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-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/ClientHandle.cpp11
-rw-r--r--src/ClientHandle.h2
-rw-r--r--src/Defines.h2
-rw-r--r--src/Entities/CMakeLists.txt2
-rw-r--r--src/Entities/Entity.cpp20
-rw-r--r--src/Entities/Entity.h3
-rw-r--r--src/Entities/Pickup.cpp10
-rw-r--r--src/Entities/Player.cpp185
-rw-r--r--src/Entities/Player.h21
-rw-r--r--src/Item.h2
-rw-r--r--src/Mobs/Monster.cpp4
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/Protocol125.cpp28
-rw-r--r--src/Protocol/Protocol125.h1
-rw-r--r--src/Protocol/Protocol17x.cpp44
-rw-r--r--src/Protocol/Protocol17x.h1
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp10
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/Statistics.cpp127
-rw-r--r--src/Statistics.h48
-rw-r--r--src/UI/SlotArea.cpp42
-rw-r--r--src/UI/SlotArea.h6
-rw-r--r--src/WorldStorage/StatSerializer.cpp146
-rw-r--r--src/WorldStorage/StatSerializer.h55
25 files changed, 712 insertions, 62 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 1cd7c74f8..4fe86e1c5 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -76,6 +76,7 @@ $cfile "../CompositeChat.h"
$cfile "../Map.h"
$cfile "../MapManager.h"
$cfile "../Scoreboard.h"
+$cfile "../Statistics.h"
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 6d0fae3ae..83b21ae3c 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -336,7 +336,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
// Send scoreboard data
World->GetScoreBoard().SendTo(*this);
-
+
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
cTimer t1;
@@ -2501,6 +2501,15 @@ void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTy
+void cClientHandle::SendStatistics(const cStatManager & a_Manager)
+{
+ m_Protocol->SendStatistics(a_Manager);
+}
+
+
+
+
+
void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
{
m_Protocol->SendTabCompletionResults(a_Results);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index f3dea7a4a..9f1245be5 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -39,6 +39,7 @@ class cFallingBlock;
class cItemHandler;
class cWorld;
class cCompositeChat;
+class cStatManager;
@@ -160,6 +161,7 @@ public:
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0);
+ void SendStatistics (const cStatManager & a_Manager);
void SendTabCompletionResults(const AStringVector & a_Results);
void SendTeleportEntity (const cEntity & a_Entity);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/Defines.h b/src/Defines.h
index b0b209934..563fc308c 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -529,7 +529,7 @@ inline float GetSpecialSignf( float a_Val )
-template<class T> inline int Diff(T a_Val1, T a_Val2)
+template<class T> inline T Diff(T a_Val1, T a_Val2)
{
return std::abs(a_Val1 - a_Val2);
}
diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt
index c9ca44d38..205cb2cca 100644
--- a/src/Entities/CMakeLists.txt
+++ b/src/Entities/CMakeLists.txt
@@ -10,3 +10,5 @@ file(GLOB SOURCE
)
add_library(Entities ${SOURCE})
+
+target_link_libraries(Entities WorldStorage)
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index aa671bf35..15f456332 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -312,12 +312,16 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
+ cPlayer * Player = (cPlayer *)a_TDI.Attacker;
+
// IsOnGround() only is false if the player is moving downwards
- if (!((cPlayer *)a_TDI.Attacker)->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
+ if (!Player->IsOnGround()) // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
{
a_TDI.FinalDamage += 2;
m_World->BroadcastEntityAnimation(*this, 4); // Critical hit
}
+
+ Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
m_Health -= (short)a_TDI.FinalDamage;
@@ -370,6 +374,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (m_Health <= 0)
{
KilledBy(a_TDI.Attacker);
+
+ if (a_TDI.Attacker != NULL)
+ {
+ a_TDI.Attacker->Killed(this);
+ }
}
return true;
}
@@ -575,9 +584,16 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (m_AttachedTo != NULL)
{
- if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
+ Vector3d DeltaPos = m_Pos - m_AttachedTo->GetPosition();
+ if (DeltaPos.Length() > 0.5)
