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authorMattes D <github@xoft.cz>2014-01-19 22:50:50 +0100
committerMattes D <github@xoft.cz>2014-01-19 22:50:50 +0100
commit865016abe2d879a00b93945dc4984341191995db (patch)
tree1833001d20b08a20dde0e56d59e0515827ab296e /src
parentMerge pull request #565 from mc-server/commandblockfixes (diff)
parentSwitched EnchantmentSerilizer to namespace (diff)
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Diffstat (limited to '')
-rw-r--r--src/Enchantments.cpp79
-rw-r--r--src/Enchantments.h8
-rw-r--r--src/Protocol/Protocol132.cpp5
-rw-r--r--src/Protocol/Protocol17x.cpp5
-rw-r--r--src/WorldStorage/EnchantmentSerializer.cpp88
-rw-r--r--src/WorldStorage/EnchantmentSerializer.h17
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp3
-rw-r--r--src/WorldStorage/WSSAnvil.cpp3
8 files changed, 120 insertions, 88 deletions
diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp
index 95ca201f0..1d8188e96 100644
--- a/src/Enchantments.cpp
+++ b/src/Enchantments.cpp
@@ -213,87 +213,8 @@ bool cEnchantments::operator !=(const cEnchantments & a_Other) const
-void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
-{
- // Write the enchantments into the specified NBT writer
- // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
-
- a_Writer.BeginList(a_ListTagName, TAG_Compound);
- for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
- {
- a_Writer.BeginCompound("");
- a_Writer.AddShort("id", itr->first);
- a_Writer.AddShort("lvl", itr->second);
- a_Writer.EndCompound();
- } // for itr - m_Enchantments[]
- a_Writer.EndList();
-}
-
-void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx)
-{
- // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
-
- // Verify that the tag is a list:
- if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List)
- {
- LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed",
- __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx)
- );
- ASSERT(!"Bad EnchListTag type");
- return;
- }
-
- // Verify that the list is of Compounds:
- if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound)
- {
- LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed",
- __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx)
- );
- ASSERT(!"Bad EnchListTag children type");
- return;
- }
-
- Clear();
-
- // Iterate over all the compound children, parse an enchantment from each:
- for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag))
- {
- // tag is the compound inside the "ench" list tag
- ASSERT(a_NBT.GetType(tag) == TAG_Compound);
-
- // Search for the id and lvl tags' values:
- int id = -1, lvl = -1;
- for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
- {
- if (a_NBT.GetType(ch) != TAG_Short)
- {
- continue;
- }
- if (a_NBT.GetName(ch) == "id")
- {
- id = a_NBT.GetShort(ch);
- }
- else if (a_NBT.GetName(ch) == "lvl")
- {
- lvl = a_NBT.GetShort(ch);
- }
- } // for ch - children of the compound tag
-
- if ((id == -1) || (lvl <= 0))
- {
- // Failed to parse either the id or the lvl, skip this compound
- continue;
- }
-
- // Store the enchantment:
- m_Enchantments[id] = lvl;
- } // for tag - children of the ench list tag
-}
-
-
-
diff --git a/src/Enchantments.h b/src/Enchantments.h
index 7581b87b5..e984df92e 100644
--- a/src/Enchantments.h
+++ b/src/Enchantments.h
@@ -8,6 +8,7 @@
#pragma once
+#include "WorldStorage/EnchantmentSerializer.h"
@@ -20,7 +21,6 @@ class cParsedNBT;
-// tolua_begin
/** Class that stores item enchantments or stored-enchantments
The enchantments may be serialized to a stringspec and read back from such stringspec.
@@ -29,10 +29,12 @@ mapping each enchantment's id onto its level. ID may be either a number or the e
Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments.
Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs.
