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-rw-r--r--source/Mobs/Horse.h20
-rw-r--r--source/Protocol/Protocol125.cpp268
2 files changed, 153 insertions, 135 deletions
diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h
index bf39c8b13..d80678845 100644
--- a/source/Mobs/Horse.h
+++ b/source/Mobs/Horse.h
@@ -21,16 +21,16 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsSaddled (void) const {return m_bIsSaddled; }
- bool IsChested (void) const {return m_bHasChest; }
- bool IsEating (void) const {return m_bIsEating; }
- bool IsRearing (void) const {return m_bIsRearing; }
- bool IsMthOpen (void) const {return m_bIsMouthOpen; }
- bool IsTame (void) const {return m_bIsTame; }
- int GetHType (void) const {return m_Type; }
- int GetHColor (void) const {return m_Color; }
- int GetHStyle (void) const {return m_Style; }
- int GetHArmour (void) const {return m_Armour;}
+ bool IsSaddled (void) const {return m_bIsSaddled; }
+ bool IsChested (void) const {return m_bHasChest; }
+ bool IsEating (void) const {return m_bIsEating; }
+ bool IsRearing (void) const {return m_bIsRearing; }
+ bool IsMthOpen (void) const {return m_bIsMouthOpen; }
+ bool IsTame (void) const {return m_bIsTame; }
+ int GetHorseType (void) const {return m_Type; }
+ int GetHorseColor (void) const {return m_Color; }
+ int GetHorseStyle (void) const {return m_Style; }
+ int GetHorseArmour (void) const {return m_Armour;}
private:
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 96a4e57ff..6d6101fb2 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -1709,161 +1709,179 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity)
void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
{
- if (a_Mob.GetMobType() == E_META_SPAWN_EGG_CREEPER)
+ switch (a_Mob.GetMobType())
{
- WriteByte(0x10);
- WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
- WriteByte(0x11);
- WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_BAT)
- {
- WriteByte(0x10);
- WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_PIG)
- {
- WriteByte(0x10);
- WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_VILLAGER)
- {
- WriteByte(0x50);
- WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ZOMBIE)
- {
- WriteByte(0xC);
- WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
- WriteByte(0xD);
- WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
- WriteByte(0xE);
- WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_GHAST)
- {
- WriteByte(0x10);
- WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ARROW)
- {
- WriteByte(0x10);
- WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WOLF)
- {
- Byte WolfStatus = 0;
- if (((const cWolf &)a_Mob).IsSitting())
+ case E_META_SPAWN_EGG_CREEPER:
{
- WolfStatus |= 0x1;
+ WriteByte(0x10);
+ WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
+ WriteByte(0x11);
+ WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
+ break;
}
- if (((const cWolf &)a_Mob).IsAngry())
+ case E_META_SPAWN_EGG_BAT:
{
- WolfStatus |= 0x2;
+ WriteByte(0x10);
+ WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
+ break;
}
- if (((const cWolf &)a_Mob).IsTame())
+ case E_META_SPAWN_EGG_PIG:
{
- WolfStatus |= 0x4;
+ WriteByte(0x10);
+ WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
+ break;
}
- WriteByte(0x10);
- WriteByte(WolfStatus);
-
- WriteByte(0x72);
- WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
- WriteByte(0x13);
- WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SHEEP)
- {
- // [1](1111)
- // [] = Is sheared? () = Color, from 0 to 15
-
- WriteByte(0x10);
- Byte SheepMetadata = 0;
- SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
-
- if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
+ case E_META_SPAWN_EGG_VILLAGER:
{
- SheepMetadata |= 0x16;
+ WriteByte(0x50);
+ WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
+ break;
}
- WriteByte(SheepMetadata);
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ENDERMAN)
- {
- WriteByte(0x10);
- WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
- WriteByte(0x11);
- WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
- WriteByte(0x12);
- WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SKELETON)
- {
- WriteByte(0xD);
- WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WITCH)
- {
- WriteByte(0x15);
- WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
- }
- else if ((a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) || (a_Mob.GetMobType() == E_META_SPAWN_EGG_MAGMA_CUBE))
- {
- WriteByte(0x10);
- if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME)
+ case E_META_SPAWN_EGG_ZOMBIE:
{
- WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte(0xC);
+ WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie?
