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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp46
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h12
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h27
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h14
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h26
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h16
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp18
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h12
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h8
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h67
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h10
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h6
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h12
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h12
25 files changed, 171 insertions, 189 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
index 72871b12d..41ec95a44 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
@@ -9,7 +9,7 @@
namespace CommandBlockHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,12 +20,12 @@ namespace CommandBlockHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
+ const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
+ if ((Previous != 0) || (Power == 0))
{
// If we're already powered or received an update of no power, don't activate
return;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
index 4806a0367..ce318e0b1 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
@@ -11,7 +11,7 @@ namespace DoorHandler
{
// "Doormammu, I've come to bargain"
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -22,7 +22,7 @@ namespace DoorHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PowerLevel Power)
{
// LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -37,10 +37,10 @@ namespace DoorHandler
RedstoneHandler::ForValidSourcePositions(a_Chunk, TopPosition, a_BlockType, a_Meta, Callback);
// Factor in what the upper half is getting:
- a_PoweringData = std::max(a_PoweringData, Callback.Power);
+ Power = std::max(Power, Callback.Power);
cChunkInterface ChunkInterface(a_Chunk.GetWorld()->GetChunkMap());
- const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0;
+ const bool ShouldBeOpen = Power != 0;
const auto AbsolutePosition = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos());
const bool IsOpen = cBlockDoorHandler::IsOpen(ChunkInterface, AbsolutePosition);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 76cc5893a..2d0eb959d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -26,7 +26,7 @@ namespace DropSpenserHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -37,11 +37,11 @@ namespace DropSpenserHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- const bool IsPoweredNow = (a_PoweringData.PowerLevel > 0);
+ const bool IsPoweredNow = (Power > 0);
const bool WasPoweredPreviously = IsActivated(a_Meta);
if (IsPoweredNow && !WasPoweredPreviously)
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp
index a0dd8fe94..178ee00a0 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.cpp
@@ -12,6 +12,7 @@
ForEachSourceCallback::ForEachSourceCallback(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE CurrentBlock) :
+ Power(0),
m_Chunk(Chunk),
m_Position(Position),
m_CurrentBlock(CurrentBlock)
@@ -26,8 +27,13 @@ bool ForEachSourceCallback::ShouldQueryLinkedPosition(const Vector3i Location, c
{
switch (Block)
{
+ // Normally we don't ask solid blocks for power because they don't have any (store, dirt, etc.)
+ // However, these are mechanisms that are IsSolid, but still give power. Don't ignore them:
case E_BLOCK_BLOCK_OF_REDSTONE:
+ case E_BLOCK_OBSERVER:
case E_BLOCK_TRAPPED_CHEST: return false;
+
+ // If a mechanism asks for power from a block, redirect the query to linked positions if:
default: return cBlockInfo::IsSolid(Block);
}
}
@@ -58,7 +64,13 @@ void ForEachSourceCallback::operator()(Vector3i Location)
}
else
{
- Power = std::max(Power, QueryPower(*NeighbourChunk, Location, PotentialSourceBlock, NeighbourRelativeQueryPosition, m_CurrentBlock, false));
+ Power = std::max(
+ Power,
+ RedstoneHandler::GetPowerDeliveredToPosition(
+ *NeighbourChunk, Location, PotentialSourceBlock,
+ NeighbourRelativeQueryPosition, m_CurrentBlock, false
+ )
+ );
}
}
@@ -66,26 +78,11 @@ void ForEachSourceCallback::operator()(Vector3i Location)
-PoweringData ForEachSourceCallback::QueryPower(const cChunk & Chunk, const Vector3i SourcePosition, const BLOCKTYPE SourceBlock, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const bool IsLinked)
-{
- return
- {
- SourceBlock,
- RedstoneHandler::GetPowerDeliveredToPosition(
- Chunk, SourcePosition, SourceBlock,
- QueryPosition, QueryBlock, IsLinked
- )
- };
-}
-
-
-
-
-
-PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition)
+PowerLevel ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const Vector3i QueryPosition, const BLOCKTYPE QueryBlock, const Vector3i SolidBlockPosition)
{
- PoweringData Power;
+ PowerLevel Power = 0;
+ // Loop through all linked powerable offsets in the direction requested:
for (const auto Offset : cSimulator::GetLinkedOffsets(SolidBlockPosition - QueryPosition))
{
auto SourcePosition = QueryPosition + Offset;
@@ -100,8 +97,17 @@ PoweringData ForEachSourceCallback::QueryLinkedPower(const cChunk & Chunk, const
continue;
}
+ // Conduit block's position, relative to NeighbourChunk.
