diff options
Diffstat (limited to '')
31 files changed, 648 insertions, 360 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 925e8f35b..2d911a11d 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -29,5 +29,6 @@ worktycho xoft Yeeeeezus (Donated AlchemistVillage prefabs) Howaner +Masy98 Please add yourself to this list if you contribute to MCServer. diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 0e7e647d5..66e06cb72 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -1502,7 +1502,7 @@ function OnPlayerJoined(a_Player) -- Test composite chat chaining: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") + :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") :AddSuggestCommandPart(", and welcome.", "/help", "u") :AddRunCommandPart(" SetDay", "/time set 0") ) diff --git a/Nightbuild2008.cmd b/Nightbuild2008.cmd deleted file mode 100644 index bbaea0fb7..000000000 --- a/Nightbuild2008.cmd +++ /dev/null @@ -1,209 +0,0 @@ -@echo off -:: Nightbbuild2008.cmd -:: This script is run every night to produce a new version of MCServer, backup its PDB files and upload the packages to web. -:: When run without parameters, this script pauses at the end and waits for a keypress. -:: To run in an automated scheduler, add any parameter to disable waiting for a keystroke -:: -:: The sript creates a symbol store (a database of PDB files) that can be used as a single entry in MSVC's symbol path, -:: then any executable / crashdump built by this script can be debugged and its symbols will be found automatically by MSVC, -:: without the users needing to specify the build version or anything. -:: In order to support pruning the symstore, a per-month store is created, so that old months can be removed when no longer needed. -:: -:: This script expects a few tools on specific paths, you can pass the correct paths for your system as env vars "zip" and "vc" -:: This script assumes that "git", "symstore" and "touch" are available on PATH. -:: git comes from msysgit -:: symstore comes from Microsoft's Debugging Tools for Windows -:: touch comes from unxtools -:: This script is locale-dependent, because it parses the output of "time" and "date" shell commands - - -:: 7-zip executable (by default it should be on PATH): -if %zip%a == a set zip=7z - -:: Visual C++ compiler executable name: -if %vc%a == a set vc="vcbuild.exe" - - - - -:: Check that the required environment vars are available: -if "a%ftppass%" == "a" ( - echo You need to set FTP password in the ftppass environment variable to upload the files - goto haderror -) -if "a%ftpuser%" == "a" ( - echo You need to set FTP username in the ftpuser environment variable to upload the files - goto haderror -) -if "a%ftpsite%" == "a" ( - echo You need to set FTP server in the ftpsite environment variable to upload the files - goto haderror -) - - - - -:: Get the date and time into vars: -:: This is locale-dependent! -For /f "tokens=2-4 delims=/. " %%a in ('date /t') do ( - set MYYEAR=%%c - set MYMONTH=%%b - set MYDAY=%%a -) -For /f "tokens=1-2 delims=/:" %%a in ('time /t') do (set MYTIME=%%a_%%b) - -echo Performing nightbuild of MC-Server - - - - - -set DONOTPAUSE=y - -:: Update the sources to the latest revision: -git pull -if errorlevel 1 goto haderror - - - -:: Update the external plugins to the latest revision: -git submodule update -if errorlevel 1 goto haderror - - - - -:: Get the Git commit ID into an environment var -For /f "tokens=1 delims=/. " %%a in ('git log -1 --oneline --no-abbrev-commit') do (set COMMITID=%%a) -if errorlevel 1 goto haderror - - - -:: Test if the version is already present, using a "tagfile" that we create upon successful build -set TAGFOLDER=Install\%MYYEAR%_%MYMONTH%\ -set TAGFILE=%TAGFOLDER%built_%COMMITID%.tag -echo Tag file: %TAGFILE% -if exist %TAGFILE% ( - echo Latest version already present, bailing out - goto end -) - - - - - -:: Configure the sources to use the MSVC2008 compiler: -cmake -G "Visual Studio 9 2008" . -if errorlevel 1 goto haderror - - - - - -:: Update the Bindings: -echo Updating Lua bindings -del src\Bindings\Bindings.cpp -del src\Bindings\Bindings.h -set ALLTOLUA_WAIT=N -cd src\Bindings -call AllToLua.bat -cd ..\.. - - - - -:: Compile using VC2008 Express. Do a full rebuild. -echo Setting up VS environment... -call "%VS90COMNTOOLS%\vsvars32.bat" -echo Compiling MCServer... -title MCS Nightbuild -start "vc" /b /wait /low /min %vc% /r MCServer.sln "Release|Win32" -if errorlevel 1 goto haderror - - - - -:: Generate the .example.ini files by running the server without any ini files: -cd MCServer -del groups.ini -del settings.ini -del webadmin.ini -echo stop | MCServer -cd .. - - - -:: Copy all the example ini files into the Install folder for zipping: -copy MCServer\groups.ini Install\groups.example.ini -copy MCServer\settings.ini Install\settings.example.ini -copy MCServer\webadmin.ini Install\webadmin.example.ini - - - - -:: Use 7-zip to compress the resulting files into a single file: -set FILESUFFIX=%MYYEAR%_%MYMONTH%_%MYDAY%_%MYTIME%_%COMMITID% -echo FILESUFFIX=%FILESUFFIX% -copy MCServer\MCServer.exe Install\MCServer.exe -cd Install -%zip% a -mx9 -y MCServer_Win_%FILESUFFIX%.7z -scsWIN -i@Zip2008.list -xr!