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authorSTRWarrior <niels.breuker@hotmail.nl>2014-01-27 17:20:39 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-01-27 17:20:39 +0100
commitca12decaf60bc7d6a32ee45c1a796edcde076e86 (patch)
tree6a7619858af9888b84106580c3136ab025cd7328 /src
parentE_BLOCK_POTATOES isn't an solid block. Villagers were floating above them. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Villager.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp
index 71907f6b7..b42c3ecaa 100644
--- a/src/Mobs/Villager.cpp
+++ b/src/Mobs/Villager.cpp
@@ -40,24 +40,19 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (m_DidFindCrops)
+ if (m_DidFindCrops && !m_bMovingToDestination)
{
- Vector3i Pos = Vector3i(GetPosition());
- if (Pos.Equals(m_CropsPos))
+ if ((GetPosition() - m_CropsPos).Length() < 2)
{
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
if (IsBlockFarmable(CropBlock) && m_World->GetBlockMeta(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z) == 0x7)
{
- cItems Pickups;
- //Pickups.Add(E_ITEM_WHEAT, 1, 0);
- //Pickups.Add(E_ITEM_SEEDS, 1 + m_World->GetTickRandomNumber(
cBlockHandler Handler(CropBlock);
- Handler.ConvertToPickups(Pickups, 0x7);
- m_World->SpawnItemPickups(Pickups, m_CropsPos.x + 0.5, m_CropsPos.y + 0.5, m_CropsPos.z + 0.5);
+ Handler.DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
m_World->SetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z, E_BLOCK_AIR, 0);
}
- m_DidFindCrops = false;
}
+ m_DidFindCrops = false;
}
if (m_World->GetTickRandomNumber(50) != 0)
@@ -69,7 +64,10 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
case vtFarmer:
{
- HandleFarmer();
+ if (!m_DidFindCrops)
+ {
+ HandleFarmer();
+ }
}
}
}
@@ -106,7 +104,7 @@ void cVillager::HandleFarmer()
m_DidFindCrops = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
- MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) (m_CropsPos.y), (float) (m_CropsPos.z + 0.5)));
+ MoveToPosition(Vector3f((float) (m_CropsPos.x + 0.5), (float) m_CropsPos.y, (float) (m_CropsPos.z + 0.5)));
return;
}
}