{
SetPosition(m_AttachedTo->GetPosition());
+
+ if (IsPlayer())
+ {
+ cPlayer * Player = (cPlayer *)this;
+ Player->UpdateMovementStats(DeltaPos);
+ }
}
}
else
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index d5e7cf5c1..0c393c0f5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -299,6 +299,9 @@ public:
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
virtual void KilledBy(cEntity * a_Killer);
+ /// Called when the entity kills another entity
+ virtual void Killed(cEntity * a_Victim) {}
+
/// Heals the specified amount of HPs
void Heal(int a_HitPoints);
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 497b41683..0fd006485 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -192,6 +192,16 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
if (NumAdded > 0)
{
+ // Check achievements
+ switch (m_Item.m_ItemType)
+ {
+ case E_BLOCK_LOG: a_Dest->AwardAchievement(achMineWood); break;
+ case E_ITEM_LEATHER: a_Dest->AwardAchievement(achKillCow); break;
+ case E_ITEM_DIAMOND: a_Dest->AwardAchievement(achDiamonds); break;
+ case E_ITEM_BLAZE_ROD: a_Dest->AwardAchievement(achBlazeRod); break;
+ default: break;
+ }
+
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 6ac11c270..c3b763278 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,6 +16,9 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../WorldStorage/StatSerializer.h"
+#include "../CompositeChat.h"
+
#include "inifile/iniFile.h"
#include "json/json.h"
@@ -191,6 +194,8 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ m_Stats.AddValue(statMinutesPlayed, 1);
if (!a_Chunk.IsValid())
{
@@ -815,7 +820,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
- cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
+ cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{
@@ -832,6 +837,8 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
// Any kind of damage adds food exhaustion
AddFoodExhaustion(0.3f);
SendHealth();
+
+ m_Stats.AddValue(statDamageTaken, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -862,6 +869,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
+ m_Stats.AddValue(statItemsDropped, Pickups.Size());
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -871,9 +880,9 @@ void cPlayer::KilledBy(cEntity * a_Killer)
}
else if (a_Killer->IsPlayer())
{
- GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), ((cPlayer *)a_Killer)->GetName().c_str()));
+ cPlayer * Killer = (cPlayer *)a_Killer;
- m_World->GetScoreBoard().AddPlayerScore(((cPlayer *)a_Killer)->GetName(), cObjective::otPlayerKillCount, 1);
+ GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
@@ -883,6 +892,8 @@ void cPlayer::KilledBy(cEntity * a_Killer)
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
+ m_Stats.AddValue(statDeaths);
+
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -890,6 +901,33 @@ void cPlayer::KilledBy(cEntity * a_Killer)
+void cPlayer::Killed(cEntity * a_Victim)
+{
+ cScoreboard & ScoreBoard = m_World->GetScoreBoard();
+
+ if (a_Victim->IsPlayer())
+ {
+ m_Stats.AddValue(statPlayerKills);
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
+ }
+ else if (a_Victim->IsMob())
+ {
+ if (((cMonster *)a_Victim)->GetMobFamily() == cMonster::mfHostile)
+ {
+ AwardAchievement(achKillMonster);
+ }
+
+ m_Stats.AddValue(statMobKills);
+ }
+
+ ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
+}
+
+
+
+
+
void cPlayer::Respawn(void)
{
m_Health = GetMaxHealth();
@@ -1108,6 +1146,47 @@ void cPlayer::SetIP(const AString & a_IP)
+unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
+{
+ eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
+
+ // Check if the prerequisites are met
+ if (Prerequisite != statInvalid)
+ {
+ if (m_Stats.GetValue(Prerequisite) == 0)
+ {
+ return 0;
+ }
+ }
+
+ StatValue Old = m_Stats.GetValue(a_Ach);
+
+ if (Old > 0)
+ {
+ return m_Stats.AddValue(a_Ach);
+ }
+ else
+ {
+ // First time, announce it
+ cCompositeChat Msg;
+ Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
+ Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
+ m_World->BroadcastChat(Msg);
+
+ // Increment the statistic
+ StatValue New = m_Stats.AddValue(a_Ach);
+
+ // Achievement Get!
+ m_ClientHandle->SendStatistics(m_Stats);
+
+ return New;
+ }
+}
+
+
+
+
+
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition(a_PosX, a_PosY, a_PosZ);
@@ -1192,6 +1271,9 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ Vector3d DeltaPos = a_NewPos - GetPosition();
+ UpdateMovementStats(DeltaPos);
SetPosition( a_NewPos );
SetStance(a_NewPos.y + 1.62);
@@ -1422,10 +1504,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
Drops.push_back(DroppedItem);
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1441,6 +1520,7 @@ void cPlayer::TossHeldItem(char a_Amount)
char OriginalItemAmount = Item.m_ItemCount;
Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount);
Drops.push_back(Item);
+
if (OriginalItemAmount > a_Amount)
{
Item.m_ItemCount = OriginalItemAmount - a_Amount;
@@ -1451,10 +1531,7 @@ void cPlayer::TossHeldItem(char a_Amount)
}
}
- double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
- vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ TossItems(Drops);
}
@@ -1466,10 +1543,21 @@ void cPlayer::TossPickup(const cItem & a_Item)
cItems Drops;
Drops.push_back(a_Item);
+ TossItems(Drops);
+}
+
+
+
+
+
+void cPlayer::TossItems(const cItems & a_Items)
+{
+ m_Stats.AddValue(statItemsDropped, a_Items.Size());
+
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
+ m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1621,6 +1709,11 @@ bool cPlayer::LoadFromDisk()
m_Inventory.LoadFromJson(root["inventory"]);
m_LoadedWorldName = root.get("world", "world").asString();
+
+ // Load the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
+ StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
@@ -1692,6 +1785,16 @@ bool cPlayer::SaveToDisk()
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
return false;
}
+
+ // Save the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
+ if (!StatSerializer.Save())
+ {
+ LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
+ return false;
+ }
+
return true;
}
@@ -1706,7 +1809,10 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
{
- if( itr->second ) Permissions.push_back( itr->first );
+ if (itr->second)
+ {
+ Permissions.push_back( itr->first );
+ }
}
return Permissions;
@@ -1845,6 +1951,59 @@ void cPlayer::HandleFloater()
+void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
+{
+ StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
+
+ if (m_AttachedTo == NULL)
+ {
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT;
+ int PosZ = POSZ_TOINT;
+
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
+ {
+ return;
+ }
+
+ if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up
+ {
+ m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
+ }
+ else
+ {
+ // TODO 2014-05-12 xdot: Other types
+ m_Stats.AddValue(statDistWalked, Value);
+ }
+ }
+ else
+ {
+ switch (m_AttachedTo->GetEntityType())
+ {
+ case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMonster:
+ {
+ cMonster * Monster = (cMonster *)m_AttachedTo;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtPig: m_Stats.AddValue(statDistPig, Value); break;
+ case cMonster::mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ default: break;
+ }
+ break;
+ }
+ default: break;
+ }
+ }
+}
+
+
+
+
+
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 6fc7e2875..78b534d83 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -7,6 +7,8 @@
#include "../World.h"
#include "../ClientHandle.h"
+#include "../Statistics.h"
+
@@ -174,6 +176,15 @@ public:
cTeam * UpdateTeam(void);
// tolua_end
+
+ /** Return the associated statistic and achievement manager. */
+ cStatManager & GetStatManager() { return m_Stats; }
+
+ /** Awards the player an achievement.
+ If all prerequisites are met, this method will award the achievement and will broadcast a chat message.
+ If the achievement has been already awarded to the player, this method will just increment the stat counter.
