diff options
Diffstat (limited to '')
33 files changed, 66 insertions, 65 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index f7c50c6bd..3657bd414 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -79,6 +79,7 @@ Seadragon91 (Lukas Pioch) Sofapriester Spekdrum (Pablo Beltran) SphinxC0re +Spongecade (Updated wiki links) steve-nzr structinf (xdot) sweetgiorni diff --git a/GETTING-STARTED.md b/GETTING-STARTED.md index 53ac9d8ba..e24d006d4 100644 --- a/GETTING-STARTED.md +++ b/GETTING-STARTED.md @@ -24,7 +24,7 @@ I'd say that the important topics are: Useful Resources ---------------- - - [Minecraft Wiki](https://minecraft.gamepedia.com/Minecraft_Wiki) + - [Minecraft Wiki](https://minecraft.wiki/w/Minecraft_Wiki) - [Minecraft Protocol Wiki](http://wiki.vg/Main_Page) - [Lua API Documentation](https://api.cuberite.org/) - [Visual Studio Community Edition Download](https://www.visualstudio.com/downloads/) @@ -127,7 +127,7 @@ Special Things [1]: https://book.cuberite.org/ [2]: https://github.com/cuberite/cuberite/blob/master/TESTING.md -[3]: https://minecraft.gamepedia.com/Minecraft_Wiki +[3]: https://minecraft.wiki/w/Minecraft_Wiki [4]: https://github.com/cuberite/cuberite/blob/master/CONTRIBUTING.md [5]: https://github.com/cuberite/cuberite/blob/master/COMPILING.md [6]: https://github.com/cuberite/cuberite/issues?q=is%3Aopen+is%3Aissue+label%3Aeffort%2Feasy diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 551688c7b..0bcbca848 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -9746,7 +9746,7 @@ a_Player:OpenWindow(Window); Type = "Vector3i", }, }, - Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.fandom.com/wiki/Enderman#Teleportation}}.", + Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.wiki/w/Enderman#Teleportation}}.", }, { Params = @@ -9772,7 +9772,7 @@ a_Player:OpenWindow(Window); Type = "cBoundingBox", }, }, - Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.fandom.com/wiki/Enderman#Teleportation}}.", + Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.wiki/w/Enderman#Teleportation}}.", }, { Params = @@ -9798,7 +9798,7 @@ a_Player:OpenWindow(Window); Type = "number", }, }, - Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.fandom.com/wiki/Enderman#Teleportation}}.", + Notes = "Function to find suitable teleport destination in or below box. Returns true and places result in Destination if found, otherwise returns false. Details at: {{https://minecraft.wiki/w/Enderman#Teleportation}}.", }, }, HasEntityEffect = diff --git a/Server/brewing.txt b/Server/brewing.txt index d19e40e3a..3b1b84012 100644 --- a/Server/brewing.txt +++ b/Server/brewing.txt @@ -4,7 +4,7 @@ # The time for a brewing recipe is always 20 seconds (400 ticks). # # Minecraft-Wiki Brewing: -# https://minecraft.gamepedia.com/Brewing +# https://minecraft.wiki/w/Brewing # # A brewing recipe has this format: # Data Value + Ingredient = Potion diff --git a/dev-docs/Cubeset file format.html b/dev-docs/Cubeset file format.html index f428e2096..0037c3638 100644 --- a/dev-docs/Cubeset file format.html +++ b/dev-docs/Cubeset file format.html @@ -22,7 +22,7 @@ <p>We're seeing an increased need to store "prefabs" - little areas with predefined block contents, such as village houses or fortress rooms - in collections. We have one collection of village houses for the plains village, one collection for the desert village, one collection for the nether fortress... And there are plans in the future to use even more collections - trees, overworld fortresses, more village types and even custom structures. The point that they have in common is that they need to store not only the prefabs, but also metadata for those prefabs - how often they generate, how they connect together. There's even need for metadata for the entire collection, such as what the accepted biomes are, what block should village roads use, and various other generator parameters. So we need a file format that could store all this information together.</p> <p>There are some existing formats available to consider first: <ul> -<li><a href="https://minecraft.gamepedia.com/Schematic_file_format"><b>schematic</b></a> - file format native to MCEdit / Bukkit / WorldEdit communities. Can store the prefab, the block entities and regular entities, and any metadata. Cannot store multiple prefabs. No effort to read or write, there's already code to do that (except for the entities) in the server.