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-rw-r--r--source/Chunk.cpp2
-rw-r--r--source/Entity.cpp8
-rw-r--r--source/Entity.h3
-rw-r--r--source/FallingBlock.cpp6
-rw-r--r--source/Mobs/Monster.cpp9
-rw-r--r--source/Pickup.cpp8
-rw-r--r--source/TNTEntity.cpp2
-rw-r--r--source/World.cpp72
8 files changed, 55 insertions, 55 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 7816f2adc..049a4944d 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -123,7 +123,7 @@ cChunk::~cChunk()
{
if (!(*itr)->IsPlayer())
{
- (*itr)->Destroy();
+ (*itr)->Destroy(false);
delete *itr;
}
}
diff --git a/source/Entity.cpp b/source/Entity.cpp
index 082e1e925..bc68ec3b2 100644
--- a/source/Entity.cpp
+++ b/source/Entity.cpp
@@ -173,13 +173,17 @@ void cEntity::WrapSpeed(void)
-void cEntity::Destroy(void)
+void cEntity::Destroy(bool a_ShouldBroadcast)
{
if (!m_IsInitialized)
{
return;
}
- m_World->BroadcastDestroyEntity(*this);
+
+ if (a_ShouldBroadcast)
+ {
+ m_World->BroadcastDestroyEntity(*this);
+ }
m_IsInitialized = false;
diff --git a/source/Entity.h b/source/Entity.h
index 49a7a5b0d..a756d064b 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -161,7 +161,8 @@ public:
inline int GetUniqueID(void) const { return m_UniqueID; }
inline bool IsDestroyed(void) const { return !m_IsInitialized; }
- void Destroy(void);
+ /// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet
+ void Destroy(bool a_ShouldBroadcast = true);
// tolua_end
diff --git a/source/FallingBlock.cpp b/source/FallingBlock.cpp
index f20abe3ba..0da00e29f 100644
--- a/source/FallingBlock.cpp
+++ b/source/FallingBlock.cpp
@@ -58,7 +58,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
// Fallen out of this world, just continue falling until out of sight, then destroy:
if (BlockY < 100)
{
- Destroy();
+ Destroy(true);
}
return;
}
@@ -77,7 +77,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
// Fallen onto a block that breaks this into pickups (e. g. half-slab)
// Must finish the fall with coords one below the block:
cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta);
- Destroy();
+ Destroy(true);
return;
}
else if (!cSandSimulator::CanContinueFallThrough(BlockBelow))
@@ -93,7 +93,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
*/
cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta);
- Destroy();
+ Destroy(true);
return;
}
}
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 232143579..0176175e9 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -95,7 +95,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
m_DestroyTimer += a_Dt / 1000;
if (m_DestroyTimer > 1)
{
- Destroy();
+ Destroy(true);
}
return;
}
@@ -134,7 +134,12 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z );
+ int NextHeight;
+ if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
+ {
+ // The chunk at NextBlock is not loaded
+ return;
+ }
if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
{
m_bOnGround = false;
diff --git a/source/Pickup.cpp b/source/Pickup.cpp
index 19959efa3..6d0f0aa0e 100644
--- a/source/Pickup.cpp
+++ b/source/Pickup.cpp
@@ -93,7 +93,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
if (m_Timer > 500.f)
{
- Destroy();
+ Destroy(true);
return;
}
}
@@ -104,20 +104,20 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_Timer > 500.f) // 0.5 second
{
- Destroy();
+ Destroy(true);
return;
}
}
if (m_Timer > 1000 * 60 * 5) // 5 minutes
{
- Destroy();
+ Destroy(true);
return;
}
if (GetPosY() < -8) // Out of this world and no more visible!
{
- Destroy();
+ Destroy(true);
return;
}
}
diff --git a/source/TNTEntity.cpp b/source/TNTEntity.cpp
index 32850e246..53981eee7 100644
--- a/source/TNTEntity.cpp
+++ b/source/TNTEntity.cpp
@@ -60,7 +60,7 @@ void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
m_Counter += delta_time;
if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM
{
- Destroy();
+ Destroy(true);
LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ());
m_World->DoExplosiontAt(4.0, (int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
return;
diff --git a/source/World.cpp b/source/World.cpp
index 39dd17c17..569e2e4f9 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -621,65 +621,55 @@ void cWorld::TickSpawnMobs(float a_Dt)
SpawnPos = (*itr)->GetPosition();
}
- cMonster * Monster = NULL;
- int dayRand = m_TickRand.randInt() % 6;
- int nightRand = m_TickRand.randInt() % 10;
+ int dayRand = (m_TickRand.randInt() / 7) % 6;
+ int nightRand = (m_TickRand.randInt() / 11) % 10;
SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
+ int MobType = -1;
if (m_TimeOfDay >= 12000 + 1000)
{
if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs
{
- if (nightRand == 1)
- Monster = new cZombie();
- else if (nightRand == 5)
- Monster = new cGhast();
- else if (nightRand == 6)
- Monster = new cZombiepigman();
+ switch (nightRand)
+ {
+ case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; // _X 2013_06_25: Really? Zombies in the Nether?
+ case 5: MobType = E_ENTITY_TYPE_GHAST; break;
+ case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break;
+ }
}
else
{
- if (nightRand == 0) //random percent to spawn for night
- Monster = new cSpider();
- else if (nightRand == 2)
- Monster = new cEnderman();
- else if (nightRand == 3)
- Monster = new cCreeper();
- else if (nightRand == 4)
- Monster = new cCavespider();
- else if (nightRand == 7)
- Monster = new cSlime();
- else if (nightRand == 8)
- Monster = new cSilverfish();
- else if (nightRand == 9)
- Monster = new cSkeleton();
+ switch (nightRand)
+ {
+ case 0: MobType = E_ENTITY_TYPE_SPIDER; break;
+ case 2: MobType = E_ENTITY_TYPE_ENDERMAN; break;
+ case 3: MobType = E_ENTITY_TYPE_CREEPER; break;
+ case 4: MobType = E_ENTITY_TYPE_CAVE_SPIDER; break;
+ case 7: MobType = E_ENTITY_TYPE_SLIME; break;
+ case 8: MobType = E_ENTITY_TYPE_SILVERFISH; break;
+ case 9: MobType = E_ENTITY_TYPE_SKELETON; break;
+ }
}
- //end random percent to spawn for night
}
else
{
- if (dayRand == 0) //random percent to spawn for day
- Monster = new cChicken();
- else if (dayRand == 1)
- Monster = new cCow();
- else if (dayRand == 2)
- Monster = new cPig();
- else if (dayRand == 3)
- Monster = new cSheep();
- else if (dayRand == 4)
- Monster = new cSquid();
- else if (dayRand == 5)
- Monster = new cWolf();
- //end random percent to spawn for day
+ switch (dayRand)
+ {
+ case 0: MobType = E_ENTITY_TYPE_CHICKEN; break;
+ case 1: MobType = E_ENTITY_TYPE_COW; break;
+ case 2: MobType = E_ENTITY_TYPE_PIG; break;
+ case 3: MobType = E_ENTITY_TYPE_SHEEP; break;
+ case 4: MobType = E_ENTITY_TYPE_SQUID; break;
+ case 5: MobType = E_ENTITY_TYPE_WOLF; break;
+ }
}
- if (Monster)
+ if (MobType >= 0)
{
- Monster->Initialize(this);
- Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z);
- BroadcastSpawn(*Monster);
+ // A proper mob type was selected, now spawn the mob:
+ SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, MobType);
}
}