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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-25 18:14:00 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-25 18:14:00 +0100 |
commit | 5eacf327b7a1fc84845e64ac8ffbc75ed5a4a77a (patch) | |
tree | e6f84ef6edcf665e28c883257e172bbfc381f7ca /src | |
parent | You are now able to sweep mobs to your position using fishing rods. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Floater.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index ab0595149..dfe77f059 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -130,7 +130,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) { - if (!m_CanPickupItem && m_AttachedMobID == -1) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. + if ((!m_CanPickupItem) && (m_AttachedMobID == -1)) // Check if you can't already pickup a fish and if the floater isn't attached to a mob. { if (m_CountDownTime <= 0) { @@ -182,7 +182,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk) } } - if (GetSpeed().Length() > 4 && m_AttachedMobID == -1) + if ((GetSpeed().Length() > 4) && (m_AttachedMobID == -1)) { cFloaterEntityCollisionCallback Callback(this, GetPosition(), GetPosition() + GetSpeed() / 20); |