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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-27 19:06:26 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-27 19:06:26 +0200
commit28ebe11df27dec124202eb8ecaa47806f3db3096 (patch)
treea18b102c8dec6ef1df714747f364518ef5ba9a05 /src
parentMerge pull request #1459 from Masy98/blocks (diff)
parentUpdate creatable.cpp (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Chunk.h1
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.inc7
2 files changed, 7 insertions, 1 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index b525fbb82..bc66b6528 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -421,6 +421,7 @@ public:
cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
+ void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc
index 6fda9824c..adaa47967 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.inc
+++ b/src/Simulator/IncrementalRedstoneSimulator.inc
@@ -77,7 +77,7 @@ private:
};
class cIncrementalRedstoneSimulatorChunkData :
- cRedstoneSimulatorChunkData
+ public cRedstoneSimulatorChunkData
{
public:
/// Per-chunk data for the simulator, specified individual chunks to simulate
@@ -554,6 +554,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get
void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk)
{
m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData();
+ if (m_RedstoneSimulatorChunkData == NULL)
+ {
+ m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData();
+ a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData);
+ }
if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty())
{
return;