*.git* -if errorlevel 1 goto haderror -cd .. - -:: Also pack PDBs into a separate archive: -%zip% a -mx9 -y Install\PDBs_%FILESUFFIX%.7z -scsWIN @Install\Zip2008_PDBs.list -if errorlevel 1 goto haderror - - - - - -:: upload to the FTP: -:upload -ncftpput -p %ftppass% -u %ftpuser% -T temp_ %ftpsite% / Install\MCServer_Win_%FILESUFFIX%.7z -if errorlevel 1 goto haderror -ncftpput -p %ftppass% -u %ftpuser% -T temp_ %ftpsite% /PDBs Install\PDBs_%FILESUFFIX%.7z -if errorlevel 1 goto haderror -echo Upload finished. - - - - -:: Create the tagfile so that we know that this CommitID has been built already -mkdir %TAGFOLDER% -touch %TAGFILE% - - - - - -:: Add the symbols to a global symbol cache -:: We want per-month symbol caches, so that the old ones can be easily deleted -set SYMBOLS=Symbols\%MYYEAR%_%MYMONTH%\ -echo Storing symbols in %SYMBOLS% - -symstore add /f MCServer\MCServer.* /s %SYMBOLS% /t MCServer -if errorlevel 1 goto haderror - - - -goto end - - - - -:haderror -echo an error was encountered, check command output above -pause -goto finished - - - - - -:end -if "a%1" == "a" pause - - - -:finished
\ No newline at end of file diff --git a/Tools/QtBiomeVisualiser/BiomeView.cpp b/Tools/QtBiomeVisualiser/BiomeView.cpp index be01fd104..bbaccb369 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.cpp +++ b/Tools/QtBiomeVisualiser/BiomeView.cpp @@ -8,11 +8,19 @@ +static const int DELTA_STEP = 120; // The normal per-notch wheel delta + + + + + BiomeView::BiomeView(QWidget * parent) : super(parent), m_X(0), m_Z(0), - m_Zoom(1) + m_Zoom(1), + m_IsMouseDragging(false), + m_MouseWheelDelta(0) { // Create the image used for undefined chunks: int offset = 0; @@ -33,6 +41,9 @@ BiomeView::BiomeView(QWidget * parent) : // Add a chunk-update callback mechanism: connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int))); + + // Allow keyboard interaction: + setFocusPolicy(Qt::StrongFocus); } @@ -120,6 +131,21 @@ void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ) +void BiomeView::reload() +{ + if (!hasData()) + { + return; + } + m_Cache.reload(); + + redraw(); +} + + + + + void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ) { if (!hasData()) @@ -236,9 +262,164 @@ void BiomeView::paintEvent(QPaintEvent * a_Event) -void BiomeView::queueChunkRender(ChunkPtr a_Chunk) +void BiomeView::mousePressEvent(QMouseEvent * a_Event) +{ + m_LastX = a_Event->x(); + m_LastY = a_Event->y(); + m_IsMouseDragging = true; +} + + + + + +void BiomeView::mouseMoveEvent(QMouseEvent * a_Event) +{ + if (m_IsMouseDragging) + { + // The user is dragging the mouse, move the view around: + m_X += (m_LastX - a_Event->x()) / m_Zoom; + m_Z += (m_LastY - a_Event->y()) / m_Zoom; + m_LastX = a_Event->x(); + m_LastY = a_Event->y(); + redraw(); + return; + } + + // TODO: Update the status bar info for the biome currently pointed at +} + + + + + +void BiomeView::mouseReleaseEvent(QMouseEvent *) +{ + m_IsMouseDragging = false; +} + + + + + +void BiomeView::wheelEvent(QWheelEvent * a_Event) +{ + m_MouseWheelDelta += a_Event->delta(); + while (m_MouseWheelDelta >= DELTA_STEP) + { + increaseZoom(); + m_MouseWheelDelta -= DELTA_STEP; + } + while (m_MouseWheelDelta <= -DELTA_STEP) + { + decreaseZoom(); + m_MouseWheelDelta += DELTA_STEP; + } +} + + + + + +void BiomeView::keyPressEvent(QKeyEvent * a_Event) +{ + switch (a_Event->key()) + { + case Qt::Key_Up: + case Qt::Key_W: + { + m_Z -= 10.0 / m_Zoom; + redraw(); + break; + } + + case Qt::Key_Down: + case Qt::Key_S: + { + m_Z += 10.0 / m_Zoom; + redraw(); + break; + } + + case Qt::Key_Left: + case Qt::Key_A: + { + m_X -= 10.0 / m_Zoom; + redraw(); + break; + } + + case Qt::Key_Right: + case Qt::Key_D: + { + m_X += 10.0 / m_Zoom; + redraw(); + break; + } + + case Qt::Key_PageUp: + case Qt::Key_Q: + { + increaseZoom(); + break; + } + + case Qt::Key_PageDown: + case Qt::Key_E: + { + decreaseZoom(); + break; + } + } +} + + + + + +void BiomeView::decreaseZoom() { + if (m_Zoom > 1.001) + { + m_Zoom--; + if (m_Zoom < 1.0) + { + // Just crossed the 100%, fixate the 100% threshold: + m_Zoom = 1.0; + } + } + else if (m_Zoom > 0.01) + { + m_Zoom = m_Zoom / 2; + } + redraw(); +} + + + + +void BiomeView::increaseZoom() +{ + if (m_Zoom > 0.99) + { + if (m_Zoom > 20.0) + { + // Zoom too large + return; + } + m_Zoom++; + } + else + { + m_Zoom = m_Zoom * 2; + if (m_Zoom > 1.0) + { + // Just crossed the 100%, fixate the 100% threshold: + m_Zoom = 1.0; + } + } + redraw(); } diff --git a/Tools/QtBiomeVisualiser/BiomeView.h b/Tools/QtBiomeVisualiser/BiomeView.h index c54c66491..f0521571d 100644 --- a/Tools/QtBiomeVisualiser/BiomeView.h +++ b/Tools/QtBiomeVisualiser/BiomeView.h @@ -1,6 +1,7 @@ #pragma once #include <QWidget> +#include <memory> #include "ChunkCache.h" #include "ChunkSource.h" @@ -33,12 +34,28 @@ public slots: /** A specified chunk has become available, redraw it. */ void chunkAvailable(int a_ChunkX, int a_ChunkZ); + /** Reloads the current chunk source and redraws the entire workspace. */ + void reload(); + protected: double m_X, m_Z; - int m_Zoom; + double m_Zoom; + + /** Cache for the loaded chunk data. */ ChunkCache m_Cache; + + /** The entire view's contents in an offscreen image. */ QImage m_Image; + /** Coords of the mouse for the previous position, used while dragging. */ + int m_LastX, m_LastY; + + /** Set to true when the user has a mouse button depressed, and is dragging the view. */ + bool m_IsMouseDragging; + + /** Accumulator for the mouse wheel's delta. When the accumulator hits a threshold, the view zooms. */ + int m_MouseWheelDelta; + /** Data used for rendering a chunk that hasn't been loaded yet */ uchar m_EmptyChunkImage[16 * 16 * 4]; @@ -55,8 +72,26 @@ protected: /** Paints the entire widget */ virtual void paintEvent(QPaintEvent *) override; - /** Queues the chunk for rendering. */ - void queueChunkRender(ChunkPtr a_Chunk); + /** Called when the user presses any mouse button. */ + virtual void mousePressEvent(QMouseEvent * a_Event); + + /** Called when the user moves the mouse. */ + virtual void mouseMoveEvent(QMouseEvent * a_Event); + + /** Called when the user releases a previously held mouse button. */ + virtual void mouseReleaseEvent(QMouseEvent * a_Event) override; + + /** Called when the user rotates the mouse wheel. */ + virtual void wheelEvent(QWheelEvent * a_Event) override; + + /** Called when the user presses a key. */ + virtual void keyPressEvent(QKeyEvent * a_Event) override; + + /** Decreases the zoom level and queues a redraw. */ + void decreaseZoom(); + + /** Increases the zoom level and queues a redraw. */ + void increaseZoom(); }; diff --git a/Tools/QtBiomeVisualiser/ChunkCache.cpp b/Tools/QtBiomeVisualiser/ChunkCache.cpp index b2230def0..05c267d30 100644 --- a/Tools/QtBiomeVisualiser/ChunkCache.cpp +++ b/Tools/QtBiomeVisualiser/ChunkCache.cpp @@ -76,6 +76,22 @@ void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource) +void ChunkCache::reload() +{ + assert(m_ChunkSource.get() != nullptr); + + // Reload the chunk source: + m_ChunkSource->reload(); + + // Clear the cache: + QMutexLocker lock(&m_Mtx); + m_Cache.clear(); +} + + + + + void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ) { emit chunkAvailable(a_ChunkX, a_ChunkZ); diff --git a/Tools/QtBiomeVisualiser/ChunkCache.h b/Tools/QtBiomeVisualiser/ChunkCache.h index 0efa7fc39..8d198f02f 100644 --- a/Tools/QtBiomeVisualiser/ChunkCache.h +++ b/Tools/QtBiomeVisualiser/ChunkCache.h @@ -3,6 +3,7 @@ #include <QObject> #include <QCache> #include <QMutex> +#include <memory> @@ -36,7 +37,10 @@ public: void setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource); /** Returns true iff the chunk source has been initialized. */ - bool hasData(void) const { return (m_ChunkSource.get() != nullptr); } + bool hasData() const { return (m_ChunkSource.get() != nullptr); } + + /** Reloads the current chunk source. */ + void reload(); signals: void chunkAvailable(int a_ChunkX, int a_ChunkZ); diff --git a/Tools/QtBiomeVisualiser/ChunkLoader.h b/Tools/QtBiomeVisualiser/ChunkLoader.h index 3565434b9..4d026a45e 100644 --- a/Tools/QtBiomeVisualiser/ChunkLoader.h +++ b/Tools/QtBiomeVisualiser/ChunkLoader.h @@ -1,6 +1,8 @@ #pragma once + #include <QObject> #include <QRunnable> +#include <memory> diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index 44dcf1fa7..2235816bc 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -1,6 +1,8 @@ #include "Globals.h" #include "ChunkSource.h" +#include <QThread> #include "Generating/BioGen.h" +#include "inifile/iniFile.h" @@ -101,9 +103,9 @@ public: for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) { uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; - color[0] = biomeColors[i].m_Color[0]; + color[0] = biomeColors[i].m_Color[2]; color[1] = biomeColors[i].m_Color[1]; - color[2] = biomeColors[i].m_Color[2]; + color[2] = biomeColors[i].m_Color[0]; color[3] = 0xff; } } @@ -118,8 +120,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image { // Make sure the two arrays are of the same size, compile-time. // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1]; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1]; + static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; + static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; // Convert the biomes into color: for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) @@ -138,9 +140,11 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image //////////////////////////////////////////////////////////////////////////////// // BioGenSource: -BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) : - m_BiomeGen(a_BiomeGen) +BioGenSource::BioGenSource(QString a_WorldIniPath) : + m_WorldIniPath(a_WorldIniPath), + m_Mtx(QMutex::Recursive) { + reload(); } @@ -149,11 +153,11 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) : void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) { - // TODO: To make use of multicore machines, we need multiple copies of the biomegen - // Right now we have only one, so we can let only one thread use it (hence the mutex) - QMutexLocker lock(&m_Mtx); cChunkDef::BiomeMap biomes; - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + { + QMutexLocker lock(&m_Mtx); + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + } Chunk::Image img; biomesToImage(biomes, img); a_DestChunk->setImage(img); @@ -162,3 +166,19 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu + +void BioGenSource::reload() +{ + cIniFile ini; + ini.ReadFile(m_WorldIniPath.toStdString()); + int seed = ini.GetValueSetI("Seed", "Seed", 0); + bool unused = false; + QMutexLocker lock(&m_Mtx); + m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused)); + lock.unlock(); + ini.WriteFile(m_WorldIniPath.toStdString()); +} + + + + diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index d6eb2e3cb..868e4a144 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -1,4 +1,6 @@ #pragma once +#include <QString> +#include <QMutex> #include "Chunk.h" @@ -7,6 +9,8 @@ // fwd: class cBiomeGen; +typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr; +class cIniFile; @@ -21,6 +25,9 @@ public: /** Fills the a_DestChunk with the biomes for the specified coords. It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0; + + /** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */ + virtual void reload() = 0; }; @@ -32,14 +39,21 @@ class BioGenSource : public ChunkSource { public: - /** Constructs a new BioGenSource based on the biome generator given. - Takes ownership of a_BiomeGen */ - BioGenSource(cBiomeGen * a_BiomeGen); + /** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */ + BioGenSource(QString a_WorldIniPath); + // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void reload(void) override; protected: - std::shared_ptr<cBiomeGen> m_BiomeGen; + /** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */ + QString m_WorldIniPath; + + /** The generator used for generating biomes. */ + std::unique_ptr<cBiomeGen> m_BiomeGen; + + /** Guards m_BiomeGen against multithreaded access. */ QMutex m_Mtx; }; @@ -52,7 +66,9 @@ class AnvilSource : public: // TODO + // ChunkSource overrides: virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override; + virtual void reload() override {} }; diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index 8b98c0b0e..65d0ccf5e 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -16,11 +16,11 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) { - createActions(); - createMenus(); - m_BiomeView = new BiomeView(this); setCentralWidget(m_BiomeView); + + createActions(); + createMenus(); } @@ -39,19 +39,7 @@ MainWindow::~MainWindow() void MainWindow::generate() { QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)")); - cIniFile ini; - if (!ini.ReadFile(worldIni.toStdString())) - { - return; - } - int seed = ini.GetValueSetI("Seed", "Seed", 0); - bool unused = false; - cBiomeGen * biomeGen = cBiomeGen::CreateBiomeGen(ini, seed, unused); - if (biomeGen == nullptr) - { - return; - } - m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(biomeGen))); + m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni))); m_BiomeView->redraw(); } @@ -80,6 +68,11 @@ void MainWindow::createActions() m_actOpen->setStatusTip(tr("Open an existing world and display its biomes")); connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open())); + m_actReload = new QAction(tr("&Reload"), this); + m_actReload->setShortcut(tr("F5")); + m_actReload->setStatusTip(tr("Open an existing world and display its biomes")); + connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload())); + m_actExit = new QAction(tr("E&xit"), this); m_actExit->setShortcut(tr("Alt+X")); m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName())); @@ -96,6 +89,8 @@ void MainWindow::createMenus() mFile->addAction(m_actGen); mFile->addAction(m_actOpen); mFile->addSeparator(); + mFile->addAction(m_actReload); + mFile->addSeparator(); mFile->addAction(m_actExit); } diff --git a/Tools/QtBiomeVisualiser/MainWindow.h b/Tools/QtBiomeVisualiser/MainWindow.h index f6028aff1..b37bf4120 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.h +++ b/Tools/QtBiomeVisualiser/MainWindow.h @@ -29,6 +29,7 @@ protected: // Actions: QAction * m_actGen; QAction * m_actOpen; + QAction * m_actReload; QAction * m_actExit; diff --git a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro index 0329d5607..e6b65e628 100644 --- a/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro +++ b/Tools/QtBiomeVisualiser/QtBiomeVisualiser.pro @@ -55,8 +55,6 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \ $$_PRO_FILE_PWD_/../../lib -CONFIG += STATIC - - +CONFIG += C++11 diff --git a/lib/SQLiteCpp b/lib/SQLiteCpp -Subproject 203c2fb68bbf871eaf4ca98756a113d74d620de +Subproject 55edadd56d0d6f506954ad00c3b9a5d425814a2 diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cee2f4b99..30b303cfd 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -427,7 +427,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac if (a_CanDrop) { if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)) - { + { switch (m_BlockType) { case E_BLOCK_CAKE: diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 487ef3867..43a4161e4 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -312,8 +312,16 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, ASSERT(m_Player == NULL); m_Username = a_Name; - m_UUID = a_UUID; - m_Properties = a_Properties; + + // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet): + if (m_UUID.empty()) + { + m_UUID = a_UUID; + } + if (m_Properties.empty()) + { + m_Properties = a_Properties; + } // Send login success (if the protocol supports it): m_Protocol->SendLoginSuccess(); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 05d05e052..b91c3722c 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -64,15 +64,27 @@ public: const AString & GetIPString(void) const { return m_IPString; } // tolua_export + /** Sets the IP string that the client is using. Overrides the IP string that was read from the socket. + Used mainly by BungeeCord compatibility code. */ + void SetIPString(const AString & a_IPString) { m_IPString = a_IPString; } + cPlayer * GetPlayer(void) { return m_Player; } // tolua_export /** Returns the player's UUID, as