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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua2
m---------MCServer/Plugins/Core0
-rw-r--r--MCServer/crafting.txt10
-rw-r--r--MCServer/furnace.txt132
-rw-r--r--MCServer/items.ini1
-rw-r--r--src/Bindings/ManualBindings.cpp2
-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp9
-rw-r--r--src/BlockEntities/FurnaceEntity.h2
-rw-r--r--src/Blocks/BlockHandler.cpp39
-rw-r--r--src/Blocks/BlockIce.h22
-rw-r--r--src/CMakeLists.txt7
-rw-r--r--src/Entities/ArrowEntity.cpp37
-rw-r--r--src/Entities/ArrowEntity.h5
-rw-r--r--src/Entities/Entity.cpp227
-rw-r--r--src/Entities/Player.cpp23
-rw-r--r--src/Entities/ProjectileEntity.cpp5
-rw-r--r--src/Entities/ProjectileEntity.h6
-rw-r--r--src/FurnaceRecipe.cpp243
-rw-r--r--src/FurnaceRecipe.h37
-rw-r--r--src/Items/ItemBow.h12
-rw-r--r--src/Protocol/MojangAPI.cpp3
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp30
-rw-r--r--src/RankManager.cpp4
-rw-r--r--src/SetChunkData.cpp2
24 files changed, 589 insertions, 271 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 3e1a6e3bb..e7f9e9b18 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2846,7 +2846,7 @@ end
MirrorBlockFaceY = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after mirroring it around the Y axis (or rotating 180 degrees around it)." },
NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"},
NormalizeAngleDegrees = { Params = "AngleDegrees", Return = "AngleDegrees", Notes = "Returns the angle, wrapped into the [-180, +180) range." },
- ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
+ ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Return = "string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"},
RotateBlockFaceCCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees counter-clockwise." },
RotateBlockFaceCW = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after rotating it around the Y axis 90 degrees clockwise." },
StringSplit = {Params = "string, SeperatorsString", Return = "array table of strings", Notes = "Seperates string into multiple by splitting every time any of the characters in SeperatorsString is encountered."},
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core
-Subproject bd23915df763b182610c6163c5ff2d64a075656
+Subproject 7cc99285ae5117418f657c3b295ca71f2b75b4f
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt
index 078dc3925..d471f2cac 100644
--- a/MCServer/crafting.txt
+++ b/MCServer/crafting.txt
@@ -88,13 +88,13 @@ JackOLantern = Pumpkin, 1:1 | Torch, 1:2
PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
-CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel 1:2, 2:1
-CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt 1:2, 2:1
+CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
+CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
-SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3, PrismarineCrystal, 1:2, 2:1, 2:2, 2:3, 3:2
+SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2
SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
@@ -329,8 +329,8 @@ MelonSeeds = MelonSlice, *
PumpkinSeeds, 4 = Pumpkin, *
PumpkinPie = Pumpkin, * | Sugar, * | egg, *
Wheat, 9 = Haybale, *
-MushroomStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato 2:2 | BrownMushroom 3:2 | Bowl, 2:3
-MushroomStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato 2:2 | RedMushroom 3:2 | Bowl, 2:3
+RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
+RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt
index 8d7577ff9..0c12a798d 100644
--- a/MCServer/furnace.txt
+++ b/MCServer/furnace.txt
@@ -10,25 +10,28 @@
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0
#
-# -Cactus Green:
-# 351 : 1 ( : 2 )
-# ItemType : Amount ( : Damage )
+# Cactus Green example:
+# 351 : 2 ( , 1 )
+# ItemType : Damage ( , Amount )
+# or simple use the item name (marked in items.ini):
+# CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
-# 4:1@200=1:1 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
+# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
#
-# 4 : 1 @ 200 = 1 : 1
-# ItemType : Amount @ ticks = ItemID : Amount
+# Write in full:
+# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
+# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
#
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
-# ! 17 : 1 = 300
-# Fuel ItemType : Amount = ticks
+# ! Wood , 1 = 300
+# Fuel ItemType , Amount = ticks
#
#******************************************************#
@@ -39,66 +42,67 @@
#--------------------------
# Smelting recipes
-4:1 @ 200 = 1:1 # 1 Cobblestone -> 1 Rock
-15:1 @ 200 = 265:1 # 1 Iron Ore -> 1 Iron Ingot
-14:1 @ 200 = 266:1 # 1 Gold Ore -> 1 Gold Ingot
-153:1 @ 200 = 406:1 # 1 Quartz Ore -> 1 Quartz
-12:1 @ 200 = 20:1 # 1 Sand -> 1 Glass