*/
+// tolua_begin
class cEnchantments
{
public:
/// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs )
+
enum
{
enchProtection = 0,
@@ -97,10 +99,10 @@ public:
bool operator !=(const cEnchantments & a_Other) const;
/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
- void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const;
+ friend void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
/// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
- void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+ friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
protected:
/// Maps enchantment ID -> enchantment level
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 29fbb4bba..b4ca37d37 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -16,6 +16,7 @@
#include "../UI/Window.h"
#include "../Entities/Pickup.h"
#include "../WorldStorage/FastNBT.h"
+#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
#ifdef _MSC_VER
@@ -763,7 +764,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
// Send the enchantments:
cFastNBTWriter Writer;
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
@@ -849,7 +850,7 @@ int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
)
)
{
- a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
}
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 293f96186..e5a380f8a 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -16,6 +16,7 @@ Implements the 1.7.x protocol classes:
#include "../Server.h"
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
+#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
@@ -1719,7 +1720,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
)
)
{
- a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
{
@@ -1804,7 +1805,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty())
{
diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp
new file mode 100644
index 000000000..56072207f
--- /dev/null
+++ b/src/WorldStorage/EnchantmentSerializer.cpp
@@ -0,0 +1,88 @@
+
+#include "Globals.h"
+
+#include "EnchantmentSerializer.h"
+#include "Enchantments.h"
+#include "FastNBT.h"
+
+void EnchantmentSerializer::WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName)
+{
+ // Write the enchantments into the specified NBT writer
+ // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+
+ a_Writer.BeginList(a_ListTagName, TAG_Compound);
+ for (cEnchantments::cMap::const_iterator itr = a_Enchantments.m_Enchantments.begin(), end = a_Enchantments.m_Enchantments.end(); itr != end; ++itr)
+ {
+ a_Writer.BeginCompound("");
+ a_Writer.AddShort("id", itr->first);
+ a_Writer.AddShort("lvl", itr->second);
+ a_Writer.EndCompound();
+ } // for itr - m_Enchantments[]
+ a_Writer.EndList();
+}
+
+
+
+
+
+void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx)
+{
+ // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+
+ // Verify that the tag is a list:
+ if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List)
+ {
+ LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed",
+ __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx)
+ );
+ ASSERT(!"Bad EnchListTag type");
+ return;
+ }
+
+ // Verify that the list is of Compounds:
+ if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound)
+ {
+ LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed",
+ __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx)
+ );
+ ASSERT(!"Bad EnchListTag children type");
+ return;
+ }
+
+ a_Enchantments.Clear();
+
+ // Iterate over all the compound children, parse an enchantment from each:
+ for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag))
+ {
+ // tag is the compound inside the "ench" list tag
+ ASSERT(a_NBT.GetType(tag) == TAG_Compound);
+
+ // Search for the id and lvl tags' values:
+ int id = -1, lvl = -1;
+ for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
+ {
+ if (a_NBT.GetType(ch) != TAG_Short)
+ {
+ continue;
+ }
+ if (a_NBT.GetName(ch) == "id")
+ {
+ id = a_NBT.GetShort(ch);
+ }
+ else if (a_NBT.GetName(ch) == "lvl")
+ {
+ lvl = a_NBT.GetShort(ch);
+ }
+ } // for ch - children of the compound tag
+
+ if ((id == -1) || (lvl <= 0))
+ {
+ // Failed to parse either the id or the lvl, skip this compound
+ continue;
+ }
+
+ // Store the enchantment:
+ a_Enchantments.m_Enchantments[id] = lvl;
+ } // for tag - children of the ench list tag
+}
+
diff --git a/src/WorldStorage/EnchantmentSerializer.h b/src/WorldStorage/EnchantmentSerializer.h
new file mode 100644
index 000000000..9ed362900
--- /dev/null
+++ b/src/WorldStorage/EnchantmentSerializer.h
@@ -0,0 +1,17 @@
+
+#pragma once
+
+class cEnchantments;
+class cFastNBTWriter;
+class cParsedNBT;
+
+namespace EnchantmentSerializer
+{
+
+ /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
+ void WriteToNBTCompound(cEnchantments const& a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName);
+
+ /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments)
+ void ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx);
+
+};
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 447296c7f..c84128022 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -4,6 +4,7 @@
#include "Globals.h"
#include "NBTChunkSerializer.h"
+#include "EnchantmentSerializer.h"
#include "../BlockID.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
@@ -92,7 +93,7 @@ void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AStrin
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
m_Writer.BeginCompound("tag");
- a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, m_Writer, TagName);
m_Writer.EndCompound();
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 96a77152b..8983f25ba 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -7,6 +7,7 @@
#include "WSSAnvil.h"
#include "NBTChunkSerializer.h"
#include "FastNBT.h"
+#include "EnchantmentSerializer.h"
#include "zlib/zlib.h"
#include "../World.h"
#include "../BlockID.h"
@@ -644,7 +645,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
if (EnchTag > 0)
{
- a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag);
}
return true;