+ Returns the _new_ stat value. (0 = Could not award achievement) */
+ unsigned int AwardAchievement(const eStatistic a_Ach);
void SetIP(const AString & a_IP);
@@ -306,6 +317,8 @@ public:
void AbortEating(void);
virtual void KilledBy(cEntity * a_Killer) override;
+
+ virtual void Killed(cEntity * a_Victim) override;
void Respawn(void); // tolua_export
@@ -375,6 +388,9 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Update movement-related statistics. */
+ void UpdateMovementStats(const Vector3d & a_DeltaPos);
+
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -487,6 +503,8 @@ protected:
cTeam * m_Team;
+ cStatManager m_Stats;
+
void ResolvePermissions(void);
@@ -506,6 +524,9 @@ protected:
/** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */
void HandleFloater(void);
+ /** Tosses a list of items. */
+ void TossItems(const cItems & a_Items);
+
/** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */
void ApplyFoodExhaustionFromMovement();
diff --git a/src/Item.h b/src/Item.h
index 2f65d5344..acbc880dc 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -228,7 +228,7 @@ public:
void Add (const cItem & a_Item) {push_back(a_Item); }
void Delete(int a_Idx);
void Clear (void) {clear(); }
- size_t Size (void) {return size(); }
+ size_t Size (void) const { return size(); }
void Set (int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage);
void Add (short a_ItemType, char a_ItemCount, short a_ItemDamage)
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 5832edb9f..a9ca7a2fa 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -466,8 +466,10 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
- if((m_SoundHurt != "") && (m_Health > 0))
+ if (!m_SoundHurt.empty() && (m_Health > 0))
+ {
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
+ }
if (a_TDI.Attacker != NULL)
{
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 8f152ad37..a543c6361 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -31,6 +31,7 @@ class cMonster;
class cChunkDataSerializer;
class cFallingBlock;
class cCompositeChat;
+class cStatManager;
@@ -111,6 +112,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendStatistics (const cStatManager & a_Manager) = 0;
virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index e7873cf7a..f3bdae3ac 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -99,6 +99,7 @@ enum
PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
+ PACKET_INCREMENT_STATISTIC = 0xC8,
PACKET_PLAYER_LIST_ITEM = 0xC9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_PLUGIN_MESSAGE = 0xfa,
@@ -992,6 +993,33 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
+void cProtocol125::SendStatistics(const cStatManager & a_Manager)
+{
+ /* NOTE:
+ * Versions prior to minecraft 1.7 use an incremental statistic sync
+ * method. The current setup does not allow us to implement that, because
+ * of performance considerations.
+ */
+#if 0
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = m_Manager->GetValue((eStatistic) i);
+
+ unsigned int StatID = cStatInfo::GetID((eStatistic) i);
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_INCREMENT_STATISTIC);
+ WriteInt(StatID);
+ WriteByte(Value); /* Can overflow! */
+ Flush();
+ }
+#endif
+}
+
+
+
+
+
void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
{
// This protocol version doesn't support tab completion
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 423e58d67..18a626a2d 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -84,6 +84,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 443723e40..39feee16f 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -11,13 +11,19 @@ Implements the 1.7.x protocol classes:
#include "json/json.h"
#include "Protocol17x.h"
#include "ChunkDataSerializer.h"
+#include "PolarSSL++/Sha1Checksum.h"
+
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
+#include "../StringCompression.h"
+#include "../CompositeChat.h"
+#include "../Statistics.h"
+
#include "../WorldStorage/FastNBT.h"
#include "../WorldStorage/EnchantmentSerializer.h"
