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-rw-r--r--source/Entities/Pickup.cpp7
-rw-r--r--source/Entities/Pickup.h7
-rw-r--r--source/Entities/Player.cpp2
-rw-r--r--source/UI/SlotArea.cpp2
-rw-r--r--source/World.cpp8
-rw-r--r--source/World.h4
-rw-r--r--source/WorldStorage/WSSAnvil.cpp2
7 files changed, 19 insertions, 13 deletions
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index 075f93449..50431f52e 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -24,11 +24,12 @@
-cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
+cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2)
, m_Timer( 0.f )
, m_Item(a_Item)
, m_bCollected( false )
+ , m_bIsPlayerCreated( IsPlayerCreated )
{
m_MaxHealth = 5;
m_Health = 5;
@@ -126,8 +127,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
return false; // It's already collected!
}
- // 800 is to long
- if (m_Timer < 500.f)
+ // Two seconds if player created the pickup (vomiting), half a second if anything else
+ if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
{
// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
return false; // Not old enough
diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h
index 488f91fb2..e4154f1d4 100644
--- a/source/Entities/Pickup.h
+++ b/source/Entities/Pickup.h
@@ -24,7 +24,7 @@ class cPickup :
public:
CLASS_PROTODEF(cPickup);
- cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
+ cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
@@ -40,6 +40,9 @@ public:
/// Returns true if the pickup has already been collected
bool IsCollected(void) const { return m_bCollected; } // tolua_export
+
+ /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time
+ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
private:
Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
@@ -52,6 +55,8 @@ private:
cItem m_Item;
bool m_bCollected;
+
+ bool m_bIsPlayerCreated;
}; // tolua_export
diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp
index d93b45614..e06281998 100644
--- a/source/Entities/Player.cpp
+++ b/source/Entities/Player.cpp
@@ -1183,7 +1183,7 @@ void cPlayer::TossItem(
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3);
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 0a37e82b0..463e56bce 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3);
+ a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}
diff --git a/source/World.cpp b/source/World.cpp
index ef56e7fe9..28c73f591 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1533,7 +1533,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
{
MTRand r1;
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
@@ -1545,7 +1545,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
- *itr, SpeedX, SpeedY, SpeedZ
+ *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ
);
Pickup->Initialize(this);
}
@@ -1555,13 +1555,13 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated)
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
cPickup * Pickup = new cPickup(
a_BlockX, a_BlockY, a_BlockZ,
- *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
+ *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
);
Pickup->Initialize(this);
}
diff --git a/source/World.h b/source/World.h
index 25bc0b338..633ce969e 100644
--- a/source/World.h
+++ b/source/World.h
@@ -347,10 +347,10 @@ public:
// tolua_begin
/// Spawns item pickups for each item in the list. May compress pickups if too many entities:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false);
/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index 537e2f723..b2e104a78 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -1123,7 +1123,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
- std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item));
+ std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
{
return;