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-rw-r--r--source/Generating/DistortedHeightmap.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp
index 98eab31b5..7e46c251e 100644
--- a/source/Generating/DistortedHeightmap.cpp
+++ b/source/Generating/DistortedHeightmap.cpp
@@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes
/* biExtremeHills */ {16.0f, 16.0f},
/* biForest */ { 3.0f, 3.0f},
/* biTaiga */ { 1.5f, 1.5f},
-
+
/* biSwampland */ { 0.0f, 0.0f},
/* biRiver */ { 0.0f, 0.0f},
/* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing
@@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
{
return;
}
-
+
// Read the params from the INI file:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
@@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ)
}
m_CurChunkX = a_ChunkX;
m_CurChunkZ = a_ChunkZ;
-
-
+
+
m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights);
UpdateDistortAmps();
GenerateHeightArray();
@@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void)
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
-
+
m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
// The distorted heightmap, before linear upscaling
NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z];
-
+
// Distort the heightmap using the distortion:
for (int z = 0; z < DIM_Z; z++)
{
@@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
}
}
}
-
+
// Upscale the distorted heightmap into full dimensions:
LinearUpscale3DArray(
DistHei, DIM_X, DIM_Y, DIM_Z,
@@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// Prepare the internal state for generating this chunk:
PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
-
+
// Compose:
a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
for (int z = 0; z < cChunkDef::Width; z++)
@@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
{
return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
}
-
+
// Ask the cache:
HEIGHTTYPE res = 0;
if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
@@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
// The height was in the cache
return res;
}
-
+
// The height is not in the cache, generate full heightmap and get it there:
cChunkDef::HeightMap Heightmap;
m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
@@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]);
}
}
-}
+}
@@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R
// For each biome type that has a nonzero count, calc its amps and add it:
NOISE_DATATYPE AmpX = 0;
NOISE_DATATYPE AmpZ = 0;
- for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
{
AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX;
AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ;