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-rw-r--r--src/Blocks/BlockLeaves.h16
-rw-r--r--src/Blocks/BlockTallGrass.h3
-rw-r--r--src/Blocks/BlockVine.h7
-rw-r--r--src/Entities/Entity.cpp13
-rw-r--r--src/Entities/Player.cpp4
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/FastRandom.h3
-rw-r--r--src/Inventory.cpp16
-rw-r--r--src/Item.cpp46
-rw-r--r--src/Items/ItemHandler.cpp34
-rw-r--r--src/Items/ItemHandler.h17
-rw-r--r--src/Items/ItemHoe.h10
-rw-r--r--src/Items/ItemPickaxe.h3
-rw-r--r--src/Items/ItemShears.h27
-rw-r--r--src/Items/ItemShovel.h7
-rw-r--r--src/Items/ItemSword.h22
-rw-r--r--src/Mobs/Sheep.cpp6
17 files changed, 164 insertions, 72 deletions
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h
index e426c89e0..972dd6232 100644
--- a/src/Blocks/BlockLeaves.h
+++ b/src/Blocks/BlockLeaves.h
@@ -61,22 +61,6 @@ public:
}
}
}
-
-
- void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
-
- // 0.5% chance of dropping an apple, if the leaves' type is Apple Leaves:
- NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- cFastRandom rand;
- if (((Meta & 3) == E_META_LEAVES_APPLE) && (rand.NextInt(201) == 100))
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- a_WorldInterface.SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
diff --git a/src/Blocks/BlockTallGrass.h b/src/Blocks/BlockTallGrass.h
index ba1f2e0f6..9c008f793 100644
--- a/src/Blocks/BlockTallGrass.h
+++ b/src/Blocks/BlockTallGrass.h
@@ -43,8 +43,9 @@ public:
cItems Pickups;
Pickups.Add(E_BLOCK_TALL_GRASS, 1, Meta);
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
+
+ a_Player->UseEquippedItem();
}
- a_Player->UseEquippedItem();
}
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 61092af3e..1e1f6d8d2 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -44,6 +44,13 @@ public:
}
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0));
+ }
+
+
static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
{
switch (a_BlockFace)
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index db0fd0fd6..6c3d7b40c 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -12,6 +12,7 @@
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
#include "Player.h"
+#include "Items/ItemHandler.h"
@@ -289,11 +290,6 @@ void cEntity::SetPitchFromSpeed(void)
bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
{
- if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
- {
- return false;
- }
-
if (m_Health <= 0)
{
// Can't take damage if already dead
@@ -306,10 +302,17 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
+ if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI))
+ {
+ return false;
+ }
+
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{
cPlayer * Player = (cPlayer *)a_TDI.Attacker;
+ Player->GetEquippedItem().GetHandler()->OnEntityAttack(Player, this);
+
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
if (!Player->IsOnGround())
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index fcc8eb9a0..afe5965aa 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1929,14 +1929,14 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
-void cPlayer::UseEquippedItem(void)
+void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
{
return;
}
- if (GetInventory().DamageEquippedItem())
+ if (GetInventory().DamageEquippedItem(a_Amount))
{
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 488884602..69149c90b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -349,7 +349,7 @@ public:
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
- void UseEquippedItem(void);
+ void UseEquippedItem(int a_Amount = 1);
void SendHealth(void);
diff --git a/src/FastRandom.h b/src/FastRandom.h
index 567198a31..2061a3958 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -44,6 +44,9 @@ public:
/// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
float NextFloat(float a_Range, int a_Salt);
+ /** Returns a random float between 0 and 1. */
+ float NextFloat(void) { return NextFloat(1); };
+
/** Returns a random int in the range [a_Begin .. a_End] */
int GenerateRandomInteger(int a_Begin, int a_End);
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 3c2844612..8da3dea5f 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -226,12 +226,6 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item)
return;
}
Grid->SetSlot(GridSlotNum, a_Item);
-
- // Broadcast the Equipped Item, if the Slot is changed.
- if ((Grid == &m_HotbarSlots) && (m_EquippedSlotNum == (a_SlotNum - invHotbarOffset)))
- {
- m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, a_Item, m_Owner.GetClientHandle());
- }
}
@@ -397,6 +391,10 @@ bool cInventory::DamageItem(int a_SlotNum, short a_Amount)
LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1);
return false;
}
+ if (a_Amount <= 0)
+ {
+ return false;
+ }
int GridSlotNum = 0;
cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum);
@@ -717,6 +715,12 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
);
}
+
+ // Broadcast the Equipped Item, if the Slot is changed.
+ if ((a_ItemGrid == &m_HotbarSlots) && (m_EquippedSlotNum == a_SlotNum))
+ {
+ m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, GetEquippedItem(), m_Owner.GetClientHandle());
+ }
// Convert the grid-local a_SlotNum to our global SlotNum:
int Base = 0;
diff --git a/src/Item.cpp b/src/Item.cpp
index b44472e38..2c5deaddf 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -41,33 +41,33 @@ short cItem::GetMaxDamage(void) const
switch (m_ItemType)
{
case E_ITEM_BOW: return 384;
- case E_ITEM_DIAMOND_AXE: return 1563;
- case E_ITEM_DIAMOND_HOE: return 1563;
- case E_ITEM_DIAMOND_PICKAXE: return 1563;
- case E_ITEM_DIAMOND_SHOVEL: return 1563;
- case E_ITEM_DIAMOND_SWORD: return 1563;
- case E_ITEM_FLINT_AND_STEEL: return 65;
+ case E_ITEM_DIAMOND_AXE: return 1561;
+ case E_ITEM_DIAMOND_HOE: return 1561;
+ case E_ITEM_DIAMOND_PICKAXE: return 1561;
+ case E_ITEM_DIAMOND_SHOVEL: return 1561;
+ case E_ITEM_DIAMOND_SWORD: return 1561;
+ case E_ITEM_FLINT_AND_STEEL: return 64;
case E_ITEM_GOLD_AXE: return 32;
case E_ITEM_GOLD_HOE: return 32;
case E_ITEM_GOLD_PICKAXE: return 32;
case E_ITEM_GOLD_SHOVEL: return 32;
case E_ITEM_GOLD_SWORD: return 32;
- case E_ITEM_IRON_AXE: return 251;
- case E_ITEM_IRON_HOE: return 251;
- case E_ITEM_IRON_PICKAXE: return 251;
- case E_ITEM_IRON_SHOVEL: return 251;
- case E_ITEM_IRON_SWORD: return 251;
- case E_ITEM_SHEARS: return 251;
- case E_ITEM_STONE_AXE: return 132;
- case E_ITEM_STONE_HOE: return 132;
- case E_ITEM_STONE_PICKAXE: return 132;
- case E_ITEM_STONE_SHOVEL: return 132;
- case E_ITEM_STONE_SWORD: return 132;
- case E_ITEM_WOODEN_AXE: return 60;
- case E_ITEM_WOODEN_HOE: return 60;
- case E_ITEM_WOODEN_PICKAXE: return 60;
- case E_ITEM_WOODEN_SHOVEL: return 60;
- case E_ITEM_WOODEN_SWORD: return 60;
+ case E_ITEM_IRON_AXE: return 250;
+ case E_ITEM_IRON_HOE: return 250;
+ case E_ITEM_IRON_PICKAXE: return 250;
+ case E_ITEM_IRON_SHOVEL: return 250;
+ case E_ITEM_IRON_SWORD: return 250;
+ case E_ITEM_SHEARS: return 250;
+ case E_ITEM_STONE_AXE: return 131;
+ case E_ITEM_STONE_HOE: return 131;
+ case E_ITEM_STONE_PICKAXE: return 131;
+ case E_ITEM_STONE_SHOVEL: return 131;
+ case E_ITEM_STONE_SWORD: return 131;
+ case E_ITEM_WOODEN_AXE: return 59;
+ case E_ITEM_WOODEN_HOE: return 59;
+ case E_ITEM_WOODEN_PICKAXE: return 59;
+ case E_ITEM_WOODEN_SHOVEL: return 59;
+ case E_ITEM_WOODEN_SWORD: return 59;
}
return 0;
}
@@ -86,7 +86,7 @@ bool cItem::DamageItem(short a_Amount)
}
m_ItemDamage += a_Amount;
- return (m_ItemDamage >= MaxDamage);
+ return (m_ItemDamage > MaxDamage);
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 23dbb4348..ec86648b3 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -332,8 +332,21 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
cBlockInServerPluginInterface PluginInterface(*a_World);
Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, CanHarvestBlock(Block), a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0);
}
-
- a_Player->UseEquippedItem();
+
+ if (!cBlockInfo::IsOneHitDig(Block))
+ {
+ a_Player->UseEquippedItem(GetDurabilityLossByAction(dlaBreakBlock));
+ }
+}
+
+
+
+
+
+void cItemHandler::OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity)
+{
+ UNUSED(a_AttackedEntity);
+ a_Attacker->UseEquippedItem(GetDurabilityLossByAction(dlaAttackEntity));
}
@@ -351,6 +364,20 @@ void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_I
+short cItemHandler::GetDurabilityLossByAction(eDurabilityLostAction a_Action)
+{
+ switch (a_Action)
+ {
+ case dlaAttackEntity: return 2;
+ case dlaBreakBlock: return 1;
+ }
+ return 0;
+}
+
+
+
+
+
char cItemHandler::GetMaxStackSize(void)
{
if (m_ItemType < 256)
@@ -502,6 +529,7 @@ bool cItemHandler::IsPlaceable(void)
bool cItemHandler::CanRepairWithRawMaterial(short a_ItemType)
{
+ UNUSED(a_ItemType);
return false;
}
@@ -548,6 +576,8 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType)
case E_BLOCK_IRON_ORE:
case E_BLOCK_LAPIS_ORE:
case E_BLOCK_LAPIS_BLOCK:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_VINES:
{
return false;
}
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index c7362c5f4..1d5f59f3e 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -19,6 +19,13 @@ class cPlayer;
class cItemHandler
{
public:
+
+ enum eDurabilityLostAction
+ {
+ dlaBreakBlock,
+ dlaAttackEntity,
+ };
+
cItemHandler(int a_ItemType);
/** Force virtual destructor */
@@ -48,11 +55,17 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Called when a player attacks a other entity. */
+ virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity);
/** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
-
+
+ /** Get the durability lost which the item will get, when a specified action was performed. */
+ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action);
+
/** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h
index 29f7c83d5..8d0b71478 100644
--- a/src/Items/ItemHoe.h
+++ b/src/Items/ItemHoe.h
@@ -16,7 +16,6 @@ public:
cItemHoeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
-
}
virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
@@ -26,13 +25,18 @@ public:
if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
-
a_Player->UseEquippedItem();
return true;
-
}
+
return false;
}
+
+
+ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
+ {
+ return 0;
+ }
} ;
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index 647d59b5c..17fd96822 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -8,6 +8,7 @@
class cItemPickaxeHandler :
public cItemHandler
{
+ typedef cItemHandler super;
public:
cItemPickaxeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
@@ -84,7 +85,7 @@ public:
return PickaxeLevel() >= 1;
}
}
- return false;
+ return super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) override
diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h
index 39d2776fa..fa2794df2 100644
--- a/src/Items/ItemShears.h
+++ b/src/Items/ItemShears.h
@@ -12,6 +12,7 @@
class cItemShearsHandler :
public cItemHandler
{
+ typedef cItemHandler super;
public:
cItemShearsHandler(int a_ItemType) :
cItemHandler(a_ItemType)
@@ -30,8 +31,12 @@ public:
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES))
{
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockHandler * Handler = cBlockInfo::GetHandler(Block);
+
cItems Drops;
- Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03));
+ Handler->ConvertToPickups(Drops, Meta);
+ Drops.push_back(cItem(Block, 1, Meta & 3));
a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ);
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
@@ -54,7 +59,25 @@ public:
return true;
}
} // switch (a_BlockType)
- return false;
+ return super::CanHarvestBlock(a_BlockType);
+ }
+
+
+ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
+ {
+ return 0;
+ }
+
+
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ super::OnBlockDestroyed(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ);
+
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if ((Block == E_BLOCK_TRIPWIRE) || (Block == E_BLOCK_VINES))
+ {
+ a_Player->UseEquippedItem();
+ }
}
} ;
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
index 78cfe26fe..7d5760fa9 100644
--- a/src/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
@@ -14,6 +14,7 @@
class cItemShovelHandler : public cItemHandler
{
+ typedef cItemHandler super;
public:
cItemShovelHandler(int a_ItemType)
: cItemHandler(a_ItemType)
@@ -39,7 +40,11 @@ public:
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
- return (a_BlockType == E_BLOCK_SNOW);
+ if (a_BlockType == E_BLOCK_SNOW)
+ {
+ return true;
+ }
+ return super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) override
diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h
index 368b8724e..b90965535 100644
--- a/src/Items/ItemSword.h
+++ b/src/Items/ItemSword.h
@@ -12,17 +12,24 @@
class cItemSwordHandler :
public cItemHandler
{
+ typedef cItemHandler super;
public:
cItemSwordHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
-
+
+
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
- return (a_BlockType == E_BLOCK_COBWEB);
+ if (a_BlockType == E_BLOCK_COBWEB)
+ {
+ return true;
+ }
+ return super::CanHarvestBlock(a_BlockType);
}
+
virtual bool CanRepairWithRawMaterial(short a_ItemType) override
{
switch (m_ItemType)
@@ -35,6 +42,17 @@ public:
}
return false;
}
+
+
+ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) override
+ {
+ switch (a_Action)
+ {
+ case dlaAttackEntity: return 1;
+ case dlaBreakBlock: return 2;
+ }
+ return 0;
+ }
} ;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index 7335848b7..9fb47201d 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -52,11 +52,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
-
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.UseEquippedItem();
- }
+ a_Player.UseEquippedItem();
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;