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authorMattes D <github@xoft.cz>2014-12-07 15:01:36 +0100
committerMattes D <github@xoft.cz>2014-12-07 15:01:36 +0100
commitd00ebd7ee700fcd7f30ea27d238ba1f0d56dfe21 (patch)
treeb0dbd8a8396ad22cf77cb4b367295d25ad3055a7 /src
parentReduced river height (diff)
parentMerge remote-tracking branch 'origin/master' into c++11 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/ByteBuffer.cpp132
-rw-r--r--src/ByteBuffer.h10
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/CheckBasicStyle.lua10
-rw-r--r--src/Chunk.cpp1
-rw-r--r--src/ClientHandle.cpp30
-rw-r--r--src/ClientHandle.h10
-rw-r--r--src/DeadlockDetect.cpp6
-rw-r--r--src/DeadlockDetect.h2
-rw-r--r--src/Entities/Player.cpp24
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/FastRandom.cpp116
-rw-r--r--src/FastRandom.h36
-rw-r--r--src/Generating/ChunkGenerator.cpp2
-rw-r--r--src/Generating/Noise3DGenerator.cpp1
-rw-r--r--src/Globals.h7
-rw-r--r--src/Logger.cpp2
-rw-r--r--src/MersenneTwister.h456
-rw-r--r--src/Mobs/Monster.cpp1
-rw-r--r--src/Mobs/Witch.cpp1
-rw-r--r--src/Mobs/Witch.h1
-rw-r--r--src/OSSupport/CMakeLists.txt6
-rw-r--r--src/OSSupport/CriticalSection.cpp52
-rw-r--r--src/OSSupport/CriticalSection.h14
-rw-r--r--src/OSSupport/IsThread.cpp172
-rw-r--r--src/OSSupport/IsThread.h51
-rw-r--r--src/OSSupport/Sleep.cpp19
-rw-r--r--src/OSSupport/Sleep.h7
-rw-r--r--src/OSSupport/Thread.cpp146
-rw-r--r--src/OSSupport/Thread.h26
-rw-r--r--src/OSSupport/Timer.cpp37
-rw-r--r--src/OSSupport/Timer.h32
-rw-r--r--src/ProbabDistrib.cpp2
-rw-r--r--src/Root.cpp38
-rw-r--r--src/Root.h7
-rw-r--r--src/Server.cpp18
-rw-r--r--src/UI/SlotArea.cpp2
-rw-r--r--src/World.cpp44
-rw-r--r--src/World.h2
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp8
-rw-r--r--src/WorldStorage/MapSerializer.cpp4
-rw-r--r--src/main.cpp4
42 files changed, 329 insertions, 1213 deletions
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index 012105ca1..080176dcd 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -111,26 +111,36 @@ public:
#ifdef _DEBUG
-/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously
-class cSingleThreadAccessChecker
-{
-public:
- cSingleThreadAccessChecker(unsigned long * a_ThreadID) :
- m_ThreadID(a_ThreadID)
+ /** Simple RAII class that is used for checking that no two threads are using an object simultanously.
+ It requires the monitored object to provide the storage for a thread ID.
+ It uses that storage to check if the thread ID of consecutive calls is the same all the time. */
+ class cSingleThreadAccessChecker
{
- ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID()));
- }
-
- ~cSingleThreadAccessChecker()
- {
- *m_ThreadID = 0;
- }
-
-protected:
- unsigned long * m_ThreadID;
-} ;
+ public:
+ cSingleThreadAccessChecker(std::thread::id * a_ThreadID) :
+ m_ThreadID(a_ThreadID)
+ {
+ ASSERT(
+ (*a_ThreadID == std::this_thread::get_id()) || // Either the object is used by current thread...
+ (*a_ThreadID == std::thread::id()) // ... or by no thread at all
+ );
+
+ // Mark as being used by this thread:
+ *m_ThreadID = std::this_thread::get_id();
+ }
+
+ ~cSingleThreadAccessChecker()
+ {
+ // Mark as not being used by any thread:
+ *m_ThreadID = std::thread::id();
+ }
+
+ protected:
+ /** Points to the storage used for ID of the thread using the object. */
+ std::thread::id * m_ThreadID;
+ };
-#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID))
+ #define CHECK_THREAD cSingleThreadAccessChecker Checker(&m_ThreadID);
#else
#define CHECK_THREAD
@@ -146,9 +156,6 @@ protected:
cByteBuffer::cByteBuffer(size_t a_BufferSize) :
m_Buffer(new char[a_BufferSize + 1]),
m_BufferSize(a_BufferSize + 1),
- #ifdef _DEBUG
- m_ThreadID(0),
- #endif // _DEBUG
m_DataStart(0),
m_WritePos(0),
m_ReadPos(0)
@@ -174,7 +181,7 @@ cByteBuffer::~cByteBuffer()
bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
// Store the current free space for a check after writing:
@@ -221,7 +228,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
size_t cByteBuffer::GetFreeSpace(void) const
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
if (m_WritePos >= m_DataStart)
{
@@ -243,7 +250,7 @@ size_t cByteBuffer::GetFreeSpace(void) const
/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
size_t cByteBuffer::GetUsedSpace(void) const
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
ASSERT(m_BufferSize >= GetFreeSpace());
ASSERT((m_BufferSize - GetFreeSpace()) >= 1);
@@ -257,7 +264,7 @@ size_t cByteBuffer::GetUsedSpace(void) const
/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
size_t cByteBuffer::GetReadableSpace(void) const
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
if (m_ReadPos > m_WritePos)
{
@@ -276,7 +283,7 @@ size_t cByteBuffer::GetReadableSpace(void) const
bool cByteBuffer::CanReadBytes(size_t a_Count) const
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
return (a_Count <= GetReadableSpace());
}
@@ -287,7 +294,7 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const
bool cByteBuffer::CanWriteBytes(size_t a_Count) const
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
return (a_Count <= GetFreeSpace());
}
@@ -298,7 +305,7 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const
bool cByteBuffer::ReadChar(char & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(1);
ReadBuf(&a_Value, 1);
@@ -311,7 +318,7 @@ bool cByteBuffer::ReadChar(char & a_Value)
bool cByteBuffer::ReadByte(unsigned char & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(1);
ReadBuf(&a_Value, 1);
@@ -324,7 +331,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value)
bool cByteBuffer::ReadBEShort(short & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(2);
ReadBuf(&a_Value, 2);
@@ -338,7 +345,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value)
bool cByteBuffer::ReadBEInt(int & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@@ -352,7 +359,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value)
bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(8);
ReadBuf(&a_Value, 8);
@@ -366,7 +373,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
bool cByteBuffer::ReadBEFloat(float & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@@ -380,7 +387,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value)
bool cByteBuffer::ReadBEDouble(double & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(8);
ReadBuf(&a_Value, 8);
@@ -394,7 +401,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value)
bool cByteBuffer::ReadBool(bool & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(1);
char Value = 0;
@@ -409,7 +416,7 @@ bool cByteBuffer::ReadBool(bool & a_Value)
bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
short Length;
if (!ReadBEShort(Length))
@@ -430,7 +437,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
UInt32 Value = 0;
int Shift = 0;
@@ -452,7 +459,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
UInt32 Size = 0;
if (!ReadVarInt(Size))
@@ -472,7 +479,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
bool cByteBuffer::ReadLEInt(int & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@@ -491,6 +498,7 @@ bool cByteBuffer::ReadLEInt(int & a_Value)
bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
{
+ CHECK_THREAD
Int64 Value;
if (!ReadBEInt64(Value))
{
@@ -515,7 +523,7 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
bool cByteBuffer::WriteChar(char a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(1);
return WriteBuf(&a_Value, 1);
@@ -527,7 +535,7 @@ bool cByteBuffer::WriteChar(char a_Value)
bool cByteBuffer::WriteByte(unsigned char a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(1);
return WriteBuf(&a_Value, 1);
@@ -539,7 +547,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value)
bool cByteBuffer::WriteBEShort(short a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(2);
u_short Converted = htons((u_short)a_Value);
@@ -552,7 +560,7 @@ bool cByteBuffer::WriteBEShort(short a_Value)
bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(2);
u_short Converted = htons((u_short)a_Value);
@@ -565,7 +573,7 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
bool cByteBuffer::WriteBEInt(int a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(4);
UInt32 Converted = HostToNetwork4(&a_Value);
@@ -578,7 +586,7 @@ bool cByteBuffer::WriteBEInt(int a_Value)
bool cByteBuffer::WriteBEInt64(Int64 a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(8);
UInt64 Converted = HostToNetwork8(&a_Value);
@@ -591,7 +599,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value)
bool cByteBuffer::WriteBEFloat(float a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(4);
UInt32 Converted = HostToNetwork4(&a_Value);
@@ -604,7 +612,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value)
bool cByteBuffer::WriteBEDouble(double a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(8);
UInt64 Converted = HostToNetwork8(&a_Value);
@@ -618,7 +626,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value)
bool cByteBuffer::WriteBool(bool a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
return WriteChar(a_Value ? 1 : 0);
}
@@ -629,7 +637,7 @@ bool cByteBuffer::WriteBool(bool a_Value)
bool cByteBuffer::WriteVarInt(UInt32 a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
// A 32-bit integer can be encoded by at most 5 bytes:
@@ -650,7 +658,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value)
bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
bool res = WriteVarInt((UInt32)(a_Value.size()));
@@ -667,7 +675,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
bool cByteBuffer::WriteLEInt(int a_Value)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