-#include "../StringCompression.h"
+
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
@@ -25,15 +31,15 @@ Implements the 1.7.x protocol classes:
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
+#include "../Entities/ArrowEntity.h"
+#include "../Entities/FireworkEntity.h"
+
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
+
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
-#include "../CompositeChat.h"
-#include "../Entities/ArrowEntity.h"
-#include "../Entities/FireworkEntity.h"
-#include "PolarSSL++/Sha1Checksum.h"
@@ -1169,6 +1175,28 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
+void cProtocol172::SendStatistics(const cStatManager & a_Manager)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = a_Manager.GetValue((eStatistic) i);
+
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt(Value);
+ }
+}
+
+
+
+
+
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
@@ -1843,13 +1871,15 @@ void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
case 1:
{
// Request stats
- // TODO
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
+
break;
}
case 2:
{
// Open Inventory achievement
- // TODO
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
break;
}
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index dc111e737..3c6a8c085 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -116,6 +116,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 667fb5cef..b0cbb6def 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -675,6 +675,16 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
+void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendStatistics(a_Manager);
+}
+
+
+
+
+
void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_Protocol != NULL);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 37f47379d..3a291bf7a 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -119,6 +119,7 @@ public:
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
diff --git a/src/Statistics.cpp b/src/Statistics.cpp
index 2c980d98e..5950eb96c 100644
--- a/src/Statistics.cpp
+++ b/src/Statistics.cpp
@@ -13,39 +13,39 @@ cStatInfo cStatInfo::ms_Info[statCount] = {
// http://minecraft.gamepedia.com/Achievements
/* Type | Name | Prerequisite */
- cStatInfo(achOpenInv, "openInventory"),
- cStatInfo(achMineWood, "mineWood", achOpenInv),
- cStatInfo(achCraftWorkbench, "buildWorkBench", achMineWood),
- cStatInfo(achCraftPickaxe, "buildPickaxe", achCraftWorkbench),
- cStatInfo(achCraftFurnace, "buildFurnace", achCraftPickaxe),
- cStatInfo(achAcquireIron, "acquireIron", achCraftFurnace),
- cStatInfo(achCraftHoe, "buildHoe", achCraftWorkbench),
- cStatInfo(achMakeBread, "makeBread", achCraftHoe),
- cStatInfo(achBakeCake, "bakeCake", achCraftHoe),
- cStatInfo(achCraftBetterPick, "buildBetterPickaxe", achCraftPickaxe),
- cStatInfo(achCookFish, "cookFish", achAcquireIron),
- cStatInfo(achOnARail, "onARail", achAcquireIron),
- cStatInfo(achCraftSword, "buildSword", achCraftWorkbench),
- cStatInfo(achKillMonster, "killEnemy", achCraftSword),
- cStatInfo(achKillCow, "killCow", achCraftSword),
- cStatInfo(achFlyPig, "flyPig", achKillCow),
- cStatInfo(achSnipeSkeleton, "snipeSkeleton", achKillMonster),
- cStatInfo(achDiamonds, "diamonds", achAcquireIron),
- cStatInfo(achEnterPortal, "portal", achDiamonds),
- cStatInfo(achReturnToSender, "ghast", achEnterPortal),
- cStatInfo(achBlazeRod, "blazeRod", achEnterPortal),
- cStatInfo(achBrewPotion, "potion", achBlazeRod),
- cStatInfo(achEnterTheEnd, "theEnd", achBlazeRod),
- cStatInfo(achDefeatDragon, "theEnd2", achEnterTheEnd),
- cStatInfo(achCraftEnchantTable, "enchantments", achDiamonds),
- cStatInfo(achOverkill, "overkill", achCraftEnchantTable),
- cStatInfo(achBookshelf, "bookcase", achCraftEnchantTable),
- cStatInfo(achExploreAllBiomes, "exploreAllBiomes", achEnterTheEnd),
- cStatInfo(achSpawnWither, "spawnWither", achDefeatDragon),
- cStatInfo(achKillWither, "killWither", achSpawnWither),
- cStatInfo(achFullBeacon, "fullBeacon", achKillWither),
- cStatInfo(achBreedCow, "breedCow", achKillCow),
