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m---------MCServer/Plugins/Core0
-rw-r--r--src/BlockArea.cpp2
-rw-r--r--src/BlockArea.h4
-rw-r--r--src/Chunk.cpp8
4 files changed, 7 insertions, 7 deletions
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core
-Subproject 013a32a7fb3c8a6cfe0aef892d4c7394d4e1be5
+Subproject 5c8557d4fdfa580c100510cde07a1a778ea2e24
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index fd2f3c9b4..5e41b135c 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -1843,7 +1843,7 @@ void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer)
int SizeY = m_Area.m_Size.y;
int MinY = m_Origin.y;
- // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+ // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 9c01719c3..6b3bdf337 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -317,8 +317,8 @@ protected:
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
// cChunkDataCallback overrides:
- virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
- virtual void ChunkBuffer (const cChunkBuffer & a_BlockTypes) override;
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
+ virtual void ChunkBuffer(const cChunkBuffer & a_BlockTypes) override;
} ;
typedef NIBBLETYPE * NIBBLEARRAY;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a986ac076..00ea33e16 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -282,10 +282,10 @@ void cChunk::SetAllData(
CalculateHeightmap(a_BlockTypes);
}
- m_ChunkBuffer.SetBlocks (a_BlockTypes);
- m_ChunkBuffer.SetMeta (a_BlockMeta);
- m_ChunkBuffer.SetLight (a_BlockLight);
- m_ChunkBuffer.SetSkyLight (a_BlockSkyLight);
+ m_ChunkBuffer.SetBlocks(a_BlockTypes);
+ m_ChunkBuffer.SetMeta(a_BlockMeta);
+ m_ChunkBuffer.SetLight(a_BlockLight);
+ m_ChunkBuffer.SetSkyLight(a_BlockSkyLight);
m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);