+ WriteByte(0xD);
+ WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie?
+ WriteByte(0xE);
+ WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
+ break;
}
- else
+ case E_META_SPAWN_EGG_GHAST:
{
- WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte(0x10);
+ WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P
+ break;
}
- }
- else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_HORSE)
- {
- int Flags = 0;
- if (((const cHorse &)a_Mob).IsTame())
+ case E_META_SPAWN_EGG_ARROW:
{
- Flags |= 0x2;
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow?
+ break;
}
- if (((const cHorse &)a_Mob).IsSaddled())
+ case E_META_SPAWN_EGG_WOLF:
{
- Flags |= 0x4;
+ Byte WolfStatus = 0;
+ if (((const cWolf &)a_Mob).IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (((const cWolf &)a_Mob).IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (((const cWolf &)a_Mob).IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
+ WriteByte(0x13);
+ WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
+ break;
}
- if (((const cHorse &)a_Mob).IsChested())
+ case E_META_SPAWN_EGG_SHEEP:
{
- Flags |= 0x8;
+ // [1](1111)
+ // [] = Is sheared? () = Color, from 0 to 15
+
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
+
+ if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
+ {
+ SheepMetadata |= 0x16;
+ }
+ WriteByte(SheepMetadata);
+ break;
}
- if (((const cHorse &)a_Mob).IsBaby())
+ case E_META_SPAWN_EGG_ENDERMAN:
{
- Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
+ WriteByte(0x10);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
+ WriteByte(0x11);
+ WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house
+ WriteByte(0x12);
+ WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
+ break;
}
- if (((const cHorse &)a_Mob).IsEating())
+ case E_META_SPAWN_EGG_SKELETON:
{
- Flags |= 0x20;
+ WriteByte(0xD);
+ WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
+ break;
}
- if (((const cHorse &)a_Mob).IsRearing())
+ case E_META_SPAWN_EGG_WITCH:
{
- Flags |= 0x40;
+ WriteByte(0x15);
+ WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
+ break;
}
- if (((const cHorse &)a_Mob).IsMthOpen())
+ case E_META_SPAWN_EGG_SLIME:
+ case E_META_SPAWN_EGG_MAGMA_CUBE:
{
- Flags |= 0x80;
+ WriteByte(0x10);
+ if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME)
+ {
+ WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ else
+ {
+ WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ break;
}
- WriteByte(0x50);
- WriteInt(Flags);
+ case E_META_SPAWN_EGG_HORSE:
+ {
+ int Flags = 0;
+ if (((const cHorse &)a_Mob).IsTame())
+ {
+ Flags |= 0x2;
+ }
+ if (((const cHorse &)a_Mob).IsSaddled())
+ {
+ Flags |= 0x4;
+ }
+ if (((const cHorse &)a_Mob).IsChested())
+ {
+ Flags |= 0x8;
+ }
+ if (((const cHorse &)a_Mob).IsBaby())
+ {
+ Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
+ }
+ if (((const cHorse &)a_Mob).IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (((const cHorse &)a_Mob).IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (((const cHorse &)a_Mob).IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50);
+ WriteInt(Flags);
- WriteByte(0x13);
- WriteByte(((const cHorse &)a_Mob).GetHType()); // Type of horse (donkey, chestnut, etc.)
+ WriteByte(0x13);
+ WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
- WriteByte(0x54);
- int Appearance = 0;
- Appearance = ((const cHorse &)a_Mob).GetHColor(); // Mask FF
- Appearance |= ((const cHorse &)a_Mob).GetHStyle() * 256; // Mask FF00, so multiply by 256
- WriteInt(Appearance);
+ WriteByte(0x54);
+ int Appearance = 0;
+ Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF
+ Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256
+ WriteInt(Appearance);
- WriteByte(0x56);
- WriteInt(((const cHorse &)a_Mob).GetHArmour()); // Horshey armour
+ WriteByte(0x56);
+ WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
+ break;
+ }
}
}