- cStatInfo(achThrowDiamonds, "diamondsToYou", achDiamonds),
+ cStatInfo(achOpenInv, "achievement.openInventory"),
+ cStatInfo(achMineWood, "achievement.mineWood", achOpenInv),
+ cStatInfo(achCraftWorkbench, "achievement.buildWorkBench", achMineWood),
+ cStatInfo(achCraftPickaxe, "achievement.buildPickaxe", achCraftWorkbench),
+ cStatInfo(achCraftFurnace, "achievement.buildFurnace", achCraftPickaxe),
+ cStatInfo(achAcquireIron, "achievement.acquireIron", achCraftFurnace),
+ cStatInfo(achCraftHoe, "achievement.buildHoe", achCraftWorkbench),
+ cStatInfo(achMakeBread, "achievement.makeBread", achCraftHoe),
+ cStatInfo(achBakeCake, "achievement.bakeCake", achCraftHoe),
+ cStatInfo(achCraftBetterPick, "achievement.buildBetterPickaxe", achCraftPickaxe),
+ cStatInfo(achCookFish, "achievement.cookFish", achAcquireIron),
+ cStatInfo(achOnARail, "achievement.onARail", achAcquireIron),
+ cStatInfo(achCraftSword, "achievement.buildSword", achCraftWorkbench),
+ cStatInfo(achKillMonster, "achievement.killEnemy", achCraftSword),
+ cStatInfo(achKillCow, "achievement.killCow", achCraftSword),
+ cStatInfo(achFlyPig, "achievement.flyPig", achKillCow),
+ cStatInfo(achSnipeSkeleton, "achievement.snipeSkeleton", achKillMonster),
+ cStatInfo(achDiamonds, "achievement.diamonds", achAcquireIron),
+ cStatInfo(achEnterPortal, "achievement.portal", achDiamonds),
+ cStatInfo(achReturnToSender, "achievement.ghast", achEnterPortal),
+ cStatInfo(achBlazeRod, "achievement.blazeRod", achEnterPortal),
+ cStatInfo(achBrewPotion, "achievement.potion", achBlazeRod),
+ cStatInfo(achEnterTheEnd, "achievement.theEnd", achBlazeRod),
+ cStatInfo(achDefeatDragon, "achievement.theEnd2", achEnterTheEnd),
+ cStatInfo(achCraftEnchantTable, "achievement.enchantments", achDiamonds),
+ cStatInfo(achOverkill, "achievement.overkill", achCraftEnchantTable),
+ cStatInfo(achBookshelf, "achievement.bookcase", achCraftEnchantTable),
+ cStatInfo(achExploreAllBiomes, "achievement.exploreAllBiomes", achEnterTheEnd),
+ cStatInfo(achSpawnWither, "achievement.spawnWither", achDefeatDragon),
+ cStatInfo(achKillWither, "achievement.killWither", achSpawnWither),
+ cStatInfo(achFullBeacon, "achievement.fullBeacon", achKillWither),
+ cStatInfo(achBreedCow, "achievement.breedCow", achKillCow),
+ cStatInfo(achThrowDiamonds, "achievement.diamondsToYou", achDiamonds),
// http://minecraft.gamepedia.com/Statistics
@@ -57,13 +57,14 @@ cStatInfo cStatInfo::ms_Info[statCount] = {
cStatInfo(statDistFallen, "stat.fallOneCm"),
cStatInfo(statDistClimbed, "stat.climbOneCm"),
cStatInfo(statDistFlown, "stat.flyOneCm"),
+ cStatInfo(statDistDove, "stat.diveOneCm"),
cStatInfo(statDistMinecart, "stat.minecartOneCm"),
cStatInfo(statDistBoat, "stat.boatOneCm"),
cStatInfo(statDistPig, "stat.pigOneCm"),
cStatInfo(statDistHorse, "stat.horseOneCm"),
cStatInfo(statJumps, "stat.jump"),
cStatInfo(statItemsDropped, "stat.drop"),
- cStatInfo(statDamageDealt, "stat.damageDealth"),
+ cStatInfo(statDamageDealt, "stat.damageDealt"),
cStatInfo(statDamageTaken, "stat.damageTaken"),
cStatInfo(statDeaths, "stat.deaths"),
cStatInfo(statMobKills, "stat.mobKills"),
@@ -113,7 +114,7 @@ eStatistic cStatInfo::GetType(const AString & a_Name)
{
for (unsigned int i = 0; i < ARRAYCOUNT(ms_Info); ++i)
{
- if (NoCaseCompare(ms_Info[i].m_Name, a_Name))
+ if (NoCaseCompare(ms_Info[i].m_Name, a_Name) == 0)
{
return ms_Info[i].m_Type;
}
@@ -137,3 +138,59 @@ eStatistic cStatInfo::GetPrerequisite(const eStatistic a_Type)
+cStatManager::cStatManager()
+{
+ Reset();
+}
+
+
+
+
+
+StatValue cStatManager::GetValue(const eStatistic a_Stat) const
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ return m_MainStats[a_Stat];
+}
+
+
+
+
+
+void cStatManager::SetValue(const eStatistic a_Stat, const StatValue a_Value)
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ m_MainStats[a_Stat] = a_Value;
+}
+
+
+
+
+
+StatValue cStatManager::AddValue(const eStatistic a_Stat, const StatValue a_Delta)
+{
+ ASSERT((a_Stat > statInvalid) && (a_Stat < statCount));
+
