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-rw-r--r--src/BlockEntities/BlockEntity.cpp44
-rw-r--r--src/BlockEntities/CMakeLists.txt4
-rw-r--r--src/BlockEntities/EnchantingTableEntity.cpp47
-rw-r--r--src/BlockEntities/EnchantingTableEntity.h32
-rw-r--r--src/BlockEntities/EndPortalEntity.cpp43
-rw-r--r--src/BlockEntities/EndPortalEntity.h27
-rw-r--r--src/Blocks/BlockEnchantingTable.h84
-rw-r--r--src/Blocks/BlockEnchantmentTable.h64
-rw-r--r--src/Blocks/BlockEndPortalFrame.h160
-rw-r--r--src/Blocks/BlockHandler.cpp6
-rw-r--r--src/Blocks/CMakeLists.txt2
-rw-r--r--src/Items/CMakeLists.txt2
-rw-r--r--src/Items/ItemEnchantingTable.h63
-rw-r--r--src/Items/ItemEyeOfEnder.h144
-rw-r--r--src/Items/ItemHandler.cpp2
-rw-r--r--src/Protocol/Protocol_1_13.cpp26
-rw-r--r--src/Protocol/Protocol_1_8.cpp40
-rw-r--r--src/UI/EnchantingWindow.cpp4
-rw-r--r--src/UI/EnchantingWindow.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp66
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp82
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.h34
22 files changed, 657 insertions, 321 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index b32785e3c..7e7f5eaab 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -7,12 +7,14 @@
#include "BeaconEntity.h"
#include "BedEntity.h"
#include "BlockEntity.h"
+#include "EnchantingTableEntity.h"
#include "BrewingstandEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
+#include "EndPortalEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
@@ -47,7 +49,9 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
+ case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
+ case E_BLOCK_END_PORTAL:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FURNACE:
case E_BLOCK_HEAD:
@@ -77,25 +81,27 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETY
{
switch (a_BlockType)
{
- case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
- case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
+ case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
default:
{
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index b0e456da3..d8ec1e005 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -11,6 +11,8 @@ target_sources(
DispenserEntity.cpp
DropSpenserEntity.cpp
DropperEntity.cpp
+ EnchantingTableEntity.cpp
+ EndPortalEntity.cpp
EnderChestEntity.cpp
FlowerPotEntity.cpp
FurnaceEntity.cpp
@@ -31,6 +33,8 @@ target_sources(
DispenserEntity.h
DropSpenserEntity.h
DropperEntity.h
+ EnchantingTableEntity.h
+ EndPortalEntity.h
EnderChestEntity.h
FlowerPotEntity.h
FurnaceEntity.h
diff --git a/src/BlockEntities/EnchantingTableEntity.cpp b/src/BlockEntities/EnchantingTableEntity.cpp
new file mode 100644
index 000000000..55124e7d3
--- /dev/null
+++ b/src/BlockEntities/EnchantingTableEntity.cpp
@@ -0,0 +1,47 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EnchantingTableEntity.h"
+#include "../ClientHandle.h"
+
+
+
+
+
+cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
+ Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
+ m_CustomName(std::move(a_CustomName))
+{
+ ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
+}
+
+
+
+
+
+void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
+{
+ Super::CopyFrom(a_Src);
+
+ auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
+ m_CustomName = Src.m_CustomName;
+}
+
+
+
+
+
+bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+ return true;
+}
+
+
+
+
+
+void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
diff --git a/src/BlockEntities/EnchantingTableEntity.h b/src/BlockEntities/EnchantingTableEntity.h
new file mode 100644
index 000000000..f10fa3c87
--- /dev/null
+++ b/src/BlockEntities/EnchantingTableEntity.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+class cEnchantingTableEntity :
+ public cBlockEntity
+{
+ using Super = cBlockEntity;
+
+public:
+
+ BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
+
+ cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
+
+ const AString & GetCustomName() const { return m_CustomName; }
+ void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
+
+private:
+
+ // cBlockEntity overrides:
+ virtual void CopyFrom(const cBlockEntity & a_Src) override;
+ virtual bool UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ AString m_CustomName;
+};
diff --git a/src/BlockEntities/EndPortalEntity.cpp b/src/BlockEntities/EndPortalEntity.cpp
new file mode 100644
index 000000000..f40e9b20e
--- /dev/null
+++ b/src/BlockEntities/EndPortalEntity.cpp
