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-rw-r--r--source/Generating/CompoGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp
index 4997910ed..dbccc9e6d 100644
--- a/source/Generating/CompoGen.cpp
+++ b/source/Generating/CompoGen.cpp
@@ -263,7 +263,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
default:
{
// Fill with water, sand/dirt/clay mix and stone
- if (m_Noise.CubicNoise2D(0.1f * (cChunkDef::Width * ChunkX + x), 0.1f * (cChunkDef::Width * ChunkZ + z)) < 0)
+ if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0)
{
FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes());
}