#ifdef IS_LITTLE_ENDIAN
return WriteBuf((const char *)&a_Value, 4);
@@ -683,6 +691,7 @@ bool cByteBuffer::WriteLEInt(int a_Value)
bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ CHECK_THREAD
return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF));
}
@@ -692,7 +701,7 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(a_Count);
char * Dst = (char *)a_Buffer; // So that we can do byte math
@@ -725,7 +734,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
PUTBYTES(a_Count);
char * Src = (char *)a_Buffer; // So that we can do byte math
@@ -755,7 +764,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
NEEDBYTES(a_Count);
a_String.clear();
@@ -790,7 +799,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
{
// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
AString RawData;
if (!ReadString(RawData, a_NumChars * 2))
@@ -807,7 +816,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
bool cByteBuffer::SkipRead(size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
if (!CanReadBytes(a_Count))
{
@@ -823,7 +832,7 @@ bool cByteBuffer::SkipRead(size_t a_Count)
void cByteBuffer::ReadAll(AString & a_Data)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
ReadString(a_Data, GetReadableSpace());
}
@@ -834,6 +843,7 @@ void cByteBuffer::ReadAll(AString & a_Data)
bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
{
+ CHECK_THREAD
if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes))
{
// There's not enough source bytes or space in the dest BB
@@ -858,7 +868,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
void cByteBuffer::CommitRead(void)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
m_DataStart = m_ReadPos;
}
@@ -869,7 +879,7 @@ void cByteBuffer::CommitRead(void)
void cByteBuffer::ResetRead(void)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
m_ReadPos = m_DataStart;
}
@@ -882,7 +892,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
{
// Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
size_t DataStart = m_DataStart;
if (m_ReadPos < m_DataStart)
@@ -902,7 +912,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
void cByteBuffer::AdvanceReadPos(size_t a_Count)
{
- CHECK_THREAD;
+ CHECK_THREAD
CheckValid();
m_ReadPos += a_Count;
if (m_ReadPos >= m_BufferSize)
diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h
index 70de419f0..2a316fa32 100644
--- a/src/ByteBuffer.h
+++ b/src/ByteBuffer.h
@@ -130,13 +130,15 @@ protected:
char * m_Buffer;
size_t m_BufferSize; // Total size of the ringbuffer
- #ifdef _DEBUG
- volatile unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
- #endif // _DEBUG
-
size_t m_DataStart; // Where the data starts in the ringbuffer
size_t m_WritePos; // Where the data ends in the ringbuffer
size_t m_ReadPos; // Where the next read will start in the ringbuffer
+
+ #ifdef _DEBUG
+ /** The ID of the thread currently accessing the object.
+ Used for checking that only one thread accesses the object at a time, via cSingleThreadAccessChecker. */
+ mutable std::thread::id m_ThreadID;
+ #endif
/** Advances the m_ReadPos by a_Count bytes */
void AdvanceReadPos(size_t a_Count);
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index d6218ff42..997326cc7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -113,7 +113,6 @@ SET (HDRS
Map.h
MapManager.h
Matrix4.h
- MersenneTwister.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua
index 7914aedfd..0c7b05d6d 100644
--- a/src/CheckBasicStyle.lua
+++ b/src/CheckBasicStyle.lua
@@ -135,11 +135,11 @@ local g_ViolationPatterns =
-- Space after keywords:
{"[^_]if%(", "Needs a space after \"if\""},
- {"for%(", "Needs a space after \"for\""},
- {"while%(", "Needs a space after \"while\""},
- {"switch%(", "Needs a space after \"switch\""},
- {"catch%(", "Needs a space after \"catch\""},
- {"template<", "Needs a space after \"template\""},
+ {"%sfor%(", "Needs a space after \"for\""},
+ {"%swhile%(", "Needs a space after \"while\""},
+ {"%sswitch%(", "Needs a space after \"switch\""},
+ {"%scatch%(", "Needs a space after \"catch\""},
+ {"%stemplate<", "Needs a space after \"template\""},
-- No space after keyword's parenthesis:
{"[^%a#]if %( ", "Remove the space after \"(\""},
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index d271b4cb4..017ceda26 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -28,7 +28,6 @@
#include "Item.h"
#include "Noise/Noise.h"
#include "Root.h"
-#include "MersenneTwister.h"
#include "Entities/Player.h"
#include "BlockArea.h"
#include "Bindings/PluginManager.h"
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 366f20170..d246f6da2 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -16,7 +16,6 @@
#include "Mobs/Monster.h"
#include "ChatColor.h"
#include "OSSupport/Socket.h"
-#include "OSSupport/Timer.h"
#include "Items/ItemHandler.h"
#include "Blocks/BlockHandler.h"
#include "Blocks/BlockSlab.h"
@@ -25,8 +24,6 @@
#include "Root.h"
#include "Protocol/Authenticator.h"
-#include "MersenneTwister.h"
-
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
#include "Items/ItemSword.h"
@@ -45,16 +42,6 @@
-#define RECI_RAND_MAX (1.f/RAND_MAX)
-inline int fRadRand(MTRand & r1, int a_BlockCoord)
-{
- return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8);
-}
-
-
-
-
-
int cClientHandle::s_ClientCount = 0;
@@ -76,8 +63,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_TimeSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
- m_PingStartTime(0),
- m_LastPingTime(1000),
m_BlockDigAnimStage(-1),
m_BlockDigAnimSpeed(0),
m_BlockDigAnimX(0),
@@ -101,9 +86,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
-
- cTimer t1;
- m_LastPingTime = t1.GetNowTime();
+ m_LastPingTime = std::chrono::steady_clock::now();
LOGD("New ClientHandle created at %p", this);
}
@@ -401,8 +384,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
- cTimer t1;
- m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds
+ m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -1783,8 +1765,7 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
{
if (a_KeepAliveID == m_PingID)
{
- cTimer t1;
- m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
+ m_Ping = std::chrono::steady_clock::now() - m_PingStartTime;
}
}
@@ -2009,11 +1990,10 @@ void cClientHandle::Tick(float a_Dt)
// Send a ping packet:
if (m_State == csPlaying)
{
- cTimer t1;
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
+ if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now()))
{
m_PingID++;
- m_PingStartTime = t1.GetNowTime();
+ m_PingStartTime = std::chrono::steady_clock::now();
m_Protocol->SendKeepAlive(m_PingID);
m_LastPingTime = m_PingStartTime;
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index f195b6be7..3431e3a71 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -215,7 +215,7 @@ public:
const AString & GetUsername(void) const;
void SetUsername( const AString & a_Username);
- inline short GetPing(void) const { return m_Ping; }
+ inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); }
/** Sets the maximal view distance. */
void SetViewDistance(int a_ViewDistance);
@@ -378,11 +378,11 @@ private:
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket;
- short m_Ping;
+ std::chrono::steady_clock::duration m_Ping;
int m_PingID;
- long long m_PingStartTime;
- long long m_LastPingTime;
- static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
+ std::chrono::steady_clock::time_point m_PingStartTime;
+ std::chrono::steady_clock::time_point m_LastPingTime;
+ std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000); // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
// Values required for block dig animation
int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
index 7f703416c..3bb897221 100644
--- a/src/DeadlockDetect.cpp
+++ b/src/DeadlockDetect.cpp
@@ -13,7 +13,7 @@
-/// Number of milliseconds per cycle
+/** Number of milliseconds per cycle */
const int CYCLE_MILLISECONDS = 100;
@@ -87,7 +87,7 @@ void cDeadlockDetect::Execute(void)
} Checker(this);
cRoot::Get()->ForEachWorld(Checker);
- cSleep::MilliSleep(CYCLE_MILLISECONDS);
+ std::this_thread::sleep_for(std::chrono::milliseconds(CYCLE_MILLISECONDS));
} // while (should run)
}
@@ -119,7 +119,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
if (WorldAge.m_Age == a_Age)
{
WorldAge.m_NumCyclesSame += 1;
- if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS)
+ if (WorldAge.m_NumCyclesSame > (m_IntervalSec * 1000) / CYCLE_MILLISECONDS)
{
DeadlockDetected();
}
diff --git a/src/DeadlockDetect.h b/src/DeadlockDetect.h
index 6aa98acbb..57027e923 100644
--- a/src/DeadlockDetect.h
+++ b/src/DeadlockDetect.h
@@ -28,7 +28,7 @@ class cDeadlockDetect :
public:
cDeadlockDetect(void);
- /// Starts the detection. Hides cIsThread's Start, because we need some initialization
+ /** Starts the detection. Hides cIsThread's Start, because we need some initialization */
bool Start(int a_IntervalSec);
protected:
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index bafd06277..8d2eb1e5f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -11,7 +11,6 @@
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../Root.h"
-#include "../OSSupport/Timer.h"
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
@@ -27,7 +26,7 @@
#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
// 1000 = once per second
-#define PLAYER_LIST_TIME_MS 1000
+#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000)
@@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
SetMaxHealth(MAX_HEALTH);
m_Health = MAX_HEALTH;
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
cWorld * World = nullptr;
@@ -268,11 +265,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_Inventory.UpdateItems();