@@ -0,0 +1,43 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "EndPortalEntity.h"
+#include "../ClientHandle.h"
+
+
+
+
+
+cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
+ Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
+{
+ ASSERT(a_BlockType == E_BLOCK_END_PORTAL);
+}
+
+
+
+
+
+void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src)
+{
+ Super::CopyFrom(a_Src);
+}
+
+
+
+
+
+bool cEndPortalEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+ return true;
+}
+
+
+
+
+
+void cEndPortalEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
diff --git a/src/BlockEntities/EndPortalEntity.h b/src/BlockEntities/EndPortalEntity.h
new file mode 100644
index 000000000..fe5ed4322
--- /dev/null
+++ b/src/BlockEntities/EndPortalEntity.h
@@ -0,0 +1,27 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+class cEndPortalEntity :
+ public cBlockEntity
+{
+ using Super = cBlockEntity;
+
+public:
+
+ BLOCKENTITY_PROTODEF(cEndPortalEntity)
+
+ cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
+
+private:
+
+ // cBlockEntity overrides:
+ virtual void CopyFrom(const cBlockEntity & a_Src) override;
+ virtual bool UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+};
diff --git a/src/Blocks/BlockEnchantingTable.h b/src/Blocks/BlockEnchantingTable.h
new file mode 100644
index 000000000..ddd25182b
--- /dev/null
+++ b/src/Blocks/BlockEnchantingTable.h
@@ -0,0 +1,84 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Item.h"
+#include "../UI/EnchantingWindow.h"
+#include "../BlockEntities/EnchantingTableEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cBlockEnchantingTableHandler :
+ public cBlockHandler
+{
+ using Super = cBlockHandler;
+
+public:
+
+ using Super::Super;
+
+private:
+
+ virtual bool OnUse(
+ cChunkInterface & a_ChunkInterface,
+ cWorldInterface & a_WorldInterface,
+ cPlayer & a_Player,
+ const Vector3i a_BlockPos,
+ eBlockFace a_BlockFace,
+ const Vector3i a_CursorPos
+ ) override
+ {
+ AString WindowName = "Enchant";
+ a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [&WindowName](cBlockEntity & a_Entity)
+ {
+ if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
+ {
+ return false;
+ }
+
+ const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
+ const auto & CustomName = EnchantingTable.GetCustomName();
+ if (!CustomName.empty())
+ {
+ WindowName = CustomName;
+ }
+
+ return true;
+ });
+
+ cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
+ a_Player.OpenWindow(*Window);
+
+ return true;
+ }
+
+
+ virtual bool IsUseable(void) override
+ {
+ return true;
+ }
+
+
+ virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
+ {
+ if ((a_BlockEntity == nullptr) || (a_BlockEntity->GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE))
+ {
+ return {};
+ }
+
+ auto & EnchantingTable = static_cast<const cEnchantingTableEntity &>(*a_BlockEntity);
+ cItem Item = cItem(E_BLOCK_ENCHANTMENT_TABLE);
+ Item.m_CustomName = EnchantingTable.GetCustomName();
+ return Item;
+ }
+
+
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_Meta);
+ return 29;
+ }
+};
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
deleted file mode 100644
index 48560451b..000000000
--- a/src/Blocks/BlockEnchantmentTable.h
+++ /dev/null
@@ -1,64 +0,0 @@
-
-#pragma once
-
-#include "BlockHandler.h"
-#include "../UI/EnchantingWindow.h"
-#include "../Entities/Player.h"
-
-
-
-
-
-class cBlockEnchantmentTableHandler:
- public cBlockHandler
-{
- using Super = cBlockHandler;
-
-public:
-
- cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType):
- Super(a_BlockType)
- {
- }
-
-
-
-
-
- virtual bool OnUse(
- cChunkInterface & a_ChunkInterface,
- cWorldInterface & a_WorldInterface,
- cPlayer & a_Player,
- const Vector3i a_BlockPos,
- eBlockFace a_BlockFace,
- const Vector3i a_CursorPos
- ) override
- {
- cWindow * Window = new cEnchantingWindow(a_BlockPos);
- a_Player.OpenWindow(*Window);
- return true;
- }
-
-
-
-
-
- virtual bool IsUseable(void) override
- {
- return true;
- }
-
-
-
-
-
- virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
- {
- UNUSED(a_Meta);
- return 29;
- }
-};
-
-
-
-
diff --git a/src/Blocks/BlockEndPortalFrame.h b/src/Blocks/BlockEndPortalFrame.h
index be67bb4f9..567de8bcc 100644
--- a/src/Blocks/BlockEndPortalFrame.h
+++ b/src/Blocks/BlockEndPortalFrame.h
@@ -82,166 +82,6 @@ public:
- virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
- {
- // E_META_END_PORTAL_FRAME_EYE is the bit which signifies the eye of ender is in it.