+ m_MainStats[a_Stat] += a_Delta;
+
+ return m_MainStats[a_Stat];
+}
+
+
+
+
+
+void cStatManager::Reset(void)
+{
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ m_MainStats[i] = 0;
+ }
+}
+
+
+
+
+
diff --git a/src/Statistics.h b/src/Statistics.h
index 540df38cc..f37f32e1e 100644
--- a/src/Statistics.h
+++ b/src/Statistics.h
@@ -9,6 +9,7 @@
+// tolua_begin
enum eStatistic
{
// The order must match the order of cStatInfo::ms_Info
@@ -77,6 +78,7 @@ enum eStatistic
statCount
};
+// tolua_end
@@ -114,3 +116,49 @@ private:
+
+/* Signed (?) integral value. */
+typedef int StatValue; // tolua_export
+
+
+
+
+/** Class that manages the statistics and achievements of a single player. */
+// tolua_begin
+class cStatManager
+{
+public:
+ // tolua_end
+
+ cStatManager();
+
+ // tolua_begin
+
+ /** Return the value of the specified stat. */
+ StatValue GetValue(const eStatistic a_Stat) const;
+
+ /** Set the value of the specified stat. */
+ void SetValue(const eStatistic a_Stat, const StatValue a_Value);
+
+ /** Reset everything. */
+ void Reset();
+
+ /** Increment the specified stat.
+ *
+ * Returns the new value.
+ */
+ StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1);
+
+ // tolua_end
+
+private:
+
+ StatValue m_MainStats[statCount];
+
+ // TODO 10-05-2014 xdot: Use, mine, craft statistics
+
+
+}; // tolua_export
+
+
+
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 8833a767a..507b45833 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -496,6 +496,8 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
DraggingItem = Result;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
+
+ HandleCraftItem(Result, a_Player);
}
else if (DraggingItem.IsEqual(Result))
{
@@ -505,6 +507,8 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
DraggingItem.m_ItemCount += Result.m_ItemCount;
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
+
+ HandleCraftItem(Result, a_Player);
}
}
@@ -594,6 +598,27 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
+void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Player)
+{
+ switch (a_Result.m_ItemType)
+ {
+ case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(achCraftWorkbench); break;
+ case E_BLOCK_FURNACE: a_Player.AwardAchievement(achCraftFurnace); break;
+ case E_BLOCK_CAKE: a_Player.AwardAchievement(achBakeCake); break;
+ case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break;
+ case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(achBookshelf); break;
+ case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(achCraftPickaxe); break;
+ case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(achCraftSword); break;
+ case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(achCraftBetterPick); break;
+ case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(achCraftHoe); break;
+ case E_ITEM_BREAD: a_Player.AwardAchievement(achMakeBread); break;
+ default: break;
+ }
+}
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaAnvil:
@@ -1393,7 +1418,7 @@ void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
// Something has changed in the window, broadcast the entire window to all clients
ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
-
+
m_ParentWindow.BroadcastWholeWindow();
}
@@ -1401,6 +1426,21 @@ void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player)
+{
+ /** TODO 2014-05-12 xdot: Figure out when to call this method. */
+ switch (a_Result.m_ItemType)
+ {
+ case E_ITEM_IRON: a_Player.AwardAchievement(achAcquireIron); break;
+ case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(achCookFish); break;
+ default: break;
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaInventoryBase:
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 4da6a672f..e297bcff7 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -254,6 +254,9 @@ protected:
/// Retrieves the recipe for the specified player from the map, or creates one if not found
cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
+
+ /// Called after an item has been crafted to handle statistics e.t.c.