</li> +<li><a href="https://minecraft.wiki/w/Schematic_file_format"><b>schematic</b></a> - file format native to MCEdit / Bukkit / WorldEdit communities. Can store the prefab, the block entities and regular entities, and any metadata. Cannot store multiple prefabs. No effort to read or write, there's already code to do that (except for the entities) in the server.</li> <li><a href="https://dev.bukkit.org/projects/terrain-control"><b>bob / bo2 / bo3</b></a> - file format created for prefabs in the Terrain Control mod. Can store the prefab and any metadata. Support for block entities and regular entities is unknown. Cannot store multiple prefabs. Medium difficulty for reading and writing, would need new parser and serializer. Unknown (but assumed true) whether the format truly supports any metadata.</li> <li><a href="https://github.com/cuberite/cuberite/tree/master/src/Generating/Prefabs"><b>cpp</b></a> - export from our Gallery server directly into C++ source files. Can store the prefab and any metadata, block entities and regular entities currently not implemented but could be added. Very difficult for reading, writing already implemented. Only usable when compiling directly into the server. Can store multiple prefabs and metadata for the entire set.</li> </ul> diff --git a/src/BlockInfo.h b/src/BlockInfo.h index 7d2781847..87f847390 100644 --- a/src/BlockInfo.h +++ b/src/BlockInfo.h @@ -48,7 +48,7 @@ public: /** Is this block solid (player cannot walk through)? */ static bool IsSolid(BLOCKTYPE Block); - /** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */ + /** Is a block transparent? (https://minecraft.wiki/w/Opacity) */ static bool IsTransparent(BLOCKTYPE Block); /** Can a spectator interact with this block? */ diff --git a/src/BlockType.h b/src/BlockType.h index a49936050..13c7d6d39 100644 --- a/src/BlockType.h +++ b/src/BlockType.h @@ -273,7 +273,7 @@ enum ENUM_BLOCK_TYPE : BLOCKTYPE E_BLOCK_STRUCTURE_BLOCK = 255, // Keep these two as the last values. Update the last block value to the last block with an id less than 255 when adding another block - // IsValidBlock() depends on this (255 gets checked additionally because there is a gap. See https://minecraft.gamepedia.com/Data_values#Block_IDs + // IsValidBlock() depends on this (255 gets checked additionally because there is a gap. See https://minecraft.wiki/w/Data_values#Block_IDs E_BLOCK_NUMBER_OF_TYPES = E_BLOCK_CONCRETE_POWDER + 1, ///< Number of individual (different) blocktypes E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 728c9d2b7..a18d95196 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -64,7 +64,7 @@ bool cBlockBedHandler::OnUse( const Vector3i a_CursorPos ) const { - // Source: https://minecraft.gamepedia.com/Bed#Sleeping + // Source: https://minecraft.wiki/w/Bed#Sleeping // Sleeping in bed only allowed in Overworld, beds explode elsewhere: if (a_WorldInterface.GetDimension() != dimOverworld) diff --git a/src/Blocks/BlockCrops.h b/src/Blocks/BlockCrops.h index 90a5badc9..b323ace10 100644 --- a/src/Blocks/BlockCrops.h +++ b/src/Blocks/BlockCrops.h @@ -65,7 +65,7 @@ private: } case E_BLOCK_CROPS: { - // https://minecraft.fandom.com/wiki/Seeds_(Wheat) + // https://minecraft.wiki/w/Seeds_(Wheat) Res.Add(E_ITEM_WHEAT); const auto SeedCount = CalculateSeedCount(1, 3, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_SEEDS, SeedCount); @@ -73,19 +73,19 @@ private: } case E_BLOCK_CARROTS: { - // https://minecraft.gamepedia.com/Carrot#Breaking + // https://minecraft.wiki/w/Carrot#Breaking const auto CarrotCount = CalculateSeedCount(1, 4, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_CARROT, CarrotCount); break; } case E_BLOCK_POTATOES: { - // https://minecraft.gamepedia.com/Potato#Breaking + // https://minecraft.wiki/w/Potato#Breaking const auto PotatoCount = CalculateSeedCount(2, 3, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_POTATO, PotatoCount); if (rand.RandBool(0.02)) { - // https://minecraft.gamepedia.com/Poisonous_Potato#Obtaining + // https://minecraft.wiki/w/Poisonous_Potato#Obtaining // With a 2% chance, drop