const auto NeighbourRelativeSolidBlockPosition = cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(Chunk, *NeighbourChunk, SolidBlockPosition);
- Power = std::max(Power, QueryPower(*NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition), NeighbourRelativeSolidBlockPosition, QueryBlock, true));
+
+ // Do a standard power query, but the requester's position is actually the solid block that will conduct power:
+ Power = std::max(
+ Power,
+ RedstoneHandler::GetPowerDeliveredToPosition(
+ *NeighbourChunk, SourcePosition, NeighbourChunk->GetBlock(SourcePosition),
+ NeighbourRelativeSolidBlockPosition, QueryBlock, true
+ )
+ );
}
return Power;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
index daf1ef363..657638254 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
@@ -15,13 +15,11 @@ public:
/** Callback invoked for each potential source position of the redstone component. */
void operator()(Vector3i Location);
- /** Asks a redstone component at the source position how much power it will deliver to the querying position. */
- static PoweringData QueryPower(const cChunk & Chunk, Vector3i SourcePosition, BLOCKTYPE SourceBlock, Vector3i QueryPosition, BLOCKTYPE QueryBlock, bool IsLinked);
+ /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block.
+ Both QueryPosition and SolidBlockPosition are relative to Chunk. */
+ static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);
- /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. */
- static PoweringData QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);
-
- PoweringData Power;
+ PowerLevel Power;
private:
diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
index 32b948553..fe9c5a28a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
@@ -9,7 +9,7 @@
namespace HopperHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,19 +20,19 @@ namespace HopperHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if (Previous.PowerLevel == a_PoweringData.PowerLevel)
+ const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
+ if (Previous == Power)
{
return;
}
- a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
+ a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper)
{
- a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
+ a_Hopper.SetLocked(Power != 0);
return false;
});
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index 366129f31..fea3ec7f4 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -9,7 +9,7 @@
namespace NoteBlockHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,12 +20,12 @@ namespace NoteBlockHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
- // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power);
- auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
+ const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
+ if ((Previous != 0) || (Power == 0))
{
// If we're already powered or received an update of no power, don't make a sound
return;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h
index 926b3ab51..071e16844 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/ObserverHandler.h
@@ -23,21 +23,36 @@ namespace ObserverHandler
return false;
}
- // Cache the last seen block type and meta in the power data for this position
- auto Observed = PoweringData(BlockType, BlockMeta);
- auto Previous = a_Data.ExchangeUpdateOncePowerData(a_Position, Observed);
+ auto & ObserverCache = a_Data.ObserverCache;
+ const auto FindResult = ObserverCache.find(a_Position);
+ const auto Observed = std::make_pair(BlockType, BlockMeta);
+
+ if (FindResult == ObserverCache.end())
+ {
+ // Cache the last seen block for this position:
+ ObserverCache.emplace(a_Position, Observed);
+
+ // Definitely should signal update:
+ return true;
+ }
+
+ // The block this observer previously saw.
+ const auto Previous = FindResult->second;
+
+ // Update the last seen block:
+ FindResult->second = Observed;
// Determine if to signal an update based on the block previously observed changed
- return (Previous.PoweringBlock != Observed.PoweringBlock) || (Previous.PowerLevel != Observed.PowerLevel);
+ return Previous != Observed;
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
const auto Meta = a_Chunk.GetMeta(a_Position);
return (IsOn(Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(Meta)))) ? 15 : 0;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating Lenny the observer (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
index 81b19688e..f0cdda3f8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
@@ -9,7 +9,7 @@
namespace PistonHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,11 +20,11 @@ namespace PistonHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- const bool ShouldBeExtended = a_PoweringData.PowerLevel != 0;
+ const bool ShouldBeExtended = Power != 0;
if (ShouldBeExtended == cBlockPistonHandler::IsExtended(a_Meta))
{
return;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
index c420251b1..b949db98b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
@@ -25,7 +25,7 @@ namespace PoweredRailHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_QueryBlockType);
@@ -33,13 +33,13 @@ namespace PoweredRailHandler
const auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(Meta);
if (((Offset + a_Position) == a_QueryPosition) || ((-Offset + a_Position) == a_QueryPosition))
