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-rw-r--r--README.md2
-rw-r--r--Server/README.txt2
-rw-r--r--src/Protocol/Protocol_1_12.cpp28
-rw-r--r--src/Protocol/Protocol_1_12.h2
4 files changed, 32 insertions, 2 deletions
diff --git a/README.md b/README.md
index 8124b4441..463dd5284 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@ Cuberite is a Minecraft-compatible multiplayer game server that is written in C+
Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.
-We currently support Release 1.8 - 1.11 Minecraft protocol versions.
+We currently support Release 1.8 - 1.12 Minecraft protocol versions.
Subscribe to [the newsletter](https://cuberite.org/news/#subscribe) for important updates and project news.
diff --git a/Server/README.txt b/Server/README.txt
index 8cca1315c..411272001 100644
--- a/Server/README.txt
+++ b/Server/README.txt
@@ -1,5 +1,5 @@
--------------------------------------------------------------------------------
- Welcome to your new Cuberite server, compatible with Minecraft 1.8 - 1.11!
+ Welcome to your new Cuberite server, compatible with Minecraft 1.8 - 1.12!
--------------------------------------------------------------------------------
- To get started with your server, read the user's manual at
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index 8d56a95bd..a0f2b9aa7 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -1287,6 +1287,34 @@ void cProtocol_1_12::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_
+void cProtocol_1_12::SendSetRawTitle(const AString & a_Title)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x47); // Title packet
+ Pkt.WriteVarInt32(0); // Set title
+
+ Pkt.WriteString(a_Title);
+}
+
+
+
+
+
+void cProtocol_1_12::SendSetRawSubTitle(const AString & a_SubTitle)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x47); // Title packet
+ Pkt.WriteVarInt32(1); // Set subtitle
+
+ Pkt.WriteString(a_SubTitle);
+}
+
+
+
+
+
void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
diff --git a/src/Protocol/Protocol_1_12.h b/src/Protocol/Protocol_1_12.h
index 00f9d160e..f61b713ae 100644
--- a/src/Protocol/Protocol_1_12.h
+++ b/src/Protocol/Protocol_1_12.h
@@ -53,6 +53,8 @@ public:
virtual void SendRespawn(eDimension a_Dimension) override;
virtual void SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendSetRawSubTitle(const AString & a_SubTitle) override;
+ virtual void SendSetRawTitle(const AString & a_Title) override;
virtual void SendSpawnMob(const cMonster & a_Mob) override;
virtual void SendTeleportEntity(const cEntity & a_Entity) override;
virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;