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-rw-r--r--src/ClientHandle.cpp875
1 files changed, 875 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 9ab32d6ec..319af9ed3 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -31,6 +31,8 @@
#include "CompositeChat.h"
#include "Items/ItemSword.h"
+#include "FastRandom.h"
+
#include "md5/md5.h"
@@ -2729,4 +2731,877 @@ void cClientHandle::SocketClosed(void)
+void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment)
+{
+ cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow();
+ cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player);
+
+ if (!cItem::IsEnchantable(Item.m_ItemType) && Item.m_ItemType != E_ITEM_BOOK)
+ {
+ return;
+ }
+
+ int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment);
+
+ // Step 1 from Enchanting
+ int Enchantability = 1;
+
+ if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE)
+ {
+ Enchantability = 15;
+ }
+ else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS)
+ {
+ Enchantability = 15;
+ }
+ else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE)
+ {
+ Enchantability = 5;
+ }
+ else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS)
+ {
+ Enchantability = 9;
+ }
+ else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE)
+ {
+ Enchantability = 14;
+ }
+ else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS)
+ {
+ Enchantability = 12;
+ }
+ else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS)
+ {
+ Enchantability = 10;
+ }
+ else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE)
+ {
+ Enchantability = 10;
+ }
+ else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS)
+ {
+ Enchantability = 25;
+ }
+ else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE)
+ {
+ Enchantability = 22;
+ }
+
+ cFastRandom Random;
+ int ModifiedEnchantmentLevel = BaseEnchantmentLevel + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
+ float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
+
+ int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
+
+ // Step 2 and 3 from Enchanting
+ cEnchantmentsVector enchantments;
+
+ if (ItemCategory::IsSword(Item.m_ItemType))
+ {
+ // Sharpness
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
+ }
+ else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
+ }
+
+ // Smite
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
+ }
+
+ // Bane of Arthropods
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
+ }
+
+ // Knockback
+ if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
+ }
+
+ // Fire Aspect
+ if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
+ }
+
+ // Looting
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
+ }
+ }
+
+ else if (ItemCategory::IsTool(Item.m_ItemType))
+ {
+ // Efficiency
+ if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
+ }
+
+ // Silk Touch
+ if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
+ }
+
+ // Fortune
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
+ }
+ }
+
+ else if (ItemCategory::IsArmor(Item.m_ItemType))
+ {
+ // Protection
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
+ }
+
+ // Fire Protection
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
+ }
+
+ // Blast Protection
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
+ }
+
+ // Projectile Protection
+ if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
+ }
+
+ // Thorns
+ if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
+ }
+ else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
+ }
+
+
+ if (ItemCategory::IsHelmet(Item.m_ItemType))
+ {
+ // Respiration
+ if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
+ }
+ else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
+ }
+
+ // Aqua Affinity
+ if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
+ }
+ }
+
+ else if (ItemCategory::IsBoots(Item.m_ItemType))
+ {
+ // Feather Fall
+ if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
+ }
+ else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
+ }
+ }
+ }
+
+ else if (Item.m_ItemType == E_ITEM_BOW)
+ {
+ // Power
+ if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
+ }
+
+ // Punch
+ if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
+ }
+
+ // Flame and Infinity
+ if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
+ }
+ }
+
+ else if (Item.m_ItemType == E_ITEM_FISHING_ROD)
+ {
+ // Luck of the Sea and Lure
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
+ }
+ }
+
+ else if (Item.m_ItemType == E_ITEM_BOOK)
+ {
+ // All enchantments
+
+ // Sharpness
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4"));
+ }
+ else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1"));
+ }
+
+ // Smite
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1"));
+ }
+
+ // Bane of Arthropods
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1"));
+ }
+
+ // Knockback
+ if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1"));
+ }
+
+ // Fire Aspect
+ if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1"));
+ }
+
+ // Looting
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1"));
+ }
+
+ // Efficiency
+ if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1"));
+ }
+
+ // Silk Touch
+ if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1"));
+ }
+
+ // Fortune
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1"));
+ }
+
+ // Protection
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1"));
+ }
+
+ // Fire Protection
+ if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1"));
+ }
+
+ // Blast Protection
+ if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1"));
+ }
+
+ // Projectile Protection
+ if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3"));
+ }
+ else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2"));
+ }
+ else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1"));
+ }
+
+ // Thorns
+ if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3"));
+ }
+ else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1"));
+ }
+
+ // Respiration
+ if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3"));
+ }
+ else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2"));