a poisonous potato as well: Res.Add(E_ITEM_POISONOUS_POTATO); } diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h index 9a458a1d6..8641238ed 100644 --- a/src/Blocks/BlockFarmland.h +++ b/src/Blocks/BlockFarmland.h @@ -195,7 +195,7 @@ private: const auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos); // Search for water in a close proximity: - // Ref.: https://minecraft.gamepedia.com/Farmland#Hydration + // Ref.: https://minecraft.wiki/w/Farmland#Hydration // TODO: Rewrite this to use the chunk and its neighbors directly cBlockArea Area; if (!Area.Read(*a_Chunk.GetWorld(), WorldPos - Vector3i(4, 0, 4), WorldPos + Vector3i(4, 1, 4))) diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index c0e9d3a3d..1e5dd6fcf 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -151,7 +151,7 @@ public: cChunk & a_Chunk ) const; - /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */ + /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.wiki/w/Map_item_format */ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const; /** Rotates a given block meta counter-clockwise. Default: no change @@ -192,7 +192,7 @@ public: a_BonusMax is the amount to increase the max of randInt by, usually the fortune level (but not always) a_DropCap is the maximum items from one block with fortune, if unspecified set to 25 to prevent lag or crash with high level tools. - Similar to uniform_bonus_count at https://minecraft.gamepedia.com/Loot_table#Functions */ + Similar to uniform_bonus_count at https://minecraft.wiki/w/Loot_table#Functions */ static char FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap = 25); // Gets the blockhandler for the given block type. diff --git a/src/Blocks/BlockStems.h b/src/Blocks/BlockStems.h index f6686b25a..11cd83967 100644 --- a/src/Blocks/BlockStems.h +++ b/src/Blocks/BlockStems.h @@ -26,8 +26,8 @@ private: { /* Use correct percent: - https://minecraft.gamepedia.com/Melon_Seeds#Breaking - https://minecraft.gamepedia.com/Pumpkin_Seeds#Breaking + https://minecraft.wiki/w/Melon_Seeds#Breaking + https://minecraft.wiki/w/Pumpkin_Seeds#Breaking */ // Age > 7 (Impossible) @@ -171,8 +171,8 @@ private: private: - // https://minecraft.gamepedia.com/Pumpkin_Seeds#Breaking - // https://minecraft.gamepedia.com/Melon_Seeds#Breaking + // https://minecraft.wiki/w/Pumpkin_Seeds#Breaking + // https://minecraft.wiki/w/Melon_Seeds#Breaking /** The array describes how many seed may be dropped at which age. The inner arrays describe the probability to drop 0, 1, 2, 3 seeds. The outer describes the age of the stem. */ static constexpr std::array<std::array<double, 4>, 8> m_AgeSeedDropProbability diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a693e08e6..fa7faf1f0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -845,7 +845,7 @@ void cChunk::TickBlocks(void) m_BlockToTick = cChunkDef::IndexToCoordinate(Random.RandInt<size_t>(cChunkDef::NumBlocks - 1)); // Choose a number of blocks for each section to randomly tick. - // http://minecraft.fandom.com/wiki/Tick#Random_tick + // http://minecraft.wiki/w/Tick#Random_tick for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) { const auto Section = m_BlockData.GetSection(Y); @@ -895,7 +895,7 @@ void cChunk::ApplyWeatherToTop() if (GetBlockLight(X, Height, Z) > 10) { // Snow only generates on blocks with a block light level of 10 or less. - // Ref: https://minecraft.gamepedia.com/Snow_(layer)#Snowfall + // Ref: https://minecraft.wiki/w/Snow_(layer)#Snowfall return; } diff --git a/src/Defines.cpp b/src/Defines.cpp index e00e9f7e6..5493e6613 100644 --- a/src/Defines.cpp +++ b/src/Defines.cpp @@ -161,7 +161,7 @@ bool IsValidBlock(int a_BlockType) { return ( ((a_BlockType > -1) && (a_BlockType <= E_BLOCK_MAX_TYPE_ID)) || - (a_BlockType == 255) // the blocks 253-254 don't exist yet -> https://minecraft.gamepedia.com/Data_values#Block_IDs + (a_BlockType == 255) // the blocks 253-254 don't exist yet -> https://minecraft.wiki/w/Data_values#Block_IDs ); } diff --git a/src/Enchantments.h b/src/Enchantments.h index ad21869ad..941a763e7 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -41,7 +41,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil class cEnchantments { public: - /** Individual enchantment IDs, corresponding to