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
- cTimer t1;
- if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now())
{
m_World->BroadcastPlayerListUpdatePing(*this);
- m_LastPlayerListTime = t1.GetNowTime();
+ m_LastPlayerListTime = std::chrono::steady_clock::now();
}
if (IsFlying())
@@ -363,7 +359,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -383,18 +379,17 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
short cPlayer::DeltaExperience(short a_Xp_delta)
{
- if (a_Xp_delta > (SHRT_MAX - m_CurrentXp))
+ if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp))
{
// Value was bad, abort and report
- LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
- a_Xp_delta);
+ LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta);
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
// Make sure they didn't subtract too much
- m_CurrentXp = std::max<short int>(m_CurrentXp, 0);
+ m_CurrentXp = std::max<short>(m_CurrentXp, 0);
// Update total for score calculation
if (a_Xp_delta > 0)
@@ -402,8 +397,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
- GetName().c_str(), a_Xp_delta, m_CurrentXp);
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 4bb51b556..c643aaa8e 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -516,7 +516,7 @@ protected:
/** The item being dragged by the cursor while in a UI window */
cItem m_DraggingItem;
- long long m_LastPlayerListTime;
+ std::chrono::steady_clock::time_point m_LastPlayerListTime;
cClientHandle * m_ClientHandle;
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index 42bf5f3f9..cfafc7486 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -4,13 +4,15 @@
// Implements the cFastRandom class representing a fast random number generator
#include "Globals.h"
-#include <time.h>
#include "FastRandom.h"
+////////////////////////////////////////////////////////////////////////////////
+// cFastRandom:
+
#if 0 && defined(_DEBUG)
// Self-test
// Both ints and floats are quick-tested to see if the random is calculated correctly, checking the range in ASSERTs,
@@ -83,16 +85,8 @@ public:
-
-int cFastRandom::m_SeedCounter = 0;
-
-
-
-
-
cFastRandom::cFastRandom(void) :
- m_Seed(m_SeedCounter++),
- m_Counter(0)
+ m_LinearRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count()))
{
}
@@ -102,82 +96,96 @@ cFastRandom::cFastRandom(void) :
int cFastRandom::NextInt(int a_Range)
{
- ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges
- ASSERT(a_Range > 0);
-
- // Make the m_Counter operations as minimal as possible, to emulate atomicity
- int Counter = m_Counter++;
-
- // Use a_Range, m_Counter and m_Seed as inputs to the pseudorandom function:
- int n = a_Range + Counter * 57 + m_Seed * 57 * 57;
- n = (n << 13) ^ n;
- n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
- return ((n / 11) % a_Range);
+ m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1);
+ return m_IntDistribution(m_LinearRand);
}
+
int cFastRandom::NextInt(int a_Range, int a_Salt)
{
- ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges
- ASSERT(a_Range > 0);
-
- // Make the m_Counter operations as minimal as possible, to emulate atomicity
- int Counter = m_Counter++;
-
- // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
- int n = a_Range + Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57;
- n = (n << 13) ^ n;
- n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
- return ((n / 11) % a_Range);
+ m_LinearRand.seed(a_Salt);
+ m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1);
+ return m_IntDistribution(m_LinearRand);
}
+
float cFastRandom::NextFloat(float a_Range)
{
- // Make the m_Counter operations as minimal as possible, to emulate atomicity
- int Counter = m_Counter++;
-
- // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
- int n = (int)a_Range + Counter * 57 + m_Seed * 57 * 57;
- n = (n << 13) ^ n;
- n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
-
- // Convert the integer into float with the specified range:
- return (((float)n / (float)0x7fffffff) * a_Range);
+ m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1);
+ return m_FloatDistribution(m_LinearRand);
}
+
float cFastRandom::NextFloat(float a_Range, int a_Salt)
{
- // Make the m_Counter operations as minimal as possible, to emulate atomicity
- int Counter = m_Counter++;
-
- // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function:
- int n = (int)a_Range + Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57;
- n = (n << 13) ^ n;
- n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
-
- // Convert the integer into float with the specified range:
- return (((float)n / (float)0x7fffffff) * a_Range);
+ m_LinearRand.seed(a_Salt);
+ m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1);
+ return m_FloatDistribution(m_LinearRand);
}
+
int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
{
- cFastRandom Random;
- return Random.NextInt(a_End - a_Begin + 1) + a_Begin;
+ m_IntDistribution = std::uniform_int_distribution<>(a_Begin, a_End - 1);
+ return m_IntDistribution(m_LinearRand);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// MTRand:
+
+MTRand::MTRand() :
+ m_MersenneRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count()))
+{
+}
+
+
+
+
+
+int MTRand::randInt(int a_Range)
+{
+ m_IntDistribution = std::uniform_int_distribution<>(0, a_Range);
+ return m_IntDistribution(m_MersenneRand);
+}
+
+
+
+
+
+int MTRand::randInt()
+{
+ m_IntDistribution = std::uniform_int_distribution<>(0, std::numeric_limits<int>::max());
+ return m_IntDistribution(m_MersenneRand);
+}
+
+
+
+
+
+double MTRand::rand(double a_Range)
+{
+ m_DoubleDistribution = std::uniform_real_distribution<>(0, a_Range);
+ return m_DoubleDistribution(m_MersenneRand);
}
diff --git a/src/FastRandom.h b/src/FastRandom.h
index cebebad96..7eecc698a 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -22,6 +22,7 @@ salts, the values they get will be different.
#pragma once
+#include <random>
@@ -30,6 +31,7 @@ salts, the values they get will be different.
class cFastRandom
{
public:
+
cFastRandom(void);
/// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M
@@ -49,15 +51,33 @@ public:
/** Returns a random int in the range [a_Begin .. a_End] */
int GenerateRandomInteger(int a_Begin, int a_End);
-
-protected:
- int m_Seed;
- int m_Counter;
-
- /// Counter that is used to initialize the seed, incremented for each object created
- static int m_SeedCounter;
-} ;
+private:
+
+ std::minstd_rand m_LinearRand;
+ std::uniform_int_distribution<> m_IntDistribution;
+ std::uniform_real_distribution<float> m_FloatDistribution;
+};
+
+
+
+
+
+class MTRand
+{
+public:
+
+ MTRand(void);
+
+ int randInt(int a_Range);
+
+ int randInt(void);
+ double rand(double a_Range);
+private:
+ std::mt19937 m_MersenneRand;
+ std::uniform_int_distribution<> m_IntDistribution;
+ std::uniform_real_distribution<> m_DoubleDistribution;
+};
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 3ee02c767..d2e7b47b4 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -6,7 +6,7 @@
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
-#include "../MersenneTwister.h"
+#include "FastRandom.h"
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index 5ed97a945..b43a1a6de 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -6,7 +6,6 @@
#include "Globals.h"
#include "Noise3DGenerator.h"
#include "../OSSupport/File.h"
-#include "../OSSupport/Timer.h"
#include "../IniFile.h"
#include "../LinearInterpolation.h"
#include "../LinearUpscale.h"
diff --git a/src/Globals.h b/src/Globals.h
index d75ae0093..b68e9fd68 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -184,9 +184,9 @@ template class SizeChecker<UInt16, 2>;
// OS-dependent stuff:
#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #define _WIN32_WINNT 0x501 // We want to target WinXP and higher
+ #define WIN32_LEAN_AND_MEAN
+ #define _WIN32_WINNT _WIN32_WINNT_WS03 // We want to target Windows XP with Service Pack 2 & Windows Server 2003 with Service Pack 1 and higher
#include <Windows.h>
#include <winsock2.h>
@@ -241,6 +241,7 @@ template class SizeChecker<UInt16, 2>;
// STL stuff:
+#include <chrono>
#include <vector>
#include <list>
#include <deque>
@@ -257,11 +258,9 @@ template class SizeChecker<UInt16, 2>;
#ifndef TEST_GLOBALS
// Common headers (part 1, without macros):
#include "StringUtils.h"
- #include "OSSupport/Sleep.h"
#include "OSSupport/CriticalSection.h"
#include "OSSupport/Semaphore.h"
#include "OSSupport/Event.h"
- #include "OSSupport/Thread.h"
#include "OSSupport/File.h"
#include "Logger.h"
#include "OSSupport/StackTrace.h"
diff --git a/src/Logger.cpp b/src/Logger.cpp
index cb528e8ab..c4adf4b48 100644
--- a/src/Logger.cpp
+++ b/src/Logger.cpp
@@ -45,7 +45,7 @@ void cLogger::LogSimple(AString a_Message, eLogLevel a_LogLevel)
AString Line;
#ifdef _DEBUG
- Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
+ Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", std::hash<std::thread::id>()(std::this_thread::get_id()), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
#else
Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
#endif
diff --git a/src/MersenneTwister.h b/src/MersenneTwister.h
deleted file mode 100644
index e83a470e2..000000000
--- a/src/MersenneTwister.h
+++ /dev/null
@@ -1,456 +0,0 @@
-// MersenneTwister.h
-// Mersenne Twister random number generator -- a C++ class MTRand
-// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
-// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu
-
-// The Mersenne Twister is an algorithm for generating random numbers. It
-// was designed with consideration of the flaws in various other generators.