{
- auto Power = DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
- return (Power <= 7) ? 0 : --Power;
+ const auto Power = DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
+ return (Power <= 7) ? 0 : (Power - 1);
}
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTickingChunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTickingChunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -58,10 +58,10 @@ namespace PoweredRailHandler
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
- auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta);
- if (a_PoweringData != DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData))
+ const auto Offset = GetPoweredRailAdjacentXZCoordinateOffset(a_Meta);
+ if (Power != DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power))
{
- a_Chunk.SetMeta(a_Position, (a_PoweringData.PowerLevel == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08));
+ a_Chunk.SetMeta(a_Position, (Power == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08));
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, Offset);
UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position, -Offset);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
index 61450278f..14d8c3017 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h
@@ -91,7 +91,7 @@ namespace PressurePlateHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
@@ -99,10 +99,10 @@ namespace PressurePlateHandler
// Plates only link power blocks below
// Retrieve and return the cached power calculated by Update for performance:
- return (IsLinked && (a_QueryPosition != (a_Position + OffsetYM))) ? 0 : DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
+ return (IsLinked && (a_QueryPosition != (a_Position + OffsetYM))) ? 0 : DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating clicky the pressure plate (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -110,13 +110,13 @@ namespace PressurePlateHandler
const auto PreviousPower = ChunkData.GetCachedPowerData(a_Position);
const auto Absolute = cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos());
- const auto Power = GetPowerLevel(a_Chunk, Absolute, a_BlockType); // Get the current power of the platey
+ const auto PowerLevel = GetPowerLevel(a_Chunk, Absolute, a_BlockType); // Get the current power of the platey
const auto DelayInfo = ChunkData.GetMechanismDelayInfo(a_Position);
// Resting state?
if (DelayInfo == nullptr)
{
- if (Power == 0)
+ if (PowerLevel == 0)
{
// Nothing happened, back to rest
return;
@@ -129,7 +129,7 @@ namespace PressurePlateHandler
a_Chunk.GetWorld()->BroadcastSoundEffect(GetClickOnSound(a_BlockType), Absolute, 0.5f, 0.6f);
// Update power
- ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
+ ChunkData.SetCachedPowerData(a_Position, PowerLevel);
// Immediately depress plate
a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_DEPRESSED);
@@ -148,7 +148,7 @@ namespace PressurePlateHandler
if (DelayTicks > 0)
{
// Nothing changes, if there is nothing on it anymore, because the state is locked.
- if (Power == 0)
+ if (PowerLevel == 0)
{
return;
}
@@ -161,10 +161,10 @@ namespace PressurePlateHandler
}
// Did the power level change and is still above zero?
- if (Power != PreviousPower.PowerLevel)
+ if (PowerLevel != PreviousPower)
{
// Yes. Update power
- ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
+ ChunkData.SetCachedPowerData(a_Position, PowerLevel);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
@@ -175,7 +175,7 @@ namespace PressurePlateHandler
if (HasExitedMinimumOnDelayPhase)
{
// Yep, initial delay elapsed. Has the player gotten off?
- if (Power == 0)
+ if (PowerLevel == 0)
{
// Yes. Go into subsequent release delay, for a further 0.5 seconds
*DelayInfo = std::make_pair(5, false);
@@ -183,10 +183,10 @@ namespace PressurePlateHandler
}
// Did the power level change and is still above zero?
- if (Power != PreviousPower.PowerLevel)
+ if (PowerLevel != PreviousPower)
{
// Yes. Update power
- ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
+ ChunkData.SetCachedPowerData(a_Position, PowerLevel);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
@@ -198,7 +198,7 @@ namespace PressurePlateHandler
ChunkData.m_MechanismDelays.erase(a_Position);
a_Chunk.GetWorld()->BroadcastSoundEffect(GetClickOffSound(a_BlockType), Absolute, 0.5f, 0.5f);
- ChunkData.SetCachedPowerData(a_Position, PoweringData(a_BlockType, Power));
+ ChunkData.SetCachedPowerData(a_Position, PowerLevel);
a_Chunk.SetMeta(a_Position, E_META_PRESSURE_PLATE_RAISED);
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
index 630cb6a3a..89e0560fe 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
@@ -7,7 +7,7 @@
namespace RedstoneBlockHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -17,7 +17,7 @@ namespace RedstoneBlockHandler
return IsLinked ? 0 : 15;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
index 7200eede0..a1045cdbb 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
@@ -23,7 +23,7 @@ namespace RedstoneComparatorHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
@@ -31,7 +31,7 @@ namespace RedstoneComparatorHandler
const auto Meta = a_Chunk.GetMeta(a_Position);
return (
(cBlockComparatorHandler::GetFrontCoordinate(a_Position, Meta & 0x3) == a_QueryPosition) ?
- DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel : 0
+ DataForChunk(a_Chunk).GetCachedPowerData(a_Position) : 0
);
}
@@ -79,9 +79,9 @@ namespace RedstoneComparatorHandler
);
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
- // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
+ // Note that Power here contains the maximum * side * power level, as specified by GetValidSourcePositions
// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto & Data = DataForChunk(a_Chunk);
@@ -91,9 +91,9 @@ namespace RedstoneComparatorHandler
if (DelayInfo == nullptr)
{
const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
- const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
+ const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
const auto PreviousFrontPower = Data.GetCachedPowerData(a_Position);
- const bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determined by side and rear power levels
+ const bool ShouldUpdate = (FrontPower != PreviousFrontPower); // "Business logic" (:P) - determined by side and rear power levels
if (ShouldUpdate)
{
@@ -112,11 +112,11 @@ namespace RedstoneComparatorHandler
}
const auto RearPower = GetPowerLevel(a_Chunk, a_Position, a_BlockType, a_Meta);
- const auto FrontPower = GetFrontPowerLevel(a_Meta, a_PoweringData.PowerLevel, RearPower);
+ const auto FrontPower = GetFrontPowerLevel(a_Meta, Power, RearPower);
const auto NewMeta = (FrontPower > 0) ? (a_Meta | 0x8) : (a_Meta & 0x7);
// Don't care about the previous power level so return value ignored
- Data.ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
+ Data.ExchangeUpdateOncePowerData(a_Position, FrontPower);
a_Chunk.SetMeta(a_Position, NewMeta);
Data.m_MechanismDelays.erase(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
index c5457e302..dc2c690f9 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
@@ -87,7 +87,7 @@
namespace RedstoneHandler
{
- unsigned char GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked)
+ PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked)
{
INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked));
@@ -99,28 +99,16 @@ namespace RedstoneHandler
return 0;
}
-
-
-
-
- void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PoweringData PoweringData)
+ void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PowerLevel PowerLevel)
{
- INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PoweringData));
+ INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel));
}
-
-
-
-
void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback)
{
INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback));
}
-
-
-
-
void SetWireState(const cChunk & Chunk, const Vector3i Position)
{
RedstoneWireHandler::SetWireState(Chunk, Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
index 5b3dcdeac..25c646df3 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.h
@@ -8,11 +8,19 @@ class ForEachSourceCallback;
namespace RedstoneHandler
{
- unsigned char GetPowerDeliveredToPosition(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, Vector3i QueryPosition, BLOCKTYPE QueryBlockType, bool IsLinked);
+ /** Asks a redstone component at the source position how much power it will deliver to the querying position.
+ If IsLinked is true, QueryPosition should point to the intermediate conduit block.
+ The Position and QueryPosition are both relative to Chunk. */
+ PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, Vector3i QueryPosition, BLOCKTYPE QueryBlockType, bool IsLinked);
- void Update(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, PoweringData PoweringData);
+ /** Tells a redstone component at this position to update itself.
+ PowerLevel represents the maximum power level all of its source positions gave to it.