+ }
+ else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1"));
+ }
+
+ // Aqua Affinity
+ if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1"));
+ }
+
+ // Feather Fall
+ if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4"));
+ }
+ else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1"));
+ }
+
+ // Power
+ if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4"));
+ }
+ else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3"));
+ }
+ else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2"));
+ }
+ else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16)
+ {
+ AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1"));
+ }
+
+ // Punch
+ if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2"));
+ }
+ else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1"));
+ }
+
+ // Flame and Infinity
+ if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50)
+ {
+ AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1"));
+ }
+
+ // Luck of the Sea and Lure
+ if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3"));
+ }
+ else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2"));
+ }
+ else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65)
+ {
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1"));
+ AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1"));
+ }
+
+ Item.m_ItemType = E_ITEM_ENCHANTED_BOOK;
+ }
+
+ // Unbreaking
+ if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3"));
+ }
+ else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2"));
+ }
+ else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55)
+ {
+ AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1"));
+ }
+
+ int RandomEnchantment1 = (int)floor(Random.NextFloat(1) * enchantments.size());
+ cEnchantments Enchantment1 = enchantments[RandomEnchantment1];
+ Item.m_Enchantments.AddFromString(Enchantment1.ToString());
+ enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
+
+ float NewEnchantmentLevel = (float)BaseEnchantmentLevel;
+
+ // Next Enchantment (Second)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (Random.NextFloat(100) <= SecondEnchantmentChance)
+ {
+ // Checking for conflicting enchantments
+ CheckEnchantmentConflicts(enchantments, Enchantment1);
+
+ if (enchantments.size() > 0)
+ {
+ int RandomEnchantment2 = (int)floor(Random.NextFloat(1) * enchantments.size());
+
+ cEnchantments Enchantment2 = enchantments[RandomEnchantment2];
+ Item.m_Enchantments.AddFromString(Enchantment2.ToString());
+ enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
+
+ // Checking for conflicting enchantments
+ CheckEnchantmentConflicts(enchantments, Enchantment2);
+ }
+ }
+
+ // Next Enchantment (Third)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (Random.NextFloat(100) <= ThirdEnchantmentChance)
+ {
+ if (enchantments.size() > 0)
+ {
+ int RandomEnchantment3 = (int)floor(Random.NextFloat(1) * enchantments.size());
+ cEnchantments Enchantment3 = enchantments[RandomEnchantment3];
+ Item.m_Enchantments.AddFromString(Enchantment3.ToString());
+ enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
+
+ // Checking for conflicting enchantments
+ CheckEnchantmentConflicts(enchantments, Enchantment3);
+ }
+ }
+
+ // Next Enchantment (Fourth)
+ NewEnchantmentLevel = NewEnchantmentLevel / 2;
+ float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
+ if (Random.NextFloat(100) <= FourthEnchantmentChance)
+ {
+ if (enchantments.size() > 0)
+ {
+ int RandomEnchantment4 = (int)floor(Random.NextFloat(1) * enchantments.size());
+ cEnchantments Enchantment4 = enchantments[RandomEnchantment4];
+ Item.m_Enchantments.AddFromString(Enchantment4.ToString());
+ enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end());
+ }
+ }
+
+ if (m_Player->DeltaExperience(-m_Player->XpForLevel(Window->GetPropertyValue(Enchantment))) >= 0 || m_Player->IsGameModeCreative())
+ {
+ Window->m_SlotArea->SetSlot(0, *m_Player, Item);
+ Window->SendSlot(*m_Player, Window->m_SlotArea, 0);
+ Window->BroadcastWholeWindow();
+
+ Window->SetProperty(0, 0, *m_Player);
+ Window->SetProperty(1, 0, *m_Player);
+ Window->SetProperty(2, 0, *m_Player);
+ }
+}
+
+
+
+
+
+void cClientHandle::AddEnchantmentWeight(cEnchantmentsVector & a_Enchantments, int a_Weight, cEnchantments a_Enchantment)
+{
+ for (int i = 0; i < a_Weight; i++)
+ {
+ a_Enchantments.push_back(a_Enchantment);
+ }
+}
+
+
+
+
+
+void cClientHandle::RemoveEnchantmentFromVector(cEnchantmentsVector & a_Enchantments, int a_EnchantmentID)
+{
+ for (cEnchantmentsVector::iterator it = a_Enchantments.begin(); it != a_Enchantments.end(); ++it)
+ {
+ int EnchantmentID = atoi(StringSplit((*it).ToString(), "=")[0].c_str());
+
+ if (EnchantmentID == a_EnchantmentID)
+ {
+ a_Enchantments.erase(std::remove(a_Enchantments.begin(), a_Enchantments.end(), *it), a_Enchantments.end());
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector & a_Enchantments, cEnchantments a_FirstEnchantment)
+{
+ int FirstEnchantmentID = atoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0].c_str());
+
+ if (FirstEnchantmentID == cEnchantments::enchProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchFireProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchBlastProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProjectileProtection);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFireProtection);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBlastProtection);
+ }
+
+ else if (FirstEnchantmentID == cEnchantments::enchSharpness)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchSmite)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchBaneOfArthropods);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSharpness);
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSmite);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchSilkTouch)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchFortune);
+ }
+ else if (FirstEnchantmentID == cEnchantments::enchFortune)
+ {
+ RemoveEnchantmentFromVector(a_Enchantments, cEnchantments::enchSilkTouch);
+ }
+}
+
+
+