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-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/ChunkSender.cpp48
-rw-r--r--src/ChunkSender.h15
-rw-r--r--src/ClientHandle.cpp41
4 files changed, 40 insertions, 66 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index e4fa9629f..bfa287f63 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1742,7 +1742,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max
// Re-send the chunk to all clients:
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
- m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM, (*itr));
+ m_World->ForceSendChunkTo(m_PosX, m_PosZ, cChunkSender::E_CHUNK_PRIORITY_HIGH, (*itr));
} // for itr - m_LoadedByClient[]
}
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 2a953db1f..680f34bce 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -95,18 +95,23 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
{
ASSERT(a_Client != NULL);
{
- sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Priority, a_Client);
+ sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
cCSLock Lock(m_CS);
- if (std::find(m_SendChunks.begin(), m_SendChunks.end(), Chunk) != m_SendChunks.end())
+ if (
+ std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
+ std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
+ )
{
// Already queued, bail out
return;
}
- m_SendChunks.push_back(Chunk);
- // Sort the list:
- m_SendChunks.sort();
+ if (a_Priority == E_CHUNK_PRIORITY_LOW) {
+ m_SendChunksLowPriority.push_back(Chunk);
+ } else if (a_Priority == E_CHUNK_PRIORITY_HIGH) {
+ m_SendChunksHighPriority.push_back(Chunk);
+ }
}
m_evtQueue.Set();
}
@@ -119,15 +124,23 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
- for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
+ for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
{
if (itr->m_Client == a_Client)
{
- itr = m_SendChunks.erase(itr);
+ itr = m_SendChunksLowPriority.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunksLowPriority[]
+ for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
+ {
+ if (itr->m_Client == a_Client) {
+ itr = m_SendChunksHighPriority.erase(itr);
continue;
}
++itr;
- } // for itr - m_SendChunks[]
+ } // for itr - m_SendChunksHighPriority[]
m_RemoveCount++;
}
m_evtQueue.Set();
@@ -143,7 +156,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunks.empty())
+ while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -158,8 +171,17 @@ void cChunkSender::Execute(void)
return;
}
} // while (empty)
-
- if (!m_ChunksReady.empty())
+
+ if (!m_SendChunksHighPriority.empty())
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunksHighPriority.front());
+ m_SendChunksHighPriority.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ else if (!m_ChunksReady.empty())
{
// Take one from the queue:
cChunkCoords Coords(m_ChunksReady.front());
@@ -171,8 +193,8 @@ void cChunkSender::Execute(void)
else
{
// Take one from the queue:
- sSendChunk Chunk(m_SendChunks.front());
- m_SendChunks.pop_front();
+ sSendChunk Chunk(m_SendChunksLowPriority.front());
+ m_SendChunksLowPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 3a1e1f5ea..bd489e2c4 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -79,8 +79,7 @@ public:
enum eChunkPriority
{
E_CHUNK_PRIORITY_HIGH = 0,
- E_CHUNK_PRIORITY_MEDIUM = 1,
- E_CHUNK_PRIORITY_LOW = 2,
+ E_CHUNK_PRIORITY_LOW = 1,
};
bool Start(cWorld * a_World);
@@ -103,13 +102,11 @@ protected:
{
int m_ChunkX;
int m_ChunkZ;
- eChunkPriority m_Priority;
cClientHandle * m_Client;
- sSendChunk(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) :
+ sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
- m_Priority(a_Priority),
m_Client(a_Client)
{
}
@@ -122,11 +119,6 @@ protected:
(a_Other.m_Client == m_Client)
);
}
-
- bool operator < (const sSendChunk & a_Other)
- {
- return (m_Priority < a_Other.m_Priority);
- }
} ;
typedef std::list<sSendChunk> sSendChunkList;
@@ -150,7 +142,8 @@ protected:
cCriticalSection m_CS;
cChunkCoordsList m_ChunksReady;
- sSendChunkList m_SendChunks;
+ sSendChunkList m_SendChunksLowPriority;
+ sSendChunkList m_SendChunksHighPriority;
cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 28fcb0d37..ce5056f30 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -469,47 +469,6 @@ bool cClientHandle::StreamNextChunk(void)
}
}
- // Medium priority: Load the chunks that are behind the player
- LookVector = m_Player->GetLookVector() * -1;
- for (int Range = 0; Range < 3; Range++)
- {
- Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
-
- // Get the chunk from the x/z coords.
- int RangeX, RangeZ = 0;
- cChunkDef::BlockToChunk(FloorC(Vector.x), FloorC(Vector.z), RangeX, RangeZ);
-
- for (size_t X = 0; X < 7; X++)
- {
- for (size_t Z = 0; Z < 7; Z++)
- {
- int ChunkX = RangeX + ((X >= 4) ? (3 - X) : X);
- int ChunkZ = RangeZ + ((Z >= 4) ? (3 - Z) : Z);
- cChunkCoords Coords(ChunkX, ChunkZ);
-
- // Checks if the chunk is in distance
- if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance))
- {
- continue;
- }
-
- // If the chunk already loading/loaded -> skip
- if (
- (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
- (std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
- )
- {
- continue;
- }
-
- // Unloaded chunk found -> Send it to the client.
- Lock.Unlock();
- StreamChunk(ChunkX, ChunkZ, cChunkSender::E_CHUNK_PRIORITY_MEDIUM);
- return false;
- }
- }
- }
-
// Low priority: Add all chunks that are in range. (From the center out to the edge)
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{