+ Position is relative to Chunk, but if the component needs to queue neighbour updates, they are queued to CurrentlyTicking. */
+ void Update(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, PowerLevel PowerLevel);
+ /** Invokes Callback for each position this component can accept power from. */
void ForValidSourcePositions(const cChunk & Chunk, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, ForEachSourceCallback & Callback);
+ /** Temporary: compute and set the block state of a redstone wire. */
void SetWireState(const cChunk & Chunk, Vector3i Position);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
index a7f5bd332..314b41e1b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
@@ -12,16 +12,16 @@ namespace RedstoneLampHandler
return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
- if (a_PoweringData.PowerLevel > 0)
+ if (Power > 0)
{
if (!IsOn(a_BlockType))
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
index ed890a8bb..82678896a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
@@ -81,7 +81,7 @@ namespace RedstoneRepeaterHandler
return Rhs.first && DoesLhsLockMe(a_Meta, Rhs.second);
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
if (!IsOn(a_BlockType))
{
@@ -98,7 +98,7 @@ namespace RedstoneRepeaterHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
@@ -118,7 +118,7 @@ namespace RedstoneRepeaterHandler
if (DelayInfo == nullptr)
{
- bool ShouldBeOn = (a_PoweringData.PowerLevel != 0);
+ bool ShouldBeOn = (Power != 0);
if (ShouldBeOn != IsOn(a_BlockType))
{
Data.m_MechanismDelays[a_Position] = std::make_pair((((a_Meta & 0xC) >> 0x2) + 1), ShouldBeOn);
@@ -143,7 +143,7 @@ namespace RedstoneRepeaterHandler
// While sleeping, we ignore any power changes and apply our saved ShouldBeOn when sleep expires
// Now, we need to recalculate to be aware of any new changes that may e.g. cause a new output change
// FastSetBlock doesn't wake simulators, so manually update ourselves:
- Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData);
+ Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, Power);
UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
index f8e7eb466..2d2010d57 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneSimulatorChunkData.h
@@ -10,45 +10,7 @@
-struct PoweringData
-{
-public:
- PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) :
- PoweringBlock(a_PoweringBlock),
- PowerLevel(a_PowerLevel)
- {
- }
-
- PoweringData(void) :
- PoweringBlock(E_BLOCK_AIR),
- PowerLevel(0)
- {
- }
-
- BLOCKTYPE PoweringBlock;
- unsigned char PowerLevel;
-
- inline friend bool operator < (const PoweringData & Lhs, const PoweringData & Rhs)
- {
- return (
- (Lhs.PowerLevel < Rhs.PowerLevel) ||
- (
- (Lhs.PowerLevel == Rhs.PowerLevel) &&
- ((Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE))
- )
- );
- }
-
- inline friend bool operator == (const PoweringData & Lhs, const PoweringData & Rhs)
- {
- return (Lhs.PowerLevel == Rhs.PowerLevel);
- }
-
- inline friend bool operator != (const PoweringData & Lhs, const PoweringData & Rhs)
- {
- return !operator ==(Lhs, Rhs);
- }
-};
+using PowerLevel = unsigned char;
@@ -68,15 +30,15 @@ public:
return m_ActiveBlocks;
}
- const PoweringData GetCachedPowerData(const Vector3i Position) const
+ PowerLevel GetCachedPowerData(const Vector3i Position) const
{
auto Result = m_CachedPowerLevels.find(Position);
- return (Result == m_CachedPowerLevels.end()) ? PoweringData() : Result->second;
+ return (Result == m_CachedPowerLevels.end()) ? 0 : Result->second;
}
- void SetCachedPowerData(const Vector3i Position, PoweringData PoweringData)
+ void SetCachedPowerData(const Vector3i Position, const PowerLevel PowerLevel)
{
- m_CachedPowerLevels[Position] = PoweringData;
+ m_CachedPowerLevels[Position] = PowerLevel;
}
std::pair<int, bool> * GetMechanismDelayInfo(const Vector3i Position)
@@ -92,18 +54,21 @@ public:
m_MechanismDelays.erase(Position);
AlwaysTickedPositions.erase(Position);
WireStates.erase(Position);
+ ObserverCache.erase(Position);
}
- PoweringData ExchangeUpdateOncePowerData(const Vector3i & a_Position, PoweringData a_PoweringData)
+ PowerLevel ExchangeUpdateOncePowerData(const Vector3i & a_Position, PowerLevel Power)
{
auto Result = m_CachedPowerLevels.find(a_Position);
+
if (Result == m_CachedPowerLevels.end())
{
- m_CachedPowerLevels[a_Position] = a_PoweringData;
- return PoweringData();
+ m_CachedPowerLevels[a_Position] = Power;
+ return 0;
}
- std::swap(Result->second, a_PoweringData);
- return a_PoweringData;
+
+ std::swap(Result->second, Power);
+ return Power;
}
/** Adjust From-relative coordinates into To-relative coordinates. */
@@ -122,6 +87,9 @@ public:
std::unordered_set<Vector3i, VectorHasher<int>> AlwaysTickedPositions;
+ /** Structure storing an observer's last seen block. */
+ std::unordered_map<Vector3i, std::pair<BLOCKTYPE, NIBBLETYPE>, VectorHasher<int>> ObserverCache;
+
/** Structure storing position of mechanism + it's delay ticks (countdown) & if to power on. */
std::unordered_map<Vector3i, std::pair<int, bool>, VectorHasher<int>> m_MechanismDelays;
@@ -131,8 +99,7 @@ private:
// TODO: map<Vector3i, int> -> Position of torch + it's heat level