- // LOG("PortalPlaced, meta %d", a_BlockMeta);
- if ((a_BlockMeta & E_META_END_PORTAL_FRAME_EYE) == E_META_END_PORTAL_FRAME_EYE)
- {
- // LOG("Location is %d %d %d", a_BlockX, a_BlockY, a_BlockZ);
- // Direction is the first two bits, masked by 0x3
- FindAndSetPortal(a_BlockPos, a_BlockMeta & 3, a_ChunkInterface, a_WorldInterface);
- }
- }
-
-
-
-
-
- /** Returns false if portal cannot be made, true if portal was made. */
- bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
- {
- /*
- PORTAL FINDING ALGORITH
- =======================
- - Get clicked base block
- - Check diagonally (clockwise) for another portal block
- - if exists, and has eye, Continue. Abort if any are facing the wrong direction.
- - if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
- - After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
- - Track the NorthWest Corner, and the dimensions.
- - If dimensions are valid, create the portal.
- */
-
- static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
-
- const int MIN_PORTAL_WIDTH = 3;
- const int MAX_PORTAL_WIDTH = 4;
-
- // Directions to use for the clockwise traversal.
- static const Vector3i Left[] =
- {
- { 1, 0, 0}, // 0, South, left block is East / XP
- { 0, 0, 1}, // 1, West, left block is South / ZP
- {-1, 0, 0}, // 2, North, left block is West / XM
- { 0, 0, -1}, // 3, East, left block is North / ZM
- };
- static const Vector3i LeftForward[] =
- {
- { 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
- {-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
- {-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
- { 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
- };
-
-
- int EdgesComplete = -1; // We start search _before_ finding the first edge
- Vector3i NorthWestCorner;
- int EdgeWidth[4] = { 1, 1, 1, 1 };
- NIBBLETYPE CurrentDirection = a_Direction;
- Vector3i CurrentPos = a_FirstFrame;
-
- // Scan clockwise until we have seen all 4 edges
- while (EdgesComplete < 4)
- {
- // Check if we are at a corner
- Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
- if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
- {
- // We have found the corner, move clockwise to next edge
- if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
- {
- // We are on the NW (XM, ZM) Corner
- // Relative to the previous frame, the portal should appear to the right of this portal frame.
- NorthWestCorner = NextPos - Left[CurrentDirection];
- }
-
- if (EdgesComplete == -1)
- {
- // Reset current width, we will revisit it last
- EdgeWidth[CurrentDirection] = 1;
- }
-
- // Rotate 90 degrees clockwise
- CurrentDirection = (CurrentDirection + 1) % 4;
- EdgesComplete++;
- }
- else
- {
- // We are not at a corner, keep walking the edge
- NextPos = CurrentPos + Left[CurrentDirection];
-
- EdgeWidth[CurrentDirection]++;
- if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
- {
- // Don't build a portal that is too long.
- return false;
- }
- }
-
- if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
- {
- // Neither the edge nor the corner are valid portal blocks.
