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authorchangyong guo <guo1487@163.com>2018-06-24 11:24:10 +0200
committerpeterbell10 <peterbell10@live.co.uk>2018-06-24 11:24:10 +0200
commit2d3013d1d35a2bcba63cffd9012898defff26f93 (patch)
treee344931e67b4094671e01a3bf7dca2d600e32d3e /src
parentFlush stdout after resetting console colour. (#4240) (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp9
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Player.h3
3 files changed, 14 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index a895dd3b3..ff649ea4d 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1188,7 +1188,14 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
case DIG_STATUS_SWAP_ITEM_IN_HAND:
{
- // TODO: Not yet implemented
+
+ cItem EquippedItem = m_Player->GetEquippedItem();
+ cItem OffhandItem = m_Player->GetOffHandEquipedItem();
+
+ cInventory & Intentory = m_Player->GetInventory();
+ Intentory.SetShieldSlot(EquippedItem);
+ Intentory.SetHotbarSlot(Intentory.GetEquippedSlotNum(), OffhandItem);
+
return;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 9abf75968..7ac12c95b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -351,6 +351,9 @@ public:
/** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const { return cItem(); }
+ /** Returns the currently offhand equipped item; empty item if none */
+ virtual cItem GetOffHandEquipedItem(void) const { return cItem(); }
+
/** Applies damage to the armor after the armor blocked the given amount */
virtual void ApplyArmorDamage(int DamageBlocked);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 32a4b0348..f04f90a2b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -71,6 +71,9 @@ public:
/** Returns the currently equipped boots; empty item if none */
virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+ /** Returns the currently offhand equipped item; empty item if none */
+ virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); }
+
virtual void ApplyArmorDamage(int DamageBlocked) override;
// tolua_begin