-// The period, 2^19937-1, and the order of equidistribution, 623 dimensions,
-// are far greater. The generator is also fast; it avoids multiplication and
-// division, and it benefits from caches and pipelines. For more information
-// see the inventors' web page at
-// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
-
-// Reference
-// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally
-// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on
-// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30.
-
-// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
-// Copyright (C) 2000 - 2009, Richard J. Wagner
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// 1. Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-//
-// 3. The names of its contributors may not be used to endorse or promote
-// products derived from this software without specific prior written
-// permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-// POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef MERSENNETWISTER_H
-#define MERSENNETWISTER_H
-
-// Not thread safe (unless auto-initialization is avoided and each thread has
-// its own MTRand object)
-
-#include <iostream>
-#include <climits>
-#include <cstdio>
-#include <ctime>
-#include <cmath>
-
-class MTRand {
-// Data
-public:
- typedef UInt32 uint32; // unsigned integer type, at least 32 bits
-
- enum { N = 624 }; // length of state vector
- enum { SAVE = N + 1 }; // length of array for save()
-
-protected:
- enum { M = 397 }; // period parameter
-
- uint32 state[N]; // internal state
- uint32 *pNext; // next value to get from state
- uint32 left; // number of values left before reload needed
-
-// Methods
-public:
- MTRand( const uint32 oneSeed ); // initialize with a simple uint32
- MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array
- MTRand(); // auto-initialize with /dev/urandom or time() and clock()
- MTRand( const MTRand& o ); // copy
-
- // Do NOT use for CRYPTOGRAPHY without securely hashing several returned
- // values together, otherwise the generator state can be learned after
- // reading 624 consecutive values.
-
- // Access to 32-bit random numbers
- uint32 randInt(); // integer in [0,2^32-1]
- uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32
- double rand(); // real number in [0,1]
- double rand( const double n ); // real number in [0,n]
- double randExc(); // real number in [0,1)
- double randExc( const double n ); // real number in [0,n)
- double randDblExc(); // real number in (0,1)
- double randDblExc( const double n ); // real number in (0,n)
- double operator()(); // same as rand()
-
- // Access to 53-bit random numbers (capacity of IEEE double precision)
- double rand53(); // real number in [0,1)
-
- // Access to nonuniform random number distributions
- double randNorm( const double mean = 0.0, const double stddev = 1.0 );
-
- // Re-seeding functions with same behavior as initializers
- void seed( const uint32 oneSeed );
- void seed( uint32 *const bigSeed, const uint32 seedLength = N );
- void seed();
-
- // Saving and loading generator state
- void save( uint32* saveArray ) const; // to array of size SAVE
- void load( uint32 *const loadArray ); // from such array
- friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand );
- friend std::istream& operator>>( std::istream& is, MTRand& mtrand );
- MTRand& operator=( const MTRand& o );
-
-protected:
- void initialize( const uint32 oneSeed );
- void reload();
- uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; }
- uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; }
- uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; }
- uint32 mixBits( const uint32 u, const uint32 v ) const
- { return hiBit(u) | loBits(v); }
- uint32 magic( const uint32 u ) const
- { return loBit(u) ? 0x9908b0dfUL : 0x0UL; }
- uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const
- { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); }
- static uint32 hash( time_t t, clock_t c );
-};
-
-// Functions are defined in order of usage to assist inlining
-
-inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
-{
- // Get a uint32 from t and c
- // Better than uint32(x) in case x is floating point in [0,1]
- // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk)
-
- static uint32 differ = 0; // guarantee time-based seeds will change
-
- uint32 h1 = 0;
- unsigned char *p = (unsigned char *) &t;
- for( size_t i = 0; i < sizeof(t); ++i )
- {
- h1 *= UCHAR_MAX + 2U;
- h1 += p[i];
- }
- uint32 h2 = 0;
- p = (unsigned char *) &c;
- for( size_t j = 0; j < sizeof(c); ++j )
- {
- h2 *= UCHAR_MAX + 2U;
- h2 += p[j];
- }
- return ( h1 + differ++ ) ^ h2;
-}
-
-inline void MTRand::initialize( const uint32 seed )
-{
- // Initialize generator state with seed
- // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
- // In previous versions, most significant bits (MSBs) of the seed affect
- // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
- uint32 *s = state;
- uint32 *r = state;
- uint32 i = 1;
- *s++ = seed & 0xffffffffUL;
- for( ; i < N; ++i )
- {
- *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
- r++;
- }
-}
-
-inline void MTRand::reload()
-{
- // Generate N new values in state
- // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
- static const int MmN = int(M) - int(N); // in case enums are unsigned
- uint32 *p = state;
- int i;
- for( i = N - M; i--; ++p )
- *p = twist( p[M], p[0], p[1] );
- for( i = M; --i; ++p )
- *p = twist( p[MmN], p[0], p[1] );
- *p = twist( p[MmN], p[0], state[0] );
-
- left = N, pNext = state;
-}
-
-inline void MTRand::seed( const uint32 oneSeed )
-{
- // Seed the generator with a simple uint32
- initialize(oneSeed);
- reload();
-}
-
-inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
-{
- // Seed the generator with an array of uint32's
- // There are 2^19937-1 possible initial states. This function allows
- // all of those to be accessed by providing at least 19937 bits (with a
- // default seed length of N = 624 uint32's). Any bits above the lower 32
- // in each element are discarded.
- // Just call seed() if you want to get array from /dev/urandom
- initialize(19650218UL);
- uint32 i = 1;
- uint32 j = 0;
- uint32 k = ( static_cast<uint32>(N) > seedLength ? static_cast<uint32>(N) : seedLength );
- for( ; k; --k )
- {
- state[i] =
- state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL );
- state[i] += ( bigSeed[j] & 0xffffffffUL ) + j;
- state[i] &= 0xffffffffUL;
- ++i; ++j;
- if( i >= N ) { state[0] = state[N-1]; i = 1; }
- if( j >= seedLength ) j = 0;
- }
- for( k = N - 1; k; --k )
- {
- state[i] =
- state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL );
- state[i] -= i;
- state[i] &= 0xffffffffUL;
- ++i;
- if( i >= N ) { state[0] = state[N-1]; i = 1; }
- }
- state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array
- reload();
-}
-
-inline void MTRand::seed()
-{
- // Seed the generator with an array from /dev/urandom if available
- // Otherwise use a hash of time() and clock() values
-
- // First try getting an array from /dev/urandom
-
- /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!\D5Ne
- FILE* urandom = fopen( "/dev/urandom", "rb" );
- if( urandom )
- {
- uint32 bigSeed[N];
- register uint32 *s = bigSeed;
- register int i = N;
- register bool success = true;
- while( success && i-- )
- success = fread( s++, sizeof(uint32), 1, urandom );
- fclose(urandom);
- if( success ) { seed( bigSeed, N ); return; }
- }
- */
-
- // Was not successful, so use time() and clock() instead
- seed( hash( time(NULL), clock() ) );
-}
-
-inline MTRand::MTRand( const uint32 oneSeed )
- { seed(oneSeed); }
-
-inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength )
- { seed(bigSeed,seedLength); }
-
-inline MTRand::MTRand()
- { seed(); }
-
-inline MTRand::MTRand( const MTRand& o )
-{
- const uint32 *t = o.state;
- uint32 *s = state;
- int i = N;
- for( ; i--; *s++ = *t++ ) {}
- left = o.left;
- pNext = &state[N-left];
-}
-
-inline MTRand::uint32 MTRand::randInt()
-{
- // Pull a 32-bit integer from the generator state
- // Every other access function simply transforms the numbers extracted here
-
- if( left == 0 ) reload();
- --left;
-
- uint32 s1;
- s1 = *pNext++;
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9d2c5680UL;
- s1 ^= (s1 << 15) & 0xefc60000UL;
- return ( s1 ^ (s1 >> 18) );
-}
-
-inline MTRand::uint32 MTRand::randInt( const uint32 n )
-{
- // Find which bits are used in n
- // Optimized by Magnus Jonsson (magnus@smartelectronix.com)
- uint32 used = n;
- used |= used >> 1;
- used |= used >> 2;
- used |= used >> 4;
- used |= used >> 8;
- used |= used >> 16;
-
- // Draw numbers until one is found in [0,n]
- uint32 i;
- do
- i = randInt() & used; // toss unused bits to shorten search
- while( i > n );
- return i;
-}
-
-inline double MTRand::rand()
- { return double(randInt()) * (1.0/4294967295.0); }
-
-inline double MTRand::rand( const double n )
- { return rand() * n; }
-
-inline double MTRand::randExc()
- { return double(randInt()) * (1.0/4294967296.0); }
-
-inline double MTRand::randExc( const double n )
- { return randExc() * n; }
-
-inline double MTRand::randDblExc()
- { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); }
-
-inline double MTRand::randDblExc( const double n )
- { return randDblExc() * n; }
-
-inline double MTRand::rand53()
-{
- uint32 a = randInt() >> 5, b = randInt() >> 6;
- return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada
-}
-
-inline double MTRand::randNorm( const double mean, const double stddev )
-{
- // Return a real number from a normal (Gaussian) distribution with given
- // mean and standard deviation by polar form of Box-Muller transformation
- double x, y, r;
- do
- {
- x = 2.0 * rand() - 1.0;
- y = 2.0 * rand() - 1.0;
- r = x * x + y * y;
- }
- while ( r >= 1.0 || r == 0.0 );
- double s = sqrt( -2.0 * log(r) / r );
- return mean + x * s * stddev;
-}
-
-inline double MTRand::operator()()
-{
- return rand();
-}
-
-inline void MTRand::save( uint32* saveArray ) const
-{
- const uint32 *s = state;
- uint32 *sa = saveArray;
- int i = N;
- for( ; i--; *sa++ = *s++ ) {}
- *sa = left;
-}
-
-inline void MTRand::load( uint32 *const loadArray )
-{
- uint32 *s = state;
- uint32 *la = loadArray;
- int i = N;
- for( ; i--; *s++ = *la++ ) {}
- left = *la;
- pNext = &state[N-left];
-}
-
-inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
-{
- const MTRand::uint32 *s = mtrand.state;
- int i = mtrand.N;
- for( ; i--; os << *s++ << "\t" ) {}
- return os << mtrand.left;
-}
-
-inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
-{
- MTRand::uint32 *s = mtrand.state;
- int i = mtrand.N;
- for( ; i--; is >> *s++ ) {}
- is >> mtrand.left;
- mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
- return is;
-}
-
-inline MTRand& MTRand::operator=( const MTRand& o )
-{
- if( this == &o ) return (*this);
- const uint32 *t = o.state;
- uint32 *s = state;
- int i = N;
- for( ; i--; *s++ = *t++ ) {}
- left = o.left;
- pNext = &state[N-left];
- return (*this);
-}
-
-#endif // MERSENNETWISTER_H
-
-// Change log:
-//
-// v0.1 - First release on 15 May 2000
-// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
-// - Translated from C to C++
-// - Made completely ANSI compliant
-// - Designed convenient interface for initialization, seeding, and
-// obtaining numbers in default or user-defined ranges
-// - Added automatic seeding from /dev/urandom or time() and clock()
-// - Provided functions for saving and loading generator state
-//
-// v0.2 - Fixed bug which reloaded generator one step too late
-//
-// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew
-//
-// v0.4 - Removed trailing newline in saved generator format to be consistent
-// with output format of built-in types
-//
-// v0.5 - Improved portability by replacing static const int's with enum's and
-// clarifying return values in seed(); suggested by Eric Heimburg
-// - Removed MAXINT constant; use 0xffffffffUL instead
-//
-// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits
-// - Changed integer [0,n] generator to give better uniformity
-//
-// v0.7 - Fixed operator precedence ambiguity in reload()
-// - Added access for real numbers in (0,1) and (0,n)
-//
-// v0.8 - Included time.h header to properly support time_t and clock_t
-//
-// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto
-// - Allowed for seeding with arrays of any length
-// - Added access for real numbers in [0,1) with 53-bit resolution
-// - Added access for real numbers from normal (Gaussian) distributions
-// - Increased overall speed by optimizing twist()
-// - Doubled speed of integer [0,n] generation
-// - Fixed out-of-range number generation on 64-bit machines
-// - Improved portability by substituting literal constants for long enum's
-// - Changed license from GNU LGPL to BSD
-//
-// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev"
-// - Changed randNorm algorithm from basic to polar form for efficiency
-// - Updated includes from deprecated <xxxx.h> to standard <cxxxx> forms
-// - Cleaned declarations and definitions to please Intel compiler
-// - Revised twist() operator to work on ones'-complement machines
-// - Fixed reload() function to work when N and M are unsigned
-// - Added copy constructor and copy operator from Salvador Espana
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index c8b2ed774..7b8f763af 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -9,7 +9,6 @@
#include "../Entities/Player.h"
#include "../Entities/ExpOrb.h"
#include "../MonsterConfig.h"
-#include "../MersenneTwister.h"
#include "../Chunk.h"
#include "../FastRandom.h"
diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp
index 747a11f97..a3cadbaa0 100644
--- a/src/Mobs/Witch.cpp
+++ b/src/Mobs/Witch.cpp
@@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Witch.h"
+#include "FastRandom.h"
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
index 03691fef1..8230e1f98 100644
--- a/src/Mobs/Witch.h
+++ b/src/Mobs/Witch.h
@@ -2,7 +2,6 @@
#pragma once
#include "AggressiveMonster.h"
-#include "../MersenneTwister.h"
diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt
index 592525941..e943ceb18 100644
--- a/src/OSSupport/CMakeLists.txt
+++ b/src/OSSupport/CMakeLists.txt
@@ -13,12 +13,9 @@ SET (SRCS
IsThread.cpp
ListenThread.cpp
Semaphore.cpp
- Sleep.cpp
Socket.cpp
SocketThreads.cpp
StackTrace.cpp
- Thread.cpp
- Timer.cpp
)
SET (HDRS
@@ -31,12 +28,9 @@ SET (HDRS
ListenThread.h
Queue.h
Semaphore.h
- Sleep.h
Socket.h
SocketThreads.h
StackTrace.h
- Thread.h
- Timer.h
)
if(NOT MSVC)
diff --git a/src/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp
index 5dfc8b5f9..13a3e4d9f 100644
--- a/src/OSSupport/CriticalSection.cpp
+++ b/src/OSSupport/CriticalSection.cpp
@@ -1,6 +1,5 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "IsThread.h"
@@ -9,41 +8,12 @@
////////////////////////////////////////////////////////////////////////////////
// cCriticalSection:
+#ifdef _DEBUG
cCriticalSection::cCriticalSection()
{
- #ifdef _WIN32
- InitializeCriticalSection(&m_CriticalSection);
- #else
- pthread_mutexattr_init(&m_Attributes);
- pthread_mutexattr_settype(&m_Attributes, PTHREAD_MUTEX_RECURSIVE);
-
- if (pthread_mutex_init(&m_CriticalSection, &m_Attributes) != 0)
- {
- LOGERROR("Could not initialize Critical Section!");
- }
- #endif
-
- #ifdef _DEBUG
- m_IsLocked = 0;
- #endif // _DEBUG
-}
-
-
-
-
-
-cCriticalSection::~cCriticalSection()
-{
- #ifdef _WIN32
- DeleteCriticalSection(&m_CriticalSection);
- #else
- if (pthread_mutex_destroy(&m_CriticalSection) != 0)
- {
- LOGWARNING("Could not destroy Critical Section!");
- }
- pthread_mutexattr_destroy(&m_Attributes);
- #endif
+ m_IsLocked = 0;
}
+#endif // _DEBUG
@@ -51,15 +21,11 @@ cCriticalSection::~cCriticalSection()
void cCriticalSection::Lock()
{
- #ifdef _WIN32
- EnterCriticalSection(&m_CriticalSection);
- #else
- pthread_mutex_lock(&m_CriticalSection);
- #endif
+ m_Mutex.lock();
#ifdef _DEBUG
m_IsLocked += 1;
- m_OwningThreadID = cIsThread::GetCurrentID();
+ m_OwningThreadID = std::this_thread::get_id();
#endif // _DEBUG
}
@@ -74,11 +40,7 @@ void cCriticalSection::Unlock()
m_IsLocked -= 1;
#endif // _DEBUG
- #ifdef _WIN32
- LeaveCriticalSection(&m_CriticalSection);
- #else
- pthread_mutex_unlock(&m_CriticalSection);
- #endif
+ m_Mutex.unlock();
}
@@ -97,7 +59,7 @@ bool cCriticalSection::IsLocked(void)
bool cCriticalSection::IsLockedByCurrentThread(void)
{
- return ((m_IsLocked > 0) && (m_OwningThreadID == cIsThread::GetCurrentID()));
+ return ((m_IsLocked > 0) && (m_OwningThreadID == std::this_thread::get_id()));
}
#endif // _DEBUG
diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h
index c3c6e57f0..17fcdfc12 100644
--- a/src/OSSupport/CriticalSection.h
+++ b/src/OSSupport/CriticalSection.h
@@ -1,5 +1,7 @@
#pragma once
+#include <mutex>
+#include <thread>
@@ -8,8 +10,6 @@
class cCriticalSection
{
public:
- cCriticalSection(void);
- ~cCriticalSection();
void Lock(void);
void Unlock(void);
@@ -17,6 +17,7 @@ public:
// IsLocked/IsLockedByCurrentThread are only used in ASSERT statements, but because of the changes with ASSERT they must always be defined
// The fake versions (in Release) will not effect the program in any way
#ifdef _DEBUG
+ cCriticalSection(void);
bool IsLocked(void);
bool IsLockedByCurrentThread(void);
#else
@@ -27,15 +28,10 @@ public:
private:
#ifdef _DEBUG
int m_IsLocked; // Number of times this CS is locked
- unsigned long m_OwningThreadID;
+ std::thread::id m_OwningThreadID;
#endif // _DEBUG
- #ifdef _WIN32
- CRITICAL_SECTION m_CriticalSection;
- #else // _WIN32
- pthread_mutex_t m_CriticalSection;
- pthread_mutexattr_t m_Attributes;
- #endif // else _WIN32
+ std::recursive_mutex m_Mutex;
} ALIGN_8;
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 1a436623a..9c62c89bf 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -5,49 +5,40 @@
// This class will eventually suupersede the old cThread class
#include "Globals.h"
-
#include "IsThread.h"
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
#if defined(_MSC_VER) && defined(_DEBUG)
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-
-// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
+ // Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
-const DWORD MS_VC_EXCEPTION = 0x406D1388;
-
-#pragma pack(push, 8)
-typedef struct tagTHREADNAME_INFO
-{
- DWORD dwType; // Must be 0x1000.