-319:1 @ 200 = 320:1 # 1 Raw Pork -> 1 Cooked Pork
-363:1 @ 200 = 364:1 # 1 Raw Beef -> 1 Cooked Beef (steak)
-365:1 @ 200 = 366:1 # 1 Raw Chicken -> 1 Cooked Chicken
-337:1 @ 200 = 336:1 # 1 Clay -> 1 Clay Brick
-82:1 @ 200 = 172:1 # 1 Clay Block -> 1 Hardened Clay
-87:1 @ 200 = 405:1 # 1 NetherRack -> 1 NetherBrick
-349:1 @ 200 = 350:1 # 1 Raw Fish -> 1 Cooked Fish
-349:1:1 @ 200 = 350:1:1 # 1 Raw Salmon -> 1 Cooked Salmon
-17:1 @ 200 = 263:1:1 # 1 Log -> 1 Charcoal
-81:1 @ 200 = 351:1:2 # 1 Cactus -> 1 Green Dye
-19:1:1 @ 200 = 19:1 # 1 Wet Sponge -> 1 Sponge
-98:1 @ 200 = 98:1:2 # 1 Stonebrick -> 1 Cracked Stonebrick
-411:1 @ 200 = 412:1 # 1 Raw Rabbit -> 1 Cooked Rabbit
-423:1 @ 200 = 424:1 # 1 Raw Mutton -> 1 Cooked Mutton
+Cobble = Stone
+IronOre = IronIngot
+GoldOre = GoldIngot
+NetherQuartzOre = NetherQuartz
+Sand = Glass
+Pork = CookedPork
+RawBeef = Steak
+RawChicken = CookedChicken
+Clay = Brick
+ClayBlock = HardenedClay
+TallGrass = NetherBrickItem
+RawFish = CookedFish
+Log = CharCoal
+Cactus = GreenDye
+WetSponge = Sponge
+Stonebrick = CrackedStonebrick
+RawRabbit = CookedRabbit
+RawMutton = CookedMutton
+
+
#--------------------------
# Fuels
-! 263:1 = 1600 # 1 Coal -> 80 sec
-! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
-! 126:1 = 15 # 1 Halfslab -> 7.5 sec
-! 5:1 = 300 # 1 Planks -> 15 sec
-! 280:1 = 100 # 1 Stick -> 5 sec
-! 85:1 = 300 # 1 Fence -> 15 sec
-! 188:1 = 300 # 1 Spruce Fence -> 15 sec
-! 189:1 = 300 # 1 Birch Fence -> 15 sec
-! 190:1 = 300 # 1 Jungle Fence -> 15 sec
-! 191:1 = 300 # 1 Dark Oak Fence -> 15 sec
-! 192:1 = 300 # 1 Acacia Fence -> 15 sec
-! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
-! 58:1 = 300 # 1 Crafting Table -> 15 sec
-! 47:1 = 300 # 1 Bookshelf -> 15 sec
-! 54:1 = 300 # 1 Chest -> 15 sec
-! 84:1 = 300 # 1 Jukebox -> 15 sec
-! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
-! 17:1 = 300 # 1 Wood -> 15 sec
-! 6:1 = 100 # 1 Sapling -> 5 sec
-! 173:1 = 16000 # 1 Coal Block -> 800 sec
-! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
-! 25:1 = 300 # 1 Note Block -> 15 sec
-! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
-! 107:1 = 300 # 1 Fence Gate -> 15 sec
-! 183:1 = 300 # 1 Spruce Fence Gate -> 15 sec
-! 184:1 = 300 # 1 Birch Fence Gate -> 15 sec
-! 185:1 = 300 # 1 Jungle Fence Gate -> 15 sec
-! 186:1 = 300 # 1 Dark Oak Fence Gate -> 15 sec
-! 187:1 = 300 # 1 Acacia Fence Gate -> 15 sec
-! 167:1 = 300 # 1 Trapdoor -> 15 sec
-! 146:1 = 300 # 1 Trapped Chest -> 15 sec
-! 72:1 = 300 # 1 Pressure Plate -> 15 sec
-! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
-! 271:1 = 200 # 1 Wooden Axe -> 10 sec
-! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
-! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
-! 268:1 = 200 # 1 Wooden Sword -> 10 sec
+! CharCoal = 1600 # -> 80 sec
+! Coal = 1600 # -> 80 sec
+! WoodenSlab = 15 # -> 7.5 sec
+! Planks = 300 # -> 15 sec
+! Stick = 100 # -> 5 sec
+! Fence = 300 # -> 15 sec
+! SpruceFence = 300 # -> 15 sec
+! BirchFence = 300 # -> 15 sec
+! JungleFence = 300 # -> 15 sec
+! DarkOakFence = 300 # -> 15 sec
+! AcaciaFence = 300 # -> 15 sec
+! WoodStairs = 300 # -> 15 sec
+! Workbench = 300 # -> 15 sec
+! Bookshelf = 300 # -> 15 sec
+! Chest = 300 # -> 15 sec
+! Jukebox = 300 # -> 15 sec
+! Lavabucket = 20000 # -> 1000 sec
+! Log = 300 # -> 15 sec
+! Sapling = 100 # -> 5 sec
+! CoalBlock = 16000 # -> 800 sec
+! BlazeRod = 2400 # -> 120 sec
+! NoteBlock = 300 # -> 15 sec
+! DaylightSensor = 300 # -> 15 sec
+! FenceGate = 300 # -> 15 sec
+! SpruceFenceGate = 300 # -> 15 sec
+! BirchFenceGate = 300 # -> 15 sec
+! JungleFenceGate = 300 # -> 15 sec
+! DarkOakFenceGate = 300 # -> 15 sec
+! Trapdoor = 300 # -> 15 sec
+! TrappedChest = 300 # -> 15 sec
+! WoodPlate = 300 # -> 15 sec
+! WoodPickaxe = 200 # -> 10 sec
+! WoodAxe = 200 # -> 10 sec
+! WoodShovel = 200 # -> 10 sec
+! WoodHoe = 200 # -> 10 sec
+! WoodSword = 200 # -> 10 sec
+
diff --git a/MCServer/items.ini b/MCServer/items.ini
index 1a9591347..e2b1a95b6 100644
--- a/MCServer/items.ini
+++ b/MCServer/items.ini
@@ -411,6 +411,7 @@ darkprismarine=168:2
sealantern=169
haybale=170
carpet=171
+hardenedclay=172
redsandstone=179
chiseledredsandstone=179:1
smoothredsandstone=179:2
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index b2c57e52d..adf10a72f 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -2663,7 +2663,7 @@ static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S)
// Get the recipe for the input
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input);
+ const cFurnaceRecipe::cRecipe * Recipe = FR->GetRecipeFrom(*Input);
if (Recipe == NULL)
{
// There is no such furnace recipe for this input, return no value
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index dd0858378..20702a9ac 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -188,12 +188,11 @@ void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