- return false;
- }
-
- CurrentPos = NextPos;
- }
-
- if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
- {
- // Mismatched Portal Dimensions.
- return false;
- }
- if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
- {
- // Portal too small.
- return false;
- }
-
- // LOG("NW corner (low corner) %d %d %d", Corner.x, Corner.y, Corner.z);
- // LOG("%d by %d", Width[0], Width[1]);
- for (int i = 0; i < EdgeWidth[0]; i++)
- {
- for (int j = 0; j < EdgeWidth[1]; j++)
- {
- a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
- // TODO: Create block entity so portal doesn't become invisible on relog.
- }
- }
- return true;
- }
-
-
-
-
-
- /** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
- bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
-
- return (
- a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
- (BlockType == E_BLOCK_END_PORTAL_FRAME) &&
- (BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
- );
- }
-
-
-
-
- /** Return true if this block is a portal frame. */
- bool IsPortalFrame(BLOCKTYPE BlockType)
- {
- return (BlockType == E_BLOCK_END_PORTAL_FRAME);
- }
-
-
-
-
-
virtual bool IsClickedThrough(void) override
{
// TODO: Colision
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 7938ec065..20ba6edb5 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -27,7 +27,7 @@
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
-#include "BlockEnchantmentTable.h"
+#include "BlockEnchantingTable.h"
#include "BlockEnderchest.h"
#include "BlockEndPortalFrame.h"
#include "BlockEntity.h"
@@ -263,7 +263,7 @@ namespace
cBlockDropSpenserHandler BlockDropperHandler (E_BLOCK_DROPPER);
cBlockHandler BlockEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
cBlockOreHandler BlockEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
- cBlockEnchantmentTableHandler BlockEnchantmentTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
+ cBlockEnchantingTableHandler BlockEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
cBlockHandler BlockEndBricksHandler (E_BLOCK_END_BRICKS);
cBlockHandler BlockEndGatewayHandler (E_BLOCK_END_GATEWAY);
cBlockEndPortalFrameHandler BlockEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
@@ -735,7 +735,7 @@ cBlockHandler & cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DROPPER: return BlockDropperHandler;
case E_BLOCK_EMERALD_BLOCK: return BlockEmeraldBlockHandler;
case E_BLOCK_EMERALD_ORE: return BlockEmeraldOreHandler;
- case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantmentTableHandler;
+ case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantingTableHandler;
case E_BLOCK_ENDER_CHEST: return BlockEnderChestHandler;
case E_BLOCK_END_BRICKS: return BlockEndBricksHandler;
case E_BLOCK_END_GATEWAY: return BlockEndGatewayHandler;
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index 87464bd04..a3d1e5cb2 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -29,7 +29,7 @@ target_sources(
BlockDirt.h
BlockDoor.h
BlockDropSpenser.h
- BlockEnchantmentTable.h
+ BlockEnchantingTable.h
BlockEnderchest.h
BlockEndPortalFrame.h
BlockEntity.h
diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt
index 2ade4b9df..ddec54e85 100644
--- a/src/Items/CMakeLists.txt
+++ b/src/Items/CMakeLists.txt
@@ -18,6 +18,8 @@ target_sources(
ItemDoor.h
ItemDye.h
ItemEmptyMap.h
+ ItemEnchantingTable.h
+ ItemEyeOfEnder.h
ItemFishingRod.h
ItemFood.h
ItemFoodSeeds.h
diff --git a/src/Items/ItemEnchantingTable.h b/src/Items/ItemEnchantingTable.h
new file mode 100644
index 000000000..c8eb42cac
--- /dev/null
+++ b/src/Items/ItemEnchantingTable.h
@@ -0,0 +1,63 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../BlockEntities/EnchantingTableEntity.h"
+#include "../World.h"
+
+
+
+
+
+class cItemEnchantingTableHandler:
+ public cItemHandler
+{
+ using Super = cItemHandler;
+
+public:
+
+ using Super::Super;
+
+private:
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool OnPlayerPlace(
+ cWorld & a_World,
+ cPlayer & a_Player,
+ const cItem & a_EquippedItem,
+ const Vector3i a_ClickedBlockPos,
+ eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPos
+ ) override
+ {
+ if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))
+ {
+ return false;
+ }
+
+ if (a_EquippedItem.IsCustomNameEmpty())
+ {
+ return true;
+ }
+
+ const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
+ a_World.DoWithBlockEntityAt(PlacePos.x, PlacePos.y, PlacePos.z, [&a_EquippedItem](cBlockEntity & a_Entity)
+ {
+ if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
+ {
+ return true;
+ }
+
+ auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
+ EnchantingTable.SetCustomName(a_EquippedItem.m_CustomName);
+ return true;
+ });
+
+ return true;
+ }
+} ;
diff --git a/src/Items/ItemEyeOfEnder.h b/src/Items/ItemEyeOfEnder.h
index 3849feb00..6a636cb12 100644
--- a/src/Items/ItemEyeOfEnder.h
+++ b/src/Items/ItemEyeOfEnder.h
@@ -46,6 +46,11 @@ public:
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
+
+ cChunkInterface ChunkInterface(a_World->GetChunkMap());
+
+ // Try to spawn portal:
+ FindAndSetPortal(a_ClickedBlockPos, FacingMeta & 3, ChunkInterface, *a_World);
return true;
}
}
@@ -58,6 +63,145 @@ public:
return false;
}
+
+
+
+ /** Returns false if portal cannot be made, true if portal was made. */
+ static bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
+ {
+ /*
+ PORTAL FINDING ALGORITH
+ =======================
+ - Get clicked base block
+ - Check diagonally (clockwise) for another portal block
+ - if exists, and has eye, Continue. Abort if any are facing the wrong direction.
+ - if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
+ - After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
+ - Track the NorthWest Corner, and the dimensions.
+ - If dimensions are valid, create the portal.
+ */
+
+ static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
+
+ const int MIN_PORTAL_WIDTH = 3;
+ const int MAX_PORTAL_WIDTH = 4;
+
+ // Directions to use for the clockwise traversal.
+ static const Vector3i Left[] =
+ {
+ { 1, 0, 0}, // 0, South, left block is East / XP
+ { 0, 0, 1}, // 1, West, left block is South / ZP
+ {-1, 0, 0}, // 2, North, left block is West / XM
+ { 0, 0, -1}, // 3, East, left block is North / ZM
+ };
+ static const Vector3i LeftForward[] =
+ {
+ { 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
+ {-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
+ {-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
+ { 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
+ };
+
+
+ int EdgesComplete = -1; // We start search _before_ finding the first edge
+ Vector3i NorthWestCorner;
+ int EdgeWidth[4] = { 1, 1, 1, 1 };
+ NIBBLETYPE CurrentDirection = a_Direction;
+ Vector3i CurrentPos = a_FirstFrame;
+
+ // Scan clockwise until we have seen all 4 edges
+ while (EdgesComplete < 4)
+ {
+ // Check if we are at a corner
+ Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
+ if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
+ {
+ // We have found the corner, move clockwise to next edge
+ if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
+ {
+ // We are on the NW (XM, ZM) Corner
+ // Relative to the previous frame, the portal should appear to the right of this portal frame.
+ NorthWestCorner = NextPos - Left[CurrentDirection];
+ }
+
+ if (EdgesComplete == -1)
+ {
+ // Reset current width, we will revisit it last
+ EdgeWidth[CurrentDirection] = 1;
+ }
+
+ // Rotate 90 degrees clockwise
+ CurrentDirection = (CurrentDirection + 1) % 4;
+ EdgesComplete++;
+ }
+ else
+ {
+ // We are not at a corner, keep walking the edge
+ NextPos = CurrentPos + Left[CurrentDirection];
+
+ EdgeWidth[CurrentDirection]++;
+ if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
+ {
+ // Don't build a portal that is too long.
+ return false;
+ }
+ }
+
+ if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
+ {
+ // Neither the edge nor the corner are valid portal blocks.
+ return false;
+ }
+
+ CurrentPos = NextPos;
+ }
+
+ if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
+ {
+ // Mismatched Portal Dimensions.