- LPCSTR szName; // Pointer to name (in user addr space).
- DWORD dwThreadID; // Thread ID (-1 = caller thread).
- DWORD dwFlags; // Reserved for future use, must be zero.
-} THREADNAME_INFO;
-#pragma pack(pop)
-
-static void SetThreadName(DWORD dwThreadID, const char * threadName)
-{
- THREADNAME_INFO info;
- info.dwType = 0x1000;
- info.szName = threadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
-
- __try
- {
- RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
- }
- __except (EXCEPTION_EXECUTE_HANDLER)
+ const DWORD MS_VC_EXCEPTION = 0x406D1388;
+ #pragma pack(push, 8)
+ struct THREADNAME_INFO
+ {
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+ };
+ #pragma pack(pop)
+
+ /** Sets the name of a thread with the specified ID
+ (When in MSVC, the debugger provides "thread naming" by catching special exceptions)
+ */
+ static void SetThreadName(std::thread * a_Thread, const char * a_ThreadName)
{
+ THREADNAME_INFO info { 0x1000, a_ThreadName, GetThreadId(a_Thread->native_handle()), 0 };
+ __try
+ {
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
+ }
+ __except (EXCEPTION_EXECUTE_HANDLER)
+ {
+ }
}
-}
#endif // _MSC_VER && _DEBUG
@@ -57,13 +48,9 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName)
////////////////////////////////////////////////////////////////////////////////
// cIsThread:
-cIsThread::cIsThread(const AString & iThreadName) :
+cIsThread::cIsThread(const AString & a_ThreadName) :
m_ShouldTerminate(false),
- m_ThreadName(iThreadName),
- #ifdef _WIN32
- m_ThreadID(0),
- #endif
- m_Handle(NULL_HANDLE)
+ m_ThreadName(a_ThreadName)
{
}
@@ -83,35 +70,24 @@ cIsThread::~cIsThread()
bool cIsThread::Start(void)
{
- ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread?
- #ifdef _WIN32
- // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
- m_ThreadID = 0;
- m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID);
- if (m_Handle == NULL)
+ try
+ {
+ m_Thread = std::thread(&cIsThread::Execute, this);
+
+ #if defined (_MSC_VER) && defined(_DEBUG)
+ if (!m_ThreadName.empty())
{
- LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError());
- return false;
+ SetThreadName(&m_Thread, m_ThreadName.c_str());
}
- ResumeThread(m_Handle);
-
- #if defined(_DEBUG) && defined(_MSC_VER)
- // Thread naming is available only in MSVC
- if (!m_ThreadName.empty())
- {
- SetThreadName(m_ThreadID, m_ThreadName.c_str());
- }
- #endif // _DEBUG and _MSC_VER
-
- #else // _WIN32
- if (pthread_create(&m_Handle, NULL, thrExecute, this))
- {
- LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
- return false;
- }
- #endif // else _WIN32
+ #endif
- return true;
+ return true;
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cIsThread::Wait (std::thread) error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what());
+ return false;
+ }
}
@@ -120,10 +96,6 @@ bool cIsThread::Start(void)
void cIsThread::Stop(void)
{
- if (m_Handle == NULL_HANDLE)
- {
- return;
- }
m_ShouldTerminate = true;
Wait();
}
@@ -134,59 +106,29 @@ void cIsThread::Stop(void)
bool cIsThread::Wait(void)
{
- if (m_Handle == NULL_HANDLE)
- {
- return true;
- }
-
#ifdef LOGD // ProtoProxy doesn't have LOGD
LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
#endif // LOGD
-
- #ifdef _WIN32
- int res = WaitForSingleObject(m_Handle, INFINITE);
- m_Handle = NULL;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- return (res == WAIT_OBJECT_0);
- #else // _WIN32
- int res = pthread_join(m_Handle, NULL);
- m_Handle = NULL_HANDLE;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- return (res == 0);
- #endif // else _WIN32
-}
-
-
-
+ if (m_Thread.joinable())
+ {
+ try
+ {
+ m_Thread.join();
+ return true;
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cIsThread::Wait (std::thread) error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what());
+ return false;
+ }
+ }
-unsigned long cIsThread::GetCurrentID(void)
-{
- #ifdef _WIN32
- return (unsigned long) GetCurrentThreadId();
- #else
- return (unsigned long) pthread_self();
+ #ifdef LOGD // ProtoProxy doesn't have LOGD
+ LOGD("Thread %s finished", m_ThreadName.c_str());
#endif
-}
-
-
-
-bool cIsThread::IsCurrentThread(void) const
-{
- #ifdef _WIN32
- return (GetCurrentThreadId() == m_ThreadID);
- #else
- return (m_Handle == pthread_self());
- #endif
+ return true;
}
diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h
index 5c8d28d2d..131c6950e 100644
--- a/src/OSSupport/IsThread.h
+++ b/src/OSSupport/IsThread.h
@@ -16,8 +16,7 @@ In the descending class' constructor call the Start() method to start the thread
#pragma once
-#ifndef CISTHREAD_H_INCLUDED
-#define CISTHREAD_H_INCLUDED
+#include <thread>
@@ -33,7 +32,7 @@ protected:
volatile bool m_ShouldTerminate;
public:
- cIsThread(const AString & iThreadName);
+ cIsThread(const AString & a_ThreadName);
virtual ~cIsThread();
/// Starts the thread; returns without waiting for the actual start
@@ -45,56 +44,14 @@ public:
/// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
bool Wait(void);
- /// Returns the OS-dependent thread ID for the caller's thread
- static unsigned long GetCurrentID(void);
-
/** Returns true if the thread calling this function is the thread contained within this object. */
- bool IsCurrentThread(void) const;
+ bool IsCurrentThread(void) const { return std::this_thread::get_id() == m_Thread.get_id(); }
protected:
AString m_ThreadName;
-
- // Value used for "no handle":
- #ifdef _WIN32
- #define NULL_HANDLE NULL
- #else
- #define NULL_HANDLE 0
- #endif
-
- #ifdef _WIN32
-
- DWORD m_ThreadID;
- HANDLE m_Handle;
-
- static DWORD __stdcall thrExecute(LPVOID a_Param)
- {
- // Create a window so that the thread can be identified by 3rd party tools:
- HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
-
- // Run the thread:
- ((cIsThread *)a_Param)->Execute();
-
- // Destroy the identification window:
- DestroyWindow(IdentificationWnd);
-
- return 0;
- }
-
- #else // _WIN32
-
- pthread_t m_Handle;
-
- static void * thrExecute(void * a_Param)
- {
- (static_cast<cIsThread *>(a_Param))->Execute();
- return NULL;
- }
-
- #endif // else _WIN32
+ std::thread m_Thread;
} ;
-
-#endif // CISTHREAD_H_INCLUDED
diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp
deleted file mode 100644
index 297d668d7..000000000
--- a/src/OSSupport/Sleep.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
- #include <unistd.h>
-#endif
-
-
-
-
-
-void cSleep::MilliSleep( unsigned int a_MilliSeconds)
-{
-#ifdef _WIN32
- Sleep(a_MilliSeconds); // Don't tick too much
-#else
- usleep(a_MilliSeconds*1000);
-#endif
-}
diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h
deleted file mode 100644
index 57d29682c..000000000
--- a/src/OSSupport/Sleep.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#pragma once
-
-class cSleep
-{
-public:
- static void MilliSleep( unsigned int a_MilliSeconds);
-};
diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp
deleted file mode 100644
index 6188d5088..000000000
--- a/src/OSSupport/Thread.cpp
+++ /dev/null
@@ -1,146 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-
-
-
-
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
-#ifdef _MSC_VER
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-
-// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
-
-const DWORD MS_VC_EXCEPTION = 0x406D1388;
-
-#pragma pack(push, 8)
-typedef struct tagTHREADNAME_INFO
-{
- DWORD dwType; // Must be 0x1000.