+ void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
} ;
@@ -397,6 +400,9 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
+
+ /// Called after an item has been smelted to handle statistics e.t.c.
+ void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);
} ;
diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp
new file mode 100644
index 000000000..74113941c
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.cpp
@@ -0,0 +1,146 @@
+
+// StatSerializer.cpp
+
+
+#include "Globals.h"
+#include "StatSerializer.h"
+
+#include "../Statistics.h"
+
+
+
+
+
+cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
+ : m_Manager(a_Manager)
+{
+ // Even though stats are shared between worlds, they are (usually) saved
+ // inside the folder of the default world.
+
+ AString StatsPath;
+ Printf(StatsPath, "%s/stats", a_WorldName.c_str());
+
+ m_Path = StatsPath + "/" + a_PlayerName + ".json";
+
+ // Ensure that the directory exists.
+ cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
+}
+
+
+
+
+
+bool cStatSerializer::Load(void)
+{
+ AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
+ if (Data.empty())
+ {
+ return false;
+ }
+
+ Json::Value Root;
+ Json::Reader Reader;
+
+ if (Reader.parse(Data, Root, false))
+ {
+ return LoadStatFromJSON(Root);
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cStatSerializer::Save(void)
+{
+ Json::Value Root;
+ SaveStatToJSON(Root);
+
+ cFile File;
+ if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
+ {
+ return false;
+ }
+
+ Json::StyledWriter Writer;
+ AString JsonData = Writer.write(Root);
+
+ File.Write(JsonData.data(), JsonData.size());
+ File.Close();
+
+ return true;
+}
+
+
+
+
+
+void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
+{
+ for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
+ {
+ StatValue Value = m_Manager->GetValue((eStatistic) i);
+
+ if (Value != 0)
+ {
+ const AString & StatName = cStatInfo::GetName((eStatistic) i);
+
+ a_Out[StatName] = Value;
+ }
+
+ // TODO 2014-05-11 xdot: Save "progress"
+ }
+}
+
+
+
+
+
+bool cStatSerializer::LoadStatFromJSON(const Json::Value & a_In)
+{
+ m_Manager->Reset();
+
+ for (Json::ValueIterator it = a_In.begin() ; it != a_In.end() ; ++it)
+ {
+ AString StatName = it.key().asString();
+
+ eStatistic StatType = cStatInfo::GetType(StatName);
+
+ if (StatType == statInvalid)
+ {
+ LOGWARNING("Invalid statistic type \"%s\"", StatName.c_str());
+ continue;
+ }
+
+ Json::Value & Node = *it;
+
+ if (Node.isInt())
+ {
+ m_Manager->SetValue(StatType, Node.asInt());
+ }
+ else if (Node.isObject())
+ {
+ StatValue Value = Node.get("value", 0).asInt();
+
+ // TODO 2014-05-11 xdot: Load "progress"
+
+ m_Manager->SetValue(StatType, Value);
+ }
+ else
+ {
+ LOGWARNING("Invalid statistic value for type \"%s\"", StatName.c_str());
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+
+
+
diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h
new file mode 100644
index 000000000..72f8d74f1
--- /dev/null
+++ b/src/WorldStorage/StatSerializer.h
@@ -0,0 +1,55 @@
+
+// StatSerializer.h
+
+// Declares the cStatSerializer class that is used for saving stats into JSON
+
+
+
+
+
+#pragma once
+
+#include "json/json.h"
+
+
+
+
+
+// fwd:
+class cStatManager;
+
+
+
+
+class cStatSerializer
+{
+public:
+
+ cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
+
+ /* Try to load the player statistics. Returns whether the operation was successful or not. */
+ bool Load(void);
+
+ /* Try to save the player statistics. Returns whether the operation was successful or not. */
+ bool Save(void);
+
+
+protected:
+
+ void SaveStatToJSON(Json::Value & a_Out);
+
+ bool LoadStatFromJSON(const Json::Value & a_In);
+
+
+private:
+
+ cStatManager* m_Manager;
+
+ AString m_Path;
+
+
+} ;
+
+
+
+