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-rw-r--r--source/Chunk.cpp4
-rw-r--r--source/Chunk.h2
-rw-r--r--source/MobSpawner.cpp3
3 files changed, 3 insertions, 6 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 8c4c77250..a77f10609 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -485,7 +485,7 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a
-void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
+void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
{
// MG TODO : check if this kind of optimization (only one random call) is still needed
// MG TODO : if so propagate it
@@ -501,7 +501,7 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
{
int Center_X,Center_Y,Center_Z;
- getRandomBlock(Center_X,Center_Y,Center_Z);
+ getRandomBlockCoords(Center_X,Center_Y,Center_Z);
BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
diff --git a/source/Chunk.h b/source/Chunk.h
index 69ecbfec4..aca180d16 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -394,7 +394,7 @@ private:
// pick up a random block of this chunk
- void getRandomBlock(int& a_X, int& a_Y, int& a_Z);
+ void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z);
void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ);
void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp
index 38234ae67..9bff87533 100644
--- a/source/MobSpawner.cpp
+++ b/source/MobSpawner.cpp
@@ -6,8 +6,6 @@
#include "Mobs/Monster.h"
#include "Mobs/IncludeAllMonsters.h"
-#include <sstream>
-
cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes()
{
static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11());
@@ -179,7 +177,6 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
{
if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
{
- LOGD(oss.str().c_str());
toReturn = (
a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO
a_LightLevel >= 9 */