+ return false;
+ }
+ if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
+ {
+ // Portal too small.
+ return false;
+ }
+
+ for (int i = 0; i < EdgeWidth[0]; i++)
+ {
+ for (int j = 0; j < EdgeWidth[1]; j++)
+ {
+ a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
+ }
+ }
+ return true;
+ }
+
+
+
+
+
+ /** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
+ static bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ return (
+ a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
+ (BlockType == E_BLOCK_END_PORTAL_FRAME) &&
+ (BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
+ );
+ }
+
+
+
+
+ /** Return true if this block is a portal frame. */
+ static bool IsPortalFrame(BLOCKTYPE BlockType)
+ {
+ return (BlockType == E_BLOCK_END_PORTAL_FRAME);
+ }
} ;
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 79a0dbcb9..d9f9c3168 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -23,6 +23,7 @@
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
+#include "ItemEnchantingTable.h"
#include "ItemEyeOfEnder.h"
#include "ItemFishingRod.h"
#include "ItemFood.h"
@@ -112,6 +113,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
// Single item per handler, alphabetically sorted:
case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
+ case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
diff --git a/src/Protocol/Protocol_1_13.cpp b/src/Protocol/Protocol_1_13.cpp
index 9a7202f02..0259565f5 100644
--- a/src/Protocol/Protocol_1_13.cpp
+++ b/src/Protocol/Protocol_1_13.cpp
@@ -205,18 +205,22 @@ void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
{
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- // case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ // case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
case E_BLOCK_STANDING_BANNER:
- case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
- // case Structure Block: Action = 7; break; // Update Structure tile entity
- case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
- case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
- // case E_BLOCK_SHULKER_BOX:Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
- case E_BLOCK_BED: Action = 11; break; // Update bed color
+ case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
+ // case Structure Block: Action = 7; break; // Update Structure tile entity
+ case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
+ case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
+ // case E_BLOCK_SHULKER_BOX: Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
+ case E_BLOCK_BED: Action = 11; break; // Update bed color
+
+ case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
}
Pkt.WriteBEUInt8(Action);
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 1c98d83f3..c6b21fc3d 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -43,6 +43,7 @@ Implements the 1.8 protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
+#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
@@ -1529,12 +1530,16 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
{
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- case E_BLOCK_BED: Action = 11; break; // Update bed color
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ case E_BLOCK_BED: Action = 11; break; // Update bed color
+
+ case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
}
Pkt.WriteBEUInt8(Action);
@@ -3395,6 +3400,29 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
break;
}
+ case E_BLOCK_ENCHANTMENT_TABLE:
+ {
+ auto & EnchantingTableEntity = static_cast<const cEnchantingTableEntity &>(a_BlockEntity);
+ Writer.AddInt("x", EnchantingTableEntity.GetPosX());
+ Writer.AddInt("y", EnchantingTableEntity.GetPosY());
+ Writer.AddInt("z", EnchantingTableEntity.GetPosZ());
+ if (!EnchantingTableEntity.GetCustomName().empty())
+ {
+ Writer.AddString("CustomName", EnchantingTableEntity.GetCustomName());
+ }
+ Writer.AddString("id", "EnchantingTable");
+ break;
+ }
+
+ case E_BLOCK_END_PORTAL:
+ {
+ Writer.AddInt("x", a_BlockEntity.GetPosX());
+ Writer.AddInt("y", a_BlockEntity.GetPosY());
+ Writer.AddInt("z", a_BlockEntity.GetPosZ());
+ Writer.AddString("id", "EndPortal");
+ break;
+ }
+
case E_BLOCK_HEAD:
{
auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp
index a3abf3a02..4ce4bebb3 100644
--- a/src/UI/EnchantingWindow.cpp
+++ b/src/UI/EnchantingWindow.cpp
@@ -11,8 +11,8 @@
-cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos) :
- cWindow(wtEnchantment, "Enchant"),
+cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title) :
+ cWindow(wtEnchantment, a_Title),
m_SlotArea(),
m_BlockPos(a_BlockPos)
{
diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h
index 5807d097e..4de5ed00c 100644
--- a/src/UI/EnchantingWindow.h
+++ b/src/UI/EnchantingWindow.h
@@ -22,7 +22,7 @@ class cEnchantingWindow:
public:
- cEnchantingWindow(Vector3i a_BlockPos);
+ cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 419115ea0..c78b04c66 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -18,7 +18,9 @@
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
+#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
@@ -208,25 +210,27 @@ public:
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
- case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
- case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
- case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(static_cast<cBrewingstandEntity *>(a_Entity)); break;
- case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
- case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(static_cast<cCommandBlockEntity *>(a_Entity)); break;
- case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
