diff options
Diffstat (limited to '')
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 11 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 20 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
3 files changed, 32 insertions, 2 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index ff704539f..88ab8c5ba 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -11132,6 +11132,17 @@ a_Player:OpenWindow(Window); }, Notes = "Sets the player visibility to other players", }, + SpectateEntity = + { + Params = + { + { + Name = "Target", + Type = "cEntity", + }, + }, + Notes = "Spectates the target entity. Does not change the player's gamemode to spectator mode. When called with self or nil as the target, resets the spectation.", + }, TossEquippedItem = { Params = diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 396069f0a..8876566da 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1703,6 +1703,23 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) +void cPlayer::SpectateEntity(cEntity * a_Target) +{ + if ((a_Target == nullptr) || (static_cast<cEntity *>(this) == a_Target)) + { + GetClientHandle()->SendCameraSetTo(*this); + m_AttachedTo = nullptr; + return; + } + + m_AttachedTo = a_Target; + GetClientHandle()->SendCameraSetTo(*m_AttachedTo); +} + + + + + Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); @@ -2838,8 +2855,7 @@ void cPlayer::AttachTo(cEntity * a_AttachTo) // Different attach, if this is a spectator if (IsGameModeSpectator()) { - m_AttachedTo = a_AttachTo; - GetClientHandle()->SendCameraSetTo(*m_AttachedTo); + SpectateEntity(a_AttachTo); return; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 1ce2c5d9d..bea6e98f6 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -166,6 +166,9 @@ public: */ void SendRotation(double a_YawDegrees, double a_PitchDegrees); + /** Spectates the target entity. If a_Target is nullptr or a pointer to self, end spectation. */ + void SpectateEntity(cEntity * a_Target); + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; |