void cCommandBlockEntity::Execute()
{
- if (m_World != NULL)
+ ASSERT(m_World != NULL); // Execute should not be called before the command block is attached to a world
+
+ if (!m_World->AreCommandBlocksEnabled())
{
- if (!m_World->AreCommandBlocksEnabled())
- {
- return;
- }
+ return;
}
class CommandBlockOutCb :
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index 4f935a74b..cf1a755e0 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -105,7 +105,7 @@ protected:
NIBBLETYPE m_BlockMeta;
/// The recipe for the current input slot
- const cFurnaceRecipe::Recipe * m_CurrentRecipe;
+ const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/// The item that is being smelted
cItem m_LastInput;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 028277e4c..6767d4de4 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -431,10 +431,45 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
else
{
// TODO: Add a proper overridable function for this
- Pickups.Add(m_BlockType, 1, Meta);
+ if (a_Digger != NULL)
+ {
+ cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
+ if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_CAKE:
+ case E_BLOCK_CARROTS:
+ case E_BLOCK_COCOA_POD:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_FIRE:
+ case E_BLOCK_FARMLAND:
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_NETHER_WART:
+ case E_BLOCK_POTATOES:
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_SUGARCANE:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_CROPS:
+ {
+ // Silktouch can't be used for this blocks
+ ConvertToPickups(Pickups, Meta);
+ break;
+ };
+ default: Pickups.Add(m_BlockType, 1, Meta);
+ }
+ }
+ else
+ {
+ Pickups.Add(m_BlockType, 1, Meta);
+ }
+ }
}
}
-
+
// Allow plugins to modify the pickups:
a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
diff --git a/src/Blocks/BlockIce.h b/src/Blocks/BlockIce.h
index c38630fe3..47a84e5a7 100644
--- a/src/Blocks/BlockIce.h
+++ b/src/Blocks/BlockIce.h
@@ -30,18 +30,18 @@ public:
{
return;
}
-
- BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
+
+ cEnchantments Enchantments = a_Player->GetInventory().GetEquippedItem().m_Enchantments;
+ if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) == 0)
{
- return;
+ BLOCKTYPE BlockBelow = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ if (!cBlockInfo::FullyOccupiesVoxel(BlockBelow) && !IsBlockLiquid(BlockBelow))
+ {
+ return;
+ }
+
+ a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
+ // This is called later than the real destroying of this ice block
}
-
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
- // This is called later than the real destroying of this ice block
}
} ;
-
-
-
-
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 37657ba91..2d96662a9 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -256,6 +256,11 @@ set(EXECUTABLE MCServer)
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
+
+ # The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
+ foreach (dep ${BINDING_DEPENDENCIES})
+ list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
+ endforeach(dep)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
@@ -268,7 +273,7 @@ if (MSVC)
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
- DEPENDS ${BINDING_DEPENDENCIES}
+ DEPENDS ${BINDINGS_DEPENDENCIES}
)
endif()
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 913519c4c..954e0a267 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
+ {
+ m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
+ m_World->SpawnPrimedTNT(X, Y, Z);
+ }
+
}
@@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
}
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+
+ int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower);
+ if (PowerLevel > 0)
+ {
+ int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1));
+ Damage += ExtraDamage;
+ }
+
+ int KnockbackAmount = 1;
+ int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
+ if (PunchLevel > 0)
+ {
+ Vector3d LookVector = GetLookVector();
+ Vector3f FinalSpeed = Vector3f(0, 0, 0);
+ switch (PunchLevel)
+ {
+ case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break;
+ case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break;
+ default: break;
+ }
+ a_EntityHit.SetSpeed(FinalSpeed);
+ }
+
+ a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
+ if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())
+ {
+ a_EntityHit.StartBurning(100);
+ }
+
// Broadcast successful hit sound
GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 4bfcb1f6d..a1e7a17e7 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -10,6 +10,7 @@
+
// tolua_begin
class cArrowEntity :
@@ -46,7 +47,7 @@ public:
/// Returns the damage modifier coeff.