- case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
- case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
- case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
- case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
- case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
- case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
- case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
- case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
- case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
- case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
- case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
- case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
+ case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
+ case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
+ case E_BLOCK_BREWING_STAND: AddBrewingstandEntity (static_cast<cBrewingstandEntity *> (a_Entity)); break;
+ case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
+ case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity (static_cast<cCommandBlockEntity *> (a_Entity)); break;
+ case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
+ case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
+ case E_BLOCK_ENCHANTMENT_TABLE: AddEnchantingTableEntity(static_cast<cEnchantingTableEntity *>(a_Entity)); break;
+ case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
+ case E_BLOCK_END_PORTAL: AddEndPortalEntity (static_cast<cEndPortalEntity *> (a_Entity)); break;
+ case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
+ case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
+ case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
+ case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
+ case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
+ case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
+ case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
+ case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
+ case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
+ case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
default:
{
@@ -461,6 +465,20 @@ public:
+ void AddEnchantingTableEntity(cEnchantingTableEntity * a_Entity)
+ {
+ mWriter.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "EnchantingTable");
+ if (!a_Entity->GetCustomName().empty())
+ {
+ mWriter.AddString("CustomName", a_Entity->GetCustomName());
+ }
+ mWriter.EndCompound();
+ }
+
+
+
+
void AddEnderchestEntity(cEnderChestEntity * a_Entity)
{
mWriter.BeginCompound("");
@@ -471,6 +489,16 @@ public:
+ void AddEndPortalEntity(cEndPortalEntity * a_Entity)
+ {
+ mWriter.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "EndPortal");
+ mWriter.EndCompound();
+ }
+
+
+
+
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index a62971e7c..b01bb7fd5 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -25,7 +25,9 @@
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
+#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
+#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
@@ -639,25 +641,27 @@ OwnedBlockEntity cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int
switch (a_BlockType)
{
// Specific entity loaders:
- case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
- case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_ENCHANTMENT_TABLE: return LoadEnchantingTableFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_END_PORTAL: return LoadEndPortalFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
+ case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
default:
{
@@ -1124,6 +1128,31 @@ OwnedBlockEntity cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_T
+OwnedBlockEntity cWSSAnvil::LoadEnchantingTableFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
+{
+ // Check if the data has a proper type:
+ static const AStringVector expectedTypes({ "EnchantingTable", "minecraft:enchanting_table" });
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
+ {
+ return nullptr;
+ }
+
+ AString CustomName;
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "CustomName");
+ if (currentLine >= 0)
+ {
+ if (a_NBT.GetType(currentLine) == TAG_String)
+ {
+ CustomName = a_NBT.GetString(currentLine);
+ }
+ }
+ return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, CustomName);
+}
+
+
+
+
+
OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:
@@ -1139,6 +1168,21 @@ OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int
+OwnedBlockEntity cWSSAnvil::LoadEndPortalFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
+{
+ // Check if the data has a proper type:
+ static const AStringVector expectedTypes({ "EndPortal", "minecraft:end_portal" });
+ if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
+ {
+ return nullptr;
+ }
+ return std::make_unique<cEndPortalEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
+}
+
+
+
+
+
OwnedBlockEntity cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 7684fd81b..8baa69c00 100755
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -156,22 +156,24 @@ protected:
The coordinates are used only for the log message. */
bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const AStringVector & a_ExpectedTypes, Vector3i a_Pos);
- OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
- OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadBrewingstandFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadCommandBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadEnchantingTableFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadEndPortalFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
+ OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);