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author | Howaner <franzi.moos@googlemail.com> | 2014-07-13 01:04:43 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-13 01:04:43 +0200 |
commit | dc5c43c0aa3ffb8ddaa0871ccf76d872d2393cdb (patch) | |
tree | 92472a80b8ed3848df0ced0d44098f0080a8d0ad /src | |
parent | Merge branch 'master' into Sheep (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Sheep.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 36d7df826..5ffd3e4fe 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -15,8 +15,9 @@ class cSheep : public: /** The number is the color of the sheep. - 0-15 are the normal colors, if you type -1 the server - automatically chooses the right color for the sheep when spawned. */ + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ cSheep(int a_Color = -1); CLASS_PROTODEF(cSheep); @@ -27,7 +28,8 @@ public: virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } - /** Generates a random color for the sheep, like Mojang it does. */ + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ static NIBBLETYPE GenerateNaturalRandomColor(void); bool IsSheared(void) const { return m_IsSheared; } |