double GetDamageCoeff(void) const { return m_DamageCoeff; }
-
+
/// Sets the damage modifier coeff
void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; }
@@ -89,7 +90,7 @@ protected:
/// If true, the arrow is in the process of being collected - don't go to anyone else
bool m_bIsCollected;
-
+
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 32f220897..89d1cffa1 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -13,6 +13,7 @@
#include "../Tracer.h"
#include "Player.h"
#include "Items/ItemHandler.h"
+#include "../FastRandom.h"
@@ -316,8 +317,107 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
- if (!Player->IsOnGround())
+ const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
+
+ int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
+ int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite);
+ int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods);
+
+ if (SharpnessLevel > 0)
+ {
+ a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel);
+ }
+ else if (SmiteLevel > 0)
+ {
+ if (IsMob())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtSkeleton:
+ case cMonster::mtZombie:
+ case cMonster::mtWither:
+ case cMonster::mtZombiePigman:
+ {
+ a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel);
+ break;
+ }
+ }
+ }
+ }
+ else if (BaneOfArthropodsLevel > 0)
{
+ if (IsMob())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtSpider:
+ case cMonster::mtCaveSpider:
+ case cMonster::mtSilverfish:
+ {
+ a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel);
+ // TODO: Add slowness effect
+
+ break;
+ };
+ default: break;
+ }
+ }
+ }
+
+ int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect);
+ if (FireAspectLevel > 0)
+ {
+ int BurnTicks = 3;
+
+ if (FireAspectLevel > 1)
+ {
+ BurnTicks += 4 * (FireAspectLevel - 1);
+ }
+ if (!IsMob() && !IsSubmerged() && !IsSwimming())
+ {
+ StartBurning(BurnTicks * 20);
+ }
+ else if (IsMob() && !IsSubmerged() && !IsSwimming())
+ {
+ cMonster * Monster = (cMonster *)this;
+ switch (Monster->GetMobType())
+ {
+ case cMonster::mtGhast:
+ case cMonster::mtZombiePigman:
+ case cMonster::mtMagmaCube:
+ {
+ break;
+ };
+ default: StartBurning(BurnTicks * 20);
+ }
+ }
+ }
+
+ int ThornsLevel = 0;
+ const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ const cItem & Item = ArmorItems[i];
+ ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
+ }
+
+ if (ThornsLevel > 0)
+ {
+ int Chance = ThornsLevel * 15;
+
+ cFastRandom Random;
+ int RandomValue = Random.GenerateRandomInteger(0, 100);
+
+ if (RandomValue <= Chance)
+ {
+ a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
+ }
+ }
+
+ if (!Player->IsOnGround())
+ {
if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
{
a_TDI.FinalDamage += 2;
@@ -328,13 +428,123 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
+ if (IsPlayer())
+ {
+ double TotalEPF = 0.0;
+ double EPFProtection = 0.00;
+ double EPFFireProtection = 0.00;
+ double EPFBlastProtection = 0.00;
+ double EPFProjectileProtection = 0.00;
+ double EPFFeatherFalling = 0.00;
+
+ const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ const cItem & Item = ArmorItems[i];
+ int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection);
+ if (Level > 0)
+ {
+ EPFProtection += (6 + Level * Level) * 0.75 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection);
+ if (Level > 0)
+ {
+ EPFFireProtection += (6 + Level * Level) * 1.25 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling);
+ if (Level > 0)
+ {
+ EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection);
+ if (Level > 0)
+ {
+ EPFBlastProtection += (6 + Level * Level) * 1.5 / 3;
+ }
+
+ Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection);
+ if (Level > 0)
+ {
+ EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3;
+ }
+
+ }
+
+ TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
+
+ EPFProtection = EPFProtection / TotalEPF;
+ EPFFireProtection = EPFFireProtection / TotalEPF;
+ EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
+ EPFBlastProtection = EPFBlastProtection / TotalEPF;
+ EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
+
+ if (TotalEPF > 25)
+ {
+ TotalEPF = 25;
+ }
+
+ cFastRandom Random;
+ float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01f;
+
+ TotalEPF = ceil(TotalEPF * RandomValue);
+
+ if (TotalEPF > 20)
+ {
+ TotalEPF = 20;
+ }
+
+ EPFProtection = TotalEPF * EPFProtection;
+ EPFFireProtection = TotalEPF * EPFFireProtection;
+ EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
+ EPFBlastProtection = TotalEPF * EPFBlastProtection;
+ EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
+
+ int RemovedDamage = 0;
+
+ if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
+ {
+ RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl))
+ {
+ RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtBurning)
+ {
+ RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtExplosion)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.DamageType == dtProjectile)
+ {
+ RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ }
+
+ if (a_TDI.FinalDamage < RemovedDamage)
+ {
+ RemovedDamage = 0;
+ }
+
+ a_TDI.FinalDamage -= RemovedDamage;