- LPCSTR szName; // Pointer to name (in user addr space).
- DWORD dwThreadID; // Thread ID (-1 = caller thread).
- DWORD dwFlags; // Reserved for future use, must be zero.
-} THREADNAME_INFO;
-#pragma pack(pop)
-
-static void SetThreadName(DWORD dwThreadID, const char * threadName)
-{
- THREADNAME_INFO info;
- info.dwType = 0x1000;
- info.szName = threadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
-
- __try
- {
- RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
- }
- __except (EXCEPTION_EXECUTE_HANDLER)
- {
- }
-}
-#endif // _MSC_VER
-
-
-
-
-
-cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */)
- : m_ThreadFunction( a_ThreadFunction)
- , m_Param( a_Param)
- , m_Event( new cEvent())
- , m_StopEvent( 0)
-{
- if (a_ThreadName)
- {
- m_ThreadName.assign(a_ThreadName);
- }
-}
-
-
-
-
-
-cThread::~cThread()
-{
- delete m_Event;
- m_Event = NULL;
-
- if (m_StopEvent)
- {
- m_StopEvent->Wait();
- delete m_StopEvent;
- m_StopEvent = NULL;
- }
-}
-
-
-
-
-
-void cThread::Start( bool a_bWaitOnDelete /* = true */)
-{
- if (a_bWaitOnDelete)
- {
- m_StopEvent = new cEvent();
- }
-
-#ifndef _WIN32
- pthread_t SndThread;
- if (pthread_create( &SndThread, NULL, MyThread, this))
- {
- LOGERROR("ERROR: Could not create thread!");
- }
-#else
- DWORD ThreadID = 0;
- HANDLE hThread = CreateThread(NULL // security
- , 0 // stack size
- , (LPTHREAD_START_ROUTINE) MyThread // function name
- , this // parameters
- , 0 // flags
- , &ThreadID); // thread id
- CloseHandle( hThread);
-
- #ifdef _MSC_VER
- if (!m_ThreadName.empty())
- {
- SetThreadName(ThreadID, m_ThreadName.c_str());
- }
- #endif // _MSC_VER
-#endif
-
- // Wait until thread has actually been created
- m_Event->Wait();
-}
-
-
-
-
-
-#ifdef _WIN32
-unsigned long cThread::MyThread(void* a_Param)
-#else
-void *cThread::MyThread( void *a_Param)
-#endif
-{
- cThread* self = (cThread*)a_Param;
- cEvent* StopEvent = self->m_StopEvent;
-
- ThreadFunc* ThreadFunction = self->m_ThreadFunction;
- void* ThreadParam = self->m_Param;
-
- // Set event to let other thread know this thread has been created and it's safe to delete the cThread object
- self->m_Event->Set();
-
- ThreadFunction( ThreadParam);
-
- // If the thread was marked as wait-on-delete, signal the event being waited on:
- if (StopEvent != nullptr)
- {
- StopEvent->Set();
- }
-
- return 0;
-}
diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h
deleted file mode 100644
index 7ee352c82..000000000
--- a/src/OSSupport/Thread.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-class cThread
-{
-public:
- typedef void (ThreadFunc)(void*);
- cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0);
- ~cThread();
-
- void Start( bool a_bWaitOnDelete = true);
- void WaitForThread();
-private:
- ThreadFunc* m_ThreadFunction;
-
-#ifdef _WIN32
- static unsigned long MyThread(void* a_Param);
-#else
- static void *MyThread( void *lpParam);
-#endif
-
- void* m_Param;
- cEvent* m_Event;
- cEvent* m_StopEvent;
-
- AString m_ThreadName;
-};
diff --git a/src/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp
deleted file mode 100644
index fd838dd0d..000000000
--- a/src/OSSupport/Timer.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Timer.h"
-
-
-
-
-
-
-cTimer::cTimer(void)
-{
- #ifdef _WIN32
- QueryPerformanceFrequency(&m_TicksPerSecond);
- #endif
-}
-
-
-
-
-
-long long cTimer::GetNowTime(void)
-{
- #ifdef _WIN32
- LARGE_INTEGER now;
- QueryPerformanceCounter(&now);
- return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart);
- #else
- struct timeval now;
- gettimeofday(&now, NULL);
- return (long long)now.tv_sec * 1000 + (long long)now.tv_usec / 1000;
- #endif
-}
-
-
-
-
diff --git a/src/OSSupport/Timer.h b/src/OSSupport/Timer.h
deleted file mode 100644
index a059daa41..000000000
--- a/src/OSSupport/Timer.h
+++ /dev/null
@@ -1,32 +0,0 @@
-
-// Timer.h
-
-// Declares the cTimer class representing an OS-independent of retrieving current time with msec accuracy
-
-
-
-
-
-#pragma once
-
-
-
-
-
-class cTimer
-{
-public:
- cTimer(void);
-
- // Returns the current time expressed in milliseconds
- long long GetNowTime(void);
-private:
-
- #ifdef _WIN32
- LARGE_INTEGER m_TicksPerSecond;
- #endif
-} ;
-
-
-
-
diff --git a/src/ProbabDistrib.cpp b/src/ProbabDistrib.cpp
index 7a5869dcc..c34c75982 100644
--- a/src/ProbabDistrib.cpp
+++ b/src/ProbabDistrib.cpp
@@ -5,7 +5,7 @@
#include "Globals.h"
#include "ProbabDistrib.h"
-#include "MersenneTwister.h"
+#include "FastRandom.h"
diff --git a/src/Root.cpp b/src/Root.cpp
index e309bb174..865b2a213 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -16,7 +16,6 @@
#include "Protocol/ProtocolRecognizer.h" // for protocol version constants
#include "CommandOutput.h"
#include "DeadlockDetect.h"
-#include "OSSupport/Timer.h"
#include "LoggerListeners.h"
#include "BuildInfo.h"
#include "IniFile.h"
@@ -42,7 +41,6 @@ cRoot* cRoot::s_Root = nullptr;
cRoot::cRoot(void) :
m_pDefaultWorld(nullptr),
- m_InputThread(nullptr),
m_Server(nullptr),
m_MonsterConfig(nullptr),
m_CraftingRecipes(nullptr),
@@ -68,26 +66,24 @@ cRoot::~cRoot()
-void cRoot::InputThread(void * a_Params)
+void cRoot::InputThread(cRoot & a_Params)
{
- cRoot & self = *(cRoot*)a_Params;
-
cLogCommandOutputCallback Output;
- while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
+ while (!a_Params.m_bStop && !a_Params.m_bRestart && !m_TerminateEventRaised && std::cin.good())
{
AString Command;
std::getline(std::cin, Command);
if (!Command.empty())
{
- self.ExecuteConsoleCommand(TrimString(Command), Output);
+ a_Params.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
if (m_TerminateEventRaised || !std::cin.good())
{
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
- self.m_bStop = true;
+ a_Params.m_bStop = true;
}
}
@@ -120,9 +116,7 @@ void cRoot::Start(void)
m_bStop = false;
while (!m_bStop)
{
- cTimer Time;
- long long mseconds = Time.GetNowTime();
-
+ auto BeginTime = std::chrono::steady_clock::now();
m_bRestart = false;
LoadGlobalSettings();
@@ -191,21 +185,25 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
- m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
+ try
+ {
+ m_InputThread = std::thread(InputThread, std::ref(*this));
+ m_InputThread.detach();
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what());
+ }
#endif
- long long finishmseconds = Time.GetNowTime();
- finishmseconds -= mseconds;
-
- LOG("Startup complete, took %lld ms!", finishmseconds);
+ LOG("Startup complete, took %lld ms!", std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count());
#ifdef _WIN32
EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button
#endif
while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads
{
- cSleep::MilliSleep(1000);
+ std::this_thread::sleep_for(std::chrono::seconds(1));
}
if (m_TerminateEventRaised)
@@ -213,10 +211,6 @@ void cRoot::Start(void)
m_bStop = true;
}
- #if !defined(ANDROID_NDK)
- delete m_InputThread; m_InputThread = nullptr;
- #endif
-
// Stop the server:
m_WebAdmin->Stop();
LOG("Shutting down server...");
diff --git a/src/Root.h b/src/Root.h
index 29753a47d..e70b284f9 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -6,6 +6,7 @@
#include "HTTPServer/HTTPServer.h"
#include "Defines.h"
#include "RankManager.h"
+#include <thread>
@@ -177,7 +178,7 @@ private:
cCriticalSection m_CSPendingCommands;
cCommandQueue m_PendingCommands;
- cThread * m_InputThread;
+ std::thread m_InputThread;
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
@@ -212,10 +213,10 @@ private:
/// Does the actual work of executing a command
void DoExecuteConsoleCommand(const AString & a_Cmd);
-
- static void InputThread(void* a_Params);
static cRoot* s_Root;
+
+ static void InputThread(cRoot & a_Params);
}; // tolua_export
diff --git a/src/Server.cpp b/src/Server.cpp
index bbb5ecff3..db1522602 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -4,7 +4,6 @@
#include "Server.h"
#include "ClientHandle.h"
-#include "OSSupport/Timer.h"
#include "Mobs/Monster.h"
#include "OSSupport/Socket.h"
#include "Root.h"
@@ -20,8 +19,6 @@
#include "Protocol/ProtocolRecognizer.h"