their NBT IDs: https://minecraft.gamepedia.com/Data_values#Enchantment_IDs + /** Individual enchantment IDs, corresponding to their NBT IDs: https://minecraft.wiki/w/Data_values#Enchantment_IDs */ enum eEnchantment diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4d61a5744..26ee7ed6f 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -442,7 +442,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) bool MagicalCriticalHit = false; // IsOnGround() only is false if the player is moving downwards - // Ref: https://minecraft.gamepedia.com/Damage#Critical_Hits + // Ref: https://minecraft.wiki/w/Damage#Critical_Hits if (!Player->IsOnGround()) { if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) @@ -501,7 +501,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // The duration of the effect is a random value between 1 and 1.5 seconds at level I, // increasing the max duration by 0.5 seconds each level. - // Ref: https://minecraft.gamepedia.com/Enchanting#Bane_of_Arthropods + // Ref: https://minecraft.wiki/w/Enchanting#Bane_of_Arthropods int Duration = 20 + GetRandomProvider().RandInt(BaneOfArthropodsLevel * 10); // Duration in ticks. Monster->AddEntityEffect(cEntityEffect::effSlowness, Duration, 4); @@ -614,7 +614,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) { // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - // Ref: https://minecraft.gamepedia.com/Damage#Dealing_damage as of 2012_12_20 + // Ref: https://minecraft.wiki/w/Damage#Dealing_damage as of 2012_12_20 switch (this->GetEquippedWeapon().m_ItemType) { case E_ITEM_WOODEN_SWORD: return 4; @@ -660,7 +660,7 @@ void cEntity::ApplyArmorDamage(int DamageBlocked) bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType) { - // Ref.: https://minecraft.gamepedia.com/Armor#Effects as of 2012_12_20 + // Ref.: https://minecraft.wiki/w/Armor#Effects as of 2012_12_20 switch (a_DamageType) { case dtOnFire: @@ -777,7 +777,7 @@ float cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Da } // Add up all armor points: - // Ref.: https://minecraft.gamepedia.com/Armor#Defense_points + // Ref.: https://minecraft.wiki/w/Armor#Defense_points int ArmorValue = 0; int Toughness = 0; switch (GetEquippedHelmet().m_ItemType) @@ -814,7 +814,7 @@ float cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Da } // TODO: Special armor cases, such as wool, saddles, dog's collar - // Ref.: https://minecraft.gamepedia.com/Armor#Mob_armor as of 2012_12_20 + // Ref.: https://minecraft.wiki/w/Armor#Mob_armor as of 2012_12_20 float Reduction = std::max(ArmorValue / 5.0f, ArmorValue - a_Damage / (2.0f + Toughness / 4.0f)); return (a_Damage * std::min(20.0f, Reduction) / 25.0f); @@ -1797,7 +1797,7 @@ void cEntity::SetSize(const float a_Width, const float a_Height) void cEntity::HandleAir(void) { - // Ref.: https://minecraft.gamepedia.com/Chunk_format + // Ref.: https://minecraft.wiki/w/Chunk_format // See if the entity is /submerged/ water (head is in water) // Get the type of block the entity is standing in: diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2f9ba229b..1f0c6e107 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -610,7 +610,7 @@ protected: /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick Acts as air friction and slows down flight Will be interpolated if the server tick rate varies - Data: https://minecraft.gamepedia.com/Entity#Motion_of_entities */ + Data: https://minecraft.wiki/w/Entity#Motion_of_entities */ float m_AirDrag; /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index ef38e3a80..ea3a90d9d 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -23,7 +23,7 @@ cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage) { // Lowest four bits // Potion effect bits are different from entity effect values - // For reference: https://minecraft.gamepedia.com/Java_Edition_data_values#.22Potion_effect.22_bits + // For reference: https://minecraft.wiki/w/Java_Edition_data_values#.22Potion_effect.22_bits switch (a_ItemDamage & 0x0f) { case 0x01: return cEntityEffect::effRegeneration; @@ -112,9 +112,9 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75; // Ref.: - // https://minecraft.gamepedia.com/Java_Edition_data_values#.22Tier.22_bit - // https://minecraft.gamepedia.com/Java_Edition_data_values#.22Extended_duration.22_bit - // https://minecraft.gamepedia.com/Java_Edition_data_values#.22Splash_potion.22_bit + // https://minecraft.wiki/w/Java_Edition_data_values#.22Tier.22_bit + // https://minecraft.wiki/w/Java_Edition_data_values#.22Extended_duration.22_bit + // https://minecraft.wiki/w/Java_Edition_data_values#.22Splash_potion.22_bit return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff); } @@ -127,7 +127,7 @@ bool cEntityEffect::IsPotionDrinkable(short a_ItemDamage) { // Potions are drinkable if they are not splash potions. // i.e. potions are drinkable if the 14th lowest bit is not set - // Ref.: https://minecraft.gamepedia.com/Java_Edition_data_values#.22Splash_potion.22_bit + // Ref.: https://minecraft.wiki/w/Java_Edition_data_values#.22Splash_potion.22_bit return ((a_ItemDamage & 0x4000) == 0); } diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index 7971c4cb7..edbc05e2c 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -50,7 +50,7 @@ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) if (!a_EntityHit.IsFireproof()) { - // TODO Damage Entity with 5 damage(from https://minecraft.gamepedia.com/Blaze#Blaze_fireball) + // TODO Damage Entity with 5 damage(from https://minecraft.wiki/w/Blaze#Blaze_fireball) a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning } } diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 4e7ef206f..61653acd2 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -654,7 +654,7 @@ bool cPawn::FindTeleportDestination(cWorld & a_World, const int a_HeightRequired /* Algorithm: Choose random destination. - Seek downwards, regardless of distance until the block is made of movement-blocking material: https://minecraft.fandom.com/wiki/Materials + Seek downwards, regardless of distance until the block is made of movement-blocking material: https://minecraft.wiki/w/Materials Succeeds if no liquid or solid blocks prevents from standing at destination. */ auto & Random = GetRandomProvider(); diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 5aae1c21f..721f9deb2 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -91,7 +91,7 @@ public: Checks for valid destinations in a cube of length 2 * a_HalfCubeWidth centred at a_Centre. Returns true and places destination in a_Destination if successful. Returns false if destination could be found after a_NumTries attempts. - Details at: https://minecraft.fandom.com/wiki/Enderman#Teleportation. */ + Details at: https://minecraft.wiki/w/Enderman#Teleportation. */ static bool FindTeleportDestination(cWorld & a_World, const int a_HeightRequired, const unsigned int a_NumTries, Vector3d & a_Destination, Vector3i a_Centre, const int a_HalfCubeWidth); // tolua_end diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ba1059b7c..c580d8293 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2069,7 +2069,7 @@ void cPlayer::UseItem(int a_SlotNumber, short a_Damage) return; } - // Ref: https://minecraft.gamepedia.com/Enchanting#Unbreaking + // Ref: https://minecraft.wiki/w/Enchanting#Unbreaking unsigned int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); double chance = ItemCategory::IsArmor(Item.m_ItemType) ? (0.6 + (0.4 / (UnbreakingLevel + 1))) : (1.0 / (UnbreakingLevel + 1)); @@ -2115,7 +2115,7 @@ void cPlayer::UseItem(int a_SlotNumber, short a_Damage) void cPlayer::HandleFood(void) { - // Ref.: https://minecraft.gamepedia.com/Hunger + // Ref.: https://minecraft.wiki/w/Hunger if (IsGameModeCreative() || IsGameModeSpectator()) { @@ -2606,7 +2606,7 @@ bool cPlayer::IsInsideWater() float cPlayer::GetDigSpeed(BLOCKTYPE a_Block) { - // Based on: https://minecraft.gamepedia.com/Breaking#Speed + // Based on: https://minecraft.wiki/w/Breaking#Speed // Get the base speed multiplier of the equipped tool for the mined block float MiningSpeed = GetEquippedItem().GetHandler().GetBlockBreakingStrength(a_Block); @@ -2672,7 +2672,7 @@ float cPlayer::GetDigSpeed(BLOCKTYPE a_Block) float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block) { - // Based on https://minecraft.gamepedia.com/Breaking#Calculation + // Based on https://minecraft.wiki/w/Breaking#Calculation // If we know it's instantly breakable then quit here: if (cBlockInfo::IsOneHitDig(a_Block)) { @@ -2695,7 +2695,7 @@ float cPlayer::GetMiningProgressPerTick(BLOCKTYPE a_Block) bool cPlayer::CanInstantlyMine(BLOCKTYPE a_Block) { - // Based on: https://minecraft.gamepedia.com/Breaking#Calculation + // Based on: https://minecraft.wiki/w/Breaking#Calculation // If the dig speed is greater than 30 times the hardness, then the wiki says we can instantly mine: return GetDigSpeed(a_Block) > (30 * cBlockInfo::GetHardness(a_Block)); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 87b3accda..cee8a1a9c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -123,12 +123,12 @@ public: float GetXpPercentage(void) const; /** Calculates the amount of XP needed for a given level - Ref: https://minecraft.gamepedia.com/XP + Ref: https://minecraft.wiki/w/XP */ static int XpForLevel(int a_Level); /** Inverse of XpForLevel - Ref: https://minecraft.gamepedia.com/XP + Ref: https://minecraft.wiki/w/XP values are as per this with pre-calculations */ static int CalcLevelFromXp(int a_CurrentXp); @@ -580,13 +580,13 @@ public: /** Returns the progress mined per tick for the block a_Block as a fraction (1 would be completely mined) Depends on hardness values so check those are correct. - Source: https://minecraft.gamepedia.com/Breaking#Calculation */ + Source: https://minecraft.wiki/w/Breaking#Calculation */ float GetMiningProgressPerTick(BLOCKTYPE a_Block); /** Given tool, enchantments, status effects, and world position returns whether a_Block would be instantly mined. Depends on hardness values so check those are correct. - Source: https://minecraft.gamepedia.com/Breaking#Instant_breaking */ + Source: https://minecraft.wiki/w/Breaking#Instant_breaking */ bool CanInstantlyMine(BLOCKTYPE a_Block); /** Adds an Item to the list of known items. @@ -779,7 +779,7 @@ private: If he has an enchanted tool with efficiency or he has a haste or mining fatique effect it gets multiplied by a specific factor depending on the strength of the effect or enchantment. In he is in water it gets divided by 5 except if his tool is enchanted with aqua affinity. If he is not on ground it also gets divided by 5. - Source: https://minecraft.gamepedia.com/Breaking#Calculation */ + Source: https://minecraft.wiki/w/Breaking#Calculation */ float GetDigSpeed(BLOCKTYPE a_Block); /** Add the recipe Id to the known recipes. diff --git a/src/Generating/EnderDragonFightStructuresGen.h b/src/Generating/EnderDragonFightStructuresGen.h index be6b2506e..7d415e80b 100644 --- a/src/Generating/EnderDragonFightStructuresGen.h +++ b/src/Generating/EnderDragonFightStructuresGen.h @@ -2,9 +2,9 @@ #pragma once /* -https://minecraft.gamepedia.com/End_spike -https://minecraft.gamepedia.com/End_Crystal -https://minecraft.gamepedia.com/Ender_Dragon +https://minecraft.wiki/w/End_spike +https://minecraft.wiki/w/End_Crystal +https://minecraft.wiki/w/Ender_Dragon */ #include "FinishGen.h" diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 0cf65d1f6..f899a1dbb 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1914,7 +1914,7 @@ void cFinishGenOreNests::GenerateOre( } // Gold ores are generated more often in Mesa-Type-Biomes: - // https://minecraft.gamepedia.com/Gold_Ore + // https://minecraft.wiki/w/Gold_Ore if (a_OreType == E_BLOCK_GOLD_ORE) { const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); diff --git a/src/Item.cpp b/src/Item.cpp index 198912aa4..853a77359 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -550,7 +550,7 @@ bool cItem::CanHaveEnchantment(int a_EnchantmentID) } // The organization here is based on the summary at: - // https://minecraft.gamepedia.com/Enchanting + // https://minecraft.wiki/w/Enchanting // as of July 2017 (Minecraft 1.12). // Hand tool enchantments diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h index e6beca084..636a1b477 100644 --- a/src/Items/ItemDye.h +++ b/src/Items/ItemDye.h @@ -88,7 +88,7 @@ public: /** Attempts to use the bonemeal on the plant at the specified (absolute) position. - The effect of fertilization depends on the plant: https://minecraft.gamepedia.com/Bone_Meal#Fertilizer + The effect of fertilization depends on the plant: https://minecraft.wiki/w/Bone_Meal#Fertilizer - grow a few stages - grow 1 stage with a chance - drop pickups without destroying the plant @@ -270,7 +270,7 @@ public: a_World.BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_Position, 0); } - /** Grows a biome-dependent flower according to https://minecraft.gamepedia.com/Flower#Flower_biomes */ + /** Grows a biome-dependent flower according to https://minecraft.wiki/w/Flower#Flower_biomes */ static void GrowFlower(cWorld & a_World, const Vector3i a_Position) { auto & Random = GetRandomProvider(); diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index eaf3e0b44..48841652d 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -21,7 +21,7 @@ public: virtual bool IsDrinkable(short a_ItemDamage) const override { // Drinkable potion if 13th lowest bit is set - // Ref.: https://minecraft.gamepedia.com/Potions#Data_value_table + // Ref.: https://minecraft.wiki/w/Potions#Data_value_table return cEntityEffect::IsPotionDrinkable(a_ItemDamage); } diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 79f94731c..786dad206 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -33,7 +33,7 @@ public: } /** Generates a random color for the sheep like the vanilla server. - The percent's where used are from the wiki: https://minecraft.gamepedia.com/Sheep#Breeding */ + The percent's where used are from the wiki: https://minecraft.wiki/w/Sheep#Breeding */ static NIBBLETYPE GenerateNaturalRandomColor(void); bool IsSheared(void) const { return m_IsSheared; } diff --git a/src/Physics/Explodinator.cpp b/src/Physics/Explodinator.cpp index ba1a8cbcf..af1d1da34 100644 --- a/src/Physics/Explodinator.cpp +++ b/src/Physics/Explodinator.cpp @@ -41,7 +41,7 @@ namespace Explodinator /** Returns how much of an explosion Destruction Lazor's (tm) intensity the given block attenuates. Values are scaled as 0.3 * (0.3 + Wiki) since some compilers miss the constant folding optimisation. - Wiki values are https://minecraft.gamepedia.com/Explosion#Blast_resistance as of 2021-02-06. */ + Wiki values are https://minecraft.wiki/w/Explosion#Blast_resistance as of 2021-02-06. */ static float GetExplosionAbsorption(const BLOCKTYPE Block) { switch (Block) @@ -386,7 +386,7 @@ namespace Explodinator const int HalfSide = TraceCubeSideLength / 2; auto & Random = GetRandomProvider(); - // The following loops implement the tracing algorithm described in http://minecraft.gamepedia.com/Explosion + // The following loops implement the tracing algorithm described in http://minecraft.wiki/w/Explosion // Trace rays from the explosion centre to all points in a square of area TraceCubeSideLength * TraceCubeSideLength // for the top and bottom sides: diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 9ef23b89b..ad04691a8 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -3152,7 +3152,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEn a_Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); a_Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); - // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity + // The new Block Entity format for a Mob Head. See: https://minecraft.wiki/w/Head#Block_entity a_Writer.BeginCompound("Owner"); a_Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString()); a_Writer.AddString("Name", MobHeadEntity.GetOwnerName()); diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index bf328154d..4085dc816 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1697,7 +1697,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) return; } - // Pseudocode found at: https://minecraft.gamepedia.com/Enchanting_mechanics + // Pseudocode found at: https://minecraft.wiki/w/Enchanting_mechanics const auto Bookshelves = std::min(GetBookshelvesCount(*a_Player.GetWorld()), 15U); // A PRNG initialised using the player's enchantment seed. diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index edb70e632..fb6459c88 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -615,7 +615,7 @@ public: mWriter.AddByte ("SkullType", a_MobHead->GetType() & 0xFF); mWriter.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF); - // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity + // The new Block Entity format for a Mob Head. See: https://minecraft.wiki/w/Head#Block_entity mWriter.BeginCompound("Owner"); mWriter.AddString("Id", a_MobHead->GetOwnerUUID().ToShortString()); mWriter.AddString("Name", a_MobHead->GetOwnerName()); |