+ }
+
m_Health -= (short)a_TDI.FinalDamage;
// TODO: Apply damage to armor
m_Health = std::max(m_Health, 0);
- if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs
+ // Add knockback:
+ if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL))
{
int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment
if (KnockbackLevel < 1)
@@ -1252,6 +1462,8 @@ void cEntity::HandleAir(void)
// See if the entity is /submerged/ water (block above is water)
// Get the type of block the entity is standing in:
+ int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration);
+
if (IsSubmerged())
{
if (!IsPlayer()) // Players control themselves
@@ -1259,6 +1471,11 @@ void cEntity::HandleAir(void)
SetSpeedY(1); // Float in the water
}
+ if (RespirationLevel > 0)
+ {
+ ((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0);
+ }
+
if (m_AirLevel <= 0)
{
// Runs the air tick timer to check whether the player should be damaged
@@ -1285,6 +1502,12 @@ void cEntity::HandleAir(void)
// Set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
+
+ if (RespirationLevel > 0)
+ {
+ m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20);
+ }
+
}
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b0dd40615..756410989 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -15,6 +15,7 @@
#include "../Chunk.h"
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
+#include "../FastRandom.h"
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@@ -1795,6 +1796,28 @@ void cPlayer::UseEquippedItem(int a_Amount)
return;
}
+ // If the item has an unbreaking enchantment, give it a random chance of not breaking:
+ cItem Item = GetEquippedItem();
+ int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking);
+ if (UnbreakingLevel > 0)
+ {
+ int chance;
+ if (ItemCategory::IsArmor(Item.m_ItemType))
+ {
+ chance = 60 + (40 / (UnbreakingLevel + 1));
+ }
+ else
+ {
+ chance = 100 / (UnbreakingLevel + 1);
+ }
+
+ cFastRandom Random;
+ if (Random.NextInt(101) <= chance)
+ {
+ return;
+ }
+ }
+
if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 43023ec28..acc9bd674 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -222,7 +222,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
m_ProjectileKind(a_Kind),
m_CreatorData(
((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
- ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
+ ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
+ ((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
),
m_IsInGround(false)
{
@@ -235,7 +236,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
m_ProjectileKind(a_Kind),
- m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
+ m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments),
m_IsInGround(false)
{
SetSpeed(a_Speed);
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 0ebc32f36..990136a32 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -94,14 +94,16 @@ protected:
*/
struct CreatorData
{
- CreatorData(int a_UniqueID, const AString & a_Name) :
+ CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) :
m_UniqueID(a_UniqueID),
- m_Name(a_Name)
+ m_Name(a_Name),
+ m_Enchantments(a_Enchantments)
{
}
const int m_UniqueID;
AString m_Name;
+ cEnchantments m_Enchantments;
};
/** The type of projectile I am */
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index ab772e97b..d200ef3d7 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -12,8 +12,8 @@
-typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
-typedef std::list< cFurnaceRecipe::Fuel > FuelList;
+typedef std::list<cFurnaceRecipe::cRecipe> RecipeList;
+typedef std::list<cFurnaceRecipe::cFuel> FuelList;
@@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState
cFurnaceRecipe::cFurnaceRecipe()
- : m_pState( new sFurnaceRecipeState)
+ : m_pState(new sFurnaceRecipeState)
{
ReloadRecipes();
}
@@ -68,12 +68,18 @@ void cFurnaceRecipe::ReloadRecipes(void)
while (std::getline(f, ParsingLine))
{
LineNum++;
- ParsingLine.erase(std::remove_if(ParsingLine.begin(), ParsingLine.end(), isspace), ParsingLine.end()); // Remove ALL whitespace from the line
if (ParsingLine.empty())
{
continue;
}
+ // Remove comments from the line:
+ size_t FirstCommentSymbol = ParsingLine.find('#');
+ if ((FirstCommentSymbol != AString::npos) && (FirstCommentSymbol != 0))
+ {
+ ParsingLine.erase(ParsingLine.begin() + (const long)FirstCommentSymbol, ParsingLine.end());
+ }
+
switch (ParsingLine[0])
{
case '#':
@@ -103,159 +109,132 @@ void cFurnaceRecipe::ReloadRecipes(void)
-void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, int a_LineNum)
+void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum)
{
- // Fuel
- int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
- AString::size_type BeginPos = 1; // Begin at one after exclamation mark (bang)
-
- if (
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
- !ReadOptionalNumbers(BeginPos, ":", "=", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
- !ReadMandatoryNumber(BeginPos, "0123456789", a_Line, a_LineNum, IBurnTime, true) // Read item burn time - last value
- )
+ AString Line(a_Line);
+ Line.erase(Line.begin()); // Remove the beginning "!"
+ Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
+
+ std::auto_ptr<cItem> Item(new cItem);
+ int BurnTime;
+
+ const AStringVector & Sides = StringSplit(Line, "=");
+ if (Sides.size() != 2)
{
+ LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
return;
}
- // Add to fuel list:
- Fuel F;
- F.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
- F.BurnTime = IBurnTime;
- m_pState->Fuel.push_back(F);
-}
-
-
-
-
+ if (!ParseItem(Sides[0], *Item))
+ {
+ LOGWARNING("furnace.txt: line %d: Cannot parse item \"%s\".", a_LineNum, Sides[0].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
+ }
-void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, int a_LineNum)
-{
- int IItemID = 0, IItemCount = 0, IItemHealth = 0, IBurnTime = 0;
- int OItemID = 0, OItemCount = 0, OItemHealth = 0;
- AString::size_type BeginPos = 0; // Begin at start of line
-
- if (
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, IItemID) || // Read item ID
- !ReadOptionalNumbers(BeginPos, ":", "@", a_Line, a_LineNum, IItemCount, IItemHealth) || // Read item count (and optionally health)
- !ReadMandatoryNumber(BeginPos, "=", a_Line, a_LineNum, IBurnTime) || // Read item burn time
- !ReadMandatoryNumber(BeginPos, ":", a_Line, a_LineNum, OItemID) || // Read result ID
- !ReadOptionalNumbers(BeginPos, ":", "012456789", a_Line, a_LineNum, OItemCount, OItemHealth, true) // Read result count (and optionally health) - last value
- )
+ if (!StringToInteger<int>(Sides[1], BurnTime))
{
+ LOGWARNING("furnace.txt: line %d: Cannot parse burn time.", a_LineNum);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
return;
}
- // Add to recipe list
- Recipe R;
- R.In = new cItem((ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth);
- R.Out = new cItem((ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth);
- R.CookTime = IBurnTime;
- m_pState->Recipes.push_back(R);
+ // Add to fuel list:
+ cFuel Fuel;
+ Fuel.In = Item.release();
+ Fuel.BurnTime = BurnTime;
+ m_pState->Fuel.push_back(Fuel);
}
-void cFurnaceRecipe::PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing)
+void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum)
{
- LOGWARN("Error parsing furnace recipes at line %i pos " SIZE_T_FMT ": missing '%s'", a_Line, a_Position, a_CharactersMissing.c_str());
-}
-
-
+ AString Line(a_Line);
+ Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
+ int CookTime = 200;
+ std::auto_ptr<cItem> InputItem(new cItem());
+ std::auto_ptr<cItem> OutputItem(new cItem());
+ const AStringVector & Sides = StringSplit(Line, "=");
+ if (Sides.size() != 2)
+ {
+ LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
+ }
-bool cFurnaceRecipe::ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue)
-{
- // TODO: replace atoi with std::stoi
- AString::size_type End;
- if (a_IsLastValue)
+ const AStringVector & InputSplit = StringSplit(Sides[0], "@");
+ if (!ParseItem(InputSplit[0], *InputItem))
{
- End = a_Text.find_first_not_of(a_Delimiter, a_Begin);
+ LOGWARNING("furnace.txt: line %d: Cannot parse input item \"%s\".", a_LineNum, InputSplit[0].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
- else
+
+ if (InputSplit.size() > 1)
{
- End = a_Text.find_first_of(a_Delimiter, a_Begin);
- if (End == AString::npos)
+ if (!StringToInteger<int>(InputSplit[1], CookTime))
{
- PrintParseError(a_Line, a_Begin, a_Delimiter);
- return false;
+ LOGWARNING("furnace.txt: line %d: Cannot parse cook time \"%s\".", a_LineNum, InputSplit[1].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
}
-
- // stoi won't throw an exception if the string is alphanumeric, we should check for this
- if (!DoesStringContainOnlyNumbers(a_Text.substr(a_Begin, End - a_Begin)))
+
+ if (!ParseItem(Sides[1], *OutputItem))
{
- PrintParseError(a_Line, a_Begin, "number");
- return false;
+ LOGWARNING("furnace.txt: line %d: Cannot parse output item \"%s\".", a_LineNum, Sides[1].c_str());
+ LOGINFO("Offending line: \"%s\"", a_Line.c_str());
+ return;
}
- a_Value = atoi(a_Text.substr(a_Begin, End - a_Begin).c_str());
- a_Begin = End + 1; // Jump over delimiter
- return true;
+ cRecipe Recipe;
+ Recipe.In = InputItem.release();
+ Recipe.Out = OutputItem.release();
+ Recipe.CookTime = CookTime;
+ m_pState->Recipes.push_back(Recipe);
}
-bool cFurnaceRecipe::ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue)
+bool cFurnaceRecipe::ParseItem(const AString & a_String, cItem & a_Item)
{
- // TODO: replace atoi with std::stoi
- AString::size_type End, Begin = a_Begin;
+ AString ItemString = a_String;
+
+ const AStringVector & SplitAmount = StringSplit(ItemString, ",");