#include "CommandOutput.h"
-#include "MersenneTwister.h"
-
#include "IniFile.h"
#include "Vector3.h"
@@ -75,22 +72,19 @@ cServer::cTickThread::cTickThread(cServer & a_Server) :
void cServer::cTickThread::Execute(void)
{
- cTimer Timer;
-
- long long msPerTick = 50;
- long long LastTime = Timer.GetNowTime();
+ auto LastTime = std::chrono::steady_clock::now();
+ static const auto msPerTick = std::chrono::milliseconds(50);
while (!m_ShouldTerminate)
{
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime-LastTime);
- m_ShouldTerminate = !m_Server.Tick(DeltaTime);
- long long TickTime = Timer.GetNowTime() - NowTime;
+ auto NowTime = std::chrono::steady_clock::now();
+ m_ShouldTerminate = !m_Server.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()));
+ auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)
{
// Stretch tick time until it's at least msPerTick
- cSleep::MilliSleep((unsigned int)(msPerTick - TickTime));
+ std::this_thread::sleep_for(msPerTick - TickTime);
}
LastTime = NowTime;
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index ff934c049..e784569d9 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -2322,7 +2322,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
{
return nullptr;
}
- return &(itr->second[0]);
+ return itr->second.data();
}
diff --git a/src/World.cpp b/src/World.cpp
index 4a741d37b..14010b8b1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -11,7 +11,6 @@
#include "IniFile.h"
#include "ChunkMap.h"
#include "Generating/ChunkDesc.h"
-#include "OSSupport/Timer.h"
#include "SetChunkData.h"
// Serializers
@@ -45,7 +44,6 @@
#include "MobCensus.h"
#include "MobSpawner.h"
-#include "MersenneTwister.h"
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
@@ -92,7 +90,6 @@ public:
m_PrepareDistance(a_PrepareDistance),
m_MaxIdx(a_PrepareDistance * a_PrepareDistance),
m_NumPrepared(0),
- m_LastReportTime(0),
m_LastReportChunkCount(0)
{
// Start the thread:
@@ -113,7 +110,7 @@ public:
m_MaxIdx = m_PrepareDistance * m_PrepareDistance;
int maxQueue = std::min(m_MaxIdx - 1, 100); // Number of chunks to queue at once
m_NextIdx = maxQueue;
- m_LastReportTime = m_Timer.GetNowTime();
+ m_LastReportTime = std::chrono::steady_clock::now();
for (int i = 0; i < maxQueue; i++)
{
int chunkX, chunkZ;
@@ -146,16 +143,12 @@ protected:
/** Event used to signal that the preparation is finished. */
cEvent m_EvtFinished;
- /** The timer used to report progress every second. */
- cTimer m_Timer;
-
/** The timestamp of the last progress report emitted. */
- long long m_LastReportTime;
+ std::chrono::steady_clock::time_point m_LastReportTime;
/** Number of chunks prepared when the last progress report was emitted. */
int m_LastReportChunkCount;
-
// cChunkCoordCallback override:
virtual void Call(int a_ChunkX, int a_ChunkZ)
{
@@ -178,15 +171,15 @@ protected:
}
// Report progress every 1 second:
- long long now = m_Timer.GetNowTime();
- if (now - m_LastReportTime > 1000)
+ auto Now = std::chrono::steady_clock::now();
+ if (Now - m_LastReportTime > std::chrono::seconds(1))
{
- float percentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
- float chunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / (now - m_LastReportTime);
- LOG("Preparing spawn (%s): %.02f%% done (%d chunks out of %d; %.02f chunks / sec)",
- m_World.GetName().c_str(), percentDone, m_NumPrepared, m_MaxIdx, chunkSpeed
+ float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx;
+ float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count();
+ LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks/s)",
+ m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed
);
- m_LastReportTime = now;
+ m_LastReportTime = Now;
m_LastReportChunkCount = m_NumPrepared;
}
}
@@ -239,23 +232,20 @@ cWorld::cTickThread::cTickThread(cWorld & a_World) :
void cWorld::cTickThread::Execute(void)
{
- cTimer Timer;
-
- const Int64 msPerTick = 50;
- Int64 LastTime = Timer.GetNowTime();
+ auto LastTime = std::chrono::steady_clock::now();
+ static const auto msPerTick = std::chrono::milliseconds(50);
+ auto TickTime = std::chrono::steady_clock::duration(50);
- Int64 TickDuration = 50;
while (!m_ShouldTerminate)
{
- Int64 NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime - LastTime);
- m_World.Tick(DeltaTime, (int)TickDuration);
- TickDuration = Timer.GetNowTime() - NowTime;
+ auto NowTime = std::chrono::steady_clock::now();
+ m_World.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()), std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count());
+ TickTime = std::chrono::steady_clock::now() - NowTime;
- if (TickDuration < msPerTick)
+ if (TickTime < msPerTick)
{
// Stretch tick time until it's at least msPerTick
- cSleep::MilliSleep((unsigned int)(msPerTick - TickDuration));
+ std::this_thread::sleep_for(msPerTick - TickTime);
}
LastTime = NowTime;
diff --git a/src/World.h b/src/World.h
index 31bc9dad6..d64be208e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -10,7 +10,6 @@
#define MAX_PLAYERS 65535
#include "Simulator/SimulatorManager.h"
-#include "MersenneTwister.h"
#include "ChunkMap.h"
#include "WorldStorage/WorldStorage.h"
#include "Generating/ChunkGenerator.h"
@@ -26,6 +25,7 @@
#include "MapManager.h"
#include "Blocks/WorldInterface.h"
#include "Blocks/BroadcastInterface.h"
+#include "FastRandom.h"
#include "ClientHandle.h"
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index ecb600483..91a5b8b63 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -22,11 +22,11 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
a_Writer.AddByte("Type", a_FireworkItem.m_Type);
if (!a_FireworkItem.m_Colours.empty())
{
- a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
+ a_Writer.AddIntArray("Colors", a_FireworkItem.m_Colours.data(), a_FireworkItem.m_Colours.size());
}
if (!a_FireworkItem.m_FadeColours.empty())
{
- a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ a_Writer.AddIntArray("FadeColors", a_FireworkItem.m_FadeColours.data(), a_FireworkItem.m_FadeColours.size());
}
a_Writer.EndCompound();
a_Writer.EndList();
@@ -41,11 +41,11 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa
a_Writer.AddByte("Type", a_FireworkItem.m_Type);
if (!a_FireworkItem.m_Colours.empty())
{
- a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size());
+ a_Writer.AddIntArray("Colors", a_FireworkItem.m_Colours.data(), a_FireworkItem.m_Colours.size());
}
if (!a_FireworkItem.m_FadeColours.empty())
{
- a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size());
+ a_Writer.AddIntArray("FadeColors", a_FireworkItem.m_FadeColours.data(), a_FireworkItem.m_FadeColours.size());
}
a_Writer.EndCompound();
break;
diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp
index 4a913c81a..f2d35b318 100644
--- a/src/WorldStorage/MapSerializer.cpp
+++ b/src/WorldStorage/MapSerializer.cpp
@@ -112,7 +112,7 @@ void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer)
a_Writer.AddInt("zCenter", m_Map->GetCenterZ());
const cMap::cColorList & Data = m_Map->GetData();
- a_Writer.AddByteArray("colors", (char *) &Data[0], Data.size());
+ a_Writer.AddByteArray("colors", (char *)Data.data(), Data.size());
a_Writer.EndCompound();
}
@@ -190,7 +190,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT)
CurrLine = a_NBT.FindChildByName(Data, "colors");
if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_ByteArray))
{
- memcpy(&m_Map->m_Data[0], a_NBT.GetData(CurrLine), NumPixels);
+ memcpy(m_Map->m_Data.data(), a_NBT.GetData(CurrLine), NumPixels);
}
return true;
diff --git a/src/main.cpp b/src/main.cpp
index fe4b360a5..d4adc1ed9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -163,9 +163,9 @@ BOOL CtrlHandler(DWORD fdwCtrlType)
cRoot::m_TerminateEventRaised = true;
LOGD("Terminate event raised from the Windows CtrlHandler");
- if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore...
+ while (!g_ServerTerminated)
{
- while (!g_ServerTerminated) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly
+ std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Delay as much as possible to try to get the server to shut down cleanly
}
return TRUE;