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author | Lukas Pioch <lukas@zgow.de> | 2017-04-04 07:53:14 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-04-04 07:53:14 +0200 |
commit | fb205174350792c5840897b63d7457b3536e0c27 (patch) | |
tree | ff5a7e38c3f56793a382a59287c352ec0769bc35 /src | |
parent | Added a nullptr check to cEntity::IsA (#3659) (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Player.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b592913bd..058ece26e 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -139,6 +139,12 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; + // Sets the current gamemode, doesn't check validity, doesn't send update packets to client + void LoginSetGameMode(eGameMode a_GameMode); + + // Updates player's capabilities - flying, visibility, etc. from their gamemode. + void SetCapabilities(); + // tolua_begin /** Prevent the player from moving and lock him into a_Location. */ @@ -174,12 +180,6 @@ public: */ void SetGameMode(eGameMode a_GameMode); - // Sets the current gamemode, doesn't check validity, doesn't send update packets to client - void LoginSetGameMode(eGameMode a_GameMode); - - // Updates player's capabilities - flying, visibility, etc. from their gamemode. - void SetCapabilities(); - /** Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world */ bool IsGameModeCreative(void) const; |