+ ItemString = SplitAmount[0];
- End = a_Text.find_first_of(a_DelimiterOne, Begin);
- if (End != AString::npos)
- {
- if (DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
- {
- a_ValueOne = std::atoi(a_Text.substr(Begin, End - Begin).c_str());
- Begin = End + 1;
+ const AStringVector & SplitMeta = StringSplit(ItemString, ":");
+ ItemString = SplitMeta[0];
- if (a_IsLastValue)
- {
- End = a_Text.find_first_not_of(a_DelimiterTwo, Begin);
- }
- else
- {
- End = a_Text.find_first_of(a_DelimiterTwo, Begin);
- if (End == AString::npos)
- {
- PrintParseError(a_Line, Begin, a_DelimiterTwo);
- return false;
- }
- }
-
- // stoi won't throw an exception if the string is alphanumeric, we should check for this
- if (!DoesStringContainOnlyNumbers(a_Text.substr(Begin, End - Begin)))
- {
- PrintParseError(a_Line, Begin, "number");
- return false;
- }
- a_ValueTwo = atoi(a_Text.substr(Begin, End - Begin).c_str());
+ if (!StringToItem(ItemString, a_Item))
+ {
+ return false;
+ }
- a_Begin = End + 1; // Jump over delimiter
- return true;
- }
- else
+ if (SplitAmount.size() > 1)
+ {
+ if (!StringToInteger<char>(SplitAmount[1].c_str(), a_Item.m_ItemCount))
{
- return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
+ return false;
}
}
-
- return ReadMandatoryNumber(a_Begin, a_DelimiterTwo, a_Text, a_Line, a_ValueOne, a_IsLastValue);
-}
-
-
-
-
-bool cFurnaceRecipe::DoesStringContainOnlyNumbers(const AString & a_String)
-{
- // TODO: replace this with std::all_of(a_String.begin(), a_String.end(), isdigit)
- return (a_String.find_first_not_of("0123456789") == AString::npos);
+ if (SplitMeta.size() > 1)
+ {
+ if (!StringToInteger<short>(SplitMeta[1].c_str(), a_Item.m_ItemDamage))
+ {
+ return false;
+ }
+ }
+ return true;
}
@@ -266,19 +245,19 @@ void cFurnaceRecipe::ClearRecipes(void)
{
for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
{
- Recipe R = *itr;
- delete R.In;
- R.In = NULL;
- delete R.Out;
- R.Out = NULL;
+ cRecipe Recipe = *itr;
+ delete Recipe.In;
+ Recipe.In = NULL;
+ delete Recipe.Out;
+ Recipe.Out = NULL;
}
m_pState->Recipes.clear();
for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
{
- Fuel F = *itr;
- delete F.In;
- F.In = NULL;
+ cFuel Fuel = *itr;
+ delete Fuel.In;
+ Fuel.In = NULL;
}
m_pState->Fuel.clear();
}
@@ -287,21 +266,21 @@ void cFurnaceRecipe::ClearRecipes(void)
-const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
+const cFurnaceRecipe::cRecipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
{
- const Recipe * BestRecipe = 0;
+ const cRecipe * BestRecipe = 0;
for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
{
- const Recipe & R = *itr;
- if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
+ const cRecipe & Recipe = *itr;
+ if ((Recipe.In->m_ItemType == a_Ingredient.m_ItemType) && (Recipe.In->m_ItemCount <= a_Ingredient.m_ItemCount))
{
- if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
+ if (BestRecipe && (BestRecipe->In->m_ItemCount > Recipe.In->m_ItemCount))
{
continue;
}
else
{
- BestRecipe = &R;
+ BestRecipe = &Recipe;
}
}
}
@@ -317,16 +296,16 @@ int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
int BestFuel = 0;
for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
{
- const Fuel & F = *itr;
- if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
+ const cFuel & Fuel = *itr;
+ if ((Fuel.In->m_ItemType == a_Fuel.m_ItemType) && (Fuel.In->m_ItemCount <= a_Fuel.m_ItemCount))
{
- if (BestFuel > 0 && (BestFuel > F.BurnTime))
+ if (BestFuel > 0 && (BestFuel > Fuel.BurnTime))
{
continue;
}
else
{
- BestFuel = F.BurnTime;
+ BestFuel = Fuel.BurnTime;
}
}
}
diff --git a/src/FurnaceRecipe.h b/src/FurnaceRecipe.h
index 77ed35a57..6a1650695 100644
--- a/src/FurnaceRecipe.h
+++ b/src/FurnaceRecipe.h
@@ -19,23 +19,23 @@ public:
void ReloadRecipes(void);
- struct Fuel
+ struct cFuel
{
cItem * In;
int BurnTime; ///< How long this fuel burns, in ticks
};
- struct Recipe
+ struct cRecipe
{
cItem * In;
cItem * Out;
int CookTime; ///< How long this recipe takes to smelt, in ticks
};
- /// Returns a recipe for the specified input, NULL if no recipe found
- const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const;
+ /** Returns a recipe for the specified input, NULL if no recipe found */
+ const cRecipe * GetRecipeFrom(const cItem & a_Ingredient) const;
- /// Returns the amount of time that the specified fuel burns, in ticks
+ /** Returns the amount of time that the specified fuel burns, in ticks */
int GetBurnTime(const cItem & a_Fuel) const;
private:
@@ -43,33 +43,14 @@ private:
/** Parses the fuel contained in the line, adds it to m_pState's fuels.