used by the protocol, in the short form (no dashes) */ const AString & GetUUID(void) const { return m_UUID; } // tolua_export - void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + /** Sets the player's UUID, as used by the protocol. Short UUID form (no dashes) is expected. + Used mainly by BungeeCord compatibility code - when authenticating is done on the BungeeCord server + and the results are passed to MCS running in offline mode. */ + void SetUUID(const AString & a_UUID) { ASSERT(a_UUID.size() == 32); m_UUID = a_UUID; } const Json::Value & GetProperties(void) const { return m_Properties; } + /** Sets the player's properties, such as skin image and signature. + Used mainly by BungeeCord compatibility code - property querying is done on the BungeeCord server + and the results are passed to MCS running in offline mode. */ + void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; } + /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. diff --git a/src/Defines.h b/src/Defines.h index 78c58034e..6355b75b4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -115,12 +115,14 @@ enum eGameMode eGameMode_Survival = 0, eGameMode_Creative = 1, eGameMode_Adventure = 2, + eGameMode_Spectator = 3, // Easier-to-use synonyms: gmNotSet = eGameMode_NotSet, gmSurvival = eGameMode_Survival, gmCreative = eGameMode_Creative, gmAdventure = eGameMode_Adventure, + gmSpectator = eGameMode_Spectator, // These two are used to check GameMode for validity when converting from integers. gmMax, // Gets automatically assigned diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 55065d550..871311e86 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { + if (IsGameModeSpectator()) // You can fly through the ground in Spectator + { + return; + } + m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation) void cPlayer::AddFoodExhaustion(double a_Exhaustion) { - if (!IsGameModeCreative()) + if (!(IsGameModeCreative() || IsGameModeSpectator())) { m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0); } @@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin)) { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // No damage / health in creative mode if not void or plugin damage + // No damage / health in creative or spectator mode if not void or plugin damage return false; } } @@ -1043,6 +1048,14 @@ bool cPlayer::IsGameModeAdventure(void) const +bool cPlayer::IsGameModeSpectator(void) const +{ + return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure +} + + + void cPlayer::SetTeam(cTeam * a_Team) { @@ -1158,7 +1171,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) m_GameMode = a_GameMode; m_ClientHandle->SendGameMode(a_GameMode); - if (!IsGameModeCreative()) + if (!(IsGameModeCreative() || IsGameModeSpectator())) { SetFlying(false); SetCanFly(false); @@ -1342,6 +1355,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos) void cPlayer::SetVisible(bool a_bVisible) { + // Need to Check if the player or other players are in gamemode spectator, but will break compatibility if (a_bVisible && !m_bVisible) // Make visible { m_bVisible = true; @@ -1502,6 +1516,11 @@ void cPlayer::TossPickup(const cItem & a_Item) void cPlayer::TossItems(const cItems & a_Items) { + if (IsGameModeSpectator()) // Players can't toss items in spectator + { + return; + } + m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size()); double vX = 0, vY = 0, vZ = 0; @@ -1788,7 +1807,7 @@ bool cPlayer::SaveToDisk() void cPlayer::UseEquippedItem(int a_Amount) { - if (IsGameModeCreative()) // No damage in creative + if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator { return; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 9821cc6d9..d64dd6b99 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -171,6 +171,9 @@ public: /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */ bool IsGameModeAdventure(void) const; + /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */ + bool IsGameModeSpectator(void) const; + AString GetIP(void) const { return m_IP; } // tolua_export /** Returns the associated team, NULL if none */ diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 60ad4e3eb..217ca8f80 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -13,72 +13,6 @@ //////////////////////////////////////////////////////////////////////////////// -// cBiomeGen: - -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) -{ - AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); - if (BiomeGenName.empty()) - { - LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); - BiomeGenName = "MultiStepMap"; - } - - cBiomeGen * res = NULL; - a_CacheOffByDefault = false; - if (NoCaseCompare(BiomeGenName, "constant") == 0) - { - res = new cBioGenConstant; - a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) - } - else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) - { - res = new cBioGenCheckerboard; - a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data - } - else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) - { - res = new cBioGenVoronoi(a_Seed); - } - else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) - { - res = new cBioGenDistortedVoronoi(a_Seed); - } - else if (NoCaseCompare(BiomeGenName, "twolevel") == 0) - { - res = new cBioGenTwoLevel(a_Seed); - } - else - { - if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) - { - LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); - } - res = new cBioGenMultiStepMap(a_Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cBioGenMultiStepMap..