- std::unordered_map<Vector3i, PoweringData, VectorHasher<int>> m_CachedPowerLevels;
+ std::unordered_map<Vector3i, PowerLevel, VectorHasher<int>> m_CachedPowerLevels;
friend class cRedstoneHandlerFactory;
-
};
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
index b8f910d5f..a1559d693 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
@@ -74,7 +74,7 @@ namespace RedstoneToggleHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_QueryBlockType);
@@ -89,7 +89,7 @@ namespace RedstoneToggleHandler
return GetPowerLevel(a_BlockType, Meta);
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index e7f5bf6f1..ac739d3b8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -29,7 +29,7 @@ namespace RedstoneTorchHandler
}
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
const auto QueryOffset = a_QueryPosition - a_Position;
@@ -45,7 +45,7 @@ namespace RedstoneTorchHandler
return 15;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
@@ -54,7 +54,7 @@ namespace RedstoneTorchHandler
if (DelayInfo == nullptr)
{
- const bool ShouldBeOn = (a_PoweringData.PowerLevel == 0);
+ const bool ShouldBeOn = (Power == 0);
if (ShouldBeOn != IsOn(a_BlockType))
{
Data.m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index bbc1c212d..2e04b4b75 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -189,7 +189,7 @@ namespace RedstoneWireHandler
DataForChunk(Chunk).WireStates[Position] = Block;
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
// Starts off as the wire's meta value, modified appropriately and returned
auto Power = a_Chunk.GetMeta(a_Position);
@@ -253,16 +253,16 @@ namespace RedstoneWireHandler
return Power;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
- // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power);
- if (a_Meta == a_PoweringData.PowerLevel)
+ if (a_Meta == Power)
{
return;
}
- a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel);
+ a_Chunk.SetMeta(a_Position, Power);
// Notify all positions, sans YP, to update:
for (const auto Offset : RelativeAdjacents)
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
index 64d9ecf12..f0b4a741c 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
@@ -7,7 +7,7 @@
namespace SmallGateHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -18,11 +18,11 @@ namespace SmallGateHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- const bool ShouldBeOpen = a_PoweringData.PowerLevel != 0;
+ const bool ShouldBeOpen = Power != 0;
const bool IsOpen = (a_Meta & 0x4) == 0x4;
if (ShouldBeOpen != IsOpen)
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
index f8f9241b2..2ac3ec869 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
@@ -7,7 +7,7 @@
namespace TNTHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -18,10 +18,10 @@ namespace TNTHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- if (a_PoweringData.PowerLevel != 0)
+ if (Power != 0)
{
a_Chunk.SetBlock(a_Position, E_BLOCK_AIR, 0);
a_Chunk.GetWorld()->SpawnPrimedTNT(Vector3d(0.5, 0.5, 0.5) + cChunkDef::RelativeToAbsolute(a_Position, a_Chunk.GetPos())); // 80 ticks to boom
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index 94a3c3b07..c0d41c1ee 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -9,14 +9,14 @@
namespace TrappedChestHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_BlockType);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
UNUSED(IsLinked);
- return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
+ return DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
}
inline unsigned char GetPowerLevel(cChunk & a_Chunk, Vector3i a_Position)
@@ -34,14 +34,14 @@ namespace TrappedChestHandler
return static_cast<unsigned char>(std::min(NumberOfPlayers, 15));
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- const auto Power = GetPowerLevel(a_Chunk, a_Position);
- const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
+ const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position);
+ const auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, PowerLevel);
- if (Power != PreviousPower.PowerLevel)
+ if (PowerLevel != PreviousPower)
{
UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
index 87853b254..63f9a5da7 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TripwireHookHandler.h
@@ -60,7 +60,7 @@ namespace TripwireHookHandler
return 0;
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_BlockType);
UNUSED(a_QueryBlockType);
@@ -69,22 +69,22 @@ namespace TripwireHookHandler
return (GetPowerLevel(a_Chunk, a_Position, a_Chunk.GetMeta(a_Position)) == 15) ? 15 : 0;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating hooky the tripwire hook (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- const auto Power = GetPowerLevel(a_Chunk, a_Position, a_Meta);
+ const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position, a_Meta);
NIBBLETYPE Meta;
- if (Power == 0)
+ if (PowerLevel == 0)
{
Meta = (a_Meta & 0x3);
}
- else if (Power == 1)
+ else if (PowerLevel == 1)
{
// Connected but not activated, AND away the highest bit
Meta = (a_Meta & 0x7) | 0x4;
}
- else if (Power == 15)
+ else if (PowerLevel == 15)
{
// Connected and activated, set the 3rd and 4th highest bits
Meta = (a_Meta | 0xC);