Logs a warning to the console on input error. */
- void AddFuelFromLine(const AString & a_Line, int a_LineNum);
+ void AddFuelFromLine(const AString & a_Line, unsigned int a_LineNum);
/** Parses the recipe contained in the line, adds it to m_pState's recipes.
Logs a warning to the console on input error. */
- void AddRecipeFromLine(const AString & a_Line, int a_LineNum);
-
- /** Calls LOGWARN with the line, position, and error */
- static void PrintParseError(unsigned int a_Line, size_t a_Position, const AString & a_CharactersMissing);
-
- /** Reads a number from a string given, starting at a given position and ending at a delimiter given
- Updates beginning position to the delimiter found + 1, and updates the value to the one read
- If it encounters a substring that is not fully numeric, it will call SetParseError() and return false; the caller should abort processing
- Otherwise, the function will return true
- */
- static bool ReadMandatoryNumber(AString::size_type & a_Begin, const AString & a_Delimiter, const AString & a_Text, unsigned int a_Line, int & a_Value, bool a_IsLastValue = false);
-
- /** Reads two numbers from a string given, starting at a given position and ending at the first delimiter given, then again (with an updated position) until the second delimiter given
- Updates beginning position to the second delimiter found + 1, and updates the values to the ones read
- If it encounters a substring that is not fully numeric whilst reading the second value, it will call SetParseError() and return false; the caller should abort processing
- If this happens whilst reading the first value, it will call ReadMandatoryNumber() with the appropriate position, as this may legitimately occur with the optional value and AString::find_first_of finding the incorrect delimiter. It will return the result of ReadMandatoryNumber()
- True will be returned definitively for an optional value that is valid
- */
- static bool ReadOptionalNumbers(AString::size_type & a_Begin, const AString & a_DelimiterOne, const AString & a_DelimiterTwo, const AString & a_Text, unsigned int a_Line, int & a_ValueOne, int & a_ValueTwo, bool a_IsLastValue = false);
-
- /** Uses std::all_of to determine if a string contains only digits */
- static bool DoesStringContainOnlyNumbers(const AString & a_String);
+ void AddRecipeFromLine(const AString & a_Line, unsigned int a_LineNum);
+ /** Parses an item string in the format "<ItemType>[: <Damage>][, <Amount>]", returns true if successful. */
+ bool ParseItem(const AString & a_String, cItem & a_Item);
struct sFurnaceRecipeState;
sFurnaceRecipeState * m_pState;
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index fdc24689c..f29cc5d59 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -75,7 +75,6 @@ public:
Arrow = NULL;
return;
}
-
a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{
@@ -83,8 +82,19 @@ public:
{
a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW));
}
+ else
+ {
+ Arrow->SetPickupState(cArrowEntity::psNoPickup);
+ }
+
+
a_Player->UseEquippedItem();
}
+
+ if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchFlame) > 0)
+ {
+ Arrow->StartBurning(100);
+ }
}
} ;
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 4e5c41a8a..28da83c31 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -158,7 +158,8 @@ cMojangAPI::cMojangAPI(void) :
m_NameToUUIDServer(DEFAULT_NAME_TO_UUID_SERVER),
m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS),
m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER),
- m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS)
+ m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS),
+ m_RankMgr(NULL)
{
}
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index c831da251..8b395230a 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
AString ServerAddress;
short ServerPort;
UInt32 NextState;
- m_Buffer.ReadVarUTF8String(ServerAddress);
- m_Buffer.ReadBEShort(ServerPort);
- m_Buffer.ReadVarInt(NextState);
+ if (!m_Buffer.ReadVarUTF8String(ServerAddress))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadBEShort(ServerPort))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadVarInt(NextState))
+ {
+ break;
+ }
m_Buffer.CommitRead();
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
@@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
AString ServerAddress;
short ServerPort;
UInt32 NextState;
- m_Buffer.ReadVarUTF8String(ServerAddress);
- m_Buffer.ReadBEShort(ServerPort);
- m_Buffer.ReadVarInt(NextState);
+ if (!m_Buffer.ReadVarUTF8String(ServerAddress))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadBEShort(ServerPort))
+ {
+ break;
+ }
+ if (!m_Buffer.ReadVarInt(NextState))
+ {
+ break;
+ }
m_Buffer.CommitRead();
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
index dc6eec9e4..e5896f8f3 100644
--- a/src/RankManager.cpp
+++ b/src/RankManager.cpp
@@ -477,8 +477,8 @@ AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
stmt.bind(1, a_PlayerUUID);
- stmt.executeStep();
- if (stmt.isDone())
+ // executeStep returns false on no data
+ if (!stmt.executeStep())
{
// No data returned from the DB
return AString();
diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp
index 97903074a..bfe59fbcb 100644
--- a/src/SetChunkData.cpp
+++ b/src/SetChunkData.cpp
@@ -134,8 +134,8 @@ void cSetChunkData::RemoveInvalidBlockEntities(void)
);
cBlockEntityList::iterator itr2 = itr;
itr2++;
- m_BlockEntities.erase(itr);
delete *itr;
+ m_BlockEntities.erase(itr);
itr = itr2;
}
else