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 5000; x++) - { - cChunkDef::BiomeMap Biomes; - res->GenBiomes(x * 5, x * 5, Biomes); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - res->InitializeBiomeGen(a_IniFile); - - return res; -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cBioGenConstant: void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -402,8 +336,13 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) { super::InitializeBiomeGen(a_IniFile); - m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64)); - InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "")); + int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128); + int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize); + int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0); + m_Voronoi.SetCellSize(CellSize); + m_Voronoi.SetJitterSize(JitterSize); + m_Voronoi.SetOddRowOffset(OddRowOffset); + InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "")); } @@ -846,9 +785,10 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int MinDist1, MinDist2; - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; - int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; + int SeedX, SeedZ, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; + int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; + int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } } @@ -987,3 +927,69 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) + +//////////////////////////////////////////////////////////////////////////////// +// cBiomeGen: + +cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +{ + AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); + if (BiomeGenName.empty()) + { + LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); + BiomeGenName = "MultiStepMap"; + } + + cBiomeGen * res = NULL; + a_CacheOffByDefault = false; + if (NoCaseCompare(BiomeGenName, "constant") == 0) + { + res = new cBioGenConstant; + a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) + } + else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) + { + res = new cBioGenCheckerboard; + a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data + } + else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) + { + res = new cBioGenVoronoi(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) + { + res = new cBioGenDistortedVoronoi(a_Seed); + } + else if (NoCaseCompare(BiomeGenName, "twolevel") == 0) + { + res = new cBioGenTwoLevel(a_Seed); + } + else + { + if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) + { + LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); + } + res = new cBioGenMultiStepMap(a_Seed); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cBioGenMultiStepMap..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 5000; x++) + { + cChunkDef::BiomeMap Biomes; + res->GenBiomes(x * 5, x * 5, Biomes); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + res->InitializeBiomeGen(a_IniFile); + + return res; +} + + + + diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 05935fbe1..2fbc58541 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -102,6 +102,19 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd m_IsEncrypted(false), m_LastSentDimension(dimNotSet) { + // BungeeCord handling: + // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field: + // hostname\00ip-address\00uuid\00profile-properties-as-json + AStringVector Params; + if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) + { + LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); + m_ServerAddress = Params[0]; + m_Client->SetIPString(Params[1]); + m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); + m_Client->SetProperties(Params[3]); + } + // Create the comm log file, if so requested: if (g_ShouldLogCommIn || g_ShouldLogCommOut) { diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 36e791fc7..4516975bf 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -28,7 +28,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : super(a_Client), m_Protocol(NULL), - m_Buffer(512) + m_Buffer(8192) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start { } diff --git a/src/Root.cpp b/src/Root.cpp index 86a497a76..966a9b4ba 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -113,8 +113,8 @@ void cRoot::Start(void) LOG("--- Started Log ---\n"); #ifdef BUILD_ID - LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID ); - LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME ); + LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID); + LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME); #endif cDeadlockDetect dd; diff --git a/src/Server.cpp b/src/Server.cpp index 069e2a169..969ffd693 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -259,6 +259,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_ServerID = sid.str(); m_ServerID.resize(16, '0'); } + + // Check if both BungeeCord and online mode are on, if so, warn the admin: + m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false); + if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate) + { + LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini."); + } m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false); m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true); diff --git a/src/Server.h b/src/Server.h index f20e6932f..6d659fa40 100644 --- a/src/Server.h +++ b/src/Server.h @@ -131,6 +131,11 @@ public: // tolua_export Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; } + /** Returns true if BungeeCord logins (that specify the player's UUID) are allowed. + Read from settings, admins should set this to true only when they chain to BungeeCord, + it makes the server vulnerable to identity theft through direct connections. */ + bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; } + private: friend class cRoot; // so cRoot can create and destroy cServer @@ -230,6 +235,9 @@ private: This allows a seamless transition from name-based to UUID-based player storage. Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */ bool m_ShouldLoadNamedPlayerData; + + /** True if BungeeCord handshake packets (with player UUID) should be accepted. */ + bool m_ShouldAllowBungeeCord; cServer(void); diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index 5f88cbf64..73147eebc 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -869,3 +869,31 @@ void SetBEInt(char * a_Mem, Int32 a_Value) + +bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Output) +{ + a_Output.clear(); + size_t size = a_Strings.size(); + size_t start = 0; + bool res = false; + for (size_t i = 0; i < size; i++) + { + if (a_Strings[i] == 0) + { + a_Output.push_back(a_Strings.substr(start, i - start)); + start = i + 1; + res = true; + } + } + if (start < size) + { + a_Output.push_back(a_Strings.substr(start, size - start)); + res = true; + } + + return res; +} + + + + diff --git a/src/StringUtils.h b/src/StringUtils.h index 72a90a8c2..a76894d05 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -99,6 +99,11 @@ extern int GetBEInt(const char * a_Mem); /// Writes four bytes to the specified memory location so that they interpret as BigEndian int extern void SetBEInt(char * a_Mem, Int32 a_Value); +/** Splits a string that has embedded \0 characters, on those characters. +a_Output is first cleared and then each separate string is pushed back into a_Output. +Returns true if there are at least two strings in a_Output (there was at least one \0 separator). */ +extern bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Output); + /// Parses any integer type. Checks bounds and returns errors out of band. template <class T> bool StringToInteger(const AString & a_str, T & a_Num) diff --git a/src/VoronoiMap.cpp b/src/VoronoiMap.cpp index 5efd09c01..5ad634fe4 100644 --- a/src/VoronoiMap.cpp +++ b/src/VoronoiMap.cpp @@ -10,11 +10,13 @@ -cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : +cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize, int a_JitterSize) : m_Noise1(a_Seed + 1), m_Noise2(a_Seed + 2), m_Noise3(a_Seed + 3), - m_CellSize(a_CellSize), + m_CellSize(std::max(a_CellSize, 2)), + m_JitterSize(Clamp(a_JitterSize, 1, a_CellSize)), + m_OddRowOffset(0), m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them m_CurrentCellZ(9999999) { @@ -26,7 +28,29 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) : void cVoronoiMap::SetCellSize(int a_CellSize) { + a_CellSize = std::max(a_CellSize, 2); // Cell size must be at least 2 m_CellSize = a_CellSize; + + // For compatibility with previous version, which didn't have the jitter, we set jitter here as well. + m_JitterSize = a_CellSize; +} + + + + + +void cVoronoiMap::SetJitterSize(int a_JitterSize) +{ + m_JitterSize = Clamp(a_JitterSize, 1, m_CellSize); +} + + + + + +void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset) +{ + m_OddRowOffset = Clamp(a_OddRowOffset, -m_CellSize, m_CellSize); } @@ -35,8 +59,8 @@ void cVoronoiMap::SetCellSize(int a_CellSize) int cVoronoiMap::GetValueAt(int a_X, int a_Y) { - int MinDist1, MinDist2; - return GetValueAt(a_X, a_Y, MinDist1, MinDist2); + int SeedX, SeedY, MinDist2; + return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); } @@ -45,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y) int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist) { - int MinDist2; - return GetValueAt(a_X, a_Y, a_MinDist, MinDist2); + int SeedX, SeedY, MinDist2; + int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2); + a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY); + return res; } -int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2) +int cVoronoiMap::GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell + int & a_MinDist2 // Distance to the second closest cell +) { - // Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords. - // This is because the algorithm was first implemented directly in the biome generators which use MC coords. - int CellX = a_X / m_CellSize; - int CellZ = a_Y / m_CellSize; + int CellY = a_Y / m_CellSize; - UpdateCell(CellX, CellZ); + UpdateCell(CellX, CellY); // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this int MinDist2 = MinDist; int res = 0; // Will be overriden for (int x = 0; x < 5; x++) { - for (int z = 0; z < 5; z++) + for (int y = 0; y < 5; y++) { - int SeedX = m_SeedX[x][z]; - int SeedZ = m_SeedZ[x][z]; + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; - int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y); + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); if (Dist < MinDist) { + NearestSeedX = SeedX; + NearestSeedY = SeedY; MinDist2 = MinDist; MinDist = Dist; - res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2); + res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2); } else if (Dist < MinDist2) { @@ -88,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 } // for z } // for x - a_MinDist1 = MinDist; + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; a_MinDist2 = MinDist2; return res; } @@ -97,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2 +void cVoronoiMap::FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY +) +{ + int CellX = a_X / m_CellSize; + int CellY = a_Y / m_CellSize; + + UpdateCell(CellX, CellY); + + // Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell + int NearestSeedX = 0, NearestSeedY = 0; + int SecondNearestSeedX = 0, SecondNearestSeedY = 0; + int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this + int MinDist2 = MinDist; + for (int x = 0; x < 5; x++) + { + for (int y = 0; y < 5; y++) + { + int SeedX = m_SeedX[x][y]; + int SeedY = m_SeedZ[x][y]; + + int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y); + if (Dist < MinDist) + { + SecondNearestSeedX = NearestSeedX; + SecondNearestSeedY = NearestSeedY; + MinDist2 = MinDist; + NearestSeedX = SeedX; + NearestSeedY = SeedY; + MinDist = Dist; + } + else if (Dist < MinDist2) + { + SecondNearestSeedX = SeedX; + SecondNearestSeedY = SeedY; + MinDist2 = Dist; + } + } // for z + } // for x + + a_NearestSeedX = NearestSeedX; + a_NearestSeedY = NearestSeedY; + a_SecondNearestSeedX = SecondNearestSeedX; + a_SecondNearestSeedY = SecondNearestSeedY; +} + + + + + void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) { // If the specified cell is currently cached, bail out: @@ -111,12 +194,13 @@ void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ) for (int x = 0; x < 5; x++) { int BaseX = (NoiseBaseX + x) * m_CellSize; + int OddRowOffset = ((NoiseBaseX + x) & 0x01) * m_OddRowOffset; for (int z = 0; z < 5; z++) { - int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; - int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize; + int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize; + int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize; m_SeedX[x][z] = BaseX + OffsetX; - m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ; + m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OddRowOffset + OffsetZ; } // for z } // for x m_CurrentCellX = a_CellX; diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h index 84cf206e9..dfb11e9ce 100644 --- a/src/VoronoiMap.h +++ b/src/VoronoiMap.h @@ -18,19 +18,40 @@ class cVoronoiMap { public: - cVoronoiMap(int a_Seed, int a_CellSize = 128); + cVoronoiMap(int a_Seed, int a_CellSize = 128, int a_JitterSize = 128); - /// Sets the cell size used for generating the Voronoi seeds + /** Sets both the cell size and jitter size used for generating the Voronoi seeds. */ void SetCellSize(int a_CellSize); + + /** Sets the jitter size. Clamps it to current cell size. */ + void SetJitterSize(int a_JitterSize); + + /** Sets the offset that is added to each odd row of cells. + This offset makes the voronoi cells align to a non-grid. + Clamps the value to [-m_CellSize, +m_CellSize]. */ + void SetOddRowOffset(int a_OddRowOffset); - /// Returns the value in the cell into which the specified point lies + /** Returns the value in the cell into which the specified point lies. */ int GetValueAt(int a_X, int a_Y); - /// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed + /** Returns the value in the cell into which the specified point lies, + and the distance to the nearest Voronoi seed. */ int GetValueAt(int a_X, int a_Y, int & a_MinDistance); - /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache - int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); + /** Returns the value in the cell into which the specified point lies, + and the distances to the 2 nearest Voronoi seeds. Uses a cache. */ + int GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed + int & a_MinDist2 // Distance to the second closest cell's seed + ); + + /** Finds the nearest and second nearest seeds, returns their coords. */ + void FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY + ); protected: /// The noise used for generating Voronoi seeds @@ -38,8 +59,17 @@ protected: cNoise m_Noise2; cNoise m_Noise3; - /// Size of the Voronoi cells (avg X/Y distance between the seeds) + /** Size of the Voronoi cells (avg X/Y distance between the seeds). Expected to be at least 2. */ int m_CellSize; + + /** The amount that the cell seeds may be offset from the grid. + Expected to be at least 1 and less than m_CellSize. */ + int m_JitterSize; + + /** The constant amount that the cell seeds of every odd row will be offset from the grid. + This allows us to have non-rectangular grids. + Expected to be between -m_CellSize and +m_CellSize. */ + int m_OddRowOffset; /** The X coordinate of the currently cached cell neighborhood */ int m_CurrentCellX; diff --git a/src/World.h b/src/World.h index 391124a03..eee0ced54 100644 --- a/src/World.h +++ b/src/World.h @@ -188,6 +188,9 @@ public: /** Returns true if the world is in Adventure mode */ bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + /** Returns true if the world is in Spectator mode */ + bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); } + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } |