while ((DestY >= 0) && !cBlockInfo::IsSolid(DestBlock))
+ {
+ DestBlock = a_World.GetBlock({DestX, DestY, DestZ});
+ DestY--;
+ }
+
+ // Couldn't find a solid block so move to next attempt
+ if (DestY < 0)
+ {
+ continue;
+ }
+
+ // Succeed if blocks above destination are empty
+ bool Success = true;
+ for (int j = 1; j <= a_HeightRequired; j++)
+ {
+ BLOCKTYPE TestBlock = a_World.GetBlock({DestX, DestY + j, DestZ});
+ if (cBlockInfo::IsSolid(TestBlock) || IsBlockLiquid(TestBlock))
+ {
+ Success = false;
+ break;
+ }
+ }
+
+ if (!Success)
+ {
+ continue;
+ }
+
+ // Offsets for entity to be centred and standing on solid block
+ a_Destination = Vector3d(DestX + 0.5, DestY + 1, DestZ + 0.5);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cPawn::FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const cBoundingBox a_BoundingBox)
+{
+ return FindTeleportDestination(a_World, a_HeightRequired, a_NumTries, a_Destination, a_BoundingBox.GetMin(), a_BoundingBox.GetMax());
+}
+
+
+
+
+
+bool cPawn::FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth)
+{
+ Vector3i MinCorner(a_Centre.x - a_HalfCubeWidth, a_Centre.y - a_HalfCubeWidth, a_Centre.z - a_HalfCubeWidth);
+ Vector3i MaxCorner(a_Centre.x + a_HalfCubeWidth, a_Centre.y + a_HalfCubeWidth, a_Centre.z + a_HalfCubeWidth);
+ return FindTeleportDestination(a_World, a_HeightRequired, a_NumTries, a_Destination, MinCorner, MaxCorner);
+}
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index 706c51e49..222e8f3b8 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -70,6 +70,21 @@ public:
/** Returns the entity effect, if it is currently applied or nullptr if not. */
cEntityEffect * GetEntityEffect(cEntityEffect::eType a_EffectType) const;
+ // tolua_begin
+
+ static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const Vector3i a_MinBoxCorner, const Vector3i a_MaxBoxCorner);
+
+ static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, const cBoundingBox a_BoundingBox);
+
+ /** Used by enderman and chorus fruit.
+ Checks for valid destinations in a cube of length 2 * a_HalfCubeWidth centred at a_Centre.
+ Returns true and places destination in a_Destination if successful.
+ Returns false if destination could be found after a_NumTries attempts.
+ Details at: https://minecraft.fandom.com/wiki/Enderman#Teleportation. */
+ static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth);
+
+ // tolua_end
+
protected:
typedef std::map<cEntityEffect::eType, std::unique_ptr<cEntityEffect>> tEffectMap;
diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt
index 3f182dd76..0dc7f8365 100644
--- a/src/Items/CMakeLists.txt
+++ b/src/Items/CMakeLists.txt
@@ -15,6 +15,7 @@ target_sources(
ItemBucket.h
ItemButton.h
ItemChest.h
+ ItemChorusFruit.h
ItemCloth.h
ItemComparator.h
ItemCookedFish.h
diff --git a/src/Items/ItemChorusFruit.h b/src/Items/ItemChorusFruit.h
new file mode 100644
index 000000000..261088411
--- /dev/null
+++ b/src/Items/ItemChorusFruit.h
@@ -0,0 +1,44 @@
+
+#pragma once
+
+#include "ItemFood.h"
+#include "../Entities/Pawn.h"
+
+
+
+
+
+class cItemChorusFruitHandler:
+ public cItemFoodHandler
+{
+ using Super = cItemFoodHandler;
+
+public:
+
+ cItemChorusFruitHandler():
+ Super(E_ITEM_CHORUS_FRUIT, FoodInfo(4, 2.4))
+ {
+ }
+
+ virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
+ {
+ cItemHandler::EatItem(a_Player, a_Item);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ // Attempt to find a teleport destination
+ Vector3d Destination;
+ cWorld * World = a_Player->GetWorld();
+ if (cPawn::FindTeleportDestination(*World, 2, 16, Destination, a_Player->GetPosition(), 8))
+ {
+ // Broadcast sound effect to _pre-teleport_ location, then teleport player.
+ World->BroadcastSoundEffect("item.chorus_fruit.teleport", a_Player->GetPosition(), 1, 1);
+ a_Player->TeleportToCoords(Destination.x, Destination.y, Destination.z);
+ }
+ return true;
+ }
+
+};
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 1c6300353..63f950e26 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -20,6 +20,7 @@
#include "ItemBucket.h"
#include "ItemButton.h"
#include "ItemChest.h"
+#include "ItemChorusFruit.h"
#include "ItemCloth.h"
#include "ItemComparator.h"
#include "ItemCookedFish.h"
@@ -354,7 +355,6 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_BAKED_POTATO: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
case E_ITEM_BEETROOT: return new cItemFoodHandler(a_ItemType, FoodInfo(1, 1.2));
case E_ITEM_BREAD: return new cItemFoodHandler(a_ItemType, FoodInfo(5, 6));
- case E_ITEM_CHORUS_FRUIT: return new cItemFoodHandler(a_ItemType, FoodInfo(4, 2.4));
case E_ITEM_COOKED_CHICKEN: return new cItemFoodHandler(a_ItemType, FoodInfo(6, 7.2));
case E_ITEM_COOKED_MUTTON: return new cItemFoodHandler(a_ItemType, FoodInfo(6, 9.6));
case E_ITEM_COOKED_PORKCHOP: return new cItemFoodHandler(a_ItemType, FoodInfo(8, 12.8));
@@ -371,6 +371,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_STEAK: return new cItemFoodHandler(a_ItemType, FoodInfo(8, 12.8));
// Special-case food with their own handler
+ case E_ITEM_CHORUS_FRUIT: return new cItemChorusFruitHandler();
case E_ITEM_COOKED_FISH: return new cItemCookedFishHandler();
case E_ITEM_GOLDEN_APPLE: return new cItemGoldenAppleHandler();
case E_ITEM_POISONOUS_POTATO: return new cItemPoisonousPotatoHandler();