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-rw-r--r--source/Entities/Boat.cpp6
-rw-r--r--source/Entities/Boat.h2
-rw-r--r--source/Entities/Entity.h2
-rw-r--r--source/WorldStorage/WSSAnvil.h2
4 files changed, 7 insertions, 5 deletions
diff --git a/source/Entities/Boat.cpp b/source/Entities/Boat.cpp
index f29766fc1..eebd3a373 100644
--- a/source/Entities/Boat.cpp
+++ b/source/Entities/Boat.cpp
@@ -1,8 +1,8 @@
-// Minecart.cpp
+// Boat.cpp
-// Implements the cMinecart class representing a minecart in the world
-// Indiana Jones!
+// Implements the cBoat class representing a boat in the world
+// Pirates of the Carribean!
#include "Globals.h"
#include "Boat.h"
diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h
index 439b73a09..e7a67958d 100644
--- a/source/Entities/Boat.h
+++ b/source/Entities/Boat.h
@@ -1,7 +1,7 @@
// Boat.h
-// Declares the cBoat class representing a minecart in the world
+// Declares the cBoat class representing a boat in the world
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index b4777d249..156f737a3 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -92,6 +92,7 @@ public:
etMonster,
etFallingBlock,
etMinecart,
+ etBoat,
etTNT,
etProjectile,
@@ -119,6 +120,7 @@ public:
bool IsPickup (void) const { return (m_EntityType == etPickup); }
bool IsMob (void) const { return (m_EntityType == etMob); }
bool IsMinecart(void) const { return (m_EntityType == etMinecart); }
+ bool IsBoat (void) const { return (m_EntityType == etBoat); }
bool IsTNT (void) const { return (m_EntityType == etTNT); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h
index b364e18fa..9236b3582 100644
--- a/source/WorldStorage/WSSAnvil.h
+++ b/source/WorldStorage/WSSAnvil.h
@@ -138,7 +138,7 @@ protected:
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
- void LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